Koi to Uso – 11

With Yukari, Ririna, and Misaki making little progress in discerning who’s going to end up marrying whom, the three (plus Nisaka) end up at…a wedding. Subtle. Ririna and Misaki are also recruited by the ceremonial hall’s marketing rep to model wedding dresses. Also subtle.

The wedding itself is highly scripted and a bit stiff, with all the usual traditions and nothing in the way of really breaking the mold. The individuals actually getting married seem a bit lost in the procedure of the thing.

Still, a wedding is a wedding, and Misaki and Ririna have a blast, and are glad they were able to attend together. Misaki echos Arisa’s assertion that Ririna has become more open and easier to talk to, and Riri attributes this to her time with Misaki and Yukari.

Misaki also says she’d love to see Ririna’s wedding, all but surrendering Yukari to her. But Ririna can probably sense the lack of conviction in those words, especially when she peeks in on Yukari comforting a crying Misaki with a big long kiss.

I’m sorry, but at this stage, Yukari is being a big fat jerk here. I’m sure Yukari didn’t like seeing Misaki cry, but kissing her will only provide the briefest relief if he ends up marrying Ririna, which, that’s the case, he shouldn’t be kissing other girls. Get your fucking shit together, man!

Ririna seeing Yukari kiss Misaki casts a pall over the rest of the episode, as Ririna and Yukari’s families join forces to mudge their betrothed kids a little closer together at a splendid hot springs inn, even putting them in the same room together.

Their tour of the town demonstrates their easy chemistry with one another, and the fact they both genuinely enjoy each other’s company. They’re not exactly setting the world on fire with their romantic passion, but who cares? They’re a nice, cute couple!

So after witnessing Yukari and Misaki kiss, and Yukari telling her how he’s the person he is today because he followed Misaki and admired her from afar like a goddess…in the night, Ririna decides to tell Yukari she thinks he should choose Misaki over her.

If Ririna and Misaki weren’t such good people and good friends, they wouldn’t be falling over each other trying to sacrifice their happiness for that of the other’s, but Yukari’s persistent indecision—and his appalling indiscretion where Misaki is concerned—has also led us to this point.

The only satisfying way Yukari can respond to this by either accepting or rejecting Ririna’s concession. I’m fine with both, honestly. I may have sounded like a Ririna x Yukari shipper of late, but I’m fine with either girl “winning.” As long as someone wins, dammit!

Oh, and throughout all of this, why haven’t Misaki and Nisaka received their notices? Are Yukari and Ririna really that much older than them? The fact we have no idea who their assigned spouses are leaves me worried the show’s withholding that info for a last-episode cliffhanger—perhaps even a prelude to a second season I neither want nor need.

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Koi to Uso – 10

I probably say this too often…but that’s more like it! Interaction between Yukari and Ririna is bascially why I watch this show. I’m not a rigid follower of the orthodoxy of the Yukari Law, but they were deemed the best match, and everything I’ve seen of them suggests that despite a few bumps in the road, they’re realizing that too.

But what about that damned Shuu? What did she mean about notices and fated partners? Both Yukari and Ririna want to find out, so they call a “truce” and arrange a meeting. Yukari tries first but fails, and Ririna comes to comfort him while he’s feeling low on himself, and sure enough, she knows the kind of burial mound he’s building in the sand.

Ririna doesn’t have any trouble arranging a meeting, but when she comes right out and asks Shuu what she meant (in her usual Ririna straightforward way), she demands a change of venue to a cat cafe. There, while playing with badly-drawn cats, Shuu underscores her one and only goal: to protect Misaki.

Shuu didn’t use to think much of Misaki, until she found out she was in love, and has been awe of that part of her ever since, noting the way she “shines.” But while Shuu’s grandmother designed the Notice system and she herself is some kind of genius and tech whiz, Shuu is still simply taking a side based on her own feelings, which is not what the system is all about.

Yajima, who tracks them all down, makes Shuu understand in no uncertain terms that love between government-matched individuals can’t really compare to two people who just naturally fall in love…but that’s not the point and never was. Surely, for instance, there are other matters of compatibility she’s discounting.

Indeed, The System, in its dispassionate way, seems able to discover pairings that would never have naturally happened, such as that between two people as different in personality yet alike in their isolation as Yukari and Ririna.

And what do you know, paired together and given the chance, they seem to be doing quite well. So much so, that their affection for one another is starting to take precedence over the third party’s happiness, even if neither is interested in hurting her.

Misaki herself has already said many times she’s willing to live with the fact she wasn’t chosen. I wish Yukari would hurry up and state for the record who he’s choosing. But it’s good to see the episode begin and end with him and Ririna back on good terms, having come out of the first true conflict in their still-new relationship none the worse for wear.

Fate / Zero – 10

Fate/Zero takes a slight detour from the various machinations of all the Masters of the Holy Grail War to focus on one of their children, specifically (one of) Tokiomi’s (two) daughter(s), Rin. I know Rin from UBW as a kind, brave, talented and headstrong young mage, and her seven-or-eight-year-old Zero self seems to possess all those same qualities.

Following her father’s every word of guidance, young Rin seeks to develop a “reserved and elegant” magic befitting the Toosaka name; of course, she’s just a little kid, and as such has far more potential than proficiency, but Tokiomi is a patient teacher and clearly has big plans for his progeny. However, it’s not safe in Fuyuki City, so he sends her and Aoi out of town for their protection, giving Rin a mana compass as an early birthday gift/bribe.

Rin is well-liked at school, happily spreading her considerable book smarts to her classmates and defending the weaker ones from bullies, who show no interest in going up against her. But one day classmates start to disappear from her school, one ends up dead, rumors fly, and finally her good friend Kotone vanishes.

Rin being Rin, she doesn’t leave the solution to this problem up to the adults, and hops on the night train to Fuyuki to sleuth around…rather randomly actually, but hey, this show is called Fate, so it must be fate that Rin happens to find the perpetrator of the kidnappings in the space of a few hours of wandering the night streets (which the episode makes clear are no place for young kids).

Rin follows the strange man with two kids in tow and a glowing purple bracelet. She doesn’t follow him particularly quietly—causing a racket when she accidentally knocks over some garbage—but she eventually comes upon an abandoned bar where she finds Kotone and many other kids in some kind of trance that renders them unable to defend themselves.

While trying to rouse Kotone, Uryuu appears, and is happy to find another “guest” has arrived of her own accord. Considering Uryuu is the “kid murderer” among the Masters in the Grail War, it seems only fitting to show him from the perspective of a kid, particularly the kid of another Master.

Unfortunately for Uryuu, Rin isn’t your typical grade-schooler, and she summons all her spunk in maneuvering herself into a position to grab Uryuu’s bracelet and destroy it with her mana.

At first, the bracelet seems to affect her like the other kids, but she fights it back, and the bracelet eventually shatters, staggering Uryuu and awakening all the kids, who Rin leads out of the bar. Uryuu is less concerned with them escaping than the condition of the bracelet and the mood of the “big guy” (Caster) when he hears of this incident.

The police are called and all the kids are reunited with their parents, but Rin stays in the shadows, not wanting to take any credit for her heroics lest she be scolded and sent back not homebut away from it. All of a sudden, some of Caster’s tentacle demons take an interest in her, but they are eradicated by Matou Kariya, who either happened to be passing by, or had been monitoring Rin the whole time, concerned for his old friend’s daughter’s safety.

Aoi arrives in the park to find Rin sleeping peacefully, being guarded by Kariya, whom Aoi hadn’t seen since his grotesque transition into Berserker’s Master. He promises Aoi that he’ll win the war and free Sakura from the torture of being a Matou Mage. Aoi worries Kariya will kill himself after killing Tokiomi.

As for Rin, her big adventure taught her that she still has a long way to go before becoming a reserved, elegant mage. But with hard work, perseverance, and obedience to her folks, well…we know how she turns out. It is a bit sad to think that the course of her life, as well as those of Ilya and Sakura, are already all but mapped out, due to their obligation to their families. But that’s just Mage Life, I guess.

3-gatsu no Lion – 18

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Nikaidou and Shigeta are always fighting over the proper move to make, on diametrically opposite sides like Vader and Obi-wan. Neither ever seems to back down, resulting in escalation that has to be refereed by Shimada.

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The boys’ pulpy, comic-booky visualizations contrast sharply with the match Rei gets into with Shimada. Their visuals are more refined and rooted in classical art. It’s not just a matter of how the two pairs approach the shogi workshop.

Shimada’s elegant blue waves crashing against Rei’s hazy red base until he and it are consumed by the torrent. The exhaustion Rei feels afterwards in his overlfowing tub, are a means of expressing what it’s like for an A-rank player to come at your with everything he’s got.

Shimada isn’t just trying to beat Rei, but to learn something new from him, something that might not have occurred to him. Anything will do; after all, he’s one loss away from a do-or-die match with the reigning champion.

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Back at school, Rei examines his report card, which indicates he just squeaked by and will be advancing to the next grade. When he looks at the last school year, Rei laments how little he accomplished.

Hayashida-sensei lets him know what an ordinary 17-year-old typically accomplishes (not much) and how little he accomplished at that age, and puts things in perspective. Rei is not a kid who seeks praise directly, so as usual he finds all this praise uncomfortable.

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In another nice crossover of worlds, Hina comes by with Momo in tow to collect their empty food boxes. Both girls are very on-edge, but after downing a stiff drink composed of cold milk, Hina asks what she came to ask—who that beautiful, bad-tempered girl was—and gets an answer that satisfies both her and Mom.

Kyouko isn’t, in fact, a witch, she’s just his big sister. Siblings fight all the time, but they’re still close. The girls comprehend this from their own experiences with each other and Akari. It’s a nice air-clearing scene that brings warmth to Rei’s apartment, and lil’ kid expert Kuno Misaki and superstar Kana-chan kick ass as usual.

 

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I’ll just leave this here because it gave me a chuckle. It’s been a minute since I’ve seen Castle in the Sky…

Of course, when that’s what Hina tells Akari back home, the older sister wonders if it’s not actually worse than if Kyouko were Rei’s girlfriend. After all, from what she saw, Rei and Kyouko weren’t very close, despite ten years of living together.

Akari suspects that distance was the reason Rei yearned to leave that home, though to be fair to Rei and Kyouko, Akari doesn’t know the intricacies of their relationship, or the fact that every time they see one another they struggle to resolve what exactly they are, while simultaneously never doubting for a second that they’re…something.

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Ao no Exorcist: Kyoto Fujouou-hen – 03

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In the dining hall, Konekomaru is taken aback by Shima’s rediscovered chumminess, and later calls him out for it, but Shima repeats his assertion from last week that it’s far more hassle to avoid Rin than simply slip back into their friendship; that, and Rin’s a good guy.

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Meanwhile, the Impure King plot gets mired in infighting when the gathered families gather and it’s believed there’s a traitor in their midst. My first instinct is to go for the snake-people, but that’s kinda profiling; besides, it could just as easily be Shima’s brother…or Bon’s father, who is absent.

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The resulting meeting is tense and full of accusations. This is not how you want to see a group of exorcists tasked with protecting a dangerous artifact like the right eye. But it also creates a sense of intrigue: we’ve got the suspects, but I, at least, will need more info in order to determine whodunit.

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And now, your weekly Ao no Exorcist Shiemi Report: Does Shiemi actually have lines in this, the third episode? She does! Unfortunately, most of them are used running herself down for being so “useless” and “underfoot.” Izumo counters that she shouldn’t stress, since she’s strong, or rather resilient, like a weed. Shiemi is a big greenthumb, so she takes it as a compliment and as motivation to try harder.

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Later, Shiemi spots Rin training, and recommits herself to trying her best so she can catch up to him. So yeah, no contact between the two quite yet, but she’s well on her way to getting there. As is Konekomaru, whose hard line fades when Rin assures him he’ll prove to him he’s not a threat, despite his blue flames.

Of course, the toughest friend in whose good graces to get back into is Bon, who is currently occupied with wondering if his Dad is the traitor in their midst. Another decent episode that balanced Rin’s efforts to make up with his pals with the right eye plot.

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Chaos;Child – 00 (First Impressions)

screen-shot-2017-01-19-at-12-02-26-pma typical 58 second scene in Chaos;Child, where nothing but text happens…

The Gist: People are killing themselves (or being killed by someone else) in weird ways in Shibuya. Chat rooms are going crazy and giving the event names like ‘new generation murder’ and so on. Meanwhile, our protagonist who lives in a shipping crate with a bunk bed, bottles of cola, and a computer to chat with, has accidentally seen a girl killing someone to a wall with cross-shaped knives.

Or maybe he hasn’t? After all, early on, we see him yelling at empty space behind him in the shipping container…

screen-shot-2017-01-19-at-12-00-29-pmthis shot lasts 28 seconds but is narrated at least…

The Verdict: Chaos;Child is unwatchably terrible. I’m told it may relate to another series, which may be necessary to understand what is going on and/or care about the cast, who are poorly introduced between endless static shots of chat room text.

Seriously, during the first 5 minutes, more screen time was given to un-moving computer screens of text than the cast, and the only character who did get screen time (amidst still shots of his statues and H-dvds) was completely un-relatable shut-in.

I assume there is an audience for this show, especially if it is based on a lite novel or a game or enjoy average still-shots of guro, but it completely fails as animation, let alone an entry point for newcomers.

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Onihei – 01 (First Impression)

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The Gist: a gritty historical crime anime, which nails the mood of swords and samurai Japan, all the way down to the jazzy saxophone music. Heizo Hasegawa is chief of Arson Theft Control, a title that makes about as much sense as his personal blend of torture-love to get criminals to turn over a new leaf does. Learning that the chief’s daughter isn’t biological, but rather adopted from a thief, ATC’s most recent tortured prisoner decides to turn over a new leaf and join them.

The Verdict: the pacing is terrible, lurching right into a lengthy period of non-action before giving the viewer a reason to care about the characters, followed by lengthy exposition and spoken backstories by guards and the protagonists. It doesn’t look great, it doesn’t have much music after the opening roll, and the lethargic pace make this a pure skip.

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Chou Shounen Tanteidan Neo – 02

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The Gist: Inoua and Noro join the club, rounding out the generic Leader, Girl, Muscle and Brains slots of the group. Meanwhile, their mentor has a nightmare that his shadow murders him and then commits suicide, which leads into un-approved security upgrades to their rented building space and a quick escape by helicopter-backpack from the landlady, who doesn’t speak but may or may not be pissed.

Later, 20 Faces puts a plan into action via a hologram emitting party invite. The club doesn’t really fall for the ploy and 20 masks is further undermined by not knowing how to turn off the projected image.

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The Verdict: I imagine these style could be enjoyable if you were high. Paying attention or understanding what is going is optional. It’s all about a atmosphere and it succeeds for the most part. I smirked and chuckled with its effective use of timing and I found the colors and shapes pleasant.

But I’m not a stoner and the wandering nature of the show isn’t going to hold my attention forever. Not as a reviewer anyhow…

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Chou Shounen Tanteidan Neo – 01 (First Impressions)

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The Gist: Neo is a short format kids humor show, vaguely in the vein of the original Power Puff Girls. Neo features a club of young detectives and a mentor, who has a criminal mastermind nemesis. It’s set in a pleasant scifi future world, but the imagery and gadgets is stylized enough that the setting doesn’t really matter.

There is a plot, both for individual episodes and across the season’s arc, but it does not feel especially important. This time around, a cockroach interrupts the cast reading a 100 year old newspaper, followed by a gun fight with the cockroach who isn’t as indestructible as he thinks. Later, we learn he was an agent for the villain.

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The Verdict: CSTN’s style is quite pleasant, possibly even unique with the insertion of classic illustrations amidst the hyper simplified shapes of the characters and environments. The character expressions are wonderful too, in an unexpectedly abstract way.

Less engaging is the story, humor and characters themselves. Despite being quick and full of frantic animation, not much happened in the story and the humor is child-friendly, in a safe way not meant for me as an audience. I would suggest this for younger audiences, except we live in a post Adventure Time world, and Neo has nothing approaching that level of thoughtful structure and dynamic characters.

Over all, I think I like it but I’m not sure if I will stick with it for an entire season. Depends on how quickly I tire of its opening theme, which is, for now, a delightfully 8-bit jingle. It reminds me of playing Sonic the Hedgehog on a Saturday afternoon all those years ago…

What an odd sensation?

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Trickster – 04

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Just when Twenty Faces surfaces with a new intricate plot into which to lure Akechi and the Boy Detective’s Club, Hanasaki is stuck at school, attending his compulsory school day a month. That hardly sounds like enough to make a difference, but Akechi insists, keeping Hanasaki out of this week’s action.

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As for Twenty Faces’ plot, well…it leaves a bit to be desired. The most impressive feat he accomplishes is when recorded video of him correctly predicts Akechi’s responses, making for an unexpected bit of dialogue between the two that initially sours Akechi’s interest in taking on the case, which involves a police officer Twenty captured. He changes his mind when Kobayashi exhibits some fire, then pairs him up with Inoue Ryou.

The clashing personalities make for a promising dynamic, but all they really do is trudge through some dark hallways, try to hide using the lamest tactic imaginable (a stealth umbrella, not bothering to move to the edge of the room), and get trapped in a chamber, the doors to which Kobayashi can’t bust through even as it starts to fill with water.

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Throughout the episode we get flashbacks of Ryou and the mission that led to his paralysis and his partner, classmate and tennis star Katsuda, to quit the club. But this backstory seems shoehorned in and doesn’t really gel with the present events in any meaningful way, other than for Katsuda to warn Hanasaki “always listen to Akechi.”

All that aside, I can hardly feel apprehensive about Kobayashi being trapped in a chamber filling with water when it’s already been established he can’t die. That, and backup will probably be on the way before they have to worry about Ryou drowning.

In previous episodes I could at least look forward to a case beginning and then ending within the space of twenty-odd minutes, but the cliffhanger tries my already thin patience. I’ll see how things are resolved, I guess, but after that…likely Dropsville.

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UPDATE (27 OCT): After further deliberation, I’ve decided to summarily drop Trickster, effective immediately. To fill the gap it leaves, I’ll be taking over reviews of Fune wo Amu from Zane.

Trickster – 03

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Trickster continues its somewhat unambitious competence with another case-of-the-week, and I’ll admit I had to really fight not to immediately dismiss this week’s client—an elderly woman whose son is missing—as the culprit once more.

The search for the old NEET becomes Kobayashi’s official trial run: Inoue thinks it’s too dangerous to keep the kid around, but Akechi is willing to give him a shot. I would mention, however, that this is the third straight week Kobayashi threatens to run off and tells Hanasaki to leave him alone. Dude, do you want to die or not? Continued instances of this behavior will be annoying.

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Hanasaki sees value in the kid, and actually wants to convince him to drop his death wish. That value is clear when the two infiltrate the creepy cult / corporation that essentially stuffs old people into pens, and when the time is right, harvests their organs, then tosses their bloody organless bodies on the floor to be disposed of by a central “body blender”…all in the middle of a room with windows for all to see.

This company of organ smugglers couldn’t be more idiotic, but in the universe of this show, apparently the city is full of murderous assholes wanting to make a buck. The former police medical examiner seems to be the ringleader, and talks a very thin argument about saving lives, but let’s get real here: dude wants to get paid.

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The security guards of the facility are also armed, which I didn’t know was legal in Japan. Then again, these guys are making ElderSmoothies so it stands to reason they’d flout gun laws. Hanasaki survives their assault thanks to Kobayashi’s impenetrable shield, and thanks to Noro’s technical expertise, the good guys have the bad guys on tape doing fucked-up shit and the police arrive to arrest ’em. They also found the guy whose mother hired them to find, so Case Closed.

What a dumb case! But you know what? It was still fun, if not particularly intellectually stimulating. Hanasaki’s got an endearingly casual attitude towards everything, and Kobayashi may be whiny, but he’s got a good heart. Also, Gackt Twenty Faces seems poised to show up next week to challenge Akechi and his agency once more. Presumably he’s less idiotic than the last two baddies.

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Kuromukuro – 17

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Ken and Yukina were actually able to witness Muetta’s fall on a video feed, so when all geoframe pilots are on standby, Ken is understandably anxious and unwilling to sit around doing nothing.

He doesn’t sympathize with the Efidolg, he just wants his beloved princess back. He wants her on their side. They simply have to channel his energy into something productive.

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The commander lets Ken and Yukina take the Kuromukuro out, and Yukina using its newfound recon toys to find…a bear, along with her commenting on how a walk by the river could be fun, keep things light and breezy.

It’s easy to forget how stressful a situation Yukina is in: co-piloting a giant alien mecha with a samurai whose lost princess looks just like her. You gotta keep your wits about you somehow; Yukina does it with wit.

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The leader of the Efidolgs sends Yorba down to retrieve their two agents, and he comes down in style, in the “Bluebird”, a huge flying geoframe with a dragon’s form, slicing through Earth fighters like they were warm butter and deflecting their missles.

This show has always done a good job showing how implacable Efidolg technology is…if only the people wielding it had the discipline to match.

(Also good? Never going too far up the chain of command, at least on the Earth side. I’m sure there are conference rooms full of suits determining our characters’ fates – I just don’t need to see them. The show seems to get that.)

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I can’t help but love an episode in which Ken and Yukina have to stop trudging in the river looking for Yukihime so they can stop an immense USAF C-5 Galaxy transport from crashing into the damn lab.

I also appreciate the valorous portrayal of the Air Force transport pilots, who complete their mission even though their bird is on fire and going down. We didn’t see the faces of the fighter pilots Yorba slaughtered, but thankfully we get to see the faces of some luckier ones, who survive thanks to the Kuromukuro.

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Getting back to Efidolg arrogance and suspicion being their undoing, Yorba isn’t satisfied with simply picking up Mirasa, though to his credit, he doesn’t buy her lame story about Muetta dying for a second. It’s almost as if Mirasa is lying for the first time, and it’s not her forte.

I’m not convinced Yorba is as concerned with avenging Muetta as he claims, but I’m willing to bet that’s as good an excuse as any to pick a fight with the black glongur that’s been giving his fellow Efidolg so much trouble. So rather than return to base with crucial information, he satisfies his desire for a real fight.

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He gets one, but at first, he tosses the Kuromukuro up above the stormclouds like a cat flicking a toy in the air, bashes at it while it falls then flicks it back up before it falls too far. It’s a battle Ken and Yukina can’t win without the power of flight…so it’s fortuitous that they gain that power, thanks to Mr. Ogre, who it turns out has a flying geoframe of his own.

Once the odds are evened, Ken gives Yorba a run for his money, until Yorba exercises the better part of valor. Back to the mothership he goes, a Mirasa richer but Muetta-free.

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As for the winged benefactor, he asks Ken to consider whether he’s been wrong all along about the “ogres” destroying the Washiba, then releases them at a safe altitude, convinced he’s not quite ready to hear the whole truth.

And Yukina? She hears a bit of her father in the Ogre’s voice, because let’s face it, he probably is her father. It’s as if he’s Darth Vader, only he’s been helping his kid all along, instead of waiting until the bitter end to do so.

But as he said, more answers will have to wait until a future encounter between them. Until then, after such a harrowing battle, I’d say Yukina and Ken have earned another break.

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Trickster – 02

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Yup, she’s the culprit

It happens so often, especially in old detective stories: a beautiful, seemingly pure and innocent “Dame” walks into the private eye’s office, claiming they’re the victim of some heinous crime…only to end up being the femme fatale using the P.I. to frame someone else for crimes she’s committed.

That’s the case here (literally), and despite the dame’s attempts to misdirect (not reporting a crime, only suspecting her boyfriend of possibly being up to something illegal), the episode couldn’t keep up the charade for long.

Indeed, when she reached for her bottle of mineral water rather than touch the coffee, I knew she was up to something. It was pretty darned obvious.

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“Get down!”

Before I pat myself on the back for correctly suspecting the woman, I’d just note that the episode put that clue there for a reason, which is to get us questioning her motives. Her obsession with the pure and organic is revealed to extend to a hatred of anything non-organic, and she targets the genetic scientist whose activities go against her ideology.

So even though the big “twist”, when it comes, comes far too late, I still enjoyed the journey to get there, which included some key assists from Kobayasahi, who is convinced this week that if he wants to die, he should stick with the kid in yellow.

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“I’ve always wanted…sniff…to attend a catered affair.”

Kobayashi’s ravenous hunger (and the unsettling threat of “food being stuffed down his throat” if he tried to starve himself) lead to him tasting poison soup meant for the scientists.

It was poisoned not by the client’s boyfriend, but by the client herself, without the boyfriend’s knowledge. Hanasaki, not the worst judge of character, initially determined the guy’s face was too “pure” to be capable of those letters. And he was right.

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Personal space!

When the time comes to stop the scientist from drinking the poison water the client personally serves to him (indicating she didn’t care what happened to her as long as he died), the door is barred, but Kobayashi uses his power to break it down so Hanasaki can save the scientist and nab the perp.

Thus the case-of-the-week is wrapped up with an almost too-neat little bow. Ultimately, this case wasn’t that important, or high-stakes, and the criminal this week, unlike Twenty Faces, was extremely dumb for not cutting her losses and staying far away from her failed, overly convoluted plot.

But the case didn’t matter so much as how it affected the characters. When he places his hand on the stage where the scientist had thrown a glass, a shard of it sticks in Kobayashi’s hand, and he bleeds. That’s the second time that’s happened hanging out with Hanasaki, so his best chance yet to get what he wants (death) is to join the club.

Hansaki, on the other hand, is starting a race with himself: will he find a way to kill Kobayashi first, or find a way to get him to not want to die instead? It’s an intriguing challenge; I look forward not just to the results, but the events and means by which they were achieved. But yeah, there was definitely an old-fashioned flavor to this story.

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