Slime 300 – 04 – Mount Rokko Rumble

Turns out Laika’s announcement she’s returning to her home isn’t a permanent arrangement; she’s simply attending her older sister’s wedding, and invites everyone to join her. They’re all pumped for a dragon wedding, with Halkara in a particularly romantic mood (and somewhat disappointed by Azusa’s complete lack of love life).

Laika also provides transportation in her dragon form, and Halky gets motion sickness. After they land and she’s able to hurl (with Azusa lovingly holding her hair back) Halky says she wouldn’t mind a kiss, but as there’s sparkly vomit drips from her mouth, Azusa ain’t interested!

When they arrive at the village of Red Dragons on the volcanic Mt. Rokko, Azusa & Co. are dwarfed by Laika’s partying and feasting family and friends, but Azusa also learns her pupil once attended the dragon equivalent of a fancy rich girl’s school, which is a nice mental image. Laika’s mom is warm, her dad is loud, and her sister Leila and her husband-to-be are glad she’s there.

But then the festivities are crashed by the Blue Dragons and their leader Flatorte, who is bitter and envious that in 400 years she hasn’t been able to marry. She and her band of goons start ruining everything with their icy cold breath. Azusa is initially content to leave internal affairs to the dragons…but then the Blue Dragons go and make her kids cry.

From that point on, Azusa goes into full Protective Mama Witch Mode, making full use of her maxed-out stats to mop the floor with all blue dragon comers. After her significant powers have been largely underplayed the last three weeks, here we finally get to see her in action—and more importantly, motivated by her love of her family and desire to keep them safe.

Flatorte proves a slightly more challenging opponent then the grunts, but she’s still no match for Azusa’s fire magic, as well as her devastating Flying Axe Kick—all executed perfectly even in her nice going-to-a-wedding clothes and shoes!

They move on to the village to find the Blue Dragons there have already been handily dealt with by Beelzebub, who just happened to stop by to avail herself of the mountain’s famed hot springs and didn’t like how the dragons were threatening to cause trouble, so she cast a severe weakness spell on all of them. This nets Beel a big Azusa hug she claims not to want, but her blushing indicates otherwise.

Azusa then has Flatorte assume her human form and agrees to release her and the others only if they promise to cease their hostilities with the Red Dragons via a non-aggression pact…and pay for the damage and grief they caused. With that, the second dragon reception can commence, in which all the dragons are in human form, and Halkara quickly succumbs to the open bar.

Even Flatorte (who is quite the cutie in human form) offers a concilatory rose to Laila for her wedding, only for the Red/Blue Dragons’ “complicated” relationship to rear its ugly head once more, as Laila can’t help mock Flatorte’s lack of success in love.

Azusa has a quiet moment of rest away from the party with Laika, who asks her master if she can use her as a lap pillow. At the episode’s beginning we saw this is what Leila did for Laika whenever she was feeling down, and Laika understandably feels a little lonely about her sister being married off. Azusa is all too happy to be her pillow whenever needed.

Upon returning to the party, Beelzebub already has a completely boiled Halkara on her back and suggests everyone stay the nightat the hot springs hotel. All are in agreement, and once they’re all in the baths Azusa basks in the light and warmth of her colorful new family. Isekai OP ass-kicking and Iyashikei-style coziness combine for the best episode of Slime 300 yet.

Rating: 4/5 Stars

Cardcaptor Sakura – 69 – Tsukimine Showdown

This is it: with just one episode left in reserve (presumably for an epilogue), the big clash between Team Eriol and Team Sakura has finally come. After revealing himself, Eriol releases the true forms of Spinel and Ruby, and the trio really play up the Big Bad Villain act.

Eriol shrouds the entire city in darkness, which puts everyone to sleep except for Sakura and Syaoran (though even he’s woozy). If Sakura can’t lift the darkness spell by daybreak, everyone will remain asleep…forever.

The show makes a point to underline the stakes by showing almost every secondary character out cold, including Touya, who has no more magical power, after all. Sakura asks Eriol why he’s doing all this, but Eriol will only tell her if she breaks his spell.

Spinny and Ruby aren’t just arrogant, but also exceedingly powerful, and even when Yue arrives to shield Sakura, both he and Kero have a tough time keeping pace with Eriol’s guardians. The aerial battle between Yue and Ruby in particular is a beautiful action set piece.

Once it’s clear Sakura will have to stop playing defense and do something about the darkness spell, she takes out her cards, notes that eight Clow Cards remain to be converted, and then proceeds to convert six at once. Two “refuse” to change, however: Light and Dark.

Since those cards are most closely tied to her guardians, Kero and Yue tell Sakura to absorb the two of them into her staff. She does so, and her staff becomes longer and grander; Syaoran helps her hold it steady, and relies on his Clow Reed blood help convince the cards to change.

Once both Light and Dark are Sakura Cards, Sakura invokes Light, which proceeds to shatter the darkness and restore the regular sky. Everyone wakes up, safe and sound, and Eriol and his guardians stand down, his mission to help Sakura convert all of his cards now complete. Call it tough love on his part: in order for Sakura to summon the power, he had to create a crisis only she could fix.

When Kero and Yue go chasing after Eriol, Spinny and Ruby, Sakura prepares to follow, but Syaoran holds her up so he can tell her something he’s been wanting to tell her practically all season: he likes her. That’s right; the kid finally got the words out!

Alas, all he gets in response before the credits roll is Sakura’s shocked expression. But as she puts it in the preview for the finale, she once had no idea how she felt about Syaoran…but now she does know.

Cardcaptor Sakura – 68 – A New Spring Dawns

Eriol writes a letter in his dark office then observes the intensifying winter snow through the French doors with Spinel and Nakuru. He assures them that it’s “almost time”…for something. Meanwhile, we join poor Sakura rollerblading through that snow in her jammies while being chased by a swarm of mini snowmen pelting her with snow. She’s eventually buried, but quickly emerges and fights snow with Snow.

Kero is impressed with how powerful Sakura is becoming, noting that she could one day surpass Clow Reed, but Yue disagrees, saying she isn’t close. That ends up keeping Sakura up at night, wondering if and how she’ll ever be able to live up to Clow’s legacy. Then it dawns on her: she can use the Return card to go back in time and ask him herself—and while she’s at it, ask him why she keeps feeling his presence before strange things happen.

After another pinky promise to Syaoran that she’ll safely return, Sakura uses the Tsukihime cherry tree as a conduit to the past, where she finds Kerberos, Yue, and clow. They’re just having an afternoon nap in the shade of a sakura tree, ironically enough. Sakura sees how happy Kero and Yue are and can’t help but feel a little jealous, simply because she isn’t Clow.

The seasons pass, and the tree transforms with it, which Clow uses to make a point about everyone and everything: that it all changes, and that it’s all supposed to. That means even he, the most powerful sorcerer alive, must one day shuffle off his mortal coil. That doesn’t mean Yue is happy about it, or about the prospect of having a new master, so Clow tasks Kero with the duty of finding one.

While at first seeing Clow interact with his creations and vice versa only heightened her feelings of inadequacy, the fact is she is her own worst critic, and not even Clow, whom she replaced, would see value in comparing her with himself. Clow is Clow and Sakura is Sakura. He had his time, and now it’s hers. This point is aptly illustrated by the transition from the winter when Clow passes on to a spring when all the lovely flowers—including sakura—bloom anew.

Her confidence and enthusiasm in her task thus restored, Sakura returns to the present, where Tomoyo and Syaoran had been waiting with baited breath (though they don’t mention how long they were waiting). Sakura reports that while she did meet Clow, she didn’t learn any thing about why they keep feeling his presence. That’s when Eriol jumps into the conversation and offers an explanation.

You see, he is Hiiragizawa Eriol now, but in his previous life, he was…Clow Reed. While this isn’t exactly a shocker, now that it’s out in the open means we’re finally poised for the final showdown between Sakura and Eriol. That said, despite all the shadows and dark musical stabs, Eriol may prove not to be an enemy, but simply a reincarnated Clow ensuring that Sakura becomes powerful enough to convert all of his cards and complete her succession.

Sword Art Online: Alicization – War of Underworld – 07 – The Broken Knight Repaired

Last week we saw Renly had run and hidden in a supply tent behind the lines, but as luck would have it that’s the very tent to which Ronie and Tiese take Kirito in order to keep him safe. Before they arrive, Renly is haunted by Administrator saying he’s always been “broken” due to his inability to master Perfect Weapon Control.

We learn the reason for that is that when sparring with a friend, he accidentally dealt a lethal blow to him after shattering his sword. But when a goblin too big for the girls to take on bursts into the tent, and he sees how strongly Kirito wants to protect them, Renly snaps out of his funk and kills the goblin with his sparrow blades.

He then makes his way back to the lines, killing every goblin he sees. until he’s faced with their chief, for whom his standard attacks won’t work. Again he remembers Kirito’s determination and uses Recollection to bind his two blades into one, cleaving the charging chief straight in half. Linel and Fizel, who fell back to rescue him, return to their unit, learning he’d managed to found his courage without them.

Elsewhere, the Dark Mages and Ogres are on the march, but 800 aerial minions are launched as air support. They all fly straight into a dense lattice of Bercouli’s time slashes, which he activates simultaneously, taking them all out. If last week was the Dark Territory making some inroads, this week was clearly the Human Empire pushing back.

That trend continues when Alice finally makes her move. She had generated a giant mirror filled with luminous elements harvested from the souls of the dead below. She’s saddened to learn that both human and dark territory forces have the exact same souls, rendering their entire conflict pointless in her mind. Nevertheless, this is a battle that has to be one.

To that end, she compresses the mirror sphere into a much smaller size, until the elements within reflect infinitely. Having scooped up all the souls, the charging dark mages aren’t able to fire off a single attack, and along with the ogres, are obliterated when Alice finally unleashes the destructive power built up within the sphere in a terrifying beam.

Alice gathered the spent lives of thousands in order to craft an attack to destroy still more thousands, all for the sake of one. To her, protecting Kirito is paramount, but as we know, it is she who is most important and in need of protecting, as she is Gabriel’s primary target.

Sword Art Online: Alicization – War of Underworld – 06 – Spitting in the Wind

After a comprehensive layout of the order of battle on both sides, the flatland goblins, giants, and mountain goblins advance on the three sides of the first unit, led by Deusolbert, Fanatio, and Eldrie, respectively. Eldrie falls victim to his inexperience and lets the goblins get too close, and their smoke bombs turn his flank into confusing chaos.

But Sir Deusolbert has a big ol’ quiver of giant arrows, each one of which is capable of blasting away dozens of foes in an instant. It’s impressive firepower…but there’s a limit to it, and when he runs out of arrows, he’s badly exposed and must rely on his men to protect him by essentially throwing their lives away—lives the Human forces cannot afford to lose.

Fanatio also looks poised to make quick work of the charging giants, until their chief starts to glitch and enters a kind of savage berserk mode that catches Fanatio off balance. Fortunately, her loyal lieutenant Dakira steps in and blocks the giant’s attack. Unfortunately, Dakira dies of her injuries, and Fanatio uses up a lot of time and energy eliminating the chief.

The episode ends with the front lines just barely holding together after just the first wave of Dark Territory forces, with Eldrie’s unit in particularly bad way. And that wave is nothing but cannon fodder; it felt like the knights were throwing their best weapons at this enemy without much thought to preserving some of that power for the tougher waves.

Then again, they don’t have a choice. Their regular soldiers are under-trained and untested, and even one of the younger Integrity Knights demonstrates he has no integrity by fleeing the battle to hide in a storage shed. The battle has barely begun, and the forces of the Human Empire have already taken a serious hit in manpower, energy, and morale.

Alice glides over all of this, holding her powder for the next waves to come, and summons a massive ball of…something. Destructive energy, I guess? Hopefully she can slow the enemy’s advance at least somewhat to allow the units to regroup, but it still feels like the Humans are going to need a lot more help, either from Kirito finally waking up (or at least instinctively contributing somehow) or the timely arrival of Asuna.

Fire Force – 11 – Flowers of Edo

On Captain Oubi’s order, Hinawa regales the newer members of the 8th with the tale of how the 8th got started. Hinawa was a sergeant in the Imperial army at the time (as was Maki, a general’s daughter), and his lieutenant was a kind fellow named Tojo who had his sidearm “baptized” in case he has to put an Infernal to rest.

Well, Tojo is the one to be infernalized, and when the time comes to put him down, Hinawa can’t pull the trigger because his gun isn’t baptized. While off duty, he comes upon the scene of a fire where Oubi, head of the amateur firefighters, takes exception to the Fire Force soldiers who delay putting a docile Infernal to rest because it won’t “score enough points.”

Hinawa and Oubi decide to team up and put the docile Infernal to rest, and Oubi eventually starts the 8th Company as a different kind of Fire Force, one primarily concerned with putting Infernals to rest as respectfully and properly as possible while ensuring the safety of the living.

The company starts with just the two of them, but Hinawa urges Oubi to recruit Maki, whose work ethic, compassion and dedication to her duty make her the perfect match for the company they want to create. When Maki hears this in the present, she’s overcome with happiness, as she initially thought she was just brought in as a “meat shield.”

The reason for all this reminiscing? Aside from the fact it’s fun to learn about how the 8th got started, it was their first call that brings them to the present matter at hand, as it’s likely that the first Infernal they put to rest was artificially created by the Evangelist.

The location of that first call was Asakusa, the jurisdiction of the 7th Company, headed up by Captain Shinmon Benimaru. Beni does things a bit differently too, as his company doesn’t officially answer to the empire, and they dwell and work with traditional technology.

Oubi and the 8th visit the 7th’s HQ unannounced, and meet Benimaru, his lieutenant Sagamiya and two tiny twin fire soldiers Hinata and Hikage. But Beni doesn’t like another company stepping on his turf, and won’t hear them out. Just as Shinra is challenging him to a fight he’ll likely lose, fire bells sound outside—an Infernal has been spotted.

Shinra and the 8th then bear witness to the way Beni does things, as well as demonstrates his compound 2nd/3rd-gen abilities to both create and manipulate flames. He uses them in much the same way firefighters of the hikeshi system of old Edo: to demolish buildings and even entire blocks in order to stop the spread of the fire. His ability just enables him to do it on his own and with great efficiency (not to mention style).

The people in his jurisdiction, much like the people of Edo during those fires, aren’t outraged by the apparent wanton destruction. On the contrary, they know Benimaru is doing what must be done to protect the city, and hope that if they ever Infernalize, he’ll be the one to put them to rest. Fires and the destruction caused to stop them are a fact of life for them. For as the saying goes, “Fires and quarrels are the flowers of Edo.

TenSura – 03 – Making Goblinville Great

Rimuru’s time as an OP Slime continues to go quite well. After healing all the goblins injured from wolf attacks with the potions within him, he gets the others to build fences and prepare defenses. When the direwolf pack arrives with a full head of steam, Rimuru is ready for them with “Steel Thread.” When their leader fights through it he gets caught in “Sticky Thread”, and Rimuru beheads him with Water Blade, then uses Predator to absorb his abilities. Mimicking a direwolf, he gets the rest of the pack to yield. Victory!

With both a village of goblins and a pack of direwolves at his command, Rimuru learns that none of them have names. He begins to name them all, starting with the goblins, unaware that “naming” a monster as low-level as a goblin takes up magicules. Soon he’s depleted, and must enter Sleep Mode for three days. When he awakens, to his surprise both the male and female goblins have evolved into larger, stronger, more human (read:sexier) forms, a direct effect of naming them.

While he was only able to name one Direwolf before passing out, because they function as a single unit, they all evolved along with their new leader, Ranga, whose tendency to eagerly whip his tail into a whirlwind is never not amusing. With everyone bigger and better, Rimuru lays down three rules: Don’t attack humans, don’t fight amongst one other, and don’t belittle other races.

He also learns that they’re not that great at building shelter or making clothes, and so on the now-swole elder Rigurd’s advice, he decides to take a delegation of goblins and wolves and journey to the Dwarven city of Dwargon, where he’ll find builders and tailors with which to trade.

Upon leaving the cave I’m sure Rimuru didn’t think he’d be in the position he is now, or with the responsibilities with which he finds himself. However, he also seems to be enjoying himself and the unexpected effecrts of his actions. And if he’s also doing a pretty good job, why stop now?

TenSura – 02 – A Slimy New Hope

When some initial attempts to free Veldora the Storm Dragon fail, Satoru decides to envelop him in his stomach, but not before they give each other names: with Satoru being named Rimuru Tempest and the dragon Veldora Tempest. It works: the dragon is no longer a prisoner of the spell, but nor does he have physical form anymore. Rimuru, however, knows he’s in there somewhere.

For the next few weeks Rimuru sets to work gaining new skills, some of which he gains just by performing a new task; some of which he takes from the various beasts he defeats. It’s a very procedural sequence but it’s well-paced and always satisfying when he slays a new foe with the skills of the previous one.

In this way he gathers quite a bit of power, and eventually reaches the front door of the cave, which to his surprise opens to reveal three human adventurers. Rimuru slips out without them noticing, and the “disappearance” of Veldora changes the balance of power in the entire region.

For instance, Rimuru assumes Veldora, or at least his power, kept direwolves away from a village of (non-rapey!) goblins, whom are extremely frightened of the slime due to the intense magical aura he’s emitting. It seems even sealed away Veldora cast a big shadow in the area.

Rimuru hears out the goblin elder and decides to help out, considering how hopeless their fight is (there are only 60 goblins to 100 wolves, each of which requires an average of ten goblins to defeat, so they’re at least 940 short). In exchange, the villagers offer him their undying loyalty.

And so, not long after befriending and then absorbing a tsundere storm dragon, the Slime has now become a goblin leader. Never a dull moment here on TenSura.

One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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One Punch Man – 05

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No bad guys to fight this week; just a Hero Association registration exam to complete. Saitama’s peers snicker at him right up until he demolishes all of the records during his fitness testing. Watching Saitama snap from dopey blank look to serious glare is always a delight, and the way he took those tests around the corner and had his way with them made for some hilarious images, particularly the vertical jump. Why whack-a-mole?

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Unfortunately, there’s a written test too, and Saitama doesn’t do to well on that. Genos gets a 50/50 in both tests, and assumes from the top of the letter in Saitama’s packet that he’ll be joining him in the rarefied Class-S, but it’s just a lowly Class-C. His subsequent analysis of the letter only gets Saitama madder.

Meanwhile, Genos’ special rookie exception attracts the attentino of a blue-haired fellow hero. Saitama and Genos meet the goofy Class-A hero Snek (not “Snake!”), but Saitama couldn’t care less what the man has to say, preferring to see how big a bubble he can blow with his gum (another riotously funny image).

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Now that he’s Class-S, Genos wants to try his hand at Saitama once more, to see how far he has to go to reach his master’s level. In a vast, abandoned empty space, the two go to town, with Genos unleashing his entire arsenal at Saitama without managing to touch a hair on his–I-I mean, touch his head.

Genos insists Saitama stop fooling around and fight him seriously, but Saitama stops an inch short of his face on a “serious” punch, his trademark One Punch, and then suggests they go to lunch. Genos, suddenly a little paler than a moment ago, saw the murderous intent in that punch, and knows what would have happened if it had landed.

It’s a frustrating exchange for Genos, who can’t see a scenario in which he’d ever come close to Saitama’s power. But unlike Saitama himself, he does want to figure out the secret of that power (stubbornly refusing to believe it was just moderately strenuous training). But Genos does end up beating Saitama…in a giant udon bucket eating contest.

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Then the blue-haired hero, Amai Mask, finally tracks Genos down and talks to him. Being at the top of Class-A, Genos shot one spot above Amai, and he seems a little miffed by that. Still, it’s only a friendly-ish welcome chat, and Amai is soon off to his penthouse. But the power of his celebrity leaves a lasting impression on the other patrons of the restaurant, and just by being seen with Amai, Genos gets the attention and admiration of everyone, including cute girls.

So both Genos and Saitama were frustrated this week. Genos with the seemingly unclimbable heights to approach his master’s strength; Saitama with being underrated and undervalued by the HA, as well as by Genos deciding to move in with him. Once Saitama gets jobs and completes them quickly and forcefully, I wonder if he’ll actually rise in HA, or continually fall victim to technicalities.

Indeed, after failing to secure a salaryman job, Saitama is now entering employment under a large corporation. Now that being a hero is a job and not just something he does for fun, will he feel even more stifled and unfulfilled, or will he become a celebrity and get fulfillment through the love of his fans? We shall see.

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One Punch Man – 04

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This action-packed, side-splitting OPM comments on the severe wealth gap, the rise of individuals with no motivation to work, the concept of what I’ll call “power relativity”, and the necessity of jumping through bureaucratic hoops in order to receive due recognition for one’s heroic efforts. Also, a bunch of people get beheaded and someone gets punched in the Gentleman’s Vegetables.

Saitama catchphrase is “I’m just a guy who’s a hero for fun.” For fun, not for fame. So why is Saitama so hurt that no one knows who he is? Well, for one thing, when an army of stolen battle suit-wearing baldies start tearing down buildings (the first one by accident) and the news warns the public to look out for bald people, then it becomes a problem!

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That army calls themselves the Paradisers, they’re led by a giant fellow Hammerhead, and they all share a kind of lazy Robin-Hood philosophy of taking from the rich and giving to, well, not just the poor; the poor who don’t feel like working.

Their chief target is the richest man in town, Zeniru, who resides in a skyscraper topped with a golden turd. Unfortunately for the Paradisers, Zeniru has a cocky, smirking ninja named Sonic under his employ.

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Battle suits or no, the Paradisers are lower on the food chain than Sonic, who has no trouble lopping the heads off of all of Hammerhead’s comrades, before dodging all of Hammy’s rock and tree-based attacks and throwing a kunai in the back of his head. While

Sonic calls his boss to report his success, Hammy disappears; turns out he has a really really thick skull. And that darned kunai stays lodged in the back that skull for the rest of the episode!

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This is not Hammerhead’s day, because he almost immediately comes afoul of Saitama, who is rather pissed off that his “look” has been stolen. Hammy powers up his suit and starts throwing dual paddlewheel attacks, but obviously nothing works against the OPM.

Here’s the thing: Hammy reminds Saitama enough about his past self that he goes easy on him, which means destroying his battle suit with a glancing blow and letting him escape without clothes or his pride, but with his life.

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Then Saitama encounters Sonic, who is stronger than Hammerhead, and believes himself the fastest, strongest sonofabitch around who has trained in ninjutsu his entire life…he’s just not as fast or strong as OPM.

Saitama doesn’t really have to exert any effort to neutralize Sonic, and he only neutralizes him accidentally, when Sonic’s junk comes down on his fist (the slow motion shot is priceless). Frankly, Sonic got off easy, as Saitama didn’t put anything into that fist. Yet he considers this encounter a motivator to train harder so that next time they meet, he’ll beat him.

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That brings us to Saitama having tea at his place with a recently-repaired Genos, where Saitama expresses his frustration that even after three years of saving various cities from evil villains, no one in either the hero community or the general public know who he is. He doesn’t have a fan club of well-dressed blushing maidens, either.

So Genos brings up Hero Registration, something Saitama didn’t know was a thing, but which he sees as his ticket to recognition. Going online, filling out forms, and showing up to morning exams: it’s the life of a professional, officially recognized hero. Doesn’t sound very fun though, does it?

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One Punch Man – 03

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As episode three plunges into a detailed backstory for Professor Genus of the House of Evolution, I was wondering “Hey, what’s with all the lame long-winded narration?”—only for Saitama to interrupt the narrator (the cyborg gorilla) and state the exact same thing, followed by Genos telling the gorilla to keep it to “20 words or less.” Nicely played, OPM—I learned about Genus and laughed.

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Anywho, as there’s a big sale at the supermarket tomorrow, Saitama wants to take care of Genus and the HoE ASAP, so he and Genos race to the site, throwing Genus and his many clones into a panic. They have every reason to be concerned, as when they arrive at the HoE’s front door, Genos incinerates the entire above-ground structure, along with the mountain it’s attached to, as a time-saving measure for his sale-hungry boss. Still, Saitama is a bit miffed; it’s not nice to not at least hear the villain out!

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Well below ground, Genus is still kicking, and unleashes his trump card, a highly violent, psychopathic superhuman experimentation gone wrong, Carnage Kabuto. Still, he’s the strongest weapon Genus has, and thus his best bet against the intruders. That strength is demonstrated when CK turns Genos into, as Saitama calls it, “modern art.” But as usual, Saitama doesn’t panic, or even flinch at the sight of his suddenly abstracted apprentice.

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Wanting more room to play, CK invites Saitama to a colossal white training room, a perfect pure, empty canvas against which to make marvelous artwork with their fists. But eager to prove himself, Genos rushes in first, blasting Kabuto with everything he’s got…and getting nothing but a cracked-up face and frightening afro for his trouble. Yet when Genos is out for the count and CK turns on Saitama, he squares up a devastating punch and…scurries into the corner like a frightened bug (indeed, his body resembles a Hercules Beetle).

Why? Well, Genus didn’t just make CK strong, but intelligent as well, and some instinct within him is shouting stay away from Saitama, which is actually a very good idea. It also makes CK ask how he got so damn strong, a question both Genos and Professor Genus also want to know. But they all come away deeply unsatified, since all Saitama can tell them is what he did: undergo a rigorous but not altogether ridiculous training regimen for three years, losing his hair in the process.

I like how the art style becomes more dramatic and intense as he talks not of some kind of super drug or divine encounter, but mere sit-ups, push-ups, squats, runs, and going without mod cons.

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Now not so sure he trusts his instincts, CK goes into “Carnage” mode, powering up into a grotesque, rippling purple and green hulk, brimming with confidence. But it’s CK’s big boasting mouth that gets him in fatal trouble. He says he’ll be in carnage mode for a whole week, and won’t stop his murderous rampage until next Saturday. Saitama takes that to mean today is Saturday, the day of the sale, and he’s missing it!

What’s wonderful about this revelation is how much it’s built up as some kind of fatal mistake Saitama made that relates to his powerful opponent in some way. And CK in Carnage Mode certainly looks like someone who might be able to take a punch. But no, he’s taken out in one punch just like all the others; a punch Saitama really puts his heart into, since he’s so frustrated about missing the sale, though Genos later tells him if they hurry back home they can still make it.

With CK’s demise, decades of Genus’ research goes up in smoke, prompting the professor to consider ending his work on evolution and instead start a personal training regimen. Great stuff.

9_ses

One Punch Man – 02

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The first episode of OPM was going to be a tough act to follow, no matter what, so I fully expected at least a degree of regression in the second. But while that did happen, and this wasn’t nearly as good as the first episode, it was still very good, as Saitama and the young cyborg Genos join forces…or to be precise, Saitama tolerates him being around, despite not really needing anyone to fight supervillains with.

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The two meet over mosquitos. While Saitama finds himself unable to kill a single mosquito buzzing around his apartment, Genos targets Mosquito Girl, the first “sexy” supervillain OPM has fielded (voiced by Sawashiro Miyuki, who is perfect for the role), who uses her giant swarm of mosquitoes to harvest blood from the living things around her, be they animals or people.

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She also puts up a mean fight against Genos, as the two exchange the detachment of limbs and she sacrifices her sworm to power up and start beating Genos to a pulp, until Saitama arrives, running after a mosquito with bug spray. I know this show revels in absurdity, but I would have liked a more clever reason for Saitama to encounter Genos, and Saitama’s puns (“They sure bugged out”; “Mosquitoes suck”) fell to the floor with loud clangs.

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Still, Saitama takes care of Mosquito Girl with one punch, leading Genos to want to become his disciple. Saitama invites him in for some tea once he’s repaired (apparently easy, as long as parts are available) and Genos mistakes Saitama as a fellow cyborg.

He also launches into a monologue of interminable length, which is so long and accompanied by so many still shots (though I liked the micro-story of the pillbug getting up) it stopped being funny. “Drawn-out” comedy has to be utilized sparingly and not taken too far (see a classic example here). But hey, if we were supposed to get as annoyed as Saitama, mission accomplished!

We also learn that Mosquito Girl was just one of dozens of monsters being developed at the “House of Evolution”, run by a bespectacled mad-ish scientist who has his eyes on Saitama and who induced the biggest laugh in the episode:

“Why is he naked?”
“Unknown.”
“Well, whatever.”

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The scientists sends more monsters to escort Saitama to the HoE, but they predictably fail, being one-punched one after the other. He doesn’t even let the mole get away. But what’s funny about this final act is that Genos ends up in a fight with a cyborg he suspects could be the one that killed his family, but is just a gorilla trying to sound cool, while Saitama stays buried in the ground until it’s absolutely necessary to come out because it feels so nice down there.

So yeah, another entertaining episode with some genuinely funny moments, but just not quite as awesome or hilarious as the first. Which, again, is nothing to be ashamed of.

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