Made in Abyss: Dawn of the Deep Soul – Trials Make Love Stronger

I finished the first season of Made in Abyss three years and a week ago, commenting that while I ached to know what would happen next, a long rest was in order, so that I might recover from the emotional wounds throughout that first run, culminating in the shockingly brutal story of Mitty and Nanachi.

Turns out no amount of time would heal those wounds to the extent they wouldn’t be re-opened and—very soul freshly re-crushed—upon watching the continuation of the Abyss story. That’s because the deeper Riko, Reg, and Nanachi descend, the more acute and devastating the horrors they encounter.

This is the third of three Made in Abyss films; the first two were a retelling of the first season, while the third is a direct sequel As such, spoilers throughout.

Case in point: upon arriving at one of her mother’s favorite spots in all of the Abyss, the Garden of Flowers of Fortitude, they encounter one of Bondrewd’s delvers, the Umbra Hands, harvesting tissue from other delvers who have been infected by a parasite that not only feeds off you while you’re still alive, but feeds itself to you in order to keep you alive. Lovely!

Few anime do soaring vistas like Abyss, and there’s something just so otherworldly and dread-inducing about the sight of the Fifth Layer’s Sea of Corpses, along with Idofront, Bondrewd the Novel’s domain. But as cold and unyielding and inhospitable as the spinning ghost city seems on the outside, within resides one of the sweetest, warmest, most human souls they’ve yet encountered: an adorable little girl named Prushka.

Prushka is Bondrewd’s daughter (voiced by Minase Inori), who is initially suspicious of outsiders coming to help her dad when she thinks she should be enough. But once she meets Riko, Reg, and Nanachi, they open for her a whole new world of questions and information about the Surface (she was born in the Abyss).

It’s so strange to see Prushka acting so lovey-dovey with Bondrewd, perpetrator of countless acts of sickening biological crimes, especially since he and his Umbra Hands resemble evil robots. And yet that evil robot still has a strange gravitational pull Nanachi finds hard to resist. Nanachi can’t forgive Bondrewd, but something still draws them toward him. Nanachi was something of a child figure to him, after all, so Nanachi sees Prushka as a younger self.

Bondrewd has bad news for Riko: while she may have her mother’s White Whistle, only the person for whom the whistle was made can use it to activate the altar that will take her down to the Sixth Layer. He offers them accommodations to “think things over”, but there isn’t any doubt his intentions for them are about as far from harmless as they’re all far from the Surface.

Despite her cozy room, soon Riko wakes up alone, and upon exploring, finds that she’s trapped in a small area with the only exit being a stair Prushka warned will cause “strains of ascension” if climbed. When Riko attempts to climb them anyway, she loses all sense of touch and balance, grinds her baby molars away and falls down the stairs, gaining cuts here and there. But she hallucinates far worse: as the very concepts of what and where are gradually eaten away by white light.

Ultimately, the reason Bondrewd does anything all comes down to curiosity and the aspiration to reach the bottom of the Abyss and learn its infinite secrets, same as Riko. It’s just a matter of scope and scale. Riko has managed to retain her humanity throughout her descent. But while has the affable dad voice and general form of a man, there is simply nothing left of Bondrewd’s humanity.

After Nanachi offers to stay with him and help him continue his research in exchange for Riko and Reg’s safety, Bondrewd tells them that, uh, unfortunately, he’s already tossed Reg to his Umbra Hands, who restrain him, slice off his right arm (along with Incinerator) and start collecting his bodily fluids. That’s when Riko, who was helped up to the upper level by Prushka, intervenes, and Prushka learns the truth about her father for the first time.

With Bondrewd showing his true horrific colors loudly and proudly, Nanachi, the most experienced with how he operates, comes up with a plan to take him out. This involves luring him into a nest of giant seven-tailed scorpions, trying to infect him with parasite larvae, and finally Reg crushing his body with a giant boulder.

Naturally, Bondrewd praises both Reg and Nanachi every time they toss a new tactic at him, saying things like “wonderful” and “I’m surprised.” After all, Nanachi is one of the creations of which of which he is most proud, one who unlike Mitty and the others was able to receive the “Blessing” of the Abyss rather than fall victim to the Curse. You’d could mistake it for fatherly pride if, again, Bondrewd had a shred of humanity. But his willingness to offer love and pain and suffering in equal measure disqualifies him as both from being either a parent or a human.

None of the tactics against him end up working, because the Umbra Hand who escorted Prushka simply takes the mask off of the crushed Bondrewd and places it on his head, thus transforming into a new, untouched Bondrewd. Turns out all of his Umbra Hands are him—and his immortality is tied to a relic called Zoaholic. The fight ends for now, and Bondrewd returns home with Prushka.

If Zoaholic didn’t make Bondrewd insane, the act of splitting his soul and essence into multiple bodies still removed what was left of his empathy or humanity, which is why he ends up having Prushka cruelly vivisected just like all of the other orphan children before her. He’s satisfied her experiences with Reg, Riko, and Nanachi helped “perfect” her, and this is the natural next step. She is never told this would happen, and never asked if it’s okay.

Her body is marked with “X’s” to signify the parts that will be cut away and discarded (most of it) until all that is left is a mass of “fleshy curse repellant” to be placed within a suitcase-sized cartridge. It is in this way that Bondrewd staves off the curse; using the pain and suffering of still technically-living children as his strength.

It’s truly skin-crawling, horrible, horrible stuff, and even though I had a reasonable suspicion that Prushka was doomed to a Mitty-like fate, I was still not ready to see even a little of that fate carried out, nor would I ever be. No one would!

By the Riko, Reg, and Nanachi return to Idofront to rescue her they’re way too late, while the sight of the “processing” room brings back Nanachi’s memories of assisting with said processing. When Bondrewd arrives, Riko and Nanachi they buy time for Reg, who hooks himself up to Idofront’s power supply and ends up rebooting in Berserk Mode.

Bondrewd tells Riko that his own White Whistle is the result of sacrificing his own body and soul, and that all White Whistles are made in this way—with a willing human sacrifice, not carved stone.

It’s then when Berserk-Reg arrives and fights on the same level as Bondrewd, ultimately blasting a huge sphere-shaped chunk out of Idofront. He lands in a pit of Mittys—material for Bondrewd’s cartridges, and we’re reminded of all those lights on the wall representing their lives are labeled: he remembers the name of every child, their unique qualities, and how cute they were. Shudder…

As Bondrewd and Reg are locked in an epic battle, we hear Prushka’s disembodied voice as she recounts her life with Bondrewd, starting as a failed subject. He decided to raise her as his daughter, gave her Meinya as a pet, and gave her a fun and happy childhood, ultimately culminating in her helplessly watching as pieces of her are removed one by one on the operating table.

We hear Prushka because she’s now a cartridge that Bondrewd is currently using in his fight, and ends up being his last cartridge. Even after what he did to her, she still wants to help her dad achieve his dreams—even if it means helping him fight against Reg, Riko, and Nanachi.

Thus aided by Bondrewd, Reg can’t defeat him with one arm, which is why he was buying time for Riko to retrieve his other arm. Even disconnected from his body, she’s able to aim it at Bondrewd and fire it, blasting him to pieces.

As this is happening, Prushka pleads with everyone not to fight, because they’re all going to have adventures together. An image of that dream appears in the climax of the battle, and is pretty much the most heartbreaking goddamn thing I’ve ever seen.

Then Bondrewd falls to the ground, finally beaten, and Nanachi stand over him. True to form, Bondrewd isn’t bitter about losing; on the contrary: he’s never been happier to find someone with stronger aspirations, will, and love defeat him. It means they, not him, are worthy of exploring the greater depths of the Abyss, and all the curses and blessings therein.

Riko holds the spent cartridge of what’s left of Prushka, simply red liquid that spills everywhere, and very understandably begins to bawl in absolute despair. But then she notices an object lying in the puddle of liquid: a White Whistle. Turns out Prushka’s soul willingly became the sacrifice necessary for Riko. Now her dream of going on adventures together can be realized.

With that, Riko gains the means to make her Last Dive, along with Reg (who learned a great deal about what his relic body can do) and Nanachi (who found a degree of closure in her vendetta with Bondrewd). Bondrewd, oddly enough, is still alive (after a fashion), but no longer a threat to them, and indeed is happy to see them off as they enter the “elevator” that will take them to the Sixth Layer, that much closer to Riko’s Mom, whatever’s become of her.

Quite appropriately, the end credits pull double duty as an illustration of that elevator descending ever deeper  into the Abyss, accompanied by an achingly gorgeous song that is a collab between MYTH & ROID and Kevin Penkin. Penkin, of course, also contributed the score and outdoes himself in the task; his music has been and continues to be a vital piece of what makes Abyss so unique an special.

It doesn’t look like I’ll be able to end this in less than 1500 words, but whatever; this was basically four episodes of the anime comprising a Fifth Layer arc, enshrining Bondrewd the Novel as one of anime’s all-time most monstrous and compelling villains, exploring the ways ambition can mutate “love” into a heartlessly destructive force.

It also ably reinforced Abyss’ uncanny ability to tear its viewers’ hearts and souls to bloody shreds before painstakingly sewing them back together with delicate threads of hope. And with a second season in the early stages of production, the story of Riko, Reg, and Nanachi is far from over.

Bofuri – 10 – The Little Guild that Could

Maple Tree’s haul totals ten orbs, but that’s only good enough for 17th place. To reach the Top 10 they’ll need more, and the easy pickens from smaller guilds like theirs will be gobbled up quick. That means an already tired Sally must sally forth into the night, where her style of attacking is most effective. Kasumi, Kuromu, Iz and Kanade also strike out to gather more orbs, confident Maple can hold the fort with May and Yui.

But the pitfalls of a tiny guild like theirs trying to compete with the big dogs becomes clear when a nearly gassed Sally bites off more than she can chew and is surrounded by Frederica’s Holy Sword soldiers. She messages Maple that she “might die, sorry”, and Maple rushes to her rescue in Angel Mode and mows the Holy Sword columns away with her Hydras and mech beams.

Maple saves Sally (and her haul of orbs), but leaves the base defense to just May and Yui, who are ambushed by Shin of the Flame Emperors Dread of the Holy Sword, who was watching the guild’s movements. Though he picked the perfect time to strike, the twins manage to avoid KO just long enough for Maple to return with Sally.

Maple KOs Dread, who promises he’ll be back with friends. Frankly, Kanade leaving the base for a mere handful of orbs wasn’t worth it. Had the twins died just a few minutes sooner, Dread would have made off like…well, like a bandit! Kanade, with her insta-spells, would have been ideal backup.

Still, everything turns out fine this time. Sally unveils Maple Tree’s “Plan B”, which essentially swaps who’s on offense and defense. Maple, May and Yui are a three-boss demolition team that mercilessly carves through the guilds Sally mapped out, while the rest of the guild stands by at the base. I doubt I’ll ever tire of the interplay of their cute appearance and mild manners with the utter ruin they dole out.

It’s not long until the next victim on Maple’s list are the vaunted Flame Emperors, led by the legendary Mii. Neither Markus nor Misery—neither of them exactly pushovers—can do much more than slow her down a little. Anything that traps Maple in her tracks is quickly reduced to rubble by the twin hammer girls.

In fact, once they’ve thrown everything they can at Maple to no avail, Misery and Markus resign themselves to death and defeat…until their commander Mii arrives in a streak of flames, just as Maple came to Sally’s aid. Thus the stage is set for the biggest showdown of NWO so far, something everyone watching on the sidelines has been waiting for.

Will Mii’s presence enable Markus and Misery to regroup and keep the twins busy, leaving Maple more vulnerable? Or will Mii fall to Mega-Maple’s might just as so many others before her, and have a big ol’ whiny tantrum about it? We shall see!

Made in Abyss – 13 (Fin)

Always cold and hungry yet full of longing to see the wonders of the Abyss, the still-human Nanachi was lured, along with a good deal of other disadvantaged children, to their doom by the dastardly White Whistle Bondrewd the Novel.

On the way down to the unreassuringly-named Sea of Corpses, Nanachi meets the ebullient Mitty. Weary at first, they hit it off almost immediately, buoyed by the exciting, life-changing adventure they’re about to undertake.

Did I say exciting and life-changing? I meant nightmarish and life-ruining/ending. One by one Bondrewd comes for the children until Nanachi and Mitty are the only ones left.

Neither has any idea what’s happening to the others until Bondrewd comes for Mitty, but not Nanachi, in the night. But Nanachi, now all alone, follows them, and sees and hears things she shouldn’t.

Bondrewd takes Nanachi’s disobedience as an auspicious event, and places them in a tube right beside a frightened, already-trapped Mitty, and calmly explains how the “experiment” is going to go down. The two descend to the Sixth Layer, where a horde of formerly-human things gather around their tubes.

Then the ascent begins, and all of the Curse is transferred to Mitty in a graphic, gruesome, and thoroughly upsetting sequence. Nanachi can only watch in the other tube, absolutely powerless to help. Mitty was Nanachi’s one and only true “treasure”, more important than any relic they might have found in the Abyss.

But, as we know, Mitty isn’t gone. Well, not totally. To Bondrewd’s delight, the double-dose of Sixth-Layer Curse not only took Mitty’s human form, but made it impossible for her to die. She is constantly disintegrating, regenerating…and suffering.

Nanachi flees Bondrewd’s clutches with Mitty (though it’s highly likely he lets them go) and eventually finds a place to live. But there is nothing Nanachi can do for Mitty. It’s not that they can’t put Mitty out of her misery due to emotional considerations…it simply isn’t possible.

Not until Reg and Riko came around. With his Incinerator, which Nanachi calls “Sparagmos”, or the “light that returns to the cardinal point”, Nanachi believes she can finally free Mitty’s long-suffering soul from what’s left of her body.

Reg asks for time to think it over, and worries that if he kills Mitty, Nanachi will feel they have no more reason to live, and might take their own life. Nanachi promises they won’t, and convinces Reg of the only right and proper course of action when they tell him that when they one day do die, Mitty will be left alone, suffering for all eternity.

After preparing a tasteful site for “sending off” Mitty, Nanachi only halts Reg from firing Incinerator for one last goodbye to her treasure, then tells him to do it. The ensuing inferno consumes every bit of Mitty until there’s nothing left. Just like that, she’s gone.

It’s ruinously sad, but I’ll admit, a HUGE relief her suffering is at an end. After all, her last words as a human to Nanachi in that tube were “kill me.” Hers was the kind of pure lasting suffering that’s hard to imagine or even comprehend, but I can grasp the catharsis, even if the hurt remains in the hearts of those who sent her off.

Things thankfully take a lighter turn when Reg awakens to find Riko is also awake, and starting her rehabilitation. Riko takes an instant liking to the cute and fuzzy Nanachi, and both Nanachi and Reg appreciate Riko’s far superior culinary skills.

After going through that emotional, visceral ringer, It’s awfully nice to see Riko back to normal. Then she asks if there wasn’t someone else there besides the three of them, and recalls a dream that made her think that.

The creepy dream we saw part of last week is put into context thanks to Riko. She is consumed by a kind of skin (representing her deep illness) and can only cry and panic, but when she sees that terrified, crying eye—Mitty’s eye in the waking world—she calms down, stares back, and tries to comfort her.

Then, after Reg sends Mitty off, Riko perceives it as Mitty (or rather, her soul) being restored to its human form before passing on. Then Riko realizes she needs to “get going”, and follows the light back to consciousness and out of her wounded stupor.

Upon hearing this “dream”, which was likely something more significant, Nanachi looks grateful that someone saw their treasure in the moment she finally achieved her freedom.

Nanachi takes Riko and Reg to a kind of healing hot spring, and enjoys watching Reg squirm as Riko proceeds to have no qualms whatsoever about bathing with him naked, all while quietly asking Mitty to wait “a little longer,” which could either be interpreted as Nanachi planning to take her life and join Mitty soon, or not until after she’s lived a life that now includes two new potential “treasures” in Reg and Riko.

After removing the mushrooms from her arm (another highly painful, unpleasant ordeal), Riko eventually regains the ability to lift her arm and even move her thumb. Reg blames his crappy amputation attempt for the state of her arm, but Riko doesn’t blame him; she asked him to do it, after all. She also heared from Nanachi how tearfully and desperately Reg tried to save her, and thanks him for that, regarding her nasty scar as “precious proof” he protected her.

Riko, like Reg before her, asks Nanachi if they’ll join them as they continue their journey further down the Abyss, and Nanachi agrees. The credits then roll over a lovely montage: Riko ties her backpack to a balloon and releases it, and they prepare for their journey as it makes its harrowing ascent past all the layers they’d passed, even requiring Marulk to free it from a branch and repair it.

It eventually reaches Nat, who looks shocked and elated to finally possess evidence of Riko and Reg’s progress. Having completed their preparations (and the construction of a big, sturdy new backpack), the new party of Riko, Reg, and Nanachi leave Nanachi’s cozy house behind, in search of trying to satisfy that most unstoppable longing for the unknown.

Meanwhile, in Bondrewd the Novel’s lab, he notices one of dozens of lights has gone out; a light signifying Mitty’s life. He is proud of and grateful to Nanachi for having finally gotten it done, as if letting them escape was yet another experiment. And he’s eager to meet her again. Ouzen was right; she’s kind and pleasant compared to this evil bastard.

And there we are; that’s a wrap! At least until a second season comes along. While I can assure you there are very few shows I’d want to jump into the second season of immediately, and this is one of them, I think a good long rest is in order, to recover from the emotional wounds it left in this final, epic, horrendously devastating yet still somehow hopeful, and achingly beautiful finale. I want to believe Riko’s mom is waiting for her. I have to.

Made in Abyss – 12

This week, while waiting for Riko to heal, Nanachi teaches Reg the “true nature” of the abyss, calling it, essentially, a physical, if invisible, trap of barbs that are easy to descend through but quite difficult to ascend. The Abyss itself is both something that doesn’t want anything going in, but also won’t let anything that does get in get out easily, or without exacting a toll.

That toll would seem to extend all the way tot he surface, where lil’ Kiyui (Kiwi) has come down with an awful fever; a growing trend that is claiming lives. When Girou (Gilo) takes him off the island onto one of the ships of the “Caravan Fleet” docked there, he recovers immediately, without any medical treatment.

It would seem that all that was needed was to get further away from the Abyss.

And yet Riko, like her mother Lyza, her mentor Ouzen, and Nanachi and Mitty, couldn’t help but get closer and closer. The longing to reach thebottom of the netherworld and discover its secrets is far more agonizing than any trap, predator, poison, or curse. It’s a curse in and of itself; an infinitely seductive world beneath the surface, simultaneously beckoning and warning.

Good News: Mitty isn’t trying to eat Riko, she’s merely being friendly, and as Nanachi says, uncharacteristically “emotional” toward a visitor (though it’s doubtful they have many other visitors). She also points out Mitty was once a girl like Riko, then demonstrates to Reg how terrible her cooking ability is, prompting Reg to commit to cooking for RIko once she wakes up.

Meanwhile, Nanachi uses a thin, transparent “fog weave” to very effectively demonstrate the physical qualities of the Curse of Abyss; how it morphs to take the shape of whatever it covers, and the consequences of recklessly bursting through it.

Back in the hut, we’re “treated” to one of the more disturbing sequences in the show: Riko, covered in a fleshy film of her own, sits in the pitch black darkness but for a hole, through which Mitty’s eye peers. Riko peers back, and hears not the cooing and moaning of the present Mitty, but the more lucid cries of the girl Mitty once was. Chilling.

Continuing her lessons, Nanachi places a device in Reg’s helmet so she can communicate with him in real time from afar as he responds to a call for help from a Black Whistle, who then bristles when he sees a mere child has answered and begs him to flee.

Of course, Reg isn’t an ordinary kid, and he has a score to settle with this particular piercer, so with Nanachi’s aid he reaches out and grabs the curse, (which the piercer uses to predict the future with its red “nose”) and fires Incinerator at point-blank range, forcing the beast to shed 80% of its quills and withdraw.

Reg calmly asks the stunned Black Whistle to relay a message to Girou up at the Belchero Orphanage: “They are continuing their adventure.”

Even being almost killed won’t sate Riko’s longing to continue, and Reg knows that, so whenever she wakes up and is well and strong enough to do so, they’ll resume their descent. Reg, grateful for all of Nanachi’s help, asks if she’ll accompany him and Riko on their journey.

It’s not that Nanachi outright refuses their offer, but has a request of her own that is more pressing: she asks if Reg will kill Mitty for her. We heard through Riko the misery Mitty lives in each and every moment; almost gone but not gone enough for it to not matter.

Barring some kind of miracle that could save her, killing Mitty would seem to be a mercy; it’s just that after what happened with them and Bondrewed, Nanachi hasn’t been able to herself do what she know needed to be done. She hopes there’s enough emotional separation for Reg to do it instead.

Owari no Seraph 2 – 06

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Unlike the foppish Lucal, Crowley isn’t above treating the humans as a legitimate threat, or at least a nuisance more pressing than a smattering of ants at his feet. Testing the power of the demon gear of a dead soldier on his lieutenant Chess, then cutting himself and noting it isn’t healing; he’s carefully assessing the advancing enemy before acting.

But this isn’t out of respect for a worthy adversary. In fact, judging from their casual attitude and banter, Crowley and his ladies are just as certain in the supremacy of vampires. Rather, Crowley suspects the humans are getting help from a high-ranking vampire traitor, and he has a pretty good idea that it’s either Ferid or Krul.

What would surprise Crowly is if his treacherous comrades were the ones having their strings pulled by a lowly human. Such a human might even hold his interest for a measurable amount of time, insomuch as a cool-looking bug would for you or me.

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As Crowley watches, waits, and thinks, Shinoa and Narumi’s squads stand by awaiting the other squads at a rendezvous point. The focus of last week’s battle, here they’re only around for a bit, to show Guren the teams have gelled nicely and that he was right to put Yuu under Narumi’s charge; the two are a lot alike and both enjoy the occasional joke.

But it’s easy to joke around a bit when you’ve come off your last battle unscathed. And the result of a squad that didn’t fare to well is the focus of this week, which could just as easily be titled The Passion of Aihara Aiko. Aihara’s squad of fifteen completed their mission objectives, but lost eight in the process, and Aihara is extremely upset and guilty about it, and her mask of stoicism quickly falls.

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Guren can’t wait for the other squads, so he takes Shinoa’s and Narumi’s and his own and head to city hall to rescue the hostages, leaving Aihara and her men to stay behind in case other squads arrive. Another decimated squad joins them, but so do a couple of Vampire Chinooks. Aihara takes one out with her bow, but the second drops its troops, led by Lacus, Rene…and Mika.

When the vampires capture all of Aihara’s men, she orders them to bite down on their suicide pills. Just like that, her unit is gone, and there’s only her and Mika, who pulls the pill out of her mouth before she can join her comrades. He wants one thing: info on Yuu. And he’s willing to spare Aihara to get it.

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As Lacus and Rene survey the area Aihara and Mika’s exchange is masterful. She’s initially defiant and tells him to go ahead and kill her, but she then gets the feeling there’s something different about this particular vampire while Mika knows she’s met Yuu.

The two then do a little bit of play-acting, with Aihara agreeing to “inform” on the other humans if he spares her life. In this way, she tells only Mika that Yuu is headed to city hall, but sends Lacus and Rene in the wrong direction, which is what both she and Mika want, for different reasons.

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Mika’s fine with leaving Aihara alone at that point, but she doesn’t want him to leave her alone; she wants him to kill her, because her squad, her family, is all gone, and she thinks it’s because of her. She has nothing left to live for. Mika refuses to do it, but she forces the issue by attacking him. She thanks him with her dying breath as she falls to the ground. Lacus and Rene shrug and head off.

Honestly I didn’t remember much about Aihara Aiko until this week, but I will surely remember her now, in this, the tensest and most affecting episode of Seraph 2. Her palpable despair, her sense of loss, her fleeting ‘dance’ with Mika, and the increasing unlikelihood she would come out of all this alive; all of it combined to form a sad but brilliant self-contained tragedy that underlines the challenges humanity faces in directly taking the vampires on.

It also underscored Mika’s single-mindedness. No Crowley- or Hiiragi-type big-picture stuff here: Mika wants to live happily ever after with his family Yuu safe in his arms. And woe betide any human or vampire who stands in the way of that goal.

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Gakkou Gurashi! – 11

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After multiple events at the end of last week’s episode piled upon each other like so many zombies, spelling imminent doom for the School Life Club, this week starts off with a continuation of that despair, with no shortage of intense terrified close-ups of Rii-san and Miki. But Yuki’s expression is different. It’s not existential fear…it’s an awakening, which comes in the form of a sudden flash as she sees her former choker-wearing classmate as she truly is.

That awakening continues gradually and painfully throughout the episode, as more and more, it becomes clear Yuki is the only club member who can save everyone. Her emotional scars are re-opened and reckoned with, and the same voice in her head that’s taken the form of Megu-nee for so long steps into high gear, putting Yuki not only in a position to stay alive, but help the others, starting with Miki. Now that she finally sees again the danger she and her friends are in, she doesn’t crumple into a ball; she picks up a shovel.

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Nostalgia, despair and hope go hand in hand (…in hand) this week. Rii-san remembers promising to “do what must be done” if Kurumi were to get infected, and as she’s being slowly driven mad by Kurumi’s increasingly horrifying moans and screams, with a knife in her lap, Rii-san starts to contemplate fulfilling that promise. Meanwhile, the zombies are everywhere, including the roof, where a lightning storm ignites the zombies, who then ignite the crops and Megu-nee’s grave marker.

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With all this grimness, Yuki’s strength in this time of ultimate crisis, and her desire to have more fun times with the club in the future, inspires Miki to action, after she was briefly paralyzed by her grief over Taroumaru. She then use’s Kei’s discman to try to sooth/distract the zombies at another barricade as she heads to the basement to find medicine. As that gorgeous music first we heard in episode 4 plays, we return to the day the club drove out in Megu-nee’s car and ended up saving Miki.

On the drive home, Kurumi and Rii-san (the only two still awake) talk about whether the zombies are still “aware”, and Kurumi hopes they aren’t, after all the terrible things she’s done to them. She says she had no choice—it was them or her—and she’s right. But that doesn’t make what she’s done, or not knowing the true nature of the zombies, any easier a pill to swallow.

Back in the present, Rii-san prepares to stab Kurumi to death…but just can’t do it, thus avoiding the possibility of Miki getting the antidote, only to return to find Kurumi is dead. If Rii-san isn’t already FUBAR, she certainly would be under that scenario.

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But Miki is still a long, long way from getting that antidote to Kurumi. It’s by no means a sure thing. She encounters Megu-nee down there, gets cornered by her and pays her respects, cognizant of the possibility the teacher’s stayed down there all this time in order to prevent hurting her still-living students. Despite that apparent awareness Kurumi mused about (and hoped wasn’t true), Megu-nee is still, ya know…a zombie, and grabs Miki’s ankle, forcing Miki to take her out.

Just then, as if there was a chip in Megu-nee tied to the school (though probably a coincidence what with the roof generators going haywire), an alarm sounds and red lights come on, and a P.A. system announces emergency power has been activated for the shelter (which probably means batteries, which aren’t going to last). All that noise attracts hordes of zombies to Miki’s location, and she ends up trapped in a room, unable to act, just like when she was at the mall.

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Thus Yuki becomes the only one who can save everyone. She does so by finally opening her eyes to “the hard stuff” she left to the others for so long, even before she went into her dissociative state, because she deemed herself clumsy and weak. But she’s able to use a vision of Megu-nee to get to the place she needs to be, have one last conversation with her through a door before opening it, and seeing, finally, that Megu-nee is no longer around, that she’s gone, and now it’s up to her.

It’s not easy, nor is it painless, but it’s what has to be done, or, Yuki knows, the School Live Club is finished. Her smile and her silly optimism sustained the club for so long, but now she has to do more, by breaking out of the protective shell she created in her mind, facing the reality of her situation, grabbing a bat, and getting to work. Everyone is counting on her.

No matter what happens, everyone will be scarred by this day they’re having. But can Yuki stand strong and act; protect and guide as Megu-nee did; be the new guardian angel, so that she and the others can live a little longer? I hope so.

10_sesRABUJOI World Heritage List