The Saint’s Magic Power is Omnipotent – 06 – Goddess Dressing

Sei is surprised that Grand Magus Drewes deigns to serve as her tutor even in the most basic of basics until he explains why it has to be him. In addition to the Saint’s abilities being a jealously guarded state secret, Yuri is, at the end of the day, a researcher, and Sei is the most intriguing subject to come along in a good long while.

While not 100% enthused to be treated like a subject of research, Sei can’t deny that despite how hard Yuri works her he’s still going easy on her compared with the others he trains. She makes it a point to work hard and do her best to lesson the time it takes to cast her magic. Then Sei brings up expeditions with the knights, something Yuri hadn’t considered, but if and when it does happen, he’ll accompany her to ensure she’s kept safe.

Of course, Sei still sees this as Yuri preserving his prized subject, so her heart isn’t affected. Contrast this to Commander Hawke, who has missed Sei the woman, tenderly touches her face, then agrees to let her participate in the knight training exercises so she can get more practical healing experience. When she plops down on her bed, she’s exhausted but happy.

The next day is a “Lady Day”, the name Sei gives the days she’s taught how to dress, gesture, speak, and dance like a proper lady. The head maid seems to almost take a bit too much pleasure out of tightening Sei’s corset, but there’s no arguing the final result is a properly glowed-up saint.

Albert comes in before her dance lesson is complete, and her instructor suggests Sei dance with him, in order to get comfortable with another partner. Al shows he can cut quite the rug, while Sei doesn’t embarrass herself by tripping on her dress like I thought she would.

The “social season” is fast approaching, and while neither Sei nor Al are fond of them, as the Saint she won’t be able to refuse all invitations that come her way. With this in mind, Al asks if she’d let him be her date on these events to make them more palatable; after her mind wanders a bit, she blushingly accepts.

Sei’s next lady lesson involves a tea party of the daughter of a prominent marquis and the fiancée of Prince Kyle. It initially slips Sei’s mind that “Ashley” is the surname of her library friend Liz. Liz is impressed that her friend is so adept at healing she’s been called a “goddess” by knights she saved.

When talk turns to Aira and the way she’s befriended many a “taken” man—including Liz’s own Kyle—Sei explains to Liz just how much less socially strict her and Aira’s homeland of modern Japan are. She doubts Aira is acting “improperly” on purpose, and hopes she’s going okay.

I for one would sure like to hear Aira speak some time; I feel all the show has done with her so far is tease us about an imminent encounter with Sei that keeps getting pushed off. Maybe they’ll finally be able to meet at one of the upcoming soirees?

The Saint’s Magic Power is Omnipotent – 05 – Unappraisable

There’s a lot of lead-up to Sei’s introduction to Grand Magus Yuri Drewes—yet another hot guy who just recovered from the coma he suffered after summoning her and Aira. But when it comes time for him to do his duty as the most powerful mage in the kingdom and appraise Sei’s power, his spell is unable to penetrate her own far superior magical power. That means Yuri is fairly certain she’s the true Saint, because he was able to appraise Aira’s power.

Unfortunately, it’s not that simple. Yuri’s inability to properly appraise Sei means he can’t be certain she is the Saint. Aira may not possess her incalculable magical power, but she is progressing abnormally quickly in her training at the academy, which is to prepare her to do battle against the monsters threatening the kingdom. If Sei were to follow a similar path, she’d be playing catch-up, at least on the training side of things.

Yuri relays his findings to King Siegfried, assuring him he’ll continue his research, but a satisfactorily definite answer as to who is the Saint probably isn’t forthcoming. All Siegfried has is Yuri’s expert opinion that Sei is the true Saint in one hand, and an unruly son in Prince Kyle who insulted Sei by choosing Aira as his Saint.

Siegfried decides to flex his royal power by officially inviting Sei to the court, which is a whole thing. Marie and a phalanx of maids thoroughly bathe her, massage her, and dress her in saintly robes. Then Hawke (who it turns out is the younger brother of Earhart, the Assembly’s second-in-command) arrives to be her personal escort, as both he and Johan worried she’d feel lonely entering the court on her own.

Sei, who is a bundle of nerves, is happy to have Commander Hawke to lean on, but once they enter the court chamber, she alone approaches the throne. Siegfried descends from the dais, and he and the rest of the court bow their heads in formal apology for Prince Kyle’s conduct. Sei accepts the apology and is praised for her grace and once again asked what she wants.

It was at this point that I figured the thing she wanted most was to continue living a quiet but rewarding life at the Research Institute. Considering she doesn’t seek any land or titles, this would be a simple thing to grant. But even there she’s hit a bit of a wall, so she asks for two things that will help breach that wall: access to the forbidden section of the royal library, and a magical tutor to teach her the ways of spellcasting.

Siegfried appoints the only person remotely qualified to tutor a saint: Grand Magus Yuri Drewes. As for Prince Kyle, he hears a report about his father’s activities and digs in his heels. As far as he’s concerned, there’s only one Saint, and it’s Aira, whom we finally see in the flesh, but unfortunately don’t hear her utter any actual words. Still, it’s inevitable that Sei and Aira will meet. I hope they won’t allow all the politicking going on around them to spoil what could be a meaningful, supportive friendship.

The Saint’s Magic Power is Omnipotent – 04 – With Great Magic Power…

Both Johan and the Royal Magi Assembly director are bound by duty to report Sei’s handiwork to the king, but the only other person powerful enough to properly appraise her power—and determine whether she is the true saint—is the Grand Magus, who is currently in a “deep slumber”.

Meanwhile Sei continues to whip up potent potions at a rate so prestigious Johan has to eventually kick her out of the lab so she doesn’t use up their entire supply of herbs. Sei is working harder than ever, just like she did in her old office job, but the key difference is working hard here is making her happy, and it’s also helping the kind (and handsome) knights like Ser Wolff out a bunch.

She’s so satisfied with her work, in fact, that even when King Siegfried Salutania himself casually approaches her in the library, both to apologize for his son Prince Kyle’s rudeness and to offer her a reward for her services, Sei turns down all material offers. The work, and the good it does, is its own reward.

When the knights again return from a tough battle in Groshe Forest, she finds that Ser Wolff has lost a hand in battle, and as efficacious as her potions are, they aren’t enough to heal him or the many other maimed knights in the infirmary. Worse still, because the commoner Wolff can no longer serve as a knight, he’s lost the right to live in the palace and must return to his hometown, his dream shattered.

Sei, who had just been studying more powerful healing magic, knows that if she succeeds in restoring Sei’s hand she’ll likely no longer be able to pretend she’s an “ordinary person”, and her extraordinary powers will give her even more responsibilities and attention. But whether Wolff was the friend to her he is or just a stranger, she knows full well she wouldn’t be able to do nothing. So, in a powerful scene full of awe and wonder, she takes his arm and gives him his hand back.

When she realizes there’s more work to be done in the infirmary, Sei pulls up her sleeve and gets to work, not stopping until every knight is made whole again. This culminates in using an area-healing spell on the less-injured knights, which drains her energy considerably. Johan and Hawke arrive not to scold her for working too hard or exposing her saintly power, but to praise her for her good works and offer a shoulder to lean on.

Even though part of me, like Sei, fears her peaceful life is about to become more hectic and complicated. That’s especially once the Grand Magus wakes up and appraises her, setting up a confrontation between her and the other Saint, Aira Misono.

I doubt I could pretend any more than she could that I wasn’t the immensely powerful Saint I clearly was. She didn’t ask for the power, or to be summoned, or to be initially passed up for Aira by the prince. But now it’s no longer about what she might’ve wanted, but how she can help the most people. She’s ready to say goodbye to the illusory quiet life where no one expected anything of her, and not look back.

Rating: 4/5 Stars

Jujutsu Kaisen – 10 – Working Overtime

It’s pretty bold to spend the first three episodes of your anime introducing your core trio, only for them to be together in part of just one episode, then keep them separated for the next six episodes, and likely more. It’s a risk a two-cour series can afford to take, and while part of me is miffed by the withheld gratification of watching the trio reunite at last, I can’t say I dislike what the show is doing in the meantime.

To live a day in Yoshino Junpei’s shoes, you have to take a look at the whole Jujutsu sorcery profession and say to yourself “So what?” He encounters cursed creatures just as fearsome as the sorcerers, only his are fully human. It’s what makes him such a good fit for Mahito’s mentorship: Mahito is among those cursed spirits who believe his kind to be the true humans, because at least they’re honest.

Human monsters like Yoshino’s peers who disguise themselves as high school students doesn’t fly for Mahito, who makes both study and sport of disfiguring the bodies that surround their souls. He’s made one human two stories tall, while another fits in the palm of Yoshino’s hand. But again, Mahito’s experiments are no sweat for the already horrror-attuned Yoshino.

When Yuuji and Ijichi track down Yoshino, the kid has just been given sanction by Mahito to kill someone he hates as if he were eating because he was hungry; life is meaningless, so you might as well do what you want. This is another form of the fundamental “honesty” Mahito and the other cursed spirits believe makes them more human than humans.

One of Yoshino’s teachers also tracks him down, and scolds him for not attending the funerals of his tormentors. This teacher saw Yoshino being bullied by those same three students, but seemingly chose to see it as four friends just messing around. For this, Yoshino is on the cusp of killing him as Mahito gave him leave to do, but Yuuji interrupts, using the low-level curse to test whether Yoshino can see and fight curses.

Meanwhile, Nanami encounters Mahito in the sewers and the two face off. The former severs the latter’s wrist with his weak-spot technique, but Mahito quickly heals by using his soul to maintain the original shape of his body. Mahito’s “Idle Transformation” is a bad matchup for Nanami, who relies on his technique to create debilitating wounds that last.

It appears that Yoshino can see the curse (which tracks, since he can also see Mahito), but the teacher doesn’t think Yuuji can possibly have anything to say to Yoshino that’s more important than what he’s saying. So Yuuji steals the teacher’s pants and runs off them. The teacher gives chase, but Yuuji is fast enough to loop around back to Yoshino.

Yoshino is willing and even intrigued to have a chat with Yuuji, who intrinsically sensed that Yoshino hated the teacher he was talking to. I’m still holding out hope Yuuji can save this kid before he goes too far down the cursed rabbit hole with Mahito, whom I can’t imagine truly has Yoshino’s best interests at heart.

As for Mahito, he starts getting confident that if he simply makes physical contact with Nanami enough, he’ll eventually be able to control his soul and transform him into one of this living sculptures. He also uses disfigured humans as weapons, extending the battle.

But lest we forget, Nanami is a former salaryman, and thus religiously sticks to the 10-to-6 business day model. Once his watch hits six, he goes into “overtime”, which means the kid gloves come off. The next stage of their battle should be pretty cool—as all battles in this show have been so far.

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 02 – Facing the Outside

Most isekai anime never return to the protagonist’s original world after the first episode, but as Rudy grows older and more accustomed to his new life as a little kid, his trauma begins manifesting as flashes of that previous life. First, we’re presented with a Rudy who skips his parents’ funeral so he can jerk off in his bedroom.

When three goons break in, he runs away, sees a truck about to hit some high school students, and runs into its path, resulting in the death we saw last week. Back in the new world, Rudy considers walking in on his parents loudly screwing when he sees Roxy masturbating outside their door. Symmetry.

As pervy as Rudy is, even he knows better than to disturb Roxy in such a vulnerable state, like the goons did to him the night he died. The empathy he displays here underscores the promise of this new life: the chance to properly develop mentally, something that wasn’t possible in his old life. It’s also an early hint of the respect he gains for Roxy, who isn’t just his master, but his first friend…in either life.

Six months, then a year pass since Roxy arrived, and Rudy is making fast progress with his magic, and no longer passing out after expending it. Roxy looks upon this progress with pride, but also a sense of sad inevitability: soon he’ll easily surpass her as a mage and she’ll have nothing left to teach him. As for the green-haired demonic “Superd” she warns him about, Rudy already knows about monsters from his past life.

In his previous life, Rudy was brutally bullied at school, regularly stripped down, tied up, and photographed by leering, laughing gawkers. Though we’re seeing things purely from his POV there’s no reason to think he’s embellishing things, and we see that this treatment led him to cease moving forward. He retreated into the safety of his room, where he remained in stasis.

Even though his two worlds couldn’t look any more different (a contrast that’s well-executed by the visuals), he feels the same fear of the outside beyond his family’s land as he did leaving his room, or even looking out his window. When Roxy recommends he attend Ranoa Magic University in the Red Dragon Mountains to further his training, he brushes it off as unnecessary; he’ll be just fine where he is, with Roxy.

Of course, Rudy is deluding himself. Roxy is a great teacher, but as he reaches five years old (the first of three 5-year intervals birthdays are celebrated in this world) they’re quickly approaching the point when Roxy has nothing left to teach him. To remain home would stunt his development, both as a mage and as a person.

For his fifth birthday Rudy receives a tome from his mom, a sword from his dad, and a wand from Roxy, along with the announcement that he’ll use the wand for his imminent graduation exam. The magic they’ll be learning is dangerous, so they must travel away from home. The prospect of going outside causes Rudy to freeze up; as Roxy aptly puts it, he’s finally “acting his age.”

Roxy assures him there’s nothing to fear, and helps him exorcise his past life’s demons simply by being her wonderful self. As they ride past other villagers, Rudy wants them to stop staring at him, but then realizes they’re staring at Roxy, who in just a year was able to win the entire village over despite the prejudice surrounding people with hair her color.

With nothing left to fear of the new land in which he finds himself, Rudy watches Roxy pull of the biggest magical spell yet, summoning a huge storm that accidentally injures the family horse, Caravaggio. Thankfully he’s easily healed up and then placed in a protective shell when it’s Rudy’s turn to cast the spell.

As with the magical trials Fran puts Elaina through in Wondering Witch, the full terrible potential of elite-level magic is fully realized by the surpassing visuals, as the idyllic landscape is entirely greyed out by blinding sheets of rain, only to emerge more beautiful than before, with tinges of pink and violet in the blue skies.

Rudy passed his first two big tests of life in his new world: stepping outside, and passing his final exam with Roxy. With that passage, there truly is nothing else Roxy can teach him. While I half-expected him to press further for her to stay—either by becoming the village’s resident mage or, say, becoming his dad’s third wife—Rudy isn’t the only one who needs to move forward, and Roxy intends to travel the world, re-hone her skills, and see what else she can learn.

So while Rudy is understandably sad to see her go (as are his folks, who fail to hold back tears for her goodbye), he lets her go, thanking her for imbuing him with knowledge, experience, and technique in magic as well as life. He will also never forget that it was Roxy who brought him outside and showed him it was nothing to fear.

While Roxy was little more than a pretty game character made flesh to Rudy when they met, she’s become someone with whom he formed a genuine human connection, learned more than he’d ever imagined, and healed him in a way he’d long thought impossible. For all of that she’ll have his everlasting gratitude and respect.

Of course, Rudy is still Rudy, as we’re reminded when Lilia discovers a pair of Roxy’s underwear he’d stashed away a few months prior to her departure…the little shit! But maybe, just maybe, he’s taken the first steps to becoming a little less of a shit. Baby steps.

Stray Observations:

  • Rudy died the same night as his parents’ funeral. Looks like they were last line of defense that kept the tormentors out of his house. We later catch them outside his door telling him not to give up.
  • While the extent of the public torture Rudy endured stretches credulity, I’m not putting anything past human beings after 2020.
  • Roxy is indeed the age where, ahem, “that kind of thing” is pretty normal, and this being a world that lacks the modern means of taking care of that, listening to two people having sex would have to suffice.
  • That said, the session she and Rudy overheard did not result in a baby sibling for Rudy. I presume he’ll get one at some point.
  • Rudy is not yet much of a swordsman despite Paul’s efforts, but in Rudy’s defense, he’s five. you gotta give the kid a sword his size!
  • Roxy brings up the Superd, who have green hair and red stones in their foreheads. They started the horrific Laplace War between humans and demons. Rudy visualizes them as similar to Sadako from The Ring.
  • Seeing the village kids leering with flip phones was hella creepy.
  • Social status, pride, and even race apparently don’t matter at Ranoa University. I imagine Rudy will be heading there as soon as he’s old enough…say seven.
  • The little aside of Zenith affectionately feeding Roxy and Lilia grapes was extremely cute.
  • Really glad Caravaggio pulled through! Poor horse looked like he was toast—literally.
  • Read Crow’s write-up here!

Talentless Nana – 13 (Fin) – Friendship Is Tragic

Poor, poor Nana. She’s been so traumatized by her parents’ murder and by the idea drilled into her hear that it was All Her Fault, she’s never been able to trust anyone long enough to become friends. It never occurred to her that anyone would want to be her friend unless something was in it for them, and in any case she never felt she deserved one.

But Inukai Michiru is different. She may be in the dark about Nana’s murders, but one thing she’s sure of is that Nana didn’t kill her parents. The reason for her odd behavior of late wasn’t because she suspected Nana, but because she was wracking her brain for a way to convince Nana her parents deaths weren’t her fault.

When Nana realizes this, she’s overcome by a feeling she’s never experienced before: pure, real friendship. The next day there’s an outdoor market from the supply ship, and Nana is compelled to buy Michiru a gift. Kyouya notices Nana is acting like she has a crush, and she absolutely does have an incurable girl-crush on sweet, kind Michiru.

Nana ends up giving Michiru a cute dog pen, while Michiru gives her a frilly pillow so she’ll sleep better. The two haven’t been closer, and at no point during the day does Inner Nana come out to reveal she’s still just messing around with Michiru to keep her guard down. No, she’s straight up fallen for Michiru!

Like Kyouya, Jin notices Nana’s lack of usual focus and sharpness, but considers it a repaid debt for rescuing his kitty friend to warn Nana about Michiru being lured out to a secret meeting. Sure enough, Nana is confronted and slashed across the face by the real murder both Nana and Kyouya have been looking for.

While running to Michiru’s rescue, Nana gets an almost too-perfectly-timed call from her mentor and handler, Tsuruoka, whose very voice seems to flip a switch in Nana’s head and return her to Unfeeling Cynical Killer Mode. She’ll let the students keep killing and weakening each other…including Michiru.

However, despite Tsuruoka’s call that seems designed to get her back on track, Nana still all but abandons her mission by sacrificing herself to save Michiru from the killer, who we learn is the Astral Projector, Tsurumigawa Rentarou. She rescues Michiru just as Michiru is saying Nana will come save her!

Still, Tsurumigawa can’t ignore his instinct about Nana hiding a dark and tortured soul beneath her cute and bubbly exterior. And while he’s right about that, the bottom line is that Nana isn’t going to let him kill Michiru. She says some heartbreakingly awful things to Michiru about them not being friends to get her to flee.

Then we learn what Nana said to Kyouya before racing to save Michiru. She tells him Tsurumigawa is the killer, and tells him to look for his real body and stop him while she saves Michiru. In a cute moment, Kyouya tries to protest Nana taking the dangerous job, but both sides of the job are dangerous in this case!

Kyouya finds Tsurumigawa in the bathroom and chokes him until his projection dissipates…but the damage is done: Nana has been “butchered”, and more to the point, doesn’t really mind dying here and now in this manner, considering the things she’s done. So of course Michiru returns to her side and starts working her healing magic.

While being healed, Nana is too weak to speak and protest that Michiru is using up what’s left of her life to save someone who doesn’t deserve salvation or mercy. She’s right back to hating and devaluing herself. It’s a state Tsuruoka cultivated in order to facilitate her development into a tiny pink murder machine, and Michiru almost broke her out of it.

Wait, what is this “almost”? The death of Michiru hits Nana hard. Perhaps her sacrifice wasn’t in vain if Nana changes her ways and stops blindly following Tsuruoka and the Committee, who, if we’re honest, sure look like they were the ones who orchestrated the death of her parents, then blamed it on her as part of her hitgirl conditioning.

Michiru wasn’t just Nana’s first friend, she was her only friend, someone who loved her unconditionally and would probably go on loving her even if she knew of the horrors Nana committed. Assuming there’s a second season of Talentless Nana, Michiru will be sorely missed, but maybe her loss will help Nana escape the box in which others placed her and forge her own path.

Talentless Nana – 10 – Just Your Typical Little Girl

When Nana breaks free of her icy anklet, Jin uses Moguo’s fire Talent to stop her in her tracks, but apologizes for going too far. Still, her phone’s “potential kill count” messages cause him to suspect she’s a “crusader” like someone from his class who believed he was sent to kill the “minions of Satan.”

Jin isn’t interested in using others’ Talents to force Nana to talk. He wants to patiently build trust with her, human to human, something he wasn’t able to do with his class, whom he dehumanized all too easily when he used their own Talents to kill them.

Badly burned and about to lose consciousness, Nana gives Jin a little of what he wants: insight into who Hiiragi Nana is. She tells him she had an older brother she was too young to remember, and a mother and father who were murdered one night by an Enemy of Humanity.

Before passing out, she smiles when he asks if she sees Talented as Enemies of Humanity, then he carries her back to the dorms, warning her that now that the bodies are starting to pile up, the psychopaths among the current class will soon “come out of the woodwork”. Basically, she’s not the only murderer on this island.

When Nana comes to it’s in Michiru’s dorm; Jin left her at her dorm and Michiru did what Jin knew she’d do: take Nana in and heal her. Michiru also mentions that an impostor went to class when she was too tired to go (due to Jin drugging her). Nana realizes if she’s more open with her traumatic past, her reckless actions will be more easily explained by her “noble vendetta.”

Michiru wants Nana to know she’s always there if she wants to talk. As Nana talks to her about how her house was broken into and her parents killed, Michiru exhibits all the qualities of an empathetic, caring, even loving friend. But after revealing Yuuka’s true colors, she can’t help but still wonder if even sweet Michiru has a dark side.

In the meantime, memories of that horrible night well up and haunt Nana. As she ponders her next move in her dorm, Jin pays her a visit. He agrees to return her phone to her if she’ll “share more of her soul” with him via more information about her past. Then Michiru shows up , and Jin disguises himself as the kitty Nana saved.

Michiru and Kitty!Jin listen as Nana gives details about what kind of “typical little girl” she was. She loved games of skill like Chess, Shoji, and Go, and was so good at them that other kids didn’t want to play her. She also made a mess of all the games in her rooms, and played long into the night, often slipping out past midnight to go to the konbini to buy manga, another passion.

Her parents always told her to make sure her window was locked, but one night she fell asleep without doing so, and that was all a burglar needed to gain entry. The next morning she found her parents brutally murdered, and she carried her father’s head out in public. Nana begins to break down over the guilt of being the reason the murderer targeted their house and got inside, but Michiru offers her hand in support.

At some point, Nana falls asleep at her desk, and wakes up the next morning to find Michiru sitting on her bed, awake and oddly alert. Before she can say anything, Kyouya bursts in and asks the two girls to come with him. There’s been another murder: a male student’s throat has been slashed, apparently by a sliding dorm window.

It’s clear Nana didn’t do it this time, which means there is indeed another murderer on the island. But who? The camera lingers on a girl with bangs and a pony tail whose eyes are always shut—according to MAL, her name is Sorano Fuuko. It could be her—whoever she is—or it could be someone else.

For all we know, it could even be Michiru, who may have left Nana’s dorm to kill after Nana fell asleep. That goes against everything we’ve learned about Micchy so far, but if this show has taught me anything, it’s not to trust anyone or anything!

Rating: 4/5 Stars

Bofuri – 04 – Bird (Ice)Box

Maple and Sally’s foray into the sprawling second level is uneventful until the former falls through a hidden trap into a large cavern containing a club-wielding jester boss. The girls work together to defeat it relatively easily. Maple exhibits her new skill “Cover Move”, which enables her to finally keep up with Sally by mimicking her movements in exchange for double damage. Since zero doubled is still zero, it’s another NWO hack for Maple.

After one day they only have two medals, but when they encounter Kuromu and his party on the snowy but notably not cold mountain (a nod to RPG characters rarely bundling up in cold locations), he reports they’ve got zilch. Feeling indebted to him for his earlier assistance, Maple lets his party go through a one-time use teleport gate, only for the gate to almost immediately reappear, suggesting the boss made quick work of the Kuromu crew.

Maple and Sally use the gate, which takes them to the lair of Silverwing, their toughest boss challenge yet, featuring multiple attack vectors. For once, the usually OP Maple is pushed back by attacks, her HP is depleted, and even the outer layers of her armor is destroyed. Thankfully, ten Devours are enough in concert with Sally’s quick harassing attacks and Mirage skill, which enables Maple to slip in under the big icy bird and deliver a Hydra coup-de-grace.

For their trouble, the duo gains give medals for a total of seven, as well as two mysterious monster eggs. They head to warmer climes and warm them until they hatch, revealing a turtle familiar Maple names Syrup and a white fox familiar Sally names Oboro. Like their masters, Syrup and Oboro feature high defense and agility, respectively, and level up and gain skills as they’re used. They both make adorable additions to the party.

The familiars can also be stashed away when not needed, or in the case of Maple and Sally trudging through a desert inhospitable for either animal. Upon reaching an oasis, the two meet their first PvP opponent: a raven-haired maiden in pink samurai garb, brandishing a katana. She placed sixth in the previous event, and looks to rise in the player rankings and is perhaps thinking of adding Maple and Sally’s seven medals to her own collection.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Cautious Hero – 12 (Fin) – Who Cautions the Cautious?

Determined not to let him die alone, Rista opens a gate in the final area of the Demon Lord’s palace. It’s against Divine regulations, but she doesn’t have time to trudge through a dungeon. When she, Mash, and Eruru arrive, Seiya is already trapping the Demon Lord in the Gate of Valhalla.

The only problem is, time and time again the gate fails to close. The episode plays with our emotions as just when we think everything is over (Rista and Seiya even return to their antagonistic repartee), a more monstrous version of the Demon Lord spills out and fights on.

Rista manages to unlock all of her divine healing power—another instance of breaking the rules—but suceeds in fully healing Seiya, only for the Demon Lord to burst out of the gate once more. Seiya is prepared right to the end, summoning a second, bigger Gate of Valhalla to swallow both the Demon Lord and the smaller Gate.

The gambit succeeds, but this Gate can talk (and laugh), and insists upon collecting its payment immediately: Seiya’s life. Rista’s healing can only slow down his deterioration, until all she can do is let herself be drawn into Seiya’s resigned arms and say goodbye. Before he disincorporates, Seiya recognizes Rista for who she once was—Tiana—and his last expression is a smile of relief he was able to save her this time.

Rista leaves the knighted Mash and Eruru under Queen Roselie’s care and returns to the Divine Realm. She’s momentarily haunted by a ghost of Seiya—a low blow for the show, to be sure!—but more than anything you truly feel his absence and a sense of emptiness and emanating from Rista and her house.

The other gods and goddesses try to cheer her up in their own goofy ways, but they can’t change the fact that in saving the S-Class world Gaeabrande, she lost her hero, someone whom she loved implicitly. Aria also has the unhappy duty of bringing Rista before Ishtar, who announces her punishment for violating regulations.

At first, the punishment seems almost too cruel: she must liberate the SS-Class world Ixphoria, the world where her human self died, and where the Demon Lord took over and transformed into a Demonic Realm. Furthermore, her healing powers will be locked away, preventing her from offering any support for her hero. If she fails, she’ll be stripped of her godhood forever.

Just when we (and Aria for that matter) think Ishtar is needlessly piling on poor Rista, Ishtar reports that Seiya’s Double Gate of Valhalla ended up swallowing not only the Demon Lord, but the Chain Destruction effect that would have prevented him from returning to his own world upon dying. She then hands Rista a letter with the name and stats of her new hero.

She’ll be reunited with Ryuuguuin Seiya, albeit with a thousandth of the power he once had. She’ll have to somehow support him without the use of her divine powers, and he’ll more than likely have no memory of his previous lives with her. He’ll also be just a ridiculously cautious.

Cautious Hero took a very bold turn towards the serious and dramatic in its final two episodes, but it was an incredibly effective turn that felt both earned and necessary. All of the previous clashing of hero and goddess was suddenly placed in proper context, while the emotional stakes shot through the roof.

I was glad for a happy compromise of ending. Ristarte and Seiya will be reunited, but face a far greater challenge than Gaeabrande. If a second season is produced, I’d definitely want to see how they manage, and who will help them.

Boogiepop wa Warawanai – 18 (Fin) – No Time To Worry About Getting Lonely

Just when Habara is about to open the Moon Temple, he’s stopped—by the real King of Distortion, in the flesh, inhabiting the body of Tanaka Shirou, who was beside him all along. The King “collaborated” with the late Teratsuki for the purposes of a grand experiment in healing the distortion in peoples’ hearts, by first drawing it out and giving it form.

In Kei’s case, the distortion is Saotome Masami, but it’s her unrequited feelings for Takeda Keiji that caused the distortion. To be more precise, it was the embarrassment from having those feelings, then creating a personality that would uphold the fiction that it didn’t matter, when all that did was bottle up her pain and facilitate the distortion.

But Kei isn’t embarrassed by her feelings anymore, and she’s done running and hiding from them. She is able to walk away from the King, who applauds her effort, and she ends up with Shirou—and Boogiepop—in the control room.

There, Boogiepop deduces that the King of Distortion has been imprecise with his abilities (see: Zooragi) because he was only recently “born” when Shirou came to the Moon Temple that morning. He was born from Shirou’s guilt over not knowing what the late Kamikishirou Naoko, whom he used to date (and who died in the Manticore incident).

Kei can attest to Shirou’s guilt and pain, but not just for not knowing what Naoko thought. Boogiepop antagonizes the King into transporting the three of them into a suspended state several hundred feet above the city, warning him that, like other possibilities that took form in the human world, if he becomes a threat she’ll deal with it.

Kei, ever the disciplinary committee president (AKA “Natural Police“) plays peacemaker, and Boogiepop follows her lead. They don’t want to fight him; they still aren’t even sure he is a threat, just a possible one. But Kei manages to “free” Shirou from the King by getting to the root of his guilt: it’s less about knowing Naoko’s heart and more about his own.

The truth is, Shirou didn’t know how he felt about Naoko, even in the end. She then tells him what she thinks Naoko would say if she were there: “Before you start worrying about other people, you need to take care of yourself!” The King suddenly plummets to the ground, and suddenly Kei is back in the control room with the code to unlock the Temple.

People start waking up and exiting the Temple, all of them with some kind of great weight they once bore having been lifted. It could be said that even though it was cut short sooner than originally desired, the King of Distortion’s experiment was a success. Sakiko bids goodbye to Boogiepop, asking what they’d do if she became an “enemy” (Boogie wouldn’t hold back, natch).

While Keiji is scouring the Temple looking for Touka, he runs into Kei, who tells him she followed someone she was worried about, but that person wasn’t Keiji. With her distortion healed, she can smile and shake hands and remain friends with Keiji without any trouble.

Keiji and Touka eventually reunite, and Touka falls asleep on Keiji’s shoulder as they take the train home. In a dream, or something else, back on that ruined earth of the distant future, Keiji climbs up a hill to meet Boogiepop, who asks “how did you know it was me?”, to which he replies that he wouldn’t mistake “a friend’s face.” Like the King with Shirou, Touka is Boogie’s vessel in the human world, and Keiji is dating Touka. That’s never not going to be an interesting experience.

And that’s all for Boogiepop wa Warawanai, a bizarre, ambitious, and intriguing show that asked big questions and wasn’t afraid to philosophize at great length in between spurts of action. It was a pleasantly offbeat show in the same vein as Sakurada Reset, Subete ga F ni Naru,  or ACCA, other shows that are comfortable and confident spinning dense tapestries of their own quirky reality.

Overlord II – 09

While Sebas, Brain and Climb agree to take on the brothel together, they take different entrances, with Sebas going right in the front door, tearing through any hapless resistance, and delivering swift justice to the fat bastard whose name isn’t worth remembering. Epsilon might not care what pitiful humans do to other pitiful humans, but Sebas definitely has a soft spot for the weak and helpless.

Meanwhile, it isn’t long before Brain and Climb split up, and Climb happens to end up in the very room where Succulent (one of the Six Arms) and Cocco Doll (human slavery extraordinaire) happen to emerge from a secret entrance. Climb figures out Succulent’s trick, combining swordsmanship, invisibility, and illusion to show his opponent a fake arm, a fake sword, and even fake clones of himself.

Succulent’s just a half-step ahead of Climb, and delivers what should be a fatal wound, but like his encounter with Sebas’ killing strike, Climb summons the power of his love and devotion to Princess Renner to stand up and hold out just long enough until Brain arrives. Brain has the boy heal himself while he takes care of Sucky with one strike, showing just how far ahead of Climb he is in pure swordsmanship.

With that, Sebas appears and the three celebrate the apprehension of Succulent and Cocco and the taking down of a truly awful brothel. It’s all in a day’s work for Sebas, but he still has to come home to learn Solution has tattled on him; Lord Ains is waiting for him (though no doubt Ains will be proud of what Sebas did). Back at the palace, Climb gives a full report to a worried-sick Renner.

Brain celebrates by having drinks and a meal with his new best bud Gazef, telling him that despite Climb’s obvious lack of talent, he might just exceed his own pure will to live and fight, judging both from his scrapes with Sebas and Succulent.

As for Renner, after she sees Climb off, she summons a maid she suspects “made fun” of Climb with the intent to kill her and anyone else who would do such a thing, revealing a heretofore unseen sinister side. I kinda like how she’s not some pure naive princess, but has her own dark side…it makes me worry a lot less about the five remaining Six Arms we meet. If they want a knock-down, drag-0ut fight, Renner is most definitely game.

Overlord II – 08

Climb and Blue Rose prepare to go to battle with Eight Fingers, and Climb mentions his little sparring session with the great Stronoff. He wants Evileye to train him in magic, but she doesn’t think he’s ready or talented enough; Gagaran notes that Evileye is simply worried about Climb.

Evileye also mentions the fact that their colleague Lakyus may be having trouble controlling the cursed sword in her possession, and that leads to the mention of Momon and a quick overview of their great deeds. While they may be rivals, Evileye might also see them as potential allies in the fight against the Fingers.

Meanwhile, Sebas walks the city streets thinking about the position he’s in, and more specifically what needs to be done to keep Tsuare safe from her former tormentors. A haughty jackass happens to be stomping on a poor kid who happened to bump into him when Sebas arrives to put the bully in his place. Not only does climb witness Sebas’ good deed (and his fancy moves), but so does Brain Unglaus.

Climb tracks Sebas down and begs him to teach him the move he saw. Sebas does a quick character survey of Climb, learning from his hands, his sword, and his words that he’s a decent chap, then warning him that the move he shows him could kill him if he has no one he cherishes and vows to protect.

Climb has Princess Renner, so there should be no problem, but still…damn, Sebas is scary when you’re his target, even in a supposed training session. Climb manages not to die of shock, and proves he’s a loyal and true servant to his mistress. Brain witnesses all of this and introduces himself to Sebas and Climb…just as five assassins from Eight Fingers come for Sebas.

Now, I have no doubt that Sebas could have easily taken all five attackers on his own, but one doesn’t turn down an extra pair of hands, so he lets Brain and Climb take on two of the five. They handle themselves pretty well despite Climb’s greenness and Brain’s rust.

Sebas then decides to head to the brothel where he rescued Tsuare and nip things in the bud, and Climb and Brain join him. I must say, it’s an inspired party, and I look forward to seeing what they can do. I just wish this show didn’t look so dang rough.