To Your Eternity – 04 – Put to Good Use

Parona remembers when her big sister hid her away in a tree hollow, only to learn her sister had taken her place as an offering to Oniguma-sama. Lil’ Parona had to learn when she tripped over her dead and buried sister’s foot. She wakes up in a wagon with March and Fushi, headed to Yanome, bastion of the enemy. Also in the wagon is the shamaness who turns out to be a fake and a captive in her own right, admitting she only chose March because she was the prettiest.

Through the shamaness Parona and March learn that the Yanome are envious of Ninnanah’s lush lands and are using the ritual to exert control. When Fushi wets himself, the wagon stops at a lake for everyone to bathe, and Fushi remembers the boy and re-assumes his form. Hayase treats her captives gently as they enter the bustling Yanome city of which she’s clearly proud. But as soon as March, Parona, and Fushi eat, they’re all knocked out; Hayase drugged their meals.

She then presents Fushi to other Yanome officials, declaring the immortal creature a weapon essential to Yanome’s future. As two prisoners hack at Fushi, who regenerates almost instantly, he learns a new phrase: “It Hurts”, and then attempts to flee by changing back into a wolf. Hayase leaves him in March’s care, while Parona, in the cell above her, plans their escape, not content to spend one more day than necessary in their prison.

Hayase also puts March to work tending to Oniguma-sama, whom she learns is just a really big bear covered in arrows and spears from various attackers throughout its life. Once she’s removed them all, the bear dies in peace.

Once she has sufficient rope, Parona commences her escape plan, but nearly almost slips and falls to her death at least three times before landing in a storage room. There, a Yanome guard threatens to rape her, but she kicks the shit out of him, steals his uniform, and arrives at March and Fushi’s cell to announce they’re getting the hell out of there, vowing to put the life her sister gave her to good use.

Parona basically owns the episode, taking on the mantle of the classic Ghibli heroine who is refreshingly not perfect in everything she does. She’s as charming and lovable as the much-more-perfect Hayase is loathsome and despicable. I really hope she and March, maybe with Fushi’s help(?) are able to come out on top, or at least make a good fight of it.

Rating: 4/5 Stars

Re:Zero kara Hajimeru Isekai Seikatsu – 26 (S2 01) – Sleeping Beauty, Weeping Hero

Allow me to indulge in a brief tangent: I’m playing Final Fantasy VII Remake at a more leisurely pace than most. I knew, as with Re:Zero here, it would be a while before we get the continuation, so I’d best savor what I’ve got, right? Anyway, I had just managed to defeat the much ballyhooed Airbuster boss at the end of Chapter 7, after which with Cloud falls through a church roof and lands on Aerith’s flowerbed.

Coming off such a long mission at the Mako Reactor culminating in a stressful, protracted boss battle, I expected a little respite to catch my breath. No such luck: within minutes Cloud is locked in a very tricky one-on-one fight with Reno. I went at him much the same way I’d fought Airbuster—and had my ass handed to me to the tune of four Game Overs before I got used to his patterns and found his weakness.

The point is, FF7R wasn’t ready to let me rest just yet, or even spend any time celebrating what had felt like a significant victory. It was immediately time to deal with the next crisis It’s the same with Re:Zero’s second season. Turns out watching the director’s cut wasn’t necessary, as the only unique scene it had—Emilia’s infamous “Who’s Rem?”—is the cold open of this first episode.

What we didn’t know is why exactly Lia suddenly forgot Rem. Was there another whale? Did the teleportation back from Isekai Quartet‘s “Chibi High School World” cause the amnesia? Re:Zero 2 wastes no time answering that question: Re:Zero’s Airbuster (the White Whale) may be defeated, but there’s no time to celebrate, because now its Reno is on the scene.

“Reno” in this case refers to not one but two new heretofore unseen Sin Archbishops of the Witch’s Cult: That of Greed, the smug Regulus Corneas, and Gluttony, the manic Lye Batenkaitos. The convoy that includes the wagon carrying Rem and Crusch is suddenly ambushed by the bishops, resulting in a huge amount of carnage.

Lye is a lot like Betel in his goofy over-the-top spiel, but Regulus is the more fearsome one to my eye and ear. He’s so calm, well-spoken, and put together, wasting no movement in his horrifically violent attacks. He looks more like Reinhard or Julius than a Sin Archbishop, which is somehow more unsettling.

When Crusch fights force with force, interrupting Regulus’ monologue, he is insulted by her lack of manners and relieves her of her left arm. After administering first aid, Rem breaks out her flail, but it’s telling that she makes it absolutely clear that she’s not the one they need to worry about, but the man she loves, her hero, The Hero, Natsuki Subaru.

That turns out to be a bad move, as neither archbishop considers Rem to be much of a threat, and as we saw what happened when she fought the Sin Archbishop of Sloth Betelgeuse, this battle was going to end about as well as my first tussle with the slippery Reno in FF7R. Emi’s question to Subaru meant the battle had already been decided, and Rem lost.

As steeled as I was to witness it firsthand, I was still not prepared for the devastating flashes of Rem and Subaru’s future before losing consciousness: sitting on a bench with their newborn second child; their firstborn standing nearby. Welcome Back to Re:Zero, where there is no limit to the amount of times your heart will get stomped on!

Once the convoys arrive at Crusch’s estate, Subaru is on the edge of panic as he restlessly searches the scores of dead and wounded for Rem. First he spots blue hair, but it’s not her. Finally, he finds her, unconscious. The healer doesn’t know who she is, and can do nothing for her. After lashing out at the man in anger, he quickly descends into crippling despair, grabs the nearest broken sword, points it at his throat, and kills himself.

Of course, Return by Death doesn’t take him back to a point in time before Rem is attacked; only to the back of the wagon with Emilia just before he mentions Rem. He’s too late to stop Rem’s attackers. He’ll have to save her after the fact.

Puck informs him that Gluttony literally devours not just memories, but someone’s very name. This is what was done to Rem, which means the girl lying in bed is an empty shell. She won’t wake up unless her name and memories are restored. I imagine killing Gluttony will do the trick, but who knows?

Meanwhile, everyone else has indeed never heard of Rem, while Crusch, the last person she was with, also had her memories eaten, to the point she doesn’t even know herself. At an impromptu meeting between Subaru, Emilia, Wilheim, Felis, and Crusch, Felis puts Crusch’s welfare first and proposes an end to an alliance with Emilia that no longer serves a benefit, only a burden.

Subaru bristles at that, and at Felis’ misplaced blame and selfish caution. Even though Crusch doesn’t really know who she is, she sides with Subaru, as does Wilheim. Gluttony, Greed, and the Witch’s Cult are threats to all (there are reports of others throughout the land falling victim to Gluttony), and so all of them must stay together to determine the proper path to defeating them.

Moving forward requires that Subaru accept that Rem is out of the picture for now, that there’s nothing he can immediately do about it, and going without sleep to stay by her bedside helps neither of them. Emilia comes to Rem’s room to say as much, and while she has no memories of Rem, she can tell she’s Ram’s sister. She’s also come to tell Subaru that she wants to help Subaru carry the weight of Rem. He saved her, and now it’s her turn to save him.

This causes Subaru to politely ask her to turn away so he can cry, but soon after bawling big sopping sheets tears, she wraps her arms around him in a hug of support. And so we start with the Hero at his lowest point (so far, at least…it can always go lower!), unable even to put on a Tough Guy act, and the Heroine promising to save him, starting with helping him process the situation so that they can begin to find a solution.

It’s a strong return to form for Re:Zero, which at this point is a known quantity in terms of how it operates and to never expect things to work out too soon without significant hardship and suffering on the part characters. Two new sniveling supervillains are here, and their Emilia-lookin’ Witch queen still looms.

Hopefully no one is starting their Re:Zero journey with this episode; that would be…interesting. Suffice it to say, if you enjoyed the first season, the second picks right up where it left off both in story, tone, and style. I’m eager to see and learn more. Thankfully, the wait is over.

 

Golden Kamuy – 12 (Fin) – Tricked by a Fox While Betting on the Ponies

GK’s first season decides to go out with a bit of a whimper rather than a bang, though there was a bang in last week’s far livelier episode. Shiraishi blew up all of the explosives the group bought for Abashiri. Somehow, Ienaga survived the blast, and has something to tell Ushiyama and Shiraishi.

Now they need more explosives, but are low on cash. Asirpa and Kiroranke recommend hunting for furs in the forest. There, Asirpa learns the money she lent Shiraishi was spent at the racetrack, where he promptly lost it all. Then, at her relatives’ camp, they meet a fortune teller, Inkarmat.

Inkarmat is a shrewd woman and knows how to trick those who let themselves be tricked; Shiraishi is one of those people, but Asirpa isn’t. She’s committed to being a “new kind of Ainu woman”, though when Inkarmat speaks of her father, Asirpa perks up a bit.

Inkarmat knows who the mark is among the party, and so goes to the horse races with Shiraishi, uses her fox skull to correctly predict the winner a few times in a row, and gets her cut in the form of selling various trinkets to Shiraishi. By the time Asirpa shows up, he’s acting like a big shot.

Kiroranke, who has been around horses his whole life and helped care for them with during the war, could probably predict the winners better than Inkarmat…if the races were fair. He learns the trainers are up to all manner of dirty tricks, drugging the horse they want to win and getting the one Kiroranke thinks should win to drink too much water.

Kiroranke is in luck; the jockey meant to ride the losing horse took off, so he takes his place, is determined to win, and does win. Shiraishi loses everything, but one of the tickets was for Kiroranke’s horse—a parting gift from Inkarmat—that Asirpa no doubt uses to re-procure their explosives.

With that, Shiraishi continues to make himself useful by telling Sugimoto and Asirpa what a “cutie” (really Ienaga) told him: of a fellow in Yuubari who has taxidermied human corpses bearing tattoos they’re interested. Sugimoto takes stock of their situation: they have five skins, Tsurumi at least one.

Meanwhile, he’s still unaware of the third player in this hunt for the gold, Hijikata Toushirou, to whom Ogata offers his services as bodyguard. There was way too much story left to tell before all’s said and done, so this week was a bit of a punt; taking stock, and some light comedy involving Shiraishi, Kuroranke, and the horses. A second season is coming this Fall, which should provide ample time and space to complete the story.

Fate / Zero – 12

“Why do I always sit on my smokes?”

After the Rumble in the Marble, most Servants take a step back and assess the situation. Kiritsugu sits in a dark hotel room and pores over intel as he chats with Maiya on the phone…and that’s about it, really.

“I like the way your tent your fingers. Why don’t you work for me?”

Reports and conversation are the name of the game again, but instead of interacting with Saber and Rider, Archer is stuck with Kirei, trying to connect the dots as part of his larger plan to make him one of his men. Kirei delivers his report on the motivations of the other Masters to Archer, who points out that the one that seems to interest Kirei the most is Matou Kiriya, who also seems to be enduring the most pain and suffering.

“I mean, this isn’t how I would drive, but this is fine too, I guess…”

Pain doesn’t seem to be an issue for Iri, while Saber doesn’t seem to be feeling the lasting effects from her throughout putting-down she endured at the hands of Rider and Archer. But Saber does find it odd that Iri has her drive and perform every other task that requires the use of her hands. When she asks Iri about it, she reveals she’s become extremely physically weak as a result of shutting down her sense of touch (a homonculus ability, apparently).

While she believes she can recover a bit of strength by sitting in the right kind of magical circle, the bottom line is that she’ll be relying on Saber more and more as this War progresses. Saber, obviously, is up to it. I must say I underestimated her mental toughness. That circle is drawn in a storeroom on a Japanese mansion that looks very much like the place where Emiya and Saber live and practice in UBW.

“Feel that sting? That’s pride, fuckin’ with you!”

From there it’s back to Archer gradually wrapping Kirei around his finger, Emporer Palpatine-style. He gets Kirei to pretty much admit that he is actually capable of joy, and even if he’s previously considered such feelings to be a sin, Gilgamesh isn’t a fan of this newfangled puritanical philosophy that generated people like Kirei and Saber. Joy is joy, and leads to happiness.

So Archer gets Kirei to ‘find his bliss’, and Command Seals suddenly reappear on his hand. Archer believes it’s proof the Holy Grail isn’t done with him; indeed it’s almost as if the Holy Grail rejected his previous role as Toosaka’s ally and spy and reinstates him as a full Master. Archer also suggests Kirei go out and steal a new Servant, and not-so-subtly picks up the Archer piece from the chessboard to indicate who he should pick.

While there were some nice character beats, you can really only portray two people sitting around talking for so long from so many angles before it gets a bit tedious. In other words, another cool-down episode on the heels of a solid 10. That leaves one episode left in the first cour.

Fate / Zero – 11

Iris detects the massive mana of Rider heading towards the castle, and Saber suits up for a battle…only for Rider to show up in his t-shirt and pants with a giant barrel of wine. He’s not there to fight, he’s there to drink and talk. A Holy Grail “dialogue”, as he puts it.

Saber has no objection, and drinks from the barrel with Rider. Soon, Archer also arrives, on Rider’s invitation, and after rejecting Rider’s “swill” opens a portal to his treasury to draw out…a golden jug and three golden cups.

This would be absurd if it wasn’t also frikking brilliant, for Iskandar and Gilgamesh share one thing in common: they are hedonistic tyrants of yore.

Gilgamesh is such a tyrant he considers all treasures in the world to be his, since they all sprang from his treasury—a treasury so vast he isn’t even aware of all it contained.

Iskandar wants to be reincarnated as a flesh-and-blood man to take up his world conquest anew. Saber…wants to save Britain, in part by erasing all of the perceived mistakes she made in life as king. She wants a redo.

Archer laughs in her face at the fact she harbors regret for the deeds in her life, and Rider can’t help but agree. As far as they’re concerned, it’s the duty of the nation and its people to serve and sacrifice for their ruler, not the other way ’round as Saber would have it.

By insisting upon being a “slave to what’s right”, Saber might be able to save Britain, but she can never lead it, and so Rider ceases to see Saber as a real king.

Kingship, to him, has always been a wondrous gift, and throughout his rule he lived and fought as grandly and greedily as possible, living life to the extremes of both good and bad, that he might inspire men to fight and die for him. When Assassins surround them (a test by Kirei and Tokiomi), Rider transports everyone into a Reality Marble.

There, in the vast desert sands, Iskandar’s endless armies march, and when he mounts his trusty horse and orders them to advance, the Assassins are quickly routed. Saber, Iri and Waver can only sit and watch in stunned awe, while Archer does his best to look unimpressed. It’s the biggest spectacle since the port battle, and it is well and truly momentous.

When the battle is over and everyone’s back in the courtyard, Rider takes one more drink, then takes his leave, which is just as well, as I don’t think anyone’s ideals could have been shat on as thoroughly and mercilessly as Saber’s (If I didn’t know better, I’d say Rider was a cruel drunk). Archer remains to mock Saber, urging her to go ahead and continue believing in her ‘backwards’ philosophy so he can laugh at her some more.

Their words cut as deeply as any blade, as Saber remembers one of her Knights of the Round Table stepping down because he didn’t think Arthur understood his people…and Rider and Archer’s words only served to reinforce her growing crisis of confidence.

But while it doesn’t end well for Saber, like at all, it was fantastic to see three Servant Kings simply sitting in a courtyard, drinking wine, and shooting the breeze…and for Rider to show that he can back up all his big talk, and then some.

Noragami Aragoto – 07

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To the delight of Kofuku, Yato, Yukine and Hiyori return to the near shore safely and triumphant. To the amazement of Tenjin and Tomone, Yukine has become a blessed vessel. But now it’s time to pay the piper: Tenjin only let Yato go to Takamagahara if he agreed to sever ties with Hiyori.

Fortunately, he didn’t give a hard deadline for doing so, and Hiyori herself (who should get a say, after all) wants to be with Yato and Yukine longer, even if it’s dangerous, as it certainly was when she got captured by Kugaha. She also passes her exam and advances to high school. So both Yukine and Hiyori got promoted!

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Back in Takamagahara, there’s a meeting of major gods (called a colloquy) who give Bishamon the third degree, but ultimately let her go, telling her to keep an eye on Masked Ones and attempt to discover the god who is creating them. Afterwards, she bumps into Okuninushi and the other Seven Gods of Fortune; all but one, Ebisu, who is on the Near Shore offering to buy Yukine from Yato.

Now, you know, and I know, that even if he jokes around, Yato would never make this deal. Sure, he wants money, but not like this. But what about Yukine? Ebisu offers to pay him handsomely as well; he even offers to “rent” him from Yato as a Nora. And let’s face it, if he does every job for five yen, it will be centuries before Yato saves up enough to build his shrine.

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Yukine is also momentarily seduced by all those Benjamins Fukuzawas, which Ebisu leaves with Yato, but once they get a new job stopping a phantom-infected thief from ripping off an old lady through bank fraud, he gradually loses his taste for the cash money.

It’s also a matter of him being told he’s an exemplar now, having an even deeper bond with his master, and uniquely charged with protecting him. Daikoku (who is Kofuku’s exemplar) instills this responsibility in him.

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He also figures he’s dead; and shouldn’t put his needs ahead of others’. A well-paying job with Ebisu might be nice, but Ebisu is not Yato, the god who inspired Yukine to put his name on the line for him, making him a blessed vessel in the first place.

When the phantom is too small to cut in its present form, Yukine decides to use Ebisu’s cash as bait to spur its growth, sensing it’s a phantom that’s drawn to money. And once it’s big enough to cut, it’s no problem for Yukine to expel his vast defilement. But all the cash goes back to Ebisu, leaving Yato with his bottle of 5-yen coins and his dream of a shrine deferred once more.

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It’s on this point that Hiyori comes to the rescue, remembering her brother has some building materials. When she visits Kofuku’s shrine to find a depressed Yato curled up in bed not eating, she cheers him up to the point of tears with a miniature shrine. No matter how much money Yato makes, what he really wanted was not to build his own shrine, but have a shrine built for him, which Hiyori does.

And it may be small (and adorable!), but it makes a big impact on Yato, who is speechless in his joy and gratitude. Really cool and sweet gesture by Hiyori. Most importantly, now that he has a physical shrine that is all his own, he’s that much less likely to be forgotten by her or other humans, paving first stones on the path to fixing her “Insta-snooze.”

As for Ebisu…yup, he’s the rumored god creating the Masked Ones, which makes Yato and Yukine’s united choice to refuse his offer automatically the right one. Since he’s a powerful god of fortune (as opposed to the nora-regalia Kugaha), he’s a far more challenging opponent—but dealing with him isn’t just Yato’s mission. It’s also Bishamon’s. Could we get the much-anticipated teaming up of these two, so soon after her grudge has been cleared up?

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