Holmes of Kyoto – 01 (First Impressions) – The Game’s Afoot

After Mashiro Aoi broke up with her boyfriend in Saitama, he immediately started dating someone I presume to be her best friend. Betrayed, angry, and generally very down in the dumps, Aoi wants to book a train there to give them a piece of her mind. In other words, while she may be justified in seeking vengeance, there are better ways she could be directing her energy.

Aoi also doesn’t have the money for the train, so she snatches some valuable drawings from her late grandfather’s house and visits an antique shop in Kyoto’s Teramachi Sanjou district to have them appraised. There, she meets the young Yagashira Kiyotaka, AKA Holmes, who is as exceedingly apt at appraising people and intent as he is appraising antiquities.

The story of her fateful first day at the shop is framed as a reminiscence between Aoi and Holmes two weeks after he hires her as a part-time assistant, in order to pay for her ticket—if she still feels the need to go to Saitama once she’s made enough.

Holmes can’t buy antiques from those under 20, but even if she was old enough, he uses the particular pieces she chose to try to sell to basically teach her a lesson about turning the other cheek. Even the famous artist Hakuin couldn’t escape scandal, even if he was the victim of a false accusation.

At the end of the day the infant he was left with made a strong impression on the artist, and the love he had for said infant is captured in the drawing. Because Aoi has a good head on her shoulders, she realizes the error of her ways and is ashamed—unlike one of the counterfeit sellers who visits the shop.

Aoi doesn’t turn down his offer of a part-time job, especially if it means working with such a bright, charming, attractive fellow. She may have entered the shop with her head hanging low, but she leaves feeling lighter than air, twirling past the same riverbank of couples she cursed earlier.

Holmes of Kyoto, as Aoi’s voiceover puts it, is a “quiet and beautiful story of the cases we solved in Kyoto,” which is an apt description. I’m liking the simplicity and focus of just two people in the small, simple yet potential-filled setting of a shop, and Aoi’s seiyu Tomita Miyu (Riko from Abyss) is always a welcome inclusion to any cast. In all, a strong start. I want to see more cases!

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Shokugeki no Souma 3 – 20 – Shattering and Clashing to Victory

When Gin and Jouichirou start bebopping and scatting all over the train kitchen, Takumi, Megumi, Souma and Erina have to find a way to contribute to the “music” the master chefs are playing, or fail the challenge. For Takumi and Erina in particular, it means leaving their comfort zones—the cooking philosophies they’ve always lived by—and going for gusto.

If they completely shatter or abandon everything they’ve known thus far, they risk losing their vital identities as chefs, but that’s not truly what’s going on here: they contribute in ways only they, with their uniquely amassed knowledge and experience, can contribute.

They’re not so much changing who they are, but changing how they use that, and in doing so unlocking another level in their growth.

The resulting hachis Parmentier from both teams scarcely resemble that classic French dish, yet both embody the spirit of the dish while elevating it into more rarefied culinary air. Senzaemon makes a last minute addendum to the rules of this mock battle: the four young participants, not he, will judge who deserves to win.

Everyone loses their clothes in foodgasms, and when the moment of truth arrives, the kids all point…at each other. Erina likens Team Doujima’s dish as a perfectly in-sync jazz band, while Takumi likens Team Saiba to an avant-garde group art project. In both cases, chaos is used to create things harmony couldn’t, resulting in dishes that are both cohesive in concept and strongly individualized in execution.

The point of Senzaemon’s mock battle wasn’t to decide who’d be the captain of the team that will face Azami’s Elite Ten. It was to get the youngins to experience their abilities firsthand in order to know what to expect of one another when the battle and the stakes are real.

And brother, is there anything realer, or more appallingly hilarious, than watching the ghost-white, skunk-haired Nakiri Azami skiing down a slope in his black suit? Talk about pumping him up as a Bond villain!

His collection of Central stooges also looks the part; they’re as diverse in personality and appearance as our rebels—and in the case of Eishi and Rindou, we’ve seen they have good sides—and yet because they’re determined to defeat the rebels at the behest of Azami, here and now they’re nothing but The Enemy.

Azami tries once more to bring Erina back into the fold simply by stating the duty of all Elite Ten members to obey his orders. He wants Erina on his team, and like almost everybody, expects Erina to be cowed by the certitude and force of his words and sheepishly defer to her father. Even Souma calls her a “doormat” when it comes to her dad—out loud!

But Erina stands her ground. If being the Tenth Seat means having to join Central in the Team Shokugeki, then she will simply relinquish said seat, and join the rebels as simply Nakiri Erina.

While impressed by her continued insolence, Azami comes back at her with one last stipulation in the Team Shokugeki: If the rebels are defeated, she will have to return to his side, commit herself to central, and never disobey him again.

Since losing means all her friends’ expulsions will stick, all the rebels still standing will be expelled, and her beloved Saiba-senpai will have to become Azami’s ally, Erina figures “what the heck, might as well add to the already epic stakes.”

She’s so pumped up by successfully standing up to her father that she starts acting like the Queen of the Rebels, vowing to take the First Seat once they are victorious. Takumi and Megumi like this new rebellious-yet-regal “Queen Erina.” Souma, while initially irked (since he wants to stand at the top of the Elite Ten), nonetheless pledges his life to her, along with the others, in the decisive battle to come.

Shokugeki no Souma 3 – 19 – Light at the End of the Tunnel

While Rindou has Souma and Erina hanging in suspense for a hot minute about the fate Megumi and Takumi, she ended up passing both. With just the four of them left, Souma proposes they challenge Central’s Elite Ten for their seats. With Erina and Akira they’ll have a majority of seats, and thus the power to reinstate their friends, and possibly sack Azami, stopping his grand plans in their tracks.

The only problem is, the Elite Ten members have to agree to even have shokugekis with the rebels. When Souma simply barges in and asks Rindou straight up, she laughs in his face; it’s not going to be that easy. Seemingly out of options, Erina decides she’ll appeal directly to her father to pardon her friend, hoping his love for her will sway him.

My peeps, it does not sway him. He has no reason to overturn the expulsions, and as someone who has carefully conditioned his daughter to do what he says, he’s not about to reverse that power dynamic just because Erina turns on the waterworks.

Souma calms Erina, and asserts the only way to make things right is in the kitchen. He formally asks for the right to challenge the Elite Ten, as it would solve once and for all whether Central’s cuisine truly is best, but Azami quite logically points out that Souma has nothing to offer to persuade Azami to allow the challenge, and so he will not do so.

That’s when Souma’s pops, Saiba Jouichirou, appears, along with Azami’s father-in-law Senzaemon.

Jouichirou repeats his son’s plea (after mussing Souma’s hair and angering him), but he is actually able to make it worth Azami’s while: if the rebels are defeated, he will bend the knee to Azami and his gastronomic philosophy.

Since virtually everything Azami is doing  with Totsuki is a means to beat his senpai Jouichirou, once he has assurances Jouichirou is serious he quickly agrees to let the challenge go forward: a Team Shokugeki between Central’s Elite Ten (well, eight of them anyway) and the rebels.

While aboard the train to the port that will no doubt take them to the island of this momentous shokugeki, Souma, Megumi and Takumi get a crash course in what a team shokugeki is: Individual team members duel with those on the other team, until only two remain. However, as the teams fight, they are able to help one another as needed, making up for one anothers’ weaknesses and filling gaps in the culinary work.

The kids later learn is was Doujima Gin who summoned Junichirou and Senzaemon, thus single-handedly saving the rebellion. He and Juni will be training them, and they decide the best way to do so is through trial-by-fire: a mock team battle. Gin, Megumi, and Takumi form one team, while Junichirou, Souma, and Erina form the other.

The one officiating and judging the battle (and who decided on the team makeups, as Gin and Junichirou constantly bickered over it) is Senzaemon-sama himself. He adds an extra wrinkle of difficulty by banning all chefs from verbal communication throughout the mock battle. With Gin and Junichirou as their teams’ respective captains, the kids serve as their assistants.

Both Takumi and Megumi quickly catch on by watching Gin make preparations for the featured dish (shepherd’s pie) and are able to have what he needs ready without his having to ask.

Team Jouichirou…has a bit of a rougher time at first. Jourichirou is one of the few people who can truly throw Souma off his usual happy-go-lucky, it’s-all-good vibe. It doesn’t take long for the bickering father and son to break Senzaemon’s no-talking rule, but since it’s a mock battle they’re merely sternly warned.

Erina, who is just chuffed to be cooking alongside her beloved idol Junichirou, has to serve as peacemaker…though even she breaks the no-talking rule while scolding Souma. Ultimately all four youngins start to realize their captains aren’t making run-of-the-mill shepherd’s pie, but putting their own individual spins on it (in Gin’s case, he’s making a “haute cuisine” version of the dish).

That’s key, because the whole point of challenging Azami and Central is that there are other paths to achieving great gourmet cuisine. Down-home shepherd’s pie ain’t gonna cut it. But more than that, the kids have front row seats for an unofficial but still heated duel between two former classmates in Gin and Jouichirou who are at the top of their games in very different ways and will never pass up an opportunity to go at each other.

That alone makes this training session well worth it, because as good as the Elite Ten kids are, these two are probably quite a bit better, owing to their experience.

Shokugeki no Souma 3 – 15 – Maximizing the Value of the Humble Potato

The Central-loyalist instructor for Stage Two makes it even tougher for the rebels to succeed this week than last. By calling their names and hall designations last, their task of securing the missing ingredient in their noodle dish becomes all but impossible, as all the noodles, and ingredients for making scratch noodles, are already been exhausted. Worse still, there’s a severe blizzard outside, so can’t get to Sapporo in order to buy ingredients.

But the tighter Central turns the screws, the more the rebels huddle together and dig deep. Armed with their talent, as well as Erina’s invaluable Hokkaido seminar, they manage to make noodles for their dishes using one ingredient the instructors neglected to deprive them of: the potato. Specifically, the Irish Cobbler cultivar Hokkaido is famous for.

Megumi, Takumi, and Souma share raw ingredients so that there’s enough for each of them to make a “single serving”—another requisite for the stage the instructor laid out—and not only to they have no problem making noodle dishes that tear his clothes off, but all of the other rebels pass easily as well.

Almost too easily, if you ask me: I mean, if this instructor (and the one before him) were willing to stoop to dirty tricks, why not just lie and say the dishes sucked? Perhaps, subconsciously, “having no choice” but to pass the rebels is their own way of rebelling against Central. For them, unlike Azami, good food is good food. Their first loyalty will always be to their taste buds.

When the instructor hears word that Erina has coached them, he concludes that their passing the second stage is all thanks to her “mercy”, but Erina quickly chimes in and tells him he’s wrong. All she did was teach them about potatoes, everything else that led to them crafting gourmet-quality dishes came from their own innate talent as chefs. Truly, Erina is their gleaming knight, Joanne d’Arc.

She wouldn’t have wasted her time lecturing them if she didn’t think they were worthy. All she did was give a little nudge. And that night, when the students are allowed to sight-see in Sapporo, Erina joins her fellow rebels, and sees the city in a whole new light because of it.

Erina laments to the others that all the other times she’d been to Sapporo, she didn’t get much of an impression from it, since she was so busy in her duty as Nakiri heir and God Tongue tasting dishes. But someone who was able to watch her from a younger age disputes her: Nikumi, the one she shunned after she lost a Shokugeki to Souma.

Not only does Nikumi not harbor any hard feelings for being cut off by Erina-sama, but she humbly comments that she too might just know a tiny bit of the pressure to succeed for the sake of one’s family, and how she always looked up to Erina as a paragon of culinary excellence, and she’s glad she’s able to spend time with her once again. Erina is humbled by Nikumi’s words, and even feels shame for having treated her so badly in the past.

When Souma and Takumi meet up with Erina and Megumi, they all head to a restaurant for a big dinner in which to sample all that Sapporo has to offer. Those previous times Erina was there, she was alone, and all business. Now that she’s socializing with friends, her horizons have expanded…and she’s loving it.

Unfortunately, there are many more stages to come, and even though the four arrive at the train station at the designated time, they learn from Hisako that their train already left 30 minutes ago! Indeed, the rebels have now been split into four groups and diverted to four different venues for the third stage.

Oh, and the third stage will pit each rebel against a member of the Elite Ten. I’m not quite sure how that will work, as there are more than ten rebels who aren’t Erina…but perhaps it will be the trio of Takumi, Megumi and Souma working together against their Elite Ten opponent, whom Kobayashi Rindou presents to them as the newest member of the Ten: Hayama Akira. Oh, shit!

Shokugeki no Souma 3 – 14 – An Unlikely Team-up Gets the Rebels on the Train

Erina has decided she’s going to do what she wants…which just so happens to be the right thing and benefits the Totsuki rebels AND means she’s bound to spend more time with Souma.

The structure of the advancement exams are laid out by Hisako and it feels more like a military campaign against Hokkaido, and for that, Polar Star needs a drill sargeant to train them up. Erina lands on a sexy teacher look instead, and nobody complains.

During the week in which Erina whips Polar Star into shape, Nikumi and the Aldini Bros. listen in, and Erina ends up pulling them into the Hokkaido seminar as well. They have nothing to lose; they’re rebels too.

On two separate occasions, Erina makes sure to remove her glasses before talking to Souma. She puts her faith in his ability to come up with a solution to whatever they throw at them, and later she tells him whatever she might have said in the past about wanting him to fail, she doesn’t feel that way anymore.

Naturally she frames it in terms of not wanting anyone to be expelled…but Souma is part of that “anyone”, and he appreciates it.

The class is bussed to the first of many examination venue (Totsuki’s resources really are formidable), and the rebels are all grouped together among the 5-person teams—all but Erina, who is intentionally placed in a group of faceless classmates who have abandoned their own cooking for Central’s orthodoxy. Azami can’t be losing his God Tongue, after all.

Not only are the rebels isolated, but the salmon they’re given is subpar. Fortunately, they’re given from roughly noon till sundown to come up with a dish, and the group, made up of Souma, Megumi, Alice, Ryo, and Yuuki, have more than enough skills and resourcefulness between them to come up with something. Erina allows a wry grin of understanding. She’s taught them all up, now it’s time to see if they can fly.

Her faith in them is matched only by her clear disgust for the other kids’ blindl following of the step-by-step instructions to creating Central mandated salmon dishes. Only the steps matter, and the only answer to “Why” is “because Azami wishes it.” That’s not cooking. That’s cynical mass production of one and only one way of cooking.

After facing off against Alice and Ryo in the past, it’s great to see them on the same side as Souma, working to their strengths with the precision and speed they’ve come to expect of one another. Of course, it’s not 100% smooth, as Alice constantly takes exception to Souma asserting himself as the leader…as well she should!

While they arrived in the kitchen with their salmon less than a half hour before time expires, it’s such a quality fish (brine-frozen at its peak of freshness), a half-hour is all they need to put their instructor on her back, leaving her no choice but to pass them.

I’m appreciative that at least at this first stage of the exams, despite all of the roadblocks Central puts in their way, when it comes time to judge their cooking the clearly-biased instructor cannot deny what her taste buds are telling her—that the rebels made the best dish in the room.

Indeed, Azami and Central are actually helping the rebels to become better chefs by piling so many challenges ahead of them. If they can overcome them and advance to the second year, it won’t just be a repudiation of Central orthodoxy, but a back-door defense of it as a tool with which to forge great chefs from the crucible of adversity.

With the first hurdle cleared, the rebels join the rest of the advancees aboard Totsuki’s grand luxury sleeper train, the Tsukikage, which brought back memories of Rail Wars! and explains the OP’s train imagery. While Hisako continues drilling some Polar Stars, others take the opportunity to avail themselves of the sumptuous train’s many features.

Erina, meanwhile, holes up in her personal compartment, but is visited many times by Fat Aldini, Ryouko, Megumi, and finally Souma. She doesn’t realize they’re coming to express their appreciation for all she’s done. Of course, she was never after gratitude, nor did she expect it; Erina is doing what she wants…and loving it.

Souma joins her just as the train leaves the forest, revealing a sky packed with twinkling stars that remind Souma of salmon roe, and he even gets her to drop her guard and laugh at him (rather than scoff or harrumph). Then Erina takes note in her head that Souma’s face, the mere mental image of which used to annoy her to no end, is something she’s come not to mind so much. Baaaaaaaaw. Erina’s the best.

Violet Evergarden – 13 (Fin) – “I Love You” Means Never Having to Take Orders Again

Violet Evergarden protects Dietfried from bullets at the cost of one metal arm, then prevents the bridge from blowing up at the cost of another (with a crucial assist and catch from Benedict). In doing so, she averts the escalation of an isolated anti-peace flare-up and preserves peace for the continent.

In light of all this, Dietfried rightly starts to seriously rethink how he’s always thought about Violet—the tool he gave his brother which then outlived his brother—and how his blaming of her was only a means of distracting him from the fact he blamed himself more.

With peace secured, Violet secures new arms and returns to ghostwriting work immediately, but as the first Leiden Air Show since the war began looms, she faces her most difficult assignment yet: writing a letter not for anyone else, but by herself, containing her feelings; the whims of her heart.

Cattleya encourages her to write something before the deadline, but Violet gets writer’s block. She recalls that night in the Major’s tent when he told her she neither needs nor should want nothing but his orders; that she should feel free to live free, because she’s not a toll, she’s human, with emotions just like his.

Gilbert proves it rather cruelly by making her as upset as he is, but at the time Violet still knows nothing of what she’s feeling, and realizing that, he decides to table the discussion until after the battle…a “later” that never comes due to his death at Intens.

As if the universe were conspiring to lend Violet inspiration to write a letter to Gilbert, Dietfried arrives at the doll office to introduce her to his mother, who wished to meet and speak with her. The mother’s memory is somewhat hazy, but watching Violet’s reactions to her words (and her description of Violet’s “Gilbert-Eye” pendant) snaps her into lucidity.

Gilbert’s mother tells Violet things only she can say: that it wasn’t your fault; that it’s not your cross to bear; that her other son hasn’t given up on him any more than the two of them. But rather than wait for her son to come through the front door, she takes comfort in knowing he’ll live forever in her heart. Remembering him the rest of her life may hurt, but hey…love hurts.

For all the damage Gilbert felt he did by allowing her to act as a weapon for so long from such a young age, the very fact he saw her as a human and not a tool is what ultimately put Violet in the position she’s in now: with the means to grab the life she’s always been owed, and live in happiness yearning for neither orders nor death.

Vi shocks Dietfried one more time before departing by telling him she’s done with orders. Thus he sees, for the first time, not only a real human, but someone kindred to him in the pain of his loss.

Upon returning from the Bougainvillea House, Violet writes the letter that will join tens of thousands of others and be rained down upon the city by the airplanes, like her weapons of war reborn as weapons of peace and the transmission of peoples’ feelings.

We, as the audience, are the ones who “catch” and read that letter, in which she states that while she didn’t understand anything about how he felt when he tried to tell her, by ghostwriting she’s gradually developed the tools to sense how people feel, and thus how he felt.

Finally, she speaks of how she feels. She continues to believe he’s alive, whether that’s somewhere out in the world or in her heart and those of his mother and brother, and that she finally understands what the words “I love you” mean “a little better.”

So She’ll continue her work living, writing, transmitting the contents of others’ hearts through paper and ink, and in doing so continue to learn about her own emotions. Since a “new project” has already been greenlit, we’ll be witnesses to the continuation of her journey, and that of her colleagues at the Auto Memoir Doll Service.

Violet Evergarden – 12 – The Train Has Left The Station

As Violet flies south from her mission, her intended destination is not home, but the town of Distery. That’s where Cattleya, Benedict, and a group of peace envoys will travel north to Gardarick via the completed transcontinental railroad. The military puts Gilbert’s brother Captain Dietfried Bougainvillea in charge of security for the mission. The troops Violet encountered up north were only the tip of an Anti-Peace spear that is not as decimated as the south believes.

This means that at some point Violet and Dietfried, her harshest critic despite knowing very little of who she’s become, will cross paths. Before that happens, he interacts with Cattleya and [], who bristle at his harsh words for Violet, who like everyone is doing her best…and her best means letters that “slip right into people’s hearts”. Diets can’t believe it.

Violet and her pilot are among the first to notice the first stages of the Anti-Peace faction’s plan, involving fires along the railroad. Their next stage involves infiltrating the envoy train with troops. When Violet spots the train halted in Distery, she has the pilot drop her off.

Vi reports what she saw to Dietfried and requests orders, rejecting the notion that doing so means she’s still just a military tool that needs orders to follow. She’s doing what she wants, and what she knows she can do: avoiding war and protecting her friends.

Once the Anti-Peacers execute their plan to separate the front and backs of the train (a nice microcosm of their larger goal to keep the continent divided), Violet is a half-step ahead…fortunately for Dietfried, who must rely on her in the absence of his troops. He heads for the engine to regain control, and orders her to protect the civilians. Atop the moving train, she encounters the very same unit that she encountered in the forest.

Their commanding officer bears the physical and emotional scars of the fall of Intense, the battle where Violet lost Gilbert. He wants the fort back, and while his monologue to Violet is tinged with the thirst for vengeance and the burning of the world, he argues his side’s case well. He and his comrades have been abandoned. Everything was taken from them. Under those circumstances, you can’t blame them for wanting to burn everything down.

Violet resolves not to kill ever again, no matter what, in doing so making her battle atop the railcar that much trickier. Between the need to refrain from fatal blows, keep fallen opponents from falling off the train, and her attachment to the green pendant Gilbert gave her, there’s simply too many variables working against her.

She’s eventually subdued by the general’s superior numbers. But before he can behead her, his saber is shot away by Dietfried, who proceeds to dispatch the bulk of the troops and their general, using deadly force Violet wouldn’t.

Upon saving her, Diets is furious that she attempted to stop the troops without killing. “What’s the use of a battle doll that won’t kill?”, he fumes, blaming that kind of foolish thinking for his little brother’s demise. No doubt he gifted Gilbert Violet so that someone (something in his mind) would always be by his side to protect Gilbert in his stead.

Diets can holler all night about Violet being the one who killed Gilbert for failing to protect him, but he’s the one who decided that Violet was a tool and nothing else. Gilbert didn’t see his dynamic with Violet as user and tool, or brother and protector. He made it his goal to make amends for what was done to Violet; to restore the humanity, individuality, and emotions he knew still resided within her. Her orders were to live, not kill.

In the middle of this spat, a suriving enemy soldier gets a shot off before falling off the train, and Violet dives in front of Diets, deflecting the bullet with her metal arm. The ricochet causes an explosion, which in a crucial railroad tunnel connecting the north and south, may mean Vi inadvertently did the Anti-Peace faction’s work for it, but the ramifications will have to wait.

For now, Violet is committed to following Gilbert’s last orders. And considering she intends to stay alive, she might as well keep putting her skills to use keeping others alive. If she couldn’t protect him, then she’ll protect Dietfried…even if he never stops hating her.

A lot of great reflected themes swirled around this episode. The war between north and south reflecting the war between Dietfried and Violet; in each case with a latter party that doesn’t want to engage. The fragility of the peace efforts reflecting the fragility of the railroad, tunnel, and bridge that peace must travel on.

Making Dietfried and Violet temporary allies of necessity was a great move to get them together, while the train setting gave the episode an excellent surging momentum—as train episodes tend to do.

It’s clear that deep down Dietfried indeed blame himself for getting his brother killed, but keeps using Violet as a scapegoat. That Violet was capable of moving on from the past makes him even angrier, because he hasn’t figured out a way. But if he can’t forgive himself and move on, he’s no different than the Anti-Peace faction, and their general was right: the war will never end.

3-gatsu no Lion – 37

Rei has known Souya for years, but like everyone else, has regarded him as some kind of shogi diety, floating above the ground on a higher plane of existence…and shogi. But thanks to his win in the Newcomer Tournament, here he is, sitting opposite Souya, a real, living, breathing human being. Rei isn’t sure if Souya has strayed into his world, or if he has strayed into Souya’s.

As their commemorative match progresses, it’s pretty clear it’s the latter. And you know what? Rei likes it in Souya’s world! It’s a pretty chill place where he doesn’t feel the same pressures or emotions when facing previous opponents.

He’s in the eye of the white storm, where all is quiet, and where there is nothing but shogi, the next move, and the moves after that. Calm, tranquil, and refreshing almost to the point where Rei feels bad for insulting an opponent who defeated him.

And Souya does defeat him, mostly due to an error Rei knows he made the second he placed the piece. In the review, he makes the right move instead, and the Meijin nods. When Rei looks at the palm of his hand, Souya speaks the words “that’s what it’s like.”

Whether Rei can now feel the game through his fingers, the fact remains it was a good match. I’m glad Rei didn’t pull out a miracle win, because that frankly would have not lined up with all we know about Souya, mostly that he’s nigh unbeatable.

Rei doesn’t like losing, but at least he knows when a win simply isn’t in the cards; the gap is too wide, and he hasn’t figured out how he’ll catch up, if that’s even possible. And it wasn’t by any means an embarrasing loss; his match with Souya engendered much lively discussion among their shogi peers.

Last week Rei got his first taste of Souya-attempting-to-act-human at the pre-match reception, and was somewhat troubled by the fact Souya has always been profoundly alone.

Rei, as we know, has a fair amount of Kawamoto in him, and so when the bullet train service is suddenly suspended, he takes care of a disoriented Souya, who proceeds to follow Rei around like a lost puppy.

That being said, Souya has been on this earth longer than Rei, and so whenever Rei can’t find what he’s looking for among the chaotic crush of the station, Souya always seems to quietly point out the proper way forward, be it the ticket booth, finding an inn for the night, and finding an exit that won’t get them drenched.

But yeah, if Souya isn’t physically deaf, he’s certainly close to it…as if he cast off the need to hear sounds because sound isn’t required in shogi.

Shoujo Shuumatsu Ryokou – 10

This week, the girls find a train, a radio signal, and a furry companion. As usual, they are absolutely dwarfed just by the vertical scale of the train, to say nothing of its length. Judging by the number of “robot corpses” strewn across its interior, it seems the design had to accommodate robots far bigger than humans.

After Yuuri experiences the boredom of waiting for the train to reach the destination, she and Chito do what I do when possible—head to the front. Yuuri points out that they’re going faster than usual because they’re moving on a moving train. It starts a fun discussion about the rotation of the earth and relative speed.

If there’s a commonality to these little talks it’s that it reveals both that Chito is very bright and just doesn’t have all the words needed to describe the scientific principles she understands, and Yuuri, while perhaps less bright, nonetheless comes to some perceptive conclusions of her own, despite having even less vocabulary than Chito.

At the end of the line they alight from the train and continue through another vast expanse of infrastructure. For a moment, Yuuri picks up something on the radio: what sounded like a sad song.

They look for a way to ascend to where the waves will be stronger, and happen to stop right on an ascending platform…only it either needs maintenance or wasn’t meant to convey humans and kettenkrads, because it moves extremely fast and stops on a dime.

That leads to a great bit of physical comedy as the girls and rig keep moving even when the platform stops; naturally, Yuuri lands on her feet. They’re met at the top by an eerily red sunset and a much clearer and more consistent transmission of the song, which is indeed sad, albeit very beautiful and moving in general, especially combined with the sad sunset.

I especially liked when the graininess of the radio feed gave way to a clear, crisp performance of the song. I just wished they could’ve tuned the radio to something more upbeat; they could’ve used some cheer after that last song.

When they come upon a massive hole—with another massive hole in the level above—Yuuri wonders if it was caused by the battle all the broken weaponry around them was used for. Chito surmises the hole predates the weapons, and that the hole was more recently merely a venue for a later battle. In any case, the image of a tank being repurposed as a fountain by nature and gravity is a sight to behold, especially when Yuuri literally soaks her head.

In what looks like a rocket tube, Yuuri finds a strange creature that neither she nor Chito can quite place, and so settle on “cat.” While they don’t mention it themselves, it very much also resembles those tall white idols they’ve encountered here and there. When the animal makes noise, the radio seems to translate it, even though the animal only seems to be repeating the girls with slight variation.

While the end of the train line and the sunset provided suitable ending points for the first and second vignettes, the third looks poised to continue, as the “cat” follows the girls, who decide to keep it with them for now. As Chito puts it, they’re always throwing things away or using them up, it’s nice to add something for a change.

Re:Creators – 21

Thanks to Magane, Souta was able to create a miracle in bringing Shimazaki Setsuna back to reunite with her creation Altair. But early in the reunion, I was filled with a constant uneasiness—and was no doubt meant to be—would the all powerful Altair truly accept this?

If not, how long would it take before the spell was broken, she breaks the train station world, and returns to the real world. What the heck will Team Meteora do then? Everything is on the line here.

Well fortunately, there are no further twists or turns or defeats for Souta and the team; this really is it, and as soon as Setsuna speaks, Altair is well and truly neutralized as a mustache-twirling, world-ending villain. She becomes something far more complicated and interesting; something she only could have become by meeting her creator.

Setsuna doesn’t transparently beg Altair not to destroy the world. Instead, she starts by apologizing for making Altair carry the burden of “curses” she carried with her until death and transferred to Altair. Without judging her, Setsuna earnestly thanks Altair for her efforts, even if they were ultimately misguided.

Setsuna also impresses upon Altair the fact that she is no longer simply her creation; she’s become accepted and loved by everyone as a “king” or “knight of the weak” who took her weaknesses and made them strengths. Altair will always have power, and never be alone, as long as those others exist.

So, realizing her presence is a miracle, but a “twisted” one that shouldn’t be (at least in her world), when the train alarm sounds, she walks to the same spot where she walked before and leaps out over the tracks. Only this time, because she’s not alone, Altair rushes in front of the train and destroys it with her Holopiscon.

When she finds no matter how much she hacks at it, the train will still come in a fraction of a second, Altair redirects the infinite power Setsuna and the world has bestowed on her, into creating Setsuna’s story from now on.

That means creating a world where she and Setsuna can live—them, and no one else, it would seem. Altair is no longer interested in destroying worlds, only creating one world where she and Setsuna can be together, and where her story can continue. They’re basically gods now.

There, in the water, Altair finds a pair of glasses, but they’re not Setsuna’s—they’re Souta’s. Setsuna recognizes them as such, and without saying his name, tells Altair that she was drawn in the first place because of Souta, and others who liked her creations and wanted to see more.

Whether the Setsuna we saw was a combination of who she really was and Souta’s own interpretation of who she was, or one or the other, Souta poured his own heart and soul into creating her, which makes her basically the opposite of Sirius.

All Souta wanted was to “see the same world” as Setsuna. And he did, thanks not just to his own efforts, but to those of the other Creators, their Creations, and the people whose acceptance made them endure.

With one more strum of her Holopiscon, Altair and Setsuna are transported away to their own little infinite world, leaving the normal world safe and bringing a happy (if somewhat bittersweet) ending to Chamber Festival. The hosts sign off, the stadium roars with approval, and the creators and Meteora stand in the control room, basking in the knowledge they saved their world.

While Altair’s transformation was quite sudden, and doesn’t fully absolve the fact that she was fairly one-dimensional up to this point, the means by which she transformed were credible and even, at times, genuinely affecting, for which a lot of the credit goes to seiyus Toyosaki Aki and Ohashi Ayaka.

I also appreciate that the main conflict of the story came to a climax and was resolved with one episode to go, which means there’s time for a closure-giving epilogue.

Sagrada Reset – 23

Kei is in the back of a Toyota Harrier with Urachi, with Tsushima driving and Tomoki riding shotgun; Ukawa, Murase, Sakagami and Oka Eri (I’ll say her whole name since everyone in the show always does) escape by bike (and Ukawa turning the road into a slot car track). Haruki is still at the Karaoke parlor with Sakuin and Kagaya, apparently outnumbered…but it’s all part of the plan.

I hope you don’t mind the calm, measured voice of Ishikawa Kaito, because you get a lot of it in this episode, and that’s saying something. He has an adversary with the opposite position to try to convince to his side, after all.

Kei is as persistent as he is righteous, laying out all of the alternative options to simply wiping out abilities, using the abilities of others to lighten the burden of his two “locked” parents—even transferring his father’s ability to a cat.

At the end of Kei’s spiel, Urachi is still not convinced, and Kei isn’t surprised…because Urachi isn’t the one he was trying to convince: it’s Kagaya, back at the parlor with Haruki, who heard the whole debate through Tomoki.

In light of everything that was said, Kagaya chooses to support Kei. Just like that, Urachi loses a vital team member of his crusade. He can no longer realistically carry out his plan without Kagaya’s support, so he essentially surrenders to Kei, handing him his notebook.

As for what occurs at the very end, with Souma passing thorough the boundaries of Sakurada in a train, suddenly having all her memories rush back, and lamenting that she’s “certain nothing was even” for Kei? Your guess is as good as mine. It would seem Urachi has been quite suddenly removed as an opponent, but perhaps the events of this episode were the easy part of Kei’s plan, with the true challenge coming in the finale.

Saekano 2 – 11 (Fin)

Megumi and Tomoya go on a date, not just because it seems like the thing to do after the rest of the harem has cleared out, but to cheer one another up. It’s clear it’s not a one-sided case of Megumi cheering Tomoya up from the look of a soundless flashback in which she reacts dramatically to Eriri’s news she’s moving on from the group.

Megumi also seems to take great joy in shopping for clothes and shoes with Tomoya around. Even if he has no fashion sense or money to speak of, his company is appreciated and their instincts—like the one to hold hands in the crowded section—are often in sync.

By the end of the trip, Tomoya is feeling much better, as is Megumi, and the former makes sure they stop by a hat store so he can get her the same white hat she was wearing when he first envisioned her as his main heroine, as thanks both for her company and for getting him glasses last time.

Megumi is touched by the gesture, and when they return to that fateful hill, she tells Tomoya “she’s not giving up”. It strikes me as having dual meaning, as she intends to move forward with the doujin group even without Eriri and Utaha…and intends to make Tomoya fall completely for her.

Tomoya agrees they should move forward, but when his laughter turns to tears of loss, she reaches out to embrace him, only to then pulls back.

Now sufficiently cheered up, cried out, and ready to move forward, Tomoya takes it upon himself to see Eriri and Utaha off, surprising them both on the platform of their train to Osaka. Their looks say it all; Eriri in particular can’t believe he’ll forgive them.

But it’s not about forgiveness at all for Tomoya; it’s about wishing his two dear and wonderfully talented friends good luck on their exciting new venture. And I don’t think he’s putting on airs—one doesn’t turn down something like Fields Chronicle, and he thinks their “god-tier” talent can make it the best ever.

This sendoff, complete with a Megumi phone call with the same positive, concilatory intent, is enough to bring Eriri, Tomoya, and even Utaha to tears. It’s a bittersweet moment, one perhaps made a bit more silly when after Eriri removes Tomoya’s glasses, intending to keep them, then leans in to kiss, it’s Utaha who steals a big, long smooth with Tomoya, and Eriri is forced to whip out her twintails for the first time in a long while. They also miss their train in the excitement.

But no matter; they’re on their way. Post-credits, Tomoya and Megumi are both on first name terms, now seniors in school, chattering away with their usual excellent chemistry and bonhomie. Then, to their surprise, Hashima Izumi appears, a recent transfer, and Tomoya understands Iori’s words about sending his sister to a place where her talents can be put to best use.

Will Izumi be the artist for Tomoya and Megumi’s game? Perhaps, but it’s a certainty that Michiru will score the music once again. Hey, remember Michiru? The show makes sure to let us know it’s in on the joke regarding her absence for the back half of the season (which, frankly, was fine).

But notably, Michiru is conversing with Eriri and Utaha, who are watching Tomoya from afar. Eriri is still enrolled in the school, but the graduated Utaha is there because “it’s a free country.” The more things change, the more they stay the same!

Shuumatsu no Izetta – 04

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Word of Germanian defeat and rumors of a reborn White Witch travel all the way to Neu Berlin (where it seems they successfully built the Volkshalle) and the Germanian leader, who is excited by the news of a witch in modern times.

For the record, these guys don’t seem as bad as Nazis, but they are most certainly bad guys: arrogant bullies who pick on their weaker neighbors as part of a larger plan to dominate the continent and likely the world. Their power must have a check to avoid wholesale death and suffering.

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So far, the show seems intent on keeping that potential check, Izetta, as modest and grounded as possible, befitting both her past status and her debt to Princess Fine for saving her from a mob. Izetta takes nothing for granted: not the bed she wakes up in, or the cheerful maid Lotte who is assigned to her.

Little does Izetta know that just by being there, she’s basically threatening to usurp the right-hand-woman position currently occupied by Bianca, who is still suspicious of Izetta’s abilities and motives. However, when Lotte slips off her stool and Izetta gets konked on the head by a stone jug, Bianca feels responsible for the injury.

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This episode lacks any big battles, but sets the stage for an entirely new battle Eylstadt must fight—and win—to have any chance at peace: the PR battle.

To that end, Fine appoints her Grand Couturier, Lady Elvira (Hanazawa Kana in an adult role)—a kind of alternate-WWII version of Effie Trinket—to help polish Izetta’s image as the famed White Witch and saviour of the country. Elvira is also very handsy; quite inappropriately so.

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Izetta reveals to Fine and her war council that her powers don’t come from within, but are dependent on a network of ley lines distributed through the lands. In some places, like the old capital, she cannot use her magic at all; in the old capital, the lines are dense, and the depths of the old castle they find a helpful map so they’ll know where she’ll be most effective.

That being said, Fine is keeping it the highest of state secrets that Izetta has any weaknesses at all: winning hearts and minds of both her own people and potential allies abroad is dependent on the lie that Izetta is invincible, and that is part of the burden both women must bear on top of  actually fighting and winning more battles.

With the enemy not only well aware of Izetta’s existence but having previously had her in captivity, we’ll see what countermeasures they’ll come up with. In the meantime, Fine succeeds her recently deceased father as Archduchess, with Izetta the White Witch by her side. There’s no turning back.

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