To Your Eternity – 05 – A Family

Parona frees March, Fushi, and the old lady Pioran, but before they escape the prison, she wants to cut off a chunk of “Oniguma-sama” as proof to Ninnanah he was defeated. She even has a wolf toy ready to placate March, along with the justification that it will save the lives of many girls.

But March, who had just washed the great bear’s wounds and watched him die, won’t allow it. So Parona reconsiders. She’ll convince the villagers some other way—one that doesn’t require another life.

Parona proves as bad a wagon driver as she is an archer, but thanks to her asking March what she wants to do when she becomes a grown-up, it offers March a chance to set a death flag or three. Right on time, the casually relentless Hayase and her Yamone warriors close in on their fleet donkeys.

Hayase assures them she’ll spare their lives if they give up the dog, but Fushi is family, so that ain’t gonna happen. Parona gives a valiant effort to fight them off, but she has to be saved from an arrow by March, who declares “I can do something too” before saving her beloved husband.

Immediately after March is shot, Fushi leaps towards Hayase, transforming in mid-air from wolf to giant bear, wounds and all, and rakes her across the face. Then we take a look back at how Parona and March met. Parona watched from a distance as March played with her fingers in the dirt, imagining them as her kids.

When March approached her wondering why she was always alone, Parona presented her with a doll she made, and March returns the favor with a “thank you meal” that, while inedible, Parona still “eats” and voices how delicious it is. March suggests they become a family; her new doll can be their kid, she’ll be Mommy, and Parona will be Daddy.

Fast-forward back to the wagon, and March is fading fast. Parona finds another “thank-you meal” with which March was going to surprise her. March asks Parona to become a mommy in her place, then asks if Fushi is near, and as he causes a rampage in the city, Parona says that he is. Then March draws her last breath.

Between this and Fruits Basket’s tearjerker earlier today, I’ve gone through half a big box of tissues crying my eyes out. But Parona wears a smile as she approaches Fushi and tells him to stop; there’s no longer any need to fight.  He returns to human form, while Parona finds Hayase lying in a pile of rubble, wounded but alive. She picks up a nearby broken blade, telling March “Let’s go home together.”

In the space between life and death, March envisions returning to her village with Parona and leaping into the arms of her elated parents. She dreams of growing into a beautiful young woman with lots of stuffed “kids” made by Parona. But then March notices this isn’t really happening, and that she’s not really there, or anywhere. She doesn’t want to be nowhere, not when there was so much more she wanted to do.

She sees Parona with the blade, seemingly pointed at Hayase, but Parona, who is unwilling to live in a reality where she outlived March, turns the blade on her throat and prepares to plunge it in, thus “going home together” with her little wife. She can’t hear the spectral March pleading for her to stop…but Fushi does hear her, and stays Parona’s hand, all the while pouting like March. He takes her by the arm and transforms into Oniguma, and the two ride back to Ninnanah.

Once there, Parona approaches March’s parents and presents them with the “letter” containing only March’s handprint, which Parona translates as “March is doing great.” That, along with Parona’s demeanor tells the parents all they need to know. But rather than shun her like her parents did when she dared to live, March’s mother embraces Parona, thanking her for everything she did—and tried to do—for their March.

As the watch announces the Yanome are coming, Parona tells a suddenly far more expressive Fushi to flee before the enemy arrives. After all, life is never merely given, it must be won. He transforms into a wolf and departs.

Using an arrow that’s served her well for more than half a year and a heavy bow borrowed from a watchman, Parona takes aim at Hayase as she aims at Fushi, and her arrow goes right through Hayase’s hand. Even so, Hayase merely smiles, and Parona admits she missed her intended target, which was no doubt meant to be fatal.

As for Fushi, as the narrator says: “In meeting its mother and parting with her, its humanity increased.” Not only that, he can now take March’s form, and does so in order to grab one of the fruits his mommy once so generously fed him. So ends the most moving episode of To Your Eternity yet, in my books surpassing even the sublime first episode.

If I’m honest, I always knew March would be a goner and probably end up another one of Fushi’s forms. And yet the show kept serving up hope she might have a future, right up to her act of self-sacrifice. Parona may not have to live with the loss of March and her sister, but she’ll keep living all the same. It’s what her wife would have wanted.

To Your Eternity – 04 – Put to Good Use

Parona remembers when her big sister hid her away in a tree hollow, only to learn her sister had taken her place as an offering to Oniguma-sama. Lil’ Parona had to learn when she tripped over her dead and buried sister’s foot. She wakes up in a wagon with March and Fushi, headed to Yanome, bastion of the enemy. Also in the wagon is the shamaness who turns out to be a fake and a captive in her own right, admitting she only chose March because she was the prettiest.

Through the shamaness Parona and March learn that the Yanome are envious of Ninnanah’s lush lands and are using the ritual to exert control. When Fushi wets himself, the wagon stops at a lake for everyone to bathe, and Fushi remembers the boy and re-assumes his form. Hayase treats her captives gently as they enter the bustling Yanome city of which she’s clearly proud. But as soon as March, Parona, and Fushi eat, they’re all knocked out; Hayase drugged their meals.

She then presents Fushi to other Yanome officials, declaring the immortal creature a weapon essential to Yanome’s future. As two prisoners hack at Fushi, who regenerates almost instantly, he learns a new phrase: “It Hurts”, and then attempts to flee by changing back into a wolf. Hayase leaves him in March’s care, while Parona, in the cell above her, plans their escape, not content to spend one more day than necessary in their prison.

Hayase also puts March to work tending to Oniguma-sama, whom she learns is just a really big bear covered in arrows and spears from various attackers throughout its life. Once she’s removed them all, the bear dies in peace.

Once she has sufficient rope, Parona commences her escape plan, but nearly almost slips and falls to her death at least three times before landing in a storage room. There, a Yanome guard threatens to rape her, but she kicks the shit out of him, steals his uniform, and arrives at March and Fushi’s cell to announce they’re getting the hell out of there, vowing to put the life her sister gave her to good use.

Parona basically owns the episode, taking on the mantle of the classic Ghibli heroine who is refreshingly not perfect in everything she does. She’s as charming and lovable as the much-more-perfect Hayase is loathsome and despicable. I really hope she and March, maybe with Fushi’s help(?) are able to come out on top, or at least make a good fight of it.

Rating: 4/5 Stars

Mars Red – 02 – Sin From Thy Lips

In the ruins of the bunker where Misaki was being held, Moriyama informs his newly-promoted boss Col. Maeda that there have been more vamp sightings in Kayabacho. Nitto News reporter Shirase Aoi is after the truth of the recent spate of “human combustion” incidents and keen for details on Misaki’s “elopement”, while yearning for her childhood friend, who never returned from battle in Siberia. She’s also miffed that Salomé has been replaced by Romeo & Juliet at the theatre.

We meet the vampiric members of Maeda’s vampire unit Code Zero—the “unranked” Yamagami, “A Class” Kurusu Shuutarou, and “mad scientist”-type Takeuchi—as well as Suwa, who seems to be human. Their first trip for intel on the vamps in Kayabacho is Tenmanya, a shop full of knicknacks, antiques, and curios. Its proprietor plays both sides of the human-vampire conflict.

Tenmanya is willing to offer some info in exchange for ruining his competition. Those rival “blood sellers” are selling a bootleg of his “product”—the vamp equivalent of the hard shit—and a vampire couple are enjoying it and themselves, though the woman seems to think her mate is drinking a bit too much.

While playing a bouquet of asters at the stigmata where Misaki burned up, Maeda encounters Aoi, and learns that one of his vampire agents, Kurusu Shuutarou, is her childhood friend reported dead. He doesn’t tell her of Shuutarou’s fate, nor why he’s leaving flowers, other than he “couldn’t keep his word.”

At midnight, all bridges and streets leading out of Kayabacho are sealed and Code Zero moves in on the vampire couple, who sense danger and aren’t prepared to go quietly. I love how simple yet frightening vampires are depicted in Mars Red, and once again the lighting and camerawork really sell their speed and ferocity that far exceeds human limits.

Unfortunately for our couple, they are cornered on a bridge, and Maeda has brought plenty of his own vampires to take them down. The male vamp chugs one more vial of the black blood and goes out in a blaze of glory, but it’s Suwa and not the Class A Kurusu who delivers the killing blow. Despite being an extremely powerful vampire, Kurusu is disgusted and even a bit scared of blood.

The “parent root” female vamp tries to flee, but she’s headed off by Maeda, who rather violently stuffs his fist through her mouth then slashes her with his sword. How he, a mere human, can do this is not clear. Is he not a mere human? Unfortunately Maeda’s aide Moriyama has to be put out of his misery. Maeda handles it, then has a solemn smoke on the bridge.

Like Tenmanya, Mars Red has the eclectic style and pleasantly musty scent of a shop with odd hours filled with neat things. I also like the connection between Aoi and Kurusu, though I wish after two episodes I could summon more than a shrug about Colonel Maeda, who’s almost too stiff and stoic for his own good.

Mars Red – 01 (First Impressions) – On a Silver Platter

Tokyo, Japan, 1923: Major Maeda Yoshinobu is escorted to a maximum-security underground prison at Tsukishima Island housing a single inmate: Misaki, an actress who was performing Salome at the Imperial Theatre when she was turned into a vampire. When Maeda meets her through thick glass, she’s still reciting the lines of the play, as if she were still on stage.

Later on, a suspiciously vampiric-looking young man at the theatre tells Maeda that when the lights go out and the curtains rise, the audience is transported to the underworld. I can’t help but watch Maeda and his chatterbox underling’s journey deeper and deeper into the Tsukishima  facility and think they too are on a journey to the underworld.

While Japan and its military are rapidly modernizing and westernizing, it’s ironic that the covert vampire hunting unit Lt. General Nakajima has created deals with ancient monsters. The general reminds Maeda not to allow sympathy or pity to dull his blade, and Maeda assures him if Misaki cannot be brought to their side, he’ll promptly dispose of her.

Maeda visits the theatre, where the stage is still a mess of blood and ruined scenery, and he meets the inscrutable actor Deffrot, who played Jokanaan, AKA John the Baptist, whose head is served to Salome on a silver platter as payment for her Dance of the Seven Veils. In a very neat piece of “camera”work, the shadow of Maeda’s head is cast on the play’s poster, held in Salome’s hands.

Outside the theatre Maeda is approached by a young lady he mistakes for Misaki, but she introduces herself as Shirase Aoi, a reporter for the Nitto News. Maeda ignores her requests for comment and access to the theatre, and then Moriyama arrives by car to report that Misaki has escaped. For a second there, I wondered if Aoi was Misaki after all.

As Moriyama speeds Maeda back to Tsukishima, Misaki effortlessly smashes through all of the steel doors and barriers in her way, takes a bullet with barely a flinch, bleeds black blood, bites a neck, casually nudges a bullet away and dodges the others with her vampiric speed. Through it all she moves with a dancer’s grace, embodying the role of Salome—whom I learned was transformed by French writers from her biblical role to the “incarnation of female lust”.

A different dance ensues, with both Maeda and Misaki gradually making their way to the same spot: across the Nihonbashi bridge to Marunouchi Plaza at Tokyo Station. It’s the capper to an episode that serves as a Where’s Where of Taisho-era Tokyo.

Misaki gets closer and closer to Maeda, but when he grips his sword and prepares to draw, she places her hand over his, embraces him a little while longer, then steps aside and lets herself be consumed by the morning light, without further bloodshed. The same stigmata design on her tongue appears on the spot where she incinerated.

Back at HQ, General Nakajima promotes Maeda to Colonel and puts him in command of Code Zero, with the mission of apprehending or disposing of vampires in Japan. If I had to describe Mars Red in one word, it would be classy. Given another word, I’d use deliberate. As Maeda navigates a Tokyo in flux and deals with Misaki, every scene is given room to breathe.  Maeda is a bit of a stiff, but still…I’m intrigued.

The Promised Neverland – 13 (S2 01) – Freedom! Horrible, Horrible Freedom!

When the first season of The Promised Neverland wrapped at the end of March 2019, none of us could have imagined what life would be like a year from then: a pandemic unprecedented in modern times spreading death, chaos, and uncertainty across the globe. Now it’s January 2021, and things are looking up in the U.S., a nation that has handled the pandemic the worst proportional to its size and wealth.

A new president will be inaugurated in just two weeks, joined by the first woman vice president. Just today we learned he may have a cooperative Senate on his side. Vaccines to tackle the virus have arrived. Now that the second season of Neverland has arrived and picked up right where it left off, I can’t help but relate to Emma, Ray, and the other kids who escaped the farm.

Like them, we are getting the first taste of freedom in what feels like far more than four years. Also like them, it is far too early to celebrate or rest easy. Yes, elections were won by reasonable, non-sociopathic, non-authoritarian people, and the vaccines are being shipped. But the winners must still implement policies to heal the nation, and the vaccines must still be distributed while maintaining the necessary safety guidelines that have caused so much economic harm.

As for the escaped kids, they are free, and freedom is sweet, but also terrifying. The Grace Field House sheltered, clothed, and fed the kids, but now all their survival needs are up to them, and the threat of being caught or killed by forest monsters is constant. And of the fifteen or so kids, only four (Emma, Ray, Gilda, and Don) are old enough to keep the group organized, and even these four are mere tweens. They’ve had to grow up in a hurry.

Fortunately, the kids have an ally out there somewhere in William Minerva, whose smart pen serves as a map and guide for those who have his books to decipher the code. That code points them to a particular spot on the map; they just need to get there and they’ll (presumably) be safe, though I won’t rule out the possibility Minerva could be dead or this could all be another cruel trap.

But potential threats on the horizon are of far less concern than those more immediate, starting with the giant monster that chases them in the cold open. The forest is very Nausicaä-esque with its giant trees, whimsical plants and creatures, but the kids have inserted themselves into a food chain that would be glad to avail themselves of easy prey.

It’s a good thing the kids practiced “playing tag” so much, because those organizational skills prove crucial to their survival. The group branches off twice, first with Gilda and the slower kids, then with Emma and the rest. Ray volunteers to lure the monster into a vine trap they find on the forest floor. But before he can implement his plan, the monster is beheaded by a sword-wielding demon pursuer, aided by bloodhound-like demons seekers who detect Ray’s scent.

If Neverland stretched credulity a bit by having all the kids run fast enough to elude the beast, and only one little kid stumbles (and happens to do so right beside Emma), it restores that credulity by not forgetting about the fact that Emma is missing an ear, and a wound like that can and does open up if you run around too much.

The blood loss becomes too much and Emma faints at the worst possible moment, but they are met by an unlikely ally—a mysterious cloaked figure—at the best possible moment. Meanwhile, Ray runs as fast as he can as far as he can, but ultimately collapses from exhaustion, at the complete mercy of the demons bent on returning the product to the farm.

Thankfully, their task is made harder by the fact that killing or harming such prime stock would defeat the purpose of catching it. A second mysterious cloaked figure on demon-horseback exploits this by snatching up Ray and riding off, leaving smoke bombs in his wake that confound the seekers.

Ray wakes up in a serene cave, safe and sound, and more importantly not tied up or otherwise restrained. He explores the caves and finds Emma also safe and sound, her ear wound re-dressed. They are approached by the female cloaked figure, who has apparently never heard of Minerva. She leads them to the other kids, who are about to be fed.

Then Ray notices the figure isn’t human, but a demon, based on her clawed bare feet. The second figure, the one who saved Ray on horseback, also appears. Emma and Ray have every right to be suspicious considering recent events (along with their upbringing, obviously). Do these two represent a faction of “good demons” opposed to the ones running the human farms?

Maybe. Then again, this sounds too good to be true. It could be these demons simply have different plans for the kids. For now, I’ll hope that’s not the case, and the fact the kids can roam free after waking up is a sign they don’t have to fear their rescuers, and could even regard them as allies in their ongoing struggle for freedom.

I just hope that we, as well as Emma, Ray, and the kids, don’t end up like the poor space ants who provided the title for this review:

P.S. Crow is reviewing Neverland too.

Akudama Drive – 12 (Fin) – Good Trouble

You could sense this was going to be a particularly intense finale when it starts with Swindler, Courier, and the kids surviving a violent Shinkansen derailing. Brother thinks it’s all over, but Sister still believes in her big sis. Swindler may have a badly broken leg, but she’s not ready to give up.

She produces the 500-yen coin that started her run of “bad luck” (putting it quite mildly) and places it on Courier’s chest. It’s payment for one last job: ensure the kids get to Shikoku safely. Through their prickly, foul-mouthed repartee, Courier too can sense that Swindler is cashing out.

After wishing the kids godspeed, Swindler limps out into the open and almost immediately spotted and surrounded by police drones. But she finally gets her own official Akudama intro sequence (this show’s version of the magical girl transition) as she pulls off one last Swindle.

At first, it seems like nothing other than stalling the Executioners—whose mundane banter in the midst of such carnage only heightens their monstrousness. She pretends to be an ordinary civilian caught in the crossfire, but she’s quickly identified as Swindler, and is stabbed through the chest by one of the Executioners.

That woman Executioner thinks it’s creepy that the Akudama wears a bright smile even in death, but Swindler has every reason to smile: not only did she succeed in buying crucial moments for Courier and the kids, but also sparked something even the Executioners won’t be able to contend with.

Oh, they certainly put on a show of force in surrounding Courier’s bike with seemingly every Executioner, drone, and airship in the city. A feisty Executioner is even able to lunge at Courier, but Brother comes between them an ensures the wound isn’t deep enough to kill Courier yet.

That’s key, because they still need Courier to help them out of this mess. Of course, Courier isn’t enough, especially in his battered state and woefully outnumbered and outgunned. That is, until, the fruits of Swindler’s Last Swindle are borne. Her execution, ruthlessly carried out while pleading she was just an ordinary person? That was caught on video.

The girl whose parents were killed last week steps between the Executioners and Courier and the kids, and even shoots one of them with a gun she found. She’s not alone. Soon the Executioners and their arrogant Boss are surrounded by a far larger force of ordinary citizens rising up against the violence. Even Bunny & Shark’s message is retooled: the Executioners are the Akudama now.

The resurgence of public unrest keeps the Executioners busy enough that Courier is able to charge up his bike railgun and not only bring down the Police station and its looming tower, but uses the tower wreckage as a goddamn ramp to escape with the kids.

He follows the train tracks towards Shikoku until his bike warns him it’s running low on juice, and in any case there are three Executioner airships still in pursuit. Courier stops near a windswept tree, the kids alight from the bike and continue on foot while he’ll go back and stop the airships…at any cost.

Akudama Drive has never had a problem with absolutely bonkers action sequences, but as expected the finale takes them to entirely new heights, reaching Synthwave Music Video levels of serene awesomeness. Courier dances on his bike to dodge enemy fire as long as he possibly can, but is eventually swallowed up by a railgun beam and seemingly vaporized, all while Brother and Sister run away as fast as their little legs can carry them.

BUT…it turns out Courier isn’t quite dead yet after being turned into a black-on-white sketch—usually a death sentence for most characters, but Courier and the Akudama aren’t “most”! He uses his metal arm to replace one of the two prongs on the bike’s railgun that melted away, focusing the beam enough to land a direct hit on the third and final airship pursuing the kids, and destroying it.

With nothing and no one else chasing Brother and Sister, Courier slumps over wearing a smile of relief and satisfaction as the morning sun washes over him. He just managed accomplished his final delivery mission. Before parting with the kids, he gave them the 500-yen coin Swindler gave him, making his last job technically gratis.

Aside from a parting shot showing the wreckage of the police tower, the remainder of the episode is given over to Brother and Sister continuing on to Shikoku as the end credits roll. They reach a tunnel through which there is nothing but light, and walk through it while holding hands, vanishing into the blinding white.

What Shikoku is like and what becomes of them is left ambiguous; suffice it to saw they are safe and free. So is Kansai, it would seem, with the fall of the murderous Executioners. Swindler’s heroic death made her a martyr, and caused the spark that lit the match that brought about the downfall of the region’s old, unjust order—what the late John Lewis called “good trouble.”

Hey, I never thought I’d be quoting a civil rights icon in a show about goofy Danganronpa-style archetype criminals on the run, but here we are! In its finale Akudama’s lyrical action sequences, heart-wrenching character moments and operatic soundtrack all combined to elevate a previously goofily over-the-top series to an epic cinematic experience. And like any great movie or series, I’m holding myself back from immediately watching it all over again.

Great Pretender – 17 – Coward of Oz

Edamame is moving up in the Scarlet Company thanks, in part, to the Chinese lessons his late mother insisted he take. Back then, he idolized his valiant attorney father Seiji, as did his mom, whose only complaint was that her husband worked too much. Both were completely unprepared for the news that he was helping the mafia traffic children.

While Makoto responded to his dad’s betrayal with rage and resentment —and eventually turning to a life of crime just like the ol’ Pops, only pettier. His mother collapsed from the shock, and was bedridden the rest of her days, but she never gave up hope in her Seiji.

The flashbacks to good times abruptly turning bad then worse for Makoto are efficient but particularly well-done. His mom warmth and forgiveness despite the harsh betrayal she endured—something it’s clear Makoto never understood.

“Sleepy Princess” Abby and her reluctant jailor Makoto is such a bizarre scenario, such is her keeping-it-real ethos, Abby doesn’t treat her jailor any differently than the guy with whom she jumped out of a building in Singapore. Their growth as something like friends is evident when she asks him if he’s alright working for such a despicable business, and isn’t just asking, but is genuinely concerned.

She should be! Suzaku Ikemi’s Scarlet Company is on the brink of war with their satellite organization in Shanghai, which due to China’s economic boom has grown more profitable than its parent and unilaterally declared independence. Their disdain for their Japanese bosses is expressed when their boss, Liu, sends his second-in-command—the boorish Chen—instead.

Chen is accompanied by his interpreter, whom Makoto recognizes is his damn dad, who now goes by the name “Oz”. So that’s where he slithered off to!

Suzaku isn’t impressed by Shanghai’s little power move and declares an ultimatum, claiming 80% of Shanghai’s profits, even she must know won’t be forthcoming without a degree of bloodshed. Still, her options are limited; with their Chinese cash cow’s leash becoming slacker by the day, she can’t appear weak, lest they regard her as a paper tiger.

Makoto, meanwhile, is furious with the news of his dad’s participation in this job, and suspects it was kept from him on purpose by Laurent, who is flirting with a couple local women when Makoto violently confronts him. That leads Laurent to ask: if the geezer truly “means nothing” to Makoto, why get so worked up about him?

In his next meeting with Abby in her cell (where she’s playing way too many video games), she raises the possibility Seiji did what he did “out of necessity”, got in too deep. She suggests he compare his “loser scumbag” critique of his dad to what he himself was, before he met her and Laurent. Perhaps Seiji has returned to his life because he wants to be forgiven.

Makoto tests that theory by visiting Seiji in his hotel room. Seiji reveals he was actually just outside the door of Mom’s hospital room, but was too ashamed to walk inside. If he walked inside, she might forgive him, and he wasn’t sure he deserved that. But seeing what a shell of a man his dad has become, Makoto decides to be like his mom, and give him that second chance to be in his life. After all, Seiji is still wearing his wedding band.

Early in the morning, Makoto executes a modified version of the prison break plan, this time threatening the kids with his dad’s handgun; a necessary tactic to get them to go with him. Cynthia arrives with a bus big enough to hold them all, and seems both amused and heartened to see not one but two Edamuras in her presence.

Everything seems to be going smoothly until they get off the main highway and are immediately sandwiched and forced to stop by two mafia cars. One of them carries Ishigami, who while so charming and friendly before suddenly exudes cruel menace. He laments that both he and Suzaku saw something in him, and are disappointed it “didn’t work out”—i.e. that now he’ll have to murder him for his treachery.

Speaking of treachery: Seiji is the one who ratted Makoto, Abby, and Cynthia out to Ishigami, identifying them as the same group of con artists who have been causing trouble in the underworld. When Makoto can’t contain his rage and rushes at his dad, Seiji puts a gun to his forehead, reminding him he’s not his dad anymore…he’s “Oz.”

It’s possible he’s playing a longer game that requires he betray his son so he could save him later. Or he could just be a bastard. We shall see. In the meantime, Makoto & Co. are in deep shit!

Great Pretender – 16 – Surly Princess in the Demon Castle

Makoto knowing he’s in on Laurent & Co.’s latest scheme doesn’t make coming to work at Scarlet every day any easier. He cooks tasty food for the captive children, who then leave it untouched—one of their only available acts of defiance. It wears on him, but Laurent tells him Cynthia is about to make her move.

The next day, she does just that, posing as a wealthy foreign “dealer” who speaks English—I’ll note some of the best English I’ve ever heard in an non-dubbed anime. I’m glad they didn’t skimp on that detail, as the language barrier makes Makoto’s role as Ishigami’s (and later Suzaku’s) interpreter crucial to the deal.

Cynthia and Kim take Ishigami and Makoto out to the UAE, where they situate themselves at a vantage point from which to watch their services in action. They use Clark and Abby to stage a desert kidnapping, with Abby posing as a royal princess.

As is typical of a GP episode, this scene wears its Hollywood action influence on its sleeve, and is quick and well-executed—like a Hollywood action movie, only animated. Makoto also notes how convincing Abby appears during the staged attack, considering she’s not one to panic when a gun is pointed in her face.

More importantly, the charade and “Princess Abigail” convince Ishigami, who brings Cynthia, Kim, and Abby before Suzaku Akemi herself for inspection. Suzaku treats Abby no differently from any other human trafficking victim: like a piece of meat to be stripped down and viewed from all sides. Makoto wisely averts his eyes to avoid Abby’s ire.

Suzaku indicates her interest without strongly expressing it, and initially low-balls Cynthia with an offer of 100,000,000 (Cynthia hopes that’s not yen, since that would amount to less than $1 million). When Cynthia forces the issue, Suzaku blows smoke in her face and cops a feel, stating that if Cynthia were a little younger she’d get a pretty good price.

Cynthia doesn’t react to the abuse, which is clearly Suzaku testing her mettle, because she revises her offer to a cool billion. While that’s over $9 million US, it still feels like small potatoes compared to Laurent and Cynthia’s previous con jobs.

The deal is struck, and Princess Abby gets Ishigami’s winddown room as her cell, complete with TV and video game console. Meanwhile, Makoto continues to switch out the kids’ untouched food, and urges them to eat for their own sakes. But their looks indicate they don’t care about their sakes.

Hanging his head the whole way back to his apartment, Makoto is shocked to find Laurent, Cynthia and Kim waiting to surprise him with celebratory drinks. Makoto rightfully suggests this is sloppy on their part (who knows if Suzaku is following any or all of them since they arrived?) and they leave.

The plan from there is to spring Abby after they get their money. To do so, Makoto needs the key to her room, which Ishigami all-too-easily offers up when he falls asleep after drinking too much beer. Makoto presses the key into a bar of soap, and Kudou makes a copy.

On the appointed night, everything goes smoothly except for Makoto’s not-so-sudden crisis of conscience. (I particularly liked Abby hesitating to escape because she was in the middle of a game—it really nailed her character’s nonchalance in a crisis) He’s not prepared to simply hurt Scarlet by taking their money then stealing Abby back; he wants to free all ten kids being held there too. But when he and Abby try to do so, the kids don’t budge. Just like they wouldn’t eat because they have nothing to eat for, they won’t escape because they think they have nowhere to go.

They might reconsider that once they’re sold off to people who will use them for unspeakable purposes, but the bottom line is these kids’ spirits have long since been broken. They were already abandoned by their families for cash, after all. They don’t care what happens to them, and care even less about helping Makoto realign his moral compass. When a kid asks where they’d go from there, Makoto doesn’t have an answer. As Rachel Menken said to Don Draper: “You haven’t thought this through.”

Due to a security guy Makoto initially relieved returning when he forgot his phone, Makoto is unable to free Abby, so the op will have to wait for another day. But it feels like even if they do free Abby and get the money, this isn’t the whole job. Or maybe it is, and the job that follows may lead us more into Laurent’s past—the apparent focus of this final arc.

Rating: 4/5 Stars

Our Last Crusade or the Rise of a New World – 08 – Demon Ascending

Alice is always referring to Iska as her “enemy”, but with Risya releasing another agent of chaos in Salinger the Demon/Transcendant, she doesn’t have the luxury of rejecting the aid of an enemy like Iska whom she’s come to trust, and who shares her dream of peace.

When the prison tower housing Salinger starts to burn, Alice and Rin must hurry to put out those fires. Before leaving, Alice quietly asks if Iska will help her, but he doesn’t quite hear. She drops the matter, but not before leaving a fresh new handkerchief to replace the one he gave her.

Unit N07 finally hears from their CO Risya, who tells them that the Princess Iska is in Another Castle, leading them to wonder if they were merely bait for Risya to attain a different, secret goal (they were). But the fact remains they have to get the hell out of the tower, so Mismis bears her genuine crest and serves as bait once more, this time so Nene and Jhin can take out their pursuers.

Iska, handcuffed in his hotel room, hears ringing in Alice’s room and discovers she had his Imperial phone. He makes contact with Unit N07 and arranges to meet them at the very prison tower where Alice and Rin went. When he considers how to remove his cuffs, he suddenly remembers the handkerchief Alice left, and sure enough, it contains the key. This is what she meant by requesting his help—she couldn’t do it overtly, so left the key in hope he would agree.

Alice and Rin’s car is bombed before they reach the prison, but that’s of no consequence; the site is a mess of Imperial forces and various sovereignty forces from within the prison, so Alice takes command as Second Princess. Iska meets with Unit N07, but before anything else he asks for his two swords back, urges them to take the civilian onlookers to safety of the hotel, and he’ll meet them there in fifteen minutes or so.

Alice leaves Rin to deal with Salinger, and while Rin talks a big game and impresses him for a brief time, once Salinger gets serious Rin is no more than a “cat or dog” he has no further interest in torturing. Much of the astral magic he’s “collected” came from purebred sources far superior to Rin’s, after all.

Rin is overmatched; she knows it, and Salinger knows it, but it doesn’t matter: her only goal is to fight him and buy time until she can’t fight anymore. That turns out to not be very long, but it’s long enough that by the time Salinger is bored and ready to finish her, Iska arrives just in time to block his killing blow and save Rin.

Rin’s long-standing suspicion of and enmity towards Iska didn’t matter; Rin is Alice’s cherished friend, while Salinger is Alice’s enemy, so he’ll save Rin and defeat Salinger. If Risya gets wind of either Iska messing up her plan or of Mismis being a real astral mage, things will get far more complicated, but for now, it’s as simple as this: The enemy (Salinger) of his “enemy” (Alice) is his enemy. After all that lounging around in the hotel, it’s time to get to work!

Rating: 4/5 Stars

Made in Abyss: Dawn of the Deep Soul – Trials Make Love Stronger

I finished the first season of Made in Abyss three years and a week ago, commenting that while I ached to know what would happen next, a long rest was in order, so that I might recover from the emotional wounds throughout that first run, culminating in the shockingly brutal story of Mitty and Nanachi.

Turns out no amount of time would heal those wounds to the extent they wouldn’t be re-opened and—very soul freshly re-crushed—upon watching the continuation of the Abyss story. That’s because the deeper Riko, Reg, and Nanachi descend, the more acute and devastating the horrors they encounter.

This is the third of three Made in Abyss films; the first two were a retelling of the first season, while the third is a direct sequel As such, spoilers throughout.

Case in point: upon arriving at one of her mother’s favorite spots in all of the Abyss, the Garden of Flowers of Fortitude, they encounter one of Bondrewd’s delvers, the Umbra Hands, harvesting tissue from other delvers who have been infected by a parasite that not only feeds off you while you’re still alive, but feeds itself to you in order to keep you alive. Lovely!

Few anime do soaring vistas like Abyss, and there’s something just so otherworldly and dread-inducing about the sight of the Fifth Layer’s Sea of Corpses, along with Idofront, Bondrewd the Novel’s domain. But as cold and unyielding and inhospitable as the spinning ghost city seems on the outside, within resides one of the sweetest, warmest, most human souls they’ve yet encountered: an adorable little girl named Prushka.

Prushka is Bondrewd’s daughter (voiced by Minase Inori), who is initially suspicious of outsiders coming to help her dad when she thinks she should be enough. But once she meets Riko, Reg, and Nanachi, they open for her a whole new world of questions and information about the Surface (she was born in the Abyss).

It’s so strange to see Prushka acting so lovey-dovey with Bondrewd, perpetrator of countless acts of sickening biological crimes, especially since he and his Umbra Hands resemble evil robots. And yet that evil robot still has a strange gravitational pull Nanachi finds hard to resist. Nanachi can’t forgive Bondrewd, but something still draws them toward him. Nanachi was something of a child figure to him, after all, so Nanachi sees Prushka as a younger self.

Bondrewd has bad news for Riko: while she may have her mother’s White Whistle, only the person for whom the whistle was made can use it to activate the altar that will take her down to the Sixth Layer. He offers them accommodations to “think things over”, but there isn’t any doubt his intentions for them are about as far from harmless as they’re all far from the Surface.

Despite her cozy room, soon Riko wakes up alone, and upon exploring, finds that she’s trapped in a small area with the only exit being a stair Prushka warned will cause “strains of ascension” if climbed. When Riko attempts to climb them anyway, she loses all sense of touch and balance, grinds her baby molars away and falls down the stairs, gaining cuts here and there. But she hallucinates far worse: as the very concepts of what and where are gradually eaten away by white light.

Ultimately, the reason Bondrewd does anything all comes down to curiosity and the aspiration to reach the bottom of the Abyss and learn its infinite secrets, same as Riko. It’s just a matter of scope and scale. Riko has managed to retain her humanity throughout her descent. But while has the affable dad voice and general form of a man, there is simply nothing left of Bondrewd’s humanity.

After Nanachi offers to stay with him and help him continue his research in exchange for Riko and Reg’s safety, Bondrewd tells them that, uh, unfortunately, he’s already tossed Reg to his Umbra Hands, who restrain him, slice off his right arm (along with Incinerator) and start collecting his bodily fluids. That’s when Riko, who was helped up to the upper level by Prushka, intervenes, and Prushka learns the truth about her father for the first time.

With Bondrewd showing his true horrific colors loudly and proudly, Nanachi, the most experienced with how he operates, comes up with a plan to take him out. This involves luring him into a nest of giant seven-tailed scorpions, trying to infect him with parasite larvae, and finally Reg crushing his body with a giant boulder.

Naturally, Bondrewd praises both Reg and Nanachi every time they toss a new tactic at him, saying things like “wonderful” and “I’m surprised.” After all, Nanachi is one of the creations of which of which he is most proud, one who unlike Mitty and the others was able to receive the “Blessing” of the Abyss rather than fall victim to the Curse. You’d could mistake it for fatherly pride if, again, Bondrewd had a shred of humanity. But his willingness to offer love and pain and suffering in equal measure disqualifies him as both from being either a parent or a human.

None of the tactics against him end up working, because the Umbra Hand who escorted Prushka simply takes the mask off of the crushed Bondrewd and places it on his head, thus transforming into a new, untouched Bondrewd. Turns out all of his Umbra Hands are him—and his immortality is tied to a relic called Zoaholic. The fight ends for now, and Bondrewd returns home with Prushka.

If Zoaholic didn’t make Bondrewd insane, the act of splitting his soul and essence into multiple bodies still removed what was left of his empathy or humanity, which is why he ends up having Prushka cruelly vivisected just like all of the other orphan children before her. He’s satisfied her experiences with Reg, Riko, and Nanachi helped “perfect” her, and this is the natural next step. She is never told this would happen, and never asked if it’s okay.

Her body is marked with “X’s” to signify the parts that will be cut away and discarded (most of it) until all that is left is a mass of “fleshy curse repellant” to be placed within a suitcase-sized cartridge. It is in this way that Bondrewd staves off the curse; using the pain and suffering of still technically-living children as his strength.

It’s truly skin-crawling, horrible, horrible stuff, and even though I had a reasonable suspicion that Prushka was doomed to a Mitty-like fate, I was still not ready to see even a little of that fate carried out, nor would I ever be. No one would!

By the Riko, Reg, and Nanachi return to Idofront to rescue her they’re way too late, while the sight of the “processing” room brings back Nanachi’s memories of assisting with said processing. When Bondrewd arrives, Riko and Nanachi they buy time for Reg, who hooks himself up to Idofront’s power supply and ends up rebooting in Berserk Mode.

Bondrewd tells Riko that his own White Whistle is the result of sacrificing his own body and soul, and that all White Whistles are made in this way—with a willing human sacrifice, not carved stone.

It’s then when Berserk-Reg arrives and fights on the same level as Bondrewd, ultimately blasting a huge sphere-shaped chunk out of Idofront. He lands in a pit of Mittys—material for Bondrewd’s cartridges, and we’re reminded of all those lights on the wall representing their lives are labeled: he remembers the name of every child, their unique qualities, and how cute they were. Shudder…

As Bondrewd and Reg are locked in an epic battle, we hear Prushka’s disembodied voice as she recounts her life with Bondrewd, starting as a failed subject. He decided to raise her as his daughter, gave her Meinya as a pet, and gave her a fun and happy childhood, ultimately culminating in her helplessly watching as pieces of her are removed one by one on the operating table.

We hear Prushka because she’s now a cartridge that Bondrewd is currently using in his fight, and ends up being his last cartridge. Even after what he did to her, she still wants to help her dad achieve his dreams—even if it means helping him fight against Reg, Riko, and Nanachi.

Thus aided by Bondrewd, Reg can’t defeat him with one arm, which is why he was buying time for Riko to retrieve his other arm. Even disconnected from his body, she’s able to aim it at Bondrewd and fire it, blasting him to pieces.

As this is happening, Prushka pleads with everyone not to fight, because they’re all going to have adventures together. An image of that dream appears in the climax of the battle, and is pretty much the most heartbreaking goddamn thing I’ve ever seen.

Then Bondrewd falls to the ground, finally beaten, and Nanachi stand over him. True to form, Bondrewd isn’t bitter about losing; on the contrary: he’s never been happier to find someone with stronger aspirations, will, and love defeat him. It means they, not him, are worthy of exploring the greater depths of the Abyss, and all the curses and blessings therein.

Riko holds the spent cartridge of what’s left of Prushka, simply red liquid that spills everywhere, and very understandably begins to bawl in absolute despair. But then she notices an object lying in the puddle of liquid: a White Whistle. Turns out Prushka’s soul willingly became the sacrifice necessary for Riko. Now her dream of going on adventures together can be realized.

With that, Riko gains the means to make her Last Dive, along with Reg (who learned a great deal about what his relic body can do) and Nanachi (who found a degree of closure in her vendetta with Bondrewd). Bondrewd, oddly enough, is still alive (after a fashion), but no longer a threat to them, and indeed is happy to see them off as they enter the “elevator” that will take them to the Sixth Layer, that much closer to Riko’s Mom, whatever’s become of her.

Quite appropriately, the end credits pull double duty as an illustration of that elevator descending ever deeper  into the Abyss, accompanied by an achingly gorgeous song that is a collab between MYTH & ROID and Kevin Penkin. Penkin, of course, also contributed the score and outdoes himself in the task; his music has been and continues to be a vital piece of what makes Abyss so unique an special.

It doesn’t look like I’ll be able to end this in less than 1500 words, but whatever; this was basically four episodes of the anime comprising a Fifth Layer arc, enshrining Bondrewd the Novel as one of anime’s all-time most monstrous and compelling villains, exploring the ways ambition can mutate “love” into a heartlessly destructive force.

It also ably reinforced Abyss’ uncanny ability to tear its viewers’ hearts and souls to bloody shreds before painstakingly sewing them back together with delicate threads of hope. And with a second season in the early stages of production, the story of Riko, Reg, and Nanachi is far from over.

Toaru Kagaku no Railgun T – 22 – A Run of Bad Luck

When Scavenger is hired to recover Kuriba Ryouko’s doppelganger, they’re upbeat confident they can get the job done, despite having suffered a humiliating defeat in the Accelerator spin-off that I ended up skipping. In fact, Naru (the one with pink hair) sees this “small” job as a stepping stone to regaining credibility among the Dark Side organizations.

The real Ryouko tells Mikoto and Misaki about the dangers of an “untethered soul” of the kind residing within her doppel. It can possess and control any material it pleases and even spread across all of Academy City if left unchecked. She also started the Dream Poker fad as a kind of crowdsourcing for a solution to dealing with the doppel’s soul.

When Ryouko leaves, there’s a bit of tension, as she urges Mikoto not to get involved, but she soon wonders if turning away the Railgun was the right move. In fact, she immediately regrets that when the doppel confronts her, easily chases her down, and promises to erase her existence; clearly the doppel wants to be the only Kuriba Ryouko left standing.

Ryouko is able to use a stun grenade-like device to break Ryouko’s hold and create a smokescreen that allows her to flee. Ryouko would have surely given chase immediately provided she knew which way to go, but she is confronted by Scavenger, who keep her occupied for the rest of the episode.

I’ll give this to the members of Scavenger: they seem an organizaed and competent team under usual circumstances; unfortunately for them there is nothing usual about the doppel. Leader is able to locate the doppel with the Predator skill, while Seike (who is apparently a boy) is able to manipulate friction; between him and the doppel it’s an all-barefoot fight.

Rounding out the group is Yakumaru (an expert in various chemical and explosive agents) and Naru (who can manipulate paper). The four are able to not only stop the doppel in her tracks but restrain her as well. When Leader noticed a second Ryouko flee the area, she sends Seike after her, wrongly assuming the doppel is under control.

The doppel grabs Leader and twists and breaks her wrist. This leads Naru to enter her next-stage “rabbit mecha” form (in which she’d be buck naked but for a few scraps of paper) to separate the two.

The doppel is damaged (which wasn’t part of the job) but unfazed, and uses the power of the soul within her to basically steal Naru’s paper, ripping off an arm of her rabbit mecha and grafting it onto her damaged area.

After their meeting with Real!Ryouko, Misaki shows Mikoto the girl’s memories, and Mikoto learns that she was both researcher and subject in being cut in half as part of her lifelong effort to save her mother, who took a turn for the worse after donating a lung to Ryouko.

With a better understanding of Ryouko’s intentions and motivations, she ends up tracking Ryouko down again, which is fortunate for Ryouko, as Seike tracks her down first and roughs her up a little, just because he can. Enter Mikoto, whom Seike initially doesn’t recognize as the Railgun due to her a sorta-disguise.

It doesn’t take long for him to learn who he’s dealing with, and before sending Ryouko off to safety, Mikoto officially offers to help her with her problem, and Ryouko accepts, thus righting the wrong of their first meeting.

Now armed with part of Naru’s mecha, doppel prepares to crush Yakumaru’s head, but Naru is able to regain control of enough of her paper to stop Ryouko in her tracks, enabling Yakumaru to toss an explodey device that allows Scavenger to flee and regroup, battered but alive.

After making quick work of Seike, Mikoto proceeds to confront Leader, Naru, and Yakumaru. Considering this group already had an ill-fated encounter with the Accelerator, Leader was sure the chances of them coming afoul of another top-ranked esper to be infinitesimal.

Alas, now they have to deal with the Railgun. My advice to them is to surrender peacefully and avoid the same unpleasantness Seike endured. Perhaps they’ll end up joining forces to restrain the doppel…or perhaps the doppel, like Mikoto, is simply out of Scavenger’s league.

Toaru Kagaku no Railgun T – 21 – 21 Artificial Grams

For two people who claim not to be anything like friends, Mikoto and Misaki sure are hanging out a lot this season. I guess it’s more a matter of circumstances continuing to bring them together, as they do here when Misaki learns the inventor of Dream Poker is a very interesting person named Kuriba Ryouko.

Initially carved up like a spiral ham and augmented with cybernetics to create two separate bodies, Ryouko was a test subject to gauge the limits of cyborg technology. But when all of her organic parts were back together, the “Ryouko” with the machine parts had  retained a soul. Misaki wants Mikoto to break into the facility where Machine Ryouko resides and verify the experiment.

While Misaki’s talk with Mikoto is very expository, the scene is given room to breath by being bookended by the clever manner in which Misaki gets Mikoto’s attention (brainwashing a random girl) and the fact Mitori and Dolly aren’t far away observing Misaki’s movements. So happy to see Dolly out in the world.

Misaki and Mikoto are never not fun to watch bounce off each other and try to deflect their chemistry with the facade of pure practical necessity. That is, Misaki needs a “muscle-head” for the op lest her brainwashing not work on cyborgs. Misaki also makes it a square deal: if Mikoto helps her out here, she’ll use her skills to help get the Sisters something closer to a normal life.

After assuring Kuroko she’s not going out to cheat on her, Mikoto heads into the night to the facility, where she’s just in time to watch MechaRyouko explosively escape, taking out a chunk of the building and all of the lab data in the process.

In the facility, MechaRyouko had just had an epiphany, in which she recognized the mug her mom gave her, but suddenly couldn’t remember anyone or anything prior to arriving in Academy City—or afterwards. Clearly distressed by the fact she thinks she’s the real Kuriba Ryouko, it’s no wonder she sought freedom. And she’s a tough customer, having no problem beating up some thugs before securing a hideout and some cool backless black top that exposes her tattooed back.

Mikoto and Misaki (disguised as the third brainwashed person in the episode) pay the real Ryouko a visit and report her cyborg counterpart’s escape. Ryouko informs them in no uncertain terms that this could spell big, big trouble. Whether that means the cyborg will seek to destroy her and claim the mantle of One and Only Ryouko, to a whole host of other threats.

As the episode ends, we’re quickly introduced to a new underground org that has been tasked with retrieving the cyborg (after they recently failed in a mission involving Accelerator, which is probably more Index III stuff I vaguely remember). This group is called Scavenger, and it looks like next week will focus on their retrieval mission.

Re: Zero – 33 – The Witch of Greed

Otto and Ram are ready to get Subaru the out of the Sanctuary, but he’s not ready to run quite yet. He meets with Roswaal for some straight answers, and actually gets them, though who knows he can trust the guy. Roswall assures Subie that Beatrice is not a witch cultist, and that the “gospel” she spoke of is the Gospel: one of only two Tomes of Wisdom in existence, not a Witch’s Gospel.

When asked how he can get Beako to help him, Ros says the same thing Ram told him earlier: “Roswaal said to ask the question”, and once that question is asked, answer in the affirmative. Bound by a contract, she will then ally with him. Subie’s last question is whether Roswall is really an ally, to which he says he’s an ally to “all of you”. Hmm…we’ll see!

While Subaru no doubt gained crucial information with which to move forward, he also tanked any chances of this loop being salvaged. That’s because he took so much time with Roswaal that Garfiel tracks them down and orders Subie back into confinement.

When he refuses, Otto and Ram cover his escape on Patrasche, and the townsfolk of Arlam light the path out with lanterns. Alas, Garfiel makes a full beast transformation into a half-Tiger, half-Behemoth, and kills Otto and several villagers. Patrasche finally grabs Subie and throws him at the barrier and the blue crystal glows…

Subaru wakes up in the dungeon, but the door is unlocked. He finds that snow has fallen, so my first through was something happened with Puck. But no one is around, and I mean no one: no Garfiel, Ram, Roswaal, Emilia, or villagers to be found. It’s like everyone suddenly up and left.

So Subaru leaves too, out into the snow without a coat or anything to defend himself. The landscape is so serene, you just knew something horrible was about to befall our young protagonist…I just didn’t know just how horrible it would be. Getting slowly torn apart and devoured by thousands of white demon rabbits? Pretty bad!

Cue that iconic choral stab that indicates Return by Death, and Subaru is right back in the ruin beside Emilia, who notably doesn’t seem to be having as fitful a sleep as we’ve seen in other returns. Frustrated, Subaru smacks his forehead against the stone floor until it bleeds, and Echidna’s voice declares he’s once again “earned the qualification” to join her tea party in Bliss.

Thanks to the Sloth Witch Factor-affecting tea he drank last time, Subaru is once again able to keep his shit together in Echidna’s presence. Subaru makes an appeal to Echidna: next time he leaves this place, he doesn’t want to forget her. He draws so close and is so emphatic, Echidna can’t help but betray her bashful side, and is inclined to acquiesce to his request.

That’s when it dawns on Subaru: this tea party must be happening right after her last one. That she doesn’t consider this strange in the slightest means she knows why and how he’s back a second time. When she asks him to clearly state what that “how” is, he’s understandably weary, considering what’s happened to him every time he’s tried to explain it to others.

But this time, in this place, and to Echidna, Witch of Greed, he’s able to literally shout it from the hilltops: he’s been returning by death. Shocked beyond reason that he was able to finally say it out loud, he repeats it again and again, still waiting for the claw-like hand to clutch his heart and squeeze—but it doesn’t happen. At long last, Subaru is able to tell someone what’s really happening to him.

This is because the Witch of Greed wants to know everything in this world. But while she’s known about Return by Death and has been watching him this whole time, there’s yet more she wants to learn from him, like how he felt while going through all the trials he’s endured and burdens he’s carried. Well, she may want to get comfortable and brew more tea—with or without “fluids”—this could take a while!