Overlord III – 05 – Battle of Carne

With her village about to be invaded by monsters, Enri is sure some kind of “evil god” is watching over her, testing her as soon as she takes up the mantle of leadership. But whatever shortcomings she may think she has, she’s stand and fight for her village.

As the civilians flee to a safe-ish gathering place, Enri’s Goblin/Human/Ogre army prepares for an opposing force of other ogres, wolves, and with a combination of archery and siege tactics, they make quick work of the dumber among their foes.

Then the Giant of the East shows up and they start to wonder if they can win this thing. Funny how someone who seemed so powerless last week against Ains is such a fearsome enemy this week. It’s all relative.

As her soldiers fight, Enri ensures everyone is evacuated, but she and Nphi end up cornered by a big blue troll with an excellent sense of smell. The two play a game of cat-and-mouse with him (he’s dumb, but not as dumb as an ogre) but eventually they run out of options and Nphi volunteers to stay behind and buy time for Enri to get reinforcements.

He also picks perhaps the perfect time to finally confess by very cooly asking her to let him protect the woman he loves. Between his potions and spells, Nphi hangs in there, but he always knew one good blow is all the troll would need to kill him. Thankfully, the one good blow he is dealt doesn’t kill him, but he’s definitely in the red.

Enter Beta Lupusregina, for whom neither the Troll nor his boss the Giant are any match. She stops his blow with one hand, thus fulfilling the duty Lord Ains assigned her. Enri returns with unneeded backup, and she embraces Nphi, happy beyond words that he’s still alive. I love how their lovey-doviness is interrupted by Beta showing them a very gross flaming mass of dead troll.

Later that night (the goblins give the couple some time alone), Enri gives Nphi and answer, which is that she’s not quite sure what love is, but she does know she never wants him to leave her side, so if that’s love, she’s in love with him. That’s good enough for him.

The next morning, Enri, Nphi and Nemu are escorted to the Tomb of Nazarick by Yuri Alpha and Beta, and Nemu absolutely loses her shit with how big and clean and awesome everything is. Lord Ains, his skeletal form hidden by a mask and cloak, is perhaps the jolliest we’ve ever seen him, like a proud rich uncle. He makes a note to tell Beta that Nemu is also on the list of people he wants protected.

Among such power, splendor, and charm, Nphi feels a bit outmatched, and that admits that he never had a chance in the first place. But while Ains may be a superior man in many ways, he is inferior in the most important one: he’s not Enri’s type. Nphi is, and so they walk into the dining hall for their George R.R. Martin-esque multi-course bougie meal with hands intertwined. Glad to see these two figure it out!

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Chio-chan no Tsuugakuro – 05 – When You Gotta Go…

Both of the two stories that unfold in this week’s episode are focused, polished, and consistently hilarious. Chio faces a dilemma we’ve all faced: having to pee really bad. She fortunately finds a bathroom, but doesn’t realize until after she’s gone in and relieved herself that she went in the Men’s bathroom, near a busy bus stop to boot.

As we’ve learned, Chio is far more proactive, resourceful, and athletic than a below-average high school girl would be, but that’s what makes her so imminently watchable. We’re there with her as she susses out the best way to escape, finally making use of “mysterious bright-colored balls” that one would never find in the ladies’ room (because they’re for urinals).

One of those balls excites the nearby cat, who starts playing with it in the street. Two girls in miniskirts lean over to watch the cat, and two older men lean over to watch the two girls in miniskirts, giving Chio the opening she needs. It’s a brilliant tactic that almost goes terribly wrong when Chio’s momentarily stuck in the window, but manages to get out.

She even explains away her sudden and surprising appearance to the two men and girls by pretending the cat is her pet “George”, who clearly has no idea who she is and runs off again, allowing her to follow and extricate herself from the situation as everyone shrugs it off as a girl really liking cats…which a lot of people do!

The next episode begins from the perspective of Shinozuka Momo, member of the Disciplinary Committee and deep admirer of its faculty advisor Gotou-sensei. In an effort to be “useful” to him, she takes it upon herself to discover what student(s) from their distinguished academy have been chronically misbehaving in the vicinity of the campus.

This leads to her tailing Chio and Manana, who at first appear to be carrying themselves with “calm and grace”…until Chio pulls a long root out of a flower bed and whips Manana in the bum, setting off a good old-fashioned plant duel. The mortified Momo continues shadowing the two girls, and watches as Chio climbs a wall to see if she can beat Manana up a hill.

She can’t, and Manana rubs it in by denying Chio water, instigating another grappling match. Momo can’t hold her tongue anymore, and orders the two girls to stop hanging out, as they’re terrible influences on each other, going on to describe “true friends.” That leads Manana to correctly assert that Momo…has no friends. Poor Momo!

They make a deal where if they can prove their friends, Momo won’t record or report what she’s seen today. And boy, do they ever prove it, performing a thoroughly embarrassing (and long un-practiced) dance of friendship they devised back in grade school. It moves Momo to unironic tears, and the girls get off scot-free.

In fact, Momo asks them for advice on how to get closer to someone they immediately infer to be Gotou-sensei. As we know, Manana isn’t the person to ask about such things as she has no relationship experienced, but Momo doesn’t know that! As a result, next time she’s with Gotou, Momo acts mysterious and attempts to keep her blondie rival in check…with mixed results. That closes the book on a pair of very strong stories.

Sword Art Online Alternative: Gun Gale Online – 11 – Humvee Jousting

LLENN is initially worried MMTM will kill Pito, but she had nothing to worry about, because Pito confirms that old adage about cornered and wounded being the most dangerous animal.

With a remnant of M’s shield and her Darth Maul-esque double-edged lightsaber, she gruesomely dispatches MMTM one by one. They’re simply outmatched in intensity and insanity. LLENN is finally feeling the weight of promising kill…THAT.

LLENN stays crouched in the brush trying to think of a plan, but coming up empty. Meanwhile, Fuka and SHINC decide the only thing for it is to charge recklessly, which they do, and M and Pito fill them with holes. One by one the Amazons fall, but they fall smiling, figuring that if they were never going to win the SJ at this point, they might as well go out in a blaze.

Fuka, meanwhile, has all her limbs blown off but still won’t give up, irking M and Pito but also making them respect her. Eventually, going over everything that went wrong in this SJ, LLENN has had enough, bursting out of the brush, but away from the cabin, not towards it. Her friends succeeded in unlocking “Psycho LLENN”, the only kind of LLENN who’ll be able to kill the even more psycho Pitohui.

Pito and M give chase in a Humvee, but when they charge her she slides underneath its generous ground clearance, and they crash into a pond. Unfortunately for LLENN it’s a shallow pond.

Pito and LLENN get into a shooting match, and LLENN is hit and almost gives up, but Fuka, her limbs regrown, arrives in another Humvee to rescue her. Turns out she got pretty good at driving from video games as well.

After a brief but thrilling car chase (the lumbering Humvees, while capable, eventually run out of fuel), LLENN is forced to rush at Pito using a willing P-chan as a shield. She stomps Pito in the face and disarms her, putting the two in close quarters with no guns. Pito is grinning ear to ear; LLENN…isn’t.

In the most prestigious tournament of a game about shooting guns, the final showdown may come down to knives, fists, feet…even teeth. That is, unless Pito is hiding other weapons in that suit of hers. The question is, who will be the last woman standing?

Sword Art Online Alternative: Gun Gale Online – 10 – She’s No Gentleman…But She Could Be a Sith

LLENN and Fuka are saved when SHINC opens fire on MMTM, hoping to take them out, but they escape. Eva wants to have a proper duel with LLENN, but Fuka lets slip the reason she can’t: the possibility of Pito dying.

Meanwhile, Pito agrees to a ceasefire with KKHC only to immediately shoot them once they turn their backs, rejecting the fact they had a “gentleman’s agreement” for the simple fact she’s not a gentleman.

Only one KKHC member escapes, whom Pito doesn’t consider a threat because her teammates said she doesn’t like shooting people (one wonders why she’s in a game where that’s the whole point…unless she’s only interested in the tactics). But this green-haired girl decides it’s okay to kill “vermin” like Pitohui who would so heartlessly slaughter her comrades.

SHINC agrees to work with LLENN and Fuka on a pincer attack of PM4. SHINC demonstrates their proficiency with moving to avoid sniper fire, even from a rifle that can shoot from over a kilometer away.

Before M knows it, they’re shooting one of their own in order to use her big body as an immortal pedestal on which to mount an even bigger, more powerful sniper rifle, and anti-tank gun that takes out M’s shield piece by piece and forcing him to retreat to a cabin.

LLENN is standing by not too far from that cabin, and on Eva’s signal, she moves in to kill Pitohui. Only the green-haired girl gets a shot in first, all because Pito didn’t take her seriously as an enemy. She’s shot through the head, and even a curative doesn’t seem able to stop her HP drain.

However, she does not die. She loses it a bit, most likely because she’s using an SAO-era NerveGear and isn’t being automatically logged out due to extreme neurological stress. LLENN kills the green-haired sniper, but her quarry is interfered with once more when MMTM moves back in and raids the cabin.

Believing the end to be near, M (Goushi) leans in to kiss his beloved Pitohui, still recovering from her head wound. But just as MMTM reaches the door to her room, Pito whips out her latest weapon: the same photon sword used by Kirito when he played GGO.

Looking more sinister than ever in the red glow of its blade, and with MMTM eviscerated, Pito looks not-at-all ready to go down easily to our petite pink P90 pusher.

Sword Art Online Alternative: Gun Gale Online – 09 – Lucky Girl

Pitohui seemed to be talking a bigger game than of that which she would’ve been capable last week, but she holds true to her avatar name, killing everyone she touches (and quite a few she doesn’t) taking out over twenty of the nearly thirty allied opponents all by herself. The episode is called “ten-minute massacre” but her work doesn’t even take that long, and just like that, seven teams and their leaders are taken out, thinning the SJ2 field considerably.

With the number of teams holding Pito and M’s attention dwindling fast, LLENN takes a safe and stealthy route to them through the inside of the Dome, which has a savannah theme of high grass perfect for hiding, especially if you’re tiny like LLENN and Fuka.

When their position is suddenly exposed, they use speed, pink smoke grenades, and a silencer on P-chan to defeat their foes. Fuka gets a bit too cocky and ends up emptying a clip from her handgun without hitting her target, but she draws from her fantasy RPG background to blugeon the guy to death with a rifle.

Throughout SJ2, we’ve gotten color commentary from the peanut gallery, which is a bit tiresome considering how misogynstic many of their comments are. However, I’m willing to tolerate it to a degree because this is, after all, meant to be a Boy’s/Man’s Game with women players seen as upstart outsiders.

In the cases of Pito, LLENN and Fuka, they’re showing they can not only hang with the boys, but dominate. Speaking of women dominating, “Sinon”, AKA Asada Shino, is mentioned as having cleaned up at the last BoB.

We meet a new woman character in Clarence who LLENN and Fuka initially believe to be just another lecherous dude, albeit a more androgynous one. Turns out she’s a pansexual woman IRL and wants to meet them both. LLENN just wants her magazines, since they’re compatable with P-chan.

She agrees to a kiss (a peck on the cheek) in exchange for the ammo and Clarence’s resignation. She gets both, but they’ve been chatting so long a team has manages to sneak right up to them and initiate an ambush. That team is MMTM, one of the contenders for the SJ2 win, which means LLENN will need every one of the bullets she got from Clarence (who promptly dies) as well as the hope she won’t run out of her famous good GGO luck.

Sword Art Online Alternative: Gun Gale Online – 08 – When in Doubt, Add Grenades

In terms of LLENN accomplishing her goal of quickly killing Pitohui, SJ2 is off to a rough start, as Team LF is about as far away from Team PM4 as is geographically possible on the game map. Fukaziroh also commits a rookie (or J.R. Smith-esque) mistake by walking right into a booby trap that takes out her legs.

In the two minutes that it takes for limbs to regenerate, it’s all up to LLENN to eliminate the six-man team attacking them…and she does so with girm efficiency and a variety of moves, from run-and-gunning to a crotch-stab. Fuka kills the sixth man with a short-range grenade, and soon has her feet back.

As for the other favorites to win, MM are holed up in the snowy mountain forests, waiting to see how things unfold, while SHINC is going after the closest enemy teams with no mercy. Also camping is team PM4, and though Pitohui is extremely impatient and bored, even to the point of questioning M’s courage, M has a plan, and since he’s the leader, what he says goes.

As they slowly make their way closer to PM4, LLENN and Fuka find another team at a train station, and Fuka decides to make up for her previous blunder by taking out their opponents without LLENN having to fire a single shot. All she has to do is serve as a spotter as Fuka rains grenades down from a place of safety, and it works like a charm…at least against an anonymously subpar team.

The next scan reveals that seven teams have formed a massive 42-person alliance and is nearing PM4’s position. LLENN is worried, and runs as fast as she can, but even at top speed she won’t make it, and soon trips over herself.

Fuka tells her all they can do is trust in Pito and M’s ability to survive, and the pair head towards the friggin’ gigantic domed stadium. For Pito’s part, she’s not running from this allied group. On the contrary, she intends to massacre each and every one of the 42. After all, she’s got a lot of pent up energy from all that waiting around.

Sword Art Online Alternative: Gun Gale Online – 07 – A Formidable Foe; an Erratic Ally

Miyu enters GGO as “Fukaziroh”, and immediately takes to the game, exhibiting a jaunty joie de vivre in testing how many guys chat her up and jumping at the chance to avail herself of their “sugar daddy” Goushi’s ten million credits.

Fukaziroh ends up blowing over half of that on twin MGL-140 grenade revolvers, which are actually a real thing, as well as being bonkers. She doesn’t hesitate to use them against LLENN, since SJ2 will be far scarier than any training for it they undertake.

The diminutive members of team SHINC are excited by the prospect of LLENN changing her mind and entering SJ2, which will be different from SJ1 because the team names will be on display for all to see, making it easier for LLENN and Fukaziroh to locate their primary target, Team PM4, containing both Pito and M.

Karen, while initially worried about what should happen should she fail, is encouraged by Miyu not to worry to much about it and focus on the mission. By the time the day of the start of SJ2 comes, she’s fully determined to kill, and thus save, Pitohui. And when they do, Miyu wants prime tickets to an Elsa show.

Two of the stronger teams in SHINC and Memento Mori come face to face and exchange cordial salutations and hope for a good fight. But when Pito and M arrive with a team of masked comrades, Memento Mori’s leader tells one of his current teammates about his past experience being Pito’s teammate.

Suffice it to say, it wasn’t great. Pitohui, named for a poison Polynesian bird that kills anyone who touches it, apparently treats her allies like shields and pawns, and will abandon or kill them at the drop of a hat if it means she’ll survive and win…and smile about it in the process. Similarly, she has no qualms about dying (and smiling while doing that too).

Whoa, watch where you’re pointing that thing, LLENN

He saw Pitohui as having a “death wish”; wanting to forget life while he wanted to remember (and respect) death. This is just one guy’s analysis of her, but it certainly sounds like the Pito LLENN has met, and considering the conditions of Goushi’s appeal to her, she hasn’t changed much.

But as SJ2 begins, LLENN gets no answers from Pito, who claims not to know what she’s talking about when she voices her commitment to doing her best. But this isn’t just about killing/saving Pito; it’s about a repeat victory, this time with a rough-hewn new partner in Fuka.

She doesn’t get off to the best start when she gets the runs after consuming nine pints of ice cream, almost making them late. She can either only improve from that, or reach an even lower nadir; say by accidentally grenading LLENN. We shall see.

Sword Art Online Alternative: Gun Gale Online – 06 – Karen Meets a Crazy Person

We’re back to the time when Saki and her teammates visit Karen, watch her win the SJ on her enormous TV and introduce themselves. As a rhythmic gymnastics team, they had a hard time operating as a cohesive unit due to personal differences. Playing GGO changed all that; now they’re a well-oiled machine, and care more about progressing in the game than with their real-life team!

The girls voice their hope Karen will face off against them in the next Squad Jam, and when Karen says she has no firm plans to do so, they’re both happy that they won’t have to face one more strong opponent, and sad they won’t get to have a rematch and the opportunity to beat her next time. Karen heads home to Hokkaido and hangs out with her friend Miyu; on the plane back to Tokyo she learns Squad Jam 2 is officially on.

Karen is then confronted by M’s player, the extremely odd Goushi Asougi, who tells her that Pitohui is planning to commit suicide IRL if she loses SJ2, which means Goushi will kill himself soon thereafter, since he is utterly devoted to her and always defers to Pito’s will, no matter how crazy. That, in turn, pretty much makes him crazy as well.

They say love makes you crazy, but there’s a strange superficiality to Goushi’s behavior; like he’s trying too hard to be extra-kooky. Then there’s the whole idea of recruiting Karen to beat them, and in exchange he can guarantee Pito won’t kill herself, which means he won’t die either.

Considering the suddenness of all this information, it simply doesn’t carry that much weight for me, even though it’s clear Karen’s favorite musician is the one with these psychological problems. It seems like a very random and not-at-all emotionally earned excuse to raise the stakes to live-and-death, like SAO.

Karen agrees to participate in SJ2, even if that means validating and facilitating the questionable behavior of two mentally unstable strangers. Both Goushi and Pito’s player seem like they need actual help, help that’s beyond Karen’s abilities. And Goushi doesn’t bother explaining why Pito losing to anyone else means suicide, but losing to Karen doesn’t. I dunno about this…

Sword Art Online Alternative: Gun Gale Online – 05 – Run, Close In, then Win

After running from a somewhat pathetic display from a suddenly sobbing and Raving M (who actually believes Pitohui will murder him IRL if he loses), LLENN decides she’ll have to win the SJ all by herself, despite her opponents being very smart, crafty, and downright scary in their relentlessness.

Her foes look tough and grizzled, and aren’t afraid to rain bullets down upon LLENN in order to spring her from her hiding spots. The only thing is, she’s so small and quick actually getting a killshot proves most difficult. Despite her wavering confidence and the near-arrogant attitude of her opponent, both parties are on the same level here.

Perhaps due to her critical HP level, LLENN starts to hear her P90 “P-chan” glow, talk to her and even sprout eyes to make a face, which is definitely the most demented and terrifying thing GGO has shown us thus far.

Regardless, P-chan manages to fire LLENN up, and she remembers how and why she’s succeeded so far: not by running, hiding, and keeping her distance, but by blazing in so close to her opponents they cannot get a clean lock on her, and overwhelming them with her quickness, and peppering them with P90 bullets.

She executes her preferred strategy by taking on Eva, the “Boss” of the enemy squad, whose enormous size and brute force end up momentarily overwhelming LLENN, who needs a last-second assist from M, who manage to gathered up what was left of his decency and rejoin the fray (and who does thrive from great distance).

Eventually, LLENN and Eva run out of bullets, but Eva’s lieutenant tosses her a new clip, and LLENN has no choice but to sacrifice P-chan to shield her from the bullets, then whip out her knife and carve the Boss up like a turkey to take the SJ win, demonstrating the literally cutthroat tenacity required to prevail over such a tough opponent.

Back IRL, the short cute girls Karen passes by so often finally approach her, led by Nitobe Saki. They’re second-years at the high school affiliated with Karen’s college, and just wanted to tell her how stylish and cool she always looks, especially with her new ‘do.

Then Saki draws Karen in close with a handshake and quietly congratulates her on her victory. Saki is Eva, the hulking Boss she defeated as LLENN, and her friends and fellow rhythmic gymnastic teammates are ready for a rematch any time.

Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

Golden Kamuy – 03 – An Ainu Girl for a New Era

We begin this week with another demonstration of Ainu field cuisine, with Asirpa whipping up a sumptuous soup out of rabbit meatballs, mushrooms and leeks. All it needs, in Sugimoto’s opinion, is a bit of miso paste, but when he takes it out Asirpa mistakes it for poop—a perfectly reasonable reaction considering she’s never seen it before!

After that light fare, the morning brings heavier troubles: Asirpa spots something else she’s unfamiliar with—the glint of binocular lenses—and she and Sugimoto find themselves on the run from the 7th Division, who close in on them quickly thanks to their skis. Sugimoto decides he and Asirpa will split up, and if caught she’ll not resist and pretend to know nothing.

Asirpa is caught, and as Sugimoto assumed, the soldier isn’t interested in harming a little Ainu girl…until he learns she was hiding treasure maps and can understand Japanese (her initial dialogue with him involved telling the soldier in Ainu that the man she was with puts poop in his soup and eats it). Fortunately, Asirpa’s Ezo wolf buddy Retar comes to her rescue.

Meanwhile, three men surround Sugimoto, who has no choice but to bet on his Immortal status and believe Asirpa’s assertion that a bear won’t kill a man who enters its den by diving right in. When the soldiers fire into the opening, the bear pops out and mortally wounds them all before dying.

While both the bear and wolf CGI stand out in a not-so-good way, it’s not enough to pull me out of the action; both seem very much ferocious threats to the humans.

Sugimoto emerges unscathed and reunites with Asirpa (giving Retar a nice belly rub for his assistance), but he’s worried she won’t let him keep the orphaned bear cub he carried out of the den. Rather than eat it like he fears, she decides they’ll take it to her village, or kotan, where they often raise orphan bears.

There, Sugimoto finally steps out of the wilderness and into a different world entirely—the world of the Ainu. Asirpa’s grandmother is the most venerable member of the kotan, and the villagers are more curious about Sugimoto than scared of him.

Granny promptly asks him to take Asirpa for his wife so she can die happy…but she says it in Ainu, and her interpreter, Asirpa herself, does not translate for him.

Asirpa further explains the way of life of her people, which is largely shaped by their belief in kamuy, or gods, coming to them in various forms, including animals. If they come across a baby bear, for instance, they take it as a sign that the bear should be loved and cared for, and eventually “sent back” to where the kamuy reside.

In exchange for the sending, they get the bear’s meat and pelt, while the care they gave the bear prior to the ceremony is to convince the kamuy to keep returning and providing resources. In this way, it’s not a matter of offerings or sacrifice, but of merely assisting the kamuy in their travels back and forth between the two planes. It’s all quite fascinating and engrossing.

I just hope that Asirpa’s village will survive what could well be a good deal of collateral fallout from her and Sugimoto’s dealings with the 7th Division, as well as the prisoners themselves who seek the treasure of gold.

There’s a lot of competing interests in play, and among their rivals are characters with colorful personalities, from Tsurumi (missing the front of his skull, but otherwise a picture of health) to Hijikata (still a boy with a sword at heart, with no qualms about interrupting his comrade’s, er…lovemaking). Sugimoto and Asirpa will certainly have their hands full.

Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.

Sword Art Online Alternative: Gun Gale Online – 02 – Standing Short

GGO backtracks a few months to when Kohiruimaki Karen, an uncommonly tall college student from Hokkaido now living in Tokyo, learns about the post-SAO VRMMORPG craze in which players no longer have to worry about getting trapped in the game and dying. Karen seeks escape from her height.

Personally, I find Karen statuesque and gorgeous, but as I’m of average height IRL, I can’t really judge someone far taller or shorter than the norm for having a complex about it. In Karen’s case, she has difficulty making friends, and is constantly being gawked at.

One of the friends she does have recommends ALfheim Online, but no matter how many times she converts her avatar, she ends up with someone big, tall, or both.

She eventually ends up in Gun Gale Online, not knowing much about it, and after some rough training sessions, eventually finds out she’s proficient with a submachine gun. More importantly, she’s tiny and cute.

Karen, or rather LLENN, leans hard into the cute angle, covering herself in pink from head to toe along with her gun, and finds a sweet spot in the pink desert where she can use her small size and agility to start earning a rep as a vicious PK’er.

She also attracts the attention of one Pitohui, a seasoned GGO veteran who’s been around since the game was launched. But rather than kill her, “Pito” suggests they become friends and team up; apparently the GGO gender balance is quite lopsided in favor of men.

LLENN and Pito become fast friends and form a two-person team, and even set some conditions for meeting one another in real life. Something tells me LLENN’s mentioning of her favorite singer Kanzaki Elsa to Pito, and Pito’s lack of a response, suggests she might actually be the singer IRL, which would make their live meet-up that much more special for Karen.

And that pretty much does it for this episode. It sets up who Karen is, why she became LLENN, and how she met her first friend in GGO, leading right up to the start of the Squad Jam. We also briefly see the group of girls we saw in Karen’s living room watching her play, suggesting she eventually befriends them all, and that getting into VR MMOs was a good way to meet people without the stigma of her stature.