Kino no Tabi – 02

Kino may be small, soft-spoken, and polite, but she’s also a powerful badass. As such, she knows that she must occasionally push herself as far as she can go, not only to explore her limits, but to keep her skills from getting rusty.

It’s with this in mind that Kino eagerly arrives at the “Coliseum county”, where newcomers must fight others, often to the death, in order to win their citizenship.

The eternal tournament could be called the ultimate diversion for a corrupt king trying to maintain his grasp on his little kingdom, which is rotting and falling apart at every turn. They don’t even keep the coliseum properly maintained.

All of this disrepair must be particularly distasteful to someone as obsessed with being on top her game as Kino, who is underestimated by each of her opponents but defeats them all with ease, without killing a single person.

The night before the final match, Kino tells Hermes to be near the arena so they can leave as soon as she’s done. Victory is never in doubt here, it’s only a matter of how Kino achieves it. Her finals opponent is a capable-looking fellow named Shizu, armed with a katana.

Kino lets Shizu get close enough to slash at her, but blocks his strike with guards hidden in her sleeves, and on his upswing, she trains a hidden pistol at Shizu, forcing him to concede defeat.

The crowd shouts “KILL! KILL! KILL!”, and Kino does kill…their king. Her question about spectators getting killed by stray bullets being of no consequence comes into play here, as does her homemade explosive round that explodes the king’s head, leaving no doubt that he’s gone.

As victor of the tournament, Kino gets to make a new rule for the games, and it’s this: everyone, not just newcomers, must fight each other to the death; the last person standing will be the new king. As she leaves on Hermes, the town starts tearing each other apart.

Shizu catches up with her by a lake and thanks her for killing his father; he was the prince who was cast out of the country and sought revenge, but Kino denied that revenge, taking care of the king herself. She also meets Shizu’s loyal talking dog Riku, whom I’d like to think whispered to Shizu that Kino’s a girl (her earlier “don’t call me boy” to the guards was another hint).

As for why Kino set the people of the town against one another and blew the whole thing up…I suppose a part of her didn’t like how they were exploiting misinformed newcomers looking for a verdant paradise, like the couple she and Hermes met on the road one day, and met just the woman another day (the man was killed in the tournament).

Now it’s a more fair, internalized system. Whether it makes the country a better or worse place is of little consequence; Kino is off to the next country.

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Kino no Tabi – 01 (First Impressions)

After fourteen years, Kino is back on broadcast. I only caught a handfull of episodes from the original series, but the formula seems to be pretty much the same: Kino is on an unending journey astride her trusty motorized steed Hermes, traveling from country to country and never spending more than three days there, the “perfect length.”

The first country she encounters here is one where “killing is not prohibited.” Since she’s good on the quickdraw, she’s confident in holding her own there, but also curious if the country will be what a fellow traveler moving there expects it to be: a place where he can kill with impunity, and the home of an infamous serial killer, Regel.

Upon entering the country, Kino finds it to be a placid, bucolic place, where people walk the streets without fear and warmly interact with one another. Everyone also seems to be armed. The country’s culinary specialty is a delicious-looking tower of crepes. An old man representing the country invites Kino to settle there; Kino kindly declines.

Then the boorish traveler Kino encounter outside the country’s walls appears and threatens to kill her if she doesn’t give him all of her stuff. Kino hides behind Hermes, preparing for a protracted fight, but before the man can fire at them, he’s shot through the arm by a crossbow-wielding lady from the window of a nearby building. The entire town, fully armed, descends upon the man.

Then their leader, Regel himself, informs the traveler and would-be killer of the true way of things in this country: while killing is “not prohibited”, it isn’t permitted. The only killing that’s done is by the citizens as a whole; rising as one against anyone who would try to kill another. It is their way of maintaining justice and peace, and at least in their case, it seems to work.

Back on the road, Kino encounters a second traveler, who unlike the first is trying to find a safe country where he doesn’t have to worry about killing others to survive. While there is killing in Regel’s country, it’s not the kind this fellow need worry about. The legend he hears is not of the serial killer Regel, but of the country’s famed crepe towers.

As for Kino, she’s headed for the next country, which is sure to be completely different from this one, which will no doubt provide another fable about a certain aspect of life.

Yuuki Aoi is a worthy successor to Maeda Ai, and aside from some bursts of action (in this case violent and bloody) the overall presentation is calm, relaxed, and understated, as befits a slice-of-life series that focuses on a very unique and interesting transient life. Count me interested!

Made in Abyss – 13 (Fin)

Always cold and hungry yet full of longing to see the wonders of the Abyss, the still-human Nanachi was lured, along with a good deal of other disadvantaged children, to their doom by the dastardly White Whistle Bondrewd the Novel.

On the way down to the unreassuringly-named Sea of Corpses, Nanachi meets the ebullient Mitty. Weary at first, they hit it off almost immediately, buoyed by the exciting, life-changing adventure they’re about to undertake.

Did I say exciting and life-changing? I meant nightmarish and life-ruining/ending. One by one Bondrewd comes for the children until Nanachi and Mitty are the only ones left.

Neither has any idea what’s happening to the others until Bondrewd comes for Mitty, but not Nanachi, in the night. But Nanachi, now all alone, follows them, and sees and hears things she shouldn’t.

Bondrewd takes Nanachi’s disobedience as an auspicious event, and places them in a tube right beside a frightened, already-trapped Mitty, and calmly explains how the “experiment” is going to go down. The two descend to the Sixth Layer, where a horde of formerly-human things gather around their tubes.

Then the ascent begins, and all of the Curse is transferred to Mitty in a graphic, gruesome, and thoroughly upsetting sequence. Nanachi can only watch in the other tube, absolutely powerless to help. Mitty was Nanachi’s one and only true “treasure”, more important than any relic they might have found in the Abyss.

But, as we know, Mitty isn’t gone. Well, not totally. To Bondrewd’s delight, the double-dose of Sixth-Layer Curse not only took Mitty’s human form, but made it impossible for her to die. She is constantly disintegrating, regenerating…and suffering.

Nanachi flees Bondrewd’s clutches with Mitty (though it’s highly likely he lets them go) and eventually finds a place to live. But there is nothing Nanachi can do for Mitty. It’s not that they can’t put Mitty out of her misery due to emotional considerations…it simply isn’t possible.

Not until Reg and Riko came around. With his Incinerator, which Nanachi calls “Sparagmos”, or the “light that returns to the cardinal point”, Nanachi believes she can finally free Mitty’s long-suffering soul from what’s left of her body.

Reg asks for time to think it over, and worries that if he kills Mitty, Nanachi will feel they have no more reason to live, and might take their own life. Nanachi promises they won’t, and convinces Reg of the only right and proper course of action when they tell him that when they one day do die, Mitty will be left alone, suffering for all eternity.

After preparing a tasteful site for “sending off” Mitty, Nanachi only halts Reg from firing Incinerator for one last goodbye to her treasure, then tells him to do it. The ensuing inferno consumes every bit of Mitty until there’s nothing left. Just like that, she’s gone.

It’s ruinously sad, but I’ll admit, a HUGE relief her suffering is at an end. After all, her last words as a human to Nanachi in that tube were “kill me.” Hers was the kind of pure lasting suffering that’s hard to imagine or even comprehend, but I can grasp the catharsis, even if the hurt remains in the hearts of those who sent her off.

Things thankfully take a lighter turn when Reg awakens to find Riko is also awake, and starting her rehabilitation. Riko takes an instant liking to the cute and fuzzy Nanachi, and both Nanachi and Reg appreciate Riko’s far superior culinary skills.

After going through that emotional, visceral ringer, It’s awfully nice to see Riko back to normal. Then she asks if there wasn’t someone else there besides the three of them, and recalls a dream that made her think that.

The creepy dream we saw part of last week is put into context thanks to Riko. She is consumed by a kind of skin (representing her deep illness) and can only cry and panic, but when she sees that terrified, crying eye—Mitty’s eye in the waking world—she calms down, stares back, and tries to comfort her.

Then, after Reg sends Mitty off, Riko perceives it as Mitty (or rather, her soul) being restored to its human form before passing on. Then Riko realizes she needs to “get going”, and follows the light back to consciousness and out of her wounded stupor.

Upon hearing this “dream”, which was likely something more significant, Nanachi looks grateful that someone saw their treasure in the moment she finally achieved her freedom.

Nanachi takes Riko and Reg to a kind of healing hot spring, and enjoys watching Reg squirm as Riko proceeds to have no qualms whatsoever about bathing with him naked, all while quietly asking Mitty to wait “a little longer,” which could either be interpreted as Nanachi planning to take her life and join Mitty soon, or not until after she’s lived a life that now includes two new potential “treasures” in Reg and Riko.

After removing the mushrooms from her arm (another highly painful, unpleasant ordeal), Riko eventually regains the ability to lift her arm and even move her thumb. Reg blames his crappy amputation attempt for the state of her arm, but Riko doesn’t blame him; she asked him to do it, after all. She also heared from Nanachi how tearfully and desperately Reg tried to save her, and thanks him for that, regarding her nasty scar as “precious proof” he protected her.

Riko, like Reg before her, asks Nanachi if they’ll join them as they continue their journey further down the Abyss, and Nanachi agrees. The credits then roll over a lovely montage: Riko ties her backpack to a balloon and releases it, and they prepare for their journey as it makes its harrowing ascent past all the layers they’d passed, even requiring Marulk to free it from a branch and repair it.

It eventually reaches Nat, who looks shocked and elated to finally possess evidence of Riko and Reg’s progress. Having completed their preparations (and the construction of a big, sturdy new backpack), the new party of Riko, Reg, and Nanachi leave Nanachi’s cozy house behind, in search of trying to satisfy that most unstoppable longing for the unknown.

Meanwhile, in Bondrewd the Novel’s lab, he notices one of dozens of lights has gone out; a light signifying Mitty’s life. He is proud of and grateful to Nanachi for having finally gotten it done, as if letting them escape was yet another experiment. And he’s eager to meet her again. Ouzen was right; she’s kind and pleasant compared to this evil bastard.

And there we are; that’s a wrap! At least until a second season comes along. While I can assure you there are very few shows I’d want to jump into the second season of immediately, and this is one of them, I think a good long rest is in order, to recover from the emotional wounds it left in this final, epic, horrendously devastating yet still somehow hopeful, and achingly beautiful finale. I want to believe Riko’s mom is waiting for her. I have to.

Made in Abyss – 12

This week, while waiting for Riko to heal, Nanachi teaches Reg the “true nature” of the abyss, calling it, essentially, a physical, if invisible, trap of barbs that are easy to descend through but quite difficult to ascend. The Abyss itself is both something that doesn’t want anything going in, but also won’t let anything that does get in get out easily, or without exacting a toll.

That toll would seem to extend all the way tot he surface, where lil’ Kiyui (Kiwi) has come down with an awful fever; a growing trend that is claiming lives. When Girou (Gilo) takes him off the island onto one of the ships of the “Caravan Fleet” docked there, he recovers immediately, without any medical treatment.

It would seem that all that was needed was to get further away from the Abyss.

And yet Riko, like her mother Lyza, her mentor Ouzen, and Nanachi and Mitty, couldn’t help but get closer and closer. The longing to reach thebottom of the netherworld and discover its secrets is far more agonizing than any trap, predator, poison, or curse. It’s a curse in and of itself; an infinitely seductive world beneath the surface, simultaneously beckoning and warning.

Good News: Mitty isn’t trying to eat Riko, she’s merely being friendly, and as Nanachi says, uncharacteristically “emotional” toward a visitor (though it’s doubtful they have many other visitors). She also points out Mitty was once a girl like Riko, then demonstrates to Reg how terrible her cooking ability is, prompting Reg to commit to cooking for RIko once she wakes up.

Meanwhile, Nanachi uses a thin, transparent “fog weave” to very effectively demonstrate the physical qualities of the Curse of Abyss; how it morphs to take the shape of whatever it covers, and the consequences of recklessly bursting through it.

Back in the hut, we’re “treated” to one of the more disturbing sequences in the show: Riko, covered in a fleshy film of her own, sits in the pitch black darkness but for a hole, through which Mitty’s eye peers. Riko peers back, and hears not the cooing and moaning of the present Mitty, but the more lucid cries of the girl Mitty once was. Chilling.

Continuing her lessons, Nanachi places a device in Reg’s helmet so she can communicate with him in real time from afar as he responds to a call for help from a Black Whistle, who then bristles when he sees a mere child has answered and begs him to flee.

Of course, Reg isn’t an ordinary kid, and he has a score to settle with this particular piercer, so with Nanachi’s aid he reaches out and grabs the curse, (which the piercer uses to predict the future with its red “nose”) and fires Incinerator at point-blank range, forcing the beast to shed 80% of its quills and withdraw.

Reg calmly asks the stunned Black Whistle to relay a message to Girou up at the Belchero Orphanage: “They are continuing their adventure.”

Even being almost killed won’t sate Riko’s longing to continue, and Reg knows that, so whenever she wakes up and is well and strong enough to do so, they’ll resume their descent. Reg, grateful for all of Nanachi’s help, asks if she’ll accompany him and Riko on their journey.

It’s not that Nanachi outright refuses their offer, but has a request of her own that is more pressing: she asks if Reg will kill Mitty for her. We heard through Riko the misery Mitty lives in each and every moment; almost gone but not gone enough for it to not matter.

Barring some kind of miracle that could save her, killing Mitty would seem to be a mercy; it’s just that after what happened with them and Bondrewed, Nanachi hasn’t been able to herself do what she know needed to be done. She hopes there’s enough emotional separation for Reg to do it instead.

Made in Abyss – 11

Thanks to the careful ministrations of Nanachi the Hollow, Riko’s arm is stabilized and she’d given another 12 or so hours of life to play with.

Turns out Nanachi had been shadowing her and Reg since they reached the Fourth Layer, but only revealed herself out of pity for Reg, who mewled like a “lost little kid” when Riko went blue.

She warns Reg Riko is far from out of the woods: to save her life, he’ll have to go back out into the Goblet to collect a number of items within those 12 hours.

Then another sound comes from the tent, and Nanachi introduces Reg to OH GAAAAAAAH JESUS CHRIST WHAT THE HELL IS THAT … THAT THING? Honestly, after the “meat” Ozen brought back to life and last week’s gruesome ordeal, you’d think I’d be more desensitized to the horrors of the Abyss, but “Mitty” provides another, well, layer of darkness and dread.

Nanachi makes it clear that Mitty in her current form (which is barely a form at all) is nearer to the rule, not the exception, where Hollows are concerned. Both Nanachi and Mitty ascended from the Sixth Layer. Both were changed irrevocably, but only Nanachi maintained her humanoid form and mental faculties – an “exception among exceptions.”

Mitty is…well, hollow. For most humans who undergo such a transformation, death by their comrades usually follows, but not in this case. Nanachi not only hasn’t put Mitty out of her misery, but keeps her around like a kind of pet.

Perhaps it’s an act of penance. In some flashes of the past we see what is probably a pre-ascent Mitty—a girl with eyes the same reddish hue as the eye of post-ascent Mitty—and a younger, post-ascent Nanachi being praised by the White Whistle Bondrewd the Novel, who is happy “the experiment” was a success. Perhaps Nanachi and Mitty were the subjects of that experiment, and only Nanachi survived (relatively) intact.

Reg collects all the items on Nanachi’s list without too much difficulty, only to learn that just one of those items—the purple mushrooms that grow on shroombears—was necessary to save Riko; the other things were merely for Nanachi to eat. But Nanachi makes a good point: she cannot forage for food while tending Riko, so someone had to.

Reg is also instructed to wash Riko’s soiled clothes at a nearby riverbank behind Nanachi’s hut. The utterly gorgeous verdant landscape he beholds is peppered with graves, somewhat souring the awe with melancholy.

But Reg starts seeing things – the field of flowers of fortitude, Blaze Reap marking a grave – and also hears his own voice speaking to Lyza. He wonders if he buried Lyza, but remembers Ozen said “no one was buried” there.

The thing is, “no one” could be construed as “nothing human”—i.e., a hollow—but when back in the tent, what’s left of Mitty suddenly approaches a sleeping Riko. Does this behavior suggest that Riko’s presence is somehow drawing out the humanity in Mitty, like the mushrooms are drawing out the piercer’s poison? Does Mitty recognize Lyza’s daughter?

Made in Abyss – 10

Riko and Reg’s first impressions of the Fourth Layer are that it’s very damp, humid, and majestic. the “Goblets” that give the Layer its name are filled with something that smells “vinegary”, which leads me to think it’s another kind of digestive juice you don’t want to be wading around in too long.

While looking for a place to camp (the first place they found had an odd presence shadowing them), they encounter an orbed-piercer – a predator that can kill them a heck of a lot quicker than gut juice. It’s a fearsome thing to behold – a growling yet unreadable red face with five holes, surrounded by shaggy white fur and poisonous barbs that can cut through steel.

Scary looks and pointy bits aren’t the only things in its arsenal – the piercer is also a lot smarter than the beasts they’ve encountered thus far, as Ozen warned them they would get. It’s quick, crafty, and thinks a step ahead.

Reg can’t get away from it, and in a matter of moments, three absolute disasters occur: they lose the Blaze Reap, their best weapon against tougher beasts (Reg dare not use his Incinerator); their umbrella shield is easily shattered, and one of the barbs pierces Riko’s left hand.

Reg has to deal with that quickly before the poison spreads and kills Riko, so he does something else that threatens her life: he escapes by ascending. In the fourth layer, humans start bleeding profusely out of every orifice, and that’s what happens to poor Riko.

As if that wasn’t grim enough, Riko’s hand swells to three times its size, and before passing out, she tells him the only thing for it is to cut her hand off. Reg breaks the bone first and then fights back tears as he works away at the arm with his knife, but the blood attracts a cloud of bugs that interrupt his work.

Both Riko and Reg are saved when “presence” they felt before makes its appearance – a rabbit-like creature offering help.

After following the creature’s instructions and giving a very purple Riko the kiss of life (without a moment’s hesitation, or bashfulness), she starts breathing again, thank the gods. Their new friend then leads them to her very cool and comfy-looking home in a place where the Curse of the Abyss has no effect, and introduces herself as Nanachi, what the upworlders would call a “Hollow.”

Made in Abyss continues to plumb new depths of acute peril and danger, not treating Riko or Reg—who are only little kids after all—with any more mercy than their surroundings.

I knew things would never be the same the moment Riko’s hand was pierced, and the entire ordeal to stabilize her was simply gutting, as we weren’t spared the most grisly details (haring Reg breaking and cutting Riko’s wrist was bad, but so was watching more blood bubble out of her eye after he wiped it dry).

Here’s hoping this Hollow person Nanachi can work some kind of magic to save Riko’s hand, even if, as she said, it will never be the same. That seems to be the enduring theme of Abyss – the further down they go, the quicker it is to be slaughtered, and the more things will never be the same.

Made in Abyss – 09

Riko and Reg descend the four thousand meters of the Great Fault (over ten Empire State Buildings, for those keeping count) using the “weakling’s way”, as Ozen suggested: the network of tunnels within the fault’s walls.

They quickly learn why when they inadvertently scare some flat, fluffy Neritantans out onto the edge, where a few quickly become lunch for the flying Madokajacks.

The Neritantans are ridiculously adorable, but this isn’t a place where you can be sentimental about such things if those animals are the only thing you can use to distract the predators that make no distinction between them and you.

Riko and Reg find the ancient ruins of a ship embedded in the fault wall, which raises so many questions, chief among them how it got there. In any case, it’s super cool. But just as the Madokajacks were distracted by the Neritantans, Riko is distracted by the prospect of finding cool relics.

She doesn’t realize until it’s too late that she’s strayed right into a Madokajack nest. Ozen warned Reg not to use Incinerator recklessly, but he’s confident Riko will be safe for the two hours he’s out if he uses it, so he does…and it continues to be a fantastic, if terrifying, sight to see.

What Reg didn’t know is that the strange distant sound he’d been hearing was a Crimson Splitjaw, who he grazed with the beam from Incinerator. He and Riko have to book it fast before he passes out, and they seem to receive som karmic justic when their only avenue of escape is blocked by tightly-packed, Neritantans.

If I didn’t know better, I thought I saw the thirst for vengeance in their beady little eyes. But the roar of the Splitjaw spooks them and they disperse. In a place of relative safety, Reg warns Riko to stay where she is and then passes out. Now who seriously thought Riko was just going to sit around?

No, She’s Got This, and wraps Reg’s extendo-arms around her and drags him behind her…straight into the digestive chamber of a Amakagame, yet another wonderfully bizarre beast of the Abyss. But this is Riko we’re talking about. Does she panic? No, she breaks out her knife and stabs the shit out of the Amakagame until she’s pierced its skin and escaped.

At first, I thought the legions of Neritantans that amassed around her were there to celebrate her vanquishing of the monster that claimed so many of their own—an “okay, we’re even now, you’re not so bad” kinda moment.

Then I remembered she smells like the fruit they love, and they swarm ravenously at her, the cute fluffy-looking animals suddenly a little more threatening. They cause Riko to fall down another steep tunnel, but far from a shortcut, it dumps her at the bottom of hexagonal basalt cave, and the only way out requires an ascent of several hundred feet.

It’s rough going, as Riko experiences headaches, dizziness, nausea, and the kicker: extremely realistic visual and auditory hallucinations. I mean, she might as well be on the holodeck, because she’s in a full-fledged dreamworld.

She knows what (and who) she’s looking at isn’t real…until her mother appears and they ascend all the way back up to Orth in the same gondola at the Seeker Camp. There, the entire city has come out to celebrate their return to the surface. What snaps her out of it? The fact that Reg isn’t there. He’s her totem, and he saves her butt again, without even being awake.

However, at nearly two hours, it’s really time he does wake up, and none too soon, either, as the Splitjaw that was after them before has found them again. Riko decides it’s time for Blaze Reap, but even as she wielded it and faced down the Splitjaw’s charge, it just didn’t look like she’d be able to do much damage.

Fortunately, Reg does, and uses his superior strength and speed to land a critical blow on the Splitjaw’s jaw, with the axe’s power causing multiple explosions that disable the beast once and for all.

With both kids awake and safe, Reg apologizes for going out so long, but Riko is actually appreciative: she learned by doing that taking this journey all by her self really would have been impossible, while Reg is certain it’d be impossible for him too if he didn’t have Riko with him.

Next up, the Fourth Layer: The Goblet of Giants.

Made in Abyss – 08

“If they die now, it just means they didn’t have what it takes to go any further.” Harsh they may be, truer words were never spoken. Despite her ice-cold demeanor and gloomy, threatening affectation, I have no doubt Ozen would be immensely disappointed if Riko and Reg died during their ten-day survival test.

Now obviously they’re not going to die—and she probably knows that. There may be a lot of bugs when they use fire and a grumpy hippo-like beast who doesn’t want them near his water, but Riko and Reg make a great team, and they have, after all, lived and survived off the land up until now.

Thus Ozen would be worried, even if she was capable of being worried about the two kids passing the test. Ozen takes us back to when Lyza introduced her to a frail-looking young man named Torka whom she married. In a classic Ozen move, she fast-forwards to after Torka has passed away from the effects of the Abyss, and Ozen has to deliver a stillborn Riko.

But as much of a ‘hassle’ as it was, Ozen remained faithful to her dear apprentice, who had progressed so far only to go through so much pain and anguish, and assures the suddenly-alive baby Riko of her “strong sense of duty” which continues to the present now that Lyza’s daughter has descended to her lair.

The product of her duty returns, dirty and exhausted but very much alive after ten days. Reg points out it feels like more, and when Ozen invites them to sup with her, she tells them of how being in the Abyss warps one’s sense of time (among other parts of the brain), such that while Riko has lived ten years since coming up to the surface, to Lyza down in the netherworld it may have felt like a scant ten months; possibly even less.

Needless to say, this is very heartening to Riko, but Ozen warns her and Reg to avoid the three White Whistles besides Lyza who are lurking in the lower layers as they speak, and when she says one of them isn’t “kind like I am”, you know she’s not joking: she, and everything we’ve seen of her, is still kinder than The Sovereign of Dawn, Bondrewd the Novel. 

I love the idea of White Whistles being their own tiny, elite tribe of eccentrics, and to think they get more eccentric (and less human) than Ozen is…a little unsettling. She’s also still not sure what to make of the note Riko thought was written by Lyza.

After giving Riko her mother’s pickaxe, Blaze Reap, she sits her and Reg down and begins to tell them all of the things they’ll need to know as they continue their descent. These are secrets usually kept between White Whistles exclusively, but as Riko is the spawn of one and is headed to their realm, it only makes sense. It’s a sobering experience for Reg to hear of all the strange things on the lower layers, and Ozen doesn’t mince words.

But Ozen isn’t trying to discourage them; only to prepare them as much as one can be prepared. When it comes time to say goodbye, Ozen isn’t present, so Marulk and the raiders see off Riko and Reg. Marulk is particularly sad to see them go, and her tears not only cause Riko and Reg to tear up, but me as well!

Ozen recalls one final pivotal exchange she had with Lyza after they returned to the surface. Lyza, whose face is finally fully revealed, has not only taken on an apprentice (Jiruo, AKA Leader), but has made the decision to make another descent in order to allow Riko to decide for herself what kind of life she’ll lead. She asks Ozen to tell Riko about all of the miracles that had to occur so she could live; Ozen agrees.

Back in the present, with her duty now done, Riko and Reg set out for deeper depths approaching the terrifying sheer pale walls of the Great Fault and the Third Layer. While it seemed strange and alien at first, the longer we spent in the Inverted Forest, the more comfortable, even cozy it felt.

The edge of the Fault couldn’t be any less hospitable. It will be exciting to see what other wondrous sights they’ll see in this newest setting—and what fresh devilry with which they’ll have to contend.

Made in Abyss – 07

Just as Habo is telling Nat and Siggy about the badass White Whistles (who kinda remind me of the Espada) and wondering if he should have gone against Riko’s wishes and accompanied her and Reg after all, Riko and Reg face their toughest challenge yet: An Ozen the Immovable as their enemy.

But while both kids get beaten within an inch of their lives, it isn’t physical punishment that cuts the deepest—it’s Ozen’s utterly curel and tactless presentation of the giant white cube, which turns out not to be merely a vessel that repels curses. Ozen reveals to Riko that she was stillborn, and upon being placed in the vessel, she was brought back to life.

Ozen further explains that she put some of the meat she uses for dinner in the vessel, and it came back to life as well: that weird, threatening-looking but also bumbling and pitiable thing that made Riko wet the bed. The final twist of the knife? Before long, the thing turned back into lifeless meat, and Ozen wonders when Riko’s time will come to turn back into a corpse.

This is harsh, merciless stuff, but Ozen is just getting started. When she threatens to hurt Riko, Reg intervenes with his arms and ties her up, but she frees herself effortlessly, noting how the arm cables are made of extremely tough stuff. She then proceeds to try to pound Reg into dust, and when Riko tries to stop the madness, a light flick of Ozen’s finger sends her flying across the room, knocked out and bloodied.

Goddamn was this shit hard to watch. Reg tries to break out his Incinerator, but while trying to narrow the focus his beam so he doesn’t blow up the whole camp, the bitch grabs his still-charging cannon and points it at the out-cold Riko.

Where it not for a last-second kick of his own arm out of harm’s way, Riko would be gone. Fortunately, she’s not, and the hole his arm blasts in the ceiling doesn’t cause any serious structural damage. But using his cannon makes him pass out, and when Riko comes to, she sees Reg bruised and bloodied, the result of Ozen continuing to beat his unconscious body.

And yet, after three-quarters of an episode of the most heinous, villainous, evil-ass conduct one could imagine, the other shoe drops: Ozen was TESTING Reg’s strength, as well as Riko’s resolve. And let me tell you, she got me, just as she got them.

I never thought for a moment that she wasn’t simply being the evil monster the build-up to her appearance portended. Marulk ‘saved’ Reg and Riko by calling Ozen’s band of cave-raiders to her in…something Ozen both thanks her apprentice for and promises to string her(?) up for.

Frankly, I didn’t know what she was thinking. It’s another way she’s “immovable”…as in unable to be “moved” by anything … except, perhaps, by the prospect of learning more about the Abyss. Riko on her own would never, ever have gotten this far, let alone any further, without becoming, as Ozen says, “poor meals, little seedbeds, or a stain on the ground or some wall.”

And yet while her approach underscores how far from her humanity Ozen has strayed, it also makes perfect practical sense: the Abyss is fundamentally not a place for little kids. Beasts far tougher, crueler, and more cunning await them in the lower layers.

And as flashbacks prove, Ozen isn’t as emotionally “unmovable” as she appears, as she recalls the first day a Red-Whistled Lyza asked to become her apprentice. In virtually no time, Lyza had earned her Black Whistle, and credits her quick success to Ozen, who may have an “irredeemable” personality, but is still the “best mentor ever.”

Does Ozen truly “despise” Riko? Could it be because she sees Riko as Riko saw that meat? Is she, dare I say…scared of what Riko is and might become as she draws nearer to the bottom? With Ozen, deep questions abound.

One thing’s for certain: as much as she has changed (her armor and the 120 or so implants in her body make her cut quite the menacing figure), there’s still some humanity in there; the humanity that lets Riko know the grave she found was empty; Lyza could well still alive and waiting for her daughter.

In the meantime Reg might might might just be tough enough to protect Riko as she continues her descent, but Ozen isn’t willing to send them on their way yet, she needs to gather more ‘data’. She takes the kids out to the far edge of the layer, far from camp or anyone else, and tells them to survive with the supplies they have for ten days.

Furthermore, Reg is forbidden from using his cannon, as the hours she’s determined he shuts down for would likely be fatal to Riko…unless, of course, he manages to bring down whatever threatens them. It’s the toughest of tough love, but in a world where kids are regularly punished by being strung up naked, I guess it’s par for the course.

Fate / Zero – 10

Fate/Zero takes a slight detour from the various machinations of all the Masters of the Holy Grail War to focus on one of their children, specifically (one of) Tokiomi’s (two) daughter(s), Rin. I know Rin from UBW as a kind, brave, talented and headstrong young mage, and her seven-or-eight-year-old Zero self seems to possess all those same qualities.

Following her father’s every word of guidance, young Rin seeks to develop a “reserved and elegant” magic befitting the Toosaka name; of course, she’s just a little kid, and as such has far more potential than proficiency, but Tokiomi is a patient teacher and clearly has big plans for his progeny. However, it’s not safe in Fuyuki City, so he sends her and Aoi out of town for their protection, giving Rin a mana compass as an early birthday gift/bribe.

Rin is well-liked at school, happily spreading her considerable book smarts to her classmates and defending the weaker ones from bullies, who show no interest in going up against her. But one day classmates start to disappear from her school, one ends up dead, rumors fly, and finally her good friend Kotone vanishes.

Rin being Rin, she doesn’t leave the solution to this problem up to the adults, and hops on the night train to Fuyuki to sleuth around…rather randomly actually, but hey, this show is called Fate, so it must be fate that Rin happens to find the perpetrator of the kidnappings in the space of a few hours of wandering the night streets (which the episode makes clear are no place for young kids).

Rin follows the strange man with two kids in tow and a glowing purple bracelet. She doesn’t follow him particularly quietly—causing a racket when she accidentally knocks over some garbage—but she eventually comes upon an abandoned bar where she finds Kotone and many other kids in some kind of trance that renders them unable to defend themselves.

While trying to rouse Kotone, Uryuu appears, and is happy to find another “guest” has arrived of her own accord. Considering Uryuu is the “kid murderer” among the Masters in the Grail War, it seems only fitting to show him from the perspective of a kid, particularly the kid of another Master.

Unfortunately for Uryuu, Rin isn’t your typical grade-schooler, and she summons all her spunk in maneuvering herself into a position to grab Uryuu’s bracelet and destroy it with her mana.

At first, the bracelet seems to affect her like the other kids, but she fights it back, and the bracelet eventually shatters, staggering Uryuu and awakening all the kids, who Rin leads out of the bar. Uryuu is less concerned with them escaping than the condition of the bracelet and the mood of the “big guy” (Caster) when he hears of this incident.

The police are called and all the kids are reunited with their parents, but Rin stays in the shadows, not wanting to take any credit for her heroics lest she be scolded and sent back not homebut away from it. All of a sudden, some of Caster’s tentacle demons take an interest in her, but they are eradicated by Matou Kariya, who either happened to be passing by, or had been monitoring Rin the whole time, concerned for his old friend’s daughter’s safety.

Aoi arrives in the park to find Rin sleeping peacefully, being guarded by Kariya, whom Aoi hadn’t seen since his grotesque transition into Berserker’s Master. He promises Aoi that he’ll win the war and free Sakura from the torture of being a Matou Mage. Aoi worries Kariya will kill himself after killing Tokiomi.

As for Rin, her big adventure taught her that she still has a long way to go before becoming a reserved, elegant mage. But with hard work, perseverance, and obedience to her folks, well…we know how she turns out. It is a bit sad to think that the course of her life, as well as those of Ilya and Sakura, are already all but mapped out, due to their obligation to their families. But that’s just Mage Life, I guess.

Made in Abyss – 06

After a tense moment when Reg’s arms are thrown away by Ozen, she eventually has the gondola lowered for them. Even this relatively short ascent causes deep discomfort to Riko, who has to hurl. She doesn’t make a great impression with Ozen, who chides the kids for going where they’re not allowed, then handing them off to her apprentice Marulk, claiming she has “other matters to attend to.”

Ozen may be a cool, even cruel customer—repeatedly telling Riko how she thought about abandoning her as a baby years ago, and how she probably should have—but hey, she doesn’t kill Riko or Reg, so she can’t be that bad!

Also, Marulk is downright lovely person, proof that even someone who has spent virtually all her life so far from the surface in near-solitude, can not only be reasonably well-adjusted, but friendly and affable as well. I guess it’s ’cause she’s still a kid. It’s too late for Ozen.

The question of whether Marulk is a boy or girl is left unanswered, though Marulk and Reg express identical bashfulness when Riko once again demonstrates no modesty whatsoever after bathing.

No matter: Marulk is genuinely happy to have Riko and Reg in her care, and enjoys talking with them. She also notes the difference between relics that are sent up to Orth and more complex “grade-4 relics” that stay there. These egg-shaped relics remind me of the Precursor Orbs you had to collect in Jak & Dakster.

After a meal, Marulk even suggests Riko and Reg stay at the camp a while longer to cave raid for relics of their own finding. Riko initially excited by the offer, but turns it down, as she’s not sure whether she should be in a hurry to go see her mom, so she has to be in a hurry. I felt bad for poor kind, meek Marulk, for whom Riko and Reg are the only children her age she’s seen or may ever see.

When Riko has to go pee late in the night, she can’t find the bathroom, but does encounter something else: some kind of strange creature that may or may not be threatening, but also seemed a bit clumsy. While a part we saw resembled a face, it also looked like a headless torso with a spine sticking out. I immediately thought of Reg, and wondered whether this was another android…in a less advanced state of completion.

The next morning, while drying Reg’s sheets (she hid in his bed and wet it), Reg and Marulk are present when Ozen drops the hammer on Riko: Lyza is dead; her journey ends there; she found her White Whistle at a grave on the Fourth Layer. Ozen seems to take a kind of sick joy in telling Riko this, but to her credit Riko doesn’t get upset like she did with Nat back in Orth.

Instead, she and the other two follow Ozen to her “chamber”, a foreboding place where we see books, what looks like a second Ozen body, and most perplexing, a very smooth, white, somewhat iridescent cube, which reminded me of the monolith in 2001. The episode ends there, with what exactly this chamber and cube are left unanswered until next week.

My educated guess (which probably isn’t anything special) is that Ozen has been researching and developing robots like Reg, and possibly using that same technology to make her “immovable”, i.e. give her superhuman strength.

I’m far less certain whether I should believe her when she says Lyza’s dead, but then again I realize Riko’s been operating on some pretty large assumptions with paltry evidence to back them up. You know, as kids do. Yet even a bit of Riko probably knew there was a possibility her mother isn’t waiting for her much much further below ground. But like her, I’d want to see for myself nonetheless.

Monday OP: “Underground River” from Made in Abyss

This piece of music (by series composer Kevin Penkin) is played at the start of the first episode of Made in Abyss in lieu of the standard OP, during an otherwise soundless montage of Riko and Nat heading home to Orth with Reg on Nat’s back.

“Underground River” and the montage that accompanies it, were all I needed to see and hear become absolutely hooked on Made in Abyss, albeit five weeks later than most others.

It perfectly encapsulates the show’s spirit of youthful adventure, as well as the excitement and bittersweet yearning that go hand in hand upon striking out into the big world, from the home you’ve always known.

(The vocals also remind me of Sohn.)

So far I think MIA is hands-down the best series of the Summer, excelling equally in story, characters, animation, and yes, music. I only wish this piece was the weekly OP (though the actual one isn’t bad either).

Made in Abyss – 05

Riko and Reg’s first hours in the Forest of Temptation go easily enough—even the giant leaves point them in the right direction. But we knew the silkfang wasn’t going to be the only man-eating beast they encountered, and sure enough, rushing in the direction of what they think is a man yelling “help me” turns out to be the luring call of a corpse-weeper, who snatches up Riko with the intent to feed her to her young.

Reg’s extending arm’s aim is true, but other weepers knock it off course. In addition to being torn apart and eaten, ascending worsens the Curse and puts extra strain on Riko, who vomits in midair before passing out.

Even though I knew there was no way she’d buy it here, my heart was still in the pit of my stomach. When Reg’s arm doesn’t work and he’s swarmed by weepers, he changes tactics, firing his hand cannon at the weeper nest and obliterating all the weepers, including the one carrying Riko.

He then catches her in mid-air with his arm, gathers her into his arms, and soft-lands on an itty-bitty column of rock. Whew, that was close. but it’s also telling. Things are not going to get easier from this point on! It’s a dangerous place. Here, all humans (or robots that look like humans) are prey.

Riko is tough-as-nails, and doesn’t even mind that Reg took her top off (to check her for injuries) when she was out; because she knows full well that like any other ordinary human Red Whistle (or even above), she’d be silkfang, or weeper food, or simply a dark red spot on some rock face, without Reg’s help.

She calls his beam weapon “Incinerator” (even though he’s still weary of accidentally hitting her with it), and makes a meal of the meat from the weepers he killed. While the weepers eat the flesh of men, Riko doesn’t consider it any different than the times cave raiders brought Abyss meat to the orphanage. It’s just the Circle of Life, baby.

Another realistic detail about their quest for which I’m thankful so far is that Riko keeps losing things: first her seemingly useless (but probably not) Star Compass, and most recently her book of field notes, which she did not memorize. In both cases, they can’t risk trying to search for or retrieve such things; they can only press on.

And press on they do, to the bottom edge of the Second Layer, the Inverted Forest. I’ve been looking forward to them reaching this place ever since we got a glimpse of it in the OP (and since Sigy described it on the map). It does not disappoint, as it is not only a stranger and more fantastical landscape; it’s also darker, colder, more foreboding and treacherous. The waterfalls going up are also a nice touch.

Just as Riko is losing things, Reg’s foolproof extending arm is getting more and more flummoxed; first by the weepers, and here with the intermittent strong winds. They also run afoul of a colony of ape-like Inbyos, who are not interested in interlopers in their territory. So Reg has to get used to his arm’s more limited effectiveness while getting himself and Riko away from violent primates.

But even here, there is some small relief: the same reason it’s dark and cold is the reason most of the fauna is relatively peaceful, while the effects of the Curse are diminished (or at least more bearable) around the Seeker Camp, which they eventually arrive at.

When they don’t see a lookout and no gondola descends, Reg does what he does, using his arm to ascend to the camp. But something else unexpected happens: his arms don’t grasp any rock or wood: they are grabbed and held by the person Habo warned them of; the one who helped Lyza carry baby Riko back to the surface; who notes the “brat” is still alive.

She’s the one they call The Unmovable Sovereign: Ozen. Will she be a source of hope or despair for our adventurers?