Toaru Kagaku no Railgun T – 09 – The Thick of It

Mikoto and Misaki take different routes to get to Kihara Gensei, underscoring their very different methods of infiltration. Mikoto can blast her way in with her Railgun, but has to wear a suit and sunglasses as a disguise, but Misaki can stroll right in the front door and simply Mental Out anyone posing a threat, then use them to assist her search.

For all the buildup around the two girls teaming up, we don’t actually see them together as much as I’d expected, and they ultimately don’t have much to do at the facility (more on that later). Instead, the episode checks in on Kuroko and Uiharu’s investigation of Kozaku Mitori, who apparently faked her death at the reform school she was sent after committing acts of terrorism.

And then there’s Ruiko, who makes the mistake of letting Touma of all people borrow her good luck charm for his scavenger hunt! It’s a nice little cameo that is also a way of the show admitting with a shrug that “yeah, the Daihesai Festival doesn’t really matter anymore!” 

Ruiko could’ve used that charm on her impromptu trip to the abandoned liquid metal factory. She had a hunch that it might not be so abandoned after all, and she learns not only are the lights and security doors functioning, but the place is crawling with people probably up to no good.

Soon she’s lost and trapped and bumps into Xochitl (in her latest disguise), who is content to let a foolhardy civilian go unharmed until Kozaku Mitori shows up and demands Ruiko be disposed of after (likely harsh) interrogation.

Instead, Xochitl challenges Kozaku to a fight, condemning her as a traitor working outside the bounds of the Governing Board who basically used MEMBER’s services without the proper paperwork. Mitori decides to retreat rather than risk finding out what weird tricks Xochitl has up her sleeve, and Ruiko is free to go.

Meanwhile, Mikoto and Misaki’s infiltration efforts prove all for naught—Kihara Gensei was ever in the building, he’s not there now. All they find is an underling disguised as Kihara, with memories that address Misaki by name. As powerful as Misaki’s Mental Out is, Kihara managed to troll her with it! That’s bound to stick in the craw of someone as prideful as Misaki.

Mikoto can only follow, shedding her fetching suit (which fit perfectly somehow!) and piling into another Mental Out Lyft with Misaki as she races to where the real Kihara might be. The old man also mentioned something called Exterior, but Misaki deflects Mikoto’s questions about it in the preview.

Just when I was quietly praising how relatively straightforward and character-driven Railgun T has been compared to its Index cousins, here comes the underworld organizations and their shadowy agents muddling everything up. Even so, characters still shined this week, especially the near-pathologically curious Ruiko.


Jibaku Shounen Hanako-kun – 12 (Fin) – No Daughter of Triton

The finale of Jibaku Shounen Hanako-kun begins with a rare look at Nene’s house, where her exposed legs…look like they’re of normal thickness?!? We’re brought up to speed through her narration: Kou told her and Hanako about his connection to Mitsuba, leading Hanako to worry about Kou and trying to determine a way to cheer him up.

Her preoccupation with Kou makes Hanako jealous, and he visits her when she’s in the middle of class before skulking off, leading Aoi (who can’t see or hear apparitions) to wonder who Hanako was talking to. I was a little surprised Nene hadn’t dealt with this kind of situation to this point!

But just as she’s worried about Kou and frustrated by Hanako’s lack of openness and tendency to tease, she’s courted by Puffy the pufferfish of the Fish Kingdom for the title of Mermaid Princess. She’s already eaten the mermaid’s scale; all she needs is to drink some of her blood and boom, she’s a princess.

While she likes the sound of having a harem of hot guys and being at the top of the popularity pyramid in said Fish Kingdom, Nene is not okay with breaking her contract with Hanako, and she becomes far less enthusiastic about the princess offer when she learns all of those hot guys are just hot fish, and henceforth she’d be a fish too.

Puffy drops the kindly act and goes for the low-hanging fruit in criticizing Nene’s judgment with men and her fat legs, assuring her neither would be a problem once she comes into her fishy throne. Then the Mermaid grabs and pulls her under water to further force the issue.

The blood is mere millimeters from Nene’s lips when Hanako pulls her out and restores her human form, scaring the fish off by threatening to turn them into sashimi with his knife and declaring his cleaning assistant officially off the market.

When Nene was asking Tsuchigomori-sensei for advice about what to do, Hanako was listening from behind a curtain, and he apparently got the message, because he finally does let Nene in a bit by telling her about the little brother he killed, following that up with the question of whether she really wants to learn more.

Again, the answer should be obvious: she almost became an apparition, sacrificing her very humanity, in order to try to understand him more, when him simply talking to her would have done the same job! Nene may not be in love with Hanako, but she finds herself unavoidably charmed by and drawn to him.

Nene won’t accept anyone else’s ideas about who or what he is. Sure, a lot of the problems she’s had that required him to save her were of his making, but the fact remains, he saved her! And so, she’ll keep visiting him in the girls’ bathroom, and helping him keep the balance among the School Wonders. It’s a heckuva lot better than being pursued by presumably hot fish suitors!

Somali and the Forest Spirit – 12 (Fin) – Hanging In There

Berserk Golem is terrifying to behold, but at least initially, his attacks aren’t very coordinated. That gives Yabashira a chance to intervene before Golem makes Somali witness something she shouldn’t. He’s tossed aside, and Golem targets Rosa, only for the freed Somali to come between them.

She has enough trust in her dad that he won’t hurt her with his outstretched hand, but pat her on the head. He may have lost a lot of resources when he went into overload, but the love he has for her wasn’t among them, and it serves as a fail-safe switch, and he passes out after acknowledging his daughter.

We part ways with Rosa off-camera, though I’d hope she learned a lesson and will do some serious soul-searching about her attitude towards humans after the one she was ready to dissect saved her life. Golem comes to in a forest, with Somali sleeping by his side.

The pair continue their journey with Shizuno and Yabashira, but after assessing his damage, it’s not looking good for Golem. His left arm is gone for good, as is nearly a third of his skin and much of his internal fluids. He’s at 76%, max, and it’s all downhill from there…though he notably can’t set an exact date of final shutdown.

The quartet arrives in a new town full of horned dog people celebrating their harvest. Never mind that there may be more human hunters here who would recognize Somali’s smell; the show clearly cedes that the time of external threats to Somali are done, as long as she keeps her hood down. I’m skeptical!

Of course, the main issue is that while on their way to town, Golem noticed that his senses are becoming duller and it’s getting increasingly hard to move. Add to that the potential for him to lose control like he did in the cave, and he considers his continued proximity to Somali a liability. So at the town festival, while Somali is distracted by performers, he gives her the slip.

Shizuno fills Yabashira and Somali in on why Golem left, and why he couldn’t persuade him otherwise; he made his choice. But Somali is hardly satisfied with such an adult conclusion, and chases after her dad, leaving town and finding him in the nearby woods, staring at a pond. When he spots her, Golem orders her to stay away, but she won’t obey, and demands to know why they can’t be together like he promised.

When he denies it’s because of anything she said or did or because he doesn’t like her anymore (Somali is just a little kid, this is where her mind would go first) and tells her he’s worried about being a danger to her, she again rejects his reasoning. She’ll be too lonely without him, and she knows he’ll be lonely too. She gets him to admit the emotions within him (despite that not jiving with his “natural order”)—and even sheds the equivalent of a golem tear.

With that, Golem reverses his decision to run away, and instead vows to stay by Somali’s side as long as he can, enduring whatever hardships might arise. The two of them acquire some nifty new threads and continue their travels with the Shizuno and Yabashira.

This seal the ending as an ellipsis rather than a period, and opens the door for a possible sequel. But that aside, I was pretty certain the show wouldn’t kill off Golem in the last episode, despite some of the “death is not the end” flags during the town festival.

Instead, it galvanized its hopeful outlook with a hopeful ending, in which there’s still time for Golem to find a way to repair himself, and in the meantime, Somali’s formative years can continue to be filled with happy and fun memories with her dad, as long as they can.

Bofuri – 12 (Fin) – Oh, the Atrocity!

When Payne exacts [Sword of Judgment] on Maple, it looks like the end of her fun has come at last, but she survives with 1 HP thanks to [Stout Guardian]. When her mech’s [Counter] connects, Payne reveals he also has [Stout Guardian]. Maple breaks the stalemate with [Atrocity], transforming herself into an eldritch beast and simply eating all of the Holy Sword members in the cave. When they re-spawn, they accept their loss at Maple’s fairly-acquired mega-skill, especially since they still have their orbs and remain in the lead.

Now that all of Maple’s secret skills have been revealed, there’s no reason to hold back anymore. All of Maple Tree rides Atrocity!Maple as they mop up the remaining guilds. But when they spot the Flame Emperors being attacked from all sides, they don’t add to the piling-on. Instead, they defeat all of the Emperors’ attacking enemies, preserving the big guild to assist in whittling down the smaller guilds (and earning a bit of goodwill).

The third day of the event has barely begun when the admins decide to call it with only six guilds remaining, all receiving the same reward. After debating whether to re-nerf Maple, one of them is consigned to the fact that whether they like it or not she is the face of the game, and an inspiration to other adventurers who hope to one day face her. So they let her be, checking in to see what weirdness she’s up to: being a woolly mech volleyball for May and Yui!

Maple Tree, meanwhile, claimed the third spot, just below the Emperors and Holy Sword. Maple graciously invites both guilds to Maple Tree’s hall in order to share in an end-of-event party. While everyone was all-business during the event, it’s good to see there are no sore losers or grudges, just pleasant conviviality and mutual pride in battles well-fought.

It’s a good way as any to end a show that, for its protagonist, was first and foremost about having as much fun as possible, and sharing that fun with as many friends as possible. Its upbeat outlook is most welcome in these trying times.

 

MAPLE WILL RETURN IN BOFURI II

Isekai Quartet 2 – 11 – The Show Must Go On

The school festival is on, and immediately attracting characters from a sixth isekai anime, Cautious Hero. Sadly for Ristarte, Seiya deems it too risky to enter school grounds. While he may not be aware that an attack on the school by Mobile Fortress Destroyer is imminent, he’s not entirely wrong to be wary, but he surely possesses enough power to defeat such a boss.

Many of this week’s visual gags come in the form of the ridiculous costumes, in which none of the animal masks fit over the chibi-fied characters. Ainz in particular is just Ainz with a horse head plopped on top. Still, Raphtalia and Filo think Naofumi looks cute, while Albedo & other followers of Ainz are no doubt that much more smitten by his new look.

The issue becomes, how can the MCs participate in the play when Destroyer is out there, ready to…destroy? Simple: by relying on their friends, or in this case Albedo, Emilia, Visha and Aqua. Everyone mostly hopes Aqua won’t undermine the efforts of the other three. Tanya and Ainz then use reverse psychology to get Megumin to play the Fairy Godmother in place of the indisposed Aqua. Everyone has their roles, all that’s left is for the curtain to rise!

Keep Your Hands Off Eizouken! – 12 (Fin) – Such Sweet Sorrow

It wouldn’t be an Eizouken production if it wasn’t completed after an all-nighter, during which Midori, Tsubame and Doumeki modify the ending to omit the dance party, in order to match the only track of music they’re going to get, which has a more somber tone. When their last-minute changes cause them to miss their window for their go-to DVD publisher, Sayaka bails out her creatives by making a deal with the club that got busted by the StuCo.

The dance party is left out as an extra scene to be released when proper music is procured—a necessary sacrifice in order to come in on schedule and under budget. The next day at Comet A (which is held at a very Tokyo Big Sight-looking venue), Tsubame dutifully interacts with customers, until Sayaka deems the time is right for her and Midori to don paper bags, thus increasing word of mouth and social media interest.

Thanks to their genuinely good work and Sayaka’s gift for marketing, the Eizouken sells every last one of their DVDs moments before the chime marking the conclusion of Comet A. Midori, who had to interact less with people and generally took it easy, suddenly has a burst of energy, and suggests the three of them go to her house to watch their finished creation, which for them will be the first time.

The sight of the three comrades gathered beside the warm blue glow of the TV, surrounded by food and drink, Midori safe and content within her hermit crab-like blanket, is just so cozy and beautiful. They slide the DVD into the player just as everyone else who bought one does, and the show begins.

Like Gas Mask Machete Girl and Robot vs. Crab, Shibahama UFO Wars packs an immediate visual punch, with both Midori’s talent for intricate conceptualization and Tsubame’s passion for lyrical motion on full display. The music track wasn’t at all what they expected, but they make it work for the short, and no one outside of the production would ever have suspected otherwise. As people watch, they imagine residential towers like the ones in the short suddenly bursting forth from the ground.

By the time the short ends, Midori has fallen asleep, and Tsubame and Sayaka deem it unnecessary to wake her before heading home. After all, they’re sure she’d say that while it was something they could be proud of, there is always always always room for improvement, and they’ll be working to improve it starting tomorrow, after a well-earned good night’s sleep.

Sure enough, the next morning Midori dashes in and animatedly describes to Tsubame and Sayaka her latest insight into how to improve the short. As she does, the camera pulls out of their studio, past the river to the other shore, and…just keeps going, getting more and more fanciful until an entirely alien world is revealed. Which is only fitting, as Midori might as well not be of our world. ;)

And just like that, we’re no longer privy to the daily goings-on of the Eizouken. They’ll keep at it, but it’s sad we can’t keep watching. At least, not until a second season comes…if it ever comes. I’ll cross my fingers for that, but like Sayaka’s attempt to delay the initial DVD order, it might not work out, and that’s okay. This was a particularly special dozen episodes; a lush and imaginative love letter to anime I almost instantly fell in love with.

It’s been easy-breezy.

ID: INVADED – 13 (Fin) – The Right Person in the Right Place

ID:INVADED put a lot of ideas and mysteries out there, but it was never that coy about the Big Bad being the perpetually closed-eyed Chief Hayaseura. That the start of the final showdown with John Walker came down to a one-on-one physical fight—with Narihisago literally kicking at him as he blocked with his cane—almost felt like a surrender at first.

Then Hondoumachi arrives on a huge shark and bites off part of Hayaseura’s face. This is going to be two-against-one, at least in the Id Well.

Hondoumachi steals Hayaseura’s hat and she and Narihisago lure him on a chase to retrieve it that leads back to the first Id Well we ever saw: Fukuda’s world-in-pieces. The three meet on a platform, Hayaseura has a seat, and they talk it out, with Hondoumachi analyzing her former chief as having a God complex, hence all the sevens.

Seven serial killers with seven victims each. When Hondoumachi  counters that Narihisago was the eighth, she parries with the fact that Narihisago isn’t a true serial killer, but a serial “suicide inducer” whose only victims were serial killers. If he’s the “Cornerer”, the last person he was meant to corner was Hayaseira himself.

What Hayaseura doesn’t know his adversaries already have him right where they want him. The seat is actually a cockpit placed there courtesy of Fukuda, and Hondoumachi traps and neutralizes him in a well-within-the-well. But that still leaves her and Narihisago trapped in a well.

To get out, they’ll have to put their hope in a “third pillar” they’re not even aware of—Momoki, in the iso suit in the real world. Asukai’s powers have grown in intensity, testing both his body and the limits of his suit. Mitsuoka just manages to bring him back to life after his lungs fill with vomit and his heart stops.

He eventually finds Asukai, who is initially happy someone has come to help her, but then she sees the gun in Momoki’s hand. Asukai laments that when she was first found, she asked to be killed and put out of her misery, and that that remains to her the best and only solution. The thing is, Momoki can’t do it, and when she tries to, the gun doesn’t work in her hand.

Instead, Momoki has her return to the Mizuhanome pool, which will at least contain her expanding powers. He can’t promise they’ll find a solution that would enable her to leave that pool without murdering her, but they’re not going to murder her, nor are they going to stop looking. Before the Kura is released from her powers, Sakaido meets Kaeru in a beautiful well—seeing her alive for the first time, and bidding her farewell.

Everything related to Hayaseura, his John Walker persona, Asukai and her remaining comatose dreamers are buried from the public, as is Kura’s way, and everyone basically gets back to work. Presumably the difference is that Hondoumachi is now a full-time id well diver beside Narihisago (who may or may not still be a prisoner). The two even participate in joint dives, since they worked so well together to bring down the chief.

This was a solid, good if not great finish to a show that borrowed a lot of ideas from sci-fi and psychology and managed to merge them into a mostly cohesive and original story. Compared to the ambition of the earlier issues it raised, the ending falls a bit short, but the show is still to be commended for not completely coming apart at the seems, and for being ambitious, confident, and smart in the first place. It’s a story I’d love to return to, should favorable circumstances align.

In / Spectre – 11 – The Fundamentals are Sound

This is not a 12 Angry Men scenario, and it was never meant to be. By that I mean Kotoko’s goal from the start wasn’t to gradually chip away at Rikka’s influence in the forum. It was all about introducing enough elements of plausible fiction so that when she dropped her fourth solution—Nanase Karin isn’t even dead—the forum posters would take those previously posited elements and form their own theories about what happened.

Rikka meanwhile only intervened in the forum to reject Kotoko’s three conclusions, rather than those elements. To try to do more would expose her own motives to the forum. When she kills herself, she chooses the futures with the least dissenters, while Kotoko is all about creating more and more possible futures in which the Steel Lady is not real.

Kotoko’s fourth solution smartly utilizes elements of the previous three the forum have already been acclimated to and are comfortable holding in their individual minds. Nanase Karin was never killed by that steel beam; the faceless corpse was that of “A-san”, a woman of the same age and figure whom Karin befriended.

She convinced this A-san to help her escape the public eye by taking her place, but eventually murdered her by knocking her out and then dropping the precariously-positioned steel beams onto her face. After that, Karin took A-san’s identity and started a new life…but it wasn’t enough. She wanted to make certain the public believed she was dead, so she created the Steel Lady Nanase urban legend.

In order to quickly cement and spread that legend, Kotoko posits that Karin created the very Steel Lady Nanase Wiki on which everyone is chatting, and that she is currently among them. This is a stunning move that traps Rikka without ever revealing her true identity. The idea of Karin herself being the admin is seductive enough, because it draws upon the affection for Karin among many of the posters.

Finally, Kotoko explains how Detective Terada happened upon Karin, scouting out the scene of Steel Lady’s next appearance, quite by chance. When his detective instincts recognized her through her new appearance (her prodigious bust size being a dead giveaway), he is thrown off balance just enough to give Karin the opening she needs to kill him. None of this is airtight, but it doesn’t need to be, because much of the forum speculation is now on cruise control, as Kotoko planned.

Even though she continues to kill herself, Rikka finds herself less and less able to grasp the future she wants, in which the forum believes Steel Lady Nanase is a real ghost and not an artifice of her namesake. She seems to toss her blade away in disgust and resignation. Meanwhile, while she’s been choosing whatever futures had the fewest dissenters, Kurou has always gone for the same one over and over: the one in which he defeats Steel Lady.

As the “votes” start streaming in in MP Kotoko’s favor, Steel Lady becomes more erratic and uncoordinated, until Kurou is able to snatch her steel beam out of her hands and slam it into her face. Born from lies, she’s now poised to be destroyed by lies.

The truth, as Kotoko said, never had any place here. I can’t see what aces Rikka might have up her sleeves could undo Kotoko’s masterpiece of logical fiction, since it’s no longer about two dueling fictions, but the numerous fictions that exist in the imaginations of the forum. And by so carefully and artfully preparing this committee over the last few episodes, In/Spectre makes the final checkmate that much more satisfying. In short, it delivered the goods.

Magia Record – 12 – Class is in Session

In the latest blow to Iroha’s eternally troubled investigation, Touka tells her that not only does she not remember any Tamaki Ui, but she never had any memories of her to begin with, because they never met. We and Iroha have no reason to trust Touka, but perhaps something even Touka isn’t aware of stole her memories of Ui, along with everyone else’s.

Meanwhile, at the Villa, ghosts of Yachiyo’s former roommates—and friends—ask if it’s really okay to let her new friends be. Yachiyo protests that Iroha & Co. are not friends—she’ll never make friends again—but as fellow magical girls, she still has a duty to protect them, so she heads to the museum.

Touka is the lecturer for a series of lessons, starting with the basics: When a magical girl’s soul gem shatters, the girl dies, even without any physical harm done to her. That’s because the gem is their soul, and a person cannot survive without it.

This is what happened to Yachiyo and Mifuyu’s former roommate and friend Kanae in a battle with a witch. She was the first casualty on Yachiyo’s road of misery and regret. Tsuruno, Momoko, and third magical girl Mel eventually moved into the villa, and life slowly returned to some kind of normalcy.

Tragedy struck again when the second way for a magical girl to meet her end happened to Mel: witchification. In a witch battle in which Mel protected Yachiyo, her soul gem became murky, turned into a grief seed, and Mel became a witch.

That was probably the beginning of the end of the Mikazuki Villa, and Yachiyo had to endure the unendurable: not only was a second good friend and comrade gone, but she had been transformed into their apparent “enemy.” Kyuubey tells the girls that this is just the way it is, and in the long run it’s good for humanity.

Touka rejects Kyuubey’s system, and preaches a third way: the Doppel. It already happened to Iroha on accident earlier, and she watches it happen to Mifuyu in another recorded memory: the soul gem is murky and she transforms into a witch, but only temporarily. She can return to being a magical girl essentially at will, in direct defiance of Kyuubey deemed a one-way-only road with no U-turns.

In light of all these revelations and clarifications, we can be happy this third way exists, because it mean Iroha could come back from witchification. But one wonders…what is the catch? Why is Yachiyo so opposed to the Wings of Magius? Is the ordinary order of human life now interrupted?

I don’t know, and with only one episode left, I hope there’s a second cour to explore this further. All I know is that Kaede has already gone to her side, which clearly troubles Rena. Will Yachiyo be able to make it in time to offer the other girls the case against conversion?

Toaru Kagaku no Railgun T – 08 – Oil and Water

“YOU CAN’T HIDE FROM ME.” “Uhh, I’m not hiding?”

First of all, a heartfelt Arigatou gozaimasu to all producers and creatives involved in the continued production of Railgun T (and heck, all anime) even in the midst of the COVID-19 pandemic. I don’t take their efforts for granted, and hope they’re staying safe as they work. If they can’t proceed without putting themselves and/or others at risk, then production must obviously cease.

However, that is not currently the case, and we have finally been blessed with a new episode of Railgun T after two weeks off. It was worth the wait. The previous episode promised a showdown between Mikoto and Misaki, but it ends up being way more of an exchange of info, and thankfully Misaki doesn’t have to be “persuaded” by Mikoto to talk.

“What kind of LUNATIC wears long gloves and thigh-high stockings with a gym uniform?!” “Um…a STYLISH one!

Misaki is revealed not only as a more dimensional antagonist (and she’s undoubtedly hiding something from Mikoto), but someone who, either due to her life experience or ability or both, simply cannot fully trust others to help her out, as Misaka always has. It’s why she never came to Mikoto asking to join forces against Kihara Gensei and Kozaku Mitori.

She can’t read Mikoto’s mind like she can most others, but she does think it was choices by Mikoto, who once trusted everyone blindly, led to the Radio Noise and Level 6 Shift projects. Instead, she kept a chaotic element like Mikoto out of her plans, and made sure her chaotic friends wouldn’t interfere or get into danger.

Nothing like a spot-o-tea to center you…

Of course, even with their minds and memories manipulated, Kuroko, Ruiko and Uiharu are gradually piecing things together. While Mikoto told them to stay put at Judgment, that doesn’t mean Kuroko can’t track down Kozaku Mitori’s file (if any).

Even though Uiharu was unknowingly working at cross purposes, Kuroko and Ruiko are willing to trust her now to use her skills to help out. And even with their memories scrambled, Mikoto in turn trusts all of them. Compare that to Misaki, who bypasses trust altogether in making people into Mental Out minions to do her bidding.

Misaki Shoujo Pose, Meet Misaka Shounen Pose

Incidentally, Mikoto is able to chat with Misaki while the latter is already on her way to Kihara Gensei’s location (and assures Mikoto that neither MISAKA or the other Sisters are in any immediate mortal danger). It’s fun to see how Misaki gets around quietly—by simply Mental Out-ing a random truck driver into an impromptu Lyft.

She even tells Mikoto she can sit this one out if she doesn’t feel right about joining forces now. Of course, there’s absolutely no way Mikoto is turning down a change to “pull the plug” on Kihara. In fact, she rushes ahead so fast, she exposes Misaki’s abject lack of athleticism—something Mikoto hilariously mistakes as being set up. When Misaki chalks her slowness up to having a more mature feminine figure, Mikoto mocks her “shoujo manga” eyes, and the two start bickering like, well, two middle school girls.

The sudden pairing of the two rivals is immediately bursting with charm, comedy, and chemistry. I’m glad that unlike Baba, there’s no cruelty or sadism in her activities. Of course, she could show her ugly side once Kihara is dealt with. But if that’s the case, she’d better be prepared to tango with one pissed-off Railgun.

Jibaku Shounen Hanako-kun – 11 – Artificial Ghost

After fruitlessly prostrating themselves before the bathroom mirrors, Hanako and Kou seek help from Spider-sensei, who directs them to the boundary of the former Second Wonder, Yako, which still exists but is simply no longer under her authority. She leads them to a mirror within her realm (which looks a lot nicer), which leads to the boundary of the Third Wonder.

By the time they arrive, a lot has happened in the Hall of Mirrors. Nene has been put to sleep after trying to stop Tsukasa from forcing Mitsuba to eat the remains of the Third Wonder, which he claims is the only way to keep him from disappearing altogether. Hanako is surprised to see his brother in the boundary, but not as surprised as Kou is to see the friend he thought was gone.

As it turns out, Mitsuba may look, talk, and act very much like the “old” Mitsuba ghost, they’re not the same entity. New Mitsuba is the result of Tsukasa taking the soul, or “reason” he stole from old Mitsuba and placing it in an artificial spirit body constructed from myriad lesser spirits. This new version of Mitsuba becomes the new Third Wonder after eating his predecessor. He also doesn’t seem to remember Kou at all, which is disappointing.

Interestingly, a big battle doesn’t ensue, which surely subverted my expectations. Instead, Mitsuba uses his newfound authority to send Hanako, Nene and Kou back to the living world via mirrors. He may not know Kou, but he knows Nene well enough now to not want harm to befall her, while Tsukasa made a point to be gentle with her earlier. I doubt Hanako can let Mitsuba the Third Wonder stand, but can Kou still find the Mitsuba he knew, or is he truly gone forever?

Somali and the Forest Spirit – 11 – Defense Over Insulation

We know shit is about to hit the fan. So it’s somehow even crueler that after
showing us Aunt Rosa’s true colors last week, the episode keeps things light and pleasant. Rosa tells Golem about a shortcut to “avoid” trouble, Somali and Golem exchange bracelets, and the two have a snowball fight with the oni. Even the score is oblivious to the impending unpleasantness.

Then, later that night after Somali has gone to bed, Golem detects five human hunters. Yabashira is quickly told Somali is indeed a human (he’s fine with it, like any decent person), and acts as a decoy, allowing Golem, Somali and Shizuno to flee into the nearby subterranean tunnels. However, Golem and Shizuno were both fooled by the kindly Aunt Rosa, who meets them right before the supposed exit and leads them straight into a holding cell.

She tells them a personal story about how her village once coexisted with a human village, but the humans’ prejudice led to needless killing, and eventually all non-humans agreed it would be safer for everyone if the humans were persecuted and killed. She also sings the same song Kikila sang for Somali, revealing the lyrics are about cooking humans.

At this point, Golem’s body is nearing its end, as he had to exert considerable energy to evade the second set of hunters in the tunnels. He can’t risk destroying the cell gate, but when it’s opened and Somali is snatched away by the hunters, he has no choice. Only when he prepares to attack the hunters his whole left arm shatters (and his new bracelet snaps), while the rest of his body shuts down.

Shizuno’s pleas for understanding fall on deaf ears, and Somali is tied to a table as the hunters prepare to cut her into pieces—one wants the brain, while Rosa wants the liver. Still, Golem is down but not yet out: his eye turns read, he gets back to his feet, and he transforms into something wild and brutal we haven’t seen before as his core churns and smolders.

It may be the beginning of the end for Golem, but his attempts to insulate her from the cold truth of the world were not only futile, but are no longer possible. Now all that matters is defending her from harm with everything he has left—as any father of any species would do for their child.

Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.