DanMachi IV – 13 – Hello Despair

Bell runs into two spots of good luck: he’s able to cause a cave-in with his Fire Bolt before the Juggernaut can kill them, and Ryuu wakes up. Despite him urging her to heal herself, she uses the remainder of her magic to heal him instead, deeming herself too far gone.

Naturally, Bell rejects her insistence that he leave her behind. He doesn’t think he’ll last long in this place, but he’ll last a lot longer if he’s not alone. And even if Ryuu can’t walk, she has knowledge and senses Bell doesn’t. So they trudge on through the deep dark.

Tsubaki joins a growing group of adventurers who have heard about the trouble in the Dungeon and are headed down to lend aid to Hestia Familia. Unfortunately they might already be too late, as Amphibaena gets its second wind, leaps out of the water then crashes back in, causing a tsunami that throws what had been a well-oiled machine into chaos.

Tsubaki isn’t able to shield herself from a wall of water and ice that hits her head on, sending her sinking into the water while piranhas gnaw at her shoulder and legs. With one of their most powerful members out of commission, all the confidence the party had been building up is suddenly extinguished.

When Bell and Ryuu spot a pulsing light in the distance, he identifies it as the magic light stone from an adventurer’s lantern. Alas, the adventurers they find are nothing but skeletons, and the lantern soon burns out. Having been so buoyed by the prospect of salvation only to have it snatched away, Bell loses his nerve.

Ryuu calls it “Mind Down”, no doubt an effect of the Dungeon caused by intense hopelessness and despair. She manages to drag herself, broken, bloody leg and all, close enough to slap Bell back into coherence, and tells him all hope is not lost; they’ve managed to find an isolated room where they can rest, if only for five minutes each.

Ryuu volunteers to take the first watch, but the moment Bell nods off (he’s clearly exhausted) she starts to sweat profusely; clearly she’d been trying to appear less badly injured than she really is to Bell. This is what it’s come to: with Ryuu not entirely sure she’ll be able to stay conscious for five minutes.

That said, just the fact Bell and Ryuu can rest makes them better off than the rest of the familia. Once they all surface, Amphisbaena comes roaring back, more aggressive than ever. When it blue breath targets Lili and Cassandra, Haruhime shoves them out of the way and takes the breath head on.

Now the party could be without Mikoto and Haruhime, maybe food good, and the battle is far from over with reinforcements still punishingly far away. Things are not going well!

Rating: 4/5 Stars

DanMachi IV – 12 – In Too Deep

It doesn’t matter why it spawned two weeks early; the Floor Boss Amphisbaena is here, and once it blocks their only exit, a Hestia Familia without Bell has no choice but to fight or die. Unsurprisingly, the least fazed member of the party is Aisha, but she can tell that the rest of the group has lost the will to fight, while Cassandra is certain the “cage of despair” will soon become the “coffin” in her dream.

Welf shakes off the fear and backs Aisha with a pep talk stirring enough to get everyone fighting again. He then freezes the lake, enabling Aisha to run out and do her thing. Unfortunately, her Hell Kaios are absorbed by one of Amphisbaena’s head’s Crimson Mist, but with each strike against the boss, the group learns a bit more and gains a bit more confidence.

The scenes outside the Amphisbaena battle involve a battered Bell moving as fast as he can while holding an even more battered Ryuu, only for the Juggernaut to catch up to them. I honestly don’t see how they won’t be instantly killed, but who knows …maybe there’s someone else down there who will save them?

Hestia also receives a communiqué from Lili and asks Ryuu’s cafe co-workers to toss off their aprons and grab their weapons. Ouranos and Fels also seem primed to send reinforcements in light of all the Dungeon’s irregular activity.

Lili is standing in the rearguard, upset that’s all she can do while her friends fight and possibly die protecting her. But Daphne snaps her out of it, reminding her that she’s the most important member of the party: the coordinator who tells everyone where to go and what to do.

Lili uses what she’s learned from the battle so far and what she knows of her comrades to organize them into a force that can, if not defeat, at least neutralize the boss enough to buy them time. She pulls Mikoto back and replaces her on the front line with Daphne, enabling Mikoto to chant and cast a mega gravity spell that shoves the boss under the water and buries it with tree branches.

Welf re-freezes the surface of the water, and the short-range melee fighters charge in to do as much damage as they can before the boss breaks free. Like Lili, Cassandra is paralyzed for most of the battle, but like Lili is finally woken up by Daphne (the secret MVP of the battle), who tells her everyone’s scared, but they can’t give in to despair.

Once Cassandra unleashes a spell that heals everyone’s wounds, it’s starting to look like the party can actually come out of this in one piece. Her dreams remain a troubling possible future, but by no means a certain one, thanks to the combined talents and grit of her comrades.

Rating: 4/5 Stars

The Executioner and Her Way of Life – 02 – Giving Herself Away

Menou isn’t expecting Tokitou Akari to walk out onto the balcony when she lands there, bringing them face to face. That said, the depth and quality of her training as an executioner is demonstrated admirably in their ensuing encounter. Menou first gets Akari to confirm she’s a Lost One by asking for her her class number. Then she immediately makes it plain that she’s on Menou’s side, trying to get her out of danger.

It’s interesting to hear Menou speak lies as easily as breathing this week, now that we’ve already seen her do this to the poor doomed Mitsuki last week. Akari agrees to escape with Menou, because she’s currently a prisoner in a fancy cage, so why wouldn’t she? But when Menou tries to kill Akari, the girl’s Pure Concept reverses time itself, nullifying the death she just suffered.

Menou has to once again improvise, asking Momo to distract the guards while she gets Akari out of the castle. From Akari’s perspective, Menou is playing the role of the valient knight saving her from her doom, right down to the mid-air princess carry. Akari can’t help but blush being in Menou’s sure grip. That night while Akari sleeps, Menou makes her report to Orwell, who tells her to bring her to the cathedral in Garm where there’s a ceremonial execution room that should do the trick.

The next morning Menou is all smiles with Akari, basically following her target’s lead by embracing their chemistry together and strengthening the illusion that they she has Akari’s best interests at heart, rather than preparing to deliver her to her elimination. I can’t underscore how tense and unusual this dynamic is. On one level I hate what Menou has to be, and that she believes Akari must die. On the other hand, maybe Akari does have to die to protect the rest of this world.

Momo’s fixation on her big sister figure/eternal crush was a bit one-dimensional last week, but here we see her jealousy over Akari’s sudden closeness to Menou combined with her genuine fear that Menou could be in over her head. Probably few people know Menou as well as Momo, and it could be she knows Menou has a nice and decent side that could prove a Lost One Executioner’s undoing. She forcefully insists she’s accompanying Menou and Akari on the train, albeit keeping out of sight.

Menou actually pretty much proves Momo’s concerns are legitimate by letting her have her way; a harder and less understanding superior would refuse Momo’s request and likely discipline her for insubordination. Menou and Akari’s arrival at the station is an opportunity for Menou to deliver some world-building exposition, as the trains run on ether, and magecraft is less magic and more a technology. When a lost little girl trips, Akari heals her, again making it clear Menou has to execute and ordinary, good person.

As charming as Akari is, with her references to an epic adventure together with shoujo-ai romantic undertones (it’s clear from the start Akari has a thing for Menou, and who wouldn’t when you’ve only seen the heroic and kind side of her?), by the end of this outing Menou is still committed to delivering Akari to her death.

Not just because it’s her duty, but because she truly believes that if left unchecked even someone as sweet as Akari could bring about the apocalypse. That’s not to say she won’t develop stronger misgivings about what she’s doing.

As for that “ceremonial room” (which is goddamn creepy hearing it discusses so causally), if it doesn’t work and Akari still can’t be killed, what then? In the absence of the means to kill her and any sign of her becoming a threat, Menou will only grow closer to Akari—and perhaps farther from the certainty of her organization’s cause.

Rating: 4/5 Stars

The Faraway Paladin – 12 (Fin) – Illness of the Strong

Last week Will hit rock bottom as he fell into the same trap as countless other heroes, anime, isekai, or otherwise: trying to go it alone out of fear of getting others hurt. Fortunately, his beautiful first and best friend and brother Meneldor’s head is harder than it looks, and he’s not about to let Will slink off in the rainy night. Their first fight ensues, with Will even going so far as to break Menel’s arm so he can’t follow him.

He would’ve needed to break the other arm—and both legs, because Menel doesn’t give up. He employs the gnomes to knock Will on his ass so he can use his good arm to help Will up. Will surrenders. Reystov calls what befell Will to be the “illness of the strong”—an instinct to isolate oneself and take all the burdens on one’s shoulders—and knows many who succumbed to it and died.

Thanks to Menel, Will is able to realize the error of his ways. He can’t go it alone against the Chimera and demon forces trying desperately to keep the Beast Woods in chaos. He’s just one in a whole slew of variables in the equation necessary to break the demons’ hold on the region. Through careful scouting and preparation and by rallying his band of adventurers and priests, Will is able to attain a victory he’d never reach all by his lonesome.

Even the final boss chimera isn’t someone Will can take one by himself. Sure, he detects the monster using invisibility and even trying to trick them into lowering their guard, but Menel’s mastery of faeries, nymphs and gnomes provides decisive backup in the Chimera battle. With its defeat, Bee writes new songs of their heroic deeds to be spread throughout the lands.

As the party celebrates their triumph, Menel points out something that had totally escaped a naïf like Will all this time: that he is at this point the new de facto Lord of the Beast Woods. This is where Will learns another axiom common to heroes: true leaders don’t seek power, but it is thrust upon them. Will must either rule his new realm or choose some trusted people to do it for him as he continues his adventures.

And make no mistake: there will be more adventures. A second season of Paladin has already been announced, something I never felt was in doubt (though I’d also like to see second seasons of Shin no Nakama and World’s Finest Assassin). Will also has an ultimate goal: turning the City of the Dead into a City of Living—thus making Blood, Mary, and Gus proud.

The Faraway Paladin – 11 – The Other Side of the Coin

At the start of this outing, everything’s coming up Maryblood, as he, Menel, Anna, Reystov, and his merry band of adventurers march throughout the Beast Woods, clearing them of demons. With help from Bee and Tonio, the newly-safe villages are gradually revitalized. When Will returns to places he’d seen at their lowest point, he can see firsthand what his good works have wrought.

Then one grey day Reystov reports that one of the more talented adventuring parties is two days late from a scouting mission. Will rolls out with Menel, Reystov, and two capable parties in search of them, and eventually find their corpses. They’re then led into a ravine and surrounded by demon beasts, led by a particularly ferocious chimaera.

Will & Co. put up a stout front, but the bottom line is they’re very nearly outmatched, which comes down to a lack of caution and preparation. When Menel is severely injured by the chimaera’s dragon breath, Will flies into a panic. He tries to cast lightning on all of the beasts, but is interrupted and hits himself, a rare unforced error. He has to resort to pure adrenaline and matching the beasts in viciousness with his demonblade to survive the day.

When he wakes up, he learns from Reystov that he and Menel were carried out after the Chimaera fled, and that he burned himself out fighting too hard. Even so, Will doesn’t see this as an inevitable occasional slip-up. Rather, he suffers a total and complete crisis of confidence, cursing himself for believing he could treat Menel and the others as equals despite being so much stronger than them.

We even get the first glimpse of Will in his previous life before coming to this world, just when I’d come to grips with the fact the show didn’t care about that part of Will’s story at all. But the person he was is crucial to how he’s feeling now: full of guilt and regret for expecting too much of his comrades because he doesn’t want to be lonely. He doesn’t have to say anyting to Bee and Tonio for them to know something’s very off about him.

Will decides he’ll never let something like this happen again, visiting the still-unconscious Menel and healing him a bit more before going off on his own. However lonely he might feel, he’ll feel even worse if he ends up killing those who have stood beside him. Still being an impressionable young whelp, he instantly agrees with the chatter of passing soldiers referring to him as a “monster”, and concludes that he must walk his path alone.

You can tell from Gracefeel’s expression that Will is off-base here. He never forced Menel or anyone else to stand beside him or be his friend. It’s pretty clear Menel, and Bee and Tonio, and Reystov and Anna, are with Will because they believe in him and his strength and want to do everything they can to make a difference in this world with him. The question is, will they be able to bring Will out of these doldrums, or does his new self-imposed isolation represent the new normal?

Rating: 4/5 Stars

The Faraway Paladin – 08 – Fellowship of the Sing

When Will saves the tiny halfling troubadour Robina “Bee” Goodfellow and her merchant companion An”Tonio” from a giant ape (simply by staring it down!), his traveling party suddenly doubles in size. They make a deal with Bee and Tonio to travel to the various villages on the way to Whitesails and make money together. Bee attracts customers with her song and lute play; Will heals the injured, and Tonio sells them stuff.

It works out pretty well, and to Will’s delight, Bee also happens to be a font of oral history, including the legends of Blood, Mary, and Gus. While not mentioned by name in Bee’s songs, the trio of are nevertheless still remembered fondly for their heroics. There are times early and late in the episode when we’re clearly just getting an infodump along with Will, but Bee at least makes it interesting by applying music to the stories.

Indeed, we’re transported back to when Blood, Mary, and Gus were human and took on a giant wyvern in order to save a beautiful half-elf girl from being sacrificed. The human boy who loved her gave every coin he could to pay them, which wasn’t nearly their going rate, but it didn’t matter. The two lovebirds are sent off to make something of themselves with a dagger and a bag of coins, and Gus tells them he’ll come to collect the debt, using his name as the password.

That half-elf woman is still alive, waiting at her home for Gus or his representative to come. It’s almost as if Will’s parents inadvertently laid out a path for him to walk, serving Gracefeel and spreading word of her grace to all he encounters. Tonio admits he finds Will an odd duck; someone who doesn’t seem capable of being sold anything in the classical sense.

Of course, as someone who considers his formidable powers not his own but only being borrowed from his goddess, Will doesn’t care about trinkets or riches, only friends, good times, and the revitalization of Gracefeel’s following. A bit port city like Whitesails should be a grate place to gain all of those things.

Mushoku Tensei: Jobless Reincarnation – 21 – A Spot of Bad Luck

Rudeus, Eris, and Ruijerd’s journey continues, and along the way Eris continues to train. She becomes so good, Ruijerd declares she’s no longer a child, but a warrior, and shall be treated as such. Eris asks Rudy to pinch her to make sure she’s not dreaming; naturally, Rudy pinches her chest and she slugs him. That is pretty much the sum total of the comedy in this episode.

From there on, things get pretty grim. First of all, the group’s travels take them up onto a desolate snow-covered mountain. Then they cross paths with a pair of fellow travelers. Ruijerd and Eris react viscerally to their presence before Rudy even sees them, and their pack ox literally leaps of the mountain to its death to get away from the guy. As for Rudy, he’s just wondering what the heck is going on, and who this guy is.

Turns out he’s the Dragon God Orsted, and the moment Rudy mentions he knows the Man-God, Orsted tries to kill him. Ruijerd comes between them, but is quickly defeated, beaten into a crumple heap unable to move. When Orsted goes for Rudy again, Eris tries to stop him, and ends up slammed against the wall, coughing up blood.

I don’t believe Rudy has ever come across someone more powerful than him, but that time has finally arrived, and it’s terrifying. With Ruijerd and Eris dealt with as easily as if they were two helpless kittens, Rudy unleashes his most devastating magical attacks, only for Orsted to easily nullify, deflect, or divert them into a portal. Then he puts his hand through Rudy’s heart, essentially killing him, telling him to give the Man-God a message: he’s going to kill him too.

The newly-dead Rudeus returns to the Man-God’s realm in his original form, only with the hole in his chest Orsted gave him. The Man-God tells him he couldn’t sense if or when Rudy was going to cross paths with Orsted, only that as the Dragon God, Orsted is “wicked”, and since the Man-God is “good” Orsted has it out for him.

He also makes sure to clarify that Orsted would win in a fight against the number one Technique God, curses and all. All this new information aside, Rudy is ready to accept his second death, thankful he got a second chance even if he’s upset he couldn’t fulfill his promise to Eris.

But the Man-God tells him he’s not actually dead, Rudy looks down to find his chest hole is gone, and he wakes up in a distraught-but-alive Eris’ arms. Ruijerd is also alive and simply unconscious. According to Eris, Orsted’s companion Nanahoshi said something that made Orsted cast a healing spell on Rudy, restoring his life.

Thus the trio escape the very closest of calls to date. While it’s understandable they should feel humbled and grow more vigilant in the future, they also shouldn’t feel too bad, considering they crossed paths with the most dangerous, powerful, and feared being in the entire world…and survived. The question is, what’s next?

The Saint’s Magic Power is Omnipotent – 12 (Fin) – Quite the Day

After Drewes and Aira join the battle in the forest, we’re back in Krausner’s capital experimenting with crops with the Alchemist lady. Both she and the Gran Magus really put Sei to work such that she’s exhausted by the evening, but Drewes knows she’ll have to perfect her conjury and speed it up if they’re going to win the war against the monsters. The next morning, Aira joins Sei along with Leo, Drewes, and Al on the next adventure into the woods.

We get Saint’s Magic Power’s longest and most sustained battle, as both toxic slimes and demonic monsters hassle the expeditionary force. Both melee and elemental magic attacks fly freely, with the various magic users employing teamwork for maximum efficiency. All the while, Aira and Sei perform healing and protection duties. There are number of close calls, but someone, usually Al, always has Sei’s back.

When they come close enough to the miasma-infected swamp for Sei to begin her purifying conjury, she is distracted from the task when Al and Aira end up in danger. Drewes insists Sei keep herself focused on her conjury duties, and when the enemies start to surround them, he goes back on his promise to hold back and unleashes a devastating Inferno attack that destroys both nearby fiends and burns the forest. Sei is able to purify the swamp, but that’s all she has the energy for.

That night, Sei finds it hard to sleep, both due to the forest having been destroyed and her unannounced feelings for Albert and what to do about it. Albert escorts her to her tent, but before she heads in to retire, she turns around just as Al does, and they share a tender moment that fades to black and could be interpreted as sharing a chaste kiss. The next day, Sei is back at 100%, and with Al holding her hands, she’s able to revive the forest to its former glory, wowing Aira, Leo, and everyone else in the process.

After the exertion, Sei loses consciousness, coming to in Al’s arms as he princess lifts her back to the city. Sei insists she can walk on her own two feet, but doesn’t pass up Al’s offer to hold her hand as she does. Aira is loving it the whole time! When it’s time to return home to the capital, the old alchemist tells Leo that the Saint’s Magic Power is…love. Well, duh, that’s been pretty clear for a while now! And that love is more often than not focused on a single individual: Albert Hawke.

After the bombast of the forset battles, this very quiet, steady, and pleasant show ends on a characteristically quiet, steady, and pleasant note: Sei and Al enjoying the gorgeous view of the capital from a good vantage point at sunset. As the sun sets on Sei the Saint and her dashing and valiant love interest, I came away nodding agreeably. MAL is often very wrong in its scores, but 7.32 is just about perfect for this show. Never terrible, but also never game-changing, and bolstered by the warm and expressive Ishikawa Yui, whose voice I’m always happy to hear in non-dystopian series!

The Saint’s Magic Power is Omnipotent – 06 – Goddess Dressing

Sei is surprised that Grand Magus Drewes deigns to serve as her tutor even in the most basic of basics until he explains why it has to be him. In addition to the Saint’s abilities being a jealously guarded state secret, Yuri is, at the end of the day, a researcher, and Sei is the most intriguing subject to come along in a good long while.

While not 100% enthused to be treated like a subject of research, Sei can’t deny that despite how hard Yuri works her he’s still going easy on her compared with the others he trains. She makes it a point to work hard and do her best to lesson the time it takes to cast her magic. Then Sei brings up expeditions with the knights, something Yuri hadn’t considered, but if and when it does happen, he’ll accompany her to ensure she’s kept safe.

Of course, Sei still sees this as Yuri preserving his prized subject, so her heart isn’t affected. Contrast this to Commander Hawke, who has missed Sei the woman, tenderly touches her face, then agrees to let her participate in the knight training exercises so she can get more practical healing experience. When she plops down on her bed, she’s exhausted but happy.

The next day is a “Lady Day”, the name Sei gives the days she’s taught how to dress, gesture, speak, and dance like a proper lady. The head maid seems to almost take a bit too much pleasure out of tightening Sei’s corset, but there’s no arguing the final result is a properly glowed-up saint.

Albert comes in before her dance lesson is complete, and her instructor suggests Sei dance with him, in order to get comfortable with another partner. Al shows he can cut quite the rug, while Sei doesn’t embarrass herself by tripping on her dress like I thought she would.

The “social season” is fast approaching, and while neither Sei nor Al are fond of them, as the Saint she won’t be able to refuse all invitations that come her way. With this in mind, Al asks if she’d let him be her date on these events to make them more palatable; after her mind wanders a bit, she blushingly accepts.

Sei’s next lady lesson involves a tea party of the daughter of a prominent marquis and the fiancée of Prince Kyle. It initially slips Sei’s mind that “Ashley” is the surname of her library friend Liz. Liz is impressed that her friend is so adept at healing she’s been called a “goddess” by knights she saved.

When talk turns to Aira and the way she’s befriended many a “taken” man—including Liz’s own Kyle—Sei explains to Liz just how much less socially strict her and Aira’s homeland of modern Japan are. She doubts Aira is acting “improperly” on purpose, and hopes she’s going okay.

I for one would sure like to hear Aira speak some time; I feel all the show has done with her so far is tease us about an imminent encounter with Sei that keeps getting pushed off. Maybe they’ll finally be able to meet at one of the upcoming soirees?

The Saint’s Magic Power is Omnipotent – 05 – Unappraisable

There’s a lot of lead-up to Sei’s introduction to Grand Magus Yuri Drewes—yet another hot guy who just recovered from the coma he suffered after summoning her and Aira. But when it comes time for him to do his duty as the most powerful mage in the kingdom and appraise Sei’s power, his spell is unable to penetrate her own far superior magical power. That means Yuri is fairly certain she’s the true Saint, because he was able to appraise Aira’s power.

Unfortunately, it’s not that simple. Yuri’s inability to properly appraise Sei means he can’t be certain she is the Saint. Aira may not possess her incalculable magical power, but she is progressing abnormally quickly in her training at the academy, which is to prepare her to do battle against the monsters threatening the kingdom. If Sei were to follow a similar path, she’d be playing catch-up, at least on the training side of things.

Yuri relays his findings to King Siegfried, assuring him he’ll continue his research, but a satisfactorily definite answer as to who is the Saint probably isn’t forthcoming. All Siegfried has is Yuri’s expert opinion that Sei is the true Saint in one hand, and an unruly son in Prince Kyle who insulted Sei by choosing Aira as his Saint.

Siegfried decides to flex his royal power by officially inviting Sei to the court, which is a whole thing. Marie and a phalanx of maids thoroughly bathe her, massage her, and dress her in saintly robes. Then Hawke (who it turns out is the younger brother of Earhart, the Assembly’s second-in-command) arrives to be her personal escort, as both he and Johan worried she’d feel lonely entering the court on her own.

Sei, who is a bundle of nerves, is happy to have Commander Hawke to lean on, but once they enter the court chamber, she alone approaches the throne. Siegfried descends from the dais, and he and the rest of the court bow their heads in formal apology for Prince Kyle’s conduct. Sei accepts the apology and is praised for her grace and once again asked what she wants.

It was at this point that I figured the thing she wanted most was to continue living a quiet but rewarding life at the Research Institute. Considering she doesn’t seek any land or titles, this would be a simple thing to grant. But even there she’s hit a bit of a wall, so she asks for two things that will help breach that wall: access to the forbidden section of the royal library, and a magical tutor to teach her the ways of spellcasting.

Siegfried appoints the only person remotely qualified to tutor a saint: Grand Magus Yuri Drewes. As for Prince Kyle, he hears a report about his father’s activities and digs in his heels. As far as he’s concerned, there’s only one Saint, and it’s Aira, whom we finally see in the flesh, but unfortunately don’t hear her utter any actual words. Still, it’s inevitable that Sei and Aira will meet. I hope they won’t allow all the politicking going on around them to spoil what could be a meaningful, supportive friendship.

The Saint’s Magic Power is Omnipotent – 04 – With Great Magic Power…

Both Johan and the Royal Magi Assembly director are bound by duty to report Sei’s handiwork to the king, but the only other person powerful enough to properly appraise her power—and determine whether she is the true saint—is the Grand Magus, who is currently in a “deep slumber”.

Meanwhile Sei continues to whip up potent potions at a rate so prestigious Johan has to eventually kick her out of the lab so she doesn’t use up their entire supply of herbs. Sei is working harder than ever, just like she did in her old office job, but the key difference is working hard here is making her happy, and it’s also helping the kind (and handsome) knights like Ser Wolff out a bunch.

She’s so satisfied with her work, in fact, that even when King Siegfried Salutania himself casually approaches her in the library, both to apologize for his son Prince Kyle’s rudeness and to offer her a reward for her services, Sei turns down all material offers. The work, and the good it does, is its own reward.

When the knights again return from a tough battle in Groshe Forest, she finds that Ser Wolff has lost a hand in battle, and as efficacious as her potions are, they aren’t enough to heal him or the many other maimed knights in the infirmary. Worse still, because the commoner Wolff can no longer serve as a knight, he’s lost the right to live in the palace and must return to his hometown, his dream shattered.

Sei, who had just been studying more powerful healing magic, knows that if she succeeds in restoring Sei’s hand she’ll likely no longer be able to pretend she’s an “ordinary person”, and her extraordinary powers will give her even more responsibilities and attention. But whether Wolff was the friend to her he is or just a stranger, she knows full well she wouldn’t be able to do nothing. So, in a powerful scene full of awe and wonder, she takes his arm and gives him his hand back.

When she realizes there’s more work to be done in the infirmary, Sei pulls up her sleeve and gets to work, not stopping until every knight is made whole again. This culminates in using an area-healing spell on the less-injured knights, which drains her energy considerably. Johan and Hawke arrive not to scold her for working too hard or exposing her saintly power, but to praise her for her good works and offer a shoulder to lean on.

Even though part of me, like Sei, fears her peaceful life is about to become more hectic and complicated. That’s especially once the Grand Magus wakes up and appraises her, setting up a confrontation between her and the other Saint, Aira Misono.

I doubt I could pretend any more than she could that I wasn’t the immensely powerful Saint I clearly was. She didn’t ask for the power, or to be summoned, or to be initially passed up for Aira by the prince. But now it’s no longer about what she might’ve wanted, but how she can help the most people. She’s ready to say goodbye to the illusory quiet life where no one expected anything of her, and not look back.

Rating: 4/5 Stars

Jujutsu Kaisen – 10 – Working Overtime

It’s pretty bold to spend the first three episodes of your anime introducing your core trio, only for them to be together in part of just one episode, then keep them separated for the next six episodes, and likely more. It’s a risk a two-cour series can afford to take, and while part of me is miffed by the withheld gratification of watching the trio reunite at last, I can’t say I dislike what the show is doing in the meantime.

To live a day in Yoshino Junpei’s shoes, you have to take a look at the whole Jujutsu sorcery profession and say to yourself “So what?” He encounters cursed creatures just as fearsome as the sorcerers, only his are fully human. It’s what makes him such a good fit for Mahito’s mentorship: Mahito is among those cursed spirits who believe his kind to be the true humans, because at least they’re honest.

Human monsters like Yoshino’s peers who disguise themselves as high school students doesn’t fly for Mahito, who makes both study and sport of disfiguring the bodies that surround their souls. He’s made one human two stories tall, while another fits in the palm of Yoshino’s hand. But again, Mahito’s experiments are no sweat for the already horrror-attuned Yoshino.

When Yuuji and Ijichi track down Yoshino, the kid has just been given sanction by Mahito to kill someone he hates as if he were eating because he was hungry; life is meaningless, so you might as well do what you want. This is another form of the fundamental “honesty” Mahito and the other cursed spirits believe makes them more human than humans.

One of Yoshino’s teachers also tracks him down, and scolds him for not attending the funerals of his tormentors. This teacher saw Yoshino being bullied by those same three students, but seemingly chose to see it as four friends just messing around. For this, Yoshino is on the cusp of killing him as Mahito gave him leave to do, but Yuuji interrupts, using the low-level curse to test whether Yoshino can see and fight curses.

Meanwhile, Nanami encounters Mahito in the sewers and the two face off. The former severs the latter’s wrist with his weak-spot technique, but Mahito quickly heals by using his soul to maintain the original shape of his body. Mahito’s “Idle Transformation” is a bad matchup for Nanami, who relies on his technique to create debilitating wounds that last.

It appears that Yoshino can see the curse (which tracks, since he can also see Mahito), but the teacher doesn’t think Yuuji can possibly have anything to say to Yoshino that’s more important than what he’s saying. So Yuuji steals the teacher’s pants and runs off them. The teacher gives chase, but Yuuji is fast enough to loop around back to Yoshino.

Yoshino is willing and even intrigued to have a chat with Yuuji, who intrinsically sensed that Yoshino hated the teacher he was talking to. I’m still holding out hope Yuuji can save this kid before he goes too far down the cursed rabbit hole with Mahito, whom I can’t imagine truly has Yoshino’s best interests at heart.

As for Mahito, he starts getting confident that if he simply makes physical contact with Nanami enough, he’ll eventually be able to control his soul and transform him into one of this living sculptures. He also uses disfigured humans as weapons, extending the battle.

But lest we forget, Nanami is a former salaryman, and thus religiously sticks to the 10-to-6 business day model. Once his watch hits six, he goes into “overtime”, which means the kid gloves come off. The next stage of their battle should be pretty cool—as all battles in this show have been so far.

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 02 – Facing the Outside

Most isekai anime never return to the protagonist’s original world after the first episode, but as Rudy grows older and more accustomed to his new life as a little kid, his trauma begins manifesting as flashes of that previous life. First, we’re presented with a Rudy who skips his parents’ funeral so he can jerk off in his bedroom.

When three goons break in, he runs away, sees a truck about to hit some high school students, and runs into its path, resulting in the death we saw last week. Back in the new world, Rudy considers walking in on his parents loudly screwing when he sees Roxy masturbating outside their door. Symmetry.

As pervy as Rudy is, even he knows better than to disturb Roxy in such a vulnerable state, like the goons did to him the night he died. The empathy he displays here underscores the promise of this new life: the chance to properly develop mentally, something that wasn’t possible in his old life. It’s also an early hint of the respect he gains for Roxy, who isn’t just his master, but his first friend…in either life.

Six months, then a year pass since Roxy arrived, and Rudy is making fast progress with his magic, and no longer passing out after expending it. Roxy looks upon this progress with pride, but also a sense of sad inevitability: soon he’ll easily surpass her as a mage and she’ll have nothing left to teach him. As for the green-haired demonic “Superd” she warns him about, Rudy already knows about monsters from his past life.

In his previous life, Rudy was brutally bullied at school, regularly stripped down, tied up, and photographed by leering, laughing gawkers. Though we’re seeing things purely from his POV there’s no reason to think he’s embellishing things, and we see that this treatment led him to cease moving forward. He retreated into the safety of his room, where he remained in stasis.

Even though his two worlds couldn’t look any more different (a contrast that’s well-executed by the visuals), he feels the same fear of the outside beyond his family’s land as he did leaving his room, or even looking out his window. When Roxy recommends he attend Ranoa Magic University in the Red Dragon Mountains to further his training, he brushes it off as unnecessary; he’ll be just fine where he is, with Roxy.

Of course, Rudy is deluding himself. Roxy is a great teacher, but as he reaches five years old (the first of three 5-year intervals birthdays are celebrated in this world) they’re quickly approaching the point when Roxy has nothing left to teach him. To remain home would stunt his development, both as a mage and as a person.

For his fifth birthday Rudy receives a tome from his mom, a sword from his dad, and a wand from Roxy, along with the announcement that he’ll use the wand for his imminent graduation exam. The magic they’ll be learning is dangerous, so they must travel away from home. The prospect of going outside causes Rudy to freeze up; as Roxy aptly puts it, he’s finally “acting his age.”

Roxy assures him there’s nothing to fear, and helps him exorcise his past life’s demons simply by being her wonderful self. As they ride past other villagers, Rudy wants them to stop staring at him, but then realizes they’re staring at Roxy, who in just a year was able to win the entire village over despite the prejudice surrounding people with hair her color.

With nothing left to fear of the new land in which he finds himself, Rudy watches Roxy pull of the biggest magical spell yet, summoning a huge storm that accidentally injures the family horse, Caravaggio. Thankfully he’s easily healed up and then placed in a protective shell when it’s Rudy’s turn to cast the spell.

As with the magical trials Fran puts Elaina through in Wondering Witch, the full terrible potential of elite-level magic is fully realized by the surpassing visuals, as the idyllic landscape is entirely greyed out by blinding sheets of rain, only to emerge more beautiful than before, with tinges of pink and violet in the blue skies.

Rudy passed his first two big tests of life in his new world: stepping outside, and passing his final exam with Roxy. With that passage, there truly is nothing else Roxy can teach him. While I half-expected him to press further for her to stay—either by becoming the village’s resident mage or, say, becoming his dad’s third wife—Rudy isn’t the only one who needs to move forward, and Roxy intends to travel the world, re-hone her skills, and see what else she can learn.

So while Rudy is understandably sad to see her go (as are his folks, who fail to hold back tears for her goodbye), he lets her go, thanking her for imbuing him with knowledge, experience, and technique in magic as well as life. He will also never forget that it was Roxy who brought him outside and showed him it was nothing to fear.

While Roxy was little more than a pretty game character made flesh to Rudy when they met, she’s become someone with whom he formed a genuine human connection, learned more than he’d ever imagined, and healed him in a way he’d long thought impossible. For all of that she’ll have his everlasting gratitude and respect.

Of course, Rudy is still Rudy, as we’re reminded when Lilia discovers a pair of Roxy’s underwear he’d stashed away a few months prior to her departure…the little shit! But maybe, just maybe, he’s taken the first steps to becoming a little less of a shit. Baby steps.

Stray Observations:

  • Rudy died the same night as his parents’ funeral. Looks like they were last line of defense that kept the tormentors out of his house. We later catch them outside his door telling him not to give up.
  • While the extent of the public torture Rudy endured stretches credulity, I’m not putting anything past human beings after 2020.
  • Roxy is indeed the age where, ahem, “that kind of thing” is pretty normal, and this being a world that lacks the modern means of taking care of that, listening to two people having sex would have to suffice.
  • That said, the session she and Rudy overheard did not result in a baby sibling for Rudy. I presume he’ll get one at some point.
  • Rudy is not yet much of a swordsman despite Paul’s efforts, but in Rudy’s defense, he’s five. you gotta give the kid a sword his size!
  • Roxy brings up the Superd, who have green hair and red stones in their foreheads. They started the horrific Laplace War between humans and demons. Rudy visualizes them as similar to Sadako from The Ring.
  • Seeing the village kids leering with flip phones was hella creepy.
  • Social status, pride, and even race apparently don’t matter at Ranoa University. I imagine Rudy will be heading there as soon as he’s old enough…say seven.
  • The little aside of Zenith affectionately feeding Roxy and Lilia grapes was extremely cute.
  • Really glad Caravaggio pulled through! Poor horse looked like he was toast—literally.
  • Read Crow’s write-up here!
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