In / Spectre – 19 – Meteorite Boy

Update: This review was initially labeled episode 18 – it has been corrected to episode 19.

Kotoko meets with Tae about the details of the case, and Tae informs her that Zenta infused a meteorite into the right arm of the wooden doll. The same meteorite that fell right in front of him when he was contemplating suicide, and seemed to improve his health, was included so that the doll would have a weapon with which to exact revenge when Zenta died.

I believe this is the first time outer space or a “cosmic” supernatural  phenomenon has come up on In/Spectre, and it’s a neat and thought-provoking thing to bring up. For all of her amassed knowledge and wisdom of Earth-based youkai, Kotoko’s guesses about their space counterparts are as good as yours or mine. She also works a virginity joke into the discussion, but Tae is not amused!

Considering the wooden doll’s extremely regular timing and route, all they need to do is set a trap. That night, Kotoko organizes the youkai into two groups on the beach and tells them not to move. Kurou is employed as the one that will block the doll’s path and get it to divert to a pre-arranged spot. This requires that Kurou die a couple of times, but he’s eventually able to grasp the future thread needed for them to capture the doll.

Note that I say capture and not kill, because Kotoko believes Zenta made the doll relatively easy to destroy on purpose. She theorizes that the doll is essentially what’s colloquially known as a voodoo doll, and any violence exacted upon it could well befall, say, the four college students in the car that killed Zenta’s grandson.

In this way, Zenta would be able to get revenge on the entire town without dirtying his hands, since the townsfolk would technically be responsible for the college kids’ deaths. So before they can consider harming the doll, they have to capture it. That’s achieved once Kurou diverts the doll to the spot, and it falls into a concealed pit and its right arm immobilized with rope held by the two groups of youkai.

On closer inspection, Kurou finds names of the college students carved onto the doll—along with the names of townsfolk, including Tae’s. Tae posits that they can lift the curse—if there is one against everyone named—by simply scratching the names off the wood. When Kurou does so to her name first, Tae feels nothing. In the end, Kotoko was likely mistaken; the curse was strong enough to move the doll and produce electricity, but there was no “voodoo” effect.

With the matter resolved, Tae explains why she thinks Zenta carved her name on the doll. Zenta long resented her for living what looked like a happy and carefree life with all her money. Turns out she only has that money as reparations…for when her children were killed in a car accident.

Any attempts to rid herself of the excess cash resulted in even more cash coming in, whether it was a return on investment in a friend’s company, or damages paid when her husband died. One could call her both blessed and cursed.

As Kurou and Kotoko depart by car, she says it’s entirely likely Tae also contributed to the power of the wooden doll. If Zenta’s sense of resentment and revenge gave it some power, Tae’s own contemplation of death gave it more power; the power to become a threat to the town that she’d have to sacrifice herself to defeat.

Naturally, Kotoko doesn’t tell Tae the whole story, and it’s arguable if she needed to be told, as she’s probably already aware of that on some level. Kotoko then changes gears and whips out brochures, telling Kurou they should do touristy stuff. Considering the role tourism played in this case, it’s a wonderful, darkly comedic line.

Rating: 4/5 Stars

Akiba Maid War – 12 (Fin) – Bacon Bad

Before Ranko went cold, I had a pretty strong inkling which way Nagomi would break in response. She tried to turn the other cheek and live by Nerula’s example, but losing Ranko was a pig too far. As a result, while her fellow Oinky Doink maids don black to grieve the loss of their 36-year-old big sister, Nagomi dons black to announce that she’s gone to the dark side—the way of the gun. She intends to kill Ranko’s killer with Ranko’s revolver.

Nagi didn’t order Ranko’s death—rather, it was someone who, like Nagomi, wanted revenge for the death of her fellow Wuv-Wuv Moonbeam maids, so stylishly slain in the first episode. In that regard, Ranko reaped what she sowed, which is why she died with a smile on her face. She owned what she did, and was happy to have found a home and family at the Oinky Doink.

But with Ranko gone, it’s once again open season for the pigs, as Nagi has ordered their extermination. Nagomi is jumped in the street by the cow maid she shot in the foot and beaten to a pulp, and after the police release her, she goes through Ranko’s bag and finds little mementos that turn her away from the darkness and back to the light.

The head maids under Nagi’s employ don’t want to shed any more blood lest they attract too much police attention, but Nagi wants this done, and she kills the head Bear and Cow maids to impress upon the others the price of questioning her orders. The next morning Nagomi, rejoins her fellow Oinky Doink maids in her normal maid outfit

They’re ready to join her in taking a last stand right there at their home against the other Creatures, and she tells them they’ll give their enemies a real “maid war.” They tuck into what may well be their last supper at the ramen joint below them, buying an extra bowl for Ranko and each of them taking a slurp from her bowl. Meanwhile, Nagi and her army are on the march.

When Nagi enters the ramen joint and the owner gets a little too sentimental, she kills him. He was one of the few people who knew her when she was an orphan taken in by Miss Michiyo, and who ordered a hit on her adoptive mother when she went non-violent … due in no small part to the arrival of young Ranko.

I thought we’d get one more elevator gag, but Nagi is all business as she walks down the hall to the entrance of Oinky Doink, her soldiers standing at attention. But even though she envisions herself being shot in the head before opening the door, she’s met by an entirely non-violent and very moe Oinky Doink welcome.

Following Nagomi’s lead, the Oinky Doink maids treat Nagi and their would-be murderers just like any other masters or mistresses who walk through that door: like they’ve come home to the pigsty. And to most of the maids’ shock (including Ranko’s killer), Nagi actually humors them, ordering everyone to sit down.

The main event of their hospitality is a song-and-dance by Nagomi that embodies the gentle, immortal spirit of moe moe kyun from which she, Ranko, and Michiyo all believed the maids of Akiba had strayed. Watching Nagomi perform…not so greatly reminds Nagi of Ranko when they were still sisters. She shoots Nagomi in the side, but it’s apparently only a grazing shot, because Nagomi keeps on going.

Nagomi’s performance briefly captures the enthusiasm of the crowd, but when it comes to a close it’s met by cold silence and a light smattering of applause. Nagi responds by shooting one of her own Dazzlion maids in the hands. Nagomi tries to get through to Nagi with sentiment and words, even telling Nagi that if she ever feels lonely she’ll always find cozy companionship at the pigsty. But Nagi simply doesn’t want to hear it.

The fact is, she’s seen and heard enough, so she fires the rest of her bullets at an off-camera Nagomi. But then something happens that she never expected in a million years: the former Wuv-Wuv Moonbeam, now Axolotl maid, who killed Ranko, shoots Nagi in the head.

Apparently, Nagomi got through to her. And getting through to one among the dozens was enough. Okachimachi finishes the job by throwing Chekhov’s sharpened bamboo spear through Nagi’s gut. We didn’t get any more Hirano Aya, but the panda had her day.

After a credit sequence altered to include visuals of and vocals by Nagomi, we flash forward to 2018, where we learn that in the end, Michiyo, Ranko, and Nagomi won. As it was when I visited, Akiba is a vibrant but peaceful place, where the maids are no longer packing heat. In a final welcome surprise, a wheelchair-bound but alive Nagomi carries on Ranko’s legacy at the New Oinky Doink Café—as a 36-year-old maid everybody wants to meet.

Akiba Maid War was exactly what was advertised on the tin, and more. At times totally ridiculous and bonkers and at others genuinely moving and compelling, it held true to its weird and novel premise to the end, framing those bloody times we witnessed as a dark chapter in the history of animal-themed café maids. The doves beat the hawks, not with swords or bullets, but with the boundless power of moe moe kyun.

Chainsaw Man – 10 – Toughening Up

In the aftermath of the attack on the 4th Division, Denji and Power are all healed up, and despite insisting otherwise, are by Aki’s side out of solidarity. They are, after all, three of the last surviving members. When the two leave shortly after Aki comes to, he asks the Curse Devil how long he has (two years), prepares to light a cigarette, and then can’t when he remembers Himeno.

Himeno gets her final wish: Aki lives to cry for her. As for Denji, he’s a little weirded out by how calm and cool he’s been about losing Himeno, the first person who wanted to be his friend. He wonders if he’d be just as indifferent if Power or Aki died. He even figures the loss of Miss Makima would only result in about three days of feeling bad, then he’d get back to living his life of meals and baths.

With Makima determined to strengthen what’s left of her now combined division, Denji and Power’s lives are about to get a lot less carefree. Deemed still too weak against the kind of devils they’ll have to hunt, Makima puts Himeno’s old sensei Kishibe (voiced by Tsuda Kenjirou) in charge of training them.

He immediately likes them, as neither are interested in revenge and will side with whoever will feed them (in Denji’s case) or whoever is winning (Power). They’re both the precise breed of fearless crazy needed to be effective devil hunters.

He pulls the two into a hug, and then casually breaks both their necks with his bare hands, leaving no doubt as to his toughness. After healing them with blood, he proceeds to kill or nearly kill the two again and again, deciding the best way to make them tougher is to hunt them until they’re capable of beating him.

While Denji and Power are enduring this, Kyoto’s Tendou and Kurose pay Aki a visit, and tell him it might be best if he quit while he’s still alive, like Madoka did. Unlike Denji and Power, Aki is still very much driven by the need for revenge against the devils that killed his family and Himeno. But to become strong enough to stay in the 4th Division, he’ll need to contract with stronger devils.

After Tendou and Kurose take their leave, a girl whose face we don’t see pays him a visit. While walking home from the graveyard, Denji and Power decide that the best way to defeat their new drunken teacher is to use their brains. Left unacknowledged is the fact that even if they put both their brains together they only end up with two balls of lint.

The next morning, they set up an ambush for Kishibe, all the while displaying a wholly unearned sense of confidence you can’t help but admire—they even wear glasses to look smarter. Kishibe easily defeats their surprise attacks, once again leaving them both on the floor, down for the count.

That said, he admired their attempt, and says he’ll give them the rest of the day off. The moment Denji drops his guard, he gets a thrown dagger to the forehead. Kishibe warns him and Power never to trust the words of someone hunting them. And so, the bloody trials continue.

Aki is escorted to the bowels of Public Safety headquarters by Tendou and Kurose, which serves as a prison for all of the devils captured alive. When Kurose asks if the girl at the hospital was Aki’s girlfriend, he says no; it was Himeno’s little sister, who brought letters Himeno wrote to her for Aki to read. Among them, Himeno discusses her unsuccessful attempt to get out of Public Safety with Aki.

As he contemplates his past, Tendou and Kurose take him to the cell of the Future Devil, one who took the eyes and sense of taste and smell from one human it contracted with and half the lifespan of another. Considering Aki has only two years left anyway (due to the Curse Devil), and his determination to destroy the Gun Devil, I’m certain the Future Devil can ask for whatever it wants, and Aki will sacrifice it.

Rating: 4/5 Stars

Summertime Render – 03 – Mesopotamian Culture

Having watched footage of her own shadow on Shin’s phone, Mio believes the next step should be to help Kobayakawa Shiori. But when Shin goes to Shiori’s house, he finds only piles of black powder where Shiori’s parents once were, and deduces that the Shiori he saw at the funeral was actually her shadow, and the real Shiori is really dead.

After unsuccessful attempts to locate the woman in glasses from the ferry, Shin is heartened that at least the island cop Tetsu survived in this loop. He tells Shin and Mio that a detective from the mainland is on his way to investigate, and also gives Shin Ushio’s phone, saying she said he’d know what to do if he got it…but Shin can’t unlock it.

Shin shares everything he knows so far with his old friend Sou, who believes that since the shadows can be photographed, they are real and thus can be killed like normal people (might be a stretch). Mio thinks they should go to Hiruko (like the previous loop) for answers, but knowing what became of Mio there (being killed by her shadow) Shin hesitates at this suggestion.

After getting caught in the rain together, Mio gives Shin Ushio’s shell necklace, just like the previous loop, saying she wishes he’d stay on the island forever. Later, Sou shows up at Shin’s with both Mio and their mutual friend Yukiko in yukata for the annual island festival, which they attend together.

While there, Shin deduces that Sou is harboring a crush on Mio, while Toki asks Shin flat-out about his feelings for Mio. He responds that he of course cares or her…as family. That answer doesn’t seem to make Mio particularly happy, but Shin is distracted by the sudden sight of what looks like Ushio in the festival crowd.

His pursuit leads him to the beach, where he sees an apparent ghost—or possibly the shadow—of Ushio, backlit by the festival fireworks. Shinpei may have survived this loop—so far—but while it has resulted in some answers, a lot more questions have surfaced. At least he’s not alone in being aware of the general situation…but what’s up with this Ushio on the beach, and how can he be certain at this point that his friends Sou and Toki aren’t shadows?

While I’m enjoying the atmosphere and sense of dread lurking just beyond the corner, and the fact Shin and Mio survive to the end of the episode having learned more about the situation, this episode lacked the punch and the drive of the earlier two episodes, and featured some iffy animation to boot. I’m hoping for a rebound next week with the arrival of “Ushio”.

Summertime Render – 02 – Taking a Step Back

At night I’m driving in your car
Pretending that we’ll leave this town
We’re watching all the street lights fade
And now you’re just a stranger’s dream
I took your picture from the frame
And now you’re nothing like you seem
Your shadow fell like last night’s rain…
—”Shadow”, Chromatics

After he is brutally murdered by an evil copy of his adoptive sister Mio, Shin ends up back on the boat to Hitogashima, in the warm embrace of the bespectacled woman’s bosom. Back on July 22nd. The day repeats itself much the way it did before, with Mio ending up in the ocean. This time, Shin notices that her brakes were cut—likely intentionally.

After the funeral and dinner unfold much as they did the first time, Shin switches things up by staking out the front of the Kofune household. He witnesses Mio’s copy killing the cop Totsumura, then getting a glimpse of the shadowy alien/whatever that then assumes Totsumura’s form.

Thus the Totsumura we saw in the diner last week wasn’t Totsumura at all. Unfortunately, Mio spots Shin hiding, then kills him in gruesome fashion. But now we know: Mio’s copy tried to kill her by cutting her brakes, and these evil copies have plans.

…But yet again, Shin doesn’t die, and even observes his dead self before his Return by Death-style resurrection repeats. In the in-between space/time between loops, Shin both hears the voice and feels the embrace of his sister Ushio, urging him to protect Mio.

Back on the dock on July 22nd, Shin follows Ushio’s edict, putting himself between Mio and the sea to prevent her from falling ino the drink. Like Subaru, he is trying to take a long view of the situation and understand as much as he can while also trying to change enough to prevent further tragedy from befalling his family.

Meanwhile, the bespectacled lady is recording a message for someone we know not whom while inverted on a tree branch so she can maximize blood flow to her brain. Both of these odd practices and her dark suit reminded me of Agent Cooper from Twin Peaks, and indeed, the talk of “shadows” led me to go back and watch the closing minutes of the second episode of Twin Peaks’  third season, when Chromatics performs “Shadow.”

It occurs to me there’s a distinct Twin Peaks-y vibe to Summertime Render, in that an isolated, seemingly idyllic community is suddenly beset by an unspeakable, inscrutable evil force that can take the form of its inhabitants, like Ushio and Mio. Perhaps this lady was sent here to investigate.

Unfortunately, in the first loop she is killed by said evil copy of Mio. But with each loop Shin learns more and takes measures to keep both Mio and himself safe. He deletes most of the data on his phone and hooks it up to an external battery in order to record the copy of Mio outside the house without actually being outside the house, then makes sure Mio is safe by barging in on her while she’s bathing.

Smacking him with the shower wand seems to be adequate punishment, since Mio doesn’t hold a grudge against Shin the next morning when he comes in to present her with footage of her own shadow. Knowing that an evil copy of her is roaming around, and that she and Ushio both saw a copy of Ushio, it’s pretty easy to deduce that Ushio’s copy may well have murdered Ushio.

At least for the moment, Ushio seems dead for good, as Shin can only reset back to the day he arrived on the island, which was well after she died. Can he, Mio, and Dahlia Cooper collaborate to neutralize the shadow threat? Perhaps, but I imagine it will take a few more loops—and unfortunate murders—to pull that off.

Summertime Render – 01 (First Impressions) – Beware the Shadows

After a suitably creepy dream that seems to set the tone, Summertime Render then suddenly seems to stumble, with Ajiro Shinpei waking up with his face all up in a woman’s chest. Soon after arriving on his home island for the first time in over two years, his little sister Mio flashes her shimapan as she flips into the water. So what are we doing here?

It was later in the episode that I realized—and even appreciated—the earlier moments of levity. That’s because much of the rest of the episode is simply dripping with grief, regret, sadness, and longing. Shinpei’s other sister Ushio is dead, and he’s here for the funeral. She died successfully saving a little girl from drowning. Her sudden loss casts a heavy pall over the entire island.

One of Shinpei’s friends, whose father is the island’s doctor, assures him that an actual full autopsy wasn’t performed, but that his dad was brought in to examine strangulation marks on Ushio’s neck. While her death was ruled an accident, those marks loom large. But not as large as seeing Mio—seemingly a different Mio—ominously standing outside her own home.

Inside, after a dinner of curry Shinpei made—which he said he’d make for Ushio again before leaving but never got to (he also leaves a serving at her empty place at the table) and the call from his friend, Mio embraces him and starts to bawl her eyes out, though promising they’re the last tears she’ll shed, not wanting to worry Ushio.

The next day, Shinpei, Mio, and their dad Alan start the process of moving forward and getting through their grief by keeping as busy as possible at the family diner. But a drunk customer makes a strange comment about a large-chested lady looking for Shinpei, while the island’s sole cop informally reports that the girl Ushio saved and her entire family have vanished from the island.

Mio is so upset by this she runs out of the diner, and Shinpei follows. When he finds her sitting against a wall covered in shadow, she tells him that she and Ushio saw a double of Ushio, just as the little girl Ushio saved saw a double of herself. A passing old hunter tells the kids the old story about a “shadow sickness” on the island that causes people to see their shadows.

Back in the old days, people with this affliction would be cleansed at the island’s shrine, so Shinpei and Mio head there, and Mio spots someone she thinks is the little girl Ushio saved in the woods. Instead, they find the large-chested woman gravely wounded by a gunshot. Before she can tell Shinpei who did it, she’s shot through the head…by Mio’s shadow, who then headshots Mio and then Shinpei.

Cut to black, then some static, and suddenly Shinpei is back on the boat, with his face in the woman’s chest. So we have Groundhog Day with murderous doppelgangers on a sleepy island cloaked in dark old legends and mysteries. I’m in. From the depths of grief and loss to a violent bloodbath, Rendering escalates quickly and ends with an exclamation point of a reset button. However many times that button gets pressed, I’ll be here to watch what unfolds.

Tokyo 24th Ward – 04 – There is Nobody Else

Last week’s tornado disaster was ambitious, but awkwardly executed and punctuated as it was by the introduction of Carneades, (AKA Goofy Anime Clown Villain #5,000,406), I didn’t feel the weight of those twelve deaths until here, when RGB are attending Kaba-sensei’s memorial service.

Shuuta blames their inability to properly work together to create a future whre no one got hurt, and now doubts his ability to be a hero to anyone, and thinks this is something to be left to someone else. Ran points out that there is no one else receiving calls from “Asumin”. They’re it. They can’t get discouraged—too many more lives are at stake.

Three months pass with neither a call from Asumi nor a message from Carneades, but there is an uptick in the distribution and use of a mysterious Drug rather unimaginatively called “Drug D”. This coincides with an impending deal with a foreign casino magnate (not Trump) to re-develop the 24th Ward’s near-lawless Shantytown.

While Kouki investigates from one side of the law with SARG, Ran, a Shantytown native, and his crew takes action from the other side, locating and neutralizing users and searching for the source of the drugs. It’s likely Ran & Co. suspect the drugs are being brought in specifically to facilitate the redevelopment venture at the cost of Shantytown’s culture and identity.

While Kouki and Ran are busy with the Drug D case, Shuuta stays on the sidelines baking bread, until one day at closing time Mari spots Kozue wandering off on her own and tells Shuuta to go after her. It’s here were we finally see how Kozue is doing, having lost her dad just when she was starting to get over Asumi’s death.

Kozue is standoffish with Shuu even as she calls him Shuu-ni-chan, even threatening to scream or report him as a stalker if he doesn’t buzz off. She also says he shouldn’t have saved her, which is just heartbreaking. But Shuu stays with her, because a big brother from another mother can’t let a young girl walk the mean streets of Shantytown all alone.

There’s every indication that Kozue is up to no good or, dealing with her pain by seeking dangerous situations due to her lack of regard for her safety illustrated by her comment Shuuta. But it turns out she’s on an errand of love, braving Shantytown to locate the latest tag from DoRed depicting a rocket powered “Kaba”, or hippo. Celebrating these tags is helping her work through her grief.

While Kozue and Shuuta are separated, she soon encounters Kunai, nominally part of DoRed, though someone Ran notes hasn’t shown up in a while. Kunai tells Kozue that Red from DoRed painted it, but he can’t divulge Red’s true identity any more than the people of Oz can know the real Wizard. Kunai also beleives there to be only two paths for those born in the Shantytown…a life of criminality, or a life of art like the one Red leads.

After Shuuta encounters Kouki apprehending a Drug D dealer, he bumps into Kouki, who sets his mind at rest by locating Kozue with his friend Kunai, then enlisting him to film him paint his latest Kaba tag. While he works, Ran reinforces Shuuta’s misgivings about turning the Shantytown into another surveillance district.

Kouki is all on board with such a transformation for the greater public good, but I’m glad Shuuta has another friend in Ran who can argue for the other side of the debate, which is that there are some fish who can only live in murky waters. The government and business interests are just looking for another way to tread upon the poor and disadvantaged by taking what little they have. There is certainly ugliness in Shantytown, but also beauty.

After Ran splits, Shuuta lingers by the new tag for a while, and eventually Kozue comes to him by seeking out said new tag. Her attitude towards him has softened now that she’s seen not one but two beautiful artistic tributes to her dad, and shows him the photos she’s taken of all the tags so far, though she wonders why Red is painting these when he knows the government will erase them by painting over them.

Shuuta counters that the art won’t be erased, because he’ll remember it, and the one who made it. Just like a loved one dying, a part of them will always remain in one’s memory and heart. She tells Kozue not to say things like she should have died in her dad’s place, and Kozue smiles and asks Shuuta to keep protecting her. He’s her hero, after all.

That would have been a lovely way to end the episode, but 24-ku demonstrates narrative efficiency by using the final few minutes to set up next week’s Trolly Dilemma. Carneade’s sigil appears in the skies over the ward and he hacks everyone’s TVs and phones, and shortly thereafter, RGB’s phones ring with “Asumi” on the other line. They were expecting her.

This time, it’s the cruise ship owned by the casino magnate that is the setting of the dilemma. A terrorist has rigged it with bombs. She offers two futures: kill the terrorist and save the ship and all the people aboard, or let the terrorist go and let everyone die? Shuuta and Kouki don’t understand…it doesn’t seem like that hard of a choice. But it is for Ran, because the terrorist they see in the vision—the one he’ll have to kill—is his friend and wayward ally: Kunai.

Just as Kunai is wrong about there only being two ways for someone from the Shantytown to live, Asumi is wrong about these being the only two outcomes. With what they see as a 1-and-1 record guiding the future so far, RGB will be extra-determined to manufacture a third outcome. The question is, will Shuuta, and more importantly Kouki, respect Ran’s desire not to kill Kunai?

Rating: 4/5 Stars

The Faraway Paladin – 08 – Fellowship of the Sing

When Will saves the tiny halfling troubadour Robina “Bee” Goodfellow and her merchant companion An”Tonio” from a giant ape (simply by staring it down!), his traveling party suddenly doubles in size. They make a deal with Bee and Tonio to travel to the various villages on the way to Whitesails and make money together. Bee attracts customers with her song and lute play; Will heals the injured, and Tonio sells them stuff.

It works out pretty well, and to Will’s delight, Bee also happens to be a font of oral history, including the legends of Blood, Mary, and Gus. While not mentioned by name in Bee’s songs, the trio of are nevertheless still remembered fondly for their heroics. There are times early and late in the episode when we’re clearly just getting an infodump along with Will, but Bee at least makes it interesting by applying music to the stories.

Indeed, we’re transported back to when Blood, Mary, and Gus were human and took on a giant wyvern in order to save a beautiful half-elf girl from being sacrificed. The human boy who loved her gave every coin he could to pay them, which wasn’t nearly their going rate, but it didn’t matter. The two lovebirds are sent off to make something of themselves with a dagger and a bag of coins, and Gus tells them he’ll come to collect the debt, using his name as the password.

That half-elf woman is still alive, waiting at her home for Gus or his representative to come. It’s almost as if Will’s parents inadvertently laid out a path for him to walk, serving Gracefeel and spreading word of her grace to all he encounters. Tonio admits he finds Will an odd duck; someone who doesn’t seem capable of being sold anything in the classical sense.

Of course, as someone who considers his formidable powers not his own but only being borrowed from his goddess, Will doesn’t care about trinkets or riches, only friends, good times, and the revitalization of Gracefeel’s following. A bit port city like Whitesails should be a grate place to gain all of those things.

The Faraway Paladin – 07 – The Paladin’s First Pal

I don’t make much about it until Will mentions it, but his first night camping with Meneldor is his first such night with anyone who wasn’t Mary, Blood, or Gus. As ready as those three made him for the outside world, making connections with others would be all up to him. That said, it helps to have been raised pious, polite and amenable…it’s just that that personality initially comes off to Menel as a stuck-up, privileged rich kid.

If we’re honest, Will was a rich kid, just not monetarily. Add modesty to his virtues, as after absolutely mopping the floor with an entire ruins complex full of demons and lizardmen without breaking a sweat, he simply tells Menel he owes his ability to “having great teachers”. He does what he does so well because he was taught well.

While this episode brings Will and Menel closer together, Will’s placidness can quickly become dull in the absence of those three colorful teachers. After all, he was basically a sponge soaking up their training and life lessons. But that’s why I like the introduction of Marple, or at leas the ghost of Marple, whom the long-lived Menel met and befriended many years before when he was at one of his many nadirs.

I’d like to think Marple would have no trouble sharing some booze with Will’s parents, and if it seems that Menel hasn’t sufficiently matured for someone of his age with someone like Marple, we can chalk it up to Menel not bein explicitly raised at birth by someone of Marple’s caliber. Instead, she pulled him out of the mud and encouraged him to move forward.

Despite his many tsundere moments, by episode’s end all of Menel’s skepticism of Will has dissolved, replaced by ungrudging respect and even a bit of awe, as he decides to make Gracefeel his guardian spirit and asks Will to help him form a contract with Her. When the two go back to the village they saved to party, you can tell Menel is as happy to have befriended Will as Will is to be making his first. It is surely the first of many friends to come, as you can’t spell paladin without pal….I’ll show myself out.

The aquatope on white sand – 11 – The storm

All the color and light of previous episodes is sapped from this one, both fitting Kukuru’s mood and due to a nasty typhoon rolling into Okinawa. It’s in this dim, gray, gloomy soup that we watch Kukuru go through the Five Stages of Grief. First up is Denial and Isolation. The handmade sign says it all—NO CLOSING!as Kukuru shuts herself in Gama Gama.

Ironically, this means closing the aquarium, but due to the typhoon there won’t be any visitors anyway. Gramps decides to let Kukuru be and give everyone the day off. Fuuka goes home with him, but during lunch, decides she’s not going to leave Kukuru to endure the coming storm alone—either the literal one or the emotional one. Just as she gets up to leave, Grams has bento ready for Fuuka to take to Kukuru.

From there, Kukuru goes into the Anger stage, though to her credit she puts the energy that comes with the anger to good use, going about the daily business of feeding, maintaining, and checklisting. She enters a kind of utilitarian trance, losing herself in the work, until suddenly snapped out of it by Fuuka rapping on the door.

Not long after Fuuka arrives at Gama Gama, the typhoon arrives in force, totally blocking out the sun, and bringing sheets of diagonal rain and vicious winds to the battened-down island. These establishing shots—and the white noise of the storm—really capture how dark and spooky a really bad storm gets. Day becomes night, and the outdoors themselves become a threat to life and limb.

Kukuru’s anger re-surfaces at the arrival of Fuuka, as she’d prefer to do all of this herself. But Fuuka is as obstinate as she is, and wants to stay by Kukuru’s side to help her with her dream like she promised. Her movie role doesn’t matter right now. Before they can get deeper into their discussion, the power goes out, leaving the aquarium with only seven hours of generator power before the more sensitive sea life starts to die en masse.

Just as Kukuru can’t turn Fuuka away when the storm is at its worst, she can’t turn down her help when there’s so much to do to save the fish and creatures they can. With two pairs of hands, they can do double the work. When the wind breaks a window, Kukuru’s Bargaining stage officially begins. If she can just bar the window, just Do What’s Right, everything will work out, as her daily prayer to Kijimunaa goes.

But it’s not enough. She can’t hold back the storm from causing the power to go out, the roof to leak, the windows and pipes to break, and the sea life to gradually die in the suddenly unfavorable water conditions. Her only memory of her mom and dad was here at Gama Gama, but now, just as they were taken from her, so too is the aquarium, in slow and deliberate fashion, piece by piece.

When Fuuka sees Kukuru giving up on bargaining and entering the Depression stage, she runs over and holds her tight, telling her that even if it’s the end of Gama Gama, and of her dream, it’s not the end of the future. And if they get back to work, there’s still a future for the marine life. Only they can protect them and save them from oblivion.

Kukuru snaps out of it just as Gramps, Kai, Kuuya, and Umi-yan arrive onces the winds die down. Gramps goes into Legendary Aquarium Keeper Mode (if only whatsername was here to see it!), as he knows exactly what to do in what is clearly not his first (or fiftieth!) typhoon. Now six strong, there’s enough manpower to do what needs to be done to buy time until the power comes back on. As far as we know, they don’t lose a single fish.

That said, Gama Gama took a beating, and really showed its age. Gramps promised the man who build the aquarium that he’d close it if it ever got too old, and that time has surely arrived. Having gone through the emotional and meteorological wringer, even Kukuru realizes that it’s probably beyond token repairs or improvements, and can’t keep the precious marine life safe anymore. It’s time has simply come, as it does for all things. Thus she arrives at the final stage: acceptance.

There are few skies more beautiful than those you see after a bad storm. For one thing, you’re relieved the sun is back, while the swirling remnants of clouds and other various optical effects  give the sky a more dramatic look. The color and light slowly returns by the end of the episode. In this light, Fuuka comes to realize she wasn’t just helping Kukuru achieve her dream. By letting Fuuka help her, Kukuru was giving Fuuka strength.

Fuuka doesn’t hate working hard for someone else…especially Kukuru. So when Kukuru turns to Gama Gama’s façade, again admits it is closing, and then bursts into tears, Fuuka is all too happy to be her shoulder to cry on. What comes after acceptance? Catharsis, adaptation, struggle…and maybe—Kijimunaa willing—new dreams, and happiness.

RABUJOI WORLD HERITAGE LIST

To Your Eternity – 14 – Hail to the Chief

Fushi finds himself ensnared by the mysterious Tonari, who pushes him into a arena battle royale before he even knows what a battle royale entails. Once he realizes it’s kill or be killed, he decides not to kill, and since he can’t be killed, he ends up winning when the last non-immortal fighter standing passes out from a hangover.

Fushi wins the adoration of the crowd, as well as an entourage in Tonari and her young friends. In the episode’s very expository second act, Tonari and the others explain The Way Things Are on this prison island now essentially run by the convicts. The island burns through chiefs, but Tonari sees potential in an “eternal” chief to bring some kind of stability and dignity to her home.

Fushi is mostly disgusted by this island full of death and enslavement, and wants nothing to do with Tonari and her pals who he says aren’t “normal” if they can laugh, smile, and joke in such a place. He asks the Creator to take him to Pioran, but the Creator won’t do anything for him that won’t help him grow.

The creator tells Fushi that a plain fact of living with mortal humans is that sometimes they’ll choose how and when to die, as Gugu did, and as the arena combatants do. Fushi can already be said to have caused the deaths of many humans so far, so what’s a few more who have already chosen to die? As for one life he wasn’t able to take—Hayase of Yanome—she’s on the island, and marks her quarry in the night by licking his face.

The day of the second round of the arena tournament, Fushi has little interest in participating despite Tonari’s prodding. He turns into his dog form, accidentally kills a mole, then becomes the mole so he can dig underground. But he’s snatched up by an owl and dropped right in the middle of Tonari’s posse.

Forced into a one-on-one battle, Fushi tries to intimidate his opponent, but as the Creator told him, that opponent has already decided on only one of two paths: victory or death. Neither becoming a wolf-dog or a flame-spitting Gugu has any effect. That’s when Fushi suddenly remembers Parona, transforms into her (despite her still being alive, as far as we know), and is amazed at how light and nimble he’s become.

He’s able to defeat his opponent and move on to the third round. The crowd goes while, and Hayase licks her chops in preparation for a confrontation in the near future. Whatever Hayase’s intentions, Fushi is about to be tested like never before, as the Nokkers have surely followed him to this island. They’ll either take more of his memories and forms, or he’ll reclaim the ones they stole.

Rating: 4/5 Stars

To Your Eternity – 13 – Acquiring Something Invisible

Less than a week after Fushi left Booze Man’s home and his found family, he wears a variety of facial expressions, wrestles with his grief, and questions his purpose. He even summons the Creator and puts the question to him, and obviously the Creator has an answer: Move Forward. Become Stronger. Defeat the Enemy.

This isn’t because Fushi was created to be a perfect weapon. It is because he is a mechanism placed on this world to collect and preserve information. If the world is destroyed by the Nokkers before he can do that, it would be an immeasurable loss. Fushi, having spent so long as a human, is understandably rebellious towards his “absentee dad.”

The Creator says at some point he’ll be gone, while Fushi will remain, so he’d better figure out how to deal with the Nokkers on his own in preparation for that time. Shortly afterwards, Fushi encounters Pioran once again, who left Booze Man, Rean and Shin to be Fushi’s “walking stick.” She knows the dangers they face, but “living on the edge” has more appeal to her than a quiet life.

Fushi is initially reluctant to have Pioran accompany him on his journey, but he soon re-warms up to her, as likely so many people have. They go to a town where she has a feast, and all the while Fushi is worried about the Nokkers following him and causing more harm. He realizes his Creator meant for him to bump into Pioran, knowing he couldn’t help but want to protect her.

When Pioran catches Fushi talking to no one she can see, she eventually coaxes him into telling her about the Creator. Pioran takes the information in stride, just as an old lady like her takes everything in stride, as she must. Then one day, she spots some ripe fruit in the trees, and tells Fushi to change into March…and Fushi doesn’t know who she’s talking about.

Pioran thus learns that the Enemy has stolen his memories of March along with her form—a second death, when you’ve been forgotten by everyone still alive. It’s the antithesis of what he was created to do: to collect information so it is never forgotten.

Fushi and Pioran’s travels eventually take them to a busy port full of seedy individuals. A cheerful girl guides them aboard a ship that turns out to be run by human traffickers. Fushi and Pioran are separated by gender and are sailed to Jananda Island to be processed.

Fushi’s brand heals almost instantly, however, so when a guard notices, the same girl who lured him and Pioran aboard the ship rescues him, successfully claiming to the guard that a mistake was made. Fushi goes with her, but eventually stops her to ask where Pioran is; she tells him he shouldn’t bother; there’s no getting her back from those people.

Fushi insists and tries to climb a massive sheer stone wall using conjured spears, but ends up slipping, falling, and dying. As his smashed head reassembles, the girl who doomed then helped him watches along with her four young friends, who are simultaneously grossed out and greatly impressed.

The green-eyed girl tells the newly-healedFushi that there is a “realistic” way to free Pioran, and it’s to fight in the Arena. For Jananda Island is a Prison Island, where any and all favors are never given, only taken. It’s a new arc, with a new collection of immediately lovable characters who will surely meet their untimely and heartbreaking demise by the arc’s end. Hopefully we’ll have some good times with them before then!

Higehiro – 13 (Fin) – Not the Last Time

With Yoshida having said his piece and even kinda-sorta getting through to Sayu’s awful mom, it’s Sayu’s turn to talk to her. She takes a page out of Yoshida’s playbook by prostrating herself, and once again, her mom almost loses it over not wanting to apologize for anything. But she does at least finally understand that he’s the only parent Sayu has, and it really helps Sayu to hear that from her.

Having taken the first step towards détente with her mom, Sayu slips into Yoshida’s bed one more time in the night, asking if he wants to do it just once so they won’t forget each other. As always, Yoshida’s answer is the same; “no”, and “knock it off!” At the airport, after receiving thanks and refusing cash from her brother, Sayu confesses her love to him, and vows to visit him again when she’s an adult. This isn’t goodbye.

That said, when it finally hits Yoshida that Sayu is gone and with her the entirety of the cozy found family they built together, he can’t help but tear up. Even if he followed her easy recipe, his miso soup just can’t measure up to her’s. That said, as time passes, Yoshida settles back into a life without Sayu, which still contains Mishima and Gotou, who continue to battle for his heart at work.

It seems neither has a shot, as Yoshida has become close to Asami, who is apparently now an adult and no longer has a tan or bleached hair. He’s ready to meet her at the stargazing spot when he arrives home to behold a familiar sight: a young woman sitting by his entrance. It’s Sayu, now a high school graduate and evidently an adult.

The two go through the same exchange as when they first met. It looks like whatever Yoshida’s got going on with Asami (if anything), Sayu didn’t waste any time getting back to the guy she fell for—the man she’s glad she ran away and met.

This is all fine—really, it’s fine—but I’ll admit to suffering a bit of Higehiro fatigue. Considering how these last three episodes languished, a thirteenth episode felt like one too many.

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