The Rising of the Shield Hero S2 – 11 – It’s Kyou Ethnina’s World, We’re Just Living In It

The Shield Hero Gang is finally reunited, only with Filo sporting a steep decline in attack power due to her change of species and Raphtalia donning an adorable miko outfit. Kizuna also reunites with her comrades L’Arc, Therese, and Glass for the first time in years.

The warm feelings of those reunions are chilled somewhat by the sight of Kazuki, whose two improbably loyal and devoted aides are trying to stich him back together. Unfortunately, he jumps the gun and his top half ends up separated from his bottom half, hopefully fatally.

Oh, and Kyou Ethnina also has an improbably loyal and devoted aide? A samurai girl who is going to kill his enemies? (Throws hands up) Ok, Shield Hero, why not?!

Glass is so happy and relieved to see Kizuna she doesn’t want to stop hugging her, even if Kizuna finds it hard to breath; it’s Peak Endearing Glass, though you could argue she had a lot more edge when she was a baddie. The group ends up in Sikul Castle, where we learn…L’Arc is the young king of Sikul. The hits keep coming!

Naofumi, Kizuna, and their super-sized mega-party are determined to kick Kyou’s ass, but they need equipment. Kizuna hits up her longtime midriff-bearing blacksmith Ramona and gives her the unenviable task of doing a week’s worth of work in a night’s time.

After placing the order, the group is suddenly ambushed by Kyou’s samurai aide, who is determined to end all of them, scolds them for outnumbering her, and bears a creepy sword with an eyeball.

Needless to say, while she has no shortage of spirit, the girl is no match for the combined power of Naofumi and Kizuna’s parties, and when she’s disarmed, the sword takes on a mind of its own, restrains her with tendrils, and seemingly sucks up her energy.

Therese, L’Arc, Kizuna, Naofumi, and Glass all work together to separate the sword from the girl and send it high up into the sky, where it self-destructs, taking with it the girl’s undying loyalty for the guy who almost blew her the ef up!

Her name is Yomogi, and as befits a hero who cannot kill another person, Kizuna decides to take her to her party’s home and headquarters, where she herself hasn’t been in years. Naofumi protests such light treatment of an ally of Kyou, but doesn’t stop Kizuna from doing things her way.

Sending everyone else away to prepare for the fight with Kyou, Kizuna removes Yomogi’s restraints, asks her to sit down and relax, and serves her tea. In exchange, she learns that Yomogi and Kyou are childhood friends, that he was always a little off, but apparently in a less evil way at first, such that even someone with a rock for a brain like Yomogi was drawn to the knowledge he possessed and dispensed.

However, in the midst of her discussion of her childhood friend, Yomogi concludes that if Kyou has indeed gone off the deep end behind her back, then she’ll help stop him, while also sharing in whatever punishment is chosen for him, even death. While I doubt Kizuna will take her up on that, I’m sure she’s happy for another strong fighter on her side.

Alas, the next day when the mega-party picks up their completed equipment from Ramona’s, Kyou’s big scheme kicks into gear. The countdown rapidly drops to zero, Waves of Catastrophe appear in the skies, and Naofumi and Kiuna’s parties are separated via warping.

Whatever semblance of positive feelings Yomogi might’ve had for her childhood friend are dissolved in the midst of this spectacle. All this time she thought he was occasionally going a little too far in order to stop the waves, but his actual goal was to summon them. Dude’s gotta go!

Rating: 4/5 Stars

The Rising of the Shield Hero S2 – 10 – The Rising of the Katana Hero

As Raph-chan is led to her cell in a giant snowy prison, she is worried that Naofumi-sama will be angry at her for staying behind, even though it wasn’t her fault. But she still vows not to die until she sees him again.

Fortunately, dying isn’t in the cards this week, as no sooner does she find herself in the very same cell as L’Arc, Therese, and Glass do the four escape the “Prison of Exhaustion”, thanks to Raph’s low-level but still effective illusion magic.

Once out, they head to Sikul, dress like locals (which is to say, like Japanese), and grind. Raph-chan fights, levels up, and eats, and starts to rapidly grow, as demi-humans tend to do.

We’re introduced to Glass’ softer side, not only when she thanks Raph for helping free her beloved Kizuna from the Infinite Labyrinth, but also helps tailor Raph’s clothes when she starts to grow out of them. These three may have fought her, Filo, and Naofumi in the past, but they’re not bad people.

Kazuki, on the other hand, most certainly is bad, and in a second-string, B-teamy kind of way, as he’s basically a Kyou wannabe. To that end, he intends to draw the Katana Vassal Weapon and become a legit Hero. Unfortunately for him, the sword has other ideas.

The weapon instead wills itself into the hands of Raphtalia, and proceeds to burn away her Slav-erServant Crest that has bonded her to Naofumi all this time. She separates from the others as she breaks into a run, pursued by police and other officials for “stealing” Kazuki’s katana.

Either fate or the sword itself lead Raphtalia to the Temple of the Katana Hero, where a kindly shrine maiden risrobes her and dresses her in a Hero’s Regalia. Then Kazuki and his aides show up, insisting that she return what is rightfully his and he’ll give her a painless death.

Raphtalia, who is now back to her full size and can feel the power of the Katana coursing through her, warns Kazuki many times to simply leave, but he doesn’t listen. He siccs two replicas of a holy white tiger at her, but she dispatches them with ease.

When Kazuki still insists on going toe-to-toe with her, she delivers a strike that will only kill him if he moves. This is it: it’s happening; Raphtalia is no longer Naofumi’s servant or his sword. As she revealed when she first attained the Katana and was on the run, she wants to stand by his side as more of an equal, and has gotten her wish.

That said, even after defeating Kazuki, one more giant white tiger prepares to pounce on her, and she’s used up a lot of her strength on the previous attacks, all of which she used for the first time. Her expression is one of wisful regret and resignation as she wishes she could see Naofumi one last time before she dies.

But she gets her wish again: Naofumi shields her from the tiger, Filo kicks it, and Kizuna finishes it off with her hunting blade. Just like that, the band is back together, complete with newcomer Kizuna. Like the escape from the Labyrinth and Filo’s rescue, it feels a little rushed and easy, but it’s also a credit to this more episodic arc that keep things moving at a good clip and outings have satisfying beginnings, middles and ends.

With the party reunited and the number of Heroes tripled, I’m hoping they can avoid Kyou’s traps and put the jerk in his place soon.

Rating: 4/5 Stars

The Rising of the Shield Hero S2 – 07 – Sonny Girl

Naofumi’s arrival in another another world doesn’t turn out at all like I’d thought. Instead of being a fish out of water in Glass & Co’s backyard, he ends up in a prison with just Rishia. Both their levels have been reset to 1. Later, Raphtalia jumps out of a pile of hay, revealing that she’s reverted to her previous smaller self. The three may have been tanks in their isekai, but this place seems to follow an entirely different set of rules.

That said, the cell they’re in is unlocked and they still have their weapons (Raph’s sword is way too heavy for her), so they start exploring. They soon find a portal of light that takes them to an isolated island. The sea stretches to the horizon, where it glitches in and out. Instead they head into the jungle, where they slowly start to level up by defeating easy lesser monsters. There’s a refreshing feeling to this, like just starting out on a new JPRG.

When they find a body of fresh water and are attacked by a kappa that’s way too strong for any of them, it looks like they’re about to suffer an ignominious defeat and end up God-knows-where, but they’re saved, by none other than the “Hunting” Hero, Kazayama Kizuna. She’s voiced by Tomita Miyu, who along with Penkin makes this a welcome Abyss reunion.

Before Naofumi, Raph, and Rishia arrived, Kizuna was all alone in this place, which she calls the Infinite Labyrinth. She says she was trapped there by a hostile country, and has long since lost count of how many years it’s been. At one point she even considered suicide, but that was long enough ago that she can talk about it in a cheerful tone. For someone who’s been a alone so long, she’s remarkably well-adjusted and “normal”.

Naofumi proceeds to make an absolute mockery of the untold years she spent here, as the moment she shows them what she believes to be the edge of the Labyrinth, he comes up with a plan to bust them all out. He has her cultivate a Bio Plant Seed, which he then detonates right next to the portal none of them can move through.

The plant starts to grow, and with it the portal grows. I suppose this has the effect of thinning out whatever barrier kept them out of it, because once it reaches a certain size everyone is able to go through it. Naofumi, Raph, and Rishia call out to Kizuna to come with them, and she snags them with her fishing wire, hitching a ride through the infinite.

The four are spat out in a place Kizuna recognizes as the world where she was originally summoned, and as soon as she realizes she’s finally free of the Labyrinth, she leaps on Naofumi and spins around in giddy elation.

While the Labyrinth crisis was solved way too quickly and easily, I still enjoyed this trippy, slightly unnerving, yet fun bridge between the Tortoise arc and whatever’s to come. Similarly, while Kizuna was rapidly introduced and had to spout a lot of exposition (much of it rendered moot by their escape) Tomita made her effortlessly charming and rootable throughout.

Rating: 4/5 Stars

Magia Record – 25 (Fin) – A Record No One Knows

Step One of the Magia Record finale: dig poor Tamaki Iroha out of the yawning chasm of despair into which she was cast by losing both Ui and Kuroe. First, Iroha shoots a Kyuubey or three in the face, not wanting to hear his platitudes about extending the universe. Harder to silence is her own doppel, who says she couldn’t save Ui or Kuroe because she didn’t ever truly know or understand them.

Iroha is no doubt in a bad way, but thanks to the timely arrival of Yachiyo and the rest of Mikazuki Villa, she’s able to share her pain and failures with them, just as they shared joy and happiness in brighter days. They connect with both hope and despair, sharing everything about each other. This maximum understanding means Iroha is able to conjure a giant crossbow airship that conveys the quintet to Embryo Eye.

Mikazuki and a huge army of magical girls manages to restrain Embryo Eye, while Iroha is able to fly through any and all obstacles to end up with her two remaining little sisters in her arms. Nemu and Touka insist she fall back, stay safe and let them keep her alive for a long, long time. But Iroha assures them more time won’t make her happy if it means they must sully their hands, or disappear. She wants to share as much time as they have left together.

While she’s finally able to get Nemu and Touka to stand down, the victory lasts only a few moments when we’re reminded that the wild card Alina Gray is still on the board, and crazier than ever. Of all the hundreds of magical girls deployed in this battle, it only takes one to muck everything up, and that’s Alina, who above all must be entertained and engrossed by art and excitement, even if it means sacrificing herself to merge her doppel with both Embryo and Walpurgisnacht.

Alina’s destructive actions threaten everyone, magical girl or not, and Iroha can’t hold Nemu and Touka back from doing what they can to stop her. In this case, that is summoning their own doppels, going into overdrive, then catching up with the Alina-Embryo Eye and destroying it before it can merge with Walpurgisnacht—sacrificing themselves in the process.

The resulting explosion turns everything white, and Yachiyo wakes up on a train in space, wondering if she’s dead. She’s soon joined by former villa sisters Mel and Kanae, and then by Momoko and Mifuyu. They tell Yachiyo they’re not ghosts, but fragments of their magic that live on within her. Thus is Yachiyo’s magical ability finally confirmed not as the power to survive by sacrificing friends, but the power to carry on their hopes.

After meeting with Ui and saying goodbye one last time (though Ui also says a part of her will remain with Iroha, specifically every time she experiences happiness), Iroha ends up in one last discussion with her doppel. But since she no longer fears her doppel, and has come to understand her, Iroha is able to remain in control, and even draw upon her doppel’s power, combined with Ui’s collective power, to connect each and every magical girl on the battlefield with glowing pink threads.

They’re not threads that collect despair, but seek understanding and sisterhood. One big happy magical girl family, all of whom know each other, and all of whom have a part of themselves in their others. She and Yachiyo connect and conjure a mammoth half-spear, half-crossbow bolt. Declaring that no matter how sad or regretful she gets, she’s going to keep living, Iroha fires the bolt, finishing the Alina-Eye off and dispursing Walpurgisnacht.

The clous part, the blue sky and gleaming sun bathes Iroha and Yachiyo in its warm light. The rest of Mikazuki Villa joins them, and they revel in their hard-fought victory. After the credits we see new occupants arriving at Mikazuki Villa in some undetermined but not necessarily distant future, with framed pictures of former tenants, including Yachiyo and her original group, as well as Iroha and her little sisters.

But they’re just photos of girls. As the girls in those photos narrate that nobody knows nor will know the struggles they faced, the sacrifices they made, the tears they shed and the blood they spilled. They won’t know they failed, were deceived, were stolen from, or that they fought each other, made up with each other, comforted each other.

The damage caused to the city is explained by a combination of earthquakes, typhoons, and terrorist attacks. What actually happened will never be recorded, and to the rest of humanity, magical girls and their record never existed.

It’s a expectedly sobering and haunting way to close the curtain on this bizarre world. But it doesn’t matter to Iroha if she was remembered, only that she got to be a magical girl, save people, and live and share in the lives of those she loved.

Magia Record – 24 – No Choice at All

As Alina Gray revels in the chaos Touka and Nemu have resumed (and paints a picture of it) and Yachiyo chases after Embryo Eye, Kyuubey calmly waxes philosophic about how he’s actually doing magical girls a favor, since their sacrifice is a small price to pay for, ya know, extending the life of the universe.

He also goes on about how “what is right” depends entirely on when you live in human history. In some times “justice” hast meant protecting the weak; in some times it has meant eliminating them to make humanity stronger.

Those lofty areas of rumination are of no interest to Iroha, who is now safely within Little Kyuubey, which means she finally gets to reunite with Ui. Her goal is to get out of there with Ui, but Ui tells her it’s too late for that. However bad a big sister Iroha believes herself to be, Ui believes she’s been a worse little sister.

She’s not herself anymore, and hasn’t been since she became a magical girl with Touka and Nemu. Unlike those two, Ui is content to admit they failed and gracefully back away (and say what you want about Kyuubey’s designs, the plan ws and is short-sighted at best).

Ui tells Iroha they must part, because while her story is over, Iroha still has a lot of people left to save, starting with Kuroe. Iroha breaks Iroha out of Little Kyuubey just when Kuroe’s doppel is overwhelming her. But while Iroha wants to save Kuroe, Kuroe doesn’t want to be saved, because she doesn’t believe she’s worth saving.

We finally learn why (or at least part of why) Kuroe feels that way. Whether she became a magical girl because Iroha did or for some other reason is not clear. However, once she became one, she was weak, and barely able to scrape by. But just as there’s always a bigger fish in the sea, there’s always a weaker magical girl.

When Kuroe meets one who is stuck in a witch’s labyrinth, she rescues her and the stray cat she meant to save. We never see this magical girl’s eyes or learn her name (nor does Kuroe). But when the girl asked for a spare grief seed, Kuroe lied and said she didn’t have one, when in reality she did have one to keep her above water.

Kuroe believes the choice she made back then was no choice at all. She went so far as to save that girl, only to abandon her to a longer, slower death. She has no idea what happened to her, but it’s likely to have been nothing good, considering her Soul Gem was already in bad shape.

So now, having had to say goodbye to her dear little sister, Iroha now finds herself trying to convince her friend that she can and should be saved. Kuroe is far from keen on the idea, especially as her darker side replaces that mystery girl with Iroha in her mind, thus upping her guilt and despair.

While she’s under the heavy emotional influence of her downer doppel, Kuroe decides she’ll make it so that she doesn’t have to save anyone and doesn’t need to be saved. Her doppel breaks through Alina’s barrier and she transforms into a full-on witch, Iroha watching helplessly as Kuroe’s blackened vestigial human body is torn to pieces.

As the witch soars out of earth’s atmosphere, likely up to no good at all, Iroha’s defeated face turns to one of grim duty and determination. If she couldn’t save Kuroe, she’ll at least put her out of her misery, and spare a great number of lives she’d claim as a witch. Three episodes into this four-part finale, I earnestly hope we’ve reached the lowest depths, and that Iroha and her remaining friends can soon begin to ascend from the shadows.

Attack on Titan – 86 – A Good Time to Die

Floch’s reinforcements are already on the way when Hange, Magath & Co. finally meet up with the Azumabito. That’s when the world’s scrappy last hope against Eren learns that the flying boat usually takes a whole day to service before it’s ready for flight. At best, they can shave it down to half a day, but Hange estimates they only have four days to stop the rumbling from destroying the entire world.

Kiyomi proposes they tow the flying boat to the Marleyan coastal city of Odiha (the map of which looks a lot like Tokyo on its side) where it can get serviced faster and more safely, but they have to get to the cargo ship and get it ready. As the logistic pile up, Mikasa informs Annie and Reiner, who are just barely holding the line as it is.

The ensuing battle is a sickening Eldian-against-Eldian bloodbath, with the Titans getting battered with lightning spears as th Jaegerist soldiers are carved up by Mikasa, Hange, Connie, and Jean. It must no doubt suck to have to kill so many of their own kind, but if they hesitate they’re the ones who’ll be killed, and it will be game over.

They have to fight, and kill, and slaughter in order to get to the next step, even if they have no idea where Eren is located. That means when push comes to shove, even Falco and Gabi aren’t spared from the fighting, as the former transforms into the Jaw Titan for the first time, while the latter fires the shot that finally takes Floch down…but is he really out?

Prior to his final charge, Floch’s reinforcements are approaching on a train…which is promptly blown up. By who, we don’t know, but there’s no time to worry about it. Once all of the Jaegerist soldiers are taken out, the battered Anti-Eren Alliance limps aboard the readied ship, and they sail off to meet their destinies.

As for Magath, he stays behind to scuttle the docked  Marleyan cruiser before more Jaegerist reinforcements arrive. On the way, his life is saved…by Shadis, who followed the alliance here, his heart moved by seeing his former students think and act for themselves and for the good of the world. Shadis and Magath realize that their stories must end here, and indeed go out in a massive blast that takes the cruiser off the board.

I can’t rule out whether Floch managed to stow aboard the ship bound for Odiha (it’s hard to believe that’s the last we’ve seen of such an annoying antagonist) but one thing’s for certain: the alliance is too late to save Liberio, which means Annie’s reason for fighting is gone (though unbeknownst to her, her dad is already dead).

Hange once again demonstrates their leadership by telling Annie and the others that they’re on that boat because Magath trusted them to save people whose names he’d never know. So Annie, tears in her eyes, asks Mikasa once more if, when the time comes, she’ll be able to kill Eren, or let her kill him.

All Annie is sure of is that she’s tired of fighting—with Mikasa, even with Eren. Hopefully they’ll all be able to live to see a time when the fighting’s over and they can rest. It won’t be long now.

SAKUGAN – 12 (FIN) – THICKER THAN BLOOD

The Big Twist that starts the SAKUGAN finale is that Memenpu actually is a “Rainbow Child”, a child with an exceptionally advanced brain. This not only explains why she’s a genius, but what the “place in her dream” is all about: it was never a dream, it was a memory. Rainbow Children retain vivid memories even from their infancy. As Rainbow Children were bred to be the guardians of the Labyrinth, they are anathema to Shibito, who want them all dead.

Fortunately, Muro’s boss doesn’t let her kill Memenpu right away, even though it’s debatable what if anything he intends to do with her before killing her. This gives the remaining members of Team Memenpu the time they need to zero in on her location and rescue her. It’s definitely a team effort, with Yuri using a second-hand computer in a store to guide Gagumber and Zackletu, then Zack distracting both Shibito and the Bureau with sheer ballistic chaos.

Gagumber locates Memenpu, but by then she’s been placed in a bell jar, which soon shatters due to the Animus dripping on top of it. Memenpu seems to be immune to its deleterious effects due to her Rainbow-ness. But by the time her pops arrives, Muro’s boss (I don’t believe we got his name) has convinced Memenpu that she has no father. Whether their surroundings were meant to evoke that same father-y scene from Empire, I don’t know.

All’s I know is, this Shibito guy is a huge prick for messing with Memenpu’s head, and for all her advanced intellect, Memenpu betrays just how sensitive and naïve she his, simply accepting the guy’s words about Gagumber not being her father. She even puts herself between the guy and Gagumber, offering up herself in exchange for her not-dad’s safety.

Gagumber, rightfully so, says fuck that, treading through the shallow pool of Animus to reach Memenpu, melting away his boots and burning his feet. He tells her he is, always was, and always will be her father, and she is, always was, and always will be his daughter. Whatever she wants to do and wherever it leads them, he’ll be by her side on her journey. Memenpu, realizing she does have a dad in Gagumber after all, has herself a good cry in his arms.

Seemingly moved by this dramatic and cathartic exchange, the Shibito boss decides to let Memenpu and Gagumber go…for now. Gagumber recharges Big Tony and they take the shortest route back to Dream Colony proper—by drilling through the colony’s retaining wall. There, Gagumber zeroes in on Muro and blasts her through a hole in the floor for making his daughter cry.

There’s a ceremony honoring Team Memenpu hosted by Merooro, but when he produces arrest warrants and the team is surrounded by Bureau cops and bots, Memenpu unleashes a cloud of purple smoke from Tony and the quartet escapes with the Bureau in hot pursuit. Not sure why Merooro held a ceremony just to arrest them, but whatevs.

Back on the Labyrinth “road”, Memenpu leads her team on their original mission: to find the place in her dreams, come what may. It’s what she truly wants to do, and that’s more than enough for Gagumber to accompany her, and by extension Zack and Yuri. It’s been fun watching this found family iron out their warts and beat the bad guys…fun enough that I’ll likely give the expected second season a watch.

Rating: 4/5 Stars

Sonny Boy – 12 (Fin) – Don’t Say Goodbye…

Sonny Boy’s finale begins boldly, with what amounts to a stirring five-minute music video. We follow Nagara, who has slipped right back into his usual existence. Things are so normal, he sometimes wonders if he was ever really adrift in the first place.

Notably absent from Nagara’s high school is Mizuho, whom Nagara looks up and waits outside her school’s gates, only for her to not have any idea who he is. You and I know how much Nagara grew while adrift with Mizuho, Nozomi, and Asakaze, and yet this world seems almost cruelly intent on keeping him isolated and alone.

His present existence back in his original world lies in stark contrast to the surreal, beautiful, and fantastical journey he and Mizuho undertake to get back to a world they’re certain hasn’t changed, even if they have. They tie themselves together, run out of the space elevator, and keep running, even when God tries to stop them. Asakaze bids them farewell, unable to follow even though there’s nothing left for him there.

The flashback to Nagara and Mizuho’s escape serves as a bridge between Nagara’s post-return life and Mizuho’s. Mizuho notes that “everything is gone” from the two-years-plus they were drifting. While Nagara has a part-time job, Mizuho spends her evenings sneaking into their old school and breaking a glass. But a cat doesn’t come delivering a new one; it just stays broken. That’s as it should be…so why is it so sad?

At least we learn that Mizuho was simply messing with Nagara when she pretended not to know him; maybe it was just that seeing him again got her old defenses up. And yet these two people who suddenly find themselves strangers in a simultaneously recognizable and unrecognizable world can’t help but spend time together, basking in both that contradiction and in the knowledge that the two of them are different from everyone else in terms of where they’ve been and what they’ve seen.

There’s a elegiac quality to their interaction, like they were the last surviving members of their unit in some long-finished war. Yet Nagara can’t help but worry that one day he’ll forget what he and Mizuho are feeling right now, and go adrift all over again. Before they part, possibly for good, Mizuho tells him as long as a part of him is still on that island, he’ll be fine. They’ll both be fine.

The episode ends with a third music video, focusing on Nozomi, but wordlessly, until we cut to Nagara preparing to inspect a bird’s nest at the station, only to find Nozomi has already rescued a surviving chick. Nozomi recognizes Nagara from middle school, but unlike him and Mizuho seems to have no other memories of their time in those other dimensions.

Ultimately, Nagara seems fine with that, and fine with the fact Nozomi quickly runs to another guy who I believe is Asakaze. It would seem that by dying in that world, Nozomi’s existence transferred to this one…or something. No matter; I too am glad she’s still alive, bringing light and energy to dark and sullen places.

What I’m not glad about is that this spells the end of Sonny Boy…or at least it should. This just felt like such a wonderfully self-contained and authoritative twelve episodes, my urge for a sequel is tempered. Like Nagara back in his home dimension, everything that should happen will happen.

Vanitas no Carte – 10 – Into the Maw

Upon entering Dr. Moreau’s laboratory of torture and death, Vanitas makes sure to play nice, pretending to be reuniting with his old pal. As long as they’re chatting all friendly-like, Moreau is no threat. The good doctor recalls that unlike the other children, Vanitas (or rather “69” never cried no matter how cut up or battered he got, but he’s probably got a selective memory.

Soon, the casual conversation over coffee becomes a bit too much for Noé, who slams Moreau against the table once he’s heard enough, ruining Vanitas’ plan to keep things nice and copacetic. Then again, Moreau wanted to gouge out one of Van’s eyes so he could study it, so you can’t blame Noé or Roland for wanting to mop the floor with the guy.

Unfortunately, Moreau slips away before he can divulge the “exalted one” with whom he’s currently collaborating. Spider, one of the members of Charlatan, drops in to whisk Moreau away, while one of Moreau’s most deadly experiments breaks out of its cell, looking every bit like Spirited Away’s No-Name, and with just as big an appetite.

Because this Prédateur is a monster made of shadow, Roland and his underlings’ weapons have no lasting effect. Vanitas gets slammed hard against a wall and starts to give up hope, but Noé, who doesn’t know as much about the beast as Vanitas apparently does, insists they can defeat from the inside it if they work together.

Sure enough, Noé provides cover with his fists and legs while Vanitas uses the Memoir to heal and release the child from his curse. The Prédateur turns to stone and crumbles, leaving only Vanitas, Noé, and the rescued child. After Noé admits he grossly underestimated how close they were to dying, he and Vanitas break out in spirited laughter.

Hearing a human and a vampire charms Roland so much, he decides to let Noé and Vanitas escape, using his authority as Paladin. He admits that vampires had nothing to do with this incident, and if anything, it was the Chasseur’s mess for letting Moreau operated under their noses. But more than anything, befriending Noé has turned everything Rolly believed about vampire relations on its head. No doubt he can be a valuable ally in the future.

When Vanitas and Noé finally make it back to the surface, they take a few minutes to rest, with Vanitas leaning against Noé unexpectedly. Noé wonders if it was Vanitas’ duty as a doctor and the presence of a curse-bearer that kept him involved with this incident, of if he uses his crusade to save all the vampires whether they hate him or not as a crutch to get through his days.

Clearly Vanitas suffered a good deal of trauma by Moreau’s hand; I just with Moreau wasn’t such a goofy caricature of a mad scientist. But Vanitas also seems to bear a good deal of guilt for what happened to his white-haired little brother, “Number 71”. Noé notes that while Vanitas is hell-bent on delivering salvation unto every cursed vampire, he may just be the one who needs salvation most of all.

As for Lord Ruthven apparently putting out a hit on Noé for what happened to Moreau’s lab, well…I guess I should have known a dude that powerful and mysterious was up to no good.

Rating: 4/5 Stars

NIGHT HEAD 2041 – 06 – A Model of Peace

While an armed guard keeps Naoya hostage, Kazama’s sketchy-ass Free Speech Alliance takes over the main news government propaganda TV station. After a brief and frankly hackneyed speech about corruption, oppression, etc., Kazama intends to put Naoto and his power on display for the entire viewing public to behold.

Needless to say, with so much of the population brainwashed hook, line, and sinker, it’s patently silly for this guy to believe seeing someone demonstrate “powers” on a TV program will win hearts and minds. Just as Naoya warned several times, the operation fails when the super-skeptic guy—whose treachery, in hindsight, was telegraphed within an inch of its life—reveals he’s an undercover SWE agent, and kills Kazama.

Despite being surrounded by the newly-awakened SWE oficers, Naoto still manages to slip away, until he’s cornered in the parking garage by Takuya. The Kuroki brother has a lot of questions for Naoto, but Naoto is in no mood to answer them, and at least at the start of the battle he’s a better psychokinesis user; or at least a more controlled one.

Ultimately, Naoto, along with Naoya, Emily, and Masayuki’s mom (Shouko’s old friend) end up vanishing in a big ‘ol flash of light. While I shouldn’t assume anything with the limited information we’re given, I’ll go out on a limb and theorize that it was Masayuki’s mom’s connection to Shouko that led to everyone being sent…somewhere in a similar manner to Shouko herself in previous encounters.

To Your Eternity – 18 – Paradise Bound

Tonari, who has become somewhat fond of Fushi beyond his utility as a tool for advancing her interests, wasn’t about to leave him to the tender ministrations of the “hag” Hayase. So she rows back to the island to save him, only to discover he already freed himself from the pit, which wasn’t half as deep as Pioran’s prison wall was high. Faced with having to explain why she’s there, Tonari tries out her best tsundere act.

The seas aren’t suitable for heading back out by boat, so Tonari and Fushi spend the night in a cave beside a campfire. Tonari asks about what exactly the man in black is. Is he a thoughtful god, trying to stave off the world’s destruction by creating Fushi? Or is he a demon, and the Nokkers are the servants of the real God(s) tasked with stopping him?

She also owns up to her father having been a murderer, and how she came to see him no differently than any other lowlife on the island: deserving of death. But she doesn’t see herself any differently, as in her mind she kills anyone she doesn’t like. She believes the island has poisoned her heart.

Fushi tries to cheer her up by saying that even if both their “parents” are or were demons, the two of them still do what they want to do. Being in that cave is proof of it: Tonari wasn’t about to let herself be saved at the cost of Fushi, while Fushi wasn’t about to let himself live out his existence as Hayase’s toy.

That night, Tonari dreams a familiar dream of a happy home with a living mother and father proud of her for the books she writes. Upon waking up, Tonari decides she’ll need to come up with a new dream, a new story less grounded in the past. She envisions herself, her crew, Fushi, and Pioran all relaxing and loving life on the beach.

It’s a lovely, idyllic image, and also the last upbeat image to appear in the episode; it’s all downhill from there. That morning when about to cast off, the Creator notifies Fushi that the Nokkers are attacking the town. Despite everyone worth saving on the island already off of it, Fushi heads towards danger, turning his back on an exasperated Tonari.

To his credit, Fushi isn’t doing this because the Creator is goading him to do it—it was Fushi who asked him to warn him when the Nokkers returned. It’s just that Fushi always has and probably always will blame his existence for the death of all the people who’ve died around him. If he can lesson that even a little, he must try.

The thing is, Fushi is cursed to be just too goshdarn likable to be left alone by those who enter his orbit. When he arrives at a hellish scene of corpses being reanimated into zombies by the Nokkers and wreaking havoc, it isn’t long before Tonari comes to help, and the rest of her crew also show up to help the both of them.

It strains credulity just a bit that they not only returned to the island so soon, but knew exactly where Fushi and Tonari were. What should be a devastating emotional climax is once again undermined by the fact barely any of it is animated, as with two episodes left the show is blatantly running on fumes.

Finally, the fact we’ve seen Mia, Oopa, and Uroy as Nokker zombies every week leading up to this episode, so we knew exactly what would become of them. Thile their souls may have passed to a paradise similar to the one in Tonari’s new dream, their bodies remain on Jananda; shambling nightmares Fushi isn’t strong enough to put down.

To Your Eternity – 05 – A Family

Parona frees March, Fushi, and the old lady Pioran, but before they escape the prison, she wants to cut off a chunk of “Oniguma-sama” as proof to Ninnanah he was defeated. She even has a wolf toy ready to placate March, along with the justification that it will save the lives of many girls.

But March, who had just washed the great bear’s wounds and watched him die, won’t allow it. So Parona reconsiders. She’ll convince the villagers some other way—one that doesn’t require another life.

Parona proves as bad a wagon driver as she is an archer, but thanks to her asking March what she wants to do when she becomes a grown-up, it offers March a chance to set a death flag or three. Right on time, the casually relentless Hayase and her Yamone warriors close in on their fleet donkeys.

Hayase assures them she’ll spare their lives if they give up the dog, but Fushi is family, so that ain’t gonna happen. Parona gives a valiant effort to fight them off, but she has to be saved from an arrow by March, who declares “I can do something too” before saving her beloved husband.

Immediately after March is shot, Fushi leaps towards Hayase, transforming in mid-air from wolf to giant bear, wounds and all, and rakes her across the face. Then we take a look back at how Parona and March met. Parona watched from a distance as March played with her fingers in the dirt, imagining them as her kids.

When March approached her wondering why she was always alone, Parona presented her with a doll she made, and March returns the favor with a “thank you meal” that, while inedible, Parona still “eats” and voices how delicious it is. March suggests they become a family; her new doll can be their kid, she’ll be Mommy, and Parona will be Daddy.

Fast-forward back to the wagon, and March is fading fast. Parona finds another “thank-you meal” with which March was going to surprise her. March asks Parona to become a mommy in her place, then asks if Fushi is near, and as he causes a rampage in the city, Parona says that he is. Then March draws her last breath.

Between this and Fruits Basket’s tearjerker earlier today, I’ve gone through half a big box of tissues crying my eyes out. But Parona wears a smile as she approaches Fushi and tells him to stop; there’s no longer any need to fight.  He returns to human form, while Parona finds Hayase lying in a pile of rubble, wounded but alive. She picks up a nearby broken blade, telling March “Let’s go home together.”

In the space between life and death, March envisions returning to her village with Parona and leaping into the arms of her elated parents. She dreams of growing into a beautiful young woman with lots of stuffed “kids” made by Parona. But then March notices this isn’t really happening, and that she’s not really there, or anywhere. She doesn’t want to be nowhere, not when there was so much more she wanted to do.

She sees Parona with the blade, seemingly pointed at Hayase, but Parona, who is unwilling to live in a reality where she outlived March, turns the blade on her throat and prepares to plunge it in, thus “going home together” with her little wife. She can’t hear the spectral March pleading for her to stop…but Fushi does hear her, and stays Parona’s hand, all the while pouting like March. He takes her by the arm and transforms into Oniguma, and the two ride back to Ninnanah.

Once there, Parona approaches March’s parents and presents them with the “letter” containing only March’s handprint, which Parona translates as “March is doing great.” That, along with Parona’s demeanor tells the parents all they need to know. But rather than shun her like her parents did when she dared to live, March’s mother embraces Parona, thanking her for everything she did—and tried to do—for their March.

As the watch announces the Yanome are coming, Parona tells a suddenly far more expressive Fushi to flee before the enemy arrives. After all, life is never merely given, it must be won. He transforms into a wolf and departs.

Using an arrow that’s served her well for more than half a year and a heavy bow borrowed from a watchman, Parona takes aim at Hayase as she aims at Fushi, and her arrow goes right through Hayase’s hand. Even so, Hayase merely smiles, and Parona admits she missed her intended target, which was no doubt meant to be fatal.

As for Fushi, as the narrator says: “In meeting its mother and parting with her, its humanity increased.” Not only that, he can now take March’s form, and does so in order to grab one of the fruits his mommy once so generously fed him. So ends the most moving episode of To Your Eternity yet, in my books surpassing even the sublime first episode.

If I’m honest, I always knew March would be a goner and probably end up another one of Fushi’s forms. And yet the show kept serving up hope she might have a future, right up to her act of self-sacrifice. Parona may not have to live with the loss of March and her sister, but she’ll keep living all the same. It’s what her wife would have wanted.

GODDAMN TEARJERKER™ CERTIFIED

To Your Eternity – 04 – Put to Good Use

Parona remembers when her big sister hid her away in a tree hollow, only to learn her sister had taken her place as an offering to Oniguma-sama. Lil’ Parona had to learn when she tripped over her dead and buried sister’s foot. She wakes up in a wagon with March and Fushi, headed to Yanome, bastion of the enemy. Also in the wagon is the shamaness who turns out to be a fake and a captive in her own right, admitting she only chose March because she was the prettiest.

Through the shamaness Parona and March learn that the Yanome are envious of Ninnanah’s lush lands and are using the ritual to exert control. When Fushi wets himself, the wagon stops at a lake for everyone to bathe, and Fushi remembers the boy and re-assumes his form. Hayase treats her captives gently as they enter the bustling Yanome city of which she’s clearly proud. But as soon as March, Parona, and Fushi eat, they’re all knocked out; Hayase drugged their meals.

She then presents Fushi to other Yanome officials, declaring the immortal creature a weapon essential to Yanome’s future. As two prisoners hack at Fushi, who regenerates almost instantly, he learns a new phrase: “It Hurts”, and then attempts to flee by changing back into a wolf. Hayase leaves him in March’s care, while Parona, in the cell above her, plans their escape, not content to spend one more day than necessary in their prison.

Hayase also puts March to work tending to Oniguma-sama, whom she learns is just a really big bear covered in arrows and spears from various attackers throughout its life. Once she’s removed them all, the bear dies in peace.

Once she has sufficient rope, Parona commences her escape plan, but nearly almost slips and falls to her death at least three times before landing in a storage room. There, a Yanome guard threatens to rape her, but she kicks the shit out of him, steals his uniform, and arrives at March and Fushi’s cell to announce they’re getting the hell out of there, vowing to put the life her sister gave her to good use.

Parona basically owns the episode, taking on the mantle of the classic Ghibli heroine who is refreshingly not perfect in everything she does. She’s as charming and lovable as the much-more-perfect Hayase is loathsome and despicable. I really hope she and March, maybe with Fushi’s help(?) are able to come out on top, or at least make a good fight of it.

Rating: 4/5 Stars

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