Tsukimichi: Moonlit Fantasy – 12 (Fin) – Becoming Less Terrible

After being deposited in the middle of a strange wasteland he eventually learns is a battlefield, Makoto is battling two tough cookies in Sofia Bulga (Sawashiro Miyuki!) and Mitsurugi AKA Lancer (Saitou Souma).  An excellent balance of aggressive offense and iron defense, Makoto is initially caught off guard, and were it not for his Dwarven clothes and accessories, he might’ve died right there and then.

However, for much of the start of the “battle” Makoto is holding back…like, a lot. And what a battle it becomes, as Tsukimichi clearly saved some of its animation budget for this exciting and dynamic showdown. It doesn’t really mattet who Sofia and Lancer are. The point is they are two of the many reasons Makoto needs to pull his head out of the sand and learn more about this world, and the people in it who can cause harm to his people.

But like I said, Makoto eventually lets loose, destroying one Dwarven ring afrer another and unleashing a massive flare of mana that literally changes the landscape while giving him the time he needs to escape his persistent pursuers. Even lying half-dead (and in Sofia’s case, naked to boot) in the middle of a suddenly picturesque lake Makoto’s magic created, the two are still determined to kill him next time they meet him. While I look forward to the attempt, I doubt they’ll ever catch our boy that off-guard and unprepared again.

The plans to attend Magic Academy and for Shiki to accompany him are still on, as he finds himself back in the Demiplane—and with Tomoe and Mio sleeping beside him in various stages of undress. After what happened (Shiki thinks it could have been the goddess trying to force Makoto to fight), the ladies want to go with him, but he insists they stay put. They’re his trump cards. When “the time for violence” comes, he promises he’ll call on them.

In other wrap-up news, Tomoe created a new fragment of herself, who Makoto names Komoe. She also enrolled the forest ogres into taming training for the Demiplane Ranking. the Illusory City is open for business, and Makoto’s general store in Tsige is booming on its very first day thanks to Tomoe, Mio, and Beren’s excellent marketing skills.

The night after the store’s grand opening the Demiplane has a huge celebration for both the opening and the Young Master’s goodbye. It should be clear to everyone by now that a second season is already in the works, as in addition to the typical finale recap/summing-up moments, there are a number of peeks at who and what that second season might involve.

After an extremely uneven penultimate episode, this one returned to that specific balance of serious and comedic that kept me into the show to that point. That is to say, the ship is righted, and I’m looking forward to more of Makoto & Co. down the road!

Rating: 4/5 Stars

TenSura – 48 (S2 Fin) – Complacent No More

Last week hinted that Round 2 with Clayman might not be a cakewalk, but that was not the case, as not only does he end up defeated, but straight up executed by Rimuru. That’s fine with me, good riddance, really. If can’t keep track of how many times Clayman says “Okay, NOW I’m going to get serious”, it’s happened too many damn times!

Rimuru dealt with Clayman in the time it took to roll the opening credits, leaving the remainder of the episode the boring part of Walpurgis, in which I got scary flashbacks to the opening six (seven?…eight?) episodes of this season that were nothing but people discussing things while seated in a circle. At least it’s a little more interesting here due to the new characters.

The business of Walpurgis is as follows: Clayman is defeated, Guy Crimson officially recognizes Rimuru as a Demon Lord with no objections, Roy Valentine’s maid turns out to be the real Demon Lord, Luminus (whose name Veldora couldn’t remember). Frey and Carrion, having seen the strength Rimuru demonstrated, decide to resign their Demon Lordships and become disciples of Milim.

Finally, after Guy draws very close to Rimuru and insists he do so, Rimuru gives the Former Ten Demon Lords a new name, something that was apparently took up an entire Walpurgis last time they needed one. I kind of like the idea that these guys are so powerful that they don’t have much to do, and that they take something like naming their group so seriously. Rimuru comes up with Octogram: The Eight-Star Demon Lords, which everyone likes.

While Rimuru is over being a big hit with his new fellow ‘Lords, Roy Valentine returns home just in time to encounter Laplace, who was sneaking around Luminus’ mansion until he encountered Sakaguchi Hinata (Hi Hinata!) and double-timed it out of there.

But while the Harlequin is afraid to even face Hinata in battle, he eliminates Roy quite easily, apparently unaware he isn’t the real Demon Lord Valentine. Doesn’t matter; Laplace is pissed that Clayman is dead. No doubt he’ll seek revenge on Rimuru.

Rimuru, however, won’t be so naïve or vulnerable next time. Out of the crucible that was the coordinated attack on his domain and his people, Demon Lord Rimuru Tempest was forged. This Rimuru is a little harder, a little more cognizant of the big dangerous world he lives in, and a lot less complacent. That said, I’m sure he’ll allow himself a few days of celebration, rest, and relaxation back home.

With the three remaining members of the Harlequin Alliance, Kazalim, Hinata, Yuuki, and who-knows who else (I imagine there are still some fiercely-powerful beings we’ve yet to meet) still out there, Rimuru has plenty to be vigilant about and prepared for.

As for TenSura, looks like it’s getting a movie in Fall 2022. Until then, the second part of this second season got a bit rough at the start there, but led to some fine payoffs. TenSura is nothing if not consistent.

TenSura – 47 – Good Times Had By All (But One)

Veldora didn’t show up because he sensed Rimuru was in danger—he wasn’t—but because he wanted Rimuru to give him the next volume of a manga he was really getting into. That’s kind of the lazy otaku energy I’m here for.

While he’s there, he’s all too happy to spar with his older brother’s only child, Milim (while pulling off Street Fighter and Dragon Ball moves!). When Rimuru tells him not to hurt her as she’s being controlled by Clayman, Veldora tries to correct him, but Rimuru is in to much of a hurry to listen.

After dealing with the magical beasts by freeing Nine Tails (who was suffering under Clayman’s Demon Dominate, a spell removed with Raphael’s help) Rimuru checks in on how Beretta’s fight against Viola is doing, only to find Beretta happily humming as she neatly arranges Viola’s parts around her.

After shit got super-serious last week, it’s good to see that playful humor return, along with easy but still cool-looking wins. The pieces are meant as an offering to Rimuru in hopes he’ll find a place for her new master Ramiris and her to live in Tempest.

Speaking of cool, Shion may have the best moves of anyone this week, easily freeing herself of Clayman’s bonds and pummeling the shit out of him. When he transforms into his apparent final boss form, he’s just as easily dealt with, showing just how large the gap is between Rimuru’s most trusted lieutenants and everyone else who isn’t a Demon Lord.

It’s when Clayman is on his back and bloodied when he calls for Milim to get over there and bail him out that Milim reveals to all that still didn’t know it that she’s acting of her own free will. I complained last week that we were basically getting a Milim devoid of personality, and this episode gave me exactly what I wanted: the regular sweet, joyful, and completely chaotic Milim Nava. Plus, Hidaka Rina finally gets to say words!

We learn that Milim was pretending all along in order to get Clayman where she wanted him: in a place where he couldn’t win, and where he’d reveal the person hiding in the shadows: Yuuki (apparently).

This calls into question why she had to destroy Carrion’s kingdom in service of that lie, but since none of its denizens were harmed and Rimuru has ample treasure and labor to rebuild the kingdom, all’s good in the hood!

That is, until we get what is supposed to be Clayman’s sadsack story about being the weakest member of the Moderate Harlequin Alliance, calling out to the heavens to give him more power, and the heavens rather curiously answering his call.

As he converts his soul and the souls of all he’s had killed into energy and power, we learn this was Rimuru’s plan all along: awaken this next-level Clayman so that he can be defeated once and for all and free all those souls. And after getting his warmup in with Milim, Rimuru chooses himself for the task of taking out Clayman—to demonstrate that he has arrived as a genuine Demon Lord.

TenSura – 46 – Fight Nacht

[Rubs hands together excitedly] Alright, now we’re gettin’ down to bid’ness. The tryhard OP is expunged so we can get the bandying of words between Clayman and Rimuru out of the way. The rest of the Demon Lords are either indifferent, asleep, or neutral. Guy, who seems to be the toughest, seems most intrigued with Rimuru, and you can tell kinda wants to test the guy without being too overt about it.

We also get a little instant gratification as Rimuru siccs Shion on Clayman and he gets the everloving snot socked out of him. Sure, he immediately heals, but he felt those punches. I love how after so many episodes of just talking, Rimuru is done talking. He’ll either have someone talk for him with her fists (Shion) or do the talking with his own.

This is when the rest of the Demon Lords, most of whom only showed up half-heartedly, are treated to an epic multi-pronged battle, confined within an expanded barrier courtesy of Guy. Rimuru, Shion, Ranga, and two of his wolfy underlings must take on Clayman, his adorable fox Nine Head, his two magical beasts, and some Beretta-looking mofo named Viola.

Oh yeah…and Milim Nava, whom everyone assumes is acting on her own despite the very suspicious purple gem choker and her dead eyes. But who knows…maybe Milim isn’t being controlled by Clayman! Outside the ring, Ramiris convinces Guy to let Beretta join the fight, and Guy is impressed not only by how the former Greater Demon doesnt fear him, but also claims that she’s no match for Rimuru’s attendant (I’m guessing Diablo).

That makes it six-on-five in favor of Clayman. While the beasts fight, Shion and Beretta take on Clayman and Viola, while Rimuru has the unfortunate burden of having to go up against an emotionless Milim who is not holding back. Not that she ever held back before, but Rimuru is because he doesn’t want to hurt or kill her, so he’s at a distinct disadvantage.

All I can say is that every moment Milim is launching lightning-quick punches and kicks, forcing Rimuru to instantaneously morph into slime mode to doge, is absolute FIRE. I still consider it a shame that Milim got a personality wipe this cour, brainwashed or not, but that’s surely only temporary, and in the meantime, Silent Milim is plenty entertaining. And she actually does show some emotion as the battle wears on!

More importantly, this is the first time since Hinata that Rimuru has met his match. It’s great to see him sweat and say “this is bad,” because things aren’t going quite as planned. Raphael can’t detect the spell affecting Milim, while Rimuru has yet to notice that the purple gem is probably the key. Overpowered characters can be fun but they get boring fast if never challenged, so it’s good to see here.

How can he, when Milim is not letting up her attack. When he switches tactics by using Beelzebub, she lures him into a trap, giving her a free swing with her charged-up fist. Rimuru thinks he’s done for…until Veldora shows up, takes the full force of the punch…and then protests that Milim is being mean. Now that Rimuru has a trusty shield, the battle to free Milim can finally begin.

TenSura – 45 – Demon Lords “R” Us

From the battles of Benimaru, Gobta, Gabiru, Geld, and the Beastketeers we rewind a bit back to Rimuru’s palace, where he sees Shuna off before heading through the ominous portal from which an extremely powerful demon maid named Misery emerges to escort him to Walpurgis. Before heading off, Veldora and Ramiris tell Rimuru the names of the other demon lords: the giant Dagruel, the vampire Roy Valentine (and his predecessor …Milis?), the demon Guy Crimson, and the lazy Dino.

As Rimuru, Shion, and Ranga walk through the portal to a very important and potentiall very perilous meeting, Shuna arrives at the outskirts of Clayman’s castle, flanked by Souei and Hakurou. They’re surrounded by a mist that dulls their magical senses, and before they know it they’re surrounded by an undead army led by Adalman, the Index of Clayman’s five fingers.

While Souei and Hakurou buy time by battling a zombie dragon and knight, respectively, Shuna uses an Alignment Field to cordon herself and Adalman off so they can have a nice little magic battle. It seems like it’s been ages since the good princess got something to do, but it was worth the wait, as she kicks some serious skeleton ass.

Mind you, Shuna doesn’t move around much, nor does she ever raise her voice. But that’s fine; the dignified, elegant princess isn’t one to scurry around or shout. She stands with absolute confidence in her power as she calmly counters his Acid Shell with her Flame Wall and his Curse Bind with her Holy Bell. That last one surprises Adalman, who didn’t know a monster could summon a Divine Miracle.

When she rewrites his suicidal Disintegration mega-spell with Overdrive and disperses most of the undead army, she also inadvertently lifts the binding curse Clayman cast Adalman and Co. in order to have their…er…undying loyalty. But now that he’s been soundly defeated by a worshipper revere-er of Great Rimuru, Adalman is all about meeting the Lord Slime, and happily offers to guide Shuna & Co. to Clayman’s castle.

As for Great Rimuru, he encounters Guy Crimson (who definitely has his game face on), Dagruel, Guy Valentine, Milis (possibly), and Frey for the first time, and has some harsh words for Leon regarding what he did to Shizu that results in Leon inviting Rimuru to his castle…assuming the slime survives Walpurgis.

That’s when the other new kid on the block Clayman arrives, with a very out-of-it-looking Milim in tow. Rimuru surely could tell something was very wrong when Milim didn’t immediately run to him and gather him into a warm embrace—they are BFFs, after all. But what really sets Rimuru off is when Clayman, clearly drunk on power, strikes Milim in the head. Everyone is shocked by Clayman’s conduct, but Rimuru is just mad, and promises Clayman’s death won’t be painless. Can’t wait to see it!

Rating: 4/5 Stars

Slime 300 – 04 – Mount Rokko Rumble

Turns out Laika’s announcement she’s returning to her home isn’t a permanent arrangement; she’s simply attending her older sister’s wedding, and invites everyone to join her. They’re all pumped for a dragon wedding, with Halkara in a particularly romantic mood (and somewhat disappointed by Azusa’s complete lack of love life).

Laika also provides transportation in her dragon form, and Halky gets motion sickness. After they land and she’s able to hurl (with Azusa lovingly holding her hair back) Halky says she wouldn’t mind a kiss, but as there’s sparkly vomit drips from her mouth, Azusa ain’t interested!

When they arrive at the village of Red Dragons on the volcanic Mt. Rokko, Azusa & Co. are dwarfed by Laika’s partying and feasting family and friends, but Azusa also learns her pupil once attended the dragon equivalent of a fancy rich girl’s school, which is a nice mental image. Laika’s mom is warm, her dad is loud, and her sister Leila and her husband-to-be are glad she’s there.

But then the festivities are crashed by the Blue Dragons and their leader Flatorte, who is bitter and envious that in 400 years she hasn’t been able to marry. She and her band of goons start ruining everything with their icy cold breath. Azusa is initially content to leave internal affairs to the dragons…but then the Blue Dragons go and make her kids cry.

From that point on, Azusa goes into full Protective Mama Witch Mode, making full use of her maxed-out stats to mop the floor with all blue dragon comers. After her significant powers have been largely underplayed the last three weeks, here we finally get to see her in action—and more importantly, motivated by her love of her family and desire to keep them safe.

Flatorte proves a slightly more challenging opponent then the grunts, but she’s still no match for Azusa’s fire magic, as well as her devastating Flying Axe Kick—all executed perfectly even in her nice going-to-a-wedding clothes and shoes!

They move on to the village to find the Blue Dragons there have already been handily dealt with by Beelzebub, who just happened to stop by to avail herself of the mountain’s famed hot springs and didn’t like how the dragons were threatening to cause trouble, so she cast a severe weakness spell on all of them. This nets Beel a big Azusa hug she claims not to want, but her blushing indicates otherwise.

Azusa then has Flatorte assume her human form and agrees to release her and the others only if they promise to cease their hostilities with the Red Dragons via a non-aggression pact…and pay for the damage and grief they caused. With that, the second dragon reception can commence, in which all the dragons are in human form, and Halkara quickly succumbs to the open bar.

Even Flatorte (who is quite the cutie in human form) offers a concilatory rose to Laila for her wedding, only for the Red/Blue Dragons’ “complicated” relationship to rear its ugly head once more, as Laila can’t help mock Flatorte’s lack of success in love.

Azusa has a quiet moment of rest away from the party with Laika, who asks her master if she can use her as a lap pillow. At the episode’s beginning we saw this is what Leila did for Laika whenever she was feeling down, and Laika understandably feels a little lonely about her sister being married off. Azusa is all too happy to be her pillow whenever needed.

Upon returning to the party, Beelzebub already has a completely boiled Halkara on her back and suggests everyone stay the nightat the hot springs hotel. All are in agreement, and once they’re all in the baths Azusa basks in the light and warmth of her colorful new family. Isekai OP ass-kicking and Iyashikei-style coziness combine for the best episode of Slime 300 yet.

Rating: 4/5 Stars

Cardcaptor Sakura – 69 – Tsukimine Showdown

This is it: with just one episode left in reserve (presumably for an epilogue), the big clash between Team Eriol and Team Sakura has finally come. After revealing himself, Eriol releases the true forms of Spinel and Ruby, and the trio really play up the Big Bad Villain act.

Eriol shrouds the entire city in darkness, which puts everyone to sleep except for Sakura and Syaoran (though even he’s woozy). If Sakura can’t lift the darkness spell by daybreak, everyone will remain asleep…forever.

The show makes a point to underline the stakes by showing almost every secondary character out cold, including Touya, who has no more magical power, after all. Sakura asks Eriol why he’s doing all this, but Eriol will only tell her if she breaks his spell.

Spinny and Ruby aren’t just arrogant, but also exceedingly powerful, and even when Yue arrives to shield Sakura, both he and Kero have a tough time keeping pace with Eriol’s guardians. The aerial battle between Yue and Ruby in particular is a beautiful action set piece.

Once it’s clear Sakura will have to stop playing defense and do something about the darkness spell, she takes out her cards, notes that eight Clow Cards remain to be converted, and then proceeds to convert six at once. Two “refuse” to change, however: Light and Dark.

Since those cards are most closely tied to her guardians, Kero and Yue tell Sakura to absorb the two of them into her staff. She does so, and her staff becomes longer and grander; Syaoran helps her hold it steady, and relies on his Clow Reed blood help convince the cards to change.

Once both Light and Dark are Sakura Cards, Sakura invokes Light, which proceeds to shatter the darkness and restore the regular sky. Everyone wakes up, safe and sound, and Eriol and his guardians stand down, his mission to help Sakura convert all of his cards now complete. Call it tough love on his part: in order for Sakura to summon the power, he had to create a crisis only she could fix.

When Kero and Yue go chasing after Eriol, Spinny and Ruby, Sakura prepares to follow, but Syaoran holds her up so he can tell her something he’s been wanting to tell her practically all season: he likes her. That’s right; the kid finally got the words out!

Alas, all he gets in response before the credits roll is Sakura’s shocked expression. But as she puts it in the preview for the finale, she once had no idea how she felt about Syaoran…but now she does know.

Cardcaptor Sakura – 68 – A New Spring Dawns

Eriol writes a letter in his dark office then observes the intensifying winter snow through the French doors with Spinel and Nakuru. He assures them that it’s “almost time”…for something. Meanwhile, we join poor Sakura rollerblading through that snow in her jammies while being chased by a swarm of mini snowmen pelting her with snow. She’s eventually buried, but quickly emerges and fights snow with Snow.

Kero is impressed with how powerful Sakura is becoming, noting that she could one day surpass Clow Reed, but Yue disagrees, saying she isn’t close. That ends up keeping Sakura up at night, wondering if and how she’ll ever be able to live up to Clow’s legacy. Then it dawns on her: she can use the Return card to go back in time and ask him herself—and while she’s at it, ask him why she keeps feeling his presence before strange things happen.

After another pinky promise to Syaoran that she’ll safely return, Sakura uses the Tsukihime cherry tree as a conduit to the past, where she finds Kerberos, Yue, and clow. They’re just having an afternoon nap in the shade of a sakura tree, ironically enough. Sakura sees how happy Kero and Yue are and can’t help but feel a little jealous, simply because she isn’t Clow.

The seasons pass, and the tree transforms with it, which Clow uses to make a point about everyone and everything: that it all changes, and that it’s all supposed to. That means even he, the most powerful sorcerer alive, must one day shuffle off his mortal coil. That doesn’t mean Yue is happy about it, or about the prospect of having a new master, so Clow tasks Kero with the duty of finding one.

While at first seeing Clow interact with his creations and vice versa only heightened her feelings of inadequacy, the fact is she is her own worst critic, and not even Clow, whom she replaced, would see value in comparing her with himself. Clow is Clow and Sakura is Sakura. He had his time, and now it’s hers. This point is aptly illustrated by the transition from the winter when Clow passes on to a spring when all the lovely flowers—including sakura—bloom anew.

Her confidence and enthusiasm in her task thus restored, Sakura returns to the present, where Tomoyo and Syaoran had been waiting with baited breath (though they don’t mention how long they were waiting). Sakura reports that while she did meet Clow, she didn’t learn any thing about why they keep feeling his presence. That’s when Eriol jumps into the conversation and offers an explanation.

You see, he is Hiiragizawa Eriol now, but in his previous life, he was…Clow Reed. While this isn’t exactly a shocker, now that it’s out in the open means we’re finally poised for the final showdown between Sakura and Eriol. That said, despite all the shadows and dark musical stabs, Eriol may prove not to be an enemy, but simply a reincarnated Clow ensuring that Sakura becomes powerful enough to convert all of his cards and complete her succession.

Sword Art Online: Alicization – War of Underworld – 07 – The Broken Knight Repaired

Last week we saw Renly had run and hidden in a supply tent behind the lines, but as luck would have it that’s the very tent to which Ronie and Tiese take Kirito in order to keep him safe. Before they arrive, Renly is haunted by Administrator saying he’s always been “broken” due to his inability to master Perfect Weapon Control.

We learn the reason for that is that when sparring with a friend, he accidentally dealt a lethal blow to him after shattering his sword. But when a goblin too big for the girls to take on bursts into the tent, and he sees how strongly Kirito wants to protect them, Renly snaps out of his funk and kills the goblin with his sparrow blades.

He then makes his way back to the lines, killing every goblin he sees. until he’s faced with their chief, for whom his standard attacks won’t work. Again he remembers Kirito’s determination and uses Recollection to bind his two blades into one, cleaving the charging chief straight in half. Linel and Fizel, who fell back to rescue him, return to their unit, learning he’d managed to found his courage without them.

Elsewhere, the Dark Mages and Ogres are on the march, but 800 aerial minions are launched as air support. They all fly straight into a dense lattice of Bercouli’s time slashes, which he activates simultaneously, taking them all out. If last week was the Dark Territory making some inroads, this week was clearly the Human Empire pushing back.

That trend continues when Alice finally makes her move. She had generated a giant mirror filled with luminous elements harvested from the souls of the dead below. She’s saddened to learn that both human and dark territory forces have the exact same souls, rendering their entire conflict pointless in her mind. Nevertheless, this is a battle that has to be one.

To that end, she compresses the mirror sphere into a much smaller size, until the elements within reflect infinitely. Having scooped up all the souls, the charging dark mages aren’t able to fire off a single attack, and along with the ogres, are obliterated when Alice finally unleashes the destructive power built up within the sphere in a terrifying beam.

Alice gathered the spent lives of thousands in order to craft an attack to destroy still more thousands, all for the sake of one. To her, protecting Kirito is paramount, but as we know, it is she who is most important and in need of protecting, as she is Gabriel’s primary target.

Sword Art Online: Alicization – War of Underworld – 06 – Spitting in the Wind

After a comprehensive layout of the order of battle on both sides, the flatland goblins, giants, and mountain goblins advance on the three sides of the first unit, led by Deusolbert, Fanatio, and Eldrie, respectively. Eldrie falls victim to his inexperience and lets the goblins get too close, and their smoke bombs turn his flank into confusing chaos.

But Sir Deusolbert has a big ol’ quiver of giant arrows, each one of which is capable of blasting away dozens of foes in an instant. It’s impressive firepower…but there’s a limit to it, and when he runs out of arrows, he’s badly exposed and must rely on his men to protect him by essentially throwing their lives away—lives the Human forces cannot afford to lose.

Fanatio also looks poised to make quick work of the charging giants, until their chief starts to glitch and enters a kind of savage berserk mode that catches Fanatio off balance. Fortunately, her loyal lieutenant Dakira steps in and blocks the giant’s attack. Unfortunately, Dakira dies of her injuries, and Fanatio uses up a lot of time and energy eliminating the chief.

The episode ends with the front lines just barely holding together after just the first wave of Dark Territory forces, with Eldrie’s unit in particularly bad way. And that wave is nothing but cannon fodder; it felt like the knights were throwing their best weapons at this enemy without much thought to preserving some of that power for the tougher waves.

Then again, they don’t have a choice. Their regular soldiers are under-trained and untested, and even one of the younger Integrity Knights demonstrates he has no integrity by fleeing the battle to hide in a storage shed. The battle has barely begun, and the forces of the Human Empire have already taken a serious hit in manpower, energy, and morale.

Alice glides over all of this, holding her powder for the next waves to come, and summons a massive ball of…something. Destructive energy, I guess? Hopefully she can slow the enemy’s advance at least somewhat to allow the units to regroup, but it still feels like the Humans are going to need a lot more help, either from Kirito finally waking up (or at least instinctively contributing somehow) or the timely arrival of Asuna.

Fire Force – 11 – Flowers of Edo

On Captain Oubi’s order, Hinawa regales the newer members of the 8th with the tale of how the 8th got started. Hinawa was a sergeant in the Imperial army at the time (as was Maki, a general’s daughter), and his lieutenant was a kind fellow named Tojo who had his sidearm “baptized” in case he has to put an Infernal to rest.

Well, Tojo is the one to be infernalized, and when the time comes to put him down, Hinawa can’t pull the trigger because his gun isn’t baptized. While off duty, he comes upon the scene of a fire where Oubi, head of the amateur firefighters, takes exception to the Fire Force soldiers who delay putting a docile Infernal to rest because it won’t “score enough points.”

Hinawa and Oubi decide to team up and put the docile Infernal to rest, and Oubi eventually starts the 8th Company as a different kind of Fire Force, one primarily concerned with putting Infernals to rest as respectfully and properly as possible while ensuring the safety of the living.

The company starts with just the two of them, but Hinawa urges Oubi to recruit Maki, whose work ethic, compassion and dedication to her duty make her the perfect match for the company they want to create. When Maki hears this in the present, she’s overcome with happiness, as she initially thought she was just brought in as a “meat shield.”

The reason for all this reminiscing? Aside from the fact it’s fun to learn about how the 8th got started, it was their first call that brings them to the present matter at hand, as it’s likely that the first Infernal they put to rest was artificially created by the Evangelist.

The location of that first call was Asakusa, the jurisdiction of the 7th Company, headed up by Captain Shinmon Benimaru. Beni does things a bit differently too, as his company doesn’t officially answer to the empire, and they dwell and work with traditional technology.

Oubi and the 8th visit the 7th’s HQ unannounced, and meet Benimaru, his lieutenant Sagamiya and two tiny twin fire soldiers Hinata and Hikage. But Beni doesn’t like another company stepping on his turf, and won’t hear them out. Just as Shinra is challenging him to a fight he’ll likely lose, fire bells sound outside—an Infernal has been spotted.

Shinra and the 8th then bear witness to the way Beni does things, as well as demonstrates his compound 2nd/3rd-gen abilities to both create and manipulate flames. He uses them in much the same way firefighters of the hikeshi system of old Edo: to demolish buildings and even entire blocks in order to stop the spread of the fire. His ability just enables him to do it on his own and with great efficiency (not to mention style).

The people in his jurisdiction, much like the people of Edo during those fires, aren’t outraged by the apparent wanton destruction. On the contrary, they know Benimaru is doing what must be done to protect the city, and hope that if they ever Infernalize, he’ll be the one to put them to rest. Fires and the destruction caused to stop them are a fact of life for them. For as the saying goes, “Fires and quarrels are the flowers of Edo.

TenSura – 03 – Making Goblinville Great

Rimuru’s time as an OP Slime continues to go quite well. After healing all the goblins injured from wolf attacks with the potions within him, he gets the others to build fences and prepare defenses. When the direwolf pack arrives with a full head of steam, Rimuru is ready for them with “Steel Thread.” When their leader fights through it he gets caught in “Sticky Thread”, and Rimuru beheads him with Water Blade, then uses Predator to absorb his abilities. Mimicking a direwolf, he gets the rest of the pack to yield. Victory!

With both a village of goblins and a pack of direwolves at his command, Rimuru learns that none of them have names. He begins to name them all, starting with the goblins, unaware that “naming” a monster as low-level as a goblin takes up magicules. Soon he’s depleted, and must enter Sleep Mode for three days. When he awakens, to his surprise both the male and female goblins have evolved into larger, stronger, more human (read:sexier) forms, a direct effect of naming them.

While he was only able to name one Direwolf before passing out, because they function as a single unit, they all evolved along with their new leader, Ranga, whose tendency to eagerly whip his tail into a whirlwind is never not amusing. With everyone bigger and better, Rimuru lays down three rules: Don’t attack humans, don’t fight amongst one other, and don’t belittle other races.

He also learns that they’re not that great at building shelter or making clothes, and so on the now-swole elder Rigurd’s advice, he decides to take a delegation of goblins and wolves and journey to the Dwarven city of Dwargon, where he’ll find builders and tailors with which to trade.

Upon leaving the cave I’m sure Rimuru didn’t think he’d be in the position he is now, or with the responsibilities with which he finds himself. However, he also seems to be enjoying himself and the unexpected effecrts of his actions. And if he’s also doing a pretty good job, why stop now?

TenSura – 02 – A Slimy New Hope

When some initial attempts to free Veldora the Storm Dragon fail, Satoru decides to envelop him in his stomach, but not before they give each other names: with Satoru being named Rimuru Tempest and the dragon Veldora Tempest. It works: the dragon is no longer a prisoner of the spell, but nor does he have physical form anymore. Rimuru, however, knows he’s in there somewhere.

For the next few weeks Rimuru sets to work gaining new skills, some of which he gains just by performing a new task; some of which he takes from the various beasts he defeats. It’s a very procedural sequence but it’s well-paced and always satisfying when he slays a new foe with the skills of the previous one.

In this way he gathers quite a bit of power, and eventually reaches the front door of the cave, which to his surprise opens to reveal three human adventurers. Rimuru slips out without them noticing, and the “disappearance” of Veldora changes the balance of power in the entire region.

For instance, Rimuru assumes Veldora, or at least his power, kept direwolves away from a village of (non-rapey!) goblins, whom are extremely frightened of the slime due to the intense magical aura he’s emitting. It seems even sealed away Veldora cast a big shadow in the area.

Rimuru hears out the goblin elder and decides to help out, considering how hopeless their fight is (there are only 60 goblins to 100 wolves, each of which requires an average of ten goblins to defeat, so they’re at least 940 short). In exchange, the villagers offer him their undying loyalty.

And so, not long after befriending and then absorbing a tsundere storm dragon, the Slime has now become a goblin leader. Never a dull moment here on TenSura.