Tsukimichi: Moonlit Fantasy – 03 – The Sorrows of Young Master

~Moonlit Fantasy~ is scratching all the right irreverent isekai itches as Makoto comes to terms with the fact he now has not one but two gorgeous and horrifyingly powerful women in who are also a lot to deal with. That said, no one can blame them for their personalities considering one is a ravenous spider monster and the other was a freaking dragon.

While they’re ever deferent to their master (and grateful for the names he gives them, which also makes them even stronger), things never get skeevy the way they often can in these scenarios, and more admirably, Makoto has no desire for things to take that turn.

Makoto also learns that while Tomoe and Mio are essentially his retainers, they themselves have their own personal armies of dragon men and spider people, respectively. Combined with elder dwarves and orcs, Makoto quite suddenly finds himself at the nexus of a burgeoning multicultural nation-state that would make Rimuru Tempest take notice.

Still, Makoto isn’t primarily interested in statecraft or harems, but in following his parents’ path in this Isekai. Combined with being a bit demi-humaned out, he soon sets off for a human settlement. Unfortunately, the first human he spots—a lovely lass with flowing golden locks—runs away from him like he’s some kind of monster, and when he approaches the town, they’re ready for battle and loose a cloud of arrows at him!

Makoto thinks it’s because he’s ugly, but it’s really because his immense aura appears to humans like he’s being accompanied by several demon lords; plus he doesn’t speak the common tongue, only demi languages, thanks to the Goddess. So over a month or so, Makoto learns Common while an elder dwarf crafts a ring that can absorb and compress his aura.

Armed with this ring (plus many more—a delightful sight gag), a mask, and flanked by Tomoe and Mio, he heads back into town…which is unusually expensive. He also pays a visit to the adventurer’s guild, where Tomoe and Mio’s levels are 1,320 and 1,500, respectively, but despite his power, his is still only 1.

He and his retainers cause a big ruckus at the guild, resulting in them being followed by those adventurers who aren’t tolerant of boisterous newcomers. Makoto assigns Tomoe the task of guarding their wagon while he and Mio go out for dinner. While Tomoe is eventually approached by a group of baddies, Makoto and Mio encounter a little girl in rags…and then the episode ends!

While the baddies will no doubt regret going up against Tomoe very soon, I’m more intrigued by this girl. Whoever she is, and for whatever reason she approached Makoto, she’s prominent enough in the OP for me to presume she’ll play a larger role in the near future. For now, her appearance is little more than a tease, but it wrapped up a very brisk, fun episode.

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 02 – Kiss of the Spider Woman

Shen may be a cool beauty now, but Shen finds her obsession with the historical dramas in his head tiresome. She even accidentally draws out a catgirl dating sim and mimics that style of speaking, which is to say it’s clear Ayane Sakura is having a ton of fun in this role. Shen is able to access a “demiplane” that is now a lush and fertile land following her contract with Makoto. After returning to the Orcs, she invites them to leave their wasteland village and settle in the verdant demiplane.

There’s just one hitch: the Black Spider of Calamity is on a rampage nearby, and soon breaches the boundary of the demiplane. Shen is busy princess-carrying the elder dwarf the giant spider was chasing, so it’s up to Makoto to deal with it. He comports himself well as expected, and we get another surprisingly well-animated and impactful battle. To both Makoto and Shen’s digust, the spider seems to enjoy the pain Makoto is doling out, and wants more.

Makoto pours all of his energy into dispatching the spider, passing out from the effort. Shen unilaterally decides that as the spider pretty much matches her own power, the best thing to do is for her to form a contract with Makoto, as she did. The Spider lady does just that, and when Makoto comes to, he beholds her human form: a raven-haired, straight-banged mistress who, while cute, also seems a bit off. She and Shen should prove entertaining companions as he sets off to follow the path of his parents.

Tsukimichi: Moonlit Fantasy – 01 (First Impressions) – Oh, The Humanity!

Unknown to regular kid Misumi Makoto, his parents are actually immigrants from another world who made a deal with that world’s Goddess. They were able to travel to Earth, and in return Makoto is summoned to the other world to be its hero in a time of increased strife.

The only problem is, the Goddess is very shallow, and deems Makoto too ugly to be any hero of humanity. She reluctantly gives him the ability to read and write the local languages and dumps him at the edge of her world. Her fellow god Tsukuyomi assures him he’ll be okay, as living on Earth was akin to walking around with heavy weights on his limbs.

Sure enough, Makoto is able to execute a superhero landing on his first try from a several thousand-foot drop. After three days of wandering, he encounters a cute orc girl with very creepy hands being attacked by a two-headed dog. Without even trying that hard, he puts his fist all the way through the great beast, saving but also frightening the orc, whose name is Emma.

But as she can’t fight or flee, Emma takes him home, makes him dinner, and teaches him magic. Turns out while he’s only Level 1, he’s a quick learner. In no time at all he’s conjuring flames without a verbal incantation. It’s all very pleasant!

To thank Emma for her hospitality, he sets out to deal with Shen, to whom she was about to sacrifice herself. Turns out some goblins were using the legend of Shen to subjugate the orcs, and Makoto accidentally kills them all and destroys Shen’s torii gate.

Shen appears in the form of a giant green dragon, and while Makoto is more than a match for them, Shen possesses the ability to trap their victims in an illusion borne of their own memories; in this case Makoto being asked out by his cute, taller kohai. He soon realizes this isn’t real and breaks free.

Shen, who is extremely intrigued by Makoto’s memories of another world, suggests they form a contract, and Makoto agrees. Shen was hoping for more of a 50/50 arrangement, but such is Makoto’s latent magical power it becomes more like 80/20 in the kid’s favor. Shen transforms into a cool samurai-esque beauty. Roll credits and a charming Irish-y ED with Enka-like vocals.

Tsukimichi: Moonlit Fantasy is one of the latest products to come out of the non-stop isekai anime Play-Doh extruder, containing nothing original and breaking no new ground. But it’s self-aware, well-executed, the pace is brisk and efficient…and I’m a sucker for friendly dragons! It’s no KonoSuba, but its also not as mean, and Makoto is much more likable than Kazuma. We’ve also only met two-thirds of the main trio, so I’ll stick with this for now.

Slime 300 – 04 – Mount Rokko Rumble

Turns out Laika’s announcement she’s returning to her home isn’t a permanent arrangement; she’s simply attending her older sister’s wedding, and invites everyone to join her. They’re all pumped for a dragon wedding, with Halkara in a particularly romantic mood (and somewhat disappointed by Azusa’s complete lack of love life).

Laika also provides transportation in her dragon form, and Halky gets motion sickness. After they land and she’s able to hurl (with Azusa lovingly holding her hair back) Halky says she wouldn’t mind a kiss, but as there’s sparkly vomit drips from her mouth, Azusa ain’t interested!

When they arrive at the village of Red Dragons on the volcanic Mt. Rokko, Azusa & Co. are dwarfed by Laika’s partying and feasting family and friends, but Azusa also learns her pupil once attended the dragon equivalent of a fancy rich girl’s school, which is a nice mental image. Laika’s mom is warm, her dad is loud, and her sister Leila and her husband-to-be are glad she’s there.

But then the festivities are crashed by the Blue Dragons and their leader Flatorte, who is bitter and envious that in 400 years she hasn’t been able to marry. She and her band of goons start ruining everything with their icy cold breath. Azusa is initially content to leave internal affairs to the dragons…but then the Blue Dragons go and make her kids cry.

From that point on, Azusa goes into full Protective Mama Witch Mode, making full use of her maxed-out stats to mop the floor with all blue dragon comers. After her significant powers have been largely underplayed the last three weeks, here we finally get to see her in action—and more importantly, motivated by her love of her family and desire to keep them safe.

Flatorte proves a slightly more challenging opponent then the grunts, but she’s still no match for Azusa’s fire magic, as well as her devastating Flying Axe Kick—all executed perfectly even in her nice going-to-a-wedding clothes and shoes!

They move on to the village to find the Blue Dragons there have already been handily dealt with by Beelzebub, who just happened to stop by to avail herself of the mountain’s famed hot springs and didn’t like how the dragons were threatening to cause trouble, so she cast a severe weakness spell on all of them. This nets Beel a big Azusa hug she claims not to want, but her blushing indicates otherwise.

Azusa then has Flatorte assume her human form and agrees to release her and the others only if they promise to cease their hostilities with the Red Dragons via a non-aggression pact…and pay for the damage and grief they caused. With that, the second dragon reception can commence, in which all the dragons are in human form, and Halkara quickly succumbs to the open bar.

Even Flatorte (who is quite the cutie in human form) offers a concilatory rose to Laila for her wedding, only for the Red/Blue Dragons’ “complicated” relationship to rear its ugly head once more, as Laila can’t help mock Flatorte’s lack of success in love.

Azusa has a quiet moment of rest away from the party with Laika, who asks her master if she can use her as a lap pillow. At the episode’s beginning we saw this is what Leila did for Laika whenever she was feeling down, and Laika understandably feels a little lonely about her sister being married off. Azusa is all too happy to be her pillow whenever needed.

Upon returning to the party, Beelzebub already has a completely boiled Halkara on her back and suggests everyone stay the nightat the hot springs hotel. All are in agreement, and once they’re all in the baths Azusa basks in the light and warmth of her colorful new family. Isekai OP ass-kicking and Iyashikei-style coziness combine for the best episode of Slime 300 yet.

Rating: 4/5 Stars

Slime 300 – 03 – The Elf and the Fly

Just as Shalsha and Falfa are reading about the Elves of Hrant, one arrives at the door in a state of anxiety, demanding to be let in.

Her name is Halkara, and she’s a very successful apothecary and energy drink entrepreneur who happened to make a demon named Beelzebub mad when that drink caused an adverse effect. She also has a killer bod!

While her extra witch outfit is far too tight for Halkara’s three sizes, Azusa agrees to keep the elf under her protection, casting a barrier over the house and inviting the elf to join her foraging for medicinal herbs.

Azusa ends up learning a lot about the mushrooms of the forest, as well as the existence of a condiment very much like soy sauce. Halkara also accidentally eats an aphrodisiac mushroom (due to poor sorting methods) and starts involuntarily making advances on Azusa, who isn’t interested in a drug-addled tryst!

Halkara eventually recovers, and the matter is not spoken of. Then they find that there’s a huge reward poster at the guild for anyone who can locate Halkara. Azusa preps for a potential confrontation by having Laika take her daughters to safety, but Beelzebub was there all along in the form of a bee.

Beelzebub attempts to seize Halkara, abut Azusa won’t hear of it, and the two agree to take it outside and settle it with a fair fight. Beelzebub immediately makes use of her ability to fly, but ends up hitting the inside of the barrier and gets zapped. Azusa takes her in and heals her with magic.

After recovering, Beelzebub reveals that it wasn’t Halkara’s energy drink that made her sick, but overwork. She and the other demons actually love her product and only came to meet her in person and procure more. With the misunderstanding cleared up, Laika and the kids return.

Beelzebub still wants to have that fair fight sometime, while Halkara wants to move her production to Azusa’s province for tax purposes, so Azusa’s family swells by two. Her peaceful life is as lively and fun as ever, but the episode ends on a cliffhanger as Laika declares she’ll be returning to her own home.

Slime 300 – 02 – And Then There Were Four

When Azusa tells Laika that all she did to reach her level was kill around 25 slimes per day, her pupil is a little surprised. She expected Azusa had worked hard enough to sweat blood. That’s when Azusa reiterates that if you are sweating blood, you’re doing it wrong; “it” being life. And she should know.

As for cooking, Laika’s portions are understandably dragon-sized. Azusa’s appetite shrinks before an omelette the size of an average dog, but one taste and she’s convinced of Laika’s skill. Laika also draws a magic circle for Azusa to cast a protection barrier around Flatta, earning the love of the townfolk.

Yep, Azusa and Laika’s slow life in their newly-build log mansion is pretty sweet. Then one day, a little girl with blue hair and green eyes knocks on their door, declaring herself to be Azusa’s daughter, Falfa. She’s there because her twin sister Shalsha is plotting to kill Azusa.

More precisely, Falfa and Shalsha are twin “slime spirits” born from the souls of all of the slimes Azusa killed over the years. While Falfa harbors no ill will, Shalsha has been training her mind and body to destroy Azusa the first chance she gets, and when she demonstrates her Smite Evil spell that negates all of Azusa’s magic, it looks like she just might succeed!

That is, if Azusa were all alone. Even though Azusa is ready to meet her fate, satisfied she lived a good slow life for three centuries, Laika won’t allow Shalsha to hurt her master. Shalsha folds like a manila folder once Laika hits her with a single Dragon Punch.

In her fifty years of existence, Shalsha poured all of her effort and mana into the Smite Evil spell targeted at Azusa, so she’s extremely weak against anyone other than Azusa. The spell also only lasted around an hour, which expires once she comes to, so she’s also harmless. Falfa manages to talk Shalsha down from her grudge; after all, everyone kills slimes every day!

With two adorable new daughters in her lap and a huge house built for her by Laika, Azusa suggests they move out of their shack in the forest and move in with their mama! The sisters agree, and the quartet hits the town for some shopping to prepare for a welcome party. On the way, Shalsha tells Azusa that there are both good and evil slimes, and she has no trouble killing the evil ones herself.

The new family of four sit down to another massive Laika feast, although this time the amount of food is more appropriate. Azusa makes sure both the sisters and Laika eat their celery soup, and while she wasn’t expecting a slow life with a big family, it’s nice in its own way, making things more fun and lively. It also means a lot more chuckle-worthy gags!

Slime 300 – 01 (First Impressions) – Living La Vida Slow-ca

Isekai Series #48,763, the obnoxiously titled I’ve Been Killing Slimes for 300 Years and Maxed Out My Level, starts out super-dark (albeit tempered with kiddy art) with its workaholic protagonist Aikawa Azusa literally dying at her desk. She encounters an angel in heaven who reincarnates her as an immortal in some nice relaxing highlands.

Azusa is pleased with her forever-17 looks and witch getup—complete with a hat big enough to make Elaina blush. She’s also glad that the only enemies in these lush, verdant highlands are harmless slimes, which she decides to defeat at the rate of ~25 per day in order to fund her knew laid-back life.

Azusa goes on to live a slow, peaceful life in her secluded cottage, tending her field, making medicines from herbs, and basically just kicking back…all while defeating around 25 slimes a day, exchanging the crystals they drop for coin at the nearby village’s adventurer’s guild. This goes on…for three hundred years.

Before she knows it she’s the oldest and most venerable person in the village. The episode intentionally underplays this massive passage of time, comprising over three average human lifespans, but also underscores just how badly Azusa needed a long, long vacation from her hellishly busy past life.


When a guild clerk checks Azusa’s stats for the first time in three centuries, they learn she’s reached Level 99—slow and steady truly has won the race. When rumors spread of the power of the “Witch of the Highlands”, adventurers visit her wanting to test their skills against the best.

Of course, Azusa doesn’t really want to engage in such sparring, any more than she wanted to make a name for herself. She’s always been content to live her slow, peaceful life. But when the adventurers insist, she quickly dispatches them without breaking a sweat, and before she knows it a big red dragon is at her door, looking for a fresh challenge.

A short but sweet aerial battle ensues, with Azusa easily countering the dragon’s fire breath with her ice magic, which she then uses to fuse the dragon’s mouth shut. It plummets to the ground and then does exactly what Azusa had hoped it wouldn’t do: trash her beloved house, which in 300 years had gotten just the way she liked it.

Adding a slug to the face for good measure, Azusa makes the dragon promise to fix her house up, and it sheepishly departs to collect the gold it’s been hoarding in its mountain lair. Azusa’s seiyu Yuuki Aoi carries the episode with her highly versatile voice that darts from charming and sweet to annoyed and threatening at the tip of a giant witch’s hat.

While her house is in ruins, Azusa stays at a complementary guest room at the village office, and due to all of the goodwill she’s earned from the villagers and their descendants—from staunching a plague to protecting them from the red dragon—she never has to pay for a room, a drink, or a meal in that village ever again.

Azusa is surprised then, when a cute redhead with horns pays her a visit the next day and introduces herself as Laika, the red dragon she defeated. Laika has brought the gold, and begs Azusa to let her be her pupil. Azusa isn’t sure what she can teach her, but she does like the sound of someone to do all the housework, so she agrees. Laika gets to work building a larger dwelling from scratch that will accomidate them both.

When the sun begins to set, Laika assures her new master that she can work through the night to finish the house, but Azusa takes her face in her hands and delivers a “hard no” to that offer. As someone who literally died from working too hard, she’s not about to let her pupil threaten her health by doing the same. Too often “working hard” is overused in a positive light.

Instead, she tells Laika to watch the darkening sky, which is telling them she’s done enough for the day. That said, Laika is incredibly industrious, and the new larger house they’ll share is soon completed. Rather than kick Laika into the kitchen to make supper, Azusa takes her by the hand and they head into the village to celebrate.

While I wish Slime 300 had a more imaginative title, I am glad slimes were more of a means and not an end to Azusa’s story. I find her dedication to living a quiet peaceful life quite admirable, and it’s a nice contrast to more ambitious witches like Elaina, who starred in an more ambitious but ultimately uneven series.

By comparison, Slime 300’s wonderfully simple plot, lush idyllic land-and-townscapes, competent magical combat, and the all-star voices of Yuuki Aoi and Hondo Kaede (Maple from Bofuri) make it well-positioned for a low-stakes, high-comfort isekai viewing experience. It also featured more frequent and effective comedy and a more interesting heroine than The Saint’s Magic Power is Omnipotent, so if I end up picking only one to watch, 300 has the early edge.

Rating: 4/5 Stars

Vlad Love – 04 – All Concerned Parties

In a particularly chaotic episode, Mitsugu is captured by the president of the Torture Club for allegedly getting to close to Nami, the Dance Club president, whom he is stalking. Due to their mutual interest in Mai, Karate Club president Kasuno teams up with Nami to free Mitsugu, who packs a bag for Mai, who is apparently no longer safe in her home.

The pair head to Dr. Chihiro’s “house”—more of a mad scientist’s lab—only for Chihiro to have a predatory ulterior motive for harboring Mai. After Mitsugu sedates Chihiro, every other member of the cast shows up in sequence, demanding answers about who Mai is.

Kasuno and Nami end their brief alliance and their respective clubs “fight” each other, all while Maki films it and Kaoru runs around cosplaying as a Chun Li-like character. The Disciplinary President Jinko then shows up, demanding everyone stop breaking the rules.

The sudden surge of characters interacting means Vlad Love relies far too heavily on sliding inset portraits of characters talking and reacting, such that the episode at times looks more like a PowerPoint presentation than animation. There’s so much of this it borders on ludicrous—nay, it is ludicrous!

Then Mai drinks some very suspect blood from Chihiro’s vast collection and transforms into Salamander, and world-ending dragon, and starts destroying the city with her fire breath while Chihiro has a lengthy, meandering, and seriously unfunny monologue about how she came upon the blood.

From there Mitsugu and her classmates fade away and the focus shifts to a kaiju movie-style sequence in which military command center instructing fighter pilots to attack Dragon!Mai. This sequence is very sluggish, full of throwaway characters worrying about being sued for copyright infringement—an old, played-out joke that just won’t die.

Speaking of dying, once the fighters are authorized to open fire, the resulting battle over the city is cool-looking, though it also results in the death of Mitsugu and all the other characters in a massive explosion. Once again, the story ends up in the papers, and we can look forward to everything resetting back to a measure of normalcy next week.

Once again, the surfacy spectacle is occasionally diverting, but it’s hard to care about anything or anyone when everyone is doing little more than yelling at or slapping each other, and nothing that happens ever matters. Mai becomes an unthinking force of nature, while Mitsugu becomes just one more victim of the destruction. Once again I’m forced to ask: where is the vlad love in Vlad Love?

Wandering Witch: The Journey of Elaina – 04 – The Princess and the Cook

Elaina begins a love story—complete with ornate storybook illustrations—though aside from her love for her parents, it’s not something she knows a lot about. That makes the next stop on her journey potentially quite edifying. At first, a grand city looks to be in ruins, smoldering and covered in snow and ash.

The palace is the last building standing, and within she finds the last person in the city, Princess Mirarosé—a princess without subjects who looks exactly like her painting, as if it were painted that day. Curiously, aside from her name, Mirarosé isn’t sure about much of anything, as she’s suffering from amnesia.

Elaina joins the princess for a cup of tea (without mentioning the front door she broke), and Mirarosé shows her a letter she found that provides some but not all answers. There is a monster, Javalier, who appears at sundown to wreak destruction upon the city and eat its subjects. Elaina gets a first-hand look at the monster in action.

As a magical barrier prevents Javalier from attacking, Mirarosé and Elaina are safe. But the letter beseeches her to go out and slay Javalier with all due haste, as it will never stop chasing her or cease its reign of destruction until it is no more. Mirarosé, who has recently learned she is a witch, resolves to take it out.

Elaina basically says “Good luck with that!” but will be watching from a safe distance and nothing more. Mirarosé respects and even appreciates her plain, almost curt honesty: it is true Elaina stands to gain nothing from risking her life to help.

That said, Elaina does avail herself of a guest room for the night—complete with a soft fluffy bed that gives her no shortage of pure joy—as well as a sumptuous (and lovingly animated) breakfast of bacon, eggs, and fresh-baked bread. While they eat, the princess tells Elaina how she can feel the hatred in the author of the letter, and is starting to feel the same way.

As thanks for Mirarosé’s hospitality, Elaina agrees to help her prepare for the battle, if not help her fight it. We watch Elaina’s considerable magical talents on display as she charms an army of doors, buckets, and stuffed animals (of dead kids no less) to dig a massive hole in the city’s central square. Elaina offers to make dinner for Mirarosé when she’s done, and kindly asks her not to die.

When the sun falls, Elaina can’t help but leave the safety of the palace to help in case Mirarosé needs it. Even though she’s only spent a day with the princess, she doesn’t want her to die, and so will do what is necessary (without putting herself in danger) to prevent that from happening. I appreciate Elaina’s change of heart while maintaining her pragmatism.

At this point the episode certainly seems to be setting Mirarosé up for a glorious but inevitable death. Of course, I should have expected Elaina would have something more interesting in mind for the climax, which follows one hell of a beautifully choreographed and animated battle between Mirarosé and the raging Javalier.

She isn’t just a witch, she’s a hella powerful witch, employing wind, fire, ice, lightning attacks as well as red plasma beams and summoning thousands of swords like Gilgamesh. And by the time she beheads the trapped, exposed, and wounded Javalier, she’s recovered her memories, which brings us back to the cold open story of the Princess and the Cook.

When Mirarosé’s father found out she was carrying the child of the lower-class cook, he ordered the cook’s torture and execution…as Mirarosé watched. In response, she cursed her father, transforming him into a monster that would destory his city and eat his subjects—while still being fully aware he was their king. She wanted him to feel the same helplessness she felt when she lost the thing she loved most.

After cursing her dad (who presumably killed the queen during one of his nightly rampages), Mirarosé wiped her memories but left a letter for her future self to discover. The rest of the story, we know: Mirarosé succeeded in every aspect of her plan, fully avenging her lover—who taught her how to bake—and her child, the fate of whom is only implied.

When Elaina takes her leave, she watches as Mirarosé lays out breakfast for her long-departed lover and speaks with him as if he were there. It would seem the combination of her trauma and subsequent trials, and the crushing loneliness of her present situation have conspired to drive her mad. And yet she seems content, and at times even giddy.

As for the departing Elaina, well…her expression is worth a thousand words. In the cold open, she asked “Why do they call it ‘fall’ in love?”, which sounds like love is a trap, which is kind of is…it’s just that ideally falling in love won’t result in your lover’s summary torture and execution. And hopefully, should she ever fall in love, Elaina will fare better than poor Princess Mirarosé.

Cardcaptor Sakura – 31 – Sakurazilla, Queen of the Kaiju

Touya does it almost every morning: Calling Sakura a kaiju for stomping down the steps and being too loud. One day, Sakura vows to grow tall enough to “stomp” her mean big brother. Little does she know that half of that wish will come true in the service of her Cardcaptor duties.

What’s odd is that despite her friend Naoko finding a book that is clearly a Clow Card (though not a Clear Card) at a used bookstore, Sakura senses the presence of a card elsewhere entirely.

When Sakura comes by later that night when there’s no one around, Tomoyo is with her, and dresses her up in a bold blue battle costume and has her camcorder at the ready to record some cardcapturin’. But they’re not alone: Syaoran and Meiling are also on the scene, and determined to get to the card first.

Unfortunately for Syaoran, cats love him, and when Sakura and Tomoyo manage to Fly to safety after a gigantic cat chases the four of them, he ends up the cat’s focus of attention. Kero-chan determines from the big cat that the Big card is on the loose. Sakura confronts Big, who doesn’t really put up a fight when Sakura moves to seal her.

That would be all, except that Naoko unknowingly has a second Clow Card in her possession in the form of a fantasy book that has blank pages at the end which are meant to be filled in by the owner. Naoko obliges, and the things she imagines and writes down take physical form, from flying animals that wouldn’t normally fly to a 10-story purple dragon. Kero identifies it as the Create card at work.

Faced with the prospect of a literal kaiju wreaking havoc on Tomoeda, Sakura has no choice but to use Big…on herself! Growing to immense size ironically makes her even more adorable, especially as she tries to cower in embarrassment. Even with her greater stature, the dragon is still bigger and stronger and unlike Big puts up quite a fight.

Thankfully Sakura (and, incidentally, the city) is saved when Naoko decides to put the quill down, close her book, and go to bed. Just like that, the dragon evaporates, and Sakura seals Create, and returns to normal size. But the next morning, when Touya teases her about being a kaiju once more, she takes comfort in the knowledge that she could grow to the size of a real kaiju and intimidate her brother anytime…if she wanted to!

So ends another high-concept—very high-concept!—episode that plays as the complement to the episode in which she shrunk down. But whether she’s big or small, Cardcaptor Sakura will always get the job done.

Sword Art Online: Alicization – War of Underworld – 14 – Quantum Family

The original Sword Art Online theme plays triumphantly the SAO OGs and additional allies from ALO (including the dearly departed Yuuki’s Sleeping Knights) dive into the game, having converted their accounts to the Underworld. Their arrival allows Asuna crucial time to fall back, heal, and create a better strategy for the battle. It’s also a chance for Renly to see, through Liz and Silica, that not all real worlders besides Asuna are scary.

As Kirito’s friends and family dive in, Higa notices sudden momentary blips of activity in his catatonia. Thinking everything through out loud, he determines that despite having never made a Fluctlight of Kirito and despite the damage that has been done to his self-image, Asuna, Suguha, and all of his friends collectively represent a backup they can use to restore most if not all of what he’s lost.

Things get very technobabbly here, but nothing Higa proposes clashes with the fictional science laid out thus far. But if Gabriel Miller’s force and/or the JSDF escalate the battle, irreparable damage could be caused, so the procedure must be begin immediately, while everything is online and the source of the backup self-image (i.e. those closest to Kirito) are still diving.

Higa volunteers to go on an extremely dangerous mission into the bowels of Ocean Turtle where his scrawny frame will be able to access Kirito’s STL control panel. Kikuoka and Rinko will deploy the experimental Ichiemon robot as a decoy, while Mr. Yanai asks to join Higa, in case someone needs to take a bullet for him. An honorable sentiment, but this guy practically screams “Gabriel Miller mole.”

The rest of the episode is spent resolving the battle between Bercouli and Vecta; losing one arm barely slowed the guy down. And here, the animators decided to go for much thicker lines and bolder colors than the softer scenes with Asuna & Co. and on the Ocean Turtle. The more intense visuals befit a boss-vs-boss battle, in which every strike creates a shower of sparks and tears the earth asunder.

Bercouli isn’t fighting to win on Vecta’s terms, but seeking to kill him using his unique time magic. Once he locates the afterimage of Vecta a bit less than 600 seconds ago, it’s just a matter of waiting for the proper moment to strike. His dragon Hoshigami (the reflection of whom Vecta sees within Bercouli’s eyeball) buys him invaluable time, and he doesn’t waste it. Once he slashes Vecta’s past, Vecta’s present body shatters.

Vecta is defeated and Alice is safe (for now), and without any help from Sinon, who is presumably still en route. Unfortunately, Bercouli doesn’t survive the battle either, and is dead before Alice comes to. As she cries out in anguish, his ghost tells his apprentice and daughter she’s done well and will be okay without him. Then the Administrator of his memories (one who he notes is still warm, kind and can smile) appears and joins him on his dragon ride to the thereafter.

Fanatio can sense when Bercouli has died, and she too has a quiet moment of grief, promising him she’ll raise their daughter, still in her belly, to be a “gallant, proud human” like her father. Back at Ocean Turtle, Gabriel wakes up, gets a quick report on the American MMO forces and Vassago, then has his personal “Subtilizer” account converted. No doubt he’ll return even stronger than Vecta was—and be a prime final boss for Kirito, if Higa is able to revive him.

Sword Art Online: Alicization – War of Underworld – 13 – They’re (Not) All Women

Three months later than originally planned, we return to the War of Underworld already in progress, picking up where we left off (this is a trend in sequels this season). The good: Sinon beats the second wave of American players back, and is able to have a quiet moment with Kirito that makes everyone in the wagon tear up.

He has got to wake up, and since this sub-arc is called Awakening, here’s hoping he does just that when his friends need him most. Sinon’s Solus character can also fly without a time limit, so Asuna immediately sends her to join Bercouli to rescue Alice from Vecta.

Another familiar face suddenly appears in Leafa (AKA Suguha, Kirito’s sister), though unlike Asuna and Sinon her entrance isn’t very grand. She falls to the ground in front of the grieving orc soldier Lilpilin, who is astonished to hear Leafa refer to him as human, since they’re talking and all.

Within minutes Dee Eye Ell shows up and restrains Leafa with her glowing, groping, probing tentacles. Taketatsu Ayana makes a lot of, ahem, distressing sounds during this scene, and while Leafa loses a lot of blood (and presumably life energy) she’s still able to endure.

When Dee tells Lilpilin she’ll let Leafa go if he strips down and walks on all fours like a pig, he prepares to do it, because he has no other choice. That’s when Leafa breaks free from the tentacles without much effort, slices Dee’s arms off, and then blows her into bloody pulp. A girl has her limits.

Meanwhile Asuna’s forces repel more hordes of American players at ruins that form a bottleneck. In that narrow place Lightning Flash Asuna shows off her stuff—as do the battle animators. All the while, Vassago, who has returned to the Underworld in a new body, bides his time.

When Bercouli is unable to catch up to Vecta even with three fresh dragons, he resorts to cutting Vecta’s dragon down with Uragiri, the “sword that slashes the past”. Vecta and the unconscious Alice are grounded, but Bercouli soon finds he’s no match for Vecta’s swordsmanship. He throws everything he’s got at him, only for Vecta to call him an “old vintage wine”—not to his taste, but perhaps a god “palate cleanser”.

Vecta also has a nasty ability to make Bercouli completely freeze up and forget what he’s even doing for a few crucial moments during which Vecta can hack and slash at him at will. Remembering his former boss Administrator’s question about a “premonition of death”, he resigns himself to dying there, but not without protecting his beloved Alice, who has always been like a daughter to him.

If Bercouli can buy just a little more time for Sinon to catch up, he’ll have succeeded. Obviously, Vecta can’t be allowed to place Alice on the World’s End Altar, or the good guys lose. As a bloodied Asuna is mopping up the last of the Americans, the sky opens once more, but it’s not more enemy reinforcements, it’s their old comrade Klein…and he’s not alone.

Ten episodes now remain to tell the Awakening story. I imagine this week’s format—cuts between individual battles and conversations—will eventually resolve into fewer lines as allies reunite and combine. Vecta and Vassago are still quite the tough customers, but they’ll soon find themselves outnumbered as more of Kirito and Asuna’s wide network of friends—both women and men, Ronie—flock to his support.

 

 

Princess Connect! Re:Dive – 02 – Friends are Delicious

Well, that didn’t take long. Princess Connect soundly beat Shironeko Project this week, and it wasn’t close. And it did it with a no-holds-barred charm offensive, introducing the fourth member of the party: a twin-tailed tsundere catgirl named Karyl (Kyaru).

We learn all we need to know about her as she observes three cats playing together while a fourth keeps its own company. Karyl identifies with this cat. Who needs friends?

Well, if your friend happens to be Pecorine, you don’t have to answer that question. The crusader lights up every scene she’s in, managing to be immensely powerful and a complete airhead without coming across as annoying or cliched.

That’s a fine line to walk, but she walks it extremely well, owing to her cool character design, fluid, lively movements, and of course great voice work from MAO. It’s just barrels of fun watching her wake up in a stable after a rager then win an eating contest for breakfast!

Karyl seems intent on making Pecorine acknowledge her power. She also has the ability to control animals, like an Orc just outside the city. Pecorine deals with the orc easily with her bare hands, and Karyl gets knocked out by that very flying defeated orc!

The reason Peco was in the right place was that she spotted the sword thieves (who are still around and still fun characters in their own right) and was attempting to catch up to them—not because they stole her sword (she thinks they’re just minding it for her as a favor!) but to deliver “Beriberi’s” medicine.

Karyl just so happens to witness the thieves get snatched up by a dragon, who was lured to them by Peco’s valuable sword. Since Peco, Yuuki and Kokkoro were nice to her, she decides to lead them to the dragon’s lair, but won’t lift a finger to help them separate the sword (or the thieves) from its clutches.

Karyl’s ulterior motive is to use her magic to control the dragon and demonstrate her power to Peco. Interestingly it’s not Peco but the amnesiac Yuuki who leads the charge against the dragon, defiantly standing before it, attracting it with his cloak like a matador, only to get hilariously snapped up as the dragon takes flight.

Peco tags along, first using her sword as a handhold and then the afro of one of the thieves. His roots eventually give way, sending Peco flying, but she manages to position herself above the dragon’s head and delivers a devastating blow, knocking it out of the sky and saving both Yuuki and the thieves from a sticky end.

Throughout all of this, Karyl is manipulating the dragon, having made it fly erratically to shake Peco off. However, on the ground she is helplesss against Peco’s luck, pluck, and brawn, the dragon proving to be no big deal at the end of the day.

Pecorine also ends up reunited with her sword, which is actually a good thing for Karyl, because the monsters she controls always have a tendency to land so close to her they manage to squash her. She’s saved by Peco and her sword, and Peco then goes into all-out Crusader Mode, cleaving the dragon’s fire breath then blowing it away with a devastating strike.

In the aftermath, all Karyl can do is gawk at Peco’s glowing magnificence…and you can’t blame her! This right here could have been the best battle of the season so far…something I did not expect, but for which I’m very grateful. The animation was smooth and sweeping and packed a huge punch, and underlining all of it is Peco’s God-Level energy an enthusiasm.

In the end, the quartet returns to Landosol (bathed in the light of another gorgeous golden sunset) and tucks into onigiri made from leftover lunch rice. Pecorine proposes the four of them create a “Gourmet Guild”, the object of which is to discover the tastiest dishes in the realm. Yuuki and Kokkoro are all about it, but Karyl reverts to tsundere mode and huffs off, offended that Peco would think she’d be happy about being included in such nonsense.

However, Karyl has a change of heart when she spots the three cats now playing with the lonely fourth. She takes a bite of the onigiri, made with love by Kokkoro for her companions, and thus tasting better. And while she claims to still not need friends, her recent escapades indicate otherwise. There’s no question of her eventually joining the guild.

Princess Connect Re:DIVE looks and sounds great, has an infectiously upbeat tone, and is legitimately funny. Kokkoro’s expression whenever Yuuki is suddenly injured is growing on me, while Peco is never not entertaining, whether she’s kicking serious ass or being a charming space cadet. I also like how food will be the focus of the party’s efforts going forward. It took two episodes, but I’m sold!