Magia Record – 25 (Fin) – A Record No One Knows

Step One of the Magia Record finale: dig poor Tamaki Iroha out of the yawning chasm of despair into which she was cast by losing both Ui and Kuroe. First, Iroha shoots a Kyuubey or three in the face, not wanting to hear his platitudes about extending the universe. Harder to silence is her own doppel, who says she couldn’t save Ui or Kuroe because she didn’t ever truly know or understand them.

Iroha is no doubt in a bad way, but thanks to the timely arrival of Yachiyo and the rest of Mikazuki Villa, she’s able to share her pain and failures with them, just as they shared joy and happiness in brighter days. They connect with both hope and despair, sharing everything about each other. This maximum understanding means Iroha is able to conjure a giant crossbow airship that conveys the quintet to Embryo Eye.

Mikazuki and a huge army of magical girls manages to restrain Embryo Eye, while Iroha is able to fly through any and all obstacles to end up with her two remaining little sisters in her arms. Nemu and Touka insist she fall back, stay safe and let them keep her alive for a long, long time. But Iroha assures them more time won’t make her happy if it means they must sully their hands, or disappear. She wants to share as much time as they have left together.

While she’s finally able to get Nemu and Touka to stand down, the victory lasts only a few moments when we’re reminded that the wild card Alina Gray is still on the board, and crazier than ever. Of all the hundreds of magical girls deployed in this battle, it only takes one to muck everything up, and that’s Alina, who above all must be entertained and engrossed by art and excitement, even if it means sacrificing herself to merge her doppel with both Embryo and Walpurgisnacht.

Alina’s destructive actions threaten everyone, magical girl or not, and Iroha can’t hold Nemu and Touka back from doing what they can to stop her. In this case, that is summoning their own doppels, going into overdrive, then catching up with the Alina-Embryo Eye and destroying it before it can merge with Walpurgisnacht—sacrificing themselves in the process.

The resulting explosion turns everything white, and Yachiyo wakes up on a train in space, wondering if she’s dead. She’s soon joined by former villa sisters Mel and Kanae, and then by Momoko and Mifuyu. They tell Yachiyo they’re not ghosts, but fragments of their magic that live on within her. Thus is Yachiyo’s magical ability finally confirmed not as the power to survive by sacrificing friends, but the power to carry on their hopes.

After meeting with Ui and saying goodbye one last time (though Ui also says a part of her will remain with Iroha, specifically every time she experiences happiness), Iroha ends up in one last discussion with her doppel. But since she no longer fears her doppel, and has come to understand her, Iroha is able to remain in control, and even draw upon her doppel’s power, combined with Ui’s collective power, to connect each and every magical girl on the battlefield with glowing pink threads.

They’re not threads that collect despair, but seek understanding and sisterhood. One big happy magical girl family, all of whom know each other, and all of whom have a part of themselves in their others. She and Yachiyo connect and conjure a mammoth half-spear, half-crossbow bolt. Declaring that no matter how sad or regretful she gets, she’s going to keep living, Iroha fires the bolt, finishing the Alina-Eye off and dispursing Walpurgisnacht.

The clous part, the blue sky and gleaming sun bathes Iroha and Yachiyo in its warm light. The rest of Mikazuki Villa joins them, and they revel in their hard-fought victory. After the credits we see new occupants arriving at Mikazuki Villa in some undetermined but not necessarily distant future, with framed pictures of former tenants, including Yachiyo and her original group, as well as Iroha and her little sisters.

But they’re just photos of girls. As the girls in those photos narrate that nobody knows nor will know the struggles they faced, the sacrifices they made, the tears they shed and the blood they spilled. They won’t know they failed, were deceived, were stolen from, or that they fought each other, made up with each other, comforted each other.

The damage caused to the city is explained by a combination of earthquakes, typhoons, and terrorist attacks. What actually happened will never be recorded, and to the rest of humanity, magical girls and their record never existed.

It’s a expectedly sobering and haunting way to close the curtain on this bizarre world. But it doesn’t matter to Iroha if she was remembered, only that she got to be a magical girl, save people, and live and share in the lives of those she loved.

Magia Record – 24 – No Choice at All

As Alina Gray revels in the chaos Touka and Nemu have resumed (and paints a picture of it) and Yachiyo chases after Embryo Eye, Kyuubey calmly waxes philosophic about how he’s actually doing magical girls a favor, since their sacrifice is a small price to pay for, ya know, extending the life of the universe.

He also goes on about how “what is right” depends entirely on when you live in human history. In some times “justice” hast meant protecting the weak; in some times it has meant eliminating them to make humanity stronger.

Those lofty areas of rumination are of no interest to Iroha, who is now safely within Little Kyuubey, which means she finally gets to reunite with Ui. Her goal is to get out of there with Ui, but Ui tells her it’s too late for that. However bad a big sister Iroha believes herself to be, Ui believes she’s been a worse little sister.

She’s not herself anymore, and hasn’t been since she became a magical girl with Touka and Nemu. Unlike those two, Ui is content to admit they failed and gracefully back away (and say what you want about Kyuubey’s designs, the plan ws and is short-sighted at best).

Ui tells Iroha they must part, because while her story is over, Iroha still has a lot of people left to save, starting with Kuroe. Iroha breaks Iroha out of Little Kyuubey just when Kuroe’s doppel is overwhelming her. But while Iroha wants to save Kuroe, Kuroe doesn’t want to be saved, because she doesn’t believe she’s worth saving.

We finally learn why (or at least part of why) Kuroe feels that way. Whether she became a magical girl because Iroha did or for some other reason is not clear. However, once she became one, she was weak, and barely able to scrape by. But just as there’s always a bigger fish in the sea, there’s always a weaker magical girl.

When Kuroe meets one who is stuck in a witch’s labyrinth, she rescues her and the stray cat she meant to save. We never see this magical girl’s eyes or learn her name (nor does Kuroe). But when the girl asked for a spare grief seed, Kuroe lied and said she didn’t have one, when in reality she did have one to keep her above water.

Kuroe believes the choice she made back then was no choice at all. She went so far as to save that girl, only to abandon her to a longer, slower death. She has no idea what happened to her, but it’s likely to have been nothing good, considering her Soul Gem was already in bad shape.

So now, having had to say goodbye to her dear little sister, Iroha now finds herself trying to convince her friend that she can and should be saved. Kuroe is far from keen on the idea, especially as her darker side replaces that mystery girl with Iroha in her mind, thus upping her guilt and despair.

While she’s under the heavy emotional influence of her downer doppel, Kuroe decides she’ll make it so that she doesn’t have to save anyone and doesn’t need to be saved. Her doppel breaks through Alina’s barrier and she transforms into a full-on witch, Iroha watching helplessly as Kuroe’s blackened vestigial human body is torn to pieces.

As the witch soars out of earth’s atmosphere, likely up to no good at all, Iroha’s defeated face turns to one of grim duty and determination. If she couldn’t save Kuroe, she’ll at least put her out of her misery, and spare a great number of lives she’d claim as a witch. Three episodes into this four-part finale, I earnestly hope we’ve reached the lowest depths, and that Iroha and her remaining friends can soon begin to ascend from the shadows.

The Duke of Death and His Maid – 06 – Knight in a Top Hat

By introducing the overgrown conservatory this week the show finally acknowledges that it’s hella hard to maintain a vast mansion with just two servants, one of whom has a bad back! But should Bocchan never lift his curse and his younger brother becomes the head of the family, he always has a lucrative future in landscaping, as his curse becomes an effective brush-clearing blessing.

After losing himself a bit in the satisfaction of clearing away all the excess greenery, Bocchan checks in on Alice to find her admiring some purple flowers. Rather than wither them, he manages to dry them and make a charming garland headpiece for Alice, who promises to treasure it along with the rose he gave her. If you can’t touch the one you love, at least make yourself useful!

One night, Bocchan can’t sleep and hears Alice call out. He inadvertently catches her naked, and she puts on a towel reports that a black cat has run off with her dressing gown. Bocchan gallantly offers to track down the cat and retrieve the gown, but Alice accompanies him. I mean, I know Bocchan wasn’t going to accidentally murder the cat, but there’s still that edge to his interactions, especially with animals that move unpredictably.

With Alice donning Bocchan’s coat so she won’t catch a chill (and absolutely loving the opportunity to smell his scent), the two eventually find the cat, and discover the gown is not in recoverable shape. Since the cat took it to make a warm nest for her litter of kittens, neither Alice nor Bocchan feel that bad about letting the gown go. As Alice demonstrated earlier in the episode, she has a pretty extensive wardrobe.

After these two cute little “home” segments during which Alice and Bocchan putter around the mansion, we get to the meat of the episode: the long-awaited Witches’ Sabbath. Caph and Zain arrive, repurpose a mirror in a storeroom into a portal to the meeting spot, and give Bocchan and Alice robes that will mask their scent so the witches won’t, ya know, murder them or feed them to their carnivorous plant.

As soon as they arrive, Bocchan is on edge; while there are some witches with human form (and who are dressed like they’re ready for the club/beach/beach club) there are many more witches who appear to Bocchan to be nothing but monsters. While the sheltered Bocchan shouldn’t be judging books by their covers, since he’s been judged by his curse for most of his life I suppose it’s easy for the pot to call the kettle black.

The witches’ leader, Daleth, runs the Sabbath like high school homeroom, with the stand-and-bow, roll call, and mundane announcements. It’s actually pretty funny how laid back it all this, especially considering how wound-up Bocchan got; he intended to bring along a suitcase full of weapons, but Caph burned it to ash.

Alice actually already crossed paths with the skull-masked Daleth when she and Bocchan went on their little town date, and Daleth recognizes her too, seeing right past her and Bocchan’s frankly half-assed disguises. She also happens to know—and hate the fucking guts of—the witch who gave Bocchan his curse. The bad news? That witch is dead, and even Daleth has no idea how to lift the curse.

She recommends Bocchan give up now rather than later for his sake. When he protests, she deems the conversation over, then covers her withdrawal by burning away Bocchan’s robe. With his human stench exposed, the witches chase him en masse.

When the club/beach chicks sic their carnivorous plant on Alice, Bocchan need only touch one of the tendrils to kil the whole damn thing. Still, Alice does not understate the fact that Bocchan risked his life to save hers, doubtless causing her love for him to only grow.

Bocchan, Alice, Caph, and Zain make it back to their mirror portal, which closes before any of the witches can press their pursuit. After a short stint in a most magical and whimsical land, they’re back in the relative normalcy of Bocchan’s huge mansion. Bocchan isn’t about to let himself be discouraged by Daleth’s words, and continuing to believe there is a way to break the curse is crucial to breaking it.

As for Caph and Zain, he thanks them profusely for all of their help. Caph again explains that seeing him go all out inspired her to take a chance with a human, and she didn’t regret it. She assures him that the next time she and Zain return to his mansion, it will be as friends, not merely magical facilitators. As for the curse, well…who’s to say it’ll take a witch to break it?

The Duke of Death and His Maid – 05 – The Viola Method

Viola is back, ostensibly to visit her dear old brother—who let it be said she does actually care about—but mostly to be in the presence of her beloved Rob. This may make Viola a “panther”, but she doesn’t care; men her age act like children and she has no use for them.

Viola also offers some unsolicited advice to Alice about having more charm and human appeal which…fine. Alice humors her by going along with her “Viola Method” of training, if for no other reason than it offers her yet another avenue to tease Bocchan, by talking and acting in a more cutesy manner than he’s accustomed to.

Rob later leads Viola to the kitchen to help bake, and the two find Alice and Bocchan already there making a stew. Rob is flattered by Viola’s feelings, but as she’s the age of her granddaugher (if he ever had any), nothing will ever come of it. Nevertheless, Viola likes being with Rob and Alice, and is glad her brother has them in his life.

For the next segment Viola heads home and Bocchan and Alice head to the frozen lake for some ice skating. Bocchan ends up encountering Caph’s old friend Zain (voiced by Kamiya Hiroshi), who is a magic user and bird-man, while Alice finds Caph on the ice and warms her up in her bosom. Bocchan doesn’t like how forward Zain is with Alice…and neither does Caph!

The four eventually link up (with Bocchan gingerly holding Alice’s sleeve) and skate/walk across the lake as a unit, looking very much like two couples on a double date. Just as Bocchan envies how physically close Zain and Caph can get, Zain envies how open Bocchan and Alice are with their feelings.

Caph and Zain have such a good time, they decide to invite Bocchan to the next Witches’ Sabbath. While they’re bound by oaths not to say anything that might help him, there’s nothing saying he can’t try to investigate on his own and possibly track down the witch who cursed him. And if he runs into trouble, Caph and Zain will help him out. Could some actual progress on the curse-breaking front be in the offing?

However it happens, I’m hoping breaking of the curse is definitely something I hope happens, period. Who knows, maybe due to their love for each other, Bocchan and Alice are already able to touch without her coming to harm…but it’s not exactly something they can test out, considering what would happen if they were wrong!

Instead, it’s Viola who ends up cozying up to Alice in the last segment. Kept away from Rob’s room by Bocchan, she decides to have a sleepover in Alice’s cottage, where they can engage in girl talk. Alice isn’t accustomed to bonding with other women, while Viola always wanted a big sister to pamper her, so it’s win-win for the pair.

Finally, while it’s a bit silly I haven’t mentioned it yet in five episodes, super kudos go to Mano Ayumi as the prim, silky, calm and alluring voice of Alice, particularly in her vocal performance of the ED, which is a bittersweet banger.

Magia Record – 14 (S02 E01) – Don’t Let Go

We begin this second season of the Madoka spinof in media res with what else, a battle against a weird and unsettling witch. This one has a general spider form, only her legs are human limbs and her web in the sky is made up of clotheslines stocked with sailor fuku shirts. The combatants are a trio of familiar faces: Kaname Madoka, Homura Akemi, and eventually, my avatar, Miki Sayaka, who saves the other two from getting wasted.

Of course, this isn’t the timeline or story we know from the original series; this is an alternate timeline, one of countless Akemi has traveled through in a so-far-vain effort to save Madoka. This episode is the equivalent of the original episode where the girls learned The Truth from the famously blunt and unsympathetic Kyuubey, who will only ever insist that magical girls are getting a fair deal. The Mami Sayaka saw is no longer the Mami they knew.

Sayaka, classically one of the moodiest of the girls, goes home and sits on her bed, depressed, while Akemi prepares to take a train to Kamihara City, where magical girls—and thus Madoka—can purportedly be saved. Before she can depart, the spider laundry witch returns. Madoka, sensing Akemi went off on her own, soon joins the battle, and through telepathy urges Sayaka to join her, with Madoka saying “she wont be coming back”.

Sayaka can’t exactly keep sitting at home when Madoka says this, so she once again arrives just in time to save Madoka, who along with Akemi had been just barely holding serve against the quick and crafty witch. Now that Madoka knows the witch was once a magical girl like them, all she can do is apologize before firing her pink laser arrows.

With the battle stalled, Akemi calls a timeout with her escutcheon, and because she’s touching Sayaka, she can move along with her even though time is stopped. They collect Madoka, touch her so she can move, and then the three magical girls operate as a single entity bound by their arms, with Sayaka in the middle providing transportation around the frozen witch as Madoka looses arrows from all sides.

When time starts back up, the hundreds of arrows find their target, and Sayaka delivers an excellent coup-de-grace with her sword, leading to that ever-so-satisfying sound of the witch’s domain fading away and reality returning. Sayaka, Madoka, and Akemi won the day, but there are no promises for tomorrow, especially in Kamihara, where the witches are much stronger.

While I went into the first season of Magia Record with a healthy dollop of tempered expectations and was ultimately frustrated with how few questions it answered (and how many new magical girls it introduced), I also made clear the original masterpiece bought more than enough goodwill for me to not dismiss the second season out of hand.

I was rewarded for my loyalty to the franchise with a stunning barn-burner, but as with the OG magical girl trio this episode focused on, there are no guarantees for the future. Will we even see these three next week, or will we shift back to Iroha, Yachiyo & Co.? I don’t know, but I also know I want to find out.

Armed with the knowledge there will also be a third and final season in December means there is ample time to set up and execute a satisfying, coherent conclusion. Like Sayaka and Madoka held on to Akemi in the timeless zone, I’ll hold on to hope this is building to something. And if it isn’t, at least it looks and sounds like no other anime currently airing.

Rating: 4/5 Stars

The Duke of Death and His Maid – 04 – The Witch and the Snow Fairy

After three weeks of chiding her for getting so close to him, one day Alice is keeping her distance, seemingly avoiding Bocchan. When he tries to approach her, she Shunpos away like a Shinigami out of Bleach. But he soon deduces that she’s caught a cold and doesn’t want to give it to him.

Defying her caution, he tucks her into bed in her cottage and vows to stay by her side until she’s better. It’s a lovely inversion of their usual dynamic, with Alice seeminly capable of anything while Bocchan is weak an ineffectual.

Winter has come to Bocchan’s villa, and with it a fresh blanket of morning snow. The episode really captures the childlike glee that comes with the first sight of such a snowfall (assuming you’re not trying to drive to work that morning).

Bocchan is similarly elated to get to see Alice set against the pure white backdrop, accentuating her loveliness. The two and Rob build a snowman and have a spirited snowball fight, with Alice demonstrating she also has Matrix-like powers of evasion.

In the midst of all the wintry fun, Alice loses one of her earrings, which belonged to her mother and is thus precious and irreplaceable. By the time she realizes it’s gone it’s nighttime and snowing harder, but Bocchan goes out unbidden to dig through the snow looking for it.

The conditions quickly sap his energy, and he’s soon lying in the snow, exhausted. This is how the witch Caph finds him, and when she hears what hes doing, for whom, and why, and that he won’t give up, her initially hostile stance softens, and she decides to help him with her fire magic.

The earring thus found, Bocchan and Caph go in and the witch is introduced to Alice. A lazier or more obvious choice would be to make Alice jealous of Caph for vice versa, but the two women get along famously, and in any case, Caph apparently has her own guy friend whom she admires and adores the similar to how Bocchan and Alice adore each other.

What she doesn’t have is any concrete answers for Bocchan about his curse or how to break it, no matter how much Alice plies her with food, tea, and dessert. Caph is sympathetic to Bocchan’s plight and has even taken a shine to the guy, but she doesn’t consider herself anywhere near the league of the witch who did this to him.

Caph flies off in her bat form, but I’m sure she’ll be back. The next day while outside touching up the Bocchan snowman, Alice recalls a memory from when she was bullied by the rich kids for not being rich, even though she was adorable. Only Bocchan was kind to her, dusting the snow off of her (he could touch people at the time) and saying she looks like a beautiful snow fairy when set against the white powder.

It really brings into focus Alice’s love and devotion to Bocchan, and when he says the same thing he said back then—that she’s like a snow fairy—Alice can’t help but chortle gleefully, for her beloved Bocchan has scarcely changed in all these years. Indeed, the main change is the curse, about which hopefully something will be done before this series concludes.

Rating: 4/5 Stars

Slime 300 – 08 – No Time to Get Boared

One aspect of Azusa now having a huge family is that there is literally never a dull moment. While trying to have a peaceful morning cup of coffee, her two dragons start going at it, competing in baking since they’re not allowed to fight.

Turns out they’re both suffering from fresh meat withdrawal (being dragons and all), but there just happens to be some trouble with vicious giant boars in the nearby forest.

Azusa, Laika, Flatorte and Rosalie travel to the forest, Rosalie locates the herd, and frustrated with getting her clothes caught on branches, Flatorte does away with her clothes altogether, demonstrating a complete lack of modesty her red cousin doesn’t share.

Even when her clothes end up in the river, she simply fights in the nude, while the other three help out. Beelz and Vania show up with Flatorte’s clothes from downstream and the leviathan prepares some sumptuous boar dishes that Azusa brings the whole family out to partake in.

The second half of the episode deals with an apparent impostor out in the world calling herself the Witch of the Highlands. Azusa has everyone split up to gather intelligence, taking Laika along with her to a town that features a rather unique bar where masochistic patrons revel in the verbal abuse of the barkeep.

She points them in the direction of the “witch” in exchange for them doling out some insults to the patrons, which in Laika’s case is very much sincere. While at first the impostor seems to be a tiny crone, it’s actually a disguise for Eno, a young and inexperienced witch trying to build up her image by “borrowing” Azusa’s title.

However, Eno doesn’t mean any harm, and apologizes profusely for what she did. She also expresses her desire to be well known only among those in the know but also generally known by the wider public as a lovely and excellent witch…in other words, like Azusa!

Being a dragon, Laika doesn’t understand Eno’s very human contradictions, but Azusa picks up on them right away, and helps Eno identify the steps she needs to take to achieve her goals. That results in Eno dressing up as a super-pink magical girl to peddle her medicines, which end up selling like hotcakes and attracting the attention of Halkara as a potential business partner.

While not nearly as strong as last week’s tangle with the Demon King, this outing was perfectly pleasant, as we learned a little more about dragons, vicariously shared in a great boar feast, and got to meet another witch. Nothing groundbreaking, but also nothing deserving of withering insults!

Slime 300 – 07 – Total Submission

Halkara is in trouble. Accidental or not, she assaulted the Demon King, who is still out cold, and the court is not forgiving about that kinda thing, so she’s on death row! Azusa and her new found family work to get themselves and Halkara out of the mess she made, because what is family for?

Laika reveals she can transform into a huggable mini-dragon, and flies off to gather some medicinal herbs. Azusa whips up an analeptic that is sure to wake Percora up—the only problem is how to get to her. Beelz sends Vania with the palace blueprints, and disguises Azusa in sexy demon doctor cosplay.

The courtiers and their burly guards are not convinced by the getup, but it matters little as the Witch of the Highlands is able to easily overpower everyone standing between her and Pecora’s bedchamber. She’s about to administer the medicine when Pecora suddenly wakes up and headbutts her.

Azusa insists the foul-smelling green liquid is not poison, but Pecora insists she prove her innocence by beating her in a duel and not killing her. The Demon King blows the side off her own palace and launches a fusillade of lightning-quick strikes, hitting nothing but air as Azusa expertly dodges.

When Peco taunts her opponent by saying an elf’s life is riding on the outcome, Azusa goes on the offensive, shooting herself high into the air, then striking Pecora’s giant sword with a satisfying BOOOONG, sending it flying out of her arms. When it comes down, it shatters into a thousand shards.

It’s at this point that the battle suddenly takes a turn for the amorous. Pecora lost the duel, but she actually won, because it was actually a test of Azusa’s strength and worthiness to be Pecora’s “Dear Sister”. For a while now, Pecora has yearned for someone stronger than her to worship and obey.

With this in mind, the Demon King makes Azusa touch her face and order her with a dignified big-sister tone to free Halkara. When Azusa does so, Pecora practically melts with satisfaction. Who knew the Demon King’s greatest ambition was to simp for a formidable domme?

When Azusa and Pecora have tea together, Pecora mentions how she read (perhaps in a yuri manga) about how an older sister kisses her younger sister, and wants to give it a try. They’re all alone, so Azusa doesn’t see the harm in giving the Demon King a chaste peck on the cheek.

The thing is, from the way the scene is animated and Pecora’s reactions, it hardly appears chaste to Halkara, Laika, the twins, and Rosalie. Halkara for one is ready to immediately accept her master’s preference for women and wish her well, but Azusa clears things up by giving her two daughters their first kisses, who then kiss her back. Kisses for everybody!

Pecora isn’t done with the surprised, as at the awards ceremony she not only welcomes Laika onto the dais with Azusa, but presents Flatorte, giving all three awards for peace. That’s when things again get a little kinky, as Pecora orders Flatorte to allow Azusa to touch her horns.

For a Blue Dragon, there is no more powerful gesture of total submission, but Flatorte allows it. Little does Azusa know that by doing so, she’s bound Flatorte to her for life, just as dragon knights once bonded with dragons they bested. On the ride home aboard Vania, the leviathan laughs about an old joke, sending honey water flying.

Flatorte proves her fealty and absolute devotion to protecting Azusa by shielding her from the honey water shower, necessitating a bath. There, Azusa gives Flatorte her one and only order: that she think for herself, act of her own free will, and stop awating her orders.

To Flatorte, an order to be free seems contradictory, but it doesn’t matter, because it’s an order from her master. She obeys, and later enjoys some quality time in Azusa’s lap, later broken up by an envious Laika.

A red and blue dragon living together under one roof isn’t going to be easy, but it’s not going to be dull either, and their shared love for their master should ensure their discord will only ever go so far, and may even soften into amity. However it goes, Azusa’s harem family has grown once more.

Rating: 4/5 Stars

Slime 300 – 06 – The Gang Meets the Demon King

Beelzebub shows up at Azusa’s place to announce that the Demon Realm has awarded her a special Medal of Honor in recognition of ending the conflict between the Red and Blue dragon tribes. It will be awarded in the Demon Realm, which means Azusa and her suddenly quite large family will have to take a trip. They’ll also need some nice dresses to wear.

The problem is, because Rosalie isn’t corporeal and her clothes are simply an afterimage from her life, she’s unable to change into a dress. Shalsha consults a friend who researches ghosts, and Azusa eventually uses her Create Magic to invent a spell that will enable Rosalie to wear whatever she wants. With that issue sorted, Beelz arrives with their ride to the realm: a massive leviathan.

That leviathan happens to be carrying a five-star hotel and spa on her back, making her far more hospitable than the White Whale from Re:Zero. She also has a sister in Vania who serves as chief steward in human form. The two switch off their roles, and when Azusa & Co. meet her, she’s in the baths while on the clock, irking Beelz.

But what Vania lacks in modesty, she makes up for with tremendous culinary skills, preparing a lavish multi-course meal with the highest class ingredients. After dinner, Azusa’s brood luxuriates in the baths, with the warning that if they stay in the water for too long they may melt.

That night, Rosalie, who never sleeps, is joined on the balcony by Halkara, who can’t sleep. When Rosalie thanks her and says she’s in her debt for freeing her from the factory, Halkara tells her there’s no debt to forgive; as her master Azusa would say, they’re family now. It’s why the next morning everyone is so concerned that Halkara melted when she went off for a midnight dip. Turns out she was simply sleeping under the bed rather than on it.

The Leviathan finally arrives in the Royal Capital of Vanzeld, and the group is dropped off at the Demon King’s central castle. Azusa is understandably weary about meeting someone with such a sinister title, but Beelz assures her that the Demon King is kind of heart, and will not be offended by minor breaches in etiquette.

Upon entering the Demon King’s throne room, both Azusa and Halkara mistake the diminutive child for someone other than the Demon King she actually is: Provat Pecora Allieres. Halkara is mortified upon learning this, but when Provat tells her not to bow to her and promises never to harm any of them, Halkara shoots up a bit too fast, smacking Provat in the head and knocking her out.

With that, the King’s guard swarm and surround Halkara and the others, and when Azusa appeals to Beelzebub, Beelzebub admits that Halkara will, in all likelihood, be executed for assaulting the Demon King. Hopefully Provat will wake up and this can all be cleared up—and even if it isn’t, Azusa is probably powerful enough to spring everyone. But until further notice, Halkara is placed behind bars.

Slime 300 – 05 – Who Ya Gonna Call?

Azusa and the others get the wrong idea that Halkara is preparing to move out, so they arrange a surprise party, only to learn she was only looking for a new location for her energy drink factory. The fact remains, she’s working long nights and Azusa is concerned. Turns out the reason is that there’s a ghost at the new factory that has scared away all of Halkara’s local employees.

In order for Halkara to start coming home at a reasonable time, the “bound spirit” must be dealt with. Azusa summons Beelzebub for this purpose, though because her incantation is a little off, Beelz ends up in the bathtub full of cold water (for the crops…it’s eco-friendly!) As Azusa and Halkara cower and tremble behind her, Beelz quickly finds the ghost and makes her visible.

Her name is Rosalie (voiced by Sugiyama Riho, Minare from Wave, Listen to Me!), and she’s the ghost of a girl who took her own life centuries ago after her parents were preparing to sell her off for “chump change”. In the ensuing years, she “went bad”, which explains her rudeness (and makes Sugiyama a great choice).

Rosalie has wanted to leave the factory for a while, but without success. After her offer to erase her without a trace is shot down, Beelzebub suggests that if she possess one of them, she’ll be able to relocate. Halkara seem the most suitable vessel as she has the most “weak points.” The possession is successful, and Rosalie!Halkara strikes a samurai pose as she accepts Azusa’s kind offer to live in her house.

A problem arises when Rosalie arrives at Azusa’s to find she isn’t able to separate from Halkara’s body; apparently they were ridiculously compatible! After a number of attempts to shake, shock, and spook Rosalie out of Halkara’s body, Azusa gets the idea to make her drunk (easily done with Halkara’s tolerance). When Rosalie passes out, Halkara’s personality surfaces.

That just leaves the matter of how to exorcise the dormant ghost from her body. Beelzebub has a solution: toss her into that eco-friendly cold bath water. Rosalie pops right out from the shock, and is now successfully separated from the location of her death.

With that, Azusa arranges for Rosalie to meet the townsfolk to prove she’s a friendly ghost, and she’s happy to use her ghostly telekinesis to do chores for people to build goodwill. Rosalie announces she’s Halkara’s newest employee at the factory, and nobody needs to fear her. And that’s how Azusa’s family grows by one once more.

Slime 300 – 04 – Mount Rokko Rumble

Turns out Laika’s announcement she’s returning to her home isn’t a permanent arrangement; she’s simply attending her older sister’s wedding, and invites everyone to join her. They’re all pumped for a dragon wedding, with Halkara in a particularly romantic mood (and somewhat disappointed by Azusa’s complete lack of love life).

Laika also provides transportation in her dragon form, and Halky gets motion sickness. After they land and she’s able to hurl (with Azusa lovingly holding her hair back) Halky says she wouldn’t mind a kiss, but as there’s sparkly vomit drips from her mouth, Azusa ain’t interested!

When they arrive at the village of Red Dragons on the volcanic Mt. Rokko, Azusa & Co. are dwarfed by Laika’s partying and feasting family and friends, but Azusa also learns her pupil once attended the dragon equivalent of a fancy rich girl’s school, which is a nice mental image. Laika’s mom is warm, her dad is loud, and her sister Leila and her husband-to-be are glad she’s there.

But then the festivities are crashed by the Blue Dragons and their leader Flatorte, who is bitter and envious that in 400 years she hasn’t been able to marry. She and her band of goons start ruining everything with their icy cold breath. Azusa is initially content to leave internal affairs to the dragons…but then the Blue Dragons go and make her kids cry.

From that point on, Azusa goes into full Protective Mama Witch Mode, making full use of her maxed-out stats to mop the floor with all blue dragon comers. After her significant powers have been largely underplayed the last three weeks, here we finally get to see her in action—and more importantly, motivated by her love of her family and desire to keep them safe.

Flatorte proves a slightly more challenging opponent then the grunts, but she’s still no match for Azusa’s fire magic, as well as her devastating Flying Axe Kick—all executed perfectly even in her nice going-to-a-wedding clothes and shoes!

They move on to the village to find the Blue Dragons there have already been handily dealt with by Beelzebub, who just happened to stop by to avail herself of the mountain’s famed hot springs and didn’t like how the dragons were threatening to cause trouble, so she cast a severe weakness spell on all of them. This nets Beel a big Azusa hug she claims not to want, but her blushing indicates otherwise.

Azusa then has Flatorte assume her human form and agrees to release her and the others only if they promise to cease their hostilities with the Red Dragons via a non-aggression pact…and pay for the damage and grief they caused. With that, the second dragon reception can commence, in which all the dragons are in human form, and Halkara quickly succumbs to the open bar.

Even Flatorte (who is quite the cutie in human form) offers a concilatory rose to Laila for her wedding, only for the Red/Blue Dragons’ “complicated” relationship to rear its ugly head once more, as Laila can’t help mock Flatorte’s lack of success in love.

Azusa has a quiet moment of rest away from the party with Laika, who asks her master if she can use her as a lap pillow. At the episode’s beginning we saw this is what Leila did for Laika whenever she was feeling down, and Laika understandably feels a little lonely about her sister being married off. Azusa is all too happy to be her pillow whenever needed.

Upon returning to the party, Beelzebub already has a completely boiled Halkara on her back and suggests everyone stay the nightat the hot springs hotel. All are in agreement, and once they’re all in the baths Azusa basks in the light and warmth of her colorful new family. Isekai OP ass-kicking and Iyashikei-style coziness combine for the best episode of Slime 300 yet.

Rating: 4/5 Stars

Slime 300 – 03 – The Elf and the Fly

Just as Shalsha and Falfa are reading about the Elves of Hrant, one arrives at the door in a state of anxiety, demanding to be let in.

Her name is Halkara, and she’s a very successful apothecary and energy drink entrepreneur who happened to make a demon named Beelzebub mad when that drink caused an adverse effect. She also has a killer bod!

While her extra witch outfit is far too tight for Halkara’s three sizes, Azusa agrees to keep the elf under her protection, casting a barrier over the house and inviting the elf to join her foraging for medicinal herbs.

Azusa ends up learning a lot about the mushrooms of the forest, as well as the existence of a condiment very much like soy sauce. Halkara also accidentally eats an aphrodisiac mushroom (due to poor sorting methods) and starts involuntarily making advances on Azusa, who isn’t interested in a drug-addled tryst!

Halkara eventually recovers, and the matter is not spoken of. Then they find that there’s a huge reward poster at the guild for anyone who can locate Halkara. Azusa preps for a potential confrontation by having Laika take her daughters to safety, but Beelzebub was there all along in the form of a bee.

Beelzebub attempts to seize Halkara, abut Azusa won’t hear of it, and the two agree to take it outside and settle it with a fair fight. Beelzebub immediately makes use of her ability to fly, but ends up hitting the inside of the barrier and gets zapped. Azusa takes her in and heals her with magic.

After recovering, Beelzebub reveals that it wasn’t Halkara’s energy drink that made her sick, but overwork. She and the other demons actually love her product and only came to meet her in person and procure more. With the misunderstanding cleared up, Laika and the kids return.

Beelzebub still wants to have that fair fight sometime, while Halkara wants to move her production to Azusa’s province for tax purposes, so Azusa’s family swells by two. Her peaceful life is as lively and fun as ever, but the episode ends on a cliffhanger as Laika declares she’ll be returning to her own home.

Slime 300 – 02 – And Then There Were Four

When Azusa tells Laika that all she did to reach her level was kill around 25 slimes per day, her pupil is a little surprised. She expected Azusa had worked hard enough to sweat blood. That’s when Azusa reiterates that if you are sweating blood, you’re doing it wrong; “it” being life. And she should know.

As for cooking, Laika’s portions are understandably dragon-sized. Azusa’s appetite shrinks before an omelette the size of an average dog, but one taste and she’s convinced of Laika’s skill. Laika also draws a magic circle for Azusa to cast a protection barrier around Flatta, earning the love of the townfolk.

Yep, Azusa and Laika’s slow life in their newly-build log mansion is pretty sweet. Then one day, a little girl with blue hair and green eyes knocks on their door, declaring herself to be Azusa’s daughter, Falfa. She’s there because her twin sister Shalsha is plotting to kill Azusa.

More precisely, Falfa and Shalsha are twin “slime spirits” born from the souls of all of the slimes Azusa killed over the years. While Falfa harbors no ill will, Shalsha has been training her mind and body to destroy Azusa the first chance she gets, and when she demonstrates her Smite Evil spell that negates all of Azusa’s magic, it looks like she just might succeed!

That is, if Azusa were all alone. Even though Azusa is ready to meet her fate, satisfied she lived a good slow life for three centuries, Laika won’t allow Shalsha to hurt her master. Shalsha folds like a manila folder once Laika hits her with a single Dragon Punch.

In her fifty years of existence, Shalsha poured all of her effort and mana into the Smite Evil spell targeted at Azusa, so she’s extremely weak against anyone other than Azusa. The spell also only lasted around an hour, which expires once she comes to, so she’s also harmless. Falfa manages to talk Shalsha down from her grudge; after all, everyone kills slimes every day!

With two adorable new daughters in her lap and a huge house built for her by Laika, Azusa suggests they move out of their shack in the forest and move in with their mama! The sisters agree, and the quartet hits the town for some shopping to prepare for a welcome party. On the way, Shalsha tells Azusa that there are both good and evil slimes, and she has no trouble killing the evil ones herself.

The new family of four sit down to another massive Laika feast, although this time the amount of food is more appropriate. Azusa makes sure both the sisters and Laika eat their celery soup, and while she wasn’t expecting a slow life with a big family, it’s nice in its own way, making things more fun and lively. It also means a lot more chuckle-worthy gags!

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