The Faraway Paladin – 03 – Guardians of the Seal

Last week I was just complimenting Paladin for not wandering down the same seedy allies as Mushoku Tensei, but as Will is growing closer to adulthood, Blood decides to get him drunk and then try to spy on Mary undressing. There are a lot of problems with this—mostly that Mary is for all intents and purposes Will’s mom—but thankfully they fail, Will gets a swift slap in the face, and it’s over.

The next day is the day of the big duel between Will and Blood, and the combat animation and modeling was, if I’m being generous, a little rough. The surroundings at least were pretty, but the duel was not. It was also over seemingly as soon as it began, with Will figuring out that he has to bounce off Blood’s sword to get close. I will say Will’s trick of getting his opponent’s blade stuck in his ribs is a clever one…it just makes no sense that there’s black between those ribs.

The remainder of the episode has Blood and Mary basicaly giving Will a big old infodump of all the things they kept from him until he was old enough to hear and understand it. The two of them plus Gus were once humans, but in order to rid the city of demons loyal to the High King of the Eternals, they made a deal with the evil god Stagnate, and became undead guards of the seal keeping the High King at bay.

That was 200 years ago. At some point Will appeared in their lives, and Mary and Blood decided to raise him like a son. But now it’s time to say goodbye, and not just because Will is of age. Stagnate, it seems has come to take what’s left of the three in exchange for the peace they’ve enjoyed. He also probably wouldn’t mind having Will too.

Then Gus arrives and tells Will to take Mary and Blood and get out of there, presumably so he can engage in epic battle with Stagnate without worrying about collateral. I gotta say I’m not optimistic about that battle being any more impressive than this week’s duel, but I do care about what happens to this family.

SAKUGAN – 03 – THAT LITTLE VOICE

Memenpu takes to the untamed Labyrinth like a fish to water, locking Gagumber out of the controls so she can try her hand at salvaging crystals to exchange for money. But while following the routes of the map jewel and taking some more perilous shortcuts pays off, her natural talents, intellect, and guile, if untempered by experience, could quickly spell the end of her.

Despite basically watching her best friend Lynda die, Memenpu doesn’t seem to be showing the Labyrinth the proper respect. She insists She’s Got This, and while Gagumber is initially willing to indulge her, when increasingly strong, mysterious earthquakes rend the aptly named base camp “Troll’s Palm”, playing it safe and getting some rest are the order of the day.

As a former elite Marker, Gagumber is someone Memenpu should really be listening to and trying to emulate, as the fact he’s still there annoying her is proof he knows what it takes to survive in the Labyrinth, a place whose beauty can lull you into a dangerous false sense of security or comfort. Memenpu literally leaps down a freshly-created crevice and lands on her inflatable goat doll in a dark frozen cavern.

She should be scared, all alone down there with no backup and no idea what lurks in the shadows. When those whats start lurking, shining their many red eyes at her, and then chasing her, Memenpu probably wishes she’d gotten a little more rest so she could run a little faster. The swarm of horseshoe crab-like creatures don’t care how smart she is, or how badly she wants to reach the “Dream Place.” They just want dinner.

It’s in Memenpu’s most dire hour of need, holed up in a cargo container the creatures are slowly but surely smashing into, that she finally calls out for her dad to rescue her. Thankfully, he does, even if it strains credulity a bit that he was able to find her in the nick of time. Suffice it to say, Memenpu needs Gagumber here in the Labyrinth, even if she didn’t in Pinyin.

At the same time, Gagumber needs Memenpu too, at least if they’re going to reach their destination, they’re going to have to take the occasional calculated risks or unorthodox routes. Their latest one ends with them parachute-dropping before Jolly Jolly Base Camp, where a debonair mad sips tea, nibbles cookies, follows up his earnest praise for the father-daughter pair with what sounds like a threat…

Rating: 4/5 Stars

The Faraway Paladin – 02 – Hero or Die

There’s not much of a sharp edge to Paladin, and yet it’s anything but soft. It’s as wholesome as Mushoku Tensei is raunchy, but it never feels too sweet. In fact, despite three of the four on-screen characters so far are a skeleton, a mummy and a ghost, there’s a profound realism to the proceedings. It’s a wonderfully balanced show that draws you effortlessly into its world.

William could easily have come off as boring or far too squeaky-clean for his own good. But he’s just such a goshdarn nice kid, you just want to protect and root for him. Now that he’s thirteen, the fruit of his three surrogate parents’ labor is starting to show: the kid is a badass. Blood knows this, which is why he leaves Will in the dungeon below the ruined city without escort. He’ll be fine!

But while Blood is passive in his instruction, teaching Will a lesson through the absence of his big, burly, protective person, Gus pushes Will to the absolute emotional limits with some truly diabolical mind games. Will doesn’t know if Gus is serious about trying to kill him, nor does he know if the dungeon and the city of death above it are somehow controlling Gus. All he knows is he’d rather die than hurt his “grandpa”.

With a father figure in Blood, a mother figure in Mary, and a gramps in Gus, Will has quite possibly the coolest and most loving families anyone could ask for, alive or undead. And yet questions like who his blood parents were and what happened to them and the city trouble him. He becomes more self-aware, introspective, and curious as he nears his fifteenth year, which in this world means you’re an adult.

Before the coming of age rituals that are certain to come, Gus and Blood show Will a more mischievous side by having him collect coins in the dungeon and then gamble over backgammon. This draws the ire of Mary, but both misbehavior and scolding are equally important lessons as Will will soon strike out into a world that will try to prey on his kindness and relative naïveté.

But the march of time is relentless, as is Will’s drawing nearer to the line between child pupil and adult paladin. He’s to swear an oath to one of the gods and thereby gain their divine blessing (along with a degree of hardship in exchange), and at some point Blood will challenge him to a serious one-on-one duel. There’s the bittersweet feeling that Will’s three parents don’t want him to leave the nest, but it’s inevitable that he’ll have to, and essential that he’s thoroughly prepared.

Rating: 4/5 Stars

SAKUGAN – 02 – SEEKING STABILITY

Gagumber has to hit it a few times, but his dusty old Mark Bot shudders to live and he and Memenpu engage in a protracted chase against a kaiju that seems oddly drawn to them. While old and dusty, the Mark Bot is still highly tuned and modified for maximum performance, which means Gagumber and Memenpu are able to keep a step or two ahead of certain doom.

After last week established how deadly the kaiju are, that creates an excellent nervy tension throughout the chase, which combined with the diversity of the environs (from the underground Chinese-style city to the darker depths of the mines) and the top-notch Cowboy Bebop-esque soundtrack make for one hell of a crowd-pleasing 23 minutes.

Even when one pursuing kaiju becomes two, Memenpu soon finds her Mark Bot legs (even if they can’t quite reach the pedals) and uses her inventive genius both to plot the best course out of the colony, but precisely where to place charges around the trapped kaiju so it causes the ground beneath them to crumble in a neat circle shape, where they become fish in a barrel to shoot at…with fireworks that just happen to be stowed in the cabin.

Gagumber and Memenpu’s heroics end up on the radio, and someone we’re sure to meet sooner or later—possibly their ex-wife/mom?—hears the broadcast. The two pay their respects to Walsh and Lynda, and Gagumber impresses upon his wee daughter how shit is not going to get any easier, but when you’re out there in the Abyss Labyrinth you’ve gotta learn to roll with the punches…even if one of those punches is the death of someone you love.

With that, the two pack their bags, take care of the paperwork necessary to leave the colony, and then strike out into the Labyrinth proper. The scenery is stunning, like a dream you never want to leave, as well as highly reminicent of Made in Abyss. Suffice it to say I don’t mind SAKUGAN’s cosmetic similarities to an all-time masterpiece. Let the subterranean father-daughter adventure begin.

P.S. In a truly weird, random easter egg, one of the ramen cups says “Tubular Bells”, the name of the theme to The Exorcist by Mike Oldfield.

The Faraway Paladin – 01 (First Impressions) – Enduring the Holy Flame

When we meet Will, looking every bit like the little brother of Chise and Shirayuki (which is very apropos), his world is very small. There are only three people in his life: Gus the ghost, Mary the mummy, and Blood the skeleton. You will note that none of those creatures should necessarily classify as “people”, but here they do, because they’re raising a little boy they could have easily killed…or left to die.

While I know if I was three years old I’d probably be scared out of my mind by the presence of three monsters in my life, but that’s only because I was raised by human parents. Will has never known anything in this world other than these three. The twist is, he’s not originally from this world, but from ours. This adds a wrinkle to a premise that, frankly, could have been just fine without the Isekai angle.

That’s because the idea of these three classic enemies of humanity were responsible for leveling the nearby human city taking pitting on the sole survivor and raising him like their own child is an attractive one. Unlike, say, Golem in Somali and the Forest Spirit, they all have a good grasp on humanity and raising children because all three of them used to be human.

Of course, Gus, Mary and Blood are not simply emulating three human parents; they’re imbuing Will with the wisdom and experience only three undead beings can. Gus helps Will unlock his affinity for magic; Blood toughens and hones him into a man who can kill when he needs to (for survival) and defend himself so he won’t die. Mary teaches him everything else about life—including empathy and unconditional love.

Inevitably, Will grows older (eight to be exact) and his curiosity about what his three adoptive parents haven’t disclosed or are currently hiding from him grows exponentially, as does his ability to investigate. Again, this is nothing different from what regular human parents go through—you try to hold off on explaining certain concepts until the kids are old enough to properly understand. But Will is already at that point, whether they like it or not, and it’s due in no small part to how well they’ve raised him.

To that end, when he spots Mary sneaking into the chapel to pray and finds her surrounded by white flame, Will runs in and grabs her to try to pull her out, causing severe burns that may scar his hands and arms for life. But when he comes to and Mary apologizes for keeping secrets, Will apologizes right back, for prying.

Mary also tells Will that she keeps praying to the goddess Mater she betrayed after death because she still reveres her, and because Mater provides bread to sustain Will. By all indications, Will didn’t live the best life back in our world, but these three undead monsters seem to be teaching him to be a better human.

Good-natured, charming, optimistic, possessing just the right hint of darkness lurking beneath the surface (that city looked pretty dead) and a kick-ass English title, The Faraway Paladin is promising slice-of-life Isekai, perhaps different enough from Mushoku Tensei to keep it on my watchlist.

Rating: 4/5 Stars

SAKUGAN – 01 (First Impressions) – SOMEDAY IS RIGHT NOW

The all-caps up top are no mistake—this is a big, loud first episode, starting with a father-daughter quarrel through an impossibly complex subterranean metropolis that’s shot like a Mission Impossible film. The precocious Memenpu wants to become a “Marker”, one of the elite group who trek through the Labyrinth to parts unknown. Her father Gagumber is content to keep her home and safe as they work menial jobs in the colony.

Their home, Pinyin, is basically one big nest where Memenpu’s father never wants her to leave…at least not yet. But Memenpu, despite being only nine years old, is already a college grad and distinguished inventor. It’s only a matter of time before Pinyin—and her dad—just can’t hold her back from grander, more dangerous future.

Memenpu finds inspiration in Lynda, a Marker who works side-by-side with her dad Walsh. Lynda is initially fine stoking that fire of adventure and discovery in Memenpu’s diminutive abdomen, acting as a big sis and role model and encouraging her little sis to dream big. As it so happens, Memenpu has dreams about and draws pictures of a surface with a boundless sky. A mysterious master Marker named Urorop seemingly eggs her on by leaving a photo at her door of that very surface.

While Memenpu and Lynda bond, Gagumber and Walsh drink. It’s pretty clear that Gagumber used to be a Marker like Walsh, and probably a good one,  but gave it all up (including all the esteem and preferential treatment) the moment his daughter entered his world, and then became it. But Walsh, as someone with an older daughter who has already been through this, tells his friend that there comes a time when a father has to put trust in their child to become their own person.

While I have no doubt that Gagumber is immensely proud of his little girl, that’s tempered by a great sadness that she grew up so damn fast. When he teeters home drunk as a skunk and she pretends to be asleep, he’s still lucid enough to make his thoughts clear. It’s not that he never wants her to grow up, only that he wishes she’d stayed a kid a little longer.

But it’s not just Memenpu’s natural intelligence and talent that is pushing her towards adulthood and independence, but seemingly Urorop as well. Along wih the photo of the surface, Memenpu is given a jewel that when its intricate cracks are projected on a larger surface reveals a map of the Labyrinth around Pinyin…and a route to the surface in the picture.

Then a kaiju bursts through the walls of the colony and wreaks havoc, sending Memenpo, Gagumber, and Lynda on a mad dash to safety. When they’re cornered, Gagumber draws his pistl and shoots the monster in the face, asserting that he won’t let it hurt his beloved daughter. Memenpo is shocked by her usually deadbeat-ish dad’s sudden change in demeanor.

Speaking of changes in demeanor…at first the kaiju chase is played as tongue-in-cheek; the kind of whimsical lunacy you’d find in Durarara!! or Gatchaman. But the kaiju threat is real, and even Lynda curtly orders Memenpo to keep back as she and her dad Walsh board their Mark Bot to do battle. Just as Walsh is complimenting Lynda on having grown up, the two of them instantly get blown up. Memenpo is frozen in shock…as was I. I did not expect shit to get so real so quick.

Fortunately, her dad’s composure isn’t so easily shaken, as he scoops her up and takes her to safety. But if this day’s events taught him anything, it’s that Walsh (RIP) was right: when “someday” becomes RIGHT FUCKING NOW, all a father can do—all a father must do—is trust in their child. But, again, she’s only nine.

So he compromises: she’ll let her strike out into the vast underground unknown towards her destiny—heck, he’ll even supply their transport in the form of his old Mark Bot—but he’s coming along for the ride to protect his little girl. So begins a father-daughter adventure for the ages. I can’t freakin’ wait to see where it goes.

Vanitas no Carte – 08 – The Lord’s Eternal Blade

When they’re in the royal castle where the Queen herself dwells as a guest of Lord Ruthven, Noé is like a giddy kid, while Vanitas is all business. Indeed, he wears out their welcome right fast when he insinuates that Her Majesty could be the cause of the curse-bearers. He even goes so far as to question why she’s become a hermit, and even ask if she yet lives!

This almost gets him killed by Ruthven—with Noé and Jeanne almost dying simply by being in the same room as Ruthven’s wrath—but Lucius, whom we learn is one of the highest ranking members of the court, is the only vamp who doesn’t become overly enraged. Indeed, Luca acts as though Vanitas stumbled upon the truth…because he kinda did: the Queen is not doing so hot!

Vanitas and Noé are kicked out of Altus and suddenly we’re back in Paris, with Vanitas wrapping up his report to Count Orlok and his servants (who also lose it when they learn how rude he was to Her Majesty). It’s a neat way to transition to the Next Case, which involves missing vampires.

Noé’s dhampir (half-vampire) associates Dante, Johanna and Riche report that it’s the doing of the church’s anti-vampire army, the Chasseurs. They all take a trip into the famous and haunting Paris catacombs hoping to find the captured vamps, but they find nothing but a tourist trap. We also meet one of those chasseurs, who seems to have a soft spot for Vanitas, considering him a victim being hounded by the vile vampires.

However, the only vamp hounding Vanitas is Noé, who decides of his own volition to accompany him on his investigation. Noé is amazed that Vanitas knows his way around the super-secret catacombs beneath the Cathedral of Notre Dame. This is a wonderful adventure deep into the bowels of the ancient city, eventually ending up in a special fancy ossuary containing the remains of slewn vampires.

It’s there where they meet Sixth Paladin Roland Fortis, who is initially a big dumb happy puppy, like the male version of Sarasa in Kageki Shoujo!! He takes Vanita’s quickly improvised story about getting lost, and Roland says he himself is lost, adding to his dopey cred. I myself was fooled until Roland very emphatically asks Vanitas to come over and take a look at something.

Roland ends up shoving him into a cell, then unleashes a flash grenade that renders Noé blind and nauseous. He declares that no vampire who walks through these hallowed halls can leave alive. Will Roland stand down when he learns he’s in the presence of Vanitas, and hear him out regarding not killing Noé? We’ll have wait until next week to find out.

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 03 – The Sorrows of Young Master

~Moonlit Fantasy~ is scratching all the right irreverent isekai itches as Makoto comes to terms with the fact he now has not one but two gorgeous and horrifyingly powerful women in who are also a lot to deal with. That said, no one can blame them for their personalities considering one is a ravenous spider monster and the other was a freaking dragon.

While they’re ever deferent to their master (and grateful for the names he gives them, which also makes them even stronger), things never get skeevy the way they often can in these scenarios, and more admirably, Makoto has no desire for things to take that turn.

Makoto also learns that while Tomoe and Mio are essentially his retainers, they themselves have their own personal armies of dragon men and spider people, respectively. Combined with elder dwarves and orcs, Makoto quite suddenly finds himself at the nexus of a burgeoning multicultural nation-state that would make Rimuru Tempest take notice.

Still, Makoto isn’t primarily interested in statecraft or harems, but in following his parents’ path in this Isekai. Combined with being a bit demi-humaned out, he soon sets off for a human settlement. Unfortunately, the first human he spots—a lovely lass with flowing golden locks—runs away from him like he’s some kind of monster, and when he approaches the town, they’re ready for battle and loose a cloud of arrows at him!

Makoto thinks it’s because he’s ugly, but it’s really because his immense aura appears to humans like he’s being accompanied by several demon lords; plus he doesn’t speak the common tongue, only demi languages, thanks to the Goddess. So over a month or so, Makoto learns Common while an elder dwarf crafts a ring that can absorb and compress his aura.

Armed with this ring (plus many more—a delightful sight gag), a mask, and flanked by Tomoe and Mio, he heads back into town…which is unusually expensive. He also pays a visit to the adventurer’s guild, where Tomoe and Mio’s levels are 1,320 and 1,500, respectively, but despite his power, his is still only 1.

He and his retainers cause a big ruckus at the guild, resulting in them being followed by those adventurers who aren’t tolerant of boisterous newcomers. Makoto assigns Tomoe the task of guarding their wagon while he and Mio go out for dinner. While Tomoe is eventually approached by a group of baddies, Makoto and Mio encounter a little girl in rags…and then the episode ends!

While the baddies will no doubt regret going up against Tomoe very soon, I’m more intrigued by this girl. Whoever she is, and for whatever reason she approached Makoto, she’s prominent enough in the OP for me to presume she’ll play a larger role in the near future. For now, her appearance is little more than a tease, but it wrapped up a very brisk, fun episode.

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 02 – Kiss of the Spider Woman

Shen may be a cool beauty now, but Shen finds her obsession with the historical dramas in his head tiresome. She even accidentally draws out a catgirl dating sim and mimics that style of speaking, which is to say it’s clear Ayane Sakura is having a ton of fun in this role. Shen is able to access a “demiplane” that is now a lush and fertile land following her contract with Makoto. After returning to the Orcs, she invites them to leave their wasteland village and settle in the verdant demiplane.

There’s just one hitch: the Black Spider of Calamity is on a rampage nearby, and soon breaches the boundary of the demiplane. Shen is busy princess-carrying the elder dwarf the giant spider was chasing, so it’s up to Makoto to deal with it. He comports himself well as expected, and we get another surprisingly well-animated and impactful battle. To both Makoto and Shen’s digust, the spider seems to enjoy the pain Makoto is doling out, and wants more.

Makoto pours all of his energy into dispatching the spider, passing out from the effort. Shen unilaterally decides that as the spider pretty much matches her own power, the best thing to do is for her to form a contract with Makoto, as she did. The Spider lady does just that, and when Makoto comes to, he beholds her human form: a raven-haired, straight-banged mistress who, while cute, also seems a bit off. She and Shen should prove entertaining companions as he sets off to follow the path of his parents.

Tsukimichi: Moonlit Fantasy – 01 (First Impressions) – Oh, The Humanity!

Unknown to regular kid Misumi Makoto, his parents are actually immigrants from another world who made a deal with that world’s Goddess. They were able to travel to Earth, and in return Makoto is summoned to the other world to be its hero in a time of increased strife.

The only problem is, the Goddess is very shallow, and deems Makoto too ugly to be any hero of humanity. She reluctantly gives him the ability to read and write the local languages and dumps him at the edge of her world. Her fellow god Tsukuyomi assures him he’ll be okay, as living on Earth was akin to walking around with heavy weights on his limbs.

Sure enough, Makoto is able to execute a superhero landing on his first try from a several thousand-foot drop. After three days of wandering, he encounters a cute orc girl with very creepy hands being attacked by a two-headed dog. Without even trying that hard, he puts his fist all the way through the great beast, saving but also frightening the orc, whose name is Emma.

But as she can’t fight or flee, Emma takes him home, makes him dinner, and teaches him magic. Turns out while he’s only Level 1, he’s a quick learner. In no time at all he’s conjuring flames without a verbal incantation. It’s all very pleasant!

To thank Emma for her hospitality, he sets out to deal with Shen, to whom she was about to sacrifice herself. Turns out some goblins were using the legend of Shen to subjugate the orcs, and Makoto accidentally kills them all and destroys Shen’s torii gate.

Shen appears in the form of a giant green dragon, and while Makoto is more than a match for them, Shen possesses the ability to trap their victims in an illusion borne of their own memories; in this case Makoto being asked out by his cute, taller kohai. He soon realizes this isn’t real and breaks free.

Shen, who is extremely intrigued by Makoto’s memories of another world, suggests they form a contract, and Makoto agrees. Shen was hoping for more of a 50/50 arrangement, but such is Makoto’s latent magical power it becomes more like 80/20 in the kid’s favor. Shen transforms into a cool samurai-esque beauty. Roll credits and a charming Irish-y ED with Enka-like vocals.

Tsukimichi: Moonlit Fantasy is one of the latest products to come out of the non-stop isekai anime Play-Doh extruder, containing nothing original and breaking no new ground. But it’s self-aware, well-executed, the pace is brisk and efficient…and I’m a sucker for friendly dragons! It’s no KonoSuba, but its also not as mean, and Makoto is much more likable than Kazuma. We’ve also only met two-thirds of the main trio, so I’ll stick with this for now.

The Detective Is Already Dead – 01 (First Impressions) – To Have and to Hold

Kimihiko Kimizuka just wants to live a normal dull life. But like Kamijou Touma’s tendency towards misfortune (if being surrounded by poweful cute girls all the time is somehow unfortunate) Kimi is a trouble magnet. It’s how he found himself being forced to carry a mysterious attaché case on a jumbo jet flight carrying 600 passengers.

Then a flight attendant asks not if there’s a doctor on the plane, but a detective, and the blue-eyed, silver-haired young woman sitting next to him not only declares that she’s a detective, but that Kimi (which in Japanese also means “you”) is her sidekick. Her name is Siesta—Spanish for a midday nap—and she’s the best trouble Kimi could as for.

He joins Siesta in the cockpit where a battle of wits with a hijacker ensues. Siesta manages to provoke him into revealing his identity as part-“android” created by the secret organization SPES. She also reveals she was the one who arranged for Kimi to board the plane with an attaché case, which contains a silver rifle loaded with bullets containing her blood. When the hijacker is shot, he can no longer do her any harm.

With their first “case” closed, Siesta suddenly disappears from Kimi’s life as soon as she enters it, only to show back up in his apartment, making herself at home by wearing his leisurewear, ordering pizza, and even walking in on him while bathing. Since Kimi’s dream is to live a life that’s the equivalent of a relaxing warm bath, this is particularly egregious to him.

But Kimi can complain all he wants about Siesta; the fact of the matter is she’s effortlessly capable, charming, beautiful, and assertive. Kimi spends so much of the episode profusely rejecting Siesta’s assertions he is her sidekick, when he should really be asking himself why living a life with her would really be so bad?

His regular life and “Siesta Life” cross over at his cultural festival, the preparations for which he completely missed owing to the many past incidents into which he’s gotten tangled. Siesta shows up in his school’s uniform, and the two proceed to go on a date. All the while, Siesta is also investigating the Toilet-bound Hanako-san case, which she discovers to be a performance-enhancing drug dealing ring using the urban legend (and the festival) as cover.

She solves that case too, though the last we see of it is her jumping out a window carrying Kimi in her arms, both of them in wedding cosplay. She can survive for the same reason she was able to neutralize the hijacker: she possesses seven special items (you could call them magical) that enable her to achieve similarly special feats; in this case shoes with the ability to fly.

Kimi eventually deduces that Siesta doesn’t so much want a sidekick, but someone with his inscrutable ability to attract trouble, which she can then investigate and resolve. But he still gives in and agrees to become her “assistant” when she gives him a forthright pledge to protect him with her life whenever the trouble he attracts threatens him.

From what we’ve seen so far from Siesta, that sounds like a promise she can keep. So it’s both intriguing and a little sad when we learn from a final Kimi voiceover that, as the title goes, the Detective is already dead. Does this mean the Siesta we saw died, and is now a ghost? A vampire or other undead entity?

It’s the kind of WTF twist that was hanging out in plain sight (in the title) the whole time, but even in forty-six minutes, there’s no explicit answer to what that title means…only clues and theories. And after all those affable interactions between Kimi and Siesta, I am fully invested in learning what’s become of her. I’m also hoping this isn’t the last we’ll see her for a while.

At any rate, if you liked In/Spectre, you’ll probably like this too.

Rating: 4/5 Stars

Crow’s watching this too! Read his review here.

Peach Boy Riverside – 01 (First Impressions) – Carrot Debt

Peach Boy Riverside drops us right into the middle of former princess Sally’s journey away from home. She has a positive, can-do attitude as ample as her pants are shiny, and isn’t above lending a carrot to a hungry, adorable Harefolk Frau when she hears their stomach growling. When he pair visit a nearby village, the seemingly friendly townfolk reveal they’re racist as fuck. What feels like more than half the episode is spent in this village, which serves to contrast Sally’s kind and tolerant heart to the fearful, prejudiced townsfolk.

But when a Cockatrice emerges from the forest to wreck up the place, it’s Frau who saves the village that hats them with a One Punch Man-style demolition of the foe. The villagers aren’t won over, but the local lord seems moved by Frau bowing and thanking him for the carrots the previous night (when he somehow didn’t see that Frau was a demihuman). Hawthorn, commander of the local Kingdom’s knights, brings them in for questioning, but soon frees them, and feels bad about having put them in stocks, so treats them to a meal in the open-air market. That’s when Peach Boy Riverside quite suddenly gets dark and bloody, as two high-level Oni unleash a devastating attack on the city.

Frau again rushes to protect Sally, their main source of carrots, but is no match for the giant knight-gooshing walrus. That said, Frau fights valiantly enough to buy time for Sally’s latent “Peach Eye” power to awaken, turning her into an even more powerful fighter than Frau. While a bit light and lulling in the early stages, and featuring a completely random image of a nude Sally tangled in tentacles, Peach Boy Riverside picks up some steam and reveals a sharp edge when it counts. At the very least, I’m intent on see what happens next!

Super Cub – 12 (Fin) – Girls’ First Tour

Koguma says “I’m off” to no one as she leaves her spartan apartment (put up some Super Cub posters!) in the early morning to meet up with Reiko and Shii at Buerre. Back when Shii begged her to use her Cub, which had rescued her from the ravine, to take Winter and send it away, Koguma said her Cub couldn’t do that. But one thing it can do is take them to where Spring has sprung so they can seize it and bring it back home.

After Shii’s doting parents see them off with their blessing and some military-grade komisbrot, Shii rides double with Reiko and the girls set off on their grandest tour yet, headed all the way down to Kagoshima, on the southwestern tip of Kyushu. There lie the first cherry blossoms. After just their first hour on the road, known as “the devil’s 60 minutes” Koguma and Reiko stop to check their steeds from stem to stern.

They take the famous historic routes used in the Edo period, which happen to include many cute cafes where Shii can gather some pointers. They also enjoy a quick lunch of the hearty rye bread with cream cheese and local smoked salmon—very Scandinavian!

They spend their first night at an economical business hotel near Lake Biwa, where Reiko again demonstrates her complete lack of modesty, claiming curry should be eaten while naked; Koguma is having none of it. They pass the stirring Shirahige torii gate, pass the Tottori dunes, shell out for some seriously huge crabs, reach the far end of Honshu, then spend the night at a net cafe in Kyushu.

As they ride through all of these famous places and take in the sights and tastes, there’s a very straightforwardness to it all; it’s essentially one long breathless montage with only a few brief stops to eat or sleep. Through it all, the three girls grow even closer and more comfortable with each other.

When they finally reach their destination of Kagoshima, the rewarding feeling of having made it all that way there on two Cubs (no cheating with trains!) is matched by the ephemeral gorgeousity of the bloossoms. They set out to find out if they could achieve this, and they did it: they seized spring and basked in its beauty.

By the time they return home, Spring arrived there as well, as if they had brought it with them. And in the midst of Spring, Shii reveals she decided to buy a Cub of her own, an elegant “Little Cub” in her preferred powder blue. When she can’t help but pet it like a new puppy, Koguma and Reiko break into laughter, having both been there and done that!

The series closes on a triumphant shot I had been hoping for since Shii first entered the lives of the rich politician’s daughter and reserved loner: the three girls on their three Cubs riding together in single file. Koguma’s final voiceover says if you sit back and do nothing, a Cub can’t and won’t help you, but if you hop on and decide to take a corner you’ve never turned at before, that Cub will be right there with you for whatever may come.

I’ll admit it: I’m a lot more enticed to buy a motorbike than I was before watching this show! I also have a similar affinity for my trusty Civic. What I thought was a gussied-up advertisement turned out to be one of the most earnest, heartfelt, unique, and beautiful stories of friendship, love, adventure and accomplishment to come along in a long time. I’ll miss my Cub girls!

Rating: 4/5 Stars

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