Cautious Hero – 09 – Riding the Valkyrie

Kilkapul sacrifices himself and his family in order to summon the “hyper-conceptual reaper” Thanatus, who merely splits into two copies when sliced in half and even manages to lightly bruise Seiya. Even when they retreat to the Divine Realm, the reaper follows them, and makes quick work of every god and goddess that tries to bring him down. Meanwhile, Seiya’s party just runs.

Seiya may not know how to beat Thanatus, but he has a pretty good idea who could beat him: Valkyrie. He knows she’s painting, and and sets things up so an attack by Thanatus destroys her almost-finished canvas, enraging her into fighting. She ultimately defeats Thanatus by using “Gate of Valhalla,” a godly technique she believes no human could achieve. But Seiya wants to train with her and prove her wrong.

When Rista checks in on the two, they appear to be banging in Valkyrie’s bed, but Seiya insists it’s “just training,” I’m a little skeptical, as Rista is, but she’s gotten so obsessive about her love-hate relationship with the lout that she’s taken to making dolls out of her own hair—and developing ever more manic faces. She’s also developing a self-defeating neurosis about her body odor, leading to compulsive bathing till her skin is raw.

Ishtar informs them the fourth Heavenly King and his army are advancing on the Roseguard capital, so Seiya & Co. head back to Gaeabrande. But the boss is dealt with not by Seiya, but by the “Warmaster”, an elderly but extremely powerful knight who dispatches the HK with one shot and the army with another. The catch is, after his immense attacks he reverts to infancy, leading to the strangest Ristaface to date.

Cautious Hero – 08 – Does A Goddess Smell?

Rista quite suddenly learns through Aria that Seiya may be in grave danger, as the archery goddess Mitis was exiled to the forest because she’s a nymphomaniac who preys on human men. When she, Mash and Eruru arrive, however, Seiya already has the situation well in hand.

Not only does he decline her taboo offer to copulate like there’s no tomorrow, but he’s able to deliver a five-arrow attack that “satisfies” her anyway. And so Mitis joins SAOA’s Administrator as the second woman antagonist in recent memory to fight a battle while buck naked.

Now that Seiya is perfectly prepared to fight Beel Bub, Cautious Hero takes to the skies, where the bugman has already taken Roselie hostage after she recklessly demanded a fair fight from him. Seiya calls upon Rista to provide a diversion so he can snipe Bub, as well as catch Rose when Bub drops her.

The aerial setting is a nice change of pace for a show that’s already had boss fights on fields and in caves, and as Rista says (or rather is told to say by Seiya), it is a really nice day—especially above the clouds!

After Bub is defeated, Roselie naturally doesn’t show the slightest bit of gratitude, while Seiya is content to “let the dog bark,” as it were. This time, Rose is able to control her temper, and tells him about the sacred legendary armor located in the vilage of Izale.

Seiya assumes it’s sacred legendary cursed armor, but the party heads to Izale to find it anyway, hoping to rest after two consecutive tough battles. What they find instead is an Izale in flames and the armor destroyed by an Adamantoise summoned by the third of the Heavenly Kings, Kilkapul, who has been watching Seiya and is confident he can put him down for good.

Cautious Hero – 07 – World Building Be Damned

Rista, Eruru and Mash may be used to Seiya’s overcautiousness and boorish manner, but every time he meets someone new, the goddess has to apologize for him all over again. Enter Roselie, general and heiress to the throne. Having just lost over a hundred of her soldiers to the plague of giant flies led by Beeb Bub menacing her fortress, Roselie wants to make their war council as brief as possible before she and the Hero rush right back into battle.

Needless to say, Seiya ain’t having it. He wants to return to the realm of the gods to train for three days, which while only an hour in Gaeabrande time, still feels like cowardice to Roselie, who is always about rushing forward. The two diametrically opposed personalities quickly clash, and when Seiya inevitably says something worth slapping him for, Roselie’s slap is blocked and she’s slapped right back…several times!

The one-sided exchange leaves her a swollen, blubbering, growling mess, but Seiya won’t apologize for defending himself. And he’s right that Roselie is responsible for the lives of the soldiers she so recklessly sent out without any kind of preparation. It’s just hard to side with Seiya when he’s so brusque and rough with a young woman.

Seiya gets his wish, of course, and when he learns there’s no god of Patriot missles or guns, he seeks out the next best thing: Mitis, goddess of archery. She agrees to teach him the skill that will enable him to launch a number of arrows in quick succession (she says seven is her max, but I doubt he has a max), and for good measure, he learns Eruru’s Fire Arrow in a matter of moments, sending her into a spiral of self-pity and candy-eating.

While it’s hard to compare with Roselie, who got the shit slapped out of her for rightly losing her temper in the face of Seiya’s insufferable attitude, one can’t sleep on the psychological damage he did to Adenela, who wasn’t that right in the head to begin with. When Rista pops by she sees Adenela’s walls covered in “I’LL KILL HIM.”

And yet, when Adenela follows Rista back to Seiya and draws her Eternal Sword to run him through, it is Adenela who is charmed anew into forgiving him without conditions, even as he criticizes her hair and tells her her presence is upsetting so could she please buzz off? Having fallen right back in love with him, Adenela leaves, but judging from her apple-licking, there’s something off about Mitis, which no doubt Seiya will be able to deal with.

Cautious Hero – 06 – My Precious Porter

Following Leviae’s declaration that Eruru is to be sacrificed, things move very quickly and Eruru heartbreakingly comes to resign herself to dying for the caused, absent any words of protest from Seiya. But when the time comes to cast herself into the abyss, Seiya grudgingly says the words he deemed unnecessary earlier: he’s not about to let his precious baggage carrier die.

Leviae had the food and drink at the banquet drugged so Rista and Mash are paralyzed…but the ever-cautious Seiya vomited up everything her appeared to consume, and challenges Leviae to a fight. Leviae transforms into a Dragon God Mode, and a time limit is set to the battle in the form of of Eruru’s necklace, which will kill her in three minutes time.

The battle is another back-and-forth affair: Seiya weilds Dragon Killer (made from more Rista hairs, plus Eruru and Mash hair), Leviae activates Ultimate Wall, Seiya eats a bag of Speed Seeds and Double Wields Dragon Killers, Leviae takes minimal damage, Seiya backs Leviae onto a precipice.

Leviae drops Ultimate Wall and activates Dragon Breath, Seiya counters with Double Wind Blade, Levia pretends to give up, then reverts to offense, but Seiya pushes her over the ledge, and because he destroyed her wings just prior to Ultimate Wall, she plummets to her death.

Eruru is spared, and a new sword emerges from the abyss, which Seiya embues with a drop of Eruru’s blood to produce Igzasion. But Rista confronts Seiya later about it being a fake; he created a big song-and-dance to put the Dragonfolk at ease, and thus ease their withdrawal.

But the party’s troubles are far from over: Seiya lacks the ultimate weapon, the entrance to the Dragon’s Den is blocked by some kind of military force that doesn’t look the friendliest, while the Demon Lord and his underlings are confident the Hero will be no threat to them.

The comedy, so dominant in the training episodes, takes a firm back seat to drama and action, and despite not knowing Eruru for long, it was impossible not to empathize with her plight and hope Seiya did the right thing, which he did. It’s also encouraging that he can say something like “it’s gonna be okay” and “we’ll figure something out” with regards to the Demon Lord; his cautiousness is looking less psychotic and more prudent by the day.

Cautious Hero – 05 – Heaven Hath No Fury Like a Goddess Scorned

With Mash all healed up and Seiya agreeing to let him and Eruru carry his stuff, Rista deems it time to head to the Dragon’s Den to recover a powerful new weapon. Seiya insists on making a stop to the Divine Realm first so that his new assistants can train a bit. After the torture of Seiya, Cerecus is happy to have a normal student in Mash, though Eruru doesn’ t make any progress with the fire goddess Hestiaca.

As for Seiya himself, he almost starts a fight he might not be able to win with goddess of destruction Valkyrie; thankfully Aria is there to calm the “exhibitionist” down. Instead, she introduces Seiya to the war goddess Adenela, whose disheveled appearance gets more and more girly as she falls deeper into love with him, only to be callously rejected, sending her into a fit of rage. Thus, Seiya has now proven a “goddess-killer” in two very distinct ways.

Seiya says sayonara to the Divine Realm, and the party begins their first real quest together, to the Dragon’s Den. Rista learns the hard way that he won’t let her peek at his true levels (the fake-out “1’s” even turn and poke her in the eye!). Mash and Eruru may be useful insofar as they can sense when they’re getting closer due to their dragon blood, but Seiya doesn’t let them actually fight any monsters on the way.

Instead, he simply relies on his “Automatic Phoenix” to instantly destroy any monsters under Level 30 within a certain radius. Mash can’t get close to any monsters, and the Phoenix even rudely knocks down one of Eruru’s fire arrows! Just when the two dragonkin think they can be of help by opening the gate to the den, Seiya simply smashes through it with his sword.

Inside they find a magical circle, and after Seiya tests it on a lizard (bemusing the people on the other side), the party uses it to transport to the remote Dragon Village. There they meet the…ahem, Mother of Dragons Leviae, who shows Mash how to turn into a dragon to boost his levels.

When Eruru asks if she can do the same, Leviae casually tells her that won’t be necessary, because she has a different role: that of Igzasion, the mightiest of weapons. That, of course, means sacrificing her life, something clearly Eruru doesn’t want. As for Seiya, his stone face doesn’t give away much, but could it be he wouldn’t be particularly enthused about Eruru dying?

Cautious Hero – 04 – Hairy Solutions to Hairy Situations

We pick up right where we left off, with Seiya categorically rejecting Mash and Ururu. He could be a little nicer about it, but the truth is he is far beyond them in power and they would slow him down. But for some reason, when Rista gains wings and tries to catch up to him, he takes his foot off the gas and comes back for her.

Sure, he then accelerates so fast her boobs pop out, but it seems he had a change of heart about having her around just minutes after saying he “so didn’t need her” any more than the Dragonkin. Did he simply appreciate the effort she made to chase after him? Or just remember that she as a goddess can still do things he can’t, like open portals?

In any case, Seiya arrives at the site of the advancing undead army and uses not one but two Meteor Strikes to eliminate them all at once. When he appears fatigued, Rista lets him lean on her, but she’s annnoyed when he states he’s actually very far from having used up all his MP.

With Seimul safe, Seiya holes himself up in room at the inn, mastering synthesis, in particular making use of Rista’s stray goddess hairs to synthesize a powerful sword, but wanting her to provide one thousand more hairs to make more; Rista for her part is not prepared to go bald!

Then they get a delivery: a looking glass through which the Heavenly King Deathmagla presents a captured and tortured Mash. When Mash is defiant rather than begging for his life, Seiya decides to rescue him and defeat Deathmagla in one trip.

After using his goddess hair-infused sword to slice off Deathmagla’s hand through dimensional planes, he quickly withdraws to the Divine realm where the ten or so seconds before Mash is killed is stretched out to fifteen or so minutes, using that time to brusquely ask an amused Ishtar to open a portal to Mash’s location.

Once there, Deathmagla claims to have prepared for every contingency in creating an invincible boss in Dark Firus. But detail-oriented as he is, Deathmagla can’t hold a candle to Seiya’s preparation, as the hero uses previously-unseen high-level blunt abilities and an ice-element bracelet (again, synthesized with Rista’s hair, making her wonder if she has a hair loss problem).

Whether it’s turning back for Rista in the air or choosing to rescue Mash so he can carry his equipment, Seiya seems most motivated by those who demonstrate maximum effort, as he does. With only two Heavenly Kings and the Demon Lord remaining and Seiya’s continued exponential growth, Rista seems poised to save her first world…barring something unexpected.

Cautious Hero – 03 – The Goddessizer

While Ristarte is enjoying tea with fellow goddess Ariadoa, Seiya barges in to announce he’s not leveling up as fast by simply working out. Rista hopes this means he’s finally ready to start fighting monsters, but Seiya, ever cautious, still thinks it’s “too risky.” Aria suggests a compromise: if Seiya trains with a god, there’s no risk of dying, and he’ll level up faster.

Seiya’s all for it, and Aria introduces him to the stubborn Divine Blade, Cerceus, who certainly looks like he could take Seiya on. Rista leaves the two to train without checking in (knowing it angers Seiya), but each day she finds Cerecus in the cafeteria at lunch, looking more and more defeated and demoralized.

It gets so bad that she finds Cerceus hiding behind racks of nori, and learns that Seiya is already over three times stronger than him, but insists on training without breaks or sleep. When Seiya finds him and forces him to keep training , Rista can’t save him, as she’s summoned by the goddess Ishtar (who for the record is arguably less smokin’ hot than the Ishtars of DanMachi or Fate/Grand Order).

It’s both strange, sad, and funny to see Seiya, a human, reduce a god renowned for his prowess and doggedness in battle to a sickly, (relatively) emaciated god who’s lost the will to carry, look at, or even mention a sword. When Cerceus tells Rista her hero is sick, Rista’s grave, knowing look says it all. Still, Ishtar says Cerceus, who was once himself a human, is getting valuable training from Seiya.

Ishtar’s news for Rista was about an imminent attack from the Demon Lord’s armies the next town of Seimul in Gaeabrande. Rista and Seiya are to head to the town’s central church to meet his two allies, the mage Eruru and the swordsman Mash, both Dragonkin descendants. Since the enemy is undead, Seiya tries to buy one thousand vials of holy water to prepare, but grudingly settles for ten.

Seiya suddenly pours some of the water on the priest who introduces his allies, and that priest is revealed to be undead himself. Still, Seiya chops him into pieces without anyone even seeing him move his sword. Before he proceeds to “mop up” with a massively destructive fire spell, Rista just barely manages to get the two allies and a nun to safety.

When Seiya and Rista take a look at Eruru and Mash’s stats, Rista is encouraged, despite the fact they’re only level 7 and 8, respectively. Seiya is less enthusiastic, declaring the two are so not needed. You’d think he’d at least want them as porters for carrying more holy water…or human shields!

Cautious Hero – 02 – Is This Really Going to Work Out?

First off, while the promo art shows six other characters, I’m glad the focus stayed with Ristarte (AKA Rista, or Listarte/Lista) and Seiya. Nothing worse than introducing a bunch of new characters before we’ve had a proper amount of time with the core duo. In this case, it behooved the show to maintain that focus for their first “town mission” scenario, start to finish.

Seiya flees Chaos Machina to his hut in the Divine Realm to continue working out, even as Chaos beheads one townfellow and threatens to behead Mina’s dad. Things get a bit awkward, pacing-wise, as Rista tries in vain to urge Seiya to get moving.

I really shared in Rista’s frustration during the scene leading up to Seiya’s logical-sounding rebuttal.  Not only does it seem absurd for a hero to just keep doing push-ups while people are dying. When she prepares to storm out, calling him a terrible hero and a coward, he makes his position clear: if he goes in half-cocked and gets killed, everyone in the village—and possibly the world—die anyway. So he must be perfectly prepared.

Seiya seems to be proven right when in the battle Chaos Machina constantly unveils previously-hidden, increasingly more powerful forms to counter his leveling up. But once Chaos transforms into a kind of Bahamut ready to smash him into dust, Seiya blocks her strike with one hand. Turns out the stats on Rista’s scan were grossly underrated due to a “Fake-out” ability. Seiya had more than enough power to defeat any form of Chaos from the beginning!

Because he’s so overly cautious, at least one innocent man died needlessly. Things get worse when, after eliminating Chaos Machina, he repeatedly burns the charred remains—little more than scraps of charcoal—with his hidden abilities, setting all of the town’s shops (and some of its people) aflame. You’d think he could move the collected remains somewhere where there wouldn’t be such horrific collateral damage, but Seiya’s caution only applies to his own survival. More so than Goblin Slayer, Seiya’s an unrepentant bastard.

That’s just one way he’s not quite the hero Rista hoped for; he’s got all the stats but none of the…heroism. Before leaving town, Mina’s dad offers some money as thanks, but Seiya demands all his money…and after burning half the town, too! She also has next to no power when it comes to where they should go and what they should do next; she thinks they should move to the next town, but he demands they return to the Divine Realm so he can work out more…and so they do.

Cautious Hero’s second episode lacks the novelty of the first, but is still both fun and watchable. I appreciated its willingness to let its simple character dynamic play out. Now I imagine it will rinse and repeat with a new and more powerful foe, introduce more characters, or both. I’d say it’s the right time for a new face or two. Otherwise, Seiya being ruthlessly condescending to Rista while spamming enormous fire spells on nothing but dust will get stale.

Cautious Hero: The Hero Is Overpowered but Overly Cautious – 01 (First Impressions) – Not Entirely Disagreeable

The title kinda says it all! This isn’t a show that beats around the bush. The low-mid-level goddess Listarte needs a human hero to save the S-Difficulty human world of Gaeabrande (or Gairbrunde) from the Demon Lord. Knowing how popular the isekai genre is in Japan, she only looks at candidates from that country, and is unimpressed with most of them…until she comes upon one Ryuuguuin Seiya, who is neither a Suzuki or a Yamada.

To oversimplify, let’s call this KonoSuba in reverse: rather than the guy from another world being the narrator and providing the primary POV, here it’s the goddess, who is just looking to get ahead in godlife. She knows she’s struck gold in Seiya, but while he’s super-hot, she almost immediately realizes there’s a catch to those good looks and gaudy stats: Seiya is redonkulously cautious.

For one, he trusts no one, including the goddess who summoned him. He doesn’t trust the onigiri she worked hard to make for him unless she tries it first, and even then, he suspects they might have a slow-acting poison. He spends over a week in the dwelling Lista prepared for him, leveling up simply by working out.

Lista takes Seiya to a beginner’s town for outfitting, but he spends most if not all of the money she gives him on three sets of armor for double redundancy, as well as far more potions and antidotes than are needed…again, because he’s so cautious.

Once they’re finally out in the field, with nothing but harmless Level 1 slimes, he executes both of his special attacks over a half-dozen times even though the first attack was more than enough to obliterate the slime. All the ruckus he causes ends up attracting one of the Four Heavenly Kings who serve the Demon Lord himself; rather than face her, Seiya cuts and runs, leaving Lista to chase after him.

Seiya isn’t much more than the manifestation of the show’s title, but thankfully, he doesn’t really have to be much more than that. Listarte provides more than enough character for the both of them, thanks in no small part to veteran seiyu Toyosaki Aki putting on a veritable voice-acting clinic. She has as many voices as he has contingencies.

Add in the dynamic of an overpowered hero so dang cautious he’s his own greatest liability, and you have an isekai comedy that actually has something new to say. I’m in!

Fire Force – 06 – Wherein Opposite Paths Converge

As shounen heroes tend to do, Shinra struts into Princess Hibana’s lair and prepares to go a second round, despite having learned nothing about how to defeat her ability that had him flat on the ground. He’s confident that between his talents and determination he’ll figure something out and rescue Iris. Hibana is ready for him, but because she’s a shounen villain, she explains what her ability does, which enables Shinra to resist it.

Of course, heating up her opponents so they become lightheaded ragdolls isn’t Hibana’s only trick. She conjures up scores of flowers to launch at Shinra, and finally releases her featured attack, which bears more than a passing similarity to Captain Kuchiki’s Senbonzakura.

Hibana is convinced that the world is made up of the burned and those who burn, and ever since all the sisters but her burned in the convent, she’s dedicated herself to…herself. Burning whoever and whatever she needs to to get ahead. It’s how she became a successful researcher, and it’s how she became Captain of the 5th.

But here’s the thing: Iris survived too, and Iris is still around and kicking despite not becoming “the devil” to the god Sol everyone prays to. Which means there were obviously more than just the single evil path Hibana took. Iris continued her sister training and became a good and caring person who helps comfort people both during and at the end of their lives.

As we see in the expanded flashback, Hibana was unique among the other sisters in her ability to manipulate flames into beautiful flowers, and change their colors with chemicals. Iris and the others loved her flowers, but the nuns in charge discouraged her, warning that she was, well, playing with fire.

But Iris never forgot their promise: that if she overcame her shyness, Hibana would show her her flame flowers once more. This time, defeated by the flames she believed only served her, and by someone she deemed just more “gravel” to be trod upon, the hard crust that those old flames created around her heart shattered, revealing her heart wasn’t hardened to the core.

Princess Hibana is redeemed, the 5th and 8th cease hostilities, and she even develops a little crush on Shinra, who after all managed to defeat her, making her reconsider whether his prattle about heroes and saving people without getting anything in return was just empty BS.

As for Captain Oubi, after the credits he calls Hinawa, announcing he’s finally ready to join the fray, only to be told that it’s already over, and the dramatic battle music stops abruptly.

Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Goblin Slayer – 10 – No Need to Rush

After another big battle, the Goblin Slayer and his party has earned another rest, while elsewhere, the Suzumiya Haruhi-looking Hero slays the Demon Lord with her two comrades. As usual, Goblin Slayer convalesces at the dairy farm, something for which Cow Girl is very happy and relieved.

The day before she left for the city he was mean to her, but out of jealousy, not hatred. Now, as he rests and patrols the farm, he notes that he’s forgotten the taste of his favorite stew his sister use to make for him, because it’s been so long since he’s tasted it.

The two head into town for deliveries and guild and other business. GS is uncharacteristically unarmored and his pale face are exposed for all to see, though most don’t recognize him, but simply note his physique and pastiness.

After getting his repaired armor back, GS suits up and visits some fellow adventurers who are teaching some bright-eyed youths the ropes. I couldn’t help but remember the priestess’ ill-fated party. Later, the Guild Girl remarks that even when adventurers or heroes retire, they are still alive until death, so it’s good to stay busy and pass their trade onto the next generation.

Cow Girl also finally meets GS’ party, and along with the Guild Girl they all go out for a meal, where Cow Girl, Guild Girl, and Priestess all agree GS needs to take it easier if he’s going to last till retirement age.

As his party stays in town and the Dwarf and Elf start a drinking game (a lot of Legolas and Gimli in these two) GS and Cow Girl return to the farm for the night. Cow Girl joins GS under the two full moons, and when asked he tells her he’s thinking about the future, no doubt since it came up in town.

Cow Girl hopes that GS has a future beyond slaying goblins, since everyone has their limits. But few know those limits are until they’re reached, and even fewer know what should come after that.

GS’s meticulous patrols and inspections of the farm have always been seen as overkill, with the Cow Girl’s uncle even saying he doesn’t need to do it so regularly. But I saw that as a major flag, and at episode’s end, my fears are confirmed: a mess of goblin prints at the farm’s periphery.

I imagine the GS’ future quests are on hold until those goblins are taken care of. I can’t imagine him leaving Cow Girl and her uncle alone after finding those footprints. Perhaps his friends will help him root them out.