Shin no Nakama – S2 12 (Fin) – We Can Be Heroes

In a battle of pure swordsmanship, Red has Van’s number, as demonstrated by the ease with which he’s able to parry and counter Van’s thrusts, but also kind of embarrass the kid by bopping him on the back and head with his bronze sword. Van is operating on emotion and adrenaline; never a good thing when you’re up against Red, a zen master by comparison!

When Lav sees her boy is getting schooled, she tries to intervene, but gets a slash to the cheek from Rit, who won’t let her interfere. Lav in turn shatters her tiny faerie avatar and shows her true form as a massive magenta lightning-wreathed calamity, and she is pissed off, but when Rit is outclassed, Ruti steps in and puts the Calamity down, showing she’s still got the Hero goods and then some.

Van decides to turn what was supposed to be a fight with bronze swords into a free-for-all by casting lightning on Red, which shatters his sword, and has him at the edge of being KO’d. But Red is playing dead, allowing Van to come in and use his Healing Hands: Reflect, at which point Van unleashes Ruti’s power through the charm she lent him, which takes Van down.

Van accuses Red of cheating, but it was he who used magic first, everything after that was fair game. As Van stews in his blood, sweat, and tears, Red tells him that the emotion that made him waver was disappointment, something he’d never experienced. He passes out and comes to in one of Undine’s huts. Both he and Lav are bound, but he’s calm. The instincts of his Hero’s Blessing have returned to him.

Red asks Rit to take Lav outside so he and Van can talk mano-a-mano. Red explains to Van that his emotional turmoil caused his Blessing to go berserk. But he also makes clear to Van that a hero isn’t made by a Blessing, but by someone who wants to be a hero, and strives to act like one every day.

Red believes Van has what it takes to be a true hero, but he won’t become one until he learns more about the ways of the world while accepting his emotions are part of him and trusting in his friends. After beating the villain out of him, Red has given Van a way forward: the right way.

When Van emerges from the hut free of the root bonds, Lavender is worried Red did something awful to him, but he’s fine. Not only that, Van does something totally unbidden that Lavender has never experienced: He thanks her for always being by his side. She blushes, smiles softly, and tells him the pleasure has been all hers.

Van proceeds to apologize properly to Esta, Albert, and Cardinal Ljubo (who was healed from his wound and is mostly pissed the nurses won’t let him drink or smoke). No one has to tell him to do this, he wants to, because he sees the error of his past ways. As Red said, these aren’t just members of his party, but his friends, and with their help, and Lavender’s he’ll become a stronger, better hero.

Lavender is a little worried about what Red might’ve said to Van to change him so much in so short a time, but all it takes is Rit asking if she doesn’t like this new Van anymore for Lav to insist that on the contrary, she’s never loved him more.

And while she also insists she hates Red, she also procures a pure blue sapphire for him to make a ring for Rit, as thanks for him looking after Van. Hey guys, I like Van and Lavender now. They’re a couple of real sweeties! Just … ya know, don’t get Lav mad.

Once the ring is made by his Dwarf friends in town, Red spares no detail in crafting the perfect romantic evening. When his preparations are complete he calls Rit, and the foley work exquisitely places us in that room with him as we hear her footsteps above him, then going down the stairs. The moment Rit knows what’s up, tears start to fill her eyes as Red gets on one knee and asks her to marry him.

The answer, of course, is yes, and she even thinks she should be the one asking him. He didn’t need to do this whole song and dance, and a simple bronze ring would have been sufficient. But Red wanted to show her how much he loved her, and also treat her like the princess she is. It’s the most romantic moment of Spring 2024, and it was a Goddamn Tearjerker!

At the reception to follow, everyone extends their best wishes to the happy couple, with Ruti also adding that “she’ll be next”—presumably, she wants to marry Red too, but if you ask me, she should be marrying Tisse. Mr. Crawly Wawly can officiate.

Van and Lavender are also there to join in the celebration, as Van seems to be starting his education in the ways of the world by actually opening his eyes to the joys of the slow life. He’d love it if Red could join his party, but Red is where he belongs: by Rit’s side, in the sleepy town of Zoltan. No doubt they’ll be there until they’re old and wrinkly.

CERTIFIED GODDAMN TEARJERKER

 

The Rising of the Shield Hero S3 – 08 – Daddy Issues

Naofumi is deciding who will stay in the village and who will accompany him on the hunt for Gaelion when a new crisis crops up: Filo is gravely ill. Gaelion appears to be sapping her XP, resulting in her level gradually lowering. Atla can slow the decline, but can’t stop it, which means they need to do something about Gaelion if Filo is going to survive.

Naofumi takes Raphtalia, Eclair, Ren, Sadeena, and Wyndia to the neighboring village where Ren had previously defeated a dragon. They tell Naofumi there’s a new dragon in the den located in the nearby mountain. Wyndia doesn’t seem to particularly like these people.

While on their way to the den they encounter a porcupine beast, which Wyndia handles all by herself using magical power drawn from the dragon veins beneath the earth. Her power comes as a surprise to Naofumi, but Sadeena says one day Wyndia will be able to use Jamming and Choral magic.

Back in Luroluna, things go from bad to worse with poor Filo, who becomes covered in the same marks of red light as Naofumi when he was consumed by the Wrath Shield. Eventually her eyes turn red and she goes berserk. As the Gaelion search party pauses for a fire, Wyndia shoots an ugly look Ren’s way as well.

Whatever beef she has with Ren, when she slips and almost falls down a sheer cliff, he saves her life and tells her he’s glad she’s not hurt. Now that he no longer sees this world as just a game, he’s trying to be a better hero.

When Raph’s magical light can’t reach a particularly huge cavern, Wyndia taps into the dragon vein and illuminates the entire den. Shortly after that they’re ambushed by the berserk Gaelion.

As they defend and counter his attacks, the berserk Filo suddenly appears, ridden by Melty, Atla, and Fohl. The dragon possessing Gaelion lets out a breath that converts Filo to human form … then swallows her whole. This results in a transformation in Gaelion from a small red Wyr to a much stronger and more ancient-looking dragon.

According to his HUD Filo is still alive, so the party launches an all-out attack on the dragon to rescue her. Their efforts bear fruit as the dragon is grounded, but when moving in for a decisive blow, they’re stopped by Wyndia, who begs them not to hurt her dad anymore.

That’s right; Wyndia can sense within this dragon the soul of her father, who was the dragon Ren killed some time ago. She tries to talk sense into her father, telling him that while the other heroes were bad, the Shield Hero has only ever been kind.

The dragon responds by trying to kill Wyndia, but fortunately Ren is able to block its attack and save her again. This dragon is no longer Gaelion or her father, but the Emperor Dragon from the Hunting Hero’s world. He opens his breast armor to reveal Filo is now a part of his core.

Now that he’s resurrected he intends to subjugate all humans. Naofumi re-buffs everyone, but even their best attacks, so effective before, are useless against the Emperor Dragon’s tough skin.

When Naofumi discovers the dragon is somehow drawing its defense from his own shield, he prepares to fail a power-up attempt on his Wrath Shield. But to his dismay, the dragon is also capable of hacking his HUD. Instead of failing, he successfully powers up the Wrath Shield several times, thus gaining terrifying amounts of power.

The dragon turns red and its power discharge pretty much KOs everyone. Naofumi manages to get in front of Atla, Fohl, and Wyndia and sets up every shield he has, but the dragon’s breath blasts through nearly all of them, which brings us to a cliffhanger ending.

Mind you, all of this could have been avoided if Naofumi hadn’t kept the soul of the Emperor Dragon on his bedside table. I mean, do safes not exist in this world? Like the slaver attack on the village Naofumi left inexplicably undefended earlier this season, this is a dilemma of his creation. Hopefully he can fix it before Filo and the others pay an irreversible price.

Rating: 4/5 Stars

Jujutsu Kaisen – 39 – Murder Machine

Rather than escape Dagon’s beach domain through Megumi’s hole, Touji enters and joins the party. Only he’s not quite himself; the Old Lady’s technique was left on after she was killed, so he’s in a continuous state of murderous frenzy, drawn like a guided missile to the strongest one in range—in this case, Dagon. He “borrows” Maki’s staff then gets to work.

It’s a pretty fun (and very wet) battle, but we all knew it would end with Dagon gone and the beach domain with him, and what seemed like a temporarily alliance would break down. After all, this version of Touji likely wouldn’t join forces with the Zenins if he was in his right mind. He isn’t, and his next target is Megumi, apparently the next-strongest.

Just because he tosses Megumi out onto the street and joins him there doesn’t meant Nanami, Maki, and Naobito are in any better a way. In fact, this just isn’t their arc. Were it not for Touji, Dagon would have killed them all. But now that Dagon is dead, Jougo shows up to mourn his comrade’s death, then burns Nanami, Maki, and Naobito to a crisp. Then he senses Sukuna, or rather one of his fingers. Sure enough, Nanako and Mimiko are feeding one to an unconscious Yuuji.

Jougo shows up in a hurry and burns the girls, but they survive thanks to Nanako’s cameraphone. Jougo feeds Yuuji ten more fingers, so Sukuna can be temporarily awakened while Yuuji’s body takes time to repress him. It works, and Sukuna’s first act is to cut Jougo’s arm off then slice off the top of his head for not bowing low enough before him.

The Nanaba sisters raise their heads when ordered to and make their case: if Sukuna kills the fake Getou, they’ll give him another finger. This displeases him, and he beheads Mimiko in an instant. When Nanako screams in anguish, and prepares to attack him with her phone, he slices the top half of her head off, then cuts her into a gory fine dice.

RIP Nanako and Mimiko, trapped between allowing the fake Getou to continue desecrating the man they loved, and having to ask Sukuna for help. I guess they figured it was better to at least try with Sukuna. He wasn’t interested in helping them, but he tells Jougo he’ll fight for the cursed spirits if Jougo can score one hit on him. Like the sisters, Jougo prepares to go for it, because what the hell else is he going to do?

Rating: 4/5 Stars

The Executioner and Her Way of Life – 06 – Killing Her Properly

A part of me was disappointed with how relatively cleanly Menou’s path to redemption became when Orwell went full Genie Jafar levels of evil. But I shouldn’t have worried; Virgin Road pulls off a rip-roaringly epic mid-cour finale that’s both ass-kicking and heartwarming.

While Menou fights Orwell down below, Akari’s “blanching” is interrupted by an automated time magic spell, which revives who I’ll call Akari Prime, who knows everything that has happened in all the previous time loops she’s experienced.

It’s thrilling to see this knowing Akari easily dispatch her captors, as well as to learn that she knows Menou has been trying to kill her, but she loves her so much that if she must die, she wants no one but Menou to kill her.

Akari ZAPs herself back to a simpler, earlier version of herself, but keeps a sense of deja vu and her love for Menou, which is clearly the most important part of her existence. No wonder Akari fell for Menou so hard in such a brief time together. Akari Prime also does something pretty “mean”, but also necessary to defeat Orwell.

In the bowels of the castle, Momo and Ashuna are stalemated against the demon and red dragon. But then Akari remotely ages Momo’s most prized possession: the ribbons Menou gave her when she was little. Now, we know Menou is excellent at wielding ether but has a very short supply. But her aide is no slouch in the ether-wielding department, and possesses vast stores of the stuff.

She is so freaking pissed when the dragon’s flame burns away what’s left of her ribbons, she goes absolutely ballistic, unleashing an attack that brings half of the castle down on top of her. For one terrible moment I thought she’d ethered Ashuna, but not, the swole princess not only escapes, but has never had more fun.

Following Momo’s lead, she whips out a mega-blade to defeat the demon with no regard for the corrupt castle where she was brought up. Then it’s Game Over for Orwell at the halfway point of the episode, because Akari and Menou are reunited. That means Menou’s ether supply is no longer of any concern.

That said, it’s her against Orwell and her Red Angel automaton, but the advantage doesn’t last long when Momo, still super pissed, brings down the cathedral’s barrier and beats the red angel to a pulp. Momo takes advantage of her competent aide’s distraction to create a diversion of bubbles…and etheric camouflage.

By appearing as Flare, she’s able to make Orwell hesitate for just the few moments she needs to throw a knife at her unguarded head. But it still is guarded, as the apparently not-too-judgey cathedral itself protects her simply due to her position as Archbishop. This even surprises Orwell, who thought for a second she was a goner.

She isn’t, which means she’s still quite a handful for Menou what with her RGB wand, and Menou knows it. In order to defeat her she’ll have to use Akari’s Pure Concept and delve deeper than she ever has into Akari’s subconscious.

I lit up when I heard that, because that means Menou is going to catch a glimpse of Akari Prime, who is still in there somewhere. A trippy dream sequence ensues as Menou enters Akari’s mind while dealing with her own subconscious, which admits she was never able to become the villain Flare taught her to be.

Just as Akari always has Akari Prime in the back of her mind ready to protect her, Menou always harbored a desire to be a non-sarcastically pure, just, and strong priestess. And in a way, she has remained that, as she didn’t go along with Orwell’s scheme.

Subcon Menou is ready to take her own life with her blade when she’s stopped by Akari in the classroom of her school. There, Akari tells her she’ll be her best friend, no matter what happens.

This acknowledgement of their bond allows Menou to unlock her and Akari’s combined powers, against which Orwell’s RGB wand is absolutely no match. The white beam overwhelms the rainbow beam, and rather than her planned de-aging, Orwell’s aging is ultra-accelerated to just a few moments before her death.

She almost seems to regret having cast aside all that was just and pure for her own path, and considering it led to her ruin, I can’t blame her. But this isn’t her story, it’s that of Menou and Akari, and of Momo and Ashuna, the latter of which finds the former sleeping off her berserkness. She tells the slumbering Momo that she genuinely enjoyed fighting by her side.

In the aftermath of the battles that claimed both the Noblesse’s castle and the Faust’s cathedral, the public report is that Orwell died in battle, her heretical crimes never to be revealed. She wasn’t too big to fail, but the Faust are, which means Menou still has a job, and still has values to uphold.

In a beautiful callback to last week’s shopping, which feels like a dang year ago, Menou instantly cheers a contrite, weepy Momo up with twin red scrunchies, which immediately become her new most prized possessions. Menou also explains how the Akari now among them is a regressed version of one from a distant future, but despite “resetting”, she maintained her affection for her. As we saw, that’s a feature, not a bug, of Akari’s magecraft.

Menou decides she’ll stay by Akari’s side in order to find a way to kill her. After all, Akari is still an existential threat to the world, something Prime Akari is aware of. Because of that and her love for Menou, she not only doesn’t hold it against her, but welcomes the day Akari will kill her.

We catch a glimpse of that future in the form of a nightmare non-Prime Akari has before waking up in her hotel room with Menou. It’s definitely a nightmare for Akari Prime, because it’s the day Menou dies before she can kill her, leaving the deed to Flare.

All Akari Prime can do is keep going back, making adjustments, and maintaining her faith that one of these times around, her beloved Menou will kill her properly.

Magia Record – 17 – Back Into the Lions Den

In a usual cour, there’d be time and space for a cooling off episode, but with only eight episodes to work with, this lean, mean second season of Magia Record has no time to waste. And you know what? That’s just fine with me!

Not only did the entire first season feel more like an introduction and explanation of this world and its expansive cast, but it just makes sense to the flow of the story that once Iroha got caught up on what’s going on, she’d make a beeline for Nemu and not spend half the episode tidying up Mikazuki Villa with Yachiyo and Kuroe.

It also totally tracks that Iroha is almost fanatically eager to do her part in this story. Last week’s dreamy rescue mission got the ball rolling, but this week is where Iroha reasserting herself as the protagonist of this story really picks up momentum. Yachiyo is certainly weary of Iroha jumping right back into the dangerous realm of Magius, while Kuroe is a follow-not-lead sort.

So it’s really quite exhilarating to see Iroha take the initiative, get her friends aligned and on board; she’s both the glue bringing everyone back together and the lodestar guiding everyone to what’s good and right while Kuroe guides them through the fanciful book-filled caverns below Hotel Faint Hope. Unfortunately, in order to get those two through the portal, Yachiyo had to stay behind to keep the Amane sisters at bay.

Fortunately, it’s not long that due either to fate or coincidence—hell, why not both?!—Iroha encounters the ena, who is on her way out after deciding to defect from Magius. She has a very weak and vulnerable Kaede in tow, whose Doppel looks ready to pop out and kill everyone.

Again, alacrity demands that this reunion eschews the usual pleasantries; after all, all four girls are in a hurry with good reason: Nemu says she’s dying, while Kaede looks close to death, or a fate worse than it. But with the portal Iroha and Kuroe used closed, the four decide to team up for now.

What I’m glad there is time for is to check in with the Puella O.G. (including yours truly), who appear to have arrived in Kamihama City judging from the Alina Gray posters and Magius recruitment flyers. Besides it always being great to see these girls, it’s even more gratifying to know that there’s an actual reason for their inclusion here.

They’ve essentially crossed the dimensional barrier to find their beloved Mami, whom we know to be in way too deep with Magius. I like how their fish-out-of-water status is accentuated by the fact their colors are so much more muted than those of “native” magical girls like Iroha & Co. I can’t wait for if and when Madoka and Iroha meet and join forces.

But while on the way to the main exit (Rena and Kaede) and Nemu (Iroha and Kuroe), Iroha follows Little Kyuubey to another inconvenient truth about Magius: they’re farming witches. Knowing full well how fuzzy the line between magical girl and doppel, and goppel and witch, Iroha demonstrates why she’s the beating moral heart of the show, as she declares her distaste for this whole enterprise and questions what could possibly justify it.

Mind you, Iroha is not infallible in her role, and in fact her strong sense of what is right and what just seems wrong clashes with the real-world realities and wholesale suffering not only of less fortunate magical girls who lacked both the strength to defeat Kamihama witches and the support network to make up for their weaknesses. Iroha’s no Yachiyo (no one is) but she’s no slouch in terms of power or friends. Her moral certitude comes from a place of privilege.

But its that certitude and that privilege that make Iroha so well suited to leading the charge. When the girls are attacked by some kind of Uwasa sentry, Kuroe ends up cornered and her soul gem blackened, and almost takes the easy way out by using her doppel for perhaps the last time.

But Iroha won’t let her; instead, she clears Kuroe’s gem, and then the two Connect and their combined power obliterates the sentry. Magius is an organization that is hoping magical girls like Kuroe give up. Iroha’s selflessness and refusal to sacrifice anyone is anathema to them, because it’s explicit proof that their way isn’t the only way.

A new crisis emerges right on the heels of the defeated sentry, as Kaede has hit her limit. Her doppel emerges and goes berserk, and in another positively virtuoso battle sequences, Iroha, Kuroe, and Rena fight together to tame their gentle friend—turned chaotic monster.

As is usually the case with anime like this, stills just don’t due the battle animation the slightest bit of justice. Suffice it to say that in terms of artistry, grace, eclecticism and pure uninhibited style, there are few series out there that can match Magia Record. The benefits of putting 12-13 episodes worth of budget into 8 are on full display here.

Another estranged member of Team Mikazuki Villa, Momoko, arrives with Mitama shortly after the other thee girls manage to neutralize Doppel!Kaede. Mitama seals Kaede a big glass sphere, then wheels it into a gallery absolutely filled with similar spheres: an isolation ward for troubled doppels.

The other girls are not okay with this situation any more than what Magius is doing with witches. But Mitama is unmoved by their outrage, reminding them with almost Kyuubey-esque haughtiness that she warned them not to overuse their doppels.

She also reports that Kaede the other afflicted girls likely won’t wake up—let alone return to normal—until Magius’ “plan has succeeded”—an objective Iroha, Yachiyo, and now Rena and probably Momoko are committed to thwarting.

Again, Iroha serves a focusing and uniting role, corralling and calming the hotter heads and offering a possible Other Way. Even after all that has happened since returning to Faint Hope, her mission is the same: meet with Nemu, find out what’s going on, and find a way to save her.

Iroha has already demonstrated what can be accomplished by bringing the “family” together in a single, clear effort. Why can’t it be so with this? After all, unlike Touka, Nemu remembers Iroha, and the bond they shared. He’s hoping Big Sis gets to meet with her soon.

 

Vlad Love – 03 – Quite Unconcerned by Crosses

The zoo fiasco forgotten (like all things from episode to episode), Mitsugu and Mai catch a vampire flick at the movies…and Mai is so inspired she can’t help but bite the head of the man sitting in front of her. I like the idea of Mitsugu and Mai just going out and the former having to deal with the unpredictability (and volatility) of the latter. My Girlfriend’s a Vamp! kinda stuff.

This episode features a brand-new OP which may not slap quite as hard as the first, but is beautiful in its own right, both in visuals and music.

After the movie the couple bump into Watabe Maki (Hayami Saori), president of the Cinema Club at Mitsugu’s school, who is curious about Mitsugu’s new, very pretty and photogenic (and out-of-her-league) companion. Mitsugu says she’s a relative, and when pressed, Mai simply states they’re “connected by blood”—which is true!

Maki takes them to a good restaurant for dinner, where Mai consumes a generous amount of garlic gyoza. Rather than kill her, the garlic seems to have an intoxicating effect, and the restaurant is demolished. The papers cover the incident as some kind of “mass hallucination”, which seems to be a recurring theme…along with the frankly lame fourth-wall breaking when Maki can hear Mitsugu’s thoughts or points out when she’s spewing exposition.

Mai’s unforeseen reaction to garlic leads Mitsugu and Dr. Chihiro to undertake a more thorough investigation of how Mai fits into common vampire knowledge. She drinks blood, and can sprout fangs and wings out of her head, but UV light doesn’t bother her, garlic turns her into a boisterous drunk, and crosses don’t affect her in the least.

While testing the UV bit, Mitsugu runs into another classmate, the Type-B (i.e. eccentric) Konno Kaoru, prez of the Cosplay Club. She mistakes Mai’s get-up for Invisible (Wo)man cosplay, and invites her and Mitsugu to the Cosplay Club so they can get their ‘cos on. Mai nails all the classics, from maid to bunny and magical girls. Mitsugu is more niche, pulling off a researcher from a 1970s sci-fi movie with aplomb.

Kaoru invites the pair to an Akiba Halloween party, the location of which is established with the show’s signature live-action drone footage of the city. Mai’s vamp-girl costume proves too hot to handle, causing a near-riot amongst the horny guys in the audience and forcing the karate club to lay down the law while keeping their school’s Disciplinary Officer Jinko at bay.

Mitsugu seems to sense when she and Mai should start heading home, but before that can happen the commotion knocks out the lights at the venue. Mai emerges from the darkness then transforms into a swarm of bats, making one hell of an exit from the party that is once again written off as a mass hallucination.

To quote Homer Simpson, each episode of Vlad Love has been little more than “a bunch of stuff that happened”. That doesn’t mean that stuff doesn’t look great and a ton of fun to boot, but there’s just no depth to the stuff, and everything resets from episode to episode, so nothing really means anything. Their movie date aside, Mai and Mitsugu aren’t really progressing as a couple so much as treading water.

The episode is also stuffed with overindulgent moments like the whole minute of needlessly describing in great detail the British bomber inexplicably flying in the air over the gyozu restaurant. Stuff like that engenders far more ¯\_(ツ)_/¯’s than LOL’s.

DanMachi III – 07 – A Beast’s Dream

I respect Bell’s moxie, but I was hoping for something a bit more clever than trying to go toe-to-toe in a melee fight against an opponent two full levels higher than him. Sure, Dix is in a weakened state due to the curse, but that won’t last. At least we get some clarity via his ranting: he’s been able to calm his raging Daedalus blood—and nullify the urge to keep building Knossos—by killing Xenos.

It’s the specific fact they cry and scream like humans that makes it work. So yeah, Dix has been suffering a horrible curse for which not even the bloodshed in the dungeon could lift his entire life. It’s not surprising he’d take whatever form of release that came along; moral implications be damned. But still, he’s one sadistic bastard!

Meanwhile, outside Knossos, the Ganesha Familia have almost finished capturing the Xenos when they are ambushed by a giant minotaur. Everyone is either killed or injured, including Aisha and Asfi. Ryuu manages not to die by dumb luck, as the minotaur hears a wolf howling and departs before finishing her. So much for Bell getting some help from these three!

He’s on his own when Dix shows him the chained Wiene, then rips the stone off her head. Wiene undergoes a horrifying (and no doubt excruciating) transformation into a full adult vouivre, screaming and lashing out mindlessly.

Bell attempts to reach the Wiene he knows by refusing to fight her and letting her grab his shoulder (after swatting him back a couple times). She remembers the first time she accidentally cut him, and actually manages to say his name and weep tears of despair. But it doesn’t last long, and soon Wiene is back to going berserk.

Dix is super pissed that Bell almost succeeded in proving him wrong about Xenos just being monsters by any other name, and they continue their one-on-one battle, but despite being pretty beaten down (both physically and emotionally) he seems to find his second wind, even breaking the blade of Dix’s spear. Then Lyd breaks free of Dix’s curse and fights beside Bell, allowing him to land his Bell Punch square in Dix’s chest.

Unfortunately, regardless of Dix’s status, the damage is done, and he opens a door to allow the berserk Wiene direct access to the surface, where she’s sure to be “dealt with” by adventurers. Bell races after her, stopping only to be healed by Fels’ kick-ass magic. Gros joins Lyd and Rei in going after Bell to help him, even if he can’t admit he can probably trust the Little Rookie at this point.

Wiene emerges first on Daedalus Street, which just happens to be where Welf led Hestia Familia on a hunch. She was immediately vilified by citizens on the surface when she was a cute little kid; I can’t imagine her new form will do her any favors.

Bell follows shortly thereafter, but Wiene is stabbed by a spear thrown by Loki Familia, who are perched on a roof, ready to swoop down and eliminate the threat. Bell then does something that could condemn him, his goddess, and his Familia forever: he shields Wiene from the Lokis, a half-defiant, half-mad look on his face.

This pits him against Ais and every other member of the Lokis who have just been ordered to dispose of the vouivre. It’s an extremely volatile situation where there just isn’t time to explain what needs to be explained, and even if there was, orders are orders. One just hopes Bell won’t have to fight his friend, and cooler heads in Lyd, Rei, and Gros can arrive in time to restrain Wiene and bail Bell out. But I gotta say, things are not looking good for Argonaut-kun!

Rating: 4/5 Stars

Assault Lily: Bouquet – 03 – Always Look Your Best

Riri is elated that Yuyu is officially her new Schutzengel, but Yuyu has no intention of going easy on her Schild, delivering no shortage of tough love in the training facility and continuing to be cold and aloof.

Riri also gets to watch the Alfheim legion work. The nine-lily team who work together to bring down a low-level Huge—basically the opposite of Yuyu’s go-it-alone strategy.

While bathing with Kaede an Fumi, Riri is approached by Alfheim members, who offer some explanation for why Yuyu is the way she is: in a battle two years ago her own Schutzengel was killed. She still haunts Yuyu, noting that she’s “scared” both for and of Riri, and thus quick to turn her away.

Eventually Riri manages to focus her Magie and parry her attack. Right afterward the pair are on duty, and Yuyu makes sure to fix Riri’s tussled hair and uniform: an Assault Lily must look her best on the battlefield.

When the Huge arrives, it is a Restored, a Huge that survived previous attacks and returned to its base for repairs. Its shell is lined with the broken CHARMs of dead Lilies, and Yuyu decides that Riri will sit this one out. She says it’s because she’ll be in the way, but really it’s to avoid a repeat of what happened with her Schutzengel.

You see, Yuyu’s “Rare Skill” is Lunatic Trancer, so called because it transforms her into a white-haired berserk killing machine who will fight friend or foe until her Magie is spent. Seeing the CHARMs of fallen Lilies triggers the skill, and Yuyu goes on an unfocused rampage.

Due to the threat she poses, none of the other on-duty freelance Lilies can lend aid, but once Riri learns the rest of Yuyu’s story—that she was initially suspected of harming her own Schutzengel while in Trancer mode—she decides that she’ll be the one to break her out of it.

Riri rushes in to meet Yuyu, but when they cross CHARMs a first and then a a second time, Riri holds firm, and their Magie touches through the blades. Yuyu dismisses herself as a despicable monster consumed by hatred, but Riri tells her she doesn’t care, she’s still her sister, and gives her a hug that pulls her out of her trance.

Together they finish off the Restored, which will be restored no more. Afterward, Yuyu takes Riri to the cemetery where her Schutzengel Kawazoe Misuzu is buried. Later, in the dark of her dorm, Yuyu remembers clearly when she came out of a trance to find she’d run Misuzu through with her blade, but even then her big sister urged her to forgive herself and move forward.

Her roommate Matsuri Hata comes in, turns on the lights, mentions that she heard Yuyu sortied, and says “good work”, Yuyu thanks her, which is apparently enough of a rarity for Hata to note that she can’t recall the last time Yuyu was so nice. Clearly, the Schutzengel is working out swimmingly so far for both her and Riri.

Rating: 4/5 Stars

Made in Abyss: Dawn of the Deep Soul – Trials Make Love Stronger

I finished the first season of Made in Abyss three years and a week ago, commenting that while I ached to know what would happen next, a long rest was in order, so that I might recover from the emotional wounds throughout that first run, culminating in the shockingly brutal story of Mitty and Nanachi.

Turns out no amount of time would heal those wounds to the extent they wouldn’t be re-opened and—very soul freshly re-crushed—upon watching the continuation of the Abyss story. That’s because the deeper Riko, Reg, and Nanachi descend, the more acute and devastating the horrors they encounter.

This is the third of three Made in Abyss films; the first two were a retelling of the first season, while the third is a direct sequel As such, spoilers throughout.

Case in point: upon arriving at one of her mother’s favorite spots in all of the Abyss, the Garden of Flowers of Fortitude, they encounter one of Bondrewd’s delvers, the Umbra Hands, harvesting tissue from other delvers who have been infected by a parasite that not only feeds off you while you’re still alive, but feeds itself to you in order to keep you alive. Lovely!

Few anime do soaring vistas like Abyss, and there’s something just so otherworldly and dread-inducing about the sight of the Fifth Layer’s Sea of Corpses, along with Idofront, Bondrewd the Novel’s domain. But as cold and unyielding and inhospitable as the spinning ghost city seems on the outside, within resides one of the sweetest, warmest, most human souls they’ve yet encountered: an adorable little girl named Prushka.

Prushka is Bondrewd’s daughter (voiced by Minase Inori), who is initially suspicious of outsiders coming to help her dad when she thinks she should be enough. But once she meets Riko, Reg, and Nanachi, they open for her a whole new world of questions and information about the Surface (she was born in the Abyss).

It’s so strange to see Prushka acting so lovey-dovey with Bondrewd, perpetrator of countless acts of sickening biological crimes, especially since he and his Umbra Hands resemble evil robots. And yet that evil robot still has a strange gravitational pull Nanachi finds hard to resist. Nanachi can’t forgive Bondrewd, but something still draws them toward him. Nanachi was something of a child figure to him, after all, so Nanachi sees Prushka as a younger self.

Bondrewd has bad news for Riko: while she may have her mother’s White Whistle, only the person for whom the whistle was made can use it to activate the altar that will take her down to the Sixth Layer. He offers them accommodations to “think things over”, but there isn’t any doubt his intentions for them are about as far from harmless as they’re all far from the Surface.

Despite her cozy room, soon Riko wakes up alone, and upon exploring, finds that she’s trapped in a small area with the only exit being a stair Prushka warned will cause “strains of ascension” if climbed. When Riko attempts to climb them anyway, she loses all sense of touch and balance, grinds her baby molars away and falls down the stairs, gaining cuts here and there. But she hallucinates far worse: as the very concepts of what and where are gradually eaten away by white light.

Ultimately, the reason Bondrewd does anything all comes down to curiosity and the aspiration to reach the bottom of the Abyss and learn its infinite secrets, same as Riko. It’s just a matter of scope and scale. Riko has managed to retain her humanity throughout her descent. But while has the affable dad voice and general form of a man, there is simply nothing left of Bondrewd’s humanity.

After Nanachi offers to stay with him and help him continue his research in exchange for Riko and Reg’s safety, Bondrewd tells them that, uh, unfortunately, he’s already tossed Reg to his Umbra Hands, who restrain him, slice off his right arm (along with Incinerator) and start collecting his bodily fluids. That’s when Riko, who was helped up to the upper level by Prushka, intervenes, and Prushka learns the truth about her father for the first time.

With Bondrewd showing his true horrific colors loudly and proudly, Nanachi, the most experienced with how he operates, comes up with a plan to take him out. This involves luring him into a nest of giant seven-tailed scorpions, trying to infect him with parasite larvae, and finally Reg crushing his body with a giant boulder.

Naturally, Bondrewd praises both Reg and Nanachi every time they toss a new tactic at him, saying things like “wonderful” and “I’m surprised.” After all, Nanachi is one of the creations of which of which he is most proud, one who unlike Mitty and the others was able to receive the “Blessing” of the Abyss rather than fall victim to the Curse. You’d could mistake it for fatherly pride if, again, Bondrewd had a shred of humanity. But his willingness to offer love and pain and suffering in equal measure disqualifies him as both from being either a parent or a human.

None of the tactics against him end up working, because the Umbra Hand who escorted Prushka simply takes the mask off of the crushed Bondrewd and places it on his head, thus transforming into a new, untouched Bondrewd. Turns out all of his Umbra Hands are him—and his immortality is tied to a relic called Zoaholic. The fight ends for now, and Bondrewd returns home with Prushka.

If Zoaholic didn’t make Bondrewd insane, the act of splitting his soul and essence into multiple bodies still removed what was left of his empathy or humanity, which is why he ends up having Prushka cruelly vivisected just like all of the other orphan children before her. He’s satisfied her experiences with Reg, Riko, and Nanachi helped “perfect” her, and this is the natural next step. She is never told this would happen, and never asked if it’s okay.

Her body is marked with “X’s” to signify the parts that will be cut away and discarded (most of it) until all that is left is a mass of “fleshy curse repellant” to be placed within a suitcase-sized cartridge. It is in this way that Bondrewd staves off the curse; using the pain and suffering of still technically-living children as his strength.

It’s truly skin-crawling, horrible, horrible stuff, and even though I had a reasonable suspicion that Prushka was doomed to a Mitty-like fate, I was still not ready to see even a little of that fate carried out, nor would I ever be. No one would!

By the Riko, Reg, and Nanachi return to Idofront to rescue her they’re way too late, while the sight of the “processing” room brings back Nanachi’s memories of assisting with said processing. When Bondrewd arrives, Riko and Nanachi they buy time for Reg, who hooks himself up to Idofront’s power supply and ends up rebooting in Berserk Mode.

Bondrewd tells Riko that his own White Whistle is the result of sacrificing his own body and soul, and that all White Whistles are made in this way—with a willing human sacrifice, not carved stone.

It’s then when Berserk-Reg arrives and fights on the same level as Bondrewd, ultimately blasting a huge sphere-shaped chunk out of Idofront. He lands in a pit of Mittys—material for Bondrewd’s cartridges, and we’re reminded of all those lights on the wall representing their lives are labeled: he remembers the name of every child, their unique qualities, and how cute they were. Shudder…

As Bondrewd and Reg are locked in an epic battle, we hear Prushka’s disembodied voice as she recounts her life with Bondrewd, starting as a failed subject. He decided to raise her as his daughter, gave her Meinya as a pet, and gave her a fun and happy childhood, ultimately culminating in her helplessly watching as pieces of her are removed one by one on the operating table.

We hear Prushka because she’s now a cartridge that Bondrewd is currently using in his fight, and ends up being his last cartridge. Even after what he did to her, she still wants to help her dad achieve his dreams—even if it means helping him fight against Reg, Riko, and Nanachi.

Thus aided by Bondrewd, Reg can’t defeat him with one arm, which is why he was buying time for Riko to retrieve his other arm. Even disconnected from his body, she’s able to aim it at Bondrewd and fire it, blasting him to pieces.

As this is happening, Prushka pleads with everyone not to fight, because they’re all going to have adventures together. An image of that dream appears in the climax of the battle, and is pretty much the most heartbreaking goddamn thing I’ve ever seen.

Then Bondrewd falls to the ground, finally beaten, and Nanachi stand over him. True to form, Bondrewd isn’t bitter about losing; on the contrary: he’s never been happier to find someone with stronger aspirations, will, and love defeat him. It means they, not him, are worthy of exploring the greater depths of the Abyss, and all the curses and blessings therein.

Riko holds the spent cartridge of what’s left of Prushka, simply red liquid that spills everywhere, and very understandably begins to bawl in absolute despair. But then she notices an object lying in the puddle of liquid: a White Whistle. Turns out Prushka’s soul willingly became the sacrifice necessary for Riko. Now her dream of going on adventures together can be realized.

With that, Riko gains the means to make her Last Dive, along with Reg (who learned a great deal about what his relic body can do) and Nanachi (who found a degree of closure in her vendetta with Bondrewd). Bondrewd, oddly enough, is still alive (after a fashion), but no longer a threat to them, and indeed is happy to see them off as they enter the “elevator” that will take them to the Sixth Layer, that much closer to Riko’s Mom, whatever’s become of her.

Quite appropriately, the end credits pull double duty as an illustration of that elevator descending ever deeper  into the Abyss, accompanied by an achingly gorgeous song that is a collab between MYTH & ROID and Kevin Penkin. Penkin, of course, also contributed the score and outdoes himself in the task; his music has been and continues to be a vital piece of what makes Abyss so unique an special.

It doesn’t look like I’ll be able to end this in less than 1500 words, but whatever; this was basically four episodes of the anime comprising a Fifth Layer arc, enshrining Bondrewd the Novel as one of anime’s all-time most monstrous and compelling villains, exploring the ways ambition can mutate “love” into a heartlessly destructive force.

It also ably reinforced Abyss’ uncanny ability to tear its viewers’ hearts and souls to bloody shreds before painstakingly sewing them back together with delicate threads of hope. And with a second season in the early stages of production, the story of Riko, Reg, and Nanachi is far from over.

No Guns Life – 16 – Free Will Ain’t Free

While Juuzou destroyed Victor’s first fake body, he has a smaller spare extended backed in a suitcase. Nevertheless, Avi Cobo has Mary at gunpoint, and demands to know where Victor’s real body is, shooting her in the foot to show he means business. Even if the backup had an open shot, Avi has electroreceptors like those of a shark that allow him to dodge most attacks.

Emphasis on most, as Juuzou comes in unwilling to stand by and let one innocent young woman suffer any further harm. He starts the sequence to release his Gun Slave Unit limiters, enabling him to create a smokescreen and fabricate new arms. While Backup Victor sacrifices its arm to create a field that confuses Avi’s receptors and gets Mary out of danger, Juuzou gives Avi the mother of all forehead flicks, rendering him unconscious.

While Olivier and EMS arrive, Juuzou delays the grunts to allow Mary to talk to Victor properly. Like last week, way too much time is spent in a static location as exposition is delivered. Much of it we already know or have grasped from events thus far, but what we didn’t know was why Victor killed the man who took them in: he threatened to sell Mary’s body if Victor left for the military.

While Victor is still determined to destroy all of the Extendeds his hands created, Mary remains adamant that Extended components can be used for good, in the way Victor originally intended.

While recovering from the bullet to her foot, Mary ponders whether to take Lefty apart in order to determine just how the machine with the intelligence (and quite a few behavioral characteristics) of a dog functions. Lefty is not cooperative, understandably opposed to its own dissection.

Meanwhile, Wachowski pays a visit to Tetsuro’s quarters/cell, and we learn he had an engineer fix Tetsuro’s components so he can speak with his own voice, an apparent gesture of good faith. However, Wachowski’s plans for Tetsuro are anything but peaceful. The Gun Slave Unit Seven is a big thorn in Spitzbergen’s side, but only a GSU can defeat a GSU, and in his current state, Juuzou is no match for Seven.

Wachowski wants Tetsuro to use Harmony to unleash Juuzou’s full GSU potential, which is only possible when the original host surrenders all free will and humanity and becomes a mere tool of destruction. If Tetsuro agrees to do this, everyone he cares about will be safe. If he refuses, they won’t be safe. Pretty raw deal either way, I’d say.

Toaru Kagaku no Railgun T – 11 – Team Lightning Round

Berserk Mikoto is no longer in control of her body, while her mind is being invaded and manipulated by Kozaku Mitori, using the Exterior ability Kihara Gensei is sharing with her in exchange for protection. Mitori convinces a very confused Mikoto to attack the Windowless Building, but a lightning blast dozens of times stronger than her normal Railgun doesn’t even scratch it. Gensei estimates Mikoto is only about 2% on her way to Level 6.

Mikoto is thus well and truly not in control of her fate. After an entire season of running around trying to fix things, it’s up to external parties to save her—and, incidentally, Academy City itself. Misaki serves as coordinator. She may have lost Exterior but she still has Mental Out, and uses it to convince Antiskill to evacuate the festival civilians and not interfere, lest needless casualties mount.

Thanks to overhearing Xochitl and Ruiko, Touma is now involved as well, and Misaki helpfully uploads all of the information he needs to be brought up to speed. Even so, all she can tell him is that his Imagine Breaker might cancel Mikoto’s Berserk Mode. The problem is, there’s so much electricity and debris surrounding Mikoto, Touma can’t get close enough to touch her and test that theory.

That’s when Sogiita Gunha, our third Level 5 of the episode, makes his reappearance, saving Touma from being pummeled by a giant ball of amassed stone and metal debris by giving it the ol’ Amazing Punch. Since Misaki never gave him a headdump Gunha’s a little slow on the uptake, but Touma’s Imagine Breaker intrigues him, and he’s clearly excited to punch stuff, especially if it’s for a good cause. His ultimate offense and Touma’s ultimate defense makes for an inspired pairing.

Thanks to support from Uiharu and Ruiko, Kuroko manages to pinpoint Kozaku Mitori’s location. Since Mitori is at least Level 4 it’s an even match on paper, but I wouldn’t bet against Kuroko any day. I actually like how Misaki gave her a headdump but didn’t restore all of her memories, perhaps assuming they’d be a distraction. Nevertheless, Kuroko is energized by the fact Mikoto trusted her with Mama’s safety. She’s practically shining in this episode.

Once Gunha learns that Touma needs to get close…too close to Mikoto in order to attempt to dispel her Berserk, he uses his Punches to clear a path and then tosses Touma like a baseball straight at Mikoto. Touma finds and opening and touches her shoulder, but it only exposes a few square inches of her normal skin, and only for a second before the electrified skin closes up. Gunha then catches Touma in a Princess Hold, which is frikking adorable, but it’s clear they’ll have to keep this up quite a bit to put a dent in Mikoto’s stout defense.

We end with Misaki, who networked with all of the allies we saw this week to get them on the same page, stealthily stalking Gensei. Since Kuroko is taking Mitori on, Gensei would seem to be all on his own, but I don’t believe for a second he doesn’t know he’s being followed, and has more traps in place for when Misaki eventually confronts him.

Hopefully by then others will have made progress with their jobs and can back her up. However things unfold, this is one hell of a start to the final skirmish that will takes us to Railgun T’s halfway point. I’m thoroughly invested in every one of the little mini-battles going on at once. How often can you say that about a show?

Toaru Kagaku no Railgun T – 10 – Goodbye, Dolly

When Misaki and Mikoto hit a major traffic jam, Misaki summons the power of the “Exterior” to brainwash every driver in their path to pull aside, thus clearing a path. It’s clearly a significant effort for Misaki, pushing Mental Out to its limits. From there, we learn about how her ability was developed at the same facility as Prototype, perhaps the first Mikoto clone. Her nickname, “Dolly” is a reference to the first successfully cloned sheep.

Dolly ‘s handlers have been unable to make progress with her ever since her friend “Mi-chan” (heavily implied to have been Kozaku Mitori) went away. The white coats (who distressingly see both Dolly and Misaki as merely test samples to be used and disposed of as needed) conscript Misaki to be Dolly’s new lab-issued friend.

Misaki uses Mental Out to brainwash Dolly into believing she’s Mi-chan. Misaki was just as haughty back then, so she’s initialy feels his whole enterprise to be a hassle…until she becomes fast friends with Dolly. Like the girl who was cloned to create her, Dolly is far more athletic than Misaki, as evidenced by her far superior garbage can aim.

At the same time, Misaki tries to impress upon Dolly the importance of growing into a refined lady—a losing battle she picks up with Mikoto, to a degree. Without even intending to go along with the white coats, Misaki ends up restoring Dolly’s “inner peace”, allowing research on her to continue without emotional anomalies.

More than that, Misaki forms a real emotional bond with Dolly, blushing when Dolly suddenly hugs her—and pointedly smells out the deception. The two are simply playing around until Dolly suddenly collapses, her clone body shutting down.

It’s then, when she reaches her hand out for a distraught Misaki, that Dolly asks her her name. It dawns on Misaki that Dolly knew she wasn’t Mi-chan, but kept the fiction going because she was happy to have a new friend, and grateful to Misaki for being one. Dolly’s death is a gut punch.

The white coats are then frustrated when Misaki is the one in emotional turmoil, as if it never occurred to them she’d have these things called feelings. Call it professional detachment from one’s scientific subjects…but Misaki is human, for chrissakes! Showing no deference to them, Misaki uses her Mental Out on all of them and learns the truth: once they’re done tinkering with her, she’ll meet the same fate as Dolly.

The Exterior project continues, with part of Misaki’s brain removed and cultivated into a huge brain, which serves as a booster for her powers—and which is what she used to part traffic back in the present. It’s also the “DNA Computer” the urban legends site mentioned. By the time she and Mikoto arrive at Exterior, Kihara Gensei’s forces have already infiltrated, forcing Misaki’s associate Keitz to flee to the roof with 10032.

But Misaki is too late: Kihara tunes the giant brain to his own brainwaves, bypassing the need for length registration and enabling him to use Mental Out. He uses it to freeze Keitz, takes his phone, and uses it to trash talk Misaki, revealing that it was he who instructed Kiyama Harumi on how to use Level Upper.

He then removes all of the protection placed on MISAKA 10032, something First Order immediately notices while playing cards with Accelerator in a hospital room. Then Kihara injects a kind of mental virus into 10032, which is instantaneously transmitted to all other Sisters in the network, knocking them all out.

Mikoto arrives on the rooftop just in time for Kihara to trigger her dormant esper powers. She’s revealed to be his main target all along, as he hopes she’ll be the first to achieve a stable Level 6. Several floors below, Misaki no longer has access to Exterior, while Touma manages to track down Saten as she’s exiting the factory with Xochitl.

The main pair of powerful lasses, then, will need some outside help if they’re going to have a chance of escaping Kihara’s clutches. Mikoto looks completely out of control—half-Akira, half-Little Prince—or worse, under Kihara’s control. Will spirited, virtuous youth win out over the greed and contempt of an old man with a Gorbachev birthmark? We shall see…

Somali and the Forest Spirit – 12 (Fin) – Hanging In There

Berserk Golem is terrifying to behold, but at least initially, his attacks aren’t very coordinated. That gives Yabashira a chance to intervene before Golem makes Somali witness something she shouldn’t. He’s tossed aside, and Golem targets Rosa, only for the freed Somali to come between them.

She has enough trust in her dad that he won’t hurt her with his outstretched hand, but pat her on the head. He may have lost a lot of resources when he went into overload, but the love he has for her wasn’t among them, and it serves as a fail-safe switch, and he passes out after acknowledging his daughter.

We part ways with Rosa off-camera, though I’d hope she learned a lesson and will do some serious soul-searching about her attitude towards humans after the one she was ready to dissect saved her life. Golem comes to in a forest, with Somali sleeping by his side.

The pair continue their journey with Shizuno and Yabashira, but after assessing his damage, it’s not looking good for Golem. His left arm is gone for good, as is nearly a third of his skin and much of his internal fluids. He’s at 76%, max, and it’s all downhill from there…though he notably can’t set an exact date of final shutdown.

The quartet arrives in a new town full of horned dog people celebrating their harvest. Never mind that there may be more human hunters here who would recognize Somali’s smell; the show clearly cedes that the time of external threats to Somali are done, as long as she keeps her hood down. I’m skeptical!

Of course, the main issue is that while on their way to town, Golem noticed that his senses are becoming duller and it’s getting increasingly hard to move. Add to that the potential for him to lose control like he did in the cave, and he considers his continued proximity to Somali a liability. So at the town festival, while Somali is distracted by performers, he gives her the slip.

Shizuno fills Yabashira and Somali in on why Golem left, and why he couldn’t persuade him otherwise; he made his choice. But Somali is hardly satisfied with such an adult conclusion, and chases after her dad, leaving town and finding him in the nearby woods, staring at a pond. When he spots her, Golem orders her to stay away, but she won’t obey, and demands to know why they can’t be together like he promised.

When he denies it’s because of anything she said or did or because he doesn’t like her anymore (Somali is just a little kid, this is where her mind would go first) and tells her he’s worried about being a danger to her, she again rejects his reasoning. She’ll be too lonely without him, and she knows he’ll be lonely too. She gets him to admit the emotions within him (despite that not jiving with his “natural order”)—and even sheds the equivalent of a golem tear.

With that, Golem reverses his decision to run away, and instead vows to stay by Somali’s side as long as he can, enduring whatever hardships might arise. The two of them acquire some nifty new threads and continue their travels with the Shizuno and Yabashira.

This seal the ending as an ellipsis rather than a period, and opens the door for a possible sequel. But that aside, I was pretty certain the show wouldn’t kill off Golem in the last episode, despite some of the “death is not the end” flags during the town festival.

Instead, it galvanized its hopeful outlook with a hopeful ending, in which there’s still time for Golem to find a way to repair himself, and in the meantime, Somali’s formative years can continue to be filled with happy and fun memories with her dad, as long as they can.