Frikkin’ scientists, amirite? It’s said Adam and Eve were cast out of Eden, but the moment they tasted the fruit from the Tree of Knowledge, Eden pretty much ceased to exist anyway. Eden is an impossibility in a world where humanity is aware that there is far more to the world than the limited, tedious paradise they inhabit.
Knowledge is simultaneously what makes humans humans and what constantly threatens to destroy them. It is humanity that developed world-ending nuclear weapons; it is also humanity that maintains the delicate balance that has kept those weapons from being used for over seven decades and counting.
This week on DFX we learn a lot more about Dr. FranXX, formerly Werner Frank, eccentric maverick scientific genius. We also learn that APE began as a collection of elite scientists, and they recruited him to work on something that has always fascinated humans: how to make immortality a reality.
It’s all too poetic that humanity developed the ability that could massacre most of the human population in one day, while we still have a long way to go before we’re all immortal. And yet, I can’t help but think the same thing that staves off nuclear war is the thing that keeps us from advancing too far in achieving immortality.
That thing is fear. If there is ever a global nuclear war, it could end humanity. If there is ever a breakthrough that makes humans immortal, it will also end humanity; just in a different way.
But that’s the real world. Here in DFX humanity advances far beyond the “safe zone” of maintaining humanity as we know it, thanks to brilliant minds like Frank and his colleague Karina Milsa.
Their efforts are admirable, but to quote the incomparable Dr. Ian Malcolm, they were so preoccupied with whether they could achieve immortality, they never stopped to ask whether they should.
The Magma Energy mining system developed by APE ends up gradually desertifying much of the Earth’s surface. But Magma Energy also grants humans—now essentially immortal—to build grand structures like Plantations in which to live. It’s just evolution, right?
Only Magma Energy has another side effect: the emergence of the inscrutable, ruthless Klaxosaurs. It’s as if the world was trying to correct humanity’s technological overreach, and restore its mortality.
Still, Frank and Milsa’s massive scientific intellects are re-purposed to developing anti-Klaxosaur weapons: a robot that would come to be called the FranXX. At first it had a single pilot. One of the test pilots was Milsa, who loved Frank and married him, but was lost in a prototype accident when the robot went berserk.
Upon losing the only person in his life Frank had a close connection to, he lost another part of his humanity, and so stopped caring about the future of mankind and simply focused on how much further he could progress it; how much better he could make weapons with which to defeat their new enemy.
FranXX became piloted by male-female pairs, restoring a measure of the reproductive drive lost by the proliferation of immortality treatments. Mankind put themselves back into a state of godliness and thus rebuilt Eden and locked themselves in for an eternal stay.
Only the pilots, parasites of FranXX were involved in fighting the Klaxosaurs outside of Eden (or, in the case of Mistilteinn, just beyond its borders). Meanwhile adults lived their endless tedious lives in the Eden they built, and forgot all about Klaxosaurs in the first place.
APE eventually located the Klaxosaur “leader,” and sends Frank to investigate. Of his team, only he is spared by the “Princess”, whom he regards as the most beautiful being he’s ever seen. But she can smell the blood of her Klaxosaur brethren on his hands, and exacts punishment in the form of tearing off his arm.
This ordeal does not discourage Frank in the least. Considering how far he’d come to come face-to-face with such a fascinating being, it stands to reason he’d keep pushing to perfect mankind’s defenses, not for it’s own sake, but like climbing a mountain, because it (being discovery) is simply there.
Frank seeks no earthly rewards or accolades; only more knowledge, and the self-recognition that he progressed the technology as far as he “humanly” could.
This brings us to the present, where Frank is now known as Dr. Franxx, and he’s grizzled and partially mechanized. APE, still his bosses, wiped Kokoro and Mitsuru’s memories without his knowledge or consent, thus in his mind impeding the path he himself set to achieve the results they seek. Frank/Franxx never had any problem achieving results. The problem lay in the means with which he used to achieve them.
Regardless, results are results, and they’ve given him enough clout to allow Squad 13 to have a candid audience with APE in order to state their wishes: for Kokoro and Mitsuru’s memories to be restored. No can do, APE cites; they cannot restore what is no longer there; the memories were removed, not merely blocked.
Upon learning this, Hiro gets upset, and tells APE they can no longer consider people who did such things to them their “Papa”, i.e. their authority to which to be subservient.
When the APE members don’t even bother answering Zorome’s naive question about how many Klaxosaurs they’ll have to kill to become adults (because the answer is “you will never be adults”) “Papa” lost their last advocate in Squad 13.
They may need Franxx’s know-how and connections to have any success at opposing APE, but that doesn’t mean Hiro will ever forgive him for what he did to both him, Zero Two, and whoever else he used as mere tools or variables in his grand experiments.
We also learn how Zero Two came to be: when the Klaxosaur Princess attacked him, he managed to come away not just with his life, but a clump of her hair…hair containing her DNA…which he used to clone her, thus, presumably, creating Zero Two.
So will he help Zero Two, Hiro, and Squad 13? Have they rekindled his belief that humanity isn’t really human unless they can love, struggle, and die? I hope so; the kids need all the help they can get.