Isekai Quartet 2 – 12 (Fin) – Breaking a (Giant Metal Spider) Leg

IQ’s second (but by no means the last) season wraps up with two parallel performances: first, that of the school play Cinderella, to which Rem contributes a…shall we say unique version of Cinderella, who exploits the masochism of one of her stepsisters, derides the homebrew pumpkin carriage as “pathetic” (probably because Subaru is part of it), can’t help but ruefully laugh during her glow-up, and kisses her sister.

As that farce unfolds, the “Battle of Maidens” plays out in the schoolyard, with the all-female defense force all contributing their unique talents to keep Destroyer from ruining the play (and likely the school buildings as well). Raphtalia and Filo only need to hear the first few words of Reinhard van Astrea’s motivational speech (which he also gave during the giant whale battle in Re:Zero) to join in.

Aqua actually ends up scoring the coup-de-grace with a God Blow, echoing a similar battle in KonoSuba. As the episode flips from the battle to the play, it employs clever transitions that tie the two performances together. With a strong finale, Isekai Quartet remains a fun lightweight, pocket-size diversion. I honestly wouldn’t mind if they kept it up indefinitely, continually adding characters from popular isekai anime.

Isekai Quartet 2 – 09 – Filo Finds a Theme

Finally, a character from Shield Hero is featured on a mini-ep! To be precise, it’s Filo, who is tasked by Naofumi to ask around school for advice on what the theme of the cultural festival play should be. Unsurprisingly, everybody likes the cute and energetic bird-girl…except Beatrice, who doesn’t like much of anybody.

Beako does seem to be investigating how they all got to this chibi world, asking Mare about how her crew got there. No doubt if and when she discovers the means by which they were transported, she’ll start working on a way to get them back. The good news for her is that Re:Zero season 2 has been pushed back to July.

Another great trait of Filo is giving everyone a personal nickname based on their appearance or presumed age (Skeleton Guy, Wolf-Lady, Black-Haired Ladies, Old Guys), or borrowing someone else’s nickname for that character (Beako). As a pure, guileless character, Filo is a great breath of fresh-air among all the wisenheimers and cynics.

Filo stumbles upon the theme of The Ugly Duckling when Tanya’s subordinates cross paths with the famously human-hating Narbarel Gamma (getting some rare screen time with Alpha and Beta). Her reflexive insults will prove useful in a play where the main character receives verbal abuse. Come to think of it, Ram will be perfect in that role, too!

Isekai Quartet 2 – 07 – Let’s Get Physicals

It’s a scary time for a lot of people across the world with the outbreak of the Coronavirus, so it’s somewhat inauspiciously coincidental for IQ2 to come out with an episode in which everyone gets a physical. This physical only seems to consist of taking the students’ height and weight, with no injections or other health tests taken.

What this episode does test is my patience with Pandora’s Actor. In the shadow of fellow Miyano Mamoru-voiced character Betelgeuse, PA’s quirkiness seems forced. He’s random and crazy enough to be annoying, but not enough to be fun to watch. Ram seems to agree.

As for the parties who strive to see members of the opposite sex in their skivvies, Rem prevents Shalltear and Albedo from glimpsing too many of Ainz’s bones, while the normally super-lucky Kazuma is a hair too late in initiating his peeping mission.

Speaking of hair, the prominent ahoge of both Tanya and Filo prevent Wiz from taking accurate height measurements, while Darkness is the only girl disappointed that neither Kazuma nor any other men decided to peep on them. The excessive Pandora’s Actor marred some otherwise funny moments in an unfocused outing.

Isekai Quartet 2 – 01 – Make that QUINtet

You heard that right: characters from a fifth Isekai join the already huge ensemble cast of Isekat Quartet. The first of them, Iwatani Naofumi AKA Shield Hero, is introduced immediately when he peeks into the class where all the other MCs are. He’s not transferring to their class, however: their only transfer student seems to be Megumin’s familiar, Chomusuke…who unlike Puck, has “student” status.

Raphtalia suddenly encounters Kazuma and Ainz Ooal Gown in the hallway and immediately assumes the latter is a monster that needs to be defeated, but Kazuma calms her down and they join her search for Naofumi. Filo, meanwhile, ends up in the pet area with Hamusuke and Death Knight. Raphtalia and Filo are reunited with the Shield Hero when he protects them from a particularly hard-hit baseball from the bat staff of Mare.

That’s pretty much it! The episode’s only eleven minutes, after all. Naofumi decides that while he’s not 100% sure what’s going on, he and his party will try to settle into a school life of following the rules along with the others who have been teleported. It will be interesting to see if he befriends the other lads from Japan…and here’s hoping Melty, Malty, or others from his world show up at some point!

The Rising of the Shield Hero – 25 (Fin) – Beginning Anew?

With the arrival of a Glass, a bad-ass virtual force of nature during the previous wave, one could have expected the battle to intensify exponentially. Well, one would be wrong; all Naofumi needed to do was level up thirty-three times to not only survive Glass’s attacks (and her combo with Therese) but deliver considerable damage with his Soul Eater Shield (with no Maka Albarn in sight).

In rough shape but refusing to surrender, Glass activates a Tunnel of Moving Pictures® that we see way too often in anime as a cheap way to remind us of Everything That’s Happened™. It also offers Naofumi a glimpse of Glass’s (and L’Arc and Therese’s) devastated world. He ponders whether he wants to save this world as much as Glass wants to save hers, and if he’s willing to kill her for that cause.

Ultimately Naofumi decides to fight on for this world, if for no other reason than it contains Raphtalia, Filo, and Melty. They have been loyal and true friends and servants. But L’Arc tosses Glass a potion that restores the SP the Soul Eater took away, and seems ready for another round…that is, until she suddenly gets sloshed.

Throughout this battle, the meek green-haired mage who is a member of the Bow Hero’s party and mostly says “HOEEE!” like Cardcaptor Sakura, is quietly distinguishing herself as a key contributor.

First, she rowed Melty over to the dead shark thingy so she could join the party. Then, acting on a light bulb from the queen, she uses her wind magic to shoot some great casks of that weird wine that seems to get everyone drunk immediately (but has no effect on Naofumi).

I can’t help but applaud this audacious, completely-out-of-left field way to conclude the battle, as time runs out, the waves recede, and L’Arc, Therese, and Glass bid goodbye until the next one.

With the Wave gone, Naofumi’s party, done with leveling up for now, still has to wait for a storm to pass for them to sail back to Melromarc. They spend the time on various leisure activities, during which Raphtalia blushes and beams at Naofumi roughly 96% of the time, to no avail…

More intriguingly, the green-haired mage, who finally gets a name—Lecia—joins Naofumi’s party after she’s thrown out of Itsuki’s for the same reason Jar Jar was banished: shesa bein’ clumsy.

But Lecia whines a lot and has a very low opinion of herself, she’s the victim of a false accusation, just as Naofumi was (in her case, destruction of an accessory, though that was probably just an excuse to get rid of her). That automatically makes her a spiritual ally of Naofumi, so he goes a bit further and makes her a literal one.

For the remainder of the episode, Naofumi strings Raphtalia along across land and sea to surprise her with the reward bestowed upon him by Queen Mirelia for his leal service to her kingdom: lordship over the lands of Seyaette, including her rebuilding home village, which is to become the Shield Hero’s official headquarters and training facility.

All the other decent sorts with whom Naofumi has crossed paths made it a point to move there and help his cause. He tasks Raphtalia with revitalizing the fishing industry. Raphtalia is obviously very happy and grateful for all this, but none of that matters compared to having Naofumi by her side. He makes her promise never to leave her or Filo, even when the last Wave is beaten back. She doesn’t like how all this looks like him prepping for the time when he’ll be gone—an eventuality she can’t accept.

While Naofumi doesn’t 100% promise her he’ll never leave or die—I mean, he can’t really do that; it’s out of his control for the moment—he gets a flash back to his own world, as he walks past his old, useless self, and reassures her that he won’t leave her side. There’s still so much to do:  get the village up and running, recruit and train new party members like Lecia, continue to level up for the coming threats, even trying to uncover the mystery of why the heroes of different worlds are competing.

Basically, Iwatani Naofumi isn’t going to dwell on the the what-ifs of after the Waves end, because he’s just getting started. In other words, there’s more than enough to fill another season, which is likely forthcoming but not yet officially confirmed. In this viewer’s opinion, I hope it’s confirmed soon, and in a year or so we get to watch more of Naofumi, Raphtalia, Filo, Melty, Lecia, heck, even Bitch and Trash—and just as importantly, get to hear more excellent Kevin Penkinage.

The Rising of the Shield Hero – 24 – Fair and Square

With the discovery of the hourglass in the underwater temple, Naofumi now knows another Wave will arrive in 48 hour’s time. Fortunately, that’s enough time for him to teleport back to Melromarc and warn the queen, who quickly mobilizes a fleet of ships.

I’m not sure how she arranged things so quickly—unless such ships are on 24-hour standby—nor do I know how they know the next Wave will be at sea, but it is, and when they all teleport, they find themselves contending with monsters large and small.

The small fry are no problem for the soldiers, and Melty, who still considers herself part of the Shield Hero’s party, does her part, until one of the monsters grabs hold of her and threatens to drown her in the sea or worse. That’s when L’Arc Berg springs into action, demonstrating his impressive offensive power by eliminating scores of the beasts.

The giant leviathan sub-boss is a far tougher nut to crack, but a leveled-up Naofumi, Raphtalia, and Filo along with their new friends L’Arc and Therese press their attack and manage to kill the thing. There’s some great battle music to accompany their fight, complete with saxophones.

But once the sub-boss is dead and floating in the water, and the other three Heroes come to pick up rare drops (vultures), the mere mention of them being Heroes gets a weird reaction from L’Arc, who says if they’re joking about being Heroes, they’re not funny.

Turns out he and Therese aren’t ordinary elite adventurers from this world, but full-fledged Heroes from another world entirely. In order to save their world, they have to eliminate the heroes in this one, starting with Naofumi. It’s nothing personal—Therese feels horrible having to do it after all of Naofumi’s help—but do it they will.

As predictable a twist it was that L’Arc and Therese would end up powerful new foes of Naofumi & Co., I do appreciate that they’re not evil, nor do they have any petty beef with Naofumi, they’re just doing their duty as protectors of their world; apparently one world cannot be saved without condemning the other.

In any case, the fight between the former allies is appropriately intense and impressive. Not only do L’Arc and Therese not hold back, but Raph and Filo show just how much more powerful they are now that they were finally able to level up.

Also, L’Arc may do what most cliched villains do and explain his tactics to his opponent, but he does it in the name of fighting Naofumi “fair and square,” Naofumi is similarly transparent in the service of playing psychological games with his former buddies.

Ultimately, the fight comes down to a stalemate: blows have been dealt to both sides, but no one’s in terrible shape, and have plenty left in the tank. That’s when Glass makes her second explosive appearance, revealing herself as allied with L’Arc and Therese and a member of their world. Perhaps she’s a Hero as well?

In any case, she accuses her allies of wasting time playing around and launches the same attacks against Naofumi that very nearly did him in in their previous match. She’s pleased to see that his skills have improved since then, but warns him that they still won’t be enough, as those attacks are far from her worst, and she’s totally committed to personally erasing him.

While I thought this season would go out with a whimper, here we not only have a new Wave, but a paradigm shift in the structure of the plot, with a heightening of stakes and urgency. This is no longer a binary matter of saving or not saving this world; it affects other worlds as well, with other sets of dedicated Heroes whose goals don’t align with theirs.

The final episode is titled simply “Rising of the Shield Hero”, so it’s a good bet Naofumi won’t lose next week (that would be a fall, not a rise), but it will be interesting to see what he and his friends will have to sacrifice in order to fight off Glass, L’Arc, and Therese,  and where they go from there.

The Rising of the Shield Hero – 23 – Island Grind

Naofumi, Raphtalia, and Filo meet their cabin-mates L’Arc Berg and Therese Alexanderite (Hayami Saori), neither of whom will believe he’s the Shield Hero. Not because he doesn’t look the part, but because they deem themselves good enough judges of character to conclude he’s not “that scumbag,” not realizing that his scumbag reputation is largely fiction.

In a wonderful bit of karmic justice, the other three heroes who took all the private cabins end up horribly seasick for the duration of the voyage to Cal Mira, and Filo doesn’t make it any better by violently catching strong-smelling shark-fish for dinner.

Once they arrive at the island and get out into the field, they find even small fry net huge amounts EXP…until all four heroes end up in the same spot. Rather than bicker with the others, Naofumi & Co. take a boat to another island, where the monsters are tougher the EXP greater, and the enemy drops both epic and timely, as the weapons Raphtalia and Filo started needed replacing from overuse.

After a day of gaining two dozen-plus levels, the party makes camp, but L’Arc and Therese arrive, responding to their ferryman who was worried they were killed. These are the kind of guys who won’t let acquaintances die out in the field if they can help it…but I couldn’t help but feel a little bit of dread about them. After all, “Myne” seemed like a nice partner at first too.

The five head back to an inn for food and drink, and we see that Cal Mira is as much about pleasure and fun as it is grinding for levels and loot. Kevin Penkin rolls out another beautiful orchestral theme over the carousing scene, which includes Raph getting drunk on wine and beating the racist knight at arm wrestling, as well as Naofumi not getting drunk at all on the same intoxicating fruit that knocks Motoyasu to the floor.

The next morning, Raph seems to have suffered no hangover, and L’Arc and Therese join Naofumi’s party for the day’s grind. Naofumi also presents Therese with the accessory she commissioned, and its power and craftsmanship quite literally move her to tears as she hands Naofumi all the gold she has.

Naofumi, Raph and Filo learn that L’Arc and Therese are very good to have on your side in a fight, as the former is another trusty swordsman while the latter has powerful offensive magic of a style none of them ever heard of. Naofumi even cracks a smile or two; while L’Arcs type usually rubs him the wrong way (See: Motoyasu) they get along just fine.

After a somewhat awkward farewell where L’Arc and Therese decline Naofumi’s invitation to join them tomorrow, they part ways. I’d like to see the duo again, even if they turn out to be plotting against him. Naofumi decides to take the next day off, which means both Filo and Raphtalia get to show off the very stylish swimsuits they bought at the market. Sadly for Raph, Naofumi still doesn’t see her as a potential love interest, and never will.

The lightweight atmosphere of sun and fun is interrupted by Filo’s discovery of underwater ruins (incidentally one of my favorite levels in FFX), which contain a Dragon Hourglass. That’s bad news because it means Cal Mira is a target for the next Wave of Catastrophe, which is just 48 hours and change away. With that, the stage is set for the final battle of Shield Hero‘s first season, as well as the possibility it will end with a bang rather than a whimper.

The Rising of the Shield Hero – 22 – What Now?

Last week felt like a finale, but I’ve suspected for a while now we’re in for second season of Shield Hero down the road. With that in mind, it hardly comes as a surprise that this week’s episode slows things down substantially—a calm after the storm, if you will—with only three more episodes remaining this season.

Naofumi is summoned right back to Melromarc by the queen, who holds a party honoring their service as a front for a conference meant to ensure the four heroes reconcile and start working together. Raphtalia and Filo finally get the class upgrades they’ve so desperately needed (though they don’t get to choose their class, in part due to Filo’s cowlick). We also learn Mirelia is as fanatical about Fitoria as her daughter.

It doesn’t take long for bad actors to slip right back into bad habits, whether it’s a drunk knight spouting anti-demi vitriol and starting brawl in the banquet hall, to Malt–er, Bitch attempting to poison a pie meant for Naofumi’s party. It escapes me why she wasn’t simply banished from the palace.

Things don’t go any better in the closed-door session of the Four Heroes, with Mirelia mediating. Even though his name has been cleared, Motoyasu is still loyal enough to Bitch to declare Melty is lying about the poisoned pie, even though Bitch still has her slave crest and owned up to the crime.

That’s just a small taste of the inflexibility Naofumi faces. As Raph fights the drunken knight, and others start fighting each other, the other heroes only reluctantly spit out a bit of what they’ve learned about leveling up. The three heroes then turn on one another when they have opposing views about what’s most important when upgrading weapons, or the specific contents of their respective HUDs.

The bickering gets so bad Naofumi puts up his hands and leaves the room with no progress made and only a modium of intelligence learned. He can now, at least, tell Fitoria that he made an honest attempt to reconcile with them, and it went nowhere. There may just be too much bad history for them to cooperate except under the most dire circumstances, like the Pope’s attempted coup…or the next Wave.

What little insight Naofumi does gain he puts to immediate use, learning that he has to “believe in” the other heroes’ claims of a weapon-copying functionality in the for it to actually appear on his HUD. The other bit of news the Queen had for them is that the Cal Mira Archipelago has been “activated,” meaning all XP earned there is boosted for a limited time.

It’s a location someone as underleveled as Naofumi can’t pass up, even if it means crossing paths with the other heroes, so after bidding farewell to the Queen and Melty (for the second time in as many episodes), he tries out his new weapon-copying skill at Elhart’s shop (much to Elhart’s dismay) and the party heads out to the harbor where a ship will them to Cal Mira.

By request of Raphtalia, they make a detour to her home village, whose scant survivors have set up a cemetery on a seaside cliff. She pays respects to her departed friend Rifana and folks. Naofumi’s earlier offhand words about leaving her and Filo one day have also stuck with her, and she asks Naofumi straight-up not to leave her, as she doesn’t know what she’d do if he wasn’t in her world.

Naofumi promises, but he may not be able to control when his summoning is reversed, be it when the Waves are defeated or not. For now, he resolves to stay in this world as long as he is able, until Raphtalia and Filo find happiness—and not just the happiness of being beside him. In both cases, they have potentially happy futures without Naofumi: Raph in her village, with all the other survivors tracked down; Filo as the new Queen of her kind.

But that’s getting ahead of ourselves: it’s time for some serous leveling up. As is typical, Naofumi is given the short end of the stick when his private cabin is stolen by the other heroes and their parties, who arrived before him. But as chance would have it Naofumi and his party end up in the same room as the tough-looking but friendly male and female adventurers they met at Raph’s village.

Could these two potentially end up a part of Naofumi’s party, or are they merely two of the hundreds of rivals for that sweet Cal Mira bonus XP?

The Rising of the Shield Hero – 21 – Making Things Right

After a strange, ethereal dream, Naofumi wakes up in a bed, having not awakened for three days following the damage caused by Blood Sacrifice, surrounded by Raphtalia, Filo and Melty, who likely rarely left his bedside.

When two “medics” come to change his bandages, he immediately calls them out as Shadows, and sure enough, they’re escorting Queen Mirelia Melromarc herself to his chamber to introduce herself…and to talk about clearing his name and punishing those who poisoned it.

In that regard, this is an episode that’s been a long time coming, and one that rewards everyone who suffered beside Naofumi for so long as his reputation and life (and those of his party) were threatened by the lies and villainy of Malty and her father the King Consort.

After explaining where she was (putting out fires with nations angered that Melromarc summoned all four Heroes) and why no one kept her daughter husband in line (the lord she entrusted died in the first wave), Mirelia lowers her head in apology to Naofumi, promises to clear his name, reward him for his service, and give him justice.

That night, Naofumi has a premonition of the form of that justice: Malty’s and the King’s heads being placed in stocks, defiant and enraged to the last despite their guilt. But when the guillotines fall and Naofumi wakes up, he’s far more disturbed than relieved by the dream.

The next day, Queen Mirelia holds a trial for Malty and the King, placing a Slave Crest upon the former so she cannot lie without being shocked. Since lying comes as easily as breathing for Malty, she’s shocked quite a number of times trying to deny the crimes leveled against her. The only instance of her not being shocked is when she denies colluding with the church to kill the Heroes.

But everything else, right down to her false accusation of sexual assault that started Naofumi’s long path of misery, is exposed as lies. Even when she forms a slave pact with Motoyasu, she can’t help but lie and deny. There’s nowhere left to hide; not from Motoyasu, and not from the public, who are watching on magical screens and gradually turn against her and the King.

Mirelia finds them both guilty of high treason, strips them of their titles, and sentences them to death, to be carried out immediately in the courtyard. Naofumi’s dream starts to repeat itself, but where in the dream Malty is neither repentant nor scared, here she’s both, and increasingly desperate not to die.

That sour feeling returns to Naofumi’s gut; cancelling out whatever weights may have been lifted from his shoulders by the favorable verdict or clearing of his name. When Malty finally calls out to “Naofumi-sama,” the man she tried to kill many times, to spare her life—and her Slave Crest doesn’t react—Naofumi finally calls for the queen to hold up.

He doesn’t want to see Malty or the King executed, but puts on his brash/infamous Shield Hero persona in explaining why: a quick death is too good for them! Instead he suggests they be allowed to live on, but with new names: King Trash and Princess Bitch (with the adventurer’s name of “slut”).

Needless to say, I wasn’t particularly elated upon hearing such sophomoric, misogynistic names being thrown about so casually. But I was happy he realized their deaths wouldn’t make him happy, and, well, both of them do deserve harsh punishment, so Trash and Bitch it is. Now the two unquestionably owe the Shield Hero their lives, and had better not forget it.

With that, the Queen prepares the ceremony to bestow upon Naofumi all the awards he’s due, but he’s ready to leave Melromarc for other parts of the world that suffer the devastation of the Waves of Catastrophe. He leaves the other three Heroes on a good note, and the Queen accepts his decision. While leaving, Melty doesn’t get a chance to say goodbye to Naofumi, at least until her mother says if he hadn’t told her to stay the executions, she would have offered her own life to him for her husband and daughter.

As Naofumi, Raphtalia, and Filo depart the city at the head of a friendly, thankful, even adoring crowd (how fast public opinion turns), Melty manages to catch up, thank Naofumi, and say goodbye properly. He bids her farewell with a smile that moves her to tears. After twenty episodes of beating Naofumi down, his spirits have never looked higher, and he and his party look poised to do great things.

The Rising of the Shield Hero – 20 – Strong Bonds

Well, look at that…Queen Mirelia understands that you need to have a camp and supplies if you’re mobilizing a large force. She also understands the need to make a regal impression in front of that force, as she suits up in her armor against the wishes of her Shadows. Finally, it seems she’s ready to take a more active role, promising to bring the Pope and his flock to justice for their treason.

Meanwhile, in the magic Cathedral, the Pope manages to block, parry, or nullify pretty much every attack thrown his way, and unlike his opponents, he doesn’t particularly care if his acolytes push themselves so far they end up dying; he considers that martyrdom (though I bet if you asked him to lay his life down he’d have a different view).

When the other heroes urge Naofumi to break out his “overpowered” Rage Shield, the cursed dragon within takes hold of him. Like Emperor Palpatine, the dragon wants Naofumi to let the hate flow through him—not just the dragon’s hate, but his own, amassed during all the various injustices that have befallen him since arriving in this world.

Thankfully, Raph, Filo, and Melty pull him out of his rage spiral by reminding him that they love and support him, and aren’t about to lose him to the darkness.

Naofumi promises not to let the shield get the better of him, and coordinates with his allies and the other heroes to press the attack against the Pope.

But no matter what feints and combos they throw at him, he calmly deflects it all, and serves up more innane religious babbling as if anyone wanted to hear any more. All the while, his followers outside fall and expire one by one. He can’t keep this up forever.

Ultimately, the Pope decides to concentrate his remaining Mana into a large-scale illusion spell that creates a kaleidoscope of Pope clones along the inner surface of the Cathedral, enabling him to attack his foes from above and every angle.

It’s almost game over for our heroes, but Queen Mirelia casts an Icicle Prison spell that freezes him in place for them to finish off. Naofumi delivers the coup-de-grace by casting Blood Sacrifice, which, you guessed it, requires him to expend the majority of his own blood.

At first it looks ineffective, but the blood creates a mechanical serpent that bursts out of the ground, snatches up the Pope, snaps his staff, and basically dissolves him into a pool of blood. With that, the Cathedral falls, the Heroes are free, the lame boss I never cared about is gone (hopefully for good), and Queen Mirelia introduces herself to the nearly-bloodless Naofumi, apologizing for not showing up sooner and promising not to let him die.

Obviously, he’s not dying—we have at least five episodes left—but hopefully this victory marks the beginning of détente and future cooperation between Naofumi and his fellow Heroes. I’m just glad this Pope-Coup mini-arc is behind us, and that it was resolved in reasonably satisfying fashion.

The Rising of the Shield Hero – 19 – United Front

The Pope packs a whallop with his attacks, but turns out the first couple were just “trial runs”, to unleash the full power of the weapon he transforms it into a spear and draws upon the mana his holy army of followers, who number in the thousands despite not having any kind of supply train. Did these people just walk out here from wherever they came from without provisions of any kind? Seems like a logistical nightmare.

That weapon turns out to be a replica of the Cardinal Heroes’ own weapons, able to transform as needed. Melty is shocked to learn it still exists, believing it had been lost long ago, while Motoyasu condemns its use as “cheating.” As for Naofumi, he asks why, if they could make such powerful weapons, did they bother summoning heroes at all?

However, Motoyasu’s weapons, nor combo attacks by him and his party, have any effect thanks to Popey’s magical barrier, which enables said Pope to laugh and bray on about delivering judgment and such.  What he didn’t count on, however, were the Sword and Bow Heroes not being dead after all.

Turns out Itsuki and Ren never trusted the Three Heroes Church, and were investigating it when they learned that the church had possession of the weapon. They were led to a false shrine where the church tried to assassinate them, but failed. Now, with all the four Cardinal Heroes, assembled, it’s time to turn the tables as one unit…right?

Wrong. Naofumi isn’t fighting with other three. Not after the shit they gave him and the trouble they caused which he and his party had to clean up. And who can blame him? They’ve demonstrated they’re no better than the Pope, taking and doing whatever they want without regard to the lives they affect.

This results in roughly six minutes of the heroes bickering among themselves and pointing fingers before Naofumi finally gives in and joins the others, but only until they deal with the Pope and the Queen’s Shadow Punitive Force arrives (which, by the way, where the hell have they BEEN?), and because he promised Fitoria he’d at least try to make up with the other heroes.

However, by the time they’re ready to fight as one, The Pope has already prepared “Cathedral”, a high-level spell that encases the entire crater in a magical barrier that he maniacally declares will be their “final destination.” Somehow I doubt that. I have to say, I’ve had quite enough of our ambitious pontiff and his seemingly infinite supply of mana.

But at least his actions led to the other three heroes finally learning not only how wrong they’ve been about Naofumi, but how harmful their own actions have been. Here’s hoping the lessons stick, even if the alliance is only temporary.

The Rising of the Shield Hero – 18 – Some Messed-Up Logic

I’ve probably said it before, but since it happens this week I’ll say it again: nothing is less entertaining than watching someone berate or attack Naofumi for actions we know for a fact he didn’t commit. The entire premise of the discussion or fight is faulty, so it just feels like we’re wasting time. I’m long since out of patience waiting for Motoyasu to realize he’s being manipulated by Malty.

Malty uses the made-up term “Brainwashing Shield” as her own version of “Fake News”—two words to dismiss whatever defense Naofumi may field. Her story is that Naofumi is responsible for the death of Rin and Itsuki. Motoyasu won’t listen to Naofumi, or Melty, or anyone else but Malty, so the reconciliation Naofumi promised Fitalia he’d attempt is just as impossible as he thought. Instead, Malty creates a Lightning prison around Motoyasu and Naofumi so her puppet can fight the “Devil of the Shield.”

This entire fight, which takes up a lot of time, is utterly pointless. These two have already fought before, and Malty should know from the last Wave that Naofumi & Co. are more powerful. Simply attacking him again and again under false pretenses when you know Motoyasu will lose is folly. And yet we, the audience, still have to watch them go through the motions.

Not even Penkin’s score could make either this fight, or the lead-up to it, interesting. We get some participation from Motoyasu’s other party members, but even 19 episodes in they’ve been given precisely ZERO personality, so I could care less about them.

Once Motoyasu and Malty are defeated, once again, as expected, they continue twirling their mustaches right up until Filo kicks them all into a pile and demands Naofumi conjure as much mass above them as he possibly can, because something’s coming. That something is very similar to the phenomenon that fell on Ren and Itsuki, and we learn it was produced by the Pope, who calls it “God’s Judgment.”

Popey McGee has bad news Naofumi and Motoyasu: using the receipts collected from their actual deeds, as well as those of Ren and Itsuki, they’re being eliminated as “false heroes.” He has bad news for Melty and Malty too: the church is staging a coup, tossing the Melromarc monarchy into the bin and presumably replacing it with a theocracy.

No doubt his forces are already in the process of capturing their mother Queen Mirelia, whose utter absence in, well, all of this remains almost show-breakingly baffling.

While we at RABUJOI are all card-carrying non-fans of the Lame One-Dimensionally Evil Religious Organization (LODERO) trope common to fantasy anime, the Pope crashing another lame fight with Motoyasu and Malty actually saved this episode for me. His evil is there for everyone in that pit to see, and directly contradicts the lies Malty was telling Motoyasu, who listened because she’s hot and he has a hero complex.

But the Pope’s plans also provide the first real opportunity for Naofumi to make some headway with Motoyasu, who as terrible as he is, is still necessary to defeat the Waves. I can’t really say much about the Pope’s coup—one would think the next move would be Mirelia’s—but it’s encouraging that circumstances have finally put Naofumi and Motoyasu in the same boat. If they want to live, they’ll have to row together. So…Thanks, Pope, I guess?

As for whether Ren and Itsuki are really dead…like Naofumi, I’ll need more concrete confirmation than the word of a power-hungry, coup-starting pontiff. One thing I know for certainty: If and when they all get out of this mess, Malty will still treat Naofumi like utter shit. Take it to the bank.

The Rising of the Shield Hero – 17 – Rite of Succession

The next morning, it’s No More Mrs. Nice Fitoria. She binds Melty in a wind prison and demands once more for Naofumi to make up with the other heroes. When he refuses, she once again threatens to kill all four heroes, but first gives his party the chance to prove they can take on the waves on their own. She’ll determine this by fighting Filo.

As expected, the spirited but woefully under-leveled Filo is absolutely no match for Fitoria…at first. But with continual pointers and encouragement from Naofumi, Filo keeps getting back up dusting herself off, and trying again. Eventually, she’s able to summon enough power to literally put a scratch on Fitoria’s face. That’s enough to satisfy the queen: Filo wins.

Not only that, but Fitoria names Filo her official successor, conjuring a crown to place on Filo’s head, which is replaced by an ahoge of which Filo very much not a fan. She opens a new Filolial-themed section of Naofumi’s sphere grid—albeit all shields he’s of too low a level to access—and increases Filo’s stats (though she still can’t break Level 40 quite yet).

She also apologizes to Melty by giving her a ride in her giant filolial form (of which I wish we could have seen more), and throws a huge party. Throughout these events, and the episode itself, Kevin Penkin’s marvelous score really asserts itself, elevating the images on the screen. This show’s music is just a pure joy to listen to.

Once the festivities have wound down and everyone else is asleep, Naofumi finds himself in a similar situation as the previous night: alone with a Fitoria committed to getting him to reconsider his hard stance on not playing nice with the other heroes, which she actually manages to achieve when she points out that his refusal to defend himself against Malty’s lies is as saying the lies are true.

While Fitoria doesn’t have the best memory, on two occasions Naofumi says something her hero once said to her, and the nostalgia leads to her tearing up and placing her head in his lap to be patted. The reason Fitoria works so hard to make Naofumi repair his reputation and relationship to the other heroes goes beyond the fate of the world: she knows he’s a good man by dint of raising the next Filolial Queen. It’s time the rest of the world knew it.

As for those other heroes, both Sword and Bow enter a cave seeking some kind of treasure, only for it to be a trap that incinerates the entire cave. I highly doubt they didn’t survive, though it’s not like I’d care if they didn’t…