Made in Abyss – 13 (Fin)

Always cold and hungry yet full of longing to see the wonders of the Abyss, the still-human Nanachi was lured, along with a good deal of other disadvantaged children, to their doom by the dastardly White Whistle Bondrewd the Novel.

On the way down to the unreassuringly-named Sea of Corpses, Nanachi meets the ebullient Mitty. Weary at first, they hit it off almost immediately, buoyed by the exciting, life-changing adventure they’re about to undertake.

Did I say exciting and life-changing? I meant nightmarish and life-ruining/ending. One by one Bondrewd comes for the children until Nanachi and Mitty are the only ones left.

Neither has any idea what’s happening to the others until Bondrewd comes for Mitty, but not Nanachi, in the night. But Nanachi, now all alone, follows them, and sees and hears things she shouldn’t.

Bondrewd takes Nanachi’s disobedience as an auspicious event, and places them in a tube right beside a frightened, already-trapped Mitty, and calmly explains how the “experiment” is going to go down. The two descend to the Sixth Layer, where a horde of formerly-human things gather around their tubes.

Then the ascent begins, and all of the Curse is transferred to Mitty in a graphic, gruesome, and thoroughly upsetting sequence. Nanachi can only watch in the other tube, absolutely powerless to help. Mitty was Nanachi’s one and only true “treasure”, more important than any relic they might have found in the Abyss.

But, as we know, Mitty isn’t gone. Well, not totally. To Bondrewd’s delight, the double-dose of Sixth-Layer Curse not only took Mitty’s human form, but made it impossible for her to die. She is constantly disintegrating, regenerating…and suffering.

Nanachi flees Bondrewd’s clutches with Mitty (though it’s highly likely he lets them go) and eventually finds a place to live. But there is nothing Nanachi can do for Mitty. It’s not that they can’t put Mitty out of her misery due to emotional considerations…it simply isn’t possible.

Not until Reg and Riko came around. With his Incinerator, which Nanachi calls “Sparagmos”, or the “light that returns to the cardinal point”, Nanachi believes she can finally free Mitty’s long-suffering soul from what’s left of her body.

Reg asks for time to think it over, and worries that if he kills Mitty, Nanachi will feel they have no more reason to live, and might take their own life. Nanachi promises they won’t, and convinces Reg of the only right and proper course of action when they tell him that when they one day do die, Mitty will be left alone, suffering for all eternity.

After preparing a tasteful site for “sending off” Mitty, Nanachi only halts Reg from firing Incinerator for one last goodbye to her treasure, then tells him to do it. The ensuing inferno consumes every bit of Mitty until there’s nothing left. Just like that, she’s gone.

It’s ruinously sad, but I’ll admit, a HUGE relief her suffering is at an end. After all, her last words as a human to Nanachi in that tube were “kill me.” Hers was the kind of pure lasting suffering that’s hard to imagine or even comprehend, but I can grasp the catharsis, even if the hurt remains in the hearts of those who sent her off.

Things thankfully take a lighter turn when Reg awakens to find Riko is also awake, and starting her rehabilitation. Riko takes an instant liking to the cute and fuzzy Nanachi, and both Nanachi and Reg appreciate Riko’s far superior culinary skills.

After going through that emotional, visceral ringer, It’s awfully nice to see Riko back to normal. Then she asks if there wasn’t someone else there besides the three of them, and recalls a dream that made her think that.

The creepy dream we saw part of last week is put into context thanks to Riko. She is consumed by a kind of skin (representing her deep illness) and can only cry and panic, but when she sees that terrified, crying eye—Mitty’s eye in the waking world—she calms down, stares back, and tries to comfort her.

Then, after Reg sends Mitty off, Riko perceives it as Mitty (or rather, her soul) being restored to its human form before passing on. Then Riko realizes she needs to “get going”, and follows the light back to consciousness and out of her wounded stupor.

Upon hearing this “dream”, which was likely something more significant, Nanachi looks grateful that someone saw their treasure in the moment she finally achieved her freedom.

Nanachi takes Riko and Reg to a kind of healing hot spring, and enjoys watching Reg squirm as Riko proceeds to have no qualms whatsoever about bathing with him naked, all while quietly asking Mitty to wait “a little longer,” which could either be interpreted as Nanachi planning to take her life and join Mitty soon, or not until after she’s lived a life that now includes two new potential “treasures” in Reg and Riko.

After removing the mushrooms from her arm (another highly painful, unpleasant ordeal), Riko eventually regains the ability to lift her arm and even move her thumb. Reg blames his crappy amputation attempt for the state of her arm, but Riko doesn’t blame him; she asked him to do it, after all. She also heared from Nanachi how tearfully and desperately Reg tried to save her, and thanks him for that, regarding her nasty scar as “precious proof” he protected her.

Riko, like Reg before her, asks Nanachi if they’ll join them as they continue their journey further down the Abyss, and Nanachi agrees. The credits then roll over a lovely montage: Riko ties her backpack to a balloon and releases it, and they prepare for their journey as it makes its harrowing ascent past all the layers they’d passed, even requiring Marulk to free it from a branch and repair it.

It eventually reaches Nat, who looks shocked and elated to finally possess evidence of Riko and Reg’s progress. Having completed their preparations (and the construction of a big, sturdy new backpack), the new party of Riko, Reg, and Nanachi leave Nanachi’s cozy house behind, in search of trying to satisfy that most unstoppable longing for the unknown.

Meanwhile, in Bondrewd the Novel’s lab, he notices one of dozens of lights has gone out; a light signifying Mitty’s life. He is proud of and grateful to Nanachi for having finally gotten it done, as if letting them escape was yet another experiment. And he’s eager to meet her again. Ouzen was right; she’s kind and pleasant compared to this evil bastard.

And there we are; that’s a wrap! At least until a second season comes along. While I can assure you there are very few shows I’d want to jump into the second season of immediately, and this is one of them, I think a good long rest is in order, to recover from the emotional wounds it left in this final, epic, horrendously devastating yet still somehow hopeful, and achingly beautiful finale. I want to believe Riko’s mom is waiting for her. I have to.

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Made in Abyss – 12

This week, while waiting for Riko to heal, Nanachi teaches Reg the “true nature” of the abyss, calling it, essentially, a physical, if invisible, trap of barbs that are easy to descend through but quite difficult to ascend. The Abyss itself is both something that doesn’t want anything going in, but also won’t let anything that does get in get out easily, or without exacting a toll.

That toll would seem to extend all the way tot he surface, where lil’ Kiyui (Kiwi) has come down with an awful fever; a growing trend that is claiming lives. When Girou (Gilo) takes him off the island onto one of the ships of the “Caravan Fleet” docked there, he recovers immediately, without any medical treatment.

It would seem that all that was needed was to get further away from the Abyss.

And yet Riko, like her mother Lyza, her mentor Ouzen, and Nanachi and Mitty, couldn’t help but get closer and closer. The longing to reach thebottom of the netherworld and discover its secrets is far more agonizing than any trap, predator, poison, or curse. It’s a curse in and of itself; an infinitely seductive world beneath the surface, simultaneously beckoning and warning.

Good News: Mitty isn’t trying to eat Riko, she’s merely being friendly, and as Nanachi says, uncharacteristically “emotional” toward a visitor (though it’s doubtful they have many other visitors). She also points out Mitty was once a girl like Riko, then demonstrates to Reg how terrible her cooking ability is, prompting Reg to commit to cooking for RIko once she wakes up.

Meanwhile, Nanachi uses a thin, transparent “fog weave” to very effectively demonstrate the physical qualities of the Curse of Abyss; how it morphs to take the shape of whatever it covers, and the consequences of recklessly bursting through it.

Back in the hut, we’re “treated” to one of the more disturbing sequences in the show: Riko, covered in a fleshy film of her own, sits in the pitch black darkness but for a hole, through which Mitty’s eye peers. Riko peers back, and hears not the cooing and moaning of the present Mitty, but the more lucid cries of the girl Mitty once was. Chilling.

Continuing her lessons, Nanachi places a device in Reg’s helmet so she can communicate with him in real time from afar as he responds to a call for help from a Black Whistle, who then bristles when he sees a mere child has answered and begs him to flee.

Of course, Reg isn’t an ordinary kid, and he has a score to settle with this particular piercer, so with Nanachi’s aid he reaches out and grabs the curse, (which the piercer uses to predict the future with its red “nose”) and fires Incinerator at point-blank range, forcing the beast to shed 80% of its quills and withdraw.

Reg calmly asks the stunned Black Whistle to relay a message to Girou up at the Belchero Orphanage: “They are continuing their adventure.”

Even being almost killed won’t sate Riko’s longing to continue, and Reg knows that, so whenever she wakes up and is well and strong enough to do so, they’ll resume their descent. Reg, grateful for all of Nanachi’s help, asks if she’ll accompany him and Riko on their journey.

It’s not that Nanachi outright refuses their offer, but has a request of her own that is more pressing: she asks if Reg will kill Mitty for her. We heard through Riko the misery Mitty lives in each and every moment; almost gone but not gone enough for it to not matter.

Barring some kind of miracle that could save her, killing Mitty would seem to be a mercy; it’s just that after what happened with them and Bondrewed, Nanachi hasn’t been able to herself do what she know needed to be done. She hopes there’s enough emotional separation for Reg to do it instead.

Made in Abyss – 11

Thanks to the careful ministrations of Nanachi the Hollow, Riko’s arm is stabilized and she’d given another 12 or so hours of life to play with.

Turns out Nanachi had been shadowing her and Reg since they reached the Fourth Layer, but only revealed herself out of pity for Reg, who mewled like a “lost little kid” when Riko went blue.

She warns Reg Riko is far from out of the woods: to save her life, he’ll have to go back out into the Goblet to collect a number of items within those 12 hours.

Then another sound comes from the tent, and Nanachi introduces Reg to OH GAAAAAAAH JESUS CHRIST WHAT THE HELL IS THAT … THAT THING? Honestly, after the “meat” Ozen brought back to life and last week’s gruesome ordeal, you’d think I’d be more desensitized to the horrors of the Abyss, but “Mitty” provides another, well, layer of darkness and dread.

Nanachi makes it clear that Mitty in her current form (which is barely a form at all) is nearer to the rule, not the exception, where Hollows are concerned. Both Nanachi and Mitty ascended from the Sixth Layer. Both were changed irrevocably, but only Nanachi maintained her humanoid form and mental faculties – an “exception among exceptions.”

Mitty is…well, hollow. For most humans who undergo such a transformation, death by their comrades usually follows, but not in this case. Nanachi not only hasn’t put Mitty out of her misery, but keeps her around like a kind of pet.

Perhaps it’s an act of penance. In some flashes of the past we see what is probably a pre-ascent Mitty—a girl with eyes the same reddish hue as the eye of post-ascent Mitty—and a younger, post-ascent Nanachi being praised by the White Whistle Bondrewd the Novel, who is happy “the experiment” was a success. Perhaps Nanachi and Mitty were the subjects of that experiment, and only Nanachi survived (relatively) intact.

Reg collects all the items on Nanachi’s list without too much difficulty, only to learn that just one of those items—the purple mushrooms that grow on shroombears—was necessary to save Riko; the other things were merely for Nanachi to eat. But Nanachi makes a good point: she cannot forage for food while tending Riko, so someone had to.

Reg is also instructed to wash Riko’s soiled clothes at a nearby riverbank behind Nanachi’s hut. The utterly gorgeous verdant landscape he beholds is peppered with graves, somewhat souring the awe with melancholy.

But Reg starts seeing things – the field of flowers of fortitude, Blaze Reap marking a grave – and also hears his own voice speaking to Lyza. He wonders if he buried Lyza, but remembers Ozen said “no one was buried” there.

The thing is, “no one” could be construed as “nothing human”—i.e., a hollow—but when back in the tent, what’s left of Mitty suddenly approaches a sleeping Riko. Does this behavior suggest that Riko’s presence is somehow drawing out the humanity in Mitty, like the mushrooms are drawing out the piercer’s poison? Does Mitty recognize Lyza’s daughter?

Fate / Zero – 04

“You can’t see it, but trust me…it’s there.”

Here it is: the first Grail War battle in which neither side is trying to lose, and what do you know, it’s between Saber and Lancer. It feels like there’s been a lot of buildup to this, but I was still caught off guard by just how well-executed it was.

I didn’t even mind the frequent cuts away from the combatants to their various observers, because the weight of their interests and stakes in this fight felt just as significant as the thrill of the fight.

“Did I leave the oven on?”

Lancer, AKA Diarmuid of the Love Spot (best name, or bestest?), is a formidable opponent, able to surprise Saber and Iri on more than one occasion with his surprise tactics based on insufficient intelligence on his abilities.

But these aren’t two people who don’t like each other fighting to the death, it’s two people who through their interaction in battle only gain more and more Capital-R Respect for one another. They’re knights, but they’re also warriors who love a good opponent and they’re having a blast.

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What also made the fight so engrossing was my complete lack of an idea how it would go. Early on, Saber is pushed back on her heels, so to speak, made to discard her armor only to play straight into Lancer’s Gáe Buidhe-and-Gáe Dearg dual-wielding hands.

But while he draws blood and seems to have the edge in the battle, even he knows one cannot simply underestimate a Saber-class Servant, especially one who has yet to really dig into her own bag of tricks.

(One thing I did not realize until this episode is how and why Saber’s sword is invisible: she conceals it with wind magic because it bears her true name. That…actually makes a lot of sense.)

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But what truly makes the battle special is that it isn’t the only thing going on. Aside from Matou and Uryuu, virtually everyone is carefully watching this fight, from Toosaka through Kirei via Assassin (who still, for the moment, believe Iri is Saber’s Master) and Kiritsugu and Maiya, to Velvet and Rider.

Iskandar is increasingly worried he’ll lose the chance to have a good fight against the other heroes if he lets Lancer kill Saber too soon, so he crashes the party in grand fashion, landing between them in his chariot in a cloud of lightning. Quite the entrance, and one that promises a more complex and nuanced outcome than simply one Servant beating another.

And this is because these are three epic heroes we’re dealing with—not mindless obedient robots—whose actions are driven almost as much by their histories and charisma as by their Masters’ orders.

Youkai Apartment no Yuuga na Nichijou – 02

This week Yuushi settles into his strange new life in the titular Youkai Apartment by meeting several of its eccentric tenants, from a painter with an awesome dog and some kind of wizard to a beautiful hard-drinking woman who’s “not ready for heaven.”

Yuushi also meets Ryuu-san, a psychic whom everyone, human and youkai, seems to greatly revere. When he speaks, everyone listens, including Yuushi, and he points out to Yuushi how long his life is, how far out the world stretches, and that the most important thing is to relax, man.

Since losing his parents, Yuushi adopted a resting aggro face that kept most people away, especially women, but Yuushi finds that since he moved into the YA he’s able to speak with people more easily, like his classmate and clubmate Tashiro.

He also learns about a power he didn’t know he had: a kind of precognition that Tashiro is about to be hurt, then a “synchronization” that allows him to take the pain from Tashiro when her leg is injured by a passing motorbike. Akine then takes his pain and disperses it.

What had seemed like a six-month chore has become a kind of journey of self-discovery for Yuushi, as he learns to befriend people other than Hase, whom he is writing to throughout the episode but is certain he’ll find the conditions he describes crazy. YA remains watchable Monday feel-good fluff.

Re:Creators – 10

Believing Chikujouin’s lies about Meteora being Mamika’s murder, Aliceteria goes all out against the sorceress, who borrows several missiles but can’t connect on any of them. Alice also counters Meteora’s summoned weapons with sommoned warriors of her own, who surround Meteora menacingly and try to catch her in a tangle of red laser beams.

Souta calls Kikuchihara, but she and help may not arrive in time, so it’s up to him to try to stop Alice, and he actually gets her to at least pause by coming between her and a wounded Meteora.

He tells her that far from being entertained by the horrors in her world, he’s always felt sad about them, has rooted for her to win a better future for that world, and looks up to her as a lofty role model: a paragon of chivalry, courage and honor. I appreciated Souta finally putting his life on the line for his friend rather than staying on the sideline, even if he’s only armed with words.

Like so many creations now in Souta’s world, Alice doesn’t feel like the heroine Souta describes. She’s something different, and someone she believes doesn’t deserve his esteem. But however flawed and fallen a person she has become, she takes stock in the fact she’s still a knight, and will still avenge her friend’s death, come hell or high water.

While this is taking place, Mirokuji is fighting Chikujouin, who considers their sparring a form of flirtation, and gets him to agree to hand over his female samurai Hangaku (whom he calls a “curse”) if she beats him.

Once Alice has had enough even of the innocent Souta’s talk, she lunges at him, but this time it’s Meteora who gets in the way, taking the full force of her strike. It’s the only one Alice gets, however, before the timely arrival of Celestia. She’s to neutralize Alice, and Kanoya Rui is floating above it all in his Giga as a last-resort.

Just when we thought Rui was going to have to be the difference in this battle, Altair appears and attacks him with a clone of his own Giga, thus neutralizing him. Blitz takes his place by Altair’s side, and suddenly all the (living) players are on the field at once.

Altair also guides Alice’s weapon so it impales Celestia, delivering a seemingly mortal wound. It’s up to Matsubara to throw caution to the wind and quickly “revise” her character by having Marine post a new illustration of her, full of power and resplendent in flames.

The post catches fire itself, gaining thousands of likes and follows, thus imbuing Celestia with the power of that illustration, combined with his written words describing it. While it strains credulity for such a post to go viral so quickly, it’s neat to see the creator ability finally make a difference in a battle.

I also like how Matsubara considers it a matter of pride as a professional creative that his protagonist not lose to the creation of an amateur doujin artist (though it’s a dig at someone whose full story we’ve yet to see, so I’m still reserving judgment on her).

In the act of revising Celestia, Altair is somehow adversely affected, and seemingly shifts slightly out of sync with the world, the opposite of what she was going for. She beats a fast retreat, as the stars are “not yet in alignment” for her.

It would seem she’s been foiled, but only temporarily. Worse, once she dissipates, Celestia reverts to her pre-revised state, complete with acute blood loss and gaping chest wound; she’s rushed to the hospital where hopefully she’ll be okay.

And even worse still, We learn the end result Mirokuji’s battle with Chikujouin: she stole Hangaku from him, which surely drops him way down on the Creation Power Rankings. Still, everyone is still alive (for now) and the world still stands intact; that’s not nothing.

Noragami Aragoto – 06

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Usually a bad guy just wants more power, for reasons. But once Kugaha truly gets into why he wanted to “start over” with Bishamon, it wasn’t just to become her new exemplar. He truly believed this was what needed to be done. Bishamon had, after all, forsaken her war god legacy and horded “worthless” regalia, dragged them into her centuries-old grudge against Yato (based on a misunderstanding no less), and got them and herself corrupted.

But in his “selfless crusade” to rid the universe of this “selfish, detestable” Bishamon, he forgot one thing: his place, in the order of things. As Yato remarks when he diagnoses Kugaha’s plan as an elaborate cry for mommy’s attention, gods can do no wrong. They are above the morals of humans, Kugaha included. Her will reflects the will of the universe, and cannot be questioned just because Kugaha doesn’t like it.

More importantly, Kugaha deeply underestimated Yato’s power, especially now that Sekki is two swords, sharper than ever, and no longer conflicted about using deadly force. When Kugaha plays his trump card: his skeletal dragon phantom, Yato and Yukine dispatch it with ease.

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Yato prepares to dispatch Kugaha as well, but Bishamon stands up and shields him, refusing to let Yato touch her treasured regalia. Never again, it seems. The War God who had escalated matters so far so recently is the voice of peace here, recalling how she and Kazuma first met Kugaha, and how he became a valued member of her family. Her words and her apologies cut Kugaha to the quick; I might have even detected a glimmer of shame.

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But once word comes that another dragon Kugaha loosed in the mansion is responsible for killing so many of her regalia, Bishamon knows what must be done; she’s just more merciful than Yato would have been, releasing and exiling him rather than taking his life outright. It’s an act that doesn’t forgive what he did, but acknowledges he believed he was doing right by her as well as himself. But he’s not a god, and he wasn’t right.

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Yato, Hiyori and Yukine then fade out to let Bishamon deal with the second phantom, which carries the lost and still-vocal souls of her regalia. She arrives in the nick of time to save the group of survivors, calls the name of the oldest, a rusty swordstick (in a return to her humble roots), and brings the monster down as her lost children cry out for her.

This is the war Bishamon fights. Not some glorious bout on a barren hill that will be recorded in the annals of history, like Kugaha might have wanted. Instead, Bishamon is constantly fighting a war against neglect and cruelty of the near shore. She adopts those who had nowhere else to go because no one else will, and because she alone has the strength to bear so many.

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When the Ma clan was wiped out, Bishamon lost a battle, but not the war, as she and Kurama started over not by killing herself and resurrecting, but taking the ruins of what remained form her defeat and turning it into a fresh victory, her current Ha clan. And standing beside her during that resurgent win was her trusty exemplar Kurama.

When Kurama awakes to find a healed Bishamon smiling over her, he is ashamed for twice disgracing her, and asks her to release him. But like Kugaha, he’s wrong, and Bishamon can do no wrong. She still needs him in the ongoing war to help as many lost ones as she can. It’s a neverending war, but she is timeless.

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And one reason she needs him so badly is because she is unaccustomed to not holding in the manifest pain of her regalia. This is something she’ll work on no longer doing, so something like Kugaha never happens again. To that end, she’s begun an exchange journal with her regalia that she asks Kurama to add to, after she lifts his exile and asks him to return to being her exemplar. And if the War God can forgive him, it would be the highest insolence to not forgive himself.

This was a gorgeous and moving conclusion to the Kugaha vs. Bishamon arc. It managed to give Kugaha a little more dimension before shipping him off, and succeeded in bringing Bishamon and her family to the forefront as a larger-scale analog to Yato’s little but loving family. And it just may have ended Bishamon’s grudge, which dates back to the show’s last season, which is huge, because maybe henceforth she and Yato can interact civilly!

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Charlotte – 13 (Fin)

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As we open on the Charlotte finale, the situation is dire and the task ahead for Yuu—locate and steal the ability of every person in the world—seems impossible. But the show wisely infuses dark comedy into the mix, like Yuu fumbling with his English flash cards, and the task starts to get easier with every ability he steals, including mind-reading and the ability to speak any language early on.

Yuu becomes even more of superhero badass as he travels the world, getting in, plundering, and getting out. He even earns a nickname: “The One-Eyed Grim Reaper (Shinigami)”, which he’s a bit embarrassed about.

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But he’s not just stealing powers from criminals or people like he used to be who only use them for selfish purposes. He also has to steal from the likes of a Peruvian girl with healing powers, helping her village stay healthy. He pillages her power without hesitation, then realizes he can heal his eye, go back in time, and bring Kumagami back. But remembering how far he’s come, and the primary goal of his mission, he abandons such a move as mission creep.

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As he moves around the world gathering tens of thousands of abilities, he becomes stronger and better at it, but at a steep cost: his memories short and long term, along with his very sanity. The episode follows him in a similar manner to when Ayumi died and he started falling. This time his intentions are honorable, and he’s literally saving the world and thousands of young people from horrible fates, but the toll on his individuality and soul are no less severe.

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The one thing that seems to anchor him to the past he can’t see anymore are Nao’s flash cards. Even though he doesn’t remember who gave them to him or why he treasures them so much, a part of him always wakes up when he focuses on them. Nao isn’t watching over him this time, but by giving him those cards, she is the sole reason he doesn’t totally lose himself or, while in the Arizona desert at the end of his tether, doesn’t give up completely.

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While a single episode could never do the scale of his mission justice, and the speed with which Yuu reaches his final target, a girl in Beijing, the efficiency, excitement, humor, and breathlessness of his journey that takes place this week and only this week can’t be overstated.

He’s literally limping on a walking stick when a lowlife seeking a bounty and an easy life starts firing crossbow bolts into his back, but the very girl Yuu is after is able to save Yuu by stalling his attacker. Yuu suspects her ability is immense courage, but even after he steals it, she still requires convincing that it’s alright to leave him. After all, he’s not as weak as he looks.

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The minute his mission is finally accomplished, he’s picked up by Shun & Co. in a police helicopter and brought home. When he wakes up in the hospital, he’s told he’ll survive his injuries. He’s told this by a pretty silver-haired girl with blue eyes sitting by his bed. Someone who, to him, in that moment, is a total stranger.

Nao introduces herself as his lover, and goes over their history together, right up until his promise to come home. Because he was successful, Nao holds up her end of the bargain, and while she’s truly hurt he doesn’t remember her, she’s just happy he came back in one piece and of otherwise sound mind, something that was by no means certain after the stress of absorbing so many powers.

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The show doesn’t make it clear whether Yuu’s memories are gone for good, or whether they’ll return once his body and mind get enough rest. Not plundering any more powers will certainly be good. But regardless, Yuu lets himself fit right back into the family he left behind, and Nao keeps her camcorder going. If his old memories won’t come back, then he’ll just have to make new ones with Ayumi, Yusa, Takajou, and Ayumi.

And there you have it! All in all, a very solid ending, if not quite Charlotte’s absolute best. All I asked was that Yuu and/or Nao survive the series, and they do, and the ambiguity of Yuu’s memory loss and the fact he’s happy to be back and start having fun again lends the right amount of hope that things are going to be just fine. Not a perfect ending, but a happy and satisfying one. And another faith-reinforcing triumph by Maeda Jun and P.A. Works.

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Charlotte – 12

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The harrowing events of last week, which resulted in the rescue of Nao and the capture of anti-wielder actors, along with Pooh’s heroic sacrifice, eventually bring Yuu around to Shun’s big-picture way of thinking. It’s not enough to keep those he loves safe; in order to ensure their safety, he has to save everyone.

But at first, this week, he’s unsure of how to do that. In the beginning, all he can do is heal from the injuries he sustained, accept he’ll probably never see out of his right eye (or time leap), and allow himself to be spoon fed delicious meals provided by Takajou (school beef tongue curry), Yusa (cream stew) and Ayumi (omelette rice that has never tasted so good).

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I enjoyed the rhythm of the very people he cares about and wants to help the most visiting his room one after the other, helping him build up his strength with food they made with love. And having almost died, he makes sure to tell Misa to see her parents before Yusa loses her ability and she passes on for good.

Yusa rather ingeniously uses her job on a TV show to visit her parents, and Misa has a cathartic moment in which she actually possesses Yusa on camera to describe the love she tastes in her parents’ otherwise run-of-the-mill soba set. Combined with Yuu’s newfound love of Ayumi’s cooking, there’s some lovely blood family beats to be had this week.

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Despite being back on his feet, the one person Yuu can’t get himself to see is Nao, but as her injuries weren’t as bad as is (and let’s face it, she’s a tough one to boot), she’s discharged before him, and ends up visiting him. He asks her what he should do, and she says it’s technically possible, if extraordinarily difficult and dangeous, for him to simply end the entire crisis by plundering the abilities of every wielder in the world.

She almost seems to be shrugging it off as she proposes it, but Yuu agrees that’s exactly what he’ll do: travel the world, find every wielder, steal their abilities, and trusts he won’t turn into a world-ending monster. When Nao asks why, Yuu is upfront: it’s his turn to save her, because he loves her. The reaction of a Nao who didn’t actually save him in this timeline is dubiousness and confusion, which frustrates Yuu unti they’re literally growling at each other, seemingly proving to Nao they have the worst chemistry possible.

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But Nao’s rather aggressive inability to instantly accept Yuu’s confession doesn’t sway him; he still loves her, and he’ll still save everyone, including her, in order to repay the debt of her alternate self. She rather perceptively points out that other Nao may have just been taking responsibility, as she brought Yuu into all this to begin with, but she can’t deny Yuu has become someone dear to him that she knows she can believe in.

So she makes a deal they pinkie-swear on: they’ll settle down as lovers. Yuu warns her she may be putting too much faith in the one-time “cheating fiend”, but to Nao that’s the point of the deal: if he can pull off this final mission, she’s convinced she’d be in a position to fall for him. Before they part, Nao has Yuu plunder her power first, thus officially setting him on his path.

Once it happens, Nao looks lighter, relieved, and grateful. I want to believe these two didn’t just exchange death flags by mapping out their ideal future together. That is, I’m hoping Maeda Jun doesn’t rip my heart out again; I’m tired of putting it back in my chest!

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Having already started his mission, Yuu visits his brother on the hospital roof, who is still mourning Pooh and fills him in. He gets the blessing of Shun, who tells him to go overseas while he and the Syndicate handle Japan. Yuu also takes Takajou and Yusa’s powers, which in the latter means the end of Misa, who writes a tearjerking farewell letter to her sister thanking her for letting her borrow her now and then.

Finally, while packing to leave on a trip to do something he must do because only he can, Nao pops by to wish him Godspeed, and they exchange tokens of their commitment to meeting again. Nao gives him English conversation notes, and Yuu gives her the media player she gave to him. Hopefully this isn’t ZHIEND for these two, because they’ve emerged as one of the better romantic pairings of the year, in one of the finest shows.

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GANGSTA. – 10

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No Summer show is better at setting a specific mood and atmosphere and flow to its episodes than the sometimes painfully hip GANGSTA., and a lot of the credit has to go to the super-smooth hip-hop stylings of Tsutchie, also known for his work on Samurai Champloo.

And while there’s certainly dread in the air in the aftermath of the first of many battles in Ergastulum, the mood the score evokes tends more to the tentative, and to a status quo everyone is struggling against fate to maintain. Many Twilights died, but many more remain alive, many of them children, who need to be protected here, in the only place there is for them.

That’s definitely going to be more difficult with a fresh squad of serious-looking Twilight Hunters entering the town, ready to continue what Erica and Mikhail started at Bastard.

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Rather than a calm before a storm, we’re in the relatively calm eye for much of this week. Connie reveals she’s Marco’s lover as the two embrace in Dr. Theo’s clinic, while Connie also embraces Ally as thanks for protecting Miss Christiano. Ally takes care of the orphaned baby of a Twilight killed in the fray as Loretta rests. Nina makes sure Nicolas rests up and heals. Everyone is waiting for the other shoe to drop.

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That shoe starts to drop, as the eye of this storm begins to drift away from Ergastulum and the clouds and rains of violence proceed. Worick accidentally bumps into one of the new Hunters in town, whose look and smirk he doesn’t like one bit, while a scantily-clad, crazy-eyed blonde with an ax in her hands and a lollipop in her mouth, begins a one-woman assault.

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As Loretta assures Ally in the Handymens’ office that Bastard will open for business tomorrow, without delay, because it has to—as Al says, the people who rely on Loretta have nowhere else to go—Doug is sent out to meet the ax girl, and the guys who go with him are quickly taken out. While I’ve seen my fair share of cute homicidal girls, I can’t remember a time when a guy was viciously hacked in half to the tune of such chill music.

Once again, the bad guys have fired the first shots. At this point, I’d advise putting Ginger on the front line and letting her have at it. But I know no one Twilight will be able to stop this brash new posse of overpowered super-hunters, of whom Ally’s bro is a member. It’s going to take more teamwork, and a lot of luck.

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GANGSTA. – 09

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Alex’s gorgeous song, and the momentary tranquility it brought, is over less than a minute before the Corsicas attack Bastard, first with a token B-rank twilight whose daughter is being held hostage, then with the two twilight hunters, Mikhail and Erica, who prove more than a match even for Loretta’s best men, Galahad and Marco.

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Mind you, there was almost enough time after Alex’s song for Loretta to finish inviting her to stay at a room at Bastard if she needs a place, but then the club proceeds to be torn apart as Loretta’s men battle the hunters. Gal and Marco are able to restrain Mikhail, but when Erica is ordered in by Ivan Glaziev, the tables turn quickly, and are then turned into kindling.

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The Handymen get word of the chaos unfolding at Bastard, and Worick sends Nic in to buy him five minutes while he fires a flare that the Paulklee Guild, Dr. Theo, and the police all see. I liked how the flare was reflected in so many different windows, connecting all the people in various parts of Ergastulum’s labyrinth and drawing them to the action.

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When Erica is about to kill Marco, the honorable Loretta can’t help but defend her man, but both she and Alex empty their clips at Erica, she deflects them all and they end up on the wrong side of her sword. That’s when Nic arrives to save Alex and Loretta and buy Worick five minutes to assemble backup, during which Galahad tells Ally that Nic is only an A/0 when he overdoses on Celebrer Uppers; otherwise he’s a B/5 at best. In other words, a “faker.” Nic also pegs Erica as Delico’s estranged sister.

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A/0 or no, Nic gets Worick his five minutes, but no more, as Erica’s about to kill him too when Ginger blasts in and shuts Erica and Mikhail down, with Doug in tow. There’s every indication Ginger is one of if not the strongest twilight in Ergastulum, and her presence forces the hunters to retreat as the police also arrive.

We then see Uranos Corsica talking with Ivan, who has Erica licking her wounds in his lap, when the newest member of their little team, эсминец (“Destroyers”), arrives, and it’s yet another sibling: Alex’s brother. Emilio. Now one of her primary rationales for leaving Ergastulum has followed her there, and he’s with the bad guys.

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GANGSTA. – 08

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GANGSTA.’s finest episode yet gets off to a wonderful start, as the Handymen are…actually doing handyman work, fixing up Constance’s shot-up gun shop. They’re even wearing matching overalls. It shows us that their service to their community isn’t just “dirty work” involving intimidation, violence and/or bloodshed.

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This show sometimes runs the risk of getting too serious, stodgy, or sappy, but avoids all of them by getting a little cheeky this week, from Constance grabbing what she thought was Ally’s fake boob (it isn’t), to her Granny sticking her cane into Worick’s buttcrack for loafing. These little moments of incidental comedy keep the darker stuff going on from taking over completely.

When Constance starts asking Ally innocuous questions about her family, Ally remembers she has a little brother at East Gate, but her memories of him are blurred and transition into more hallucinations of bloody Barry, indicating she needs to take her stabilizer. When her hands are shaking too much, Nic is there to calm her.

As you can see, the screencap can be very misleading; a big burly guy suddenly coming from behind would usually spell trouble, but here it’s Nic saving Ally from descending in a more serious episode. He brings her back.

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Worick apologizes for letting Ally out of her sight, but it’s telling that Nic has his back even in this instance. He also tells Ally that her memories will return as the drugs leave her system. Ally really is in a kind of purgatory right now, without sufficient information to go one way or another. What Worick suggest, however, is that whatever her memories are, when she gets them back would be a good time to leave Ergastulum.

He can’t promise her she won’t end up back under the control of drugs or the heel of another pimp if she stays, because he’s not sure if he’s going to still be alive tomorrow. It’s a volatile place that just happens to be calm…now.

Also for now, Ally is for all intents and purposes, one of the Handymen, so Worick brings her along to a Christiano soiree at their nightclub, Bastard; a fitting name for a club where Twilights—essentially the bastards of science and humanity’s hubris—are welcome.

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Once at the club, Ally curls up in a balcony window and loses track of Worick and Nic, who are busy rescuing Twilights from Anti-Twilight hunters. But on this otherwise clear, serene night, with her gorgeous evening dress and glass of wine, Ally feels perfectly at ease for the first time in a long, long time.

When she starts to hum the song being played downstairs, Loretta’s right-hand Twilight Galahad lets her in on Christiano’s under-the-table protection of Twilights, using the club as a front of sorts, just as the soiree is a front of sorts for the Handymen’s activities. Then he insists she take the stage and sing, which is why Worick brought her, having heard her humming before.

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I don’t know if this is what Worick planned for all along (he’s a pretty sharp, chess-playing kinda guy after all), but when Ally is literally put on the spot, she doesn’t disappoint, giving a gorgeous, soulful rendition of a song that almost plays like a lullaby, a song about putting your fears aside because everything’s going to be okay, and a new day will come. The show expertly cuts from her singing to Worick and Nic brawling, and I drew a parallel between the soundless fighting and how it’s a lot like how Nic lives in the world.

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The song takes up a lot of time, but rather than feel like too long, I almost didn’t want it to end. I love GANGSTA.’s penchant for giving parts of its episodes room to breathe, drawing us deeper into its world. And Ally’s song turns out to be a form of therapy when the blurry images of her little brother come into focus and she remembers singing it to comfort him when he was sad.

So her memories did come back just as Worick said they would, and faster than I expected. She’s also found out quite by accident that she’s not a bad nightclub songstress, further excising her of the persistent self-hatred and perceived worthlessness the drugs induced. So, will she stay or go…or go, find her bro, and come back?

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Worick isn’t wrong when he says Ergastulum isn’t the best place for souls such as Ally’s, because the guys he and Nic were fighting were merely ineffectual foot soldiers. The elites have yet to strike, and when they do, they will surely destroy all of the peace and serenity Ally got a well-needed taste of that night.

Ally isn’t a Twilight, nor is she a soldier, but before she knows it, her present residence will become a battlefield, and Worick and Nic may not have an eye to spare for her in the impending chaos.

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Pupa – 08

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In tonight’s quick dose of unpleasantness, word gets around about Utsutsu’s quick-healing ability, and his sister’s tendency to eat him when she’s hungry. A thug with a knife kidnaps the siblings and “has fun” with Utsutsu by slicing him up with said knife and marveling at said healing. This is done in an abandoned warehouse, the standard venue for such activities.

Not wanting to escalate the situation, Utsutsu simply takes the punishment, but Yume eventually steps in to beg for the thug to stop. The thug is rough with her, setting Utsutsu off, who slugs him and then gouges out his eyes. Yume is horrified at what her brother has done for her sake, but then Utsutsu is tased and the two surrounded by more unsavory people.

Yume can’t go into Beast Mode when it would be useful to do so, i.e. to protect Utsutsu from the baddies. Thus the siblings continue to serve as the show’s heavily-abused punching bags; wretched repositories for all of the misfortune and despair that can be imagined, and that can be inartfully censored with streaks of black and white.


Rating: 5 (Average)