The Saint’s Magic Power is Omnipotent – 08 – Into the Western Woods

The Saint’s Magic Power is Omnipotent would prefer if we forget about Aira and whether or not she and Sei will ever actually speak to each other, and despite being somewhat frustrated by the sudden page-turn, I came to accept it in the spirit of enjoying watching Sei’s magic power continue to evolve, which all starts when she finally gains access to the forbidden section of the library.

Yuri Drewes might have the line of the night when he sidles up to her and asks if she’s thinking about murdering someone. But her interest in poisonous plants is obviously more honorable and altruistic. When her attempts to create holy water or imbue plants with magic fail, she learns from Yuri about “Saintly Conjury”, which is the closest analogue to the “blessing” of water of which she speaks.

At the end of the day, Sei more or less figures out how to perform Conjury quite by accident, simply because she’s concentrating very intently on her desire to help those who have helped her. An orb of magical energy appears just below her throat, and it lets out a little shock wave that imbues all of the surrounding plants with magic, just like she’d been trying.

While this is inarguably a huge breakthrough, Sei isn’t quite sure how she did it, and so isn’t sure how to repeat it. But then duty calls, as the knights request the institute’s best healer to accompany them on a dangerous expedition to the infamous Western Woods. Johan expects her to be very low on the prospect, but to his surprise, she’s fully prepared to do whatever she can to prevent or mitigate more casualties of the kind she treated before.

So early the next morning, she dons her durable, practical, yet stylish adventurer’s outfit and prepares to depart. She’s met by several surprises, first Jude and Johan seeing her off (though I don’t see why she’s surprised; they both adore her). Then she learns Commander Hawke will be joining the expedition in order to protect her. That goes for Yuri too, though a part of him is coming along just in case she pulls off Conjury again.

While Sei is wearing the hear ornament Albert gave her because she knew she’d want to keep her hair out of the way, he tells her that it’s actually enchanted, and will keep her safe come what may. His delicate, respectful, and above all dignified courtship of her has been one of the many surprise delights of this series.

But heck, even if her hairpin didn’t do jack, she’d still be fine, right? I mean, she’s got a Knight Commander and the Grand Magus protecting her. Well, maybe not so much, as the miasma becomes denser and the monsters grow stronger, Yuri and Albert’s hands are full stemming the tide of lesser beasts when a boss-type salamander appears.

When it spits its fire breath at Sei, she doesn’t have time to raise a magical shield, but her hair ornament has her back, raising an ice barrier in the blink of an eye that protects her from the flames. So yes, practical choice of hair accessory, but also a literal lifesaver. Though I suppose she could always heal herself if it came down to it…

But up to this point in the ongoing battle, Sei had been on her back foot and serving a support role as a healer and buffer, a role she knew well from the video games she’d play when not working her ass off. But when she witnesses a demon cat bite Albert in the shoulder, drawing blood and causing a deep wound, Sei just…reacts.

Whether it’s Saintly Conjury or simply Saintly badassery, Sei casts the same spell she cast the other night, but instead of simply imbuing nearby plants with magic, it eliminates all monsters and miasma across a vast area-of-effect, while fully healing Albert and everyone else’s wounds, right down to minor cuts and bruises.

Sei’s not just a healer or supporter. She also might just be the greatest weapon against evil alive. That aside, it was just hella fun to finally see her operating in the field, rising to the occasion as I expected she would.

The Saint’s Magic Power is Omnipotent – 07 – All About Aira

SMPO pulled off a clever trick: By having Sei’s story monopolize the first six episodes, we became wholly invested in her happiness, her growth, and her success as the true Saint. Prince Kyle and Misono Aira were always off-camera, and so neither of them really had a chance against someone as charming as Sei—not to mention her seiyu Ishikawa Yui.

But while we were always pretty sure Prince Kyle was a big ol’ asshole for picking Aira and spurning Sei, there was always a lingering feeling that there was more to the story, and in any case Aira was as innocent as Sei in this whole business, having also been summoned there against her will.

The show finally rights a wrong by explicitly placing Aira front an center in her own episode, which is bookended by an instance of Aira encountering Sei in a hallway, who is too preoccupied talking to Liz to notice her. But Aira notices her, and you can’t help but feel a yearning in her; a desire to reach out and know this person.

But first, Aira’s beginning. The daughter of two busy parents, she’s about to head out for a solo dinner when she’s summoned to Salutania and quickly whisked away by Prince Kyle. Her visceral shock over the sudden change of world is beautiful and heartbreaking in its presentation

When she’s told there’s never been an instance of a Saint returning to her home world, she finally breaks down. Here’s where we learn Prince Kyle isn’t a complete shithead, as he displays genuine remorse over putting Aira in such a position. That said, he is convinced the survival of his kingdom and his people will depend on her.

Like Sei, Aira is cast into a den of maids who present her with a variety of dresses to try. Just as her parents did for their family portrait, a “cutesy” pink dress is chosen for her, rather than her being vocal about wanting the more subdued color.

When Kyle sees that Aira still can’t quite believe any of this is real, he springs her from the palace to walk among the masses in the capital. This raises her spirits, and is also when she sees that Prince Kyle is not altogether beloved by his people.

While on a balcony overlooking a gorgeous view of Salutania, Kyle’s friend anf advisor Damian confirms what Aira had suspected: to uphold the Kingdom’s peace, they must be “strict” with its people, even if it doesn’t endear them to said people. Kyle also vows to do whatever he can to find a way to send Aira home once the threat has passed.

Aira tells the “self-centered, awkward…and direct to a fault” prince that she’ll do her best. Shortly thereafter, he presents her with a wand, a robe, and all the other supplies she’ll need to attend the magic academy. There, we see she begins to thrive, all while enjoying the company of spoken-for lads.

Due to her forwardness with said lads, Aira is shunned, resented, and ostracized by the other women, who are in the margin of every shot in her training montage, visually expressing their disapproval. this whole time, I wished Sei would enroll at the academy and give poor Aira a damned hug.

There’s no more heartbreaking, lonely scene than when Aira and a classmate end up sheltering from the rain beside each other. The other girl seems receptive to talking, but before Aira can get a word out, two more girls show up and offer the girl an umbrella, completely ignoring Aira.

Thankfully, Damian shows up with an umbrella, distressed by how soaked Aira is, only for Aira to demonstrate her extremely precise magic by gathering nearly all of the rain that was on her skin and clothes into a single orb suspended over her finger.

But while watching it unfold makes Aira a much more sympathetic figure, I could have imagined this was the life Aira had been living while Sei enjoyed a comparatively easier road. The real twist of the episode concerns Prince Kyle’s decision, in light of rumors Sei is the true Saint, to accept his mistake as having been born of his stubborn pride.

Kyle took Aira’s home away from her, so he feels it is his duty to find her a new home. If it’s inevitable that Sei will supplant Aira as the Saint, he plans to continue playing the role of “incompetent, stubborn crown prince”, hoping the court will take pity on her. He’s proves he’s not just playing lip service; he truly cares about Aira and doesn’t want her to suffer because of his fuck-up.

Not every woman hates Aira’s guts, of course. That one girl in the rain would have likely talked to and even befriended her had those other girls not shown up. Likewise, Elizabeth is ready and willing to become friends with Aira, only for Kyle to step between them and forbid it, saying he alone will look after her.

It’s another misstep for Kyle, who is being overprotective in this case. He may think his fiancee is jealous of Aira, but we know that Liz isn’t that kind of perosn. One would hope the crown prince would get to know his future queen a bit better!

As for Sei, she and Aira still haven’t so much as uttered a single word to each other, nor has Sei even looked directly at Aira since the two were summoned. That remains hugely frustrating, especially when I think of how much tension could be released by their meeting and sharing of experiences. There’s no good reason for them to be on opposite sides of anything. Hopefully this wrong is righted soon!

Rating: 4/5 Stars

Re: Zero – 44 – Prediction of a Happy Future

Lil’ Lia is all alone when Pandora approaches her. With Kugimiya Rie’s soft, sweet yet oddly menacing voice, Pandora begins the mind games, thanking Lia for bringing the key to her at the opportune time. When Lia says she knows of no such key, Pandora goes straight to threatening to “turn over” the forest looking for it. Then Lia says she’ll be the key, and it appears in her hands, though only she can see it.

For all intents and purposes, Lia herself is the key—she always was—and protected as such by being kept in isolation away from the seal she unlocks. But unlike the inanimate object with which she shares a purpose, she’s a key that made a promise to Mother Fortuna. This is when Pandora tells her she must make a choice: keep the promise and invite conflict, or break the promise and resolve “all this” harmoniously.

Pandora makes it clear that should Lia decide to keep her promise, she has a promise of her own: to open the seal by any means necessary. As if rewarding Lia for standing firm, Fortuna returns to her side, thanking her for keeping her promise. I may have faked myself out in believing Fortuna was killed by Pandora off-screen, and that she’s Lia’s biological mom.

She’s neither, and Lia is again referred to as “the Witch’s Daughter”, implying her birth mom is one of the witches. That’s not answered, but suffice it to say Fortuna doesn’t possess the ability to kill Pandora and make it stick; as a witch, Every time she’s struck down, Pandora can resurrect her body instantly, calling into question whether she’s even physically there.

Her witch’s tricks also victimize poor Geuse, who arrives in the nick of time with plans to help Fortuna. It’s important to note that he hasn’t “changed sides” here; his bloodshot eyes simply cause him to see Fortuna as Pandora and Lia as Fortuna, so when he uses his newly acquired Unseen Hands, it is Fortuna who receives the full brunt of the attack, which proves fatal.

As Pandora assures Geuse that his “love was not wrong”, and nor was offering up his soul to save the one he loved. In her last breaths, Fortuna expresses regret for not being able to keep her promise to her sister-in-law, saying she’ll never forgive her. Lia forgives Fortuna in her mother’s place.

Fortuna isn’t dead for five seconds before Pandora says Lia is no longer bound by promises made to a dead woman. Not the most tactful witch, is she?! Lia removes her flower hairclips and replaces them with one of Fortuna’s, which resembles a snowflake. She then interrupts Pandora with a simple “Die”, exploding her with a giant snowflake.

Again and again Lia’s ice magic destroys Pandora’s body in the blink of an eye, and again and again Pandora returns a blink later, telling Lia it’s pointless to continue. As Lia gets more and more upset, her ice magic gets out of control, covering Fortuna, an emotionally wrecked Geuse, everyone in the village, and all of Elinor Forest.

Lia herself becomes encased in ice, and Pandora accepts that she’ll have to wait a bit longer to unlock the seal, but it will happen. Before taking her leave, she touches Lia’s face, removing all memories of their encounter and knowledge of her existence, telling her to “fill the emptiness” however she likes.

Before her breakthrough with Subaru, learning all of this may have broken Emilia, but she accepts everything she’s seen without complaint, or protest, or emotional breakdown. Because she’s able to part with her greatest regret and accepted her past self, she’s completed the first trial, just as Subaru did.

While she regrets she wasn’t strong enough to do more, Emilia is pleased to learn she never broke her promise to her mother to obey Fortuna. She never yielded to Pandora and even forced her to withdraw. She now has her gaze focused on the future, one in which the permafrost is lifted from Elinor and her friends awaken from their deep slumber so they can yell at her.

When (not “if”) that happens, she vows to keep apologizing until they forgive her, so they can all live in the world her mother, Fortuna, and Geuse loved. Echidna can rail against her all she wants about delusions, pushiness, insolence, egotism, selfishness, and hypocrisy, but she can’t deny the effectiveness of Emilia using her mother’s sacrifice as an “excuse” for her resolve, to see that the future she dreams of come true.

Echidna parts ways with Emilia, telling her that while two trials remain, because she’s now “fighting back” they shouldn’t be much of a challenge. Was that a backhanded compliment from someone who claims to despise Lia? I believe it was! With that, Emilia wakes up within the graveyard, still festooned with Subaru’s well wishes. As her eyes fill with tears, Emilia apologizes to her mother, and prepares for the second trial.

Meanwhile, Bilma and Ram help take Shima somewhere where she can rest, now that she’s successfully told Subaru the true purpose of the Sanctuary. Armed with this knowledge, he, Otto, and Garfiel pay another visit to Roswaal, who is again in full makeup and costume; his “war paint”, so to speak. Subie’s glad to see him taking their battle seriously, but brings Otto to point out that the Margrave’s carefully set up game board is already falling apart.

Roswaal doesn’t recognize Otto, because the prophesy in the gospel makes no mention of him. While this irks Otto, it’s actually good, because it meant he could act freely without the bounds of destiny licking at his heels. It was entirely thanks to Otto that Subaru was able to find the backbone he needed for this battle. Subaru and Otto virtually break the fourth wall in musing about a male character playing that role rather than the love interest.

Subaru has brought Otto, as well as the “tamed” Garfiel, to show Roswaal that the writing is on the wall—and he’s not talking about his encouraging messages he left for Emilia. With Roswaal’s game board quickly falling into ruin, Subaru has come to ask for his surrender. He probably won’t get it so easily, but like Pandora asking Emilia to unlock the seal for her, he had to ask!

Cop Craft – 05 – A Brief Dream Before the End

Suddenly up against an ancient lauden neiven—vampire in the common tongue—Tilarna nearly finds herself outmatched, but gets some backup from her partner, who makes use of a fire extinguisher to disorient the baddie. Tilarna relieves the vampire of one of her arms and Kei fills her with bullets, but she still escapes.

Tilarna feels responsible for Chapman’s death, as she should have known sooner what they were dealing with; Kei does his best to assure her it’s not on her, it’s just the job. Using both K9 units and Tilarna’s excellent sense of smell (at least when it comes to latena), they continue the search.

After the vampire kills a truck driver, causing him to crash, witnesses recall seeing her wearing a dress that looked like black flames—Tilarna recognizes it as a magical illusion spell that provides clothing when naked (and scolds Kei for thinking about her demonstrating it). But it’s also clear the vamp has some of her power back.

The duo heads to the mall where she lies in wait. Kei ends up thrown off a high balcony into a fountain and gets knocked out, while Tilarna is captured. When she awakens both she and we get more of a feel for their adversary, who after all is extremely disoriented in this strange new place. However, she’s sharp enough to know of the “greater gate” in the “Book of Niba,” a prophecy that has apparently come true.

That being said, she’s still a vampire, which means she can’t resist an easy meal—particularly Tilarna’s delicious noble blood. Unfortunately she delays her dinner a hair too long, as Kei and a SWAT team storms the location and rescues Tilarna.

The wounded vamp once again gives the cops the slip, but Tilarna remain hot on her trail. Tilarna suggests they try to take her alive “if possible” so they can try to learn something from her, but Kei very much doubts they’ll be in a position to hold back.

A strange voice leads the vamp down into the subway tracks—the voice of a wizard, who like Tilarna wants to extract some knowledge from the vamp if he can. But between the feeling she finds herself in hell to the belief she comes to that she’s merely in a brief and very bizarre dream before her end, she’s not interested, and instead drains the wizard dry to recharge.

Tilarna and Kei arrive, and once again have a hard time bringing her down. She pounces on Kei, warning him no man has ever walked away from three battles with her, unless he’s some kind of prophesied warrior. Ultimately, the vamp’s ignorance of the fatal effect of a subway train hitting her leads to her demise, while Tilarna leaps to Kei’s rescue at the last second.

Naturally, Kei doesn’t properly thank Tilarna for saving him again, which really steams her beans, so she starts viciously kicking him in the back. It’s an oddly perfunctory ending to what had been to that point a rather thoughtful and intriguing story.

After all, the vamp wasn’t necessarily pure evil—a gal’s gotta eat—but as the episode progressed, she was more a subject of pity than disdain. She simply didn’t belong, it would have been extremely hard for her to try, and she didn’t even seem to want to stay, almost preferring oblivion to such an unfamiliar land.

Fate/Extra Last Encore – 13 (Fin) – Mankind’s Journey Continues

Twice H. Pieceman is done with humans, and he has been for a long time. On Earth, in life, he was surrounded by the death and suffering of the Vietnam War. After death, he was “reproduced” as an NPC within SE.RA.PH, but that NPC status meant the Holy Grail would always be out of reach, so he sought a successor who also felt the future was wrong.

When none came, and humanity grew stagnant, Pieceman stopped seeing the point of letting it all continue. That’s pretty much where we’re at when Hakuno, Saber, Rin, and Leo arrive at the doorstep of Angelica Cage and the Moon Cell Core, still shielded and guarded by Chakravaratin, the Noble Phantasm of Pieceman’s no-longer-around Servant.

Oh, and Pieceman is also a Dead Face; a remnant of his digital body that was destroyed when he sealed off SE.RA.PH. Killing a final boss that’s already dead will be impossible…but they don’t have to kill him; they simply need to get past him.

When a frontal assault on Twice and Chakravaratin by Rin and Saber fails (Leo is initially neutral and takes no action), Pieceman informs them even if they wish to save humanity, it’s too late; showing them images of what has become of Earth. Yet Hakuno is sure there are survivors he wasn’t able to eliminate—even after a millennium of trying—who will one day make their way to SE.RA.PH to continue civilization.

Having heard both sides, Leo abandons his neutral position and uses a barrier to shield the others from Chakravaratin’s lasers. He also summons Gawain and uses his final Command Seal to order him to use Excalibur Galatine on the wheel, damaging it and giving the others time to finish what he’s started.

Leo goes out as a proud leader fighting for the future of humanity, and Gawain goes out with a majestic bang, reforming Excalibur with the light of the sun.

Damaged but not stopped, it falls to Saber to fly up to the wheel and cease its turning so the shield over Moon Cell core will drop. Emperor Nero Claudius proceeds to prove her worth by achieving what is “no mean task”—stopping Chakravaratin as she promised. While she expected Hakuno to race to the Moon Cell core, he sends Rin instead, as the only true Holy Grail War Master still “in the game” (he’s not an official participant).

That allows Hakuno to come to Nero’s side near her end, which was the one simple wish she told the female Hakuno, since dying alone the first time was “harsh.” She gives Hakuno her sword and sends him off to Moon Cell.

Believing he’ll be able to manipulate a fellow Dead Face’s body and use it as a vessel, Twice is surprised to find his attempts are utterly ineffective as Hakuno bull-rushes Moon Cell, passing right through Pieceman. Despite being a Dead Face, Hakuno was able to go against his kind’s nature by expressing no hatred and not considering Pieceman a foe.

Hakuno shatters the shield and joins a somewhat flustered Rin right by the core. Touching returns Moon Cell to normal, but results in his disappearance. It’s something he does willingly, with a smile on his face: a being shrouded in death believing in life; and not shrinking from his duty, which led to his end, despite yearning for that life.

Down below at the ruins of Chakravaratin, Nero offers her congratulations to her Master and disperses in a cloud of rose petals, and Moon Cell is restored to normal, whatever “normal” is. The only person who appears to remain there is Rin, sporting a new dirty-blonde hair color, looking ready, willing, and eager to welcome the survivors of Earth, that they may begin rebuilding civilization.

And there you have it…FELE is at an end. Sure, at times things were a bit hard to follow and the jargon was a bit too dense for my tastes, but through it all Hakuno never ceased his dull optimism while Saber and Rin never ceased being awesome and fun to watch. Even Leo had a nice redemption here.

The setting of the final battle was appropriately sprawling, with intricate structures sticking out in a vast, austere void. The soundtrack delivered at every turn, just as it had throughout the show’s run. Shaft’s trademark closeups were on full display but not overused. It took a few months, but FELE came to a powerful and satisfying conclusion.

Death March to the Parallel World Rhapsody – 02

The battlemage whom Satoo saves is one Zena Marientail, who calls off her suspicious comrades and gives Satoo a ride to their mutual destination, Salue City, a lovely walled and terraced town with friendly faces and reputable businesses.

After securing proper papers (denoting him as Lv.1 despite his much higher level), he is snagged by Martha, the daughter of the keeper of the Gate Inn, where Zena’s comrade Iona recommended. Throughout these interactions, Satoo utilizes trickery, persuasion, bartering, and other skills he’s amassed.

The innkeeper tells him about a Demon King that a chosen Hero must defeat, but Satoo settles for some cold quiche and cabbage to sate his hunger. I for one have always lamented the fact one cannot taste all the different foods one finds in an RPG; watching Satoo enjoy it is the next best thing.

While Martha shows him around, Satoo learns about the strict caste system; commoners cannot use the public baths, and there are a good number of slaves, many of them demi-humans whom the other humans fear, distrust, and in some cases outright hate. When Satoo is nice to a couple of young demis, Martha seems confused, but quickly changes gears to other things.

Upon returning to the inn, Satoo happens to spot Arisa—who bears the inauspicious titles “Exiled Witch” and “Crazy Princess”—being ridden on a cart, presumably with other slaves. I’m sure he’ll see her again, but first, he has a hearty supper of veggie soup, wild boar, black bread and mead, which proves so tasty he has seconds against his better judgment.

As he tosses in bed with an upset stomach, he ponders his situation, and concludes it might not actually be a dream, but…something else. After all, the “game” he’s seen so far doesn’t really match any games he knows of or has helped to develop; rather it’s something unique.

As he rushes out into the night to explore the city some more—it’s very pretty at night—he decides that whatever is going on, it behooves him to soak up as much as he can, that he might become a better game developer by what he sees, hears, and experiences in this fantasy world.

I don’t really blame him; he’s flush with cash and overpowered to boot. I wonder how he’d fare right now against that Demon King. Of course, he’s nowhere close to encountering such an overboss; instead, he gets a surprise visit from Zena, who has come on her day off to thank him for saving her life by spending the day with him.

Desumachi continues to be nothing groundbreaking, but I cannot deny it scratches an itch; that of a fantasy slice-of-life that takes its time unveiling its world and not skimping on the details, be it currency, society, cuisine, and relationships. Basically, it’s comfily low-stakes and entertaining enough to keep watching for now, though my socks remain firmly un-knocked-off.

Death March to the Parallel World Rhapsody – 01 (First Impressions)

Here we go: Another anime about another black-haired dude somehow ending up transported to another fantasy RPG where he’s soon surrounded by another group of ladies. It’s directed by Oonuma Shin, whose resume includes Kokoro Connect and Rakudai Kishi no Cavalry, which weren’t bad. And hey, neither is this! But it isn’t what I’d call great, at least not yet. It is merely good.

I won’t say it started bad per se—I actually liked how we spent a good amount of time in the real world to watch Suzuki Ichirou’s “death march” at the game company where he works. But the time there clocks in at nine minutes; personally I would have been fine with a much shorter montage to establish the guy.

That would have given us more time in the the virtual world of War World where Suzuki ends up. But once he’s there, things get much more interesting.

By “interesting”, I mean “a little nerdy”, since the programming jargon of the real-world act is replaced by the clean, smooth heads-up menu interface of the game, which Suzuki, AKA “Satoo” is able to navigate with his mind.

He assumes he’s merely dreaming a very elaborate dream, and since he’s known nothing but RPG programming for 30 hours without sleep, it stands to reason that dream would be about the game. Oh, and he’s also been de-aged to around fifteen. Seiyu Horie Shun raises his voice when he’s talking out loud, while his thoughts remain in 29-year-old Suzuki’s voice.

Satoo starts out at Level 1, but when a horde of Lizardmen numbering 300, all with levels hovering around 50, and he unleashes a Meteor Rain that takes them all out, raising his Level to 310.

Suzuki doesn’t realize this until one last lizardman standing with critical HP tosses him a sword and challenges him to a final duel, and Satoo takes him out without any difficulty.

With the defeat of all those lizardmen, Satoo is suddenly maxed out in all attributes, HP, MP, and Stamina—the kind of levels it would normally take hundreds of hours to reach.

From there, he inspects all of his new skills and loot, tests his Meteor Rain ability again (then promptly turns it off because it’s too damn powerful), then kits himself out and starts to explore War World’s world.

It’s not long before he comes upon a city, which is then attacked by a Wyvern – one he could easily defeat. Instead, he sits back and watches things unfold with the city’s mostly medieval defense force, in which archers direct the beast and mages throw spells at it (nice use of distorted voices to portray the spells being chanted).

One of those mages is Zena, who fires off a particularly big spell at the wyvern, but gets tossed high into the sky. One of her comrades slows her fall, but it’s Satoo who leaps up to catch her in midair. Now that he’s rescued a fair maiden, Suzuki’s checked off another box in the stuck-in-an-RPG conventions.

Who Zena is or how she’ll react to being saved is a question for next week; again, blame the nine-minute prologue if you must. I must also report that this show did not impress with its visuals (the wyvern was particularly iffy compared to, say, Bahamut or  Zestiria), and aside from the piece that played while Satoo traversed the overworld, the music was also unremarkable. If you’d told me this was made five or even ten years ago, I’d believe you.

Despite its technical shortcomings I honestly enjoyed following Suzuki/Satoo around as he gathered his bearings, and will be back to see what he gets up to, and who he meets, next week.

 

Sagrada Reset – 21

The episode begins back when Souma made curry at Kei’s, and gives us more of the conversation they had, specifically the trickiness of their struggle against Urachi. Their adversary has devised a number of contingencies such that any attempt to undo his plans will be thwarted.

Souma laments that she’s thus far been unable to find a way around those contingencies in order to save the abilities of Sakurada, so she asks Kei to use her precognition to find the best possible future for himself; the one she couldn’t find. For Kei, that’s a future in which Souma doesn’t disappear.

Back in the recently reset present, Souma is about to meet with Urachi at the cafe, but changes course, instigating a pursuit by Urachi and Sakuin. Kei heads to the waterfront with the photo of Souma (whose ability he’ll borrow) Haruki (whose future he’ll read), Sakagami (who’ll be the means of borrowing Souma’s power) and Tomoki (to keep track of time and communicate with the other Souma).

It’s quite an intricate little plan, with a lot at stake and in which timing is everything. The moment Kei gains Photo Souma’s precognitive ability and Haruki speaks to him, the look on his face says it all…but in his infinite coyness, he reveals next to nothing in the way of actual details regarding that future.

Meanwhile, Souma is quickly caught and cornered on the top of a fire escape by Urachi and Sakuin, and believing her work to be done, is prepared to jump over the edge to prevent herself from being taken hostage, and thus becoming a potential liability to Kei.

But since Kei can see Souma’s future as well as Urachi’s, he knows what she’s about to do, and stops her before she can, using Tomoki as a go-between. Instead, he tells her he has to meet her again, and has her wait five more minutes, during which time she tells Urcachi what she really is (‘not’ Souma) and the mistakes he made that allowed Kei to reset.

What she doesn’t tell Urachi is what Kei did with his planner in the timeline with no abilities, in which Urachi has a gap in his memories. That’s because the five minutes are up, Souma jumps off the ledge, and rather than fall to her death, she’s caught by Murase (Hi Murase!), who Kei just so happened to have searching for her.

As Kei learns more and more of the futures of Haruki, Souma, and himself, he gives Souma very precise instructions on how to leave Sakurada until returning noon tomorrow. All the while, Kei is conversing with Haruki about favorite colors, and how Haruki has come to like a lot of things she once had no preference for.

It’s that Haruki Kei wants to preserve, as well as all of the abilities in Sakurada. But he won’t do that by sacrificing Souma; he wants her to be able to live a life where she’ll be able to wake up and go to sleep happy day after day.

Is he being selfish, insisting on so many conditions for victory? Perhaps, but as the only person in Sakurada who will always remember everything, no matter what, it’s kinda his show.

Sagrada Reset – 20

Urachi strikes the first blow, and as soon as Kei commits to preserving the abilities in Sakurada, all the abilities in Sakurada go bye-bye in an instant. After some momentary disorientation from the memories clashing in his head, Kei finds himself in a new world.

But from the moment this world “begins”, Kei doesn’t seem comfortable in it. How can he, when he has all his memories from the previous one? And how can he live life here knowing there’s a chance he can reverse Urachi’s handiwork and bring abilities back? If he can make it so Haruki’s last text to him isn’t an unnecessary apology?

In this world, Souma Sumire attends his high school and is an ordinary girl who likes him. But she notices something’s ‘off’ about him and through some discussions about the fallacy of memory, the five-minute hypothesis and being happy with the simple, unflashy life one has been given, Souma can help but feel rejected.

But it’s not just her: it’s this entire world. Kei can’t stay; not as long as he has those memories. And due to his ability, his memories will never go away.

In this world, Kei was born in Sakurada, while in reality he was born elsewhere and only moved to Sakurada in the sixth grade. In this world, his parents are dead and he is adopted. But he remembers the apartment he grew up in, and also remembers the taste of his mother’s curry. So he pays a visit to that hometown.

What I didn’t expect was that he would meet his mother, and the sister he never knew he had, whose name, Megumi, shares the same kanji has his name, Kei: both represent deep love, as their mother says to them; since names are what others use to call you.

Of course, Kei’s mother has no idea Kei is her son, so when he brings up something horrible he did to his parents and doesn’t think he has the right to seek forgiveness, she firmly corrects him. She may not know who his parents are, but they surely love him, even if they can’t forgive him, so he should apologize.

Of course, he can’t. Leaving his family was the price of remaining in Sakurada.

Little did I know (and possible little did Kei know himself) that his visit with his mother and sister would be crucial in his plans to undo what Urachi has done. When he visits Haruki, she’s back to her robotic, emotionless self of two years ago, and does not remember or trust him.

What she does do is humor Kei quite a bit, coming along on a bus ride, conceding a text was sent from her phone, proving they are acquaintances, than helping him hold a Polaroid of the cherry tree they’re standing in front of.

That photo, which was in Haruki’s hidden diary, turns out to be Kei’s key to getting back in the fight, as it transports him and Haruki to the time the photo was taken, back when she had the reset ability. All her memories rush back, but they’re a jumble, and she struggles to stand from the stress.

For whatever reason, she still can’t quite remember him, and when he tells her she should Reset, she tells him she can’t, because it “doesn’t feel like the right time.” That time comes almost immediately, however, thanks, again, to Kei’s experiences earlier in the day.

He thinks about the home and family he can never go back to, and the true meaning of his name, and dearly wishes for one last chance to undo some of the things he’s done. He didn’t cry over his past experiences on this day, but he does cry here, and Haruki remembers that that is her cue to Reset: when she sees someone crying. So she Resets.

And what do you know, Sumire Souma is also crying, by the water, in that very moment, upset that even after everything that happened, she’s not the one.

Back on the evening of October 22nd, Kei and Haruki are outside her house, and he can’t help but steal a big hug, so happy he is that his Haruki is ‘back.’ She can tell a lot has happened, and is worried about him. Kei tells her what’s going to happen the night after tomorrow unless they do something…they, not just him.

Haruki asks if abilities are really necessary, and Kei says no…the town would be fine without them, but he likes them, so he’ll do everything he can to protect them. With her help, he’ll attain the MacGuffin.

Qualidea Code – 10

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The truths of the real world our heads and subheads are now awakened to roll in like relentless waves this week, and it’s a lot for them to take in.

All this time, they’ve been captives of the Unknown, who altered their perception of the world so they would see adult humans as Unknown, and thus fight them. In a way, it’s worse than The Matrix, because they’re not just batteries, they’re weapons the Unknown are using to wipe out whats left of their families.

Suddenly having your world upside down is both frightening and un-mooring, and can mess with one’s sense of identity. The kids hold close to what they know to be true beyond any doubt, and reinforced through the years they were cared for by the Unknown: the bonds of friendship and love they all share.

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Kasumi and Asuha’s ambitious (and morally flexible) mother Johannes is in charge of the humans, having climbed a ladder constructed off those who once opposed her, be they dead or now under her heel.

She’s a handful, and while parts of Kasumi and Asuha are glad to reunite with their mother, this has all happened very fast, and an adjustment period will be necessary to process it all, especially the fact that they no longer need to fight, which is what defined them to this point.

Ichiya is also particularly un-moored, because his idea of who he was – a hero who was “all we need(ed)” and the only one who could protect Canaria – has blown up in his face with the knowledge that it was all an illusion. He was nothing but a clown; a puppet being manipulated along with all the other kids.

It’s really good to see Canaria back in the show. Her cheerful demeanor are welcome in such a harsh new world, but Ichiya just can’t function without her. We saw that, and we see just how much these two mean to each other in a lovely scene that nearly turns into a kiss before Ichiya panics and sends Cana flying in the opposite end of the room.

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Johannes seems singularly obsessed with three things (in no particular order): grabbing and holding power, protecting her kids, and utterly eliminating the Unknown down to the last one, with extreme prejudice.

Kasumi and Asuha have grown up to the point they don’t really need their mother, or anyone other than each other and their comrades to protect them and give them purpose. The Unknown may have stolen them from their human parents, but the crucial years of development they were separated aren’t coming back.

Not only that, but the Unknown, represented by Asanagi and Yunami, aren’t portrayed as evil this week, but rather as two people stuck in a system who only wants what’s best for the children they’ve come to love. Were they misguided in their actions? Surely.

But they’re not the monsters Johannes makes them out to be, and the kids’ opinions of them are at best conflicted, and in the case of Aoi, totally sympathetic.

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Surely the kids can figure out a way to come between their warring parents and the Unknown and come to some kind of negotiated peace or coexistence. That would seem to be the point here. The Adults, led by Johannes, are bent on revenge, and won’t stop attacking. It’s up to their offspring to create a world that moves past this conflict.

When the Unknowns attack Johannes’ fleet, its an indication Asanagi and Yunami didn’t get the final say—perhaps their are other Unknowns in higher positions that think about the humans how Johannes thinks about them.

Another point I want to make: we’ve learned just enough about the Unknown to make them far more interesting and nuanced. They have a face and emotions and dreams and desires just like humans. If they think and feel and act so alike, appearances aside, perhaps they’re not so “unknown” after all.

For the time being, Ichiya and Canara, Kasumi and Asuha, and Hime and Hotaru all decide to keep fighting beside one another, the ones they know for sure they can count on, whatever issues they may have with one another. Keeping things simple by fighting the enemy, staying alive, and having each others backs is the best way to stay centered in increasingly uncertain times.

Which is why Aoi’s isolation and anxiety worries me.

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P.S. I somehow forgot to publish the draft of last week’s episode review, so this week you get two. You’re welcome. :*

Qualidea Code – 09

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Kasumi is taking all of this weird stuff going on very slowly and carefully. He keeps Asuha out of it for the time being, so he can try to dig up some info on what it is that’s happening to him. He manages to find a ruined building that still has power, but it’s paper books that give him answers, and images, that suggests something very strange going on.

Asuha, with no one else to turn to, turns to Ichiya, who is still angsting over the loss of Cana, but still agrees to help lead the defense during the latest Unknown raid, since he believes he’s the only one who can give proper direction to said defence (making me wonder why they put Aoi in charge in the first place).

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Kasumi decides to use this battle to “jailbreak” Ichiya, in a very strange (from Ichiya’s perspective) way: he kills an adult trying to force Ichiya to retreat, then when Ichiya confronts him on a rooftop, Kasumi fires at him and not the humanoid Unknown in front of him. Indeed, Kasumi seems capable of communicating with the ‘enemy’.

At the same time, Asuha is outnumbered and starts to feel like things are going to get very bad, but the Unknown only target her Code, and once it’s shattered, see can see that the Unknown standing before her is actually…a person.

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All that’s left is for Kasumi to get Ichiya into a position where an Unknown can shatter his code, thus completing the “jailbreak.” This uncommonly affectionate Unknown turns out to be Canaria, whom I figured was going to return sooner or later.

I don’t mind her resurrection, because the details of her death were so strange I was never 100% convinced she was dead anyway. Her death also turned Ichiya into an even more insufferable wretch, so knowing she’s alive will certainly improve his character, since he’s going to do everything he can to make sure this time he’ll protect her.

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And just like that, all six main characters are now aware that the world they’ve seen and lived in as long as they can remember is not, indeed, real, or at least not the only world that exists. The “red” world they can now see, however, is hardly welcoming.

Is it merely the truth they’re seeing: a wrecked post-apocalyptic world the way it really is? Does the ED, which heavily features our characters wearing ordinary present-day school uniforms and doing ordinary present-day school stuff, represent still another reality, or the reality before everything went all “red” and ruined?

Qualidea Code ups the weird in a big way by bringing everyone in on the big secret. It really sells it with awesome sound design and an atmospheric Iwasaki score. I can’t wait to see what comes next.

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Qualidea Code – 01 (First Impressions)

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After the earth is attacked by an unknown enemy force, the children wake up from cold sleep, and grow up to become soldiers in the ongoing fight. Three cities in Japan fight from the ground, sea, and air to keep the Unknown at bay, often clashing with themselves in the process, due to the fierce competition borne of rankings.

Like Hundred, QC portrays a futuristic world in which a battle is ongoing with a foe but not to the point of desperation. Gleaming new cities tower over the ruins of older ones, and the humans seem to have enough military power to keep those new cities safe.

Unlike Hundred, not everyone is in love with the MC Ichiya. Indeed, few are, as he’s an arrogant little shit whose catchphrase “I’m all we need” wears thin fast. His speech about wanting to protect his world doesn’t jibe with his refusal to work with anyone…except Canaria, the girl he was with when the world ended.

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He and Cana aren’t a romantic item, just close companions. While he’ll barely interact with anyone else and forces himself to be nice to the adults who saved them all, Cana is the one person he doesn’t mind having around all the time…if she can keep up with him.

The two also happen to be in the top 10 in the rankings and head and subhead of Tokyo region. While he’s only ranked fourth, Ichiya clearly considers himself the best; those below him are scum and those above him are idiots; only he strikes the perfect balance.

That being said, the other two pairs of city heads and subheads at least have distinct personalities. There’s the young, naive, but kind and honorable Hime, ranked first, and her loyal and trusty lieutenant Hotaru. Then there’s the lazy, disinterested redhead, second-ranked Chigusa Asuha and her brother Kazumi, who’s down at #207.

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Ichiya seems like a kind of a dick so far, not the most likable protagonist, considering everyone else presumably went through similar horrors in the past and still managed not to come out as dicks. The most obvious example is Canaria, who was right there with him that day.

Cana calmed him then, and she calms and fortifies everyone still with her “world”, a songstress ability. Another difference form Hundred: the singing is actually animated. Ichiya helps her out by using his power of flight to put her in the best position for the song to be most effective.

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The Unknown are little more than pink CGI blobs of various sizes, like the ones we’ve seen in countless other shows. That aside, the multi-pronged battle involving ground troops, naval vessels, and broomstick air wings, had a nice rhythm and flow to it.

Indeed, even much of what would be the more boring bits of this episode are elevated by music from Iwasaki Taku, with theme songs by both ClariS and GARNiDELiA.

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There’s also the fact the show all but acknowledges the battle with the Unknown is a cakewalk, and so to avoid the three units and individuals from making it all about who earns the most points, Hime decides to end it with an overpowered attack that ends up destroying a section of a crucial bridge, thus nullifying whatever windfall of points she would have gotten from destroying the last of the Unknown.

This all seems pretty straightforward: post-apoc magic power school with clashing personalities at the top and an arrogant MC with a loyal and affable friend. That is, until one of the seagulls flying up in the sky suddenly vanishes in a pink spark, as if passing through some kind of barrier.

That caught my attention in an otherwise competent but uninspiring start to QC: what happened to these young refugees of a ruined world when they went into cold sleep? Is this futuristic new world, and their fantastical supernatural powers, all an elaborate simulation? We shall see.

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Re:Zero kara Hajimeru Isekai Seikatsu – 03

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Subaru is surprised to find “Satella” at the loot house before dark, but not for long, as he realizes her nature never changes no matter which timeline he’s in. She always helps the lost girl, then ends up tracking Felt down. However, just when Subaru is making progress mediating between the parties (by being nice to both), Elsa comes out of the shadows.

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Again, Subie uses his knowledge of Satella to summon Puck to shield the blade, knowing he’s still corporeal this time of day. But Elsa still manages to severely wound Old Man Rom. Puck and Satella launch a pretty-yet-terrifying counterattack with their green ice-like crystalline magic, but to no avail—like a cockroach, Elsa just won’t go down.

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During Elsa’s fight with Rom, Felt, Satella, and Subaru, she’s full of quips, and so is everyone else. As the blades and crystal saggers fly, so to does the juicy dialogue, which is just as sharp and satisfying as the action.

Subaru makes mention of how cool he is when he realizes he needn’t fear death (since he can always start over at the fruit vendor) but at the same time, really doesn’t want to die and have to start over, especially now that he’s made progress with both Felt and Satella.

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Satella goes down for a moment, but gets back up and helps Subie from long range when she can. Felt is able to escape outside to call for help, which they’re going to need because Elsa is as relentless about disemboweling everyone as she is hard to kill.

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That help comes in the form of Reinhard, who is a resplendent model of ultra-cool fantasy hero timing, appearances, and dialogue. He doesn’t even draw his own sword, instead choosing one that’s lying around, so confident is he that he doesn’t need to go all out against the likes of Elsa the “Bowel Hunter.” It’s also cool how Elsa knows him too, and is excited to see what he can do before she kills him.

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In a great bit of world-building even within this one loot house interior, Satella admits Reinhard can’t go all out while she’s healing Rom. But when Rom is out of danger, she gives the go-ahead, and Reiny goes ALL OUT, launching a terrifyingly powerful attack that rends half of the bottle episode’s bottle clean away. Outstanding presentation of an “overdrive” attack.

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Everyone celebrates the victory, until Elsa pops out of the wreckage, STILL not dead but only wounded. Fortunately, she chooses the better part of valor by retreating, but the fact she’s still out there with her chilling desire to disembowel everyone else is certainly disquieting, as is the fact even that huge attack didn’t kill her.

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Her kiss-off attack is foiled by Subaru, who uses Rom’s giant bat to parry the blow, saving Satella’s life in the process. When the coast is clear once again, Subie goes into Self-Aware Fantasy Hero Mode, asking for something from his rescuee in return for his heroics: her name. She replies Emilia, with just about the sweetest gosh-darn smile of the Spring. A great little transaction.

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Even with all the twists and turns we’d experienced so far, Re:Zero still isn’t quite done yet. When Felt finally produces the insignia she stole from Emilia to return it to her, Reinhard suddenly hardens his previously lenient stance (he’s off duty, so he’ll overlook theft) and formally arrests Felt, hitting her with a sleep spell when she resists.

Once again, the strong reaction from another world insider creates great gravity and significance for one innocuous-looking little piece of jewelry, like the name “Satella.” But this time, Subie didn’t call her by that name, got on her good side, and when the wounds Elsa made finally open, she heals him and prevents another reset.

I was really glad about that, because my heart nearly plummeted all the way down into the Central Dogma when it seemed like he was going to die. That said, I do hope Felt is okay—she seems to be a pawn in all this—and Subie and Emilia can secure her freedom without making Reinhard mad or getting the law on their backs.

Overall though, this week was simply a tremendous piece of entertainment. Succulent kick-ass combat, quick-witted, tasty dialogue that never felt forced or in the way, and countless twists and turns that only added to the richness of the whole. This was the complete package.

It was also a brilliantly compact package at that, with 99% taking place in the confines of the loot house, the setting never feeling stale. Eschewing the OP and ED were also a gutsy choice for what is just the third episode. Re:Zero is a must-watch Spring experience, and this was its best episode to date. Hopefully it keeps this up.

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