Urusei Yatsura – 01 (First Impressions) – The Winner Takes It All

In this reboot of a sci-fi/rom-com anime from 1981 (41 years ago) we’re introduced to Moroboshi Ataru (Kamiya Hiroshi), an unrepentant horndog in a Waldo shirt who ogles a comely jogger mere seconds after reaffirming his love for his long-suffering girlfriend, Miyake Shinobu (Uchida Maaya). That status quo is suddenly shattered by an alien invasion of earth by a race called the Oni.

But these aliens are the sporting type, so they give humanity a chance to avoid subjugation: if a randomly selected human can catch the Oni’s leader’s daughter Lum (Uesaka Sumire) by the horns in a game of tag, the invasion will be cancelled. The human they randomly select is Ataru, of course. And Lum? She’s a total babe.

The game of tag is internationally televised and held at a soccer stadium packed to capacity. Unfortunately for Ataru (who is preternaturally unlucky having been born on Friday the 13th), Lum can fly, and proves extremely hard to catch.

He only has ten days to tag her, and those days go by utterly devoid of success. On the evening before the last day before humanity is doomed, Shinobu decides to give Ataru some extra motivation: if he succeeds, she’ll marry him. Ataru genuinely cares for Shinobu, so the next day he’s all vim and vinegar.

Upon finally catching Lum by the leg, he learns she has another power: electricity. But that doesn’t faze him. As his bride-to-be watches and he repeatedly shouts “Marriage!” he intensifies his pursuit of Lum, eventually grabbing her into an embrace and relieving her of her tiger-print bikini top.

Using the top as a lure, for the first time Ataru brings Lum to him, and uses said top as a distraction as he allows her to reclaim it while he reorients himself and grabs her by the horns, thereby winning the game of tag and saving earth from invasion.

Ataru is instantly a global hero, and he’s ready to marry Shinobu right then and there … but there’s one problem: all those times he shouted “Marriage!” while chasing Lum? Lum thought that meant he intended to marry her. And having lost the game fair and square, she agrees.

Neiher Ataru nor Shinobu (especially Shinobu) like this, but Lum is absolutely intent on being Ataru’s wife. When he declares that he only loves Shinobu, he makes Lum cry, and when she calls Shinobu on the phone (this series is very much lodged in the 80s, tech-wise) both girls accuse him of two-timing.

That said, Shinobu is on board with Ataru’s plan to simply ignore Lum when she uses her alien ship’s jamming tech to intrude on their phone calls.When Ataru and Shinobu threaten meet in person, Lum creates massive electrical storms, but the lovebirds still manage to unite, which is when she takes her ship into the atmosphere to intercept them.

Normally, saving the world would afford the saver a life of leisure and ease; not so for the ever-unlucky Ataru. While he loves Shinobu, he also cannot deny his attraction to Lum, even though she has a tendency to electrocute him when she perceives him to be cheating.

It is here where I admit that the premise and the character dynamics are very much stuck in the 20th century, and perhaps that’s for the best. Compare this to the reboot of the even older Dororo, which respected its source while also bringing it into modernity.

Urusei Yatsura isn’t just retro in look (albeit with a 21st century glow-up), but also retro in sensibility. The show is loud, boisterous, and a a bit backwater. But it’s also fantastic-looking, brimming with infectious energy and charm, and is mostly just a big ol’ heap of fun!

Rating: 4/5 Stars

Golden Kamuy – 38 – Blades and Buttcracks

As one would expect, being poisoned and buried alive is no biggie for Ushiyama, tank-made-flesh that he is. Fortune smiles upon our young ice skater Chiyotarou, who is tied to a felled tree by his tormentors, when Ushiyama frees him (by the most extra method) in exchange for peaches. That said, Ushiyama is still drugged and can only manage brief utterances, leading Chiyotarou to think the hulk’s name is “Pussy.”

When Detective Kadokura receives a ransom letter from Sekiya, he and Kirawus head to the frozen lake for a parlay. At that same lake, Chiyotarou introduces “Pussy” to ice skating (using gerori, or geta skates), but the bullies return and toss a moss ball at Ushiyama. In his drugged state he lashes out violently, sending the three bad lads packing, but Chiyotarou is mortified: he only wanted Pussy to be a visual and psychological threat. The kid has a gentle heart, and doesn’t want anyone actually hurt.

Taking responsibility for unleashing this Frankenstein’s monster on the world by feeding him peaches, Chiyotarou arranges for Pussy to leap right into one of the holes in the lake formed by hot springs. Around the same time, Kadokura meets with the ever-cautious and well-prepared Sekiya, who makes him strip, and soon deduces that the detective is hiding an Ainu blade between his clinched ass cheeks.

Sekiya flees, but it was always Kadokura’s plan to make the deal go bad so he would, enabling a well-hidden Kirawus to then tail Kadokura back to where Hijikata is buried. And he would have, too, were it not for Ushiyama suddenly coming to his senses and emerging from the ice.

Kadokura discovers Sekiya’s hideout anyway (a silkworm factory) thanks to the cocoon that falls from Ushiyama’s jacket. There, Sekiya presents the former warden with yet another one of his trials designed to reveal whether someone is on the right path. He has Kadokura pick among a circle of cocoons and take whatever is inside, and he promises to do the same to the cocoon opposite that one.

This gives them a 50-50 chance of taking the deadly poison, but Kadokura knows that with his ruinous bad luck he’s sure to pick the poison. Indeed he does, but before it kicks in, Sekiya tells him the story of how his young daughter was suddenly struck by lightning and killed, leading him on a lifelong exploration of fate and faith. Kadokura starts to show signs he took the poison, so Sekiya holds up his end of the bargain and digs up Hijikata.

Only to his surprise, Hijikata is fully conscious once he digs him up. Using his own pharmaceutical knowledge, he made sure to take enough of one poison to counteract the effects of the other. This, incidentally, is what Kadokura does, trying to take more poison to speed his death but ending up taking the precise dose needed to neutralize both poisons in his system.

Even with Sekiya’s life in his hands, Hijitaka has no time to talk about God or faith, as he’s singularly focused on the world of men and what men can do. He considers fate not to be something endowed from a higher power, but something to be taken with one’s own hand, through experience and guts. You can’t exactly argue with his results so far, as he’s had more lives than a cat and is now in possession of more map tattoos.

As for young Chiyotarou, he flashes a dirty look at his bullies who then cower, but he’s unaware that “Pussy” is alive and well, lucis, and walking right behind him. Hopefully he’ll notice him so he won’t have to bear the burden of thinking he took a life in order to prevent a monster from taking far more of them. While I missed Asirpa and Sugimoto this week, this was still a meaty, fun, and at times quite hilarious Edo-period hard-boiled detective case.

Tokyo 24th Ward – 08 – Crane Game

Managing to bake a Golden Sunrise comparable to his dad’s nets Shuuta the location of the guy painting over Ran’s Kaba tags. Zeroth tells Shuuta that while he’s not Carneades, he is “acquainted” with them, and knows that right now they’re atop the Cornucopia arcology that houses the KANAE System.

No sooner does Shuuta head that way, stopping by Mari and his mom on the way, do he, Ran, and Kouki all receive the latest call from “Asumi”, with a new Trolley Problem. Three giant cranes atop the Cornucopia will get struck by lightning. They can choose to either call the one person atop the tower and save his life, or sacrifice that person while saving all of the people who would be killed or wounded by the cranes.

Seems simple enough (though I question how lightning, a fairly common phenomenon, would be such a huge threat here), but while Ran and Kouki are united in choosing the option that saves more people, Shuuta won’ be satisfied unless he can save everyone. Ran is also approached by Zeroth and asked to hack into the KANAE System to access some data for him. He won’t say why just yet, nor does Ran know how…but he likes a challenge.

Kouki, while the most passive this week, still makes a call to Tsuzuragawa that he later believes would lead to her death. That’s because, as Shuuta learns when she’s struck by lightning and almost killed, Tsuzuragawa is Carneades. Dun dun dunnn. As she told Kouki (and only Kouki), it was a character she assumed in order to cover for a horrible flaw in the Kanae System: Asumi is still conscious in there.

Shuuta is only witness to one of those two bombshells, and gives Tsuzuragawa CPR until she starts breathing again, then basically jumps off the Cornucopia while carrying her in his arms. As for the cranes going haywire? Not much is said but I assume there were no serious casualties. He got himself pretty banged up in the process, but Shuuta prevailed: get got the third outcome.

After a brief virtual dip into the KANAE System to retrieve what Zeroth wanted, on Ran’s way out he hears what sounds like Asumi calling for help. He’s not wrong, but unlike Kouki doesn’t realize it’s the real Asumi, just in a virtual form. But Zeroth says the heart of KANAE is a “demon”, and he’s going to use the data Ran got him to hack back in and destroy it. What that means for Asumi, and how RGB will respond to his plans, remains to be seen.

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 10 – (Be)heading for Trouble

As Tanjirou lies in the rubble, bloody and exhausted, he’s briefly transported back to his snowy home, where a pre, then post-demon Nezuko tells him to stop blaming himself (as if) and keep fighting. The vision is at least enough to wake him up, but he’s almost sorry he did.

That’s because the scene around him is a hellscape of flames, and among his allies, he’s the only one still conscious. Gyuutarou spends a good half of this episode taunting him and laughing at how “disgraceful” he is, especially to have to be protected by his demon little sister. It’s a welcome change of pace from the unrelenting battles of the past few episodes, with no score and only the flickering of flames accompanying the dialogue.

When Gyuutarou eventually falls, he’ll regret wasting so much time toying with Tanjirou, who was simply playing possum and waiting for a chance to stick a poison kunai in his opponent’s leg, then using Hinokami Kagura to attempt to slice off his head. When Gyuutarou counters with his blades, they’re deflected by Zenitsu, who while still asleep is back in the fight.

As Zenitsu continues to battle Daki, Tanjirou is bailed out by Uzui, who stopped his own heart to keep the poison from getting there, and can also double-wield even with just one hand. Daki, with his second wind, goes in for the win, having charted the musical “score” of Gyuutarou’s moves. Tanjirou keeps up as best he can as Uzui and Gyuutarou exchange slashes with increasing speed and ferocity.

When Tanjirou jumps into attempt another beheading, Gyuutarou stabs him through the jaw with his poison blade, meaning there’s just that much less time for Tanjirou to fight before succumbing that poison. Still, Uzui has him where he wants him, and Gyuutarou’s neck is exposed, so Tanjirou finds yet another higher gear, his scar seemingly spreading across his face in a flame pattern.

After a lot of screaming, Gyuutarou’s head is finally sliced off. At the same time, Zenitsu, with help from Inousuke (who moved his heart so it didn’t get impaled) slice off Daki’s head. The two siblings’ heads fly gracefully through the air, then fall to the ground, bounce, and roll to a rest right beside each other.

The battle is seemingly over, and the Demon Slayers have won…but then Uzui shouts “RUN!”, for Gyuutarou self-destructs, enveloping half the district in a massive fireball. As those flames die down the credits roll with a certain finality, until the post-credits omake is handled by pre-demon Nezuko.

Assuming Gyuutarou was destroyed in that blast, the question becomes who survived. Obviously Tanjirou, Nezuko, Inousuke, and Zenitsu. I find it hard to believe two straihgt arcs would end with the death of the Hashira, and the three wives haven’t quite gotten enough development (or screen time) for their deaths to make much of an impact…so we’ll see.

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 09 – Mixing it Up

Perhaps realizing it hasn’t shown that much of Uzui’s life with his three wives, the show takes us back to when the four visited Uzui’s family grave and enjoyed a meal together under the cherry blossoms. Hinatsuru cements her role as the “mature” wife, while Makio and Suma are more childish.

While it doesn’t make much sense to include these moments right in the middle of a crucial battle with an Upper Six demon, I nevertheless appreciated an extra look at the mostly-absent wives, and Hinatsuru’s mature personality explains her presence fighting by her husband’s side.

The problem is, Hinatsuru is not a Demon Slayer, and while her kunai attack momentarily turns the tables, Gyuutarou soon shakes it off and grabs her. I’m baffled why he doesn’t simply kill her right then and there, but he loses his chance when Tanjirou, finding what seems to be his eighth or ninth second wind, swoops in to save Hinatsuru from Gyuutarou’s clutches.

In a move that acknowledges she’s a liability on this particular battlefield, Hinatsuru finally departs to hide. With Inousuke and Zenitsu having no luck closing in on Daki, Tanjirou leaves Uzui’s side to help them out, in hopes that three demon slayers will be able to break through her shield of belts.

Inousuke uses Beast Breathing to launch himself at top speed towards Daki’s neck, completely disregarding defense, which is provided by Tanjirou and Zenitsu and their water and lightning breathing, respectively. It’s great to see these three kids not only near the top of their game (though Tanjirou is pretty beat up) but working as a cohesive unit.

And it works! After some effort and more Beast Breathing, Inousuke manages to saw off Daki’s head, and decides to run around with it like a rugby ball so that it won’t be able to reattach. But while Daki’s head is extremely weakened, Gyuutarou is not, and he’s mad, quickly catching up to Inousuke and stabbing him through the back.

Tanjirou, wondering where the heck Gyuutarou came from, spots Uzui lying unconscious in a bloody heap, one of his hands chopped off. Now Inouske has been gravely injured, Tanjirou has got to be running out of even his final reserves of stamina, and Zenitsu is the only member of their party not injured…but you have to think it’s only a matter of time.

Will Hinatsuru return with Makio and Suwa to try to save their hubby? Will Nezuko have to wake up and bail out her brother once more? Will another Hashira have to save the day? Will Inousuke finally have to throw out that boar mask now that it’s been stained with his life’s blood? I have no idea how many more episodes this arc runs for, but it definitely feels like we’re nearing the end of this battle.

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 08 – Collecting from the Blessed

Gyuutarou deeply resents Uzui’s talent and lucky lot in life, but that makes Uzui laugh. Not only does he not consider himself talented in the least compared to some of the other amazing Hashira he knows, but he’s one of only two surviving siblings in the Uzui family, and of them, only he decided to live life as a better man and shinobi, not treating his subordinates like pawns or his wives as expendable.

At the end of the day, Gyuutarou isn’t interested in Uzui’s life story, only killing him and continuing to be ridiculously evil, so seven minutes in, the their battle continues. While Uzui’s resistance to potion is impressive, it is not absolute, and he’s definitely at a disadvantage against both Gyuutarou and Daki. So he’s happy when his underlings make flashy entrances all at once.

Inousuke and Zenitsu take on Daki on the roof, with the latter showing off some lightning breathing (there’s nothing flashier than lightning) and the former showing off…well, his usual bluster and confidence. But when Gyuutarou closes one of his eyes below them and it appears as a third eye between Daki’s, the two are suddenly in synch, with his blood slashes and her beefed-up belts packing a nasty one-two punch.

While the brother and sister are fighting in harmony, Uzui’s poisoned state combined with the others’ inexperience mean they’re totally out of synch, a vulnerability Gyuutarou can easily see and is ready to exploit. That said, Uzui, Tanjirou, Inousuke and Zenitsu still have numbers on their side, and are just able to hold of the horrifying flurry of blood and belt attacks.

Their four-on-two advantage becomes five-on-one when the still-hobbled Hinatsuru makes it to a rooftop and fires off a fusillade of wisteria-laced kunai that Gyuutarou cannot escape. Even though Uzui gets hit by some of the blades, the wisteria doesn’t affect him, while it makes Gyuutarou slow and numb.

Hinatsuru’s assist seems to be just the thing to turn the tables in the battle, as now Gyuutarou is as poisoned as Uzui, and has slowed enough that Tanjirou can come within an inch of his neck. Of course, we know that he and Daki can (most likely) only be defeated if they’re both beheaded. But as next week’s episode is “Defeating an Upper Rank”, I imagine one way or another Daki and Gyuutarou are going down, perhaps after one or two more turns of the tide. Should be fun…and flashy.

The Faraway Paladin – 09 – A Wyvern in Whitesails

Will, Menel, Bee and Tonio arrive in Whitesails, and Will is understandably overwhelmed by how big and full of people and activity it is. Bee suggests the quartet wash off the road at the local public bathhouse and then grab a bite to eat at a local tavern. After that, Will gets down to business.

He arrives at Whitesails’ main temple, a gigantic classical structure that feels more like a tourist trap. After meeting with an acolyte, he encounters the temple’s head bishop, Bagley, who is a gruff, no-nonsense operator who nonetheless can sense the power of Will’s faith, and approves having him added to the priestly registry. I’m sure we’ll see more of Bagley, along with the Vice Bishop (the young woman in the end credits) soon.

Will and his party aren’t able to relax long in the cushy accommodations the clergy provides as a perk of his registration, as the city is suddenly attacked by a wyvern. Within seconds it manages to destroy crucial infrastructure, kill dozens, and leave hundreds more in a state of chaos. Will hurries to meet the threat, but initially lashes out with his longest-range lightning magic, and misses.

Menel gets Will to calm down and focus, and summons the faeries to help Will create a lightning spider web that brings the wyvern down to the ground. Once there, the wyvern threatens to spread both its fire breath and a dark miasma all over the temple grounds, but Will first spears it in the midsection then relies on Blood’s hand-to-hand training to wrestle the beast down and break its neck.

He does this in full view of dozens of shocked bystanders, who aren’t quite sure how to react to what they just saw. That’s where Bee and Tonio come in. Bee strums her lute and sings a song of the Wyvern Killer saving the city, and Tonio ensures word of their friend’s heroism will spread throughout the city. In this regard, Will’s party truly is optimized for both creating and distributing his growing legend.

Killing the wyvern also gets Will an audience with Ethelbard, the fair and honorable young lord of Whitesails and all of Southmark. That said, their meeting is a bit tense, as it was when Will first entered the temple, as Ethel isn’t quite sure who he’s dealing with or what to make of him. That soon changes when he learns that half of Will’s party wasn’t directly involved in the battle, and that he did most of the work.

After officially thanking him for saving the city, Ethel asks if there’s any reward he’d want, and Will is ready: he wants Ethel to send troops to the Beast Woods to aid the villages suffering demon attacks. Ethel says that’s a tough ask, as his forces are already spread thin, and the dark miasma turns any beings it touches into savages, further complicating matters.

Will requests an alternative: he will use his own funds to raise an army of mercenaries and adventurers to protect those areas Ethel’s armies cannot. Ethel immediately sees this as a potential threat to his authority, even if Will doesn’t intend it as such, and even weighs the pros and cons of simply killing Will before he becomes too much of a problem.

Obviously he’s not going to be killing Will—I doubt Gracefeel will allow that!—but the more macro Will’s efforts become, the more he bumps up against established powers and enters a realm in which he’s all too green: politics. Again, this is where an expert merchant like Tonio and an expert storyteller in Bee will surely come in handy.

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – 18 – Big Bad Spider Daddy

Puppet Mama and Spider Boy were only a warm-up for two of the three remaining members of the Spider Demon Family: Father and Rui. Needless to say they are much tougher customers, which is as it should be; why would the difficulty level go down in a demon gauntlet?

Even with Water Breathing, Tanjirou isn’t able to slice through one of Papa’s arms, and Inosuke inarguably saves his life by parrying the counterattack. Even dropping a huge tree on Papa doesn’t kill him, it only seems to make him mad. As Tanjirou goes flying, he begs Inosuke not to die, but wait for him to make his way back to him.

Zenitsu defeated Spider Boy definitively, but continues to pay the price as the poison starts shutting down his limbs. He’s all but ready to step into the light when a series of butterflies appear before him, followed by Shinobu, one of the two elite Demon Slayers sent to salvage the mission.

Tanjirou manages to cushion his fall with water breathing, but he’s only thrown from the frying pan to the freezer. Due to his strong sense of family and morality, he objects to the Spider Brother Rui apparently punishing his sister by cutting her face with his threads as she cries out in pain. Demon or no, that’s not cool. The Brother doesn’t take well to being told his familial bond with his sister is nothing but a sham.

Rui threatens to carve Tanjirou up, but is momentarily distracted by another Demon Slayer who comes out of nowhere. While claiming to be taking the easiest path to higher ranks (and higher paydays), he doesn’t practice what he preaches. He rushes in without knowing a thing about Rui, who dices him into cubic chunks with his threads.

Finally, we have Inosuke, trying to hold out against Papa Spider. While he briefly starts “using his head” like Tanjirou, he shakes that off and follows his own primal instinct to charge the enemy without fear. He keeps hacking at the arm until he manages to slice through, and Papa flees…but only to molt his own skin, revealing a bigger, tougher, meaner skin beneath it.

Inosuke’s chipped blades shatter when he attempts Beast Breathing, and Papa grabs him by the head and squeezes. Inosuke’s life flashes before his eyes, including when his bloodied mother sent him away to avoid being killed, and the interactions with Tanjirou and Zenitsu which seems to value.

Just before his skull pops (and the foley is pretty ripe) Inosuke is rescued by Giyuu, who cuts off Papa’s arm with one slash and defeats him with a single elegant Water Breathing Form. It’s a pretty convincing and awesome demonstration of just how much more powerful Giyuu is than Tanjirou, Zenitsu, or Inosuke.

Inosuke is safe, and so too is Zenitsu, but Tanjirou is still out there on his own against Rui, and we get a cliffhanger of Rui’s vicious thread cutting straight through Tanjirou’s sword on a collision course with his face. It’s a big forest, so it could take a while for help to arrive. Could the sister demon be an unlikely ally to Tanjirou? And what about his own sister—when will she pop out of her box?

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – 17 – Lightning in a Bottle

Zenitsu would rather be anywhere than Mount Natagumo. He is literally shaking in his sandals, and that crushing fear is only compounded when he spots a shack and numerous bodies suspended from threads, the latter in various stages of gruesome transformation. It feels like a nightmare, and Zenitsu just wants to wake from it. Unfortunately, he’s already wide awake, and since he didn’t follow Tanjirou, he’s on his own.

It gets worse: the Spider Demon Brother’s lesser spider minions bit Zenitsu earlier, which means he’s currently doomed to transform into one of the hundreds of grotesque spiders with human heads that are currently chasing him. The Brother doesn’t see Zenitsu as much of a threat, mocking his cowardice. When Zenitsu notices his hair start to fall out, he faints in a tree.

If there’s anything we know about Zenitsu, it’s that he’s at his most effective when he’s unconscious. He recalls the day he was struck by lightning while hiding in a tree, turning his hair yellow. During his ensuing training he was only ever able to pull off the first of six Lightning Breathing Forms.

His master urged him not to be discouraged. If he could only unleash one form, then he needed to perfect that one form, just as a swordsmith hones steel into the hardest, strongest blade. Brother doesn’t expect and isn’t able to deal the fruits of Zenitsu’s rigorous training, and as a result, is beheaded.

While brother’s pocket watch breaks upon his death, his poison is still coursing through Zenitsu’s blood. Zenitsu attempts to slow his breathing and blood flow, the better to hold out if and when someone finds him.

While this episode spent a lot of time fleshing out Zenitsu’s character, it also continues the development of Inosuke as someone who detests being coddled or seen as weak. He laughs off his clearly serious bleeding wounds, and refuses to leave the mountain until the job’s done.

Tanjirou, obviously, isn’t going anywhere until he’s had his shot at the member of the Twelve Kizuki, whose blood could help cure Nezuko. Unfortunately his usually reliable sense of smell continues to be adversely affected by a distractingly acrid odor, such that he doesn’t even notice the presence of the Spider Demon Sister.

Sister gets Inosuke to chase after her, but she’s only posing as a lure for her Father, who looks to be the berserker (and possibly the Kizuki) of the family. Inosuke may end up learning the hard way not to leap headlong into a battle when you’re at less than 100%.

Cardcaptor Sakura – 12 – Endless HOEEEight

A decade before “Endless Eight” there was “Sakura’s Never-Ending Day”. The episode starts out normally enough, with Sakua’s dad being a guest teacher. Some shows (Including The Simpsons) would play “parent teaching kid’s class” for embarassment, but this isn’t your typical show, and Sakura beams with pride at her dad’s academic prowess. He also enthralls Syaoran with his lecture on ancient Egypt—only for Syaoran to learn whose dad he is!

The next day, Sakura has a recorder test for which she didn’t prepare. She messes up a bit but Tomoyo  encourages her and she gets through it without being expelled or barred from future employment. While she celebrates that night with her dad and brother (who also had an exam that day) she’s frustrated when she goes to bed, only to be awoken at midnight by the bell of the school’s clock tower—unheard of at such an hour.

The next day, the events of the previous day repeat, and the only she seems to notice. Since she practiced the part she messed up on, she does better at the recorder test, but having to take the test again still sucks. Syaoran ends up kicking an errant soccer ball into goal from fifty yards away, but in a different way, as he too notices things are repeating and concludes it’s a Clow Card.

That night, donning a the green and yellow fairy-style battle costume (which we first saw at Tomoyo’s house in the previous episode) Sakura takes flight and heads to the bell to secure the card, only for it to slow her and Kero-chan down to a claw (resulting in some distorted voices). When midnight strikes the day rewinds once more.

After living the same day a third time, Sakura, Kero and Tomoyo return again that night and encounter Syaoran there, who suggests a stealthier approach. I figured Shadow would come into play, but instead Sakura sneaks closer to Time and casts Shield to protect her from its time magic.

After a short chase, it’s Syaoran who manages to trap Time from escaping with his lightning magic, so that even when Sakura secures the Clow Card, it passes her over and flies into the hand of a very smug Syaoran, it’s new rightful owner due to a technicality.

Frankly, Syaoran needed a win in order to remain credible as, you know, an actual rival to Sakura as opposed to a guy who always gets the short end of the stick as comeuppance for his Sakura-negging. On the other hand, Time seems like a pretty powerful card that Sakura doesn’t have, and one he could use to collect more cards.

All that said, there can only be one Cardcaptor, and Sakura is the one with the staff. That, combined with the fact Sakura has a huge lead and many powerful cards at her disposal, means the two had better get used to cooperating in order to collect all the cards in an efficient manner.

On that note, as day-repetition episodes go, this was efficient yet satisfying, providing just enough of the temporal weirdness without overplaying the gimmick. It helped that Sakura understood what was happening pretty quickly and didn’t have to convince Tomoyo or anyone else. Sure, it could have been stretched across eight episodes and over 15,000 repetitions…but there’s other cards to capture!

Toaru Kagaku no Railgun T – 11 – Team Lightning Round

Berserk Mikoto is no longer in control of her body, while her mind is being invaded and manipulated by Kozaku Mitori, using the Exterior ability Kihara Gensei is sharing with her in exchange for protection. Mitori convinces a very confused Mikoto to attack the Windowless Building, but a lightning blast dozens of times stronger than her normal Railgun doesn’t even scratch it. Gensei estimates Mikoto is only about 2% on her way to Level 6.

Mikoto is thus well and truly not in control of her fate. After an entire season of running around trying to fix things, it’s up to external parties to save her—and, incidentally, Academy City itself. Misaki serves as coordinator. She may have lost Exterior but she still has Mental Out, and uses it to convince Antiskill to evacuate the festival civilians and not interfere, lest needless casualties mount.

Thanks to overhearing Xochitl and Ruiko, Touma is now involved as well, and Misaki helpfully uploads all of the information he needs to be brought up to speed. Even so, all she can tell him is that his Imagine Breaker might cancel Mikoto’s Berserk Mode. The problem is, there’s so much electricity and debris surrounding Mikoto, Touma can’t get close enough to touch her and test that theory.

That’s when Sogiita Gunha, our third Level 5 of the episode, makes his reappearance, saving Touma from being pummeled by a giant ball of amassed stone and metal debris by giving it the ol’ Amazing Punch. Since Misaki never gave him a headdump Gunha’s a little slow on the uptake, but Touma’s Imagine Breaker intrigues him, and he’s clearly excited to punch stuff, especially if it’s for a good cause. His ultimate offense and Touma’s ultimate defense makes for an inspired pairing.

Thanks to support from Uiharu and Ruiko, Kuroko manages to pinpoint Kozaku Mitori’s location. Since Mitori is at least Level 4 it’s an even match on paper, but I wouldn’t bet against Kuroko any day. I actually like how Misaki gave her a headdump but didn’t restore all of her memories, perhaps assuming they’d be a distraction. Nevertheless, Kuroko is energized by the fact Mikoto trusted her with Mama’s safety. She’s practically shining in this episode.

Once Gunha learns that Touma needs to get close…too close to Mikoto in order to attempt to dispel her Berserk, he uses his Punches to clear a path and then tosses Touma like a baseball straight at Mikoto. Touma finds and opening and touches her shoulder, but it only exposes a few square inches of her normal skin, and only for a second before the electrified skin closes up. Gunha then catches Touma in a Princess Hold, which is frikking adorable, but it’s clear they’ll have to keep this up quite a bit to put a dent in Mikoto’s stout defense.

We end with Misaki, who networked with all of the allies we saw this week to get them on the same page, stealthily stalking Gensei. Since Kuroko is taking Mitori on, Gensei would seem to be all on his own, but I don’t believe for a second he doesn’t know he’s being followed, and has more traps in place for when Misaki eventually confronts him.

Hopefully by then others will have made progress with their jobs and can back her up. However things unfold, this is one hell of a start to the final skirmish that will takes us to Railgun T’s halfway point. I’m thoroughly invested in every one of the little mini-battles going on at once. How often can you say that about a show?

ID: INVADED – 07 – Easy as Pi

Hondomachi’s first mission in an Id Well is no murder-of-the-week, but could be the key to everything. The Id Well in question is Narihisago Akihito’s, taken from still-strong cognition particles found at the sight where he emptied a clip into Katsuyama Denshin, the man who killed his daughter Muku.

Here, Hondomachi is not Hondomachi, but the Brilliant Detective Hijiriido Miyo, sporting a stylish twist on the classic detective coat. Following the same pattern as Sakaido, the sight of Kaeru’s body triggers the memory of who she is and what she’s here to do.

While Miyo is handcuffed to Kaeru, the fact Kaeru was killed by lightning means they were cuffed together by a third party after Kaeru died. When Miyo spots a dead Narihisago, she determines he did it to keep her safe: lightning never strikes anywhere twice here, because it’s not real lightning, flashing every nine seconds without fail.

All the other people in the well are family and people connected ti Narihisago, but Miyo manages to get them all onto safe spots to stop the killings. When Narihisago’s wife and daughter Muku wonder what’s to be done about people elsewhere getting killed, the single-minded Miyo suggests they do something about it; she’s here to solve a mystery.

Moving in nine-second spurts, Miyo eventually makes it to an operational cockpit that leads to the id well of the Challenger’s last victim, Asukai Kiki. Diving into an Id Well within an Id Well is some Inception stuff we haven’t seen from this show yet, but Miyo wastes no time taking a seat in the cockpit to see where the rabbit hole goes.

Wellside, they’re unable to extract Hondomachi, then investigators burst in led by the Chief, and Director Momoki is placed under arrest for the charge of inducing all of the 44 murders committed by the serial killers investigated. In other words, they suspect him to be the John Walker; the mole within the unit.

As Momoki is taken away, and with Tougou now in charge, Habutae cracks the number pattern of the lightning: the sequence they’ve witnessed appears in pi around the ten millionth digit. Extrapolating from there, and taking into account a strike every 9.03 seconds, he calculates that the first strike hit the number “3” 1,084 days ago, the day Muku was murdered.

The Id Well within and Id Well, as well as Miyo’s freedom to expore it without interference from Wellside, comprise exciting uncharted territory, and it’s anyone’s guess which crazy twists and turns the mystery goes from here. As for Momoki as John Walker, despite the mounting evidence, I’m not 100% convinced it’s not an elaborate frame job by the real Walker.

Narihisago seems to be, however, at least with regards to having access to Momoki’s well. He believes he’ll find answers there one way or another. Will acting director Tougou indulge his desire to solve the case? I imagine so; as he’s said himself, there’s not much else he’s still alive for.

Oigakkosan’s Summer 2019 Anime Season Wrap-up

Arifureta began as a grim, visually unremarkable dungeon crawler, hinting at global conflicts and structures of political and social control… before devolving into guy-shoots-monsters-gets-harem-rinse-repeat. Pitting guns, missiles and motorcycles against orcs and wolves is tricky to make compelling, and Arifureta’s mediocre animation, slow plot, and constant battles doesn’t help.

Worse shows aired this season but few featured dragons being anally raped by the protagonist with a giant metal spike, nor said dragon joining said protagonist’s harem afterwards. However, and I’m going out on a limb here, even if this is up your personal kink, Arifureta’s PG-13 sensibilities probably wont go far enough for you. Niche at best, Barely Watchable for the rest of us.

Dr Stone is delightfully consistent with it’s focus on science process, over the top characters, and methodical plot to rebuild society from the stone age up. While its medium term objective (defeat super-strong/ super evil antagonist with science) has taken a back seat to gaining support of the villagers Senko discovered mid-season, its not forgotten.

We’ve learned about electricity, food chemistry, and glass as much as human nature, motivation and weakness. Hand in hand with lovable characters and charming visual style, Dr Stone is probably my most recommended show of the season.

Given’s relationship story is lovely, thoughtful, and matured with deeper issues of loss. The wow is in the details. From taking a dozen buses just to stand by the ocean, just to stand where you once stood with a close friend, to walking off stage after only one song, Given doesn’t over explain itself with dialog.  It’s solid but, like real romance, the best parts come from getting to know the characters. So I called it quits after episode six. Still, highly recommended

Granbelm finally developed an emotional core: Mangetsu is a magic puppet created by Ernesta’s subconscious desire to have a friend who isn’t an effed up mess. Also, despite earlier signs that losing wasn’t that big a deal, it has been revealed that girls die all the time in magic fights but no one remembers because… magic amnesia.

These are solid reveals and Mangetsu’s heart filled good bye to the cast (almost all of which immediately forget she ever existed) was strongly delivered. It just took way too long to develop. Combined with a dull pure evil villain, power levels that swing at the whim of the story, and Granbelm’s misunderstanding of what a mystery is (as opposed to just being confusing) and the show is only watchable.

Maou-sama, Retry! started off so absurdly bad, so generically Demon Lord/Isekai, that it had a certain charm. As it strolled forward, it took no greater objective than to introduce new characters to Maou’s harem, and forget about previous characters and potential destinations for the story. Aku hasn’t even been in the previous two episodes. The result is powerfully without purpose. It doesn’t care. You shouldn’t either. Barely watchable.

UchiMusume also suffers from a lack of purpose and follow through. For a show that features a central character who’s past is a mystery, and a hero who occasionally kills people for political gain, there’s an awful lot of wandering around aimlessly and eating food!

The result is harmlessly cute but smidgens of world building do not make up for a four episode long trip to and from a village to buy a new trench coat. It’s Barely watchable.

%d bloggers like this: