One Punch Man 2 – 09 – Not Strong Enough to Defeat Boredom

Watching Saitama obliterate foes with one punch is only half the fun of his fights. The other half is how he reacts to blows against him, or otherwise absorbs them. In this case, taking Monster Bakuzan’s first and second kicks do nothing but send him sliding off to the side; he’s otherwise unharmed.

Bakuzan assumes he’s lost his mind from the fear of facing him, but Saitama is only still and lost in thought because he’s trying to remember who this guy is. He can’t, so he ends it…by halving Bakuzan.

After learning this guy’s real name is Saitama, and he mostly joined the martial arts competition because he was bored and wanted a taste of what he might be up against with the hero hunter, Suiryu still tries to stop him from going after Goketsu, convinced he’s walking towards certain death.

Always good to see Saitama’s doubters thoroughly rebuked. Goketsu is so easy, we don’t even have to watch it—and the sappy piano just keeps playing through the “fight”—but we do hear it. I also enjoyed Saitama laughing off Suiryu’s request to be his disciple. Dude’s got standards, man! Beat Genos and we’ll talk.

After a brief check-in with Puri-Puri Prisoner fighting buck naked and hugging his spiky opponent to death then pulling a flip phone out of his ass, we find Saitama wandering the streets until he encounters King, and the two have a long conversation about Saitama’s long-standing ennui caused by his power plateau (King rather hilariously assumes at first that Saitama is depressed because of his baldness).

King promises him he’s only being arrogant about having no challenges left. He’s a hero who cares more about having fun fighting than the heroic ideals he should be living by; that’s room for improvement, for a start.

King supplements their lovely talk by lifting cool manga monologues, impressing Saitama with his eloquence, when suddenly Garo shows up, pissed off from his defeat to Watchdog Man and looking for another hero to hunt. His eyes focus on King, assuming his casual appearance is merely a facade and calculating all of his possible first moves.

But King doesn’t move; he just stands there like a big dumb idiot. It’s Saitama who saves him by kicking Garo through a wall, just as he’s talking about his hope the hero hunter will be something resembling a challenge. Sorry, Saitama…no such luck. There’s another hallmark of good OPM: Saitama is either completely out of the loop or at least four or five steps behind what’s going on in the world of heroes and monsters. In this case, that obliviousness is sparing him more bitter disappointment.

Speaking of wannabe Saitama rivals, Speed-o’-Sound Sonic is accosted by two equally quick and powerful members of the “Golden 37” who have converted to Monsters and offer Sonic a cell, demanding he join them. Sonic mulls over the consequences of losing his humanity, but he considers himself as good as dead anyway after his first (of many) losses to Saitama.

Thankfully, Sonic’s general disgust with the cell leads him to cooking it up before eating it, which not only gives him a bad case of the runs, but likely nullified the cell’s ability to transform him into a monster. Not like becoming a monster makes it any less likely you’ll be able to defeat Saitama…or even lay a scratch on him.

In other news, Genos is on his way to be repaired after being ambushed, the Gorilla monster meets an actual, sentient Gorilla who is just going about his business, very Saitama-like; and the Hero Association board prepares to exercise caution lest their main patron’s son get killed and led to their funding getting cut, followed by the infiltration of the room by a functionary-turned-monster.

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One Punch Man 2 – 08 – Call of the Heroes

Even if Suiryu thought he deserved the tournament win (he doesn’t), he wouldn’t have had more than a few moments to savor it, as Goketsu, escorted by three monstrous crows, crashes the award ceremony. Once a martial arts champion and believed killed by monsters, he was actually given the choice to join them, which he did.

He extends that same choice to the assembled fighters: eat the monster cells and become like him, or die. Some, like Choze, are eager to see how much stronger they can get. Others, like Suiryu himself, aren’t interested in becoming ugly brutes. Instead, he asks a pretty girl if she’ll go on a date with him if he takes care of the monsters.

While Suiryu holds his own and dispatches Monster-Choze, he’s absolutely no match against Goketsu. As Garou picks a fight with Watchdog Man in City Q, Goketsu treats Suiryu like a ragdoll, easily absorbing his strongest attacks and breaking his arm.

To Suiryu’s surprise, Snek and Lightning Max, who had been flicked away by Goketsu earlier, are back for round two, standing their ground like the professional Heroes they are. They made sure to grab effects crucial to their success: Snek’s suit and Max’s shoes.

Ultimately, they’re no more a match for Goketsu as Suiryu. Meanwhile, Bakuzan, who ate a bunch of cells, transforms into a Threat Level-Dragon monster, although still not one that can push Goketsu around. For his part, Goketsu is ordered back to the Monster Association base on the outskirts of City Z, an urges Bakuzan to follow.

But before he does, Bakuzan takes his time wailing on the already battered Suiryu, taking great pleasure in beating down someone much weaker. It’s then when Suiryu, so independent and fun-loving thanks to his good looks and tremendous strength and fighting ability, is brought so low he has no choice but to call out to someone, anyone to help.

And who should answer that call but Saitama, whose absence this entire episode can be chalked up to him either running home or to the locker room to put on his superhero costume. The same man whose punch Suiryu estimated would have ended him had it not been held back; the same opponent who only lost because he was wearing a wig—he’s Suiryu’s only hope. Thankfully, it’s a good bet Saitama’s got this.

One Punch Man 2 – 07 – It’s Fun Being Strong

After meeting Monster King Orochi, who leads the Monster Association, we see Class S Heroes spring into action and dispatch the latest batch of monsters with relative ease. Meanwhile, Saitama takes care of the sadistic eugenics enthusiast Choze with one punch in the semifinals, making Suiryu his final opponent.

Of course, a 13th-ranked S is still quite a bit weaker than Tornado, as we see when Flashy Flash can’t quite finish a boss monster with maximum efficiency. We check in on Atomic Samurai asking for the help of the other members of the Holy Order of the Sword to defeat Garo in case Silverfang goes soft on his former student and fails.

One of the members, Haragiri, has already been corrupted and transformed into a monster, courtesy of the Monster Association, which he helpfully describes as “a group made up of monsters.” But however much stronger becoming a monster made him, Haragiri falls to Atomic in the blink of an eye.

The balance of the episode deals with the tournament final between Suiryu of the Dark Corporeal Fist and Charanko of the Fist of Water Polo. Saitama’s main worry is whether Suiryu figures out he’s wearing a wig or, worse still, knocks it off. As a result, Saitama has to take a defensive posture.

Suiryu can tell Saitama is far stronger than he looks, and as a fellow strong person expresses his desire to have fun with that strength. If Saitama entertains him with a good fight, Suiryu will show him what martial arts truly are, which is the main reason Saitama entered in the first place.

None of Suiryu’s attacks have any effect on Saitama, but his words spitting on the Hero Association and its lofty ideals are mere “boring containments” that threaten his life of fun. Suiryu then knocks Saitama’s wig off. It’s enough to make Saitama mad enough to almost punch him, but he holds back at the last second.

The officials disqualify Saitama, making Suiryu the tournament champion, but he’s not satisfied and the fight continues, multiplying in intensity exponentially as he reduces the stone fighting platform into rubble. This leads Saitama to glean that the primary purpose of Martial Arts is to learn how to look cool while you’re fighting.

Trying to take a page from the Suiryu school, Saitama backs into him with his butt, sending him flying into the side of the arena. Rules or no, Suiryu suffers his first defeat ever—that’s sure to mess with a guy. Finally, out in the city, Genos is dealt an unprecedented defeat at the hands of a dragon-level monster named Goketsu.

One Punch Man 2 – 06 – Whittling Down the Herd

Don’t get me wrong: stuff happens this week; lots of stuff, and lots of it decent. The competition moves briskly as most matches are over in one move, as befits fighters at the top of their game. And while the monsters had free rein last week, the likes of Genos and Tornado—seriously strong heroes—evens the odds in a hurry.

So why did this feel so meh, so rote? A couple things. It felt like there was no rhyme or reason to cutting from an arena fight to a monster fight, making the episode feel unfocused. Second, there wasn’t a whole lot of comedy to be had. Aside from Saitama’s early KO of Bakuzan because he touched his wig, the episode plays like a straightforward shounen ensemble series.

And that’s fine, normally, but One Punch Man should be a cut above. A grab bag of minor skirmishes and minimal gags, along with what felt like a step down in production values, kept this episode feeling merely okay and nothing close to the excellence the OPM is known for. Halfway through the season, and the first episode is still the best, which is disappointing.

Looking beyond this episode, it seems clear Saitama is in line for a win, but if his identity is found out he will no doubt be disqualified due to breaking the rules. Other than that, I’m not sure yet what the monsters’ play is, or how they can roll in so confidently only to be slapped back by the cream of the Hero Association crop. What’s with taking that rich kid hostage? It seems like a small-fries move.

Hopefully we can cut through the chaff in the next week or two and get to the heart of what big threat, if any, Saitama & Co. will face. He may be content to spend most of the tournament on the toilet, but I guess I’m looking for the next guy who can take his punch!

One Punch Man 2 – 05 – Reverse Seeded

How long do we have to wait to get the martial arts tournament started so Saitama can start plowing through the brackets? Apparently another half-episode, as we focus on a growing preponderance of monsters and demons throughout the lettered cities.

As for Metal Bat, he seems to get more “pumped up”, and his attacks faster and stronger, the more Garo beats him up, but ultimately the fight is called on account of Bat’s brave, protective little sister Zenko. Garo may claim to be a monster, but he’s not about to hit a kid.

Shortly after taking his leave, Garo is approached by three monsters hoping to recruit him into the “Monster Association,” but he’s having none of it. Class S Rank 6 Metal Knight comes in to take care of the giant centipede, but even he just can’t summon enough firepower to dent the thing, making the battle a draw.

The jellyfish, phoenix and rhino-themed baddies make off with the rich kid, while other monsters start fighting—and beating—heroes they’ve chosen specifically because their heroic attributes favor them, the monsters. The Hero Association (still pitting their hopes that King will be a factor) are starting to panic.

Meanwhile, yes, Super Fight 22 finally commences, with the eighteen challengers being introduced; and they’re all quite the colorful characters, with equally colorful-sounding martial arts schools.

Zakkos is Saitama’s first opponent, but there’s a match before theirs. Sourface reveals he’s twenty—younger than Saitama—which explains both his pre-match nerves and his thin skin when Zakkos rips into Bang’s dojo.

Saitama, older and wiser, simply lets Zakkos say what he wants; he’s here to fight, not argue. Oh, and Saitama apparently doesn’t have to hide his face, as Sourface seems content that he is indeed Charanko and not some impostor.

When a particularly sexy monster, Super S, starts whipping heroes and making them her love slaves, it’s up to Hellish Blizzard and her crew to sort things out. As for Saitama’s first “match”, it’s a laugher; Zakkos was all talk and is in fact incredibly weak; so weak that the person he was to propose to didn’t even bother showing up to watch him. Bummer!

As for one of the higher-seeded martial artists in the fresh-faced Suiryu, he recognizes that Zakkos had some okay moves, but his opponent “Charanko” was just too strong. He looks forward to seeing him in the final.

While it’s always fun when someone comes around who can either absorb Saitama’s punch or deliver a blow that actually bothers him—wait…has that ever even happened?—I doubt he’ll meet his match here, especially considering how easily he dispatched Garo. Still, watching him effortlessly wail on guys is never not fun.

One Punch Man 2 – 04 – Dammit, I’m Busy!

As Saitama registers for the tournament posing as Charanko, Garo’s assault of an HA director leads to the HA orders all other executives to have a Class S hero escort. This means Metal Bat is forced to guard on such super-rich exec and his piss-ant son (who won’t stop putting dishes back on the conveyor) instead of going shopping with his sister. When danger strikes, it’s not Garo at all, but a pair of unrelated monsters.

As Mumen Rider assures Charanko that since he’s a hero, Saitama would never enter a tournament under a false name, Saitama meets Sourface, Charanko’s senpai who warns him about…entering the tournament under a false name and wearing a disguise, for which he could get arrested. Saitama snaps back, telling Sourface he has no right to pretend he’s better than Charanko, who went one-on-one against Garo.

Speaking of senpais, once Metal Bat easily deals with the two monsters, their much bigger, much tougher senpais show up, and give Metal Bat a beatdown. He manages to pump himself up by hitting himself in the head with his own bat, and then dispatches them both with one devastating swing each…though probably due to his head injury he forgot to ask the monsters what their motivation was.

The fight escalates in intensity once more when the senpai of the senpais appears, a dragon-class centipede monster that triggers an evacuation of City S. Metal Bat is already fired up, but this time his foe is so big and his skin so tough it’s hard to make a dent. Things get worse for Metal Bat when Garo shows up and challenges him to a fight. Talk about rude; wait your turn dude!

While I was disappointed we didn’t jump straight to Saitama kicking ass and taking names in the tournament (assuming they let him fight), it’s fairly par for the course for him to basically sit out an entire episode so it can showcase a different hero or heroes-ones far weaker than he.

I have no doubt Saitama could dispatch that giant purple centipede with…one punch. The only problem is he’s stuck in a green room, hoping to get some martial arts experience and experience a “real fight.” I don’t think he’ll find one there.

One Punch Man 2 – 03 – Icarus

The buildup to the inevitable clash with Saitama continues as Garo bags his first S-Class Hero, Tank Top Master. Tank gets a few choice shots in, but is stopped from finishing Garo when Mumen Rider intervenes on the grounds Garo is “merely” a human. Neither he nor Tank are apparently aware that this is the guy officially classified as a Monster by the HA.

Tank gets some licks in, but can’t deal with Garo’s martial arts tecnique. We also learn Garo is a former student of Bang, AKA Silverfang, through another student, Charanko.

Bang, who is going to deal with Garo himself (with help from his big bro) beat Charanko up in order to get him out of the line of fire, but Charanko ends up another one of Garo’s victims.

Who should visit all three in the hospital (with complementary bananas!) but Saitama, who is primarily there for Mumen, but ends up meeting Tank and Charanko as well. He wants to learn more about martial arts in order to take Garo on, and Charanko gives him a ticket to an upcoming tournament in which he can no longer participate due to injury.

Garo’s reign of terror continues as he borrows a unibrowed kid’s Hero Guide to learn not only who the local heroes are, but their styles and trump cards. When he challenges the slingshot-wielding Golden Ball to an alley brawl, Ball is initially confident, like Tank was, but he has to be bailed out by another Hero, the saber-wielding Spring Mustache, who gets a knuckle sandwich for his trouble.

When Ball tells Garo he “can’t keep this up forever,” as he’ll eventually encounter a hero he can’t beat, Garo scoffs. He’ll believe it when he sees it; meanwhile, he’ll continue doing what he wants—wasting heroes—until the day comes when someone can stop him.

That day comes far sooner than he expected, as after beating up a horny HA official, Garo has a chance encounter with our One Punch Man. Saitama says “I’ve been looking all over for you,” and Garo assumes he’s addressing him, and takes the first shot, a devastating chop to the shoulder that…does nothing at all to Saitama.

Saitama merely delivers the same blow to Garo, dropping him to the pavement, before continuing with what he was doing: seeking out a wig to buy so he can impersonate Charanko in the martial arts tournament.  And so, Garo ends up flying too close to the sun and gets burnt, big time. Thankfully for him, Saitama doesn’t know who he is, and lets him go free.

Hinamatsuri – 12 (Fin) – Losing Your Balls is Snow Big Deal

Hinamatsuri ends on a hell of a high note, with two stories that while not very closely connected to one another, nevertheless ruled so hard. We pick up on Hina, Hitomi, and their two male classmates’ predicament of being lost in the snowy mountains. With Hitomi in charge, they soon have an igloo built, but unless they get help, they could die up there. Hina takes a rather casual view of their sitch (the “snow big deal” being a pun she seems particularly proud of)…until they tell her there’s no food.

Right then and there, Hina decides that this is one of those times when her telekinetic powers will be needed, and commits to finding a way to get fed rescued. She goes out to fly around and finds a light, but when she tells the others her secret, they think the cold has gotten to her. She eliminates all doubt by floating before them, then making Hitomi float.

The kids take this well, most likely because in as dire a situation as they are, she’s their only hope, and, well, she’s not crazy, her powers are real. After they try to recharge her powers by attempting to create the illusion of being in a cafe that serves ikura rolls, she makes a giant one out of snow.

A rescue helicopter easily spots the sculpture, and is extremely confused by it, but not so confused they crash! Hina and the others are picked up, and the next we see her, she’s safe in a hospital bed with a very relieved Nitta by her side. His nonchalance to the phone call about Hina was just putting on a tough-guy act; he really does care about her.

After that, and a montage of everyone in the city going on with their lives, we jump three years into the future and across the western sea to China, where Mao has lived and trained with a martial arts school. When she first arrived by raft, she scrapped together a living on the streets much as Anzu did, until taken in by the martial arts school’s master.

The rockstar dude who Hina once performed saw Mao’s feats of telekinesis on YouTube and has come along with many others to “learn the secrets”, even if it’s just a sham to sell regular old martial arts training. Mao is also still talking to handmade dolls representing Hina and Anzu.

Just when she was getting restless living such a regimented life as the golden goose for opportunist martial artists. Rocky reveals that he knows Hina, the girl with the same blue hair as her doll. Mao is overjoyed she finally has a lead.

Her handlers don’t want her going anywhere, however, so they chase her into the street and attempt to apprehend her. That’s when Hinamatsuri turns into a straight-up martial arts action show, with some of the best animation of the entire series as Mao takes down her ochre-suited opponents one-on-one and all at once.

While the latest-introduced and least utilized magic girl, with her Cast Away episode and now this extended segment, Mao has definitely had some pretty awesome adventures that have allowed her to efficiently demonstrate what a badass she is (as if we needed any reminders). It’s the best fight since Hina took on the whole of the rival yakuza organization.

Their master agrees to let Mao go with Rocky to Japan…if she can defeat a “metal man” that’s basically two rapidly spinning shafts no ordinary human could ever stop or even slow down, lest they get pulverized. Mao stops the thing dead with her powers, but makes sure to make it look like she used her martial arts to do it, positioning her arm and leg right where she stopped the shafts.

Her handlers buy it, and she and Rocky are off on a plane. Rocky to help Mao open new branches of the school (another stipulation of her release), and Mao so she can report to Ikuruga about losing the transport balls, and, more importantly, be reunited with her friends Hina and Anzu.

Things end so abruptly that I suspect the adventures of Mao, Hina, Anzu, Hitomi, Nitta, and the others aren’t over. I certainly hope not, anyway. A second season would be most welcome, especially if the show continues to be inventive in how it uses both the girls’ superhuman powers…and their humanity.

Cardcaptor Sakura: Clear Card – 16 – Meiling Out

From the word go, the airborne Sakura was one busy Cardcaptor this week, pushing Siege to its limit by covering the entire Daidouji estate, stopping the burrowing Card in its tracks, then securing it before it destroyed the mansion. Flight is so happy to work with Sakura, her wings carried her so quickly Kero-chan couldn’t keep up with his head camera.

After finishing tea with Daidouji’s mom, Sakura and Meiling go one way, while Akiho goes another, with the latter encountering Yuna D. waiting for her. When he lets slip something about Sakura’s father that he shouldn’t know, he whips out his pocket watch, stops time, then rewinds it to before he slipped up.

This leaves Akiho confused but totally oblivious to what just transpired. I shudder to think how many times he’s used this magic to get Akiho to collect information, then make her forget, to say nothing of the “dreams” in which she and Sakura appear. None of this is the conduct becoming someone you can trust!

While pondering the possibilities of a future Kaito/Sakura confrontation, Sakura and Meiling end up the targets of some kind of Card in the form of a martial arts-wielding killbot in Chinese dress, who comes at the girls with extreme prejudice.

Here, we get to see Meiling’s own martial arts in practice, as well as Sakura’s natural athleticism and agility. The two are able to defeat their attacker by coordinating their counterattacks to be mirror images of each other, crystallizing the bot and giving Sakura enough time to secure the second card of the week, “Struggle.” I for one am glad this card is now  on Sakura’s side!

After the battle and later that night, Sakura is overly worried about Meiling. While appreciative that Sakura cares about her so dearly, she reminds her what she said before the killbot attacked about “good people making her sad”, because some of those good people are looking out for others so much they don’t care about themselves.

Meiling things this applies to both Sakura and Syaoran, and thinks both of them need to take a step back and think of their own happiness—at least occasionally—and not in a “seeing other people happy makes me happy” kind of way. But one thing Sakura is certainly happy about is that she finally got to fight side-by-side with Meiling. And they kicked some killbot-card ass!

Before hopping on the plane back to Hong Kong, Meiling also warns Syaoran over the phone that whatever he knows or has planned that neither she nor Sakura (with whom she’s now on first-name terms) knows about, if he gets hurt, she knows who’ll be saddest, and if he makes Sakura sad, he’ll regret it. Bottom line: Don’t mess with Meiling.

Aho Girl – 10

First up, Eimura again demonstrates that she’s the Worst Gal Ever by the fact she hasn’t had her ears pierced yet, and makes a tremendously dramatic meal over the fact that she’s about to.

Enter our Aho Girl, who at first has no idea why Eimura wants to pierce her ears, then lays out in great detail the very worst-case scenario, before offering her hands to steady Eimura’s. She manages to pierce one ear…I think? But Eimura decides to postpone the piercing of the other one indefinitely.

The next segment is Aho Girl in top form, as Yoshiko takes Dog for a ride and ends up in a manga-style race on a mountain road with a super-competitive motorcyclist who ends up lost in their dust. His serious commentary of the race is hilarious and the art is fantastic in its starkness and illusion of motion.

Yoshiko has both feet on the ground, in a sandbox, in the next segment, where she bothers the little kids again, this time by playing dolls with them. Yoshiko betrays her older years by making things between “Michael” and “Micca” get way too dark and real, but the girl runs with it and has Michael come back to life and live happily ever after, further baffling the lads.

Finally, Fuuki tries to get closer to A-kun by befriending his lil’ sister Ruri, who is upset over having scored another zero on a test (further indicating Yoshiko’s influence on her). Fuuki is thwarted by Yoshiko’s mom Yoshie, who obviously has the inside track, having known Ruri and A-kun for years.

Before long, Ruri completely fades away in the midst of an increasingly heated battle between Yoshie and Fuuki, in which Yoshie unhooks Fuuki’s bra, then steals her panties to show Ruri that she’s a pervert; when Fuuki tries and fails to steal Yoshie’s panties, she ends up stealing Ruri’s, so quickly neither Ruri nor Yoshie noticed, and puts them on herself before Yoshie can expose her to Ruri.

It’s a very, er, wrong sequence, but in the end, Yoshie is humbled and decides she needs more “training”, giving their ridiculous exchange the air of a sincere martial arts duel. I sincerely hope another round is in the cards!

Attack on Titan – 32

Those who had a hankering for a knock-down drag-out Titan brawl were treated to one this week, with the added gravity of the Titan combatants being Bertholdt, Reiner, and Eren. As the latter two go at at the base of the wall, Bertholdt swallows Ymir (and someone else) and gives the soldiers atop it a big hit of burning steam, making attacking him impossible until he wishes it. It’s a stalemate, with Krista holding out hope Ymir is alive, and Connie, the poor bastard, hoping Bertholdt and Reiner are okay.

With the top of the wall stalemated for the time being, both Eren and Mikasa learn their usual attacks are worthless against Reiner’s armor. Eren, flat on his back, suddenly recalls his first martial arts lesson with Annie, who showed him for the first time that someone who isn’t Mikasa can be far stronger and effective in combat than they look, due to using their opponent’s size and strength as weapons against them.

The flashbacks mostly made me miss Annie dearly, wish she was still around, and wonder when if ever her story will be continued and/or resolved, what with all this other stuff going on taking precedence so far this season. I also dearly wanted to see her fight Mikasa, even if I was pretty sure Mikasa would win such a fight (considering what she did to Reiner).

Ripped from that happier past into a far more morose present, Eren finds his feet and the proper technique against Reiner, and a titan MMA match ensues, with Eren ripping Reiner’s limb off and the armor gradually flaking off in enough places that Mikasa can finally cut him.

I was a little irked why none of the other armed soldiers were going at Reiner’s obvious weak spots, rather than just Mikasa, but then it did take a while for her to fly over there, and more importantly, Reiner and Eren’s mutual hold is to Reiner’s advantage, as he drags Eren with him to a place directly below the simmering, deteriorating Bertholdt, whose smoldering colossal skull falls off and threatens to crush Eren.

Head’s up!

Busou Shoujo Machiavellianism – 01 (First Impressions)

The Gist: Aichi Coexistence Private Academy was once an all girls school but, for reasons not entirely clear, it was made co-ed. However, this resulted in the girls bringing weapons to school and, eventually, the rise of the Supreme Five Swords—the baddest warrioresses on campus who ultimately run the school.

Now, Aichi is the destination for male students too tough for the regular school system and Nomura Fudou, our unwitting protagonist, fits that bill to a T…

You may get a kick out of Armed Girls’ if you can roll with how silly it all is. The art is decent enough, with short-cut but acceptable action animation and good enough character designs. Everyone in the cast speaks with a slight accent. All the boys are in drag. The first of the five swords wears a literal devil mask, which breaks cheekily after she and Nomura accidentally kiss. Silly stuff like that.

You may groan and roll your eyes at Armed Girls’ because everyone in the cast is basically a pretentious a-hole, a cliché, or both. (The french girl’s haughty fake laugh is especially cringe inducing)

The pace is also a bit slow, with an over reliance on characters standing still to yell at each other and/or introduce special techniques that don’t stand out visually from each other. The result feels very formulaic and, combined with the characters all being unlikable, Armed Girls’ doesn’t feel like much love was put into its production.

The Verdict: Nomura Fudou seems like the intended protagonist, obviously, but in many ways Rin Onigawara is set up to experience more emotional change along the way. Regardless, I’m not sure Busou Shoujo Machiavellianism actually has a protagonist, as Rin and Nomura  get about the same screen time and neither has an especially compelling backstory, mystery, or quest.

I didn’t find Busou Shoujo Machiavellianism especially funny or exciting. It’s just good enough to review, but not so much so that I actually want to review it. For goodness sakes, the only eventful element of the first episode is Nomura x Rin’s accidental first kiss, which is itself a total cliché…

Taboo Tattoo – 02

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From a professional artistic standpoint, Taboo Tattoo is garbage. A simple example of this is it’s incomprehensible choices in framing. As seen above, Seigi is talking to two characters sitting next to each other. This isn’t a pan-shot. They literally did not frame one of the characters.

In this same frame, Seigi is also information repeating as a question… information he’d been given last episode and had time to absorb. Call and counter call scenes like:

“we’re in the Army” “you, the army?” and “it may result in your death” “my death?” are a convention for abhorrently bad anime/rpg writing, they also waste of our time as viewers, since we’ve been told the information multiple times and gain nothing from hearing the character’s non-reaction.

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An example chest level shot… after a floor level shot, transitioning into an over the shoulder (but back in the room) shot, all within a second’s time. (then 2 different shots of Seigi gasping for air on the floor of his room — jesus stop moving the camera!)

In more general examples, the framing bounces from multiple characters’ points of view during an exchange. Maybe it’s low with a character on the floor looking up at who’s talking, followed by looking back down at the listening character, or across the room in an establishing shot.

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It’s constant but unnecessary movement, generally in scenes where slower, more traditional pans would anchor us to a single point of view and let us absorb the scene from that point of view, thus gaining a degree of emotional connection with the character holding that view.

tl;dr throwing the camera around the room during a conversation doesn’t make the conversation more interesting. The opposite in fact.

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An example of the glimmer of greatness: casually reading a manga about a teen freaking out while talking calmly about a grim situation to a teen who’s freaking out…

What’s actually maddening about Taboo Tattoo is that, despite its artlessness, the dark character that shows up this week was actually interesting. Even if only for the chained-up loli aesthetic.

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Similarly, TT pokes fun at a few conventions of anime in general. Army-chan lolz off Seigi’s attempt to intimidate her by smacking the wall and his classmates are all like ‘you are a protagonist so we’re going to throw you out the window because screw you for auto-getting the girl’

It’s almost clever enough — almost fun enough — but god damn it’s so incompetently put together 90% of the time I can’t get into it. /Rant

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