TenSura – 44 – Game Recognize Game

This episode focused on three battles between Rimuru’s various subordinates and those of Clayman and/or Milim. It also doesn’t have a single moment of Rimuru blabbering in it, which might just make it the best episode of TenSura Season 2 Part 2 by default!

Interestingly enough, we start with a member of Team Slime getting their butt kicked; specifically Suphia. The buttkicker is one Father Middray, while his student Hermes gets soundly defeated by Gabiru (whose adorable syncophants are never far away).

This first battle is all about mutual respect and admiration, as Middray reveals that he and the other priests of the Dragon Faithful are just another kind of Dragonewt just like Gabiru. When things go south one of the other battles, they actually join forces to provide aid to the vulnerable.

While Middray and Gabiru are content not to kill each other, Albis is under no such constraints when it comes to Yamza or his underlings. She upgrades to her second form, turns the weakers ones into stone with purple lightning, and then they shatter in the air or on the ground.

Yamza reveals his biden card—a doohickey on his arm that lets him clone himself—but Albis just turns the doohickey to stone and shatters it. Defeated, Yamza surrenders, but Clayman pulls the strings and makes him eat a glowing orb that turns him into a lesser form of the previously deeated uber-boss Charybdis.

Just when it looks like Albis is in real trouble, Benimaru drops in, slices Charybdis with one slash, then quickly disposes of it with a massive flare. He then rushes to the strongest person he senses—Father Middray—only for Gabiru and Suphia to hold him back and tell him they were about to join forces.

Of the three battles, this one is the most interesting, probably because it isn’t a battle at all, just a bunch of cool people basking in their coolness. There may be no one cooler than Middray; ironic considering how red hot his head was last week. Oh sure, these guys could get serious, throw hands, and cause quite a bit of destruction and distress in their wakes, but…they just don’t see the point. To quote T-Pain: I like that!

That leaves us the third and briefest battle, the one between Phobio/Geld and Tear/Footman. Not surprisingly, the Harlequins are no slouches, and also arrogant as all get out. They declare that it wasn’t in their orders to kill them, even though they totally could, so they withdraw for now, basically taking the draw.

Both Phobio and Geld are upset, but they’re not that mad, especially when as far as Benimaru is concerned, the operation was a success. Geld kept Phobio safe and revealed Clayman’s hand. They may be flat on their backs in the forest having been on the wrong end of a butt-kicking, but they’ll live to fight—and fight a little better—another day.

Rating: 4/5 Stars

DanMachi III – 12 (Fin) – The Hero (and the Status Quo) Returns

As Asterius walks along Daedalus Street in search of the “ultimate adversary” of his dreams, Hermes clarifies his request for the Xenos to “die”. Rather, he’ll need some of them to die by Bell’s hands, so that Bell’s honor and reputation can be restored. Whatever else Hermes is planning, Bell continuing to be the beloved Little Rookie is a big part of it.

Gros and three others decide to acquiesce to Hermes’ request, and make a big show of attacking a square full of civilians and adventurers. With this “stage production”, Hermes is conceding that Ouranos’ desire for humans and monsters to achieve piece was little more than a pipe dream. He just can’t see thousands of years of continuous enmity ever ceasing.

The moment Eina is threatened by Gros (who I believe is being berserk-ified by Asfi), Bell comes between them, and Gros’ inner voice hopes Bell will defeat him before he kills her. But Bell isn’t altogether interested in playing the exact role Hermes laid out for him.

Rather than raise his blade to Gros, he simply puts his arms up and serves as Eina’s human shield. Gros ends up shoving him back. That’s when a frustrated Hermes has Asfi berserk-ify Asterius, who flies at Bell like a bat out of hell and presses a vicious, building-smashing attack.

Bell somehow manages to hang in there, and DanMachi’s Big Battle Theme starts to play as their epic duel carries through the night and into the dawn. Unfortunately, while the battle is quick, brutal, and fun, it also can’t really hold a T to Bell’s duel with Ais. In addition to Ais being easier on the eyes, it was more satisfying on both a thematic and character level.

Asterius’ whole deal is that Bell apparently beat him once, and he wanted another shot at him, and…that’s it. Everyone else allows the battle to unfold without interruption in part due to Ottarl, operating on Freya’s wishes. Asterius ends up delivering a huge defeat to Bell, and even though the battle served a purpose—both to rehabilitate his public image and serve as cover for the Xenos’ escape—Bell is still super upset about losing.

Satisfied that their head-to-head record stands at one win and one loss apiece, Asterius withdraws. We later see his arm is restored, as Fels heals all of the Xenos injuries once they arrive in Knossos. Wiene is happy where she is and not crying over missing Bell, and the Xenos have a new haven in which to survive and maybe even thrive…just separately from humans for the foreseeable future.

I can’t help but be a little disappointed that more effort wasn’t spent trying to move the peace process forward, but at least from Bell’s perspective part of the reason that process failed was he just wasn’t strong enough. Even though he beat Bell, Asterius isn’t standing still, and continues training the moment he’s healed.

Bell too returns to the battlements of the castle where he and Ais have met and trained so many times, and is surprised when she too arrives at that spot, telling him she had a feeling he’d be there. Bell asks Ais once more to teach him how to fight. He wants to become stronger, and their friendship remains strong enough to have survived the recent adversity.

DanMachi III – 11 – Don’t Speak

Welf and Mikoto manage to successfully stall Gareth with a last-minute assist from Tsubaki, ordered by Hephaistos to assist Hestia Familia. Wiene manages to give Tiona the slip, but the chase continues. In the process, the Amazoness witnesses Wiene save a demi child from a crumbling bridge.

When she corners her again, Tiona can’t go through with killing her, and lets her go, now sensing what it is Argonaut-kun saw in her, and acknowledging she’s more than just another monster.

Wiene reunites with Bell and Haruhime, but it’s not long before they’re confronted by Bete. Again asserting her newfound confidence and strength, Haruhime stalls Bete to allow the others to flee, then uses Uchide no Kozuchi to summon a leveled-up Aisha.

Haruhime may not be that good in an offensive battle, but those who love her like Aisha consider her battles to be their battles, and gladly fight in her place. Even though Aisha loses and doesn’t feel particularly cool about it, the fact is, she is extremely cool, while Bete’s just a hotheaded dork.

That brings us to the titular Decisive Battle, in which Bell and Ais dance once more, only this time with blades instead of eveningwear. As Finn expected, Ais isn’t prepared to make any distinction between Wiene and Monsters Who Make People Cry based on what she’s seen. Wiene went berserk before, she could do so again, and she can’t allow it.

That said, she is surprised that Bell is able to hold his own in their initial scuffle, such that she dispenses with holding back for the sake of their unique bond, and takes things up a notch. Bell can’t keep up, so he spams Firebolt at the stone arch above them and uses the debris cloud as cover to escape.

Finding the barred gate to a secret passage where he once stood up for Hestia, Bell has Wiene go through to meet up with the other Xenos, promising he’ll be right behind her. Round 2 with Ais commences, and Ais is not playing around. Her only accomodation to Bell is to warn him that she is going to cut him and it will hurt, a lot.

If she were to spill Bell’s blood, I doubt things would ever be the same between them—maybe they won’t be anyway—but thankfully Wiene sensed Bell was only lying to protect her (again) and comes back to put herself between Ais and Bell. Ais is shocked to hear her speak and express emotion—specifically concern for Bell.

It’s an inconvenient truth she’d rather not deal with. Things were easier when she thought Wiene was just a monster; now it will hurt her to kill her, but she’ll still kill her, because she has “deadly claws” and a “terrifying wing”. Wiene responds to that by literally tearing off the monstrous parts of her (not her jewel, that would kill her).

Wiene tearfully assures Ais that she ever loses herself again she’ll disappear “like she’s supposed to”, but she doesn’t want to go back to being in the “pitch black”. Bell saved her, and she wants to stay with him. Having witnessed Wiene act not like a monster at all, Ais concludes she can no longer kill her. She tosses Bell a potion and lets them go.

Bell and a healed Wiene meet up with Haruhime, Lili, and some Xenos who got separated from the main group, and Bell and Wiene say goodbye one more time. This time Wiene tells him she won’t cry while they’re apart because she doesn’t want him or the Familia to worry about her. Haruhime suggests Wiene and Bell pinky swear that they’ll meet again.

Unfortunately, that might not happen, as throughout this whole operation, the trickster Hermes was playing the good guys like a fiddle. The main Xenos group encounter a dead end that wasn’t on Daedalus’ map, and Hermes arrives with Asfi to confess he faked the map to corner them. He condemns the Xenos as “heretical” and politely asks them to die. As expected, he has his own personal agenda, and he’s making his move.

DanMachi III – 10 – The Western Door

Ever since Eina slapped Bell he’s kept his distance, which has put Eina more and more on edge. Her emotions are a jumble of regret and resentment, causing her to snap at Hermes, but he’s in a forgiving mood, so he tells her if she’s looking for Bell, he’s not at his Home.

Where Bell is is Daedalus Street with the rest of his fam. Hestia and Haruhime are coordinating the operation from a rooftop, using walkie-talkie gems from Fels. At the same time, Finn leads the Loki effort to track down the Xenos. Expecting Bell to be a diversion, he has Ais—and only Ais—follow him.

What follows is some pretty funny shit if you’ve been following DanMachi for the past two-plus seasons. From her rooftop perch Ais witnesses not one or two but four different women approach Bell in the streets, Since she can’t quite hear what they’re saying from her distance, she begins to suspect Bell is some kind of womanizing delinquent!

Those women are, in order of appearance, Raza from Miach Familia, Aisha and Ryuu from Hermes, and finally Aina, whose dialogue with him is the most misleading. Hermes had actually wanted her to give him a certain bracelet, but she misses her chance when Bell runs off.

Adding to the chaos on the streets is Lili, using her transmogrifying ability to imitate an al-miraj, which Loki children chase, breaking formation. Raza uses another of Fels’ magical items to create illusions of Bell and monsters for other children.

While Ais watches all this nonsense unfold, she ever so briefly takes her eyes off Bell, allowing him to give her the slip with his invisible cloak. Even so, she can still sense his presence—this is Ais we’re talking about—so to buy Bell a little more time, Ryuu challenges Ais to a sparring session, hoping the level boost Haruhime gave her will be enough to delay Ais sufficiently.

When it’s time for the Xenos to emerge from their hiding spot and go on the move, Lili imitates Finn to order Loki children to return to the operational base, freeing the way for the Xenos to head towards the West Gate.

Finn wasn’t aware of that gate’s existence, but judging from the Xenos’ movements, now he knows that must be what it is. After Lyd calls out to the other isolated Xenos groups, Makoto and Welf use his magical swords to create ice barriers between the Xenos and their attackers.

Everything is going swimmingly until Gareth smashes his way into the middle of things, scattering the Xenos. Makoto and Welf try to keep him on ice, but he’s a tough cookie and won’t be restrained long. Worse still, in the shockwave of Gareth’s axe strike, Wiene is separated from the others, and wanders off in the completely wrong direction.

Thankfully Hestia and Haruhime can see Wiene on the map, so Haruhime decides to go after the little vouivre, but Wiene is unfortunate enough to run afoul of one Tiona Hiryute first. Haruhime is on her way, but she has scant offensive abilities. Hestia could lead Bell to Wiene, leading to a clash between Argonaut-kun and Tiona. And then there’s Ais up on the rooftops, searching for her former dance partner…it’s one fine mess!

DanMachi III – 09 – Paying the Price

As reported by Hermes to Ouranos, the expulsion of Ikelos from Orario and the scapegoating of his Familia quelled public uproar for a time, but with Ikelos gone they have turned the blame for the recent destruction on the Little Rookie. Bell isolates himself in his room, upset not about all the scorn he’s receiving, but the fact it affects his Familia and his Goddess.

Hermes visits Casa de Hestia to report that even though Bell is the “city’s most hated person”, both he and Ouranos intend to continue supporting the Xenos. Right now they’re holed up in various locations under Daedalus Street. Finn and Loki’s other Children are combing the area, and Hermes is confident that even if Loki went along with their plan, her Children would never accept the idea of “mercy toward monsters”.

That means Bell is destined to remain persona non grata for the time being. Bell insists on paying a visit to Daedalus Street to experience the hate firsthand, and is almost ashamed that Hestia covers for him by explaining to all in earshot that all he did was to help her with her debt. They cross paths with Ais, who says nothing to Bell—though it’s not like she was ever the talkative type—and Loki, who like fellow trickster god Hermes seems amused by how lively Bell’s foolishness has made things.

And then there’s Syr Flover, who spots Bell in the street and insists on walking with him, fully acknowledging she knows what people are saying about him. Syr (and by extention Freya) doesn’t give a shit what other people say or think; she knows Bell, loves Bell, and will always be there for him. She has him rest his head on her lap as she pets his head, telling him not to worry about others, but to lean on the “true things” that will remain by his side.

As Asfi fills Ryuu and Aisha in on another request involving the protection of Xenos (something they can’t quite wrap their heads around but don’t reject out of hand), Hestia Familia receives word from Fels and has a meeting to determine their course of action. Bell comes right out and tells his family that he’s going to help the Xenos get back to the Dungeon.

The others—even Lili—are all in agreement with him. They’re all in this together. Welf even slaved away in the forge for five days to make four magical swords, to go along with the magical goodies Fels prepares for them. With six doors in and out Knossos and only four Loki guard teams, they definitely have a chance to pull it off, even if they don’t know which doors Loki’s children control.

That said, Loki’s Finn knows Bell is going to be used as a decoy, and urges his comrades, including Ais and Lefiya—Hey Lefiya!—not to hold back against the Xenos…or anyone who helps them. After years of cooperation and mutual respect, the Loki and Hestia Familias will be on opposite sides of a battle.

DanMachi III – 08 – Suffering Fools

Every season of DanMachi has come with one or two absolute bangers that are both the culmination and transcendence of every preceding episode to that point; a climax that feels epic and cinematic in scope; that pulls out all of the stops. This season’s banger has arrived, and it simply rules.

Bell, foolish as he is, is able to create just enough deniability to not be branded an enemy of humanity on the spot: the vouivre is his catch, and he won’t let anyone else touch it. That said, when Wiene slithers away, crashing into every other stone building and causing it to topple, it doesn’t inspire much confidence he has his quarry under control!

When other Xenos emerge from Knossos, Loki Familia is ready, with Bete, Tione, and Tiona making quick work of Gros, Lyd, and various small fry. It’s especially fun to see the two Amazon sisters in action again. They’re ordered only to disable, not to kill, but it’s clear they could kill easily if they needed to.

Fels summons an Adamantite Golem, but Tiona cuts it down with one swing from her massive two-sided sword, as if to say “That all you got?” As it turns out, it isn’t: the Xenos’ least talkative but most powerful member, the Black Minotaur Asterius, arrives fresh from killing Dix in the halls of Knossos, that’s when Loki’s vanguard starts to have some problems.

The Minotaur proves a worthy match to all three active combatants, then pulls out a magical axe that shoots them so full of lightning they become numbed and paralyzed. That’s Finn’s queue to send in their heavy hitter, the War Princess herself and Bell’s would-be girlfriend…Ais Wallenstein.

After ethereally floating down to street level, Ais unleashes an Aerial Tempest combo, and suddenly the Minotaur is down an arm. The moment Ais takes the field, you know shit’s getting real, but that’s by far the most damaging blow she’s able to land, as in the ensuing fight Asterius is able to keep up with and defend her lightning-fast attacks. He’s no slouch!

But when the Minotaur slashes her left shoulder, Gareth and Finn step in to relieve her and prepare a pincer when Hermes’ chienthrope child Lulune covers the area with smoke bombs, allowing Asterius to flee. It’s clear Hermes wants Ouranos—and Bell—to succeed.

As for Bell, he continues to chase a berserk, raging Wiene as she leaves a trail of destruction in her wake. When adventurers and guards try to attack her, Bell launches Firebolts in their general direction (but without intent to harm them). Little does he know their arrangement through the city blocks is no accident.

Wiene ends up being led straight into the amphitheater, where she’s surrounded by more than two dozen mages who fire lightning attacks at her in unison. One of Dix’s henchmen delivers the coup-de-grace before being crushed to death by Gros. The arena floor collapses and Wiene and Bell take a tumble.

With Wiene now near death and no longer thrashing about, Bell is able to replace her jewel, but while she regains her “humanity”, it seems too late to save her, as she begins to turn to dust, like someone snapped away by Thanos. As tears well in her eyes, Wiene smiles. She had a dream that no one saved her, but it was just a dream. In reality it’s Bell, whom she loves, who saved her, and for that she is happy and grateful.

It’s obviously heartwrenching to see her vanish in a cloud of black dust while Bell embraces her, but thankfully we don’t have to endure the despair for long, as Fels decides to whip out a spell he’s been attempting for 800 years and long since condemned as useless: Dia Orpheus, which essentially rewrites the rules of the universe to return Wiene to life and to Bell, back in her humanoid child form.

This time it works; Fels achieves a miracle. And one could hope that this time it worked because it had to in order to restore hope of humans and Xenos coexisting. That’s only possible because of Bell, who, foolish as it was, rushed headfirst to protect them when they were being unjustly demonized and oppressed.

After Wiene is returned to the other surviving Xenos in their hideout, Bell returns to the surface, and the city is half-destroyed, due in large part to his chasing Wiene around. Eina asks him if it’s true he exposed the city to danger and allowed other adventurers to suffer injury. When he responds in the affirmative, she slaps him…then hugs him, not wanting it to be true.

But there’s no overlooking the destruction around them, nor the injuries of the adventurers involved in the incident. Bell likely has a lot to answer for. Hesita & Co. stayed out of the fighting, and I doubt Bell will be expelled from the Guild with Ouranos in charge. But surely some measure of sanction or reckoning awaits him. As he couldn’t let Wiene die—and she didn’t—it will have been worth it no matter what. But that doesn’t mean Everything’s Going to Be Okay.

DanMachi III – 07 – A Beast’s Dream

I respect Bell’s moxie, but I was hoping for something a bit more clever than trying to go toe-to-toe in a melee fight against an opponent two full levels higher than him. Sure, Dix is in a weakened state due to the curse, but that won’t last. At least we get some clarity via his ranting: he’s been able to calm his raging Daedalus blood—and nullify the urge to keep building Knossos—by killing Xenos.

It’s the specific fact they cry and scream like humans that makes it work. So yeah, Dix has been suffering a horrible curse for which not even the bloodshed in the dungeon could lift his entire life. It’s not surprising he’d take whatever form of release that came along; moral implications be damned. But still, he’s one sadistic bastard!

Meanwhile, outside Knossos, the Ganesha Familia have almost finished capturing the Xenos when they are ambushed by a giant minotaur. Everyone is either killed or injured, including Aisha and Asfi. Ryuu manages not to die by dumb luck, as the minotaur hears a wolf howling and departs before finishing her. So much for Bell getting some help from these three!

He’s on his own when Dix shows him the chained Wiene, then rips the stone off her head. Wiene undergoes a horrifying (and no doubt excruciating) transformation into a full adult vouivre, screaming and lashing out mindlessly.

Bell attempts to reach the Wiene he knows by refusing to fight her and letting her grab his shoulder (after swatting him back a couple times). She remembers the first time she accidentally cut him, and actually manages to say his name and weep tears of despair. But it doesn’t last long, and soon Wiene is back to going berserk.

Dix is super pissed that Bell almost succeeded in proving him wrong about Xenos just being monsters by any other name, and they continue their one-on-one battle, but despite being pretty beaten down (both physically and emotionally) he seems to find his second wind, even breaking the blade of Dix’s spear. Then Lyd breaks free of Dix’s curse and fights beside Bell, allowing him to land his Bell Punch square in Dix’s chest.

Unfortunately, regardless of Dix’s status, the damage is done, and he opens a door to allow the berserk Wiene direct access to the surface, where she’s sure to be “dealt with” by adventurers. Bell races after her, stopping only to be healed by Fels’ kick-ass magic. Gros joins Lyd and Rei in going after Bell to help him, even if he can’t admit he can probably trust the Little Rookie at this point.

Wiene emerges first on Daedalus Street, which just happens to be where Welf led Hestia Familia on a hunch. She was immediately vilified by citizens on the surface when she was a cute little kid; I can’t imagine her new form will do her any favors.

Bell follows shortly thereafter, but Wiene is stabbed by a spear thrown by Loki Familia, who are perched on a roof, ready to swoop down and eliminate the threat. Bell then does something that could condemn him, his goddess, and his Familia forever: he shields Wiene from the Lokis, a half-defiant, half-mad look on his face.

This pits him against Ais and every other member of the Lokis who have just been ordered to dispose of the vouivre. It’s an extremely volatile situation where there just isn’t time to explain what needs to be explained, and even if there was, orders are orders. One just hopes Bell won’t have to fight his friend, and cooler heads in Lyd, Rei, and Gros can arrive in time to restrain Wiene and bail Bell out. But I gotta say, things are not looking good for Argonaut-kun!

Rating: 4/5 Stars

DanMachi III – 06 – Sagrada Familia

As Ikelos smirks his smirk atop a great tower…somewhere, Ganesha’s suppression force engages the armed monsters. Ryuu, Aisha, and Asfi arrive but cannot find Bell, who is in disguise. That disguise doesn’t last long, however, as he eventually crosses blades with Lyd, who admits his kind destroyed Liviria as revenge for poachers killing their kin.

Lyd can’t quell the rage of Gros or his other kin, which means any hopes for peace between their races has been all but dashed. But if Lyd really wanted Bell to return to the surface and separate himself from this business, he wouldn’t have mentioned that Wiene was among the Xenos captured.

Ryu, a good friend in a tight spot, comes between Lyd and Bell, but when it’s clear Bell isn’t about to head home with her, she provides him with something he might find useful. Of course, that something becomes useful immediately after they part ways, and when Bell encounters Fels.

The orb acts as a key to heretofore unknown man-made passages to the Dungeon, which lead to a labyrinth built by Daedalus centuries ago. Out at the entrance of Babel, the rest of Hesita Familia can only watch from the bushes and wait…until Lili gets the idea to ask her former captor about the network of smugglers.

Lyd, Gros, and the Xenos take a different route through the labyrinth with a another key, but both they and Bell/Fels end up in the same place: a staging area where the captives are imprisoned. They start breaking cages and chains, but they’re interrupted by Ikelos Familia and Dix, who have homefield advantage.

Dix reveals he’s a direct descendant of Daedalus, who went mad trying to surpass the Dungeon by his own hands. His monumental work, Knossos, remains unfinished to this day (like Sagrada Familia in Barcelona), but monster and Xenos smuggling is one of their revenue streams for continuing construction, and Dix & Co. are bound to continue the work Daedalus started…even if he doesn’t seem like a big fan of his ancestor

After activating a curse that has a Confuse and Berserk effect on the Xenos, Fels tells Bell their only choice is to defeat Dix in order to lift said curse. Oh, and by the way…Dix is Level 5. Nevertheless, if Bell wants to save Wiene, he’ll have to get through Dix.

The arrival of an arrangement of the DanMachi main battle theme is welcome, but I wish this episode didn’t feel like so much overly clunky plot mechanics engineered to put Bell in a duel with Dix. The duel itself, however, should be a lot of fun, even if there’s not much to Dix other than he’s, like, a bad dude. Hopefully Fels can provide some magey support to help even the odds…

DanMachi III – 05 – Being Made to Cross a Dangerous Bridge

Dix’s party ends up overwhelming and making quick work of the Xenos protecting Wiene before Dix himself captures her. He even lets the grunts have their way with Ranieh the spider woman, but she kills herself before they can do anything. Ya know, just in case we needed confirmation that Dix’s men are not good people!

The Gargoyle Gros is furious and demands vengeance. He destroys the bauble connecting Lyd to Fels, washing his monster hands of the humans for good. He convinces most of the other Xenos around into action, but Lyd and Rei (who’s still alive; Dix used a different siren as bait) aren’t among them, and follow in hopes of stopping Gros from undoing all of the progress they’ve made.

Human-Monster relations are all about appearances and experiences. Bell may have learned that despite looking monstrous the Xenos are thinking, feeling beings that aren’t united in a singular will to harm humans. But Ais Wallenstein has grown up defeating any monsters who would make any humans cry.

When they were last together, Ais and Bell were on pretty good terms, agreeing to visit that village together someday. But here Bell can already sense her lack of inflexibility or nuance when it comes to monsters. She’s always been a very straightforward person in other matters, so it will be tough for him to convince her some monsters are actually good.

Convincing Ais to join his pro-Xenos coalition becomes that much more difficult when the Guild sounds a citywide emergency alert: Livira on the Eighteenth Floor has been attacked and leveled by “armed monsters”, immediately followed by orders forbidding all citizens, even adventurers, from entering the Dungeon until further notice.

It’s an order from Ouranos himself, not wanting to further escalate the human-Xenos violence. Instead he devises a lighter-touch response involving a Ganesha Familiar suppression force (not kill squad), while also ensuring Bell, possibly the most reliable bridge between the sides, will join that force.

One by one we check in on the major familiae of the city and see how they all react. Loki is certain this is only the beginning and eventually they’ll all be drawn into the fighting; Freya seems intrigued that the Guild is keeping her fam out of it; Hermes is worried about Bell, and so has Asfi summon Aisha, who then convinces Ryuu to accompany her. I for one am always up for Aisha-Ryuu pair-ups!

Dix has what he wants—Wiene in chains—but he doesn’t seem to fully grasp or care exactly what he’s done. By slaughtering Wiene’s escort, he invoked Gros’ rage, and shattered any hope of Gros ever coming around to Lyd and Rei’s way of thinking regarding human coexistence. As for Ikelos, he seems elated his familia has created a waking nightmare.

Bell prepares to enter the Dungeon with the Ganesha Familia, who have orders to tame, not kill, the armed monsters. His role is much tougher, as he must try to re-establish a dialogue with the Xenos while they’re being attacked by Ganesha’s forces.

Just as he and his Familia alone aren’t enough to convince all humans, Lyd and Rei aren’t enough to convince all Xenos. At least he’ll have backup in Aisha, Ryuu, and who knows who else…and I’m sure he’ll be needing it!

Rating: 4/5 Stars

DanMachi III – 03 – The Fam Meets Xenos

The Guild hall is overrun by enraged humans and beastmen demanding to know what’s going to be done about the monster in the city that threatened a child. Tulle is pulled away by her boss, who has a very special task for her: she’s to deliver a Mission for Hestia Familia. It’s a simple directive: Take the “dragon girl” and go to the twentieth floor of the Dungeon. Unlike a quest, it cannot be refused.

Once the entire Fam is aware of the sitch, Bell apologizes for getting all of them into this, but Haruhime won’t hear of it. No matter what, he mustn’t regret saving Wiene. She herself was saved, and knows how happy it made her, and Wiene surely feels the same way.

Even mini-stick-in-the-mud Lili concedes that they’re a family, damnit, so they’ll support each other in this too. They come up with a plan for surviving a trip to the Twentieth, where they’ve yet to venture. For her part, Wiene is scared to go to the dungeon, but as long as Bell and everyone is with her it will be fine.

The guild letter also features a very ornate border that catches Hestia’s attention. It turns out to be a hidden message only she could read, directing her to be at a certain place at a certain time. After seeing off her Fam, she follows the letter’s instructions and is approached by a grim reaper-looking person who is actually in disguise.

The reaper leads Hestia through a twisting secret labyrinth until they come to a staircase, and from there on Hestia is on her own. I feared for our beloved flip-flop wearing homebody’s safety, but turns out all this rigamarole was so that Ouranos could meet with her as privately as possible.

Meanwhile, thanks to Haruhime’s buffing ability, the Fam is able to reach the Twentieth floor. When they arrive at the spot indicated on the map, it appears to be a dead end, until Wiene hears singing that leads them to a crystal, which when broken reveals a new route.

The party trudges into a pitch-dark cave, which Bell scans with a torchlight until stopping on a massive Lizardman wearing armor and wielding swords. He’s not alone, and the party is soon surrounded by similarly armed and armored monsters, something they’ve never encountered before.

It’s a tough fight—this is their first time on the twentieth—and the show takes care to make that evident. There’s just so many foes, and not only are they strong, but they’re using weapons! Haruhime prepares to sacrifice her body to shield Wiene, but Makoto and Welf arrive in time to parry the Lizardman’s blade.

That gives Bell enough time to summon his Bell-Fist Attack, which he uses to punch the everloving shit out of the Lizardman’s face, sending him flying. Then something odd and wonderful happens…the Lizardman laughs a monstrous laugh that gradually turns into a human voice! He stands up, dusts himself off, and is joined harpy Bell and Welf first met in the woods.

The lizardman and harpy have names—Lyd and Ray—and the battle was merely a test to see if Bell and the others would turn tail and abandon Wiene when things got rough for them. They didn’t, and so they pass and are welcomed as friends of Xenos: a new and growing race of intelligent monsters.

Turns out Ouranos didn’t summon Hestia as some kind of nefarious plan, nor does it seem he’s a villain (at least not yet). On the contrary, Hestia Familia has already done with Wiene what he intends to do with all of Xenos: protect them. He very carefully reached out to Hestia because he believes she and her Fam can help bridge the gap between the species.

Not all monsters are monsters anymore. It’s a massive paradigm shift, and if not managed properly, it could spell doom for Xenos. I just hope Ouranos’ intentions are as honorable as they seem to be so far.

DanMachi III – 02 – An Adorable Bomb Waiting to Go Off

After consulting with gods she can trust, Hestia determines her Familia will only find answers about Wiene back in the Dungeon. However, Makoto and Haruhime stay home to keep Hestia and Wiene safe. Bell, Welf, and Lili manage to recruit Aisha, who just happened to be passing.

Ryuu initially didn’t want to take off work but is determined to protect Bell’s honor from Aisha, so she comes too. Whether it’s because Wiene is somehow sapping his power or the mere fact the monsters they face resemble Wiene, Bell’s fighting just isn’t up to snuff, something both Ryuu and Aisha find strange.

While Lili keeps the other two women busy, Bell and Welf return to the wood where they found Wiene. They don’t really learn anything, but they do encounter another talking monster, who has feathers and asks them if it’s possible to coexist rather than killing each other. They also cross paths with the gang-like Ikelos Familia, led by Dix.

Back on the surface, Ikelos is sent by Dix (he’s the odd god who is given errands, rather than issuing them) to investigate the missing vouivre, and Bell isn’t able to mask his shock about being asked about a talking one. Fortunately Hermes happens to be passing (seems to happen a lot with Bell while in Orario) and bails Bell out, while warning Ikelos he’d better not be up to no good (he is).

Back home, while Wiene plays hide-and-seek with Haruhime, Lili tells Welf, Mikoto and Hestia her earnest belief that their Familia should cease harboring Wiene. Taking emotion out of the equation, Wiene is no better than a bomb going off, so even if she’s despised for it, Lili knows they, and not Bell, must decide before it’s too late. Wiene overhears everything, is devastated, and flees.

As if to underscore Lili’s very legitimate concerns, it only takes a couple of minutes for Wiene to cause havoc, by no fault of her own. When she saves a little girl from falling cargo after a rope snaps, she uses one of her wings to do so. When the girl turns around, she doesn’t see her hero, just a vicious monster. A mob soon gathers and starts stoning her. Before Bell leaps out to save her, Lili goes ahead of him in Elf Mode.

Meeting back in the secret room of Hestia’s old cellar, their original home, Bell holds Wiene and tries to comfort her. But neither he nor anyone else can ease the pain of knowing that on the possibility of her being able to stay with Bell and the others, it’s not looking good at all!

This season of DanMachi is taking a good hard look at the long-established structure of society in its world, tossing an adorable bluish-gray wrench into the works. Yes, monsters have always been mortal enemies of humans and demihumans. But Wiene clearly isn’t. She doesn’t belong in either world right now, but not we know she’s not the only one.

That means either she and her brethren will be destroyed, or the world will have to change to accommodate their existence. Whether Lili likes it or not, Bell and their Familia has been chosen as the ones who will either keep the cycle of hatred and death going, or herald a new era of coexistence.

Rating: 4/5 Stars

DanMachi II – 08 – Whatever It Takes

Mikoto arrives in the midst of Bell’s beatdown at the hands of Aisha, but the latter takes her down with one strike, then continues wailing on the Little Rookie. Turns out Haruhime, donning a red cloak, is the source of Aisha’s power boost. Phryne also gets in on the game, snatching up Bell for herself and chaining him to the wall of her secret love nest.

Bell is lucky he couldn’t manage an erection, because Phryne has to leave him to find an “enhancement” medicine, allowing the one other person who knows about the dungeon—Haruhime—to sneak in and rescue him (after slipping the keys to the captured Mikoto).

Bell mentions his and Mikoto’s present efforts to buy her, for which she’s grateful to the point of tears, but it doesn’t seem like she’s interested in going anywhere or doing anything other than what was decided for her long ago: as Take tells Hestia, she’s to be sacrificed to the Killing Stone, a magical object that optimizes Renard power.

In Haruhime’s case, she’s able to provide a level boost to Aisha, but once the ritual is complete and the stone shattered, that power can be spread to many other Ishtar Amazons, giving them the offensive edge they need in a war against the more powerful-on-paper Freya Familia.

Once Haruhime gets Bell back to the Pleasure District and urges him to flee, Mikoto meets up with them, having learned about the Killing Stone thorugh books in Ishtar’s palace. Aisha also arrives, and snatches Haruhime back up. She dares Bell to do something—anything—to try to get Haruhime back, but Bell freezes. In that moment, he wavers between the desire to save her and his reluctance to get Hestia Familia tangled up in a war they can’t win.

He’s so frozen in hesitation, Mikoto has to grab his hand and run before the other Amazons can capture him. In short, this episode was a bit of a downer, as Haruhime has seemed to be a doomed character ever since her introduction. One wonders if her fate is sealed now that Bell lost his last best chance to save her, or if he can summon the same resolve Haruhime has and risk everything to challenge her death wish.

Heck, even if Bell wasn’t particularly emotionally invested in Haruhime’s fate, it just seems like a very bad idea to let Ishtar gain such a dangerous military advantage, considering she basically screws her underlings (like Aisha) into obedience. Here’s hoping for some kind of light at the end of this tunnel.

DanMachi II – 07 – Symbol of Destruction

When Hestia learns Bell went to the Pleasure District and spent all night there, she’s not happy to say the least. Still, Mikoto, Welf, and Lili pitch in on his punishment (cleaning up for the neighbors), since it was Mikoto’s fault they all ended up in the district.

As it happens, Haruhime was the renard Mikoto was looking for. Despite Haruhime’s line about being no good for a hero, he wants to help Mikoto save her. Lili warns the two that nabbing Haruhime would likely start a war they probably can’t win against Ishtar; Welf agrees.

Hermes, fresh from being ravaged by Ishtar, wants to speak to Freya, but only ends up getting the ear of Syr, who is very concerned that Ishtar somehow found out about Bell. Not that Hermes had any choice; it’s clear he’s the lesser god in that particular equation.

At the Guild, Eina is as unsettled as Hestia that Bell spent the night in the Pleasure District, but also confirms Ishtar Familia’s formidable economic and military power, telling him that many of its Amazon soldiers may be grossly underrated in the official books—not a crew to be trifled with, but we knew that.

That night, after Aisha gifts Haruhime with some candy from the Far East, Mikoto stops by to say hello, only to be rejected. Haruhime has clearly closed the book on the part of her life before she became a prostitute, so as far as she’s concerned, Mikoto is a stranger. Aisha catches the whole encounter, and if anything, looks guilty.

Mikoto fills Bell in on the details of her past with Haruhime; she and Chigusa lived in a shrine with other kids and gods; Haruhime was a noble lady, but alone. Sensing her loneliness, Mikoto led nightly raids to set Haruhime free to run and play with them.

They eventually moved to Orario to seek their fortune, but Haruhime was deceived by a “heartless person”—I’m thinking Aisha, who may not be so heartless—and sold into sexual servitude.

After a chance encounter with Hermes, he echos Lili and Welf’s worries about crossing Ishtar, but proposes an alternative: if you have enough money, you can buy a prostitute; one of Haruhime’s purportedly low status would only cost 2-3 million; a very doable fee for Mikoto and Bell.

He also mentions to them, as friends, that he delivered an artifact to Ishtar the other day called the Killing Stone, and tells them to make of that what they will. Back at Ishtar’s palace, she orders her top soliders (including her Captain, Phryne) to hunt Bell down, capture him, and bring him to her unspoiled. Once she’s done with him they can do with him what they will.

She’s also gung-ho about starting a war with Freya, so whatever Bell and Mikoto do or don’t do, a sizable war is inevitable. Eager to make the money needed to buy Haruhime quickly, Mikoto and Bell head to the dungeon to waste some beasts; Welf and Lili heard their plan and agree to help out.

Only Ishtar’s people are lying in wait, and once Bell is separated from his party, he’s scooped up and attacked…by Aisha, who seems to have gotten buffs thanks someone who looks like a disguised Haruhime. As a Level 3 going on 4, Aisha is more than a match for Bell, and soon has him on his back. Barring an unforseen miracle, it would seem Ishtar has her prey, and the perfect provocation to spur Freya to war.