Bleach: Thousand-Year Blood War – 11 – Meet the Parents

I gave up on Bleach twelve or thirteen seasons or so into its run because it kept stalling on anime-only filler arcs, most of which were hot garbage and almost never masked the fact that they were meant to stall for time while the source material developed. Now that Bleach is back, it feels fresh, and something new happens in every episode.

Take this episode, one that finally begins to explore Ichigo’s parents’ past in detail. From the moment Isshin showed up at Ichigo’s boss Ikumi’s place in his shinigami garb and told his son the time has finally come to talk about this stuff, I was riveted. my only beef with Ichigo’s return is that we don’t get to see any Karin or Yuzu.

In the not-too-distant past, Shiba Isshin was the captain of the 10th Squad, with a short-haired Matsumoto as his lieutenant and Hitsugaya as his third seat (and heir apparent to the captaincy). Toshio delivers a report on soul eater deaths during patrols in Naruki City in the human world. Those deaths are part of hollowification experiments being run by Aizen, Ichimaru and Kaname, who are in the early stages of planning their takeover.

Kurosaki Masaki is a kind, capable, and somewhat lonely young woman. She’s lonely because she is the last surviving member of her Quincy clan, and has been taken in by the Ishidas. Uryuu’s father Ryuuken’s mom is not that crazy about this, no doubt being obsessed with maintaining a pure a bloodline as possible, while Ryuuken himself is a lot nicer to Masaki (probably because he sees himself one day marrying her).

Tying in Aizen & Co.’s slow-burn scheme with the origin story of how Masaki and Isshin met is a brilliant bit of retroactive continuity. Isshin comes to Naruki to investigate the source of the deaths, and meets Aizen & Co.’s eldritch abomination: a hollow whose hole has been filled, adn who fights like a soul reaper…a powerful one. Aizen even slashes Isshin in the back to give him a handicap.

As a Quincy, Masaki is extremely attuned to spiritual pressure, and knows something is wrong when she senses Isshin and the Hollow fighting. But she’s also an empathetic and caring person with a strong belief in noblesse oblige. When she starts to run towards the trouble, Ryuuken tries to stop her, saying the lower-level Quincy can put themselves in danger.

But Masaki tells Ryuuken something I could easily hear Ichigo saying: it’s one thing to stay safe so one has a future. But if she stands by while someone dies, she won’t be able to forgive her future self. She runs into town under the pelting rain and finds a soul reaper locked in mortal combat with a strange hollow, Isshin’s fire-based zanpakuto lighting up the night.

To his warm flames, Masaki adds her icy Quincy arrows in order to save Isshin’s life. When the hollow charges her, she disarms and allows it to bit her shoulder, which allows her to kill it from point-blank range. So not only is Masaki a Quincy, but comparable in skill and power to a Gotei 13 Captain, and even possesses a sense of style to her fighting.

When the hollow prepares to self destruct, Isshin sees Masaki is in trouble and uses his body and spiritual pressure to shield her. On the ground, battered and bloody, Isshin thanks Masaki for saving her. She in turn thanks him for saving her, and he laughs, saying that must make them even.

When Isshin asks her who she is, Masaki considers how a soul reaper would react to learning that she’s a Quincy. Perhaps since he just saved her, Masaki isn’t in the mood to lie or deflect, and comes right out and tells him she’s a quincy. Isshin’s reaction of casual amusement is definitely not what she expected, and it puts a big Kurosaki smile on her face.

So there you have it: a shinigami captain and the last surviving member of a Quincy clan have a meet cute, all thanks to the series’ big bad’s machinations. Forget flashbacks; I could honestly watch an entire separate season of Bleach centered on these two (and the ensuing love triangle with Ryuuken). You can plainly see how Ichigo became such an honorable and upstanding young scamp from watching these two.

Call of the Night – 10 – Arisa in Selfieland

Last week was a Seri episode, and from the first scene it looks like this one’s going to be a Kohakobe Midori one. Midori’s in a bind: one of her co-workers at the maid café called out, so she needs someone cute who won’t hit it off with guys and threaten her “Number One” position among the maids.

Naturally, just that person crosses her path in Nazuna. And while Nazuna looks predictably killer in her maid uniform, her way of speaking and the way she carries herself leave much to be desired. It’s nothing like the polished-yet-unembellished grace and cuteness of Midori, causing Ikari Gendo-like reactions in one of her regulars.

Why this isn’t strictly a Midori-centric episode, however, comes down to the maid serving Kou. It’s neither Midori nor Nazuna, but Arisa, who is bright, cheerful, but also quite down-to-earth and earnest, saying she was once the café’s Number One before Midori showed up, but she lauds Midori as amazing. She also notes how even when she’s off she loves to visit other maid cafés to visit her favorite maids.

After closing Midori prepares to take some selfies with her and Nazuna for the café’s social media, and discovers peeping tom photos of the maids have been posted. Midori asks Kou if he’ll investigate and he agrees, always eager to please (even if she’s still a firm “no” for him romantically speaking). While inspecting the photos, all of which are of Arisa, Kou is startled by the sudden appearance of Arisa behind him.

This episode shows that once Kou says he’ll do something for someone, he really hunkers down and gives it his all, meticulously inspecting the photos and determining most were taken in the break room, then lining up the angles where a tom could snap secret pics. I love how he has Nazuna “give him a hand” by flying him up to the otherwise inaccessable balcony.

When Nazuna remarks that only a vampire could come up here to snap pics, and thus Midori must be the culprit, Kou has her pose as a stand-in for Arisa in a test photo…and since it was taken quickly and Nazuna wasn’t quite ready, it’s an awful photo of her. That’s when the light bulb goes off for Kou.

While his confidence that he’s cracked the case plummets with every word out of his mouth, he tests his working hypothesis by staking out the break room from a locker, where he ends up stuffed in with Midori since only one locker is unlocked. There, he tells her all the photos were taken after hours, when Arisa was alone, with no other staff or customers around.

Then they watch through the little locker slot as Arisa sets up a selfie stand at the window, and Kou busts out of the locker. Arisa is caught red-handed. When asked how Kou knew, he says simply that the photos were too nice; too much care was put into their composition and lighting; nothing like the quick and often blurry shots an actual peeping tom might take.

He also notes the lack of truly scandalous shots showing underwear. Sure, he’s incriminating himself as a guy here, but all in the service of justice, so he swallows his pride. But while his male gaze and male perspective helped him pick Arisa, his blind spot is the “why”.

But Midori knows why: Arisa, supplanted as Number One, sought recognition; the means to show she was still popular. But while Midori initially sounds cruel, even calling it an “illness”, Midori says all humans have one such illness or another (like Kou skipping school and staying out late), but it’s okay to be ill.

For one thing, it’s okay because at the end of the day, Kou makes a new friend in Arisa, who stops by the café when she’s not working, both to see her favorite maid (Midori) and to chat with him. Arisa admits to being so obsessed with selfies she’s spent an entire day seeking the perfect shot.

In the back of her mind, she always thought there was something wrong with that, so it was nice for someone (Midori) to say it wasn’t. Call it a vampire’s perspective. She caps off the episode on a heartwarming note, with a group selfie of her, Kou, Nazuna and Midori.

Both Oozora Naomi and Oonishi Saori do yeoman’s work as the voices of Midori and Arisa, respectively, as Arisa shows Kou that there are all kinds of people who go against the grain as he does. I appreciated that things never got catty, but that Midori understood and accepted why Arisa was doing what she did without judgment.

Rent-a-Girlfriend – 19 – Thing of the Past

Kazuya wakes up with the mother of all hangovers, but also an odd fuzzy memory of Chizuru having taken care of him last night. He’s not sure if it’s just a fantasy, but what is real is that he was invited to a chat group that includes Chizuru’s private contact (not the Rental GF one he has and cannot use when not renting her).

He stops himself from adding her as a friend as it would send her a notification, but fantasy and reality once again collide in his booze-addled brain when he finds an energy drink in his fridge with a hand-written note from Chizuru (reading “Drunkard!”) that proves she was indeed there. We also cut to Chizuru also contemplating hitting the “add a friend” button for Kazuya.

To me, all this means that Kazuya and Chizuru want to and probably should start acting like the neighbors and good friends they so clearly are, only their personal hangups and the fact Kazuya is always renting her services keep things cloudy and complicated. This week also reminds us that Ruka is technically his actual girlfriend, and at work she checks in with him on whether he’s ready to make them “official.”

Kazuya is saved by a customer arriving at the otherwise-deserted parlor, but that customer turns out to be Mami, who heard from Kibe that he was working here and decided to stop by and mess with him (she says she’s kidding, but she isn’t). Her plans are utterly stymied by the presence of Ruka.

After Kazuya tries to sidestep Mami’s and Ruka’s curiosity towards one another, Mami is simply too friendly to Kazuya for Ruka to remain silent and professional. She grabs Kazuya and makes it clear that they’re dating, then embellishes things by claiming they’ve gone all the way, and basically condemns Mami as his ex for coming by his work at all.

Mami has her knowledge of Chizuru as a rental girlfriend loaded, and decides to use it, but it misfires, as Ruka is not only aware but seemingly okay with it? Mami retreats for now, if not defeated, utterly bewildered by what the heck is going on with her ex. Ruka ends up in tears over the ordeal, and Kazuya can only sit and wait for her to cry it out.

Note, Kazuya is not to be sympathized with here—all of this is his doing, and if he were honest to Ruka about not having feelings for her, they wouldn’t be in this unsustainable “half-relationship” that is so easily threatened by a passing ex. If anything, I sympathize with Mami, who on one occasion asks herself why she’s wasting her time even thinking about Kazuya and his palace of lies.

The answer the show implies is that as much as she doesn’t want to admit it, she’s not over the guy. I prefer the interpretation that she’s infected by the same brain worms as Chizuru and Ruka, which beyond all logic and reason render Kazuya a halfway tolerable presence. (Sumi, the best girl, is either immune or not infected due to how rarely she and Kazuya interact.)

Speaking of Chizuru, she returns at the end of the episode boarding the same train as Mami, and a deeply awkward train ride ensues, with Mami being not subtle at all about the concept of obtaining items while they’re as new as possible lest they fall out of fashion. On the surface, she’s talking about Chizuru’s bag, which Mami identifies as having been in Kazuya’s apartment that one night.

Because Mami cannot for whatever reason stop thinking about Kazuya, the gears in her brain continue to churn late into the night, as she attempts, like a private eye, to piece together Kazuya’s intricate galaxy of stupidity. While Ruka’s account is locked, Mami finds Kazuya’s grandma, and decides to follow her in hopes of gathering more intel.

From Yuuki Aoi’s half-bored, half-threatening, alway mocking sing-song lilt to the design of her disheveled hair and dead eyes, Mami is always portrayed as a potential chaos-spreading force, and the show seems more often than not to side with Kazuya and the others over her, as if she were reaping what she sowed by dumping Kazuya before fully realizing how she felt about him.

But I don’t see Mami as a villain. What Kazuya is doing is far more villainous. Mami may be looking to score points or exact some kind of vengeance, but she’s also trying to get at the truth of matters, and the truth is Kazuya’s relationships with Chizuru and Ruka are fundamentally flawed and require serious work.

Kazuya should have dumped Ruka, confessed to Chizuru and been rejected, get over it, then asked out Sumi, with whom he is the best version of himself, long ago. The excuse of not wanting to disappoint his grandma has long since ceased holding water. If he insists on maintaining the status quo, stringing Ruka along while he and Chizuru push and pull towards and away from one another, I welcome Mami’s efforts to break that status quo.

The Executioner and Her Way of Life – 10 – From Letdown to Taboo

Manon isn’t that surprised or intimidated by Akari Prime’s time magic, while it’s Akari who keeps getting surprised by this current iteration of the world. Manon was the child of a Lost One, a Japanese woman who was not intentionally summoned but simply appeared. Lord Libelle, Manon’s father, married the woman to bolster his power with her pure concept, but ended up never forcing her to use it, because he fell in love with her.


Manon is right that it’s a lovely story, but it has a cruel ending, as one day Flare executed Manon’s mom right in front of her, and didn’t even bother to kill her too. Manon grew up with everyone having great expectations for the child of a Lost One, only for her to have no magical power whatsoever. Branded a great letdown, Manon became mired in a life of uselessness an ennui…until she decided to embrace the dark side and become taboo.

This is why Manon doesn’t fear Akari in the least, nor Menou when she shows up to save Akari from certain death by Chaos magecraft. Not because she’s particularly powerful—Menou basically freezes her with her gaze then lops her arm off—but because, in short, Manon isn’t greedy. She’s had fun as a rebel and a taboo, but ultimately she’s just a vessel and sacrifice for something much, much worse…the little girl in the Iron Maiden who almost blew Momo up.

This girl is creepy and frightening as fuck, successfully toeing the line between twee and terrifying. Menou slits her throat, and she simply sheds her old skin and pops out of her dead body good as new. Then she twists her own head around dozens of times and stretches it vertically until it pops off to create a fountain of blood.

Out of that blood, multiple eldritch beasts emerge, and feast upon her corpse. Then she pops out of one of the monster’s mouths, once again whole. It’s an atmosphere-upsetting enough incident for Ashuna, still getting over Momo standing her up (though to be fair, Momo is bedridden), to sense from the mainland.

Yes, the girl herself is the Human Error Pandemonium, having escaped her prison of fog and is now ready to finish off the world she almost destroyed once before. Like Menou’s conundrum with Akari, how can you kill someone that won’t die when you kill them? We’ll surely find out in what’s looking like a season-capping final battle that’s sure to include more than just Menou as it progresses.

The Executioner and Her Way of Life – 09 – Too Much Is Different

Despite her priestess garb, Akari sticks out like a sore thumb among the aristocrats at the ball. Menou warns her not to eat or drink anything, then scouts around the castle grounds and ends up crossing paths with Princess Ashuna. Meanwhile, Momo again demonstrates her impeccable competence by knocking out the guard and gaining access to the Monstrine operation without breaking a sweat. Ashuna doesn’t know who Menou is (she hides her face with magecraft), but she can tell Menou is a strong fighter.

Unfortunately for Menou (but fortunately for us), that means Ashuna wants to fight her. A lusty battle ensues, with Ashuna hitting nothing but air and Menou showing her just how much more mastery over ether she has. Ashuna merely gets toyed with, but still has a blast…even when she’s almost literally blasted. Does Ashuna feels somewhat shoehorned in here just so she can spar with Menou? Maybe…but I don’t mind because even when she’s getting her ass kicked, Ashuna is awesome as hell.

Akari is lamenting how the ball is no fun alone when the big boom and column of flame occur. Then Lady Manon sidles up to her, wanting to know more about where Akari comes from. Akari tells the truth: there’s very little she remembers of Japan, but there’s something about the way Manon likens Akari’s hair her mom’s that suggests some kind of connection. After Manon leaves her, Akari Prime awakens, and is concerned: way to much is happening in Libelle that has not happened in previous loops.

Akari really wants Menou to kill her in this loop, but not having the advantage of knowing how the future will unfold will make that tougher than she’d like. Speaking of tough, Momo soon finds the Iron Maiden and lets her guard down when she frees the young bloodied girl inside.

Helping the girl—not opening the Maiden—springs an explosion trap, and Momo gets a poison spike to the side. Manon is alerted to the trap being set off, and revels in the possibility this could be the day she finally gets her revenge.

The next morning Momo wakes up in rough shape, but with a proud senpai standing over her and patting her head in gratitude. Either the spike or the poison would have surely killed weaker folk, but thanks to her massive stores of ether, Sicilia believes she’ll pull through. Menou, meanwhile, is fed up with half-measures. She wants the Fourth rounded up and their drug ring shut down.

Sicilia, noting how Flarette, unlike Flare, isn’t afraid to rely on others, grants an operation and goes to negotiate with the knights. The Fourth nobles are holed up in Manon’s castle, but suddenly they’re all frozen in time. Akari Prime emerges from behind a cabinet, intent on talking in private with the Lady of Libelle.

Is Akari trying to mitigate the fact she’s no longer sure what the future holds by securing an alliance with someone who can mess up her plans? We may not know what exactly Akari wants with Menou, but we do know her goal, and that she’ll stop at nothing to achieve it.

Rating: 4/5 Stars

The Executioner and Her Way of Life – 08 – Better the Watermelon You Know

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Giving up on killing Akari in Libelle for now, Menou instead takes her target to the bustling marketplace, which is not only a festival of new sights, smells, and tastes for Akari, but establishes both ancient etheric tools as vessels for ether and the penchant of this new arc’s villain for using food as a means of control.

That villain, Lady Manon, is standing not ten feet from Menou when some members of Fourth attack and take Akari hostage, but Menou can only sense their boorish intent on attacking her. She dispatches them easily, but they soon transform into vicious monsters the knights have to then put down.

Libelle’s chief Faust Pastor Sicilia isn’t happy with Menou’s expense reports talking of delivering the still un-executed Lost One to the “Sanctuary”, and isn’t willing to spend further church funds on such vague and dubious promises. Instead, she’ll fund Menou’s pilgramage if she investigates a new drug called “Monstrine”, which the Fourth members took and turned them into monsters.

After delegating part of this investigation to Momo (who is all too happy to make life easier for her beloved Menou) and Menou defensively leaping out of bed when Akari tries to curl up with her, Lady Manon tightens her grip on the city’s elite by informing them she laced their food with Monstrine, then has one of them transform and strangle heself to death. The child she put in the iron maiden provides the Sin Magecraft source of the drug.

I’ll admit I was disappointed by the dearth of Princess Ashuna last week, but while her scenes with Momo are very choppily edited and suggest possible animation issues or shortfalls, it’s still great to see our swole queen, who can’t help but compete with Momo (whom she clearly likes) on the Monstrine investigation. Just seeing them having drinks at the bar…they just look right together, even if Momo’s heart belongs to another.

Speaking of, when Ashuna brings up an evening ball Lady Manon is holding tomorrow night, Momo learns in her next meeting with Menou that her mistress also got a ticket. Momo won’t let her pose as a simple priestess, but instead uses the opportunity to dress Menou up to the nines. To Momo’s later envy, Akari also tags along in an elegant priestess clothes.

As soon as Menou spots the hostess Lady Manon, I would hope she’d be extra-careful about what she eats or drinks. That said, Menou has no idea the lengths and depths to which Manon has gone specifically to take her revenge against Flare for killing her mother.

I imagine Akari’s presence at the ball may portend the use of time magic should Manon succeed in killing Menou. In any case, these two episodes did an adequate job setting the table. Knowing this series’ ability to ramp up at the drop of a hat, the resulting meal should be a good one.

P.S. Manon is voiced by Iwami Manaka, whom I will always remember as the voice of Honda Tooru, one of the kindest, gentlest characters in all of anime-dom. Lending her voice to an evil villainess must have been fun.

Birdie Wing: Golf Girls’ Story – 05 – Golf Eve Online: Aoization

After that doomed mad dash to the golf course in a poorly chosen classic car driven by Tinarina from Raw Time, Aoi feels betrayed…until she sees Eve’s ball soaring through the sky as the plane takes off. Once back in Japan Aoi tries to get back on the first flight to Nafrece, and she’s only stopped by Shinjou.

Aoi is feenin’ for Eve so hard, she barely manages a shrug at the appearance of her top amateur rival Himekwa Mizuho, and even lets slip to her mom/sponsor Seira that she met someone amazing at the tournament. Seira immediately launches an investigation into this “Eve Aleon”.

Meanwhile, Eve can think of nothing more than getting back on the course with Aoi. She’s listless, and needs to get the doe eyes from her three kid siblings to get off her ass and hustle Mr. Kevin a sixth or seventh time. She ultimately wins, since Lily buys pizza to celebrate, but it’s touch and go at the beginning of the three-hole game.

Eve just isn’t feeling the “heat” she felt at the tournament playing Eve, and worse still, thinks she may never feel that heat playing golf again. I mean, if you can’t play with your soul mate, what’s the point of anything? I be she wishes she’d gotten Aoi’s contact info, huh?

While Aoi and Eve struggle with being apart, Rose stops by Cathy’s HQ to collect the not inconsiderable payout she got when Eve beat Dollar Tree Morticia. Cathy wants to hire Eve to work exclusively, envisioning she can “service” fans even if she loses. Rose says that sounds like a great idea but probably wouldn’t fly.

Mind you, Rose most assuredly doesn’t discourage Cathy for Eve’s sake; Eve is a tool she wants to use to make money. Cathy knows this too, and so her pursuit of Eve has probably only just begun. As for Seira’s investigation, when she learns Eve is an “illegal golfer with mafia ties” she stops worrying about Aoi having a genuine rival.

To Seira, Eve is just a “pebble” on Aoi’s otherwise smooth road to success (and succession), but to Aoi, Eve is everything. When Clara introduces Eve to the concept of VR golf and how it’s particularly popular in Japan, Eve decides to try it out, presumably in the astronomically small chance she’ll run into Aoi virtually.

I love the whole VR setup, which is the kind of advanced SAO-style full-dive tech our world has a long way to go to achieving. The details are great, from how she’s so focused on golfing she lets the attendant dress her up as a techno cat maid, to the way the course uncannily moves so she doesn’t have to.

Rose’s manipulation of Eve’s motivation is so unyielding, she not only sends a message to Aoi in the middle of the night masked as a message from Eve, and shows Eve rankings that indicate there’s one player in all of VR-dom better than her…she listens in on the two when they inevitably reunite on the course, albeit a fake one.

And what a reunion it is, what with how wildly the two are dressed and how much they missed each other after such a short time. It’s clear even seeing virtual versions of each other (which aren’t that different from their real selves) really puts a spark back into both of them after how down they felt in each other’s absences.

Still, Eve is frustrated that she can’t play Aoi on a real golf course, so Aoi gets her to promise to meet her one one someday soon. That means getting on the youth golf tour for real—without “special invitations”, but if it’s to play golf with Aoi, Eve is ready to pinky swear. She would have, too, if she wasn’t suddenly logged off.

A tearful Lily is the one who logged her off, and she has terrible news…they’re about to lose their home. Is this more Rose fuckery, as in they can buy the place from whoever is taking it if Eve wins another match for her? I wouldn’t put it past her. Either way, if there’s a way out of this crisis, I’m sure it will be golf-related. Hell, it had better be…

Rating: 4/5 Stars

Tokyo 24th Ward – 07 – Thinker, Baker, Ogler, Guy

It’s an old axiom that absence makes the heart grow fonder—after a week off for “quality control” purposes, Tokyo 24th Ward fields my favorite episode to date; an episode that could only work now that all the myriad characters in this community have been introduced and fleshed out.

It’s a brisk, pleasant, stripped down episode that mostly dispenses with the Big Picture plotlines and sci-fi, focusing almost entirely on Aoi Shuuta, the biggest, dumbest, and to date least explored member of RGB. That means lots of good honest slice-of-life that really brings the 24th Ward setting to life.

Shuuta’s hulking dad Louis is away in Paris, so it’s up to him to bake the family’s signature “Golden Sunrise” bread for the regularly scheduled food bank drive in Shantytown—where the KANAE bandwagon onto which Kouki has so enthusiastically hopped serves as a boot gradually pushing down.

In an instance of her husband not doing her any favors by naming an Orwellian technological abomination after her, it was Suidou Kanae who first came up with the idea of combining a hero show and the baked goods of Aoi bakery to fill the bellies of Shantytown’s at-risk youth. That’s also how Shuuta met Asumi, and the idea of blending heroism and bakery came about.

But it’s not the same as it was. Kanae and Asumi have passed away; the hero show fizzled out; and one pint-sized Shantytown gourmand can tell something is lacking in Shuuta’s version of his dad’s Golden Sunrise. He decides to ask his dad for some pointers, and only gets one word in response: Chest.

Shuuta, never the sharpest knife in the drawer, becomes fixated on the word and what it might mean, focusing first on the literal interpretation: how a chest feels. This leads to some hilariously awkward moments between him and, in order of instance, Mari, Tsuzuragawa, and Kozue—all of whom agree something’s off about him when they all meet at the bathhouse.

That bathhouse is also where Kinako is back to work, having essentially been jettisoned from DoRed since the authorities don’t suspect her as a member. Two months have passed since the Kunai incident resulted in the implementation of KANAE, and in that time Shuuta hasn’t been able to reach either Ran or Kouki.

Instead he must try getting to them through secondary channels: Kinako for Ran; Tsuzuragawa for Kouki. In Kinako’s case, she’s as in the dark as he is vis-a-vis Ran, no doubt for her own good. That said, I really enjoyed watching Shuuta’s interactions with both Kinako and Tsuzuragawa, who get a little more fleshed out in the absence of the other two RGB members.

In the absence of his colorful old comrades, Shuuta takes it upon himself to investigate Carneades, who seems to have begun a campaign of painting over DoRed’s works, in particular those depicting Kozue’s late father.

Sherlock or Poirot may not have to worry about Shuuta in the investigative department, but I’m amazed how each and every person in the 24th Shuuta interacts with this week lends him a piece of the puzzle he’s trying to solve—not just the Carneades puzzle, but the Shuuta Aoi puzzle.

As Shuuta sees it, Ran with his now-underground mobile guerrilla art movement and Kouki with his dad’s creepy Orwellian nightmare, have transcended childhood and entered adulthood. They each chose a side and committed to it; as Chikuwa tells him, becoming an adult is “getting rid of possibilities”—a subtractive process.

It isn’t until the exhaustion he’s built up nearly results in his drowning that Shuuta realizes that Chikuwa is wrong: being an adult can also be a process of addition. And might I say, in addition to Kinako’s laid back after hours look being absolute fire, her asking forgiveness of both Mari and Ran before going in for the kiss of life, then being bailed out by Shuuta’s dad, was a breathtaking sequence both awesome and side-splitting in nature.

Shuuta’s dad revives him with a very precise thump to the chest. That’s when it dawns on Shuuta: “chest” meant the gradual working of his own pecs kneading the dough. Golden Sunrise is as good as it is because of the strength required to knead it; strength that only comes with years of kneading…of baking.

If baking is going to make you swole, well shit, you might as well be a hero while you’re at it, right? It was Asumi who first told Shuuta he could be both, and in fact being both would be more awesome than being either. He didn’t, and doesn’t have to limit himself. He can talk to everyone, laugh with everyone, feed everyone…and save everyone. Chest.

Then, almost regrettably, considering what a wonderful portrait of Shuuta and love story to the Ward I just experienced, we get back to the meat of the plot. That said, I love how it required being buff enough to make bread the Shantytown kid who’s a food critic would acknowledge resulted in said kid showing Shuuta the studio of the guy covering up the Kaba murals.

That guy turns out to be Zeroth (or 0th, if you’re into that whole brevity thing), who I imagine is being set up not necessarily as a big bad (that’s Mayor Suido, obviously) but as a kind of Extreme Ran, back from the shadows vowing to “set the 24th Ward right”. Carneades has by far been the weakest part of this story, so hopefully connecting it with Ran’s mentor will spark some interest.

Vanitas no Carte – 10 – Into the Maw

Upon entering Dr. Moreau’s laboratory of torture and death, Vanitas makes sure to play nice, pretending to be reuniting with his old pal. As long as they’re chatting all friendly-like, Moreau is no threat. The good doctor recalls that unlike the other children, Vanitas (or rather “69” never cried no matter how cut up or battered he got, but he’s probably got a selective memory.

Soon, the casual conversation over coffee becomes a bit too much for Noé, who slams Moreau against the table once he’s heard enough, ruining Vanitas’ plan to keep things nice and copacetic. Then again, Moreau wanted to gouge out one of Van’s eyes so he could study it, so you can’t blame Noé or Roland for wanting to mop the floor with the guy.

Unfortunately, Moreau slips away before he can divulge the “exalted one” with whom he’s currently collaborating. Spider, one of the members of Charlatan, drops in to whisk Moreau away, while one of Moreau’s most deadly experiments breaks out of its cell, looking every bit like Spirited Away’s No-Name, and with just as big an appetite.

Because this Prédateur is a monster made of shadow, Roland and his underlings’ weapons have no lasting effect. Vanitas gets slammed hard against a wall and starts to give up hope, but Noé, who doesn’t know as much about the beast as Vanitas apparently does, insists they can defeat from the inside it if they work together.

Sure enough, Noé provides cover with his fists and legs while Vanitas uses the Memoir to heal and release the child from his curse. The Prédateur turns to stone and crumbles, leaving only Vanitas, Noé, and the rescued child. After Noé admits he grossly underestimated how close they were to dying, he and Vanitas break out in spirited laughter.

Hearing a human and a vampire charms Roland so much, he decides to let Noé and Vanitas escape, using his authority as Paladin. He admits that vampires had nothing to do with this incident, and if anything, it was the Chasseur’s mess for letting Moreau operated under their noses. But more than anything, befriending Noé has turned everything Rolly believed about vampire relations on its head. No doubt he can be a valuable ally in the future.

When Vanitas and Noé finally make it back to the surface, they take a few minutes to rest, with Vanitas leaning against Noé unexpectedly. Noé wonders if it was Vanitas’ duty as a doctor and the presence of a curse-bearer that kept him involved with this incident, of if he uses his crusade to save all the vampires whether they hate him or not as a crutch to get through his days.

Clearly Vanitas suffered a good deal of trauma by Moreau’s hand; I just with Moreau wasn’t such a goofy caricature of a mad scientist. But Vanitas also seems to bear a good deal of guilt for what happened to his white-haired little brother, “Number 71”. Noé notes that while Vanitas is hell-bent on delivering salvation unto every cursed vampire, he may just be the one who needs salvation most of all.

As for Lord Ruthven apparently putting out a hit on Noé for what happened to Moreau’s lab, well…I guess I should have known a dude that powerful and mysterious was up to no good.

Rating: 4/5 Stars

Vanitas no Carte – 09 – Qui Chasse Les Chasseurs?

As soon as Noé blurts out Vanitas’ name, Roland Fortis not only treats Vanitas gently and warmly, but with pity. Roland is as immune to Vanitas’ barbs as he is to the idea that a vampire who trespassed in these catacombs shouldn’t be slain. And while Roland proves he’s a tough opponent in a battle thanks to his ability-enhancing drugs and a Durandal that’s full of tricks, he’s no match for the duo of Vanitas and Noé.

Even when they’re almost constantly bickering like an old married couple, the two manage to slip away from one of the church’s most powerful chasseurs. But it isn’t Roland’s power, but his personality that rubs Vanitas entirely the wrong way. Noé can see why: Vanitas has met his match: someone who will not for one second stop being the person they are. The only difference is Roland still works within the structure of the church while Vanitas is his own master.

As they evade Roland and his underlings, Vanitas reveals why he knows his way around the labyrinthine catacombs: he basically grew up there after vampires killed his parents and the Chasseurs took him in. While they intended to train him, he caught the eye of one Doctor Moreau—yeah, that one—and became his guinea pig.

That’s a pretty dark past for our boy, and explains a lot about his reluctance to get to close to anyone, Noé included. But when Vanitas keeps making “that face”, and then decides to take one of the Chasseurs hostage, Noé objects, the two have a fight, Vanitas says more than he should, gets Noé angry enough to use him as a hostage.

Noé’s plan, while hastily hatched, ends up working perfectly, as tossing Vanitas into the air for Roland to catch ensures Roland is exactly where he wants him when he wants him there. But rather than deal a potentially killing blow, Noé holds back: and not just so he doesn’t kill Vanitas.

As Noé said before, he kinda liked the cut of Roland’s jib. So do I, now that I know his airhead act wasn’t really an act, but that he can flip a switch and enter Serious Badass Mode whenever he feels like it. Noé intentionally doesn’t seriously injure Roland because he’s hoping he can be reasoned with and a truce can be struck…and he’s right!

Despite his underlings’ objections, Roland not only decides to sit down and listen to Noé and Vanitas, but even agrees to be friends with Noé. After a lifetime of hunting and killing dangerous, insane, or downright evil vampires, Noé is a breath of fresh air, so much so that Roland can’t believe he’s really a vampire.

As for the reason Vanitas is there in the first place, Dr. Moreau is up to his old tricks, operating right under the Chasseurs who cast him out. Moreau himself seems to have a screw or two loose, and looks like Dr. Robotnik’s cousin to boot. It’s an odd choice to introduce someone who clearly traumatized Vanitas as a goofy eccentric, but that kinda also adds a layer of menace to the guy. Hes so caught up in his experimentation he’s long ago abandoned all notions of human morality.

Rating: 4/5 Stars

Vanitas no Carte – 08 – The Lord’s Eternal Blade

When they’re in the royal castle where the Queen herself dwells as a guest of Lord Ruthven, Noé is like a giddy kid, while Vanitas is all business. Indeed, he wears out their welcome right fast when he insinuates that Her Majesty could be the cause of the curse-bearers. He even goes so far as to question why she’s become a hermit, and even ask if she yet lives!

This almost gets him killed by Ruthven—with Noé and Jeanne almost dying simply by being in the same room as Ruthven’s wrath—but Lucius, whom we learn is one of the highest ranking members of the court, is the only vamp who doesn’t become overly enraged. Indeed, Luca acts as though Vanitas stumbled upon the truth…because he kinda did: the Queen is not doing so hot!

Vanitas and Noé are kicked out of Altus and suddenly we’re back in Paris, with Vanitas wrapping up his report to Count Orlok and his servants (who also lose it when they learn how rude he was to Her Majesty). It’s a neat way to transition to the Next Case, which involves missing vampires.

Noé’s dhampir (half-vampire) associates Dante, Johanna and Riche report that it’s the doing of the church’s anti-vampire army, the Chasseurs. They all take a trip into the famous and haunting Paris catacombs hoping to find the captured vamps, but they find nothing but a tourist trap. We also meet one of those chasseurs, who seems to have a soft spot for Vanitas, considering him a victim being hounded by the vile vampires.

However, the only vamp hounding Vanitas is Noé, who decides of his own volition to accompany him on his investigation. Noé is amazed that Vanitas knows his way around the super-secret catacombs beneath the Cathedral of Notre Dame. This is a wonderful adventure deep into the bowels of the ancient city, eventually ending up in a special fancy ossuary containing the remains of slewn vampires.

It’s there where they meet Sixth Paladin Roland Fortis, who is initially a big dumb happy puppy, like the male version of Sarasa in Kageki Shoujo!! He takes Vanita’s quickly improvised story about getting lost, and Roland says he himself is lost, adding to his dopey cred. I myself was fooled until Roland very emphatically asks Vanitas to come over and take a look at something.

Roland ends up shoving him into a cell, then unleashes a flash grenade that renders Noé blind and nauseous. He declares that no vampire who walks through these hallowed halls can leave alive. Will Roland stand down when he learns he’s in the presence of Vanitas, and hear him out regarding not killing Noé? We’ll have wait until next week to find out.

Rating: 4/5 Stars

SSSS.Dynazenon – 09 – Teamwork Makes the BEAM Work

This week’s Dynazenon has a little bit of everything, which is only fitting because it’s about the merits of simply jumbling everything together. It begins with a much-anticipated laser focus on Chise, who has a surreal dream that perfectly visualized how she felt when she attended school—she was off, lost in her gorgeous, intricate doodles.

She wakes up in her cavernous, modern bedroom as an Alice stand-in, finding all of her possessions are either far bigger or far smaller than they should be. Turns out that’s the handiwork of a little golden kaiju born from the growth she found and carried with her all this time. Because the kaiju has imprinted upon her and has come to know her heart, it obeys her wishes. She names it Goldburn, after a band.

There’s a fireworks festival soon, and while neither Yomogi or any of his friends are that interested, Yume wants to give it a go, so Yomogi is in too. Chise is trying to tell Koyomi about the “hypothetical” good kaiju in her suitcase, but he’s distracted by Yomogi’s call inviting them to join them. When Chise then tries Gauma, he’s firm in his belief all kaiju must be defeated.

As she wavers over what to do, her friend suddenly grows in size, scooping her up and taking her on a ride through the skies over the city. It’s fun until it suddenly isn’t—when Chise spots her school. Goldburn almost obeys the momentary emotions in her heart wishing the school wouldn’t exist, but she’s able to steer Goldburn out of a potentially destructive dive.

Yume is walking home with her friend, who is curious whether she and Yomogi are dating, when Yomogi calls her back to school, reporting that Kano’s ex-boyfriend Futaba has arrived to talk to them. If Yume was hoping for some kind of groundbreaking revelation from him, then she’s bitterly disappointed by the resulting talk.

Futaba claims that while he heard about Kano being bullied in the chorus club, he never witnessed it first hand. When Yume asks then why Kano committed suicide, Futaba repeats the official line that it was merely an accident, and that “Kano wasn’t like that”, offering no further explanation. His answers not only don’t impress Yume, they downright upset her.

But just when she is overcome by emotion, they get a call from Gauma about a new kaiju, and she clams up for a moment to assure Yomogi that she’s fine, they should go, and she’ll be right behind him. Meanwhile, Chise is considering what to do with her enormous friend when Goldburn suddenly flies off on his own.

Yomogi arrives to find Gauma, Koyomi, and Gridknight in dire need of someone with wings to lift them off the suddenly soft and undulating ground (due to Juuga’s kaiju’s power) Yomogi ain’t that. When he tells Gauma what went down with Yume, the captain orders him to go back and get Yume, you jackass, because you’re the only one who can bring her back.

With Goldburn off on his own, a lonely, left-out looking Chise locates Yume perched atop the tower where her sister died. When Chise asks what’s wrong, Yume tosses out her boilerplate “it has nothing to do with you”, adding that “nothing good” comes of it whenever she fights. But Chise has tried to fight hard alongside everyone all this time, so she does not want to hear that it’s nothing to do with her.

Right on cue, Goldburn arrives, but of course both Yume and a quickly approaching Yomogi assume its foe, not friend, and Chise doesn’t have time to properly explain, because Yomogi is coming in hot to save Yume. Chise asks Yume who else would fly in to save her like this, and tells her she “doesn’t know what she’s got.”

But the wind from Dyna Soldier blows Yume’s ankh puzzle out of her hand and over the edge, and she dives off the tower after it with no regard for her safety. Yomogi lunges toward her to catch her in midair, but just misses. Fortunately, Goldburn is listening to Chise’s heart in this moment, and pluck Yume up by her cardigan mere feet from the water.

Chise, Yume, and Yomogi arrive at the scene of the battle where Gauma, Koyomi, and Gridknight are getting their asses beat by Juuga’s kaiju. Fortunately, with the aid of flight, a lot of the enemy’s advantage is lost.

More to the point, the minute Gauma, Yomogi, Yume, Koyomi, Chise, and Gridknight decide to all join forces into one big, beautiful kaiju-mecha melange, it spelled the beginning of the end for the Eugenicists’ chances of victory.

In an absolutely bonkers, virtuoso combination sequence paired with the most lavishly bombastic orchestral accompanied yet, Dynazenon merges with both Gridknight and Goldburn to create a big, brash, bulky and beautiful Super Dragon King Kaiser Gridknight, which is a mouthful of name for a framefull of robot. He’s even got a sheer purple cape, the better to dazzle the stage.

There’s nothing Juuga can do once all of his adversaries got “all lumped up”, which makes them stronger and faster and able to counter any attack thrown its way with tenfold force. After doing a little parkour off flying skyscrapers, Yomogi’s Dynamic Cannon delivers the beam-de-grace, and the team victory is immediately celebrated by the fireworks display amazingly not cancelled by the kaiju attack.

The ending scene is the perfect cool-down sequence after all that high-octane mecha madness. Much to Chise’s delight, Gauma accepts Goldburn as an ally despite being a kaiju, and while the whole team—including Gridknight and Second—make a run for it, they still miss the entirety of the festival. No matter; they all buy fireworks and have their own festival on the waterfront.

Yume takes her leave, promising she’ll be back, but I already knew exactly what she was up to, so there was no need to be wary. Sure enough, she returns resplendent in her gorgeous yukata, which understandably took a while to put on, but was worth it. While she plumbed the depths of despair after interviewing Futaba, here Yume rises to new heights of joy as she and Yomogi and everyone else enjoy each other’s company, all lumped together, and all the better for it.

SSSS.Dynazenon – 08 – Anywhere Is Fine

Shizumu immediately identifies this week’s Kaiju as “failed” and leaves it be while kids poke at it. Then Gauma wakes up from a nap and he’s the kaiju equivalent of “slimed”.

He calls an emergency meeting just as Yume is contemplating whether to answer Yomogi, who had just asked if she wanted to go somewhere—anywhere is fine—to hang out together.

Yomogi and Yume go into work mode, as they and the others search for the kaiju that’s…painting things in bright cheerful colors. Then they find it, and when they give chase it just…falls over. 

This, small, weird, harmless kaiju is their weakest “adversary” yet, so much so that even Gauma, who got painted, stays his makeshift weapon when the others say they shouldn’t kill a kaiju that’s not going berserk due to the Eugenicists’ Instance Domination.

Gauma, technically being a kaiju user himself, tries to control it by flashing the Vulcan salute, to no avail. Then Chise gives it a try, followed by Koyomi. Yomogi doesn’t want to do it, but then Yume does it, so of course he does it…and it works. Sort of? Maybe it was just lucky timing that the kaiju reacted to him?

But no, it wasn’t just a coincidence. Something happened. Yomogi caught a glimpse of…something for an instant—a weird network of colorful lines and a white, fibrous growth. Knight (AKA Anti) and Second stop by to impress upon the Dynas the importance of keeping a close eye on it, but when Gauma falls asleep at his post, it escapes its cage.

Interestingly, the Eugenicists don’t really do anything other than something the Dyna-pilots have yet to do—hang out and have fun just for the f**k of it, not because they work together. Bowling, tennis, hoverboards, and pool…they’re just living life.

The Dynas, meanwhile are all business on a Sunday trying to find the kaiju Gauma lost track of. Yomogi pairs up with Anti, who has absolutely no gray area about his role should a kaiju pose a threat to others: kill without hesitation. This, despite the fact that Kaiju are born of human emotions, so its not 100% clear they don’t have human emotions as well.

When the kaiju surfaces, it has grown to a far more kaiju-esque size, and indeed begins to threaten the city, specifically the mall where Yume and Chise were searching. Koyomi stops Gauma from launching a reckless missile attack, and proposes instead that they lure it to a safer place to do battle.

It seems to be working until the kaiju seemingly gets upset with the beckoning Koyomi and tosses him like a ragdoll. The kaiju then gloms onto the glass facade at the mall, causing a panic and stampede; Chise and Yume are separated, and Yume drops her Dyna Wing off a high ledge.

When Chise reports Yume’s predicament to the others, Yomogi panics; he doesn’t want to kill the kaiju, but he doesn’t want Yume hurt or worse. So he tries Instance Domination once more, and once more it has the same momentary effect, only this time the kaiju sprouts an eye and seems to stare directly at Yomogi.

When it becomes clear he has to choose between killing the kaiju and saving Yume, Yomogi pulls the trigger. But he doesn’t feel good about it; not when he does it, and not afterward during the team debrief. Chise also notices that the weird white growth she picked up a few weeks ago is becoming larger and more complex…and we see that it looks just like the white thing Yomogi saw in his flash of Instance Domination. That also isn’t a coincidence.

Yet as these weird, potentially show-shattering revelations are quietly revealed, the ending is perhaps the most heartwarming part of the episode. It’s a repeat of Yomogi and Yumes ride in the back of the bus, but the lighting is a lot warmer and more cheerful, and this time it’s Yume who gives Yomogi a playful little chop to the ribs, asks if he’s hungry, and whether he wants to go somewhere…anywhere will do. That may be true, but I’m glad their friendship is going where it is.

Rating: 4/5 Stars

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