Tsukimichi: Moonlit Fantasy – 08 – Tough Love Tomoe

For a show called Moonlit Fantasy, there’s an awful lot of reality rearing its practical head this week. Tomoe reports that the orc and lizardmen warriors are, in a word, terrible; not 10% as strong as she’d like them to be. No doubt inspired by her historical dramas, Tomoe organizes a tournament of sorts in which the various races fight each other, thus making each other stronger. Mio doesn’t really participate in any of this, while Makoto simply has to sit and look stoic.

Makoto factors even less in the next segment, in which Tomoe focuses her drill sergeant skills on the four-person party of Toa, Hazal, and the elf and dwarf women. Blessed as they were by the goddess, she knows there’s a lot more she can get out of them if properly trained, which translates to exhausting, torturous and life-threatening for the four adventurers.

When the four go up against a group of boss-level monsters called shadow tails, they forget their training and three of them rush headlong into the fight while Hazal stays back and heals/supports. This is all wrong, and is the real reason they think they can’t beat the beasts, not because they’re not powerful enough. She has them set a trap and then play to their strengths, and they make quick work of the shadow tails, surprising themselves in the process.

They’re again weary when Tomoe sends them to clear out an entire cave of shadow tails, this time without her supervision, but just as the guild girl is telling Tomoe what a low chance of success the four will have, they burst through the doors of the adventurer’s guild tired, bloodied, but victorious. Tomoe isn’t just talk (and mimicking TV); she really can bring out the best in people.

While it’s generally good fun watching Tomoe put Toa & Co. through their paces and showing them they’re stronger than they thought, Makoto is relegated to side character status, asking Rembrandt for some shop space to rent. Rembrandt gives him a counteroffer of some space in a neutral city where the Kingdom in which Tsige resides can’t bother Makoto with their passionate devotion to espionage.

Mio also gets very little to do until the very end of the episode when Makoto orders her to Tinarak Forest to gather ambrosia fruit. But as another adventuring party trudges through the dense woods, they are shadowed by a pair of silver-haired elves(?) who don’t think very highly of humans at all. In all, it was a serviceable, functional episode, but it was neither all that exciting nor all that humorous. It was just kind of there.

The Promised Neverland – 23 (Fin) – Easy Win

“It’s an ending, that’s enough!”—Marge Simpson

I thought of those sage words—spoken to end a discussion of whether another ending was happy or sad—after the end of The Promised Neverland. This finale was, without a doubt, a series of scenes where dialogue is exchanged and things happen.

Like the previous episode, in which every single thing that needed to go Emma’s way did go Emma’s way, not a lot of it holds up to even cursory scrutiny. Unlike the previous episode, it wasn’t packed with enough stuff to keep my mind from dwelling on just how goshdarn fast things are moving.

And yet, it’s also an episode that tends to drag and sag during lengthy dialogue scenes. Starting the episode with Peter’s backstory, such as it is, was an…interesting choice? It really did nothing to make me care about him one way or another; I’m not surprised in the least he had his own brother Minerva killed, or that he rejected Emma’s call to join her in building a new world.

Ratri would rather slit his own throat (which he does) then even try to live in such a theoretical world; going out as a “Ratri”, descended from those who originally negotiated the great pact that split the human and demon worlds in two. Isabella and the mothers, who all seem to speak with one united voice, are also initially reluctant to go with Emma, who manages to convince her to change her mind. All is forgiven!

Now for the journey to the gate to the human world. Wait, the elevator takes them right there? And the pen, already literal deus ex machina, also happens to unlock the completely unguarded gate? Oh, and Emma, along with Norman, Ray, and the Lambdas, decide not to go through that gate? I commend the composer for accompanying the gate scene with suitably epic music, but other than that it’s just a lot; all at once, and all too easily.

The decision to remain while Don, Hilda, the mothers and the kids all go ahead to the human world is simple: Emma’s job won’t be done until all the farms are shut down. With Mujika’s help, she intends to create a new pact that won’t allow demons to raise children for meat anymore. So I guess Sonju was just joking when he was hoping to eat some free-range kids in the near future?

I was also a little worried when Emma and the others not going through the gate simply left them without checking out if it’s even safe on the other side. Those worries were short-lived, as beyond the white void is…modern-day New York City, immediately followed by an unanimated slideshow of the kids gradually assimilating to life in such a world. Judging from the stills, they don’t have much difficulty at all!

We then switch to a slideshow of Emma & Co. on their crusade that for all I thought would take the rest of their lives. I mean, you’re talking about rescuing each and every child currently imprisoned in the demon world. It’s a herculean effort many times larger than the already ridiculous operation that liberated Grace Field House in a single night with zero casualties.

But nope, it only takes a couple years or so. Emma, Norman, and Ray just suddenly appear by Hudson Bay one day, their mission apparently accomplished. Phil’s happy about it, because he doesn’t have to make good on his promise to go back after her. It’s all a little sudden, and random, and rushed, and weird. All my goodwill was spent mindlessly enjoying last week’s all-too-easy victories.

So it’s a totally, completely, 100% happy ending for Emma and the kids, who’d basically ceased enduring serious hardship or encountering setbacks of any kind after being forced out of their bunker hideout. But for me, it just feels like an ending, and a blessed one, as my enthusiasm for the direction of the story was waning by the day. An ending is enough.


Read Crow and Irina’s discussion on the final episode of The Promised Neverland right here!

The Promised Neverland – 22 – Playtime Has Only Just Begun

First of all, Vincent is not a turncoat; I can’t see how someone otherwise proven as intelligent as him would think Ratri and the demons would honor any deal he made for them. Instead, Norman has Vincent leak one plan, knowing the farms will prepare for it, while executing an entirely different plan. And not a moment too soon, either, as that very day Phil and all the kids at Grace Field House are notified that they’re being shipped off.

Final preparations are made in Mujika and Sonju’s secret tunnels, and then everyone boards a fleet of hot air balloons—which presumably were part of Norman’s original “Kill All Demons” plan. When Ratri and the head demon spot the fleet proper approaching the farms and separating into small groups, the demon spearmen atop the walls shoot them down one by one.

Of course, the initial wave of balloons was only a feint; all of the ones that were shot down are armed with firebombs that soon set the forests within the farms alight. While the demons are busy putting those out, they’re suddenly ambused by the Lambda kids, while the other balloons land safely and the Farm’s administration facility is raided using Minerva’s blueprints. Soon Vincent has hacked into the system and shuts down all of Ratri’s surveillance and comms.

Meanwhile, and unbeknownst to the mothers escorting their kids to the shipping area, each of the farms has been infiltrated by little kids sent by Emma, who uses the hacked comms to give the signal to “play tag”. Phil and the others obey and run for it while the gates are closed on the mothers, keeping them from pursuing. Everyone meets at the massive central elevator. Everything’s going according to plan…until the elevator refuses to budge.

The kids below look up in horror at dozens of mothers armed with assault rifles, led by Grandmother Isabella and smirking Gatekeeper Peter Ratri. “Playtime is over,” he tells the “lost” children. That certainly seems to be the case. How are the kids going to get out of this one? They brought bows and arrows to a gunfight, and they don’t even have the benefit of the high ground!

But what saves everyone, as usual, is Emma, or more precisely, her words and her indomitable will. When Peter tells her to give up and accept they were all born to be eaten, Emma refuses to do so. She and her suddenly huge family have a future they want, and she’s going to keep fighting for it no matter how many times she fails, so Peter can take his destiny and shove it.

That’s when Isabella—and all the other mothers and sisters she leads—turn their guns on Ratri. She tells Emma not to misunderstand; she claims not to be doing this for them—though she is proud of how well she raised them. She’s simply grown tired of how Ratri and the others run the farms, and now has the power to do something about it. And with the system hacked, the chips Ratri once could have used to blow them up no longer work.

Ratri still has one card left to play: the demon reinforcements from outside of the farms. The lead demon warns all of the children to be obedient and yield, as once those forces arrive there will be no more hope of victory, even with Isabella and the mothers on their side. Unfortunately both the lead demon and Ratri, another, much larger force of lower-class demons overwhelm those reinforcements before they can even arrive.

That’s right: thanks to a coordinated effort between Mujika and Vylk, a huge number of demons have been cured of their need for human meat, and they’re ready and willing to help overthrow the farm system that has oppressed them all these years. Mujika and Vylk enter the elevator room, surprising both Isabella and Ratri with their presence. For them it must be unthinkable to see demons standing in solidarity with these kids.

But again, it’s all about aligned interests. Just as Isabella is sick of the system, so are the demon masses. Ratri’s final threat—that the human-demon conflict resolved 1,000 years ago by his ancestors will start back up—is nullified by the presence of Mujika and the Evil Blood.

Suddenly fresh out of haughty remarks, Ratri falls to his knees in defeat, while Emma approaches him and holds out her hand, not asking for his surrender or ordering his death, but asking him to join them; to join the future they’re well on their way to realizing.

While I had to suspend an air balloon fleet-load of disbelief for much of “Operation Playtime”, I can’t deny it was loads of fun watching it unfold, as long I didn’t think about anything too much! Looks like we’re in store for a slightly rushed but hopeful and happy ending.

Check out Irina and Crow’s thoughts on the episode here!

Jaku-Chara Tomozaki-kun – 07 – Fall Today, Rise Tomorrow

It’s time for the campaign speeches, and Hinami controls the crowd as expected. Mimimi and Tomozaki are all ready to hit their key demographics when Hinami suddenly steals all their thunder by promising not only an electric ball pump, but A/C for every classroom.

Tomozaki knows they’ve been outmaneuvered by NO NAME, but Yumi and Mimimi still head out there and do their best, with Tomozaki rigging a Siri-like digital assistant that Mimimi can riff off of in order to amuse the crowd. Mimimi steps away from the podium and leaps into her “Brain’s” arms, feeling really good about her chances.

And then, Hinami proceeds to absolutely obliterate her at the polls, 416-131. That’s like a “U.S. House vote declaring puppies are cute” kind of landslide! It again underscores the yawning chasm between first and second place. Tomozaki joins Mimimi for a commiseratory rooftop visit, but Mimimi maintains an “I’ll get her next time” attitude.

Tomozaki isn’t sure whether Mimimi’s putting on a brave face, but at their next debriefing, Hinami expresses her surprise and pride in Tomozaki’s tactics, even if they were ultimately unsuccessful. Here I was ready for Hinami to be cut down to size, but instead her arrogance is rewarded with an easy and convincing win.

She immediately shifts back into helping-Tomozaki mode, presenting him with the task of asking Fuuka (remember her?) out to a movie. It’s a brief scene, and Fuuka already knows the theater where the movie is playing, but to Tomozaki’s credit he fights through the blushing, maintains eye contact, and asks Fuuka out, and she immediately accepts.

That could be one hell of a lovely date to watch, especially as Tomozaki has found he legitimately likes the Andi novels Fuuka loves, and thus will have plenty to talk about. That is…if he doesn’t stand Fuuka up due to an issue arising with Mimimi; namely that she isn’t able to give up trying to beat Hinami.

Aside from her real talk at the playground last week, Mimimi hasn’t really expressed what she really thinks, but it’s obvious she wasn’t prepared to be beaten as soundly as she was in the election, so acting like nothing’s wrong and working herself to the bone is concerning, not just to Tomozaki, but to her friend Tama.

While they watch Hinami and Mimimi practice around the track, Tama tells Tomozaki how Mimimi went to Hinami for advice on how to best approach Tama, back in first year when Tama had no friends. Hinami’s advice was for Mimimi to approach Tama a little bit at a time, even if it was just playfully poking her face.

After school and practice Tomozaki joins the three girls for a trip to the konbini, where they enjoy their usual dynamic. But then episode ends with the foreboding words “But the next day, Mimimi wasn’t quite herself.” I’m curious to see if Tomozaki can apply what he’s learned to “rescue” Mimimi the way she rescued Tama. I’m also preemptively preparing myself emotionally for the possibility that he’ll stand up Fuuka!

Rating: 4/5 Stars

Jaku-Chara Tomozaki-kun – 06 – The Second-Tallest Mountain

Hinami has a bold idea for Tomozaki’s next assignment. While she was going to make him her own campaign manager for the StuCo presidential election, but with Mimimi throwing her hat in the ring, Hinami believes Tomozaki will get more out of being Mimimi’s manager. Hinami makes clear this isn’t meant to be a form of electoral sabotage: Mimimi is important to her. But she’s as confident that no one—not even Mimimi—can beat her.

Hinami’s attitude towards Tomozaki is basically “You’re not going to win, but give it your best shot”. The question is, is Hinami really this arrogant about the certainty of her victory, or is she quietly hoping Tomozaki will help Mimimi supplant her? Absent other information, I proceeded thinking the former: Hinami wants to win, and she’s not orchestrating her own exit from the spotlight.

Just as she has every right to believe victory is in the bag, Tomozaki has every right to doubt his ability to manage Mimimi’s campaign. Heck, when they almost collide in the hall and he earnestly asks her, she turns him down flat, justifiably questioning his reliability. While in the library, he gets extra context from Fuuka for why Mimimi is even going after Hinami’s throne: she wants to change things, and herself. So does Fuuka, though she adorably tells Tomozaki not to tell anyone!

The next morning outside of school, Tomozaki witnesses Mimimi campaigning beside her kohai and handpicked manager Yumi. He also spots Hinami working the crowd with her manager Mizusawa (the undertones of those two being a couple go uncommented upon). Hinami makes personal appeals to everyone around her, having memorized virtually all of their club affiliations.

Tomozaki sees how formidable a boss Hinami is, and how it’s probably for the best Mimimi chose someone else as her manager. But that changes when they almost collide in the hall again, and Tomozaki can immediately tell Mimimi needs help with her list of campaign promises. Not with the content, mind you: with the layout. He revises it in the lab and wins her over, but for her, it begs the question: why is he so dead set on helping her?

Tomozaki is ready with an answer she can relate to: The uber-powerful Hinami is simply an irresistible challenge to go up against; he wants to take her on and win. What he doesn’t tell Mimimi is that he’s not currently leveled up enough to go toe-to-toe with Hinami in the game of life—she’d mop the floor with him in any theoretical “battle”. But he could gain crucial life XP by “summoning” the top-tier character Mimimi as his “champion”.

Hinami may be imposing in her ability to amass and win hearts and minds, but as he follows her around the school, Tomozaki is reminded how Mimimi is no slouch in that department. Foregoing a full-on frontal assault for a rearguard action, Mimimi targets specific school groups and negotiates bargains in exchange for their votes.

It starts in the gym, where Mimimi can’t help but stuff her head inside Hanabi’s shirt, but she also makes an appeal to her senpai, promising an electric pump for all of the ball clubs. Later that afternoon, Tomozaki and Mimimi rest a spell in a park, where he notices her “totes adorbs” new haniwa (traditionally a funerary object), and she provides further context for her quixotic run at Hinami.

Mimimi starts out with a very effective quiz for Tomozaki: He’s able to immediately answer what is Japan’s tallest mountain or America’s first president, but in the case of naming number two, he doesn’t know. Mimimi does, because she’s perpetually been number two at school, both in academics and sports. She wants to move out of the second place shadows, to better validate all of her hard work and be recognized for it.

Later, Tomozaki asks Hanabi for some help sound checking the gym for Mimimi’s campaign speech. Despite being shirted by Mimimi earlier, Hanabi agrees without hesitation, because it’s for her friend Mimimi’s sake. She just asks Tomozaki to look out for Mimimi, who is an “overdoer” despite her claims to the contrary.

Mimimi and her “Brain” stay in constant contact via LINE (at which Tomozaki has gotten much better) while at school, Tomozaki has grown accustomed to Mimimi’s bubbly enthusiasm and it’s even rubbed off on him a bit, which amuses her to no end. He’s even learned to dodge her back-slapping! The two are well and truly on the same wavelength. Hinami spots the two from her perch on the upper level of the cafeteria, initially looking concerned, but then with a proud smile.

Their physical positions in this scene are instructive. Tomozaki and Mimimi are doing everything they can to win this thing from the lower ground, even though Hinami, by all indications, is sitting pretty atop the high ground, and still not even considering the possibility of an upset loss to Mimimi. But ultimately, only one candidate can win.

Questions abound: Will the result profoundly affect their friendships, and if so, how? If Mimimi loses, can she take solace in knowing she did her very best with Tomozaki by her side? Could their time together lead to them…dating? Would Hinami handle defeat with grace, or with an identity crisis? With its intricate and fast-evolving relationships, Bottom-Tier Tomozaki has infused new life and intrigue in the well-worn school election scenario, and I can’t wait for the returns!

Dororo – 08 – Black Skies Are Gonna Clear Up

There’s no shortage of accursed demons out there, and this week’s nasty customer happens to periodically terrorize a village by casting a giant black cloud of miasma and then threatening to eat everyone unless they provide it a “bride” in the form of a young woman…willing or not.

In this case, the young woman is willing to sacrifice herself for the rest of the village, but her “brother” (from another mother) Saru doesn’t agree. Dororo and Hyakkimaru agrees to help him deal with the monster, so they can free his sister, even though she’s already resolved to die.

When the demon, a giant centipede called Nokosaregumo, casts its black cloud, it presents a unique challenge to Hyakkimaru: the entire cloud reads to him as a demon, so he’s completely blind when he’s inside it. While he tries in vain to locate it, the monster goes after Saru, but his sister pushes him out of the way and gets swallowed up, defiant smile and all.

Saru is devastated; other than his deceased mother, no one other than his sister ever treated him with as much kindness. Dororo assures him he and Hyakkimaru will stick around, though due to the latter’s blindness in the cloud, the two boys will have to get the job done without the most skilled warrior.

Again Dororo demonstrates his ease at making friends, especially those around his age, though after hours of casting rocks at the same spot, Hyakkimaru checks on the lads and discovers that both of them are crying in their sleep.

The next day, Dororo poses as a bride, tricking the Nokosaregumo and drawing it into an area of flammable gas that Saru ignites with a lit arrow. However, the centipede’s carapace protects it. It’s up to Hyakkimaru to take care of the rest, using arrows and then the sound of his and Dororo’s voices to locate the proper direction to rush at the monster and take out its eyes with his arm-sword.

With one of the heads destroyed, the second head on the other end snaps Hyakkimaru up whole, but he simply slices the guy clean in half from within, completing yet another imaginative, unique battle that required overcoming his inability to properly see while using his still-new hearing.

As an added bonus to the demon being defeated, Hyakkimaru gets his sense of smell back—just in time to enjoy the harsh stink sulfur. Saru’s sister also survived—they killed the monster before it could digest her—and the two decide they’ll live together in the village from now on, after both being alone for so long.

Dororo and Hyakkimaru’s payment may be modest—a small nugget of gold, some grubs, and a flower from the woman—but the flower proves quite the treasure for Hyakkimaru, considering he’d never smelled anything like it before. He’s so excited, he actually says Dororo’s name when he passes it to him, bowling Dororo over. Here’s to Hyakkimaru finally adding to the conversation on their future wanderings.

Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Goblin Slayer – 09 – Mirror, Mirror, Off the Wall, Save Us from the Rocks that Fall

The giant eyeball monster was protecting a magic mirror that serves as a gate to the goblin realm. With goblins streaming to their location from every direction (but the mirror that is) Goblin Slayer comes up with a plan to deal with them.

First, the way in is barricaded to slow them down. Then Dwarf and Elf help GS attack the goblins who come as the Lizardman and Priestess dismount the mirror from the wall and point it upward. They all huddle beneath it and the Dwarf brings the entire roof of the structure down.

The resulting damage flattens all of the remaining goblins, while the rubble falls harmlessly through the mirror gate. All in all, a neat little victory, but when he reports back to the Sword Maiden, GS deduces that she knew all about what was going on down there.

She confirms that the white alligator was her familiar and that the goblins beneath the city were allowed to roam not just because she feared being seen as weak or overreacting, but to demonstrate to the people how the goblins were a serious threat, owing to her own personal torment by their grubby hands.

The Sword Maiden carries trauma the GS will never be able to save her from, but he’s always been a highly practical man, and so he bids her farewell with the promise that if she needs more goblins slain for her, he will come when summoned. Until then, he’s headed back home to make ice cream.

You heard right: the man once known only for slaying goblins intends to do something other than slay dragons. Perhaps like those anime school clubs that do more than one thing, a name change is in order: Ice Cream-Making Goblin Slayer? Doesn’t exactly roll off the tongue…

Goblin Slayer – 08 – Good as New, but Still Scared to Death

Goblin Slayer is Resurrected by a miracle that requires him to share a bed with a virgin—in this case, the Priestess. While he’s out, he remembers his harsh but fair master who taught him how to slay goblins, breaking him down then putting him back together into someone who won’t freeze and do nothing, but act when action is needed…even if it kills you.

Or, in GS’ case, almost kills him. The miracle works, and we get our first look at a maskless, armor-less Slayer, although his eyes remain obscure both in flashback and present. The Sword Maiden pays him a visit (I imagine it’s her bed he and Priestess are in), but she couldn’t be the virgin the miracle needed, thanks to the Goblins.

She confides in him how even though she defeated the Demon Lord, she remains scared to death, and in need of people to help her overcome that fear. We’ll learn that that constant fear is something GS shares.

Dwarf, Elf, and Lizard reunite with GS and Priestess and they go into town for their first meal since GS went down; a meal they promised to have together. GS and Priestess then split off and head to the shops. Priestess could easily replace her damaged chainmail, but for her its sentimental value vis-a-vis GS outweighs the difficulty of repairing it. GS also acquires new weapons, since he lost them all in the ruins.

They share a sunset by the sea with a new invention called “ice creme” and after being chided earlier for being so taciturn with the Priestess, he actually opens up about that fear he once had to just take one step forward, lest the ground swallow him up. He’s still “scared to death” just like the Sword Maiden, and not amount of noble feats will change that.

What changed was what they do with that fear, and how they keep living in spite of it. In both cases, neither would still be alive were it not for a little help from their friends. Back at the farm the cow girl assures her father that despite having been gone a long time, the GS will be back.

Resurrection apparently doesn’t require much recovery time, since GS is back in action in the ruins with the rest of the party, after acquiring a mystery burlap sack from the Black Mage. Their next big foe is not a goblin, but a “creature of Chaos”: a giant eyeball with tendrils coming out of it, each tipped with more eyeballs. Whenever something enters the room where it resides it blasts it with a stone-melting energy beam.

GS knows he can’t just rush in and stab or blugeon the thing to death, so he formulates a game plan that requires the cooperation and coordination of everyone in the party. The Elf rushes in to distract the Eyeball, allowing the Dwarf to slip in and hit it with some sleep-inducing fire wine. Once GS empties the burlap sack—full of ultra-fine flour—into the room, creating a huge cloud of the stuff, the Elf shoots an arrow into the side of the eye, and then everyone retreats from the room, behind the Priestess’ Protection.

The Lizard sends a Dragontooth Warrior in, which the Eye instinctively targets and fires its beam—igniting the flour like coal dust in a mine. The resulting explosion kills the creature, without the GS using fire, water, or poison. That leaves the adventurers standing before the thing it seemed to be guarding: some kind of magic mirror.

I was a bit surprised so little time was spent without GS in the picture—the Priestess wasn’t even awake during that time—but considering the name of the show perhaps I shouldn’t have been. Not to mention this is a world of fantasy and magic in which death isn’t always irreversible. It was also good to learn a bit more about our boy, and for him to actually open up to the Priestess, who has certainly earned the right to know more, having saved him and all.

Goblin Slayer – 07 – These Things Happen

The other adventurers give their excuses for not wanting to accompany the Priestess to the baths, but she’s eventually joined by the Sword Maiden herself. She sees many small scars on her body that suggest she’s had experience dealing with goblins.

The Maiden also warns the Priestess that while Goblin Slayer is dependable, one day he’ll “disappear”, meaning she’ll have to find another strength to lean on. Sure enough, GS mails a letter to the Farm Girl; in this context it’s another death flag.

GS, armed with a canary to detect poison gas, begin mapping some ancient ruins when they find themselves suddenly trapped in a chamber and attacked with…poison gas. GS provides charcoal to filter the gas while everyone prepares for battle, and the “mastermind” of the goblins finally shows himself: a massive Goblin Champion.

The party fights well, dispatching dozens of goblins with arrow, blade, fist, rock, and bare hand. But they keep coming, and the when the Champion delivers a crippling blow to GS that sends him flying and spewing blood, the Priestess loses her concentration, the Protection field falls, and the shit well and truly hits the fan.

GS is in bad, possibly terminal shape. The Priestess pees herself and then has a chunk of her arm bitten off by the Champion. The Lizardman and Dwarf are swarmed, as is the High Elf Archer, who can’t keep the goblins from tearing her clothes off.

Finally, as he hears the screams of the Priestess, GS remembers someone mocking him for cowering and doing nothing as his mother and village were slaughtered. His hatred of those comments leads to his left eye suddenly glowing red and entering a kind of Limit Break.

Back on his feet and with a full head of steam, GS carves his way through goblins as he bull-rushes their leader, then uses the long blonde hair of a corpse to strangle him before ripping one of the Champion’s eyes out of its socket. The others free themselves from the goblins’ grasps and keep fighting; the elf unfazed by having lost her top and most all of her shorts.

They give the Lizardman time to save the Priestess’ life, and the Dwarf and Elf help GS go to her side. The Priestess apologizes for letting the Protection fall, but the GS isn’t in a prosecutory mood, saying “These things happen.” They’re his last words, as he spews one more cloud of blood and then passes out. From the reactions of all around him, and the lingering closeup of the canary’s eye (over which the credits are supposed to roll), it doesn’t seem like he’ll be getting back up any time soon.

Did the show really just kill off its title character after just seven episodes? If so, that’s a pretty bold move. Will the Priestess, Elf, Dwarf and Lizardman carry on with their adventures without him? Will someone new take up the mantle of Goblin Slayer? Or will they somehow save the current one from near-death?

Goblin Slayer – 06 – Adventures in Water Town

Goblin Slayer ends his party’s respite by announcing a new client in the bustling city of Water Town: none other than the Archbishop of the Church of the Superior God; the Priestess’ boss’ boss.

Neither the grandiosity of the town nor the Sword Maiden’s digs faze GS in the slightest; if there are goblins to be slain, he’s in. He also learns for the first time, bless him, that if he has songs written and sung about him by bards, he’ll get more goblin slaying jobs, which is exactly what he wants.

The party heads down to the town’s sewers, where they find hordes goblins plying the various sliuceways via boat. Thanks to teamwork they’re able to defeat the first boat-full, but there are more boats—without using water, fire or poison – a handicap the High Elf Archer has imposed upon GS.

When they encounter a giant swamp dragon (alligator), GS remarks that it’s “not a goblin”, but has the Priestess spend her last miracle of the day on illuminating its tail, which lures the goblins right to it, and to the slaughter. It’s almost too easy for them.

The party seems to have things well in hand, but GS is concerned that there are so many goblins down there and that they’re so organized; so much so, in fact, that mobilizing the town guard and military would have been the best idea.

Alas, it’s up to adventurers, so GS’ next step is to find out who or what is responsible for making the goblins in the sewers such an orderly fighting force. Looks like it’s a hobgoblin, or even goblin lord.

Overlord III – 05 – Battle of Carne

With her village about to be invaded by monsters, Enri is sure some kind of “evil god” is watching over her, testing her as soon as she takes up the mantle of leadership. But whatever shortcomings she may think she has, she’s stand and fight for her village.

As the civilians flee to a safe-ish gathering place, Enri’s Goblin/Human/Ogre army prepares for an opposing force of other ogres, wolves, and with a combination of archery and siege tactics, they make quick work of the dumber among their foes.

Then the Giant of the East shows up and they start to wonder if they can win this thing. Funny how someone who seemed so powerless last week against Ains is such a fearsome enemy this week. It’s all relative.

As her soldiers fight, Enri ensures everyone is evacuated, but she and Nphi end up cornered by a big blue troll with an excellent sense of smell. The two play a game of cat-and-mouse with him (he’s dumb, but not as dumb as an ogre) but eventually they run out of options and Nphi volunteers to stay behind and buy time for Enri to get reinforcements.

He also picks perhaps the perfect time to finally confess by very cooly asking her to let him protect the woman he loves. Between his potions and spells, Nphi hangs in there, but he always knew one good blow is all the troll would need to kill him. Thankfully, the one good blow he is dealt doesn’t kill him, but he’s definitely in the red.

Enter Beta Lupusregina, for whom neither the Troll nor his boss the Giant are any match. She stops his blow with one hand, thus fulfilling the duty Lord Ains assigned her. Enri returns with unneeded backup, and she embraces Nphi, happy beyond words that he’s still alive. I love how their lovey-doviness is interrupted by Beta showing them a very gross flaming mass of dead troll.

Later that night (the goblins give the couple some time alone), Enri gives Nphi and answer, which is that she’s not quite sure what love is, but she does know she never wants him to leave her side, so if that’s love, she’s in love with him. That’s good enough for him.

The next morning, Enri, Nphi and Nemu are escorted to the Tomb of Nazarick by Yuri Alpha and Beta, and Nemu absolutely loses her shit with how big and clean and awesome everything is. Lord Ains, his skeletal form hidden by a mask and cloak, is perhaps the jolliest we’ve ever seen him, like a proud rich uncle. He makes a note to tell Beta that Nemu is also on the list of people he wants protected.

Among such power, splendor, and charm, Nphi feels a bit outmatched, and that admits that he never had a chance in the first place. But while Ains may be a superior man in many ways, he is inferior in the most important one: he’s not Enri’s type. Nphi is, and so they walk into the dining hall for their George R.R. Martin-esque multi-course bougie meal with hands intertwined. Glad to see these two figure it out!