Zero kara Hajimeru Mahou no Sho – 03

This week the party of Mercenary, Zero and Albus arrive in the bustling trading town of Formicum. Zero reports to the guards at the gate that she and Albus are Merc’s sex slaves, and they’re allowed to pass at half cost…though it could be argued you can’t put a price on Merc’s reputation.

Once there, Zero shows Merc some gems, and he tells her she only needs one small one to buy a fine set of new threads, which she does. I like the look, even if the clothes are a bit baggy on her. Zero also shows off her utter lack of modesty by trying to change in front of men and women alike. That’s so Zero!

Once they’re settled in…at an inn, Merc tries to sneak out but Zero spots him and they go out drinking, only to re-encounter another Beastfallen who has three captive girls who Zero knows are not witches. So Merc enters and wins a duel with the wolf-man and the girls are freed.

The sprightly dialogue between Merc and Zero continues to entertain, and it’s always fun to watch Merc take down a baddie. But as Merc’s defeat is never remotely in doubt, the whole episode lacks any kind of serious stakes. Still, it’s a pleasant enough watch for an overcast Monday afternoon.

Zero kara Hajimeru Mahou no Sho – 02

Wenias is a world where inaccurate assumptions abound while forgiveness is in short supply. It’s in a state where most witches hate humans, most humans hate witches. And it’s one assumption—that Mercenary is a witch-hunter rather than a present witch-harborer—that leads to an episode of trouble for Merc, Zero, and their third member Albus.

Merc & Co. are welcomed to the village with open arms, because they appreciate his service as a beastfallen witch-hunter. But when an old woman reports a ring stolen and Albus produces that very ring (which he found in the spring outside of town), the villagers, wracked with grief and pain from witch raids, turn on a dime and demand justice.

The villagers have been through too much, and suspect outsiders so much, that it doesn’t matter if Albus is in fact innocent, and they’re immune to calm discussions, only taking it as further proof of guilt. So Merc has to scoop up Zero and Albus and skedaddle while they still can. But the villagers, desperate to blame and punish someone for their ills, pursue them deep into the forest.

Only one villager—the old woman who lost the ring—has the trio’s side, and shows them a safe escape route. She does this to thank Albus for finding her ring—which was given to her by none other than the great witch Sorena—but also because she to is a witch, albeit one in hiding.

The older generation seems more open to negotiation, cooperation, and forgiveness regarding “the other side”, while the younger people on both sides want blood and fire to satisfy their thirst for justice. And yet just like this little incident with the ring in the village, Sorena herself fell victim to a misunderstanding, having been performing magic when a plague broke out.

She was blamed and burned to death, leading to the violent witch rebellion that rages on. But the witch-in-hiding with the ring believes there’s still hope that witches and humans can—and must—coexist peacefully, someday. The developing Merc-Zero-Albus trio is small-scale but important proof that she’s right.

Zero kara Hajimeru Mahou no Sho – 01 (First Impressions)

In a world where witches are hunted and burned by normal humans, a half-man, half-cat “beastfallen” witch-hunting mercenary encounters a petite, seemingly young witch named Zero in a forest.

They make a pact: the Mercenary will be Zero’s guard as she searches for her associate Thirteen. In exchange, she will make him human. She’ll do so using magic from the Grimoire of Zero, so-called because she wrote it. She impresses that upon a young witch named Albus who tries in vain to hunt the Merc. 

Fresh of the heels of Re:Zero, this similarly-named, similarly-set new show eschews the modern-guy fish-out-of-water angle for a more straightforward pact-between-classic-foes story.

The nameless (for now) Mercenary fears and hates any and all witches, and kinda hates himself too, for causing his family and village to suffer and die. But he’s got a good heart, so he’s not going to leave a hungry, cute little girl in the forest.

Does he bite off more than he can chew, oh, definitely. And a great deal of the appeal of this otherwise not-too-original fantasy milieu is in the relationship that forms between the Mercenary and Zero, complete with lots of informal, playful banter.

It’s an intro that doesn’t try to do too much, but gives us a good-enough glimpse of the situation and then focuses on the two lead characters, quickly breathing life into both so we care about them immediately.

Is there excessive explanation of “sorcery” and “magic” and the differences between them? Sure, but because Merc wasn’t totally informed himself, Zero’s lessons at least serve the story rather than simply bring us up to speed.

Also, there’s the fact that this seemingly-young girl literally wrote the book on magic, to the extent that fellow magic-user Albus has his ass handed to him when going up against the author. And they’re on a journey to a place with a defined goal, which can be nice for contrast when watching other, more mysterious shows.

Add the fact it’s a Monday show, and Zero looks like a keeper.

Little Witch Academia – 03

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The heart-pounding and heartwarming fun of LWA continues as its third episode is all about broom flight, or, for the first two-thirds of it, about how totally unable to fly Akko is. No matter how hard she “focuses” or how loudly she says the magic words, gravity won’t release her from the ground.

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She’s wanted to fly her whole life, and proudly bears the scars that prove it. As Akko fails and fails again, you can feel her frustration mounting, especially once she learns there’s to be a broom relay and Diana is the favorite to win. There’s the sense Akko is right on the cusp of a magical breakthrough, but just needs something to go her way and complement her boundless passion.

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After some last-ditch “training” that seems more designed to amuse Sucy than help Akko, the relay begins, and thanks to some magical trickery and research on the competition, Sucy is able to get Lotte out to a sizable lead that she then extends. Then it’s Akko’s turn, and Sucy lends her a potion that turns her broom into a ribbiting pogo stick. As Diana says with disgust, it ain’t pretty.

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Then, the feral broom in the magical items cafe Akko wanted to try out rejects the one who stole/purchased it (Amanda) and takes an interest in Akko. It makes her fight tooth and nail to stay on, and tries to throw her off many times, but Akko won’t let go, and it takes her on a magical ride through homes, under oceans, and through the sky at jetliner speeds.

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LWA truly brings the fun and the wonder, whether it’s the sweeping sights of Akko’s detour or her veritable galaxy of inventive acrobatics and contortions. She doesn’t win – the broom handles break off and the broom turns into a bird and flies off – but she comes in a close second, once again commanding Diana’s grudging respect.

As Diana says, Akko’s got passion. I daresay she’s brimming with moxie as well. Will it be enough? Ursula looks at her younger self in the trophy case, and maybe sees Akko going down a similar path. And she seems worried. But I wouldn’t rule out Akko continuing to surprise everyone—even her apparently disillusioned idol.

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Little Witch Academia – 02

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LWA’s first episode promises Akko has what it takes to be a witch, and possibly a good one, by summoning the power to save her new friends from a wild Cockatrice and transport everyone safely to school.

But not so fast…the next morning Akko can’t seem to get the Shiny Rod to do anything, and her first day of exciting classes turn out to be nothing but lecture after interminable lecture. Whether it’s a student using a small spell to keep potions away, to Sucy stealthily turning Akko’s hair into a plant, I love this kind of magic school minutiae.

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One person who stands out in every class is Diana Cavendish (of the 1,500-year-old Cavendish Family), who is believed to be the finest which of her generation, and the best to ever attend Luna Nova. I’m thinking Granger ability in a Malfoy package.

Yet while she’s undeniably talented, and a little aloof, she doesn’t come off as your typical stuck-up aristocratic jerk who needlessly harasses our heroine Akko. Indeed, she seems to follow the ideal standard of noblesse oblige: she’s polite and respectful, but isn’t afraid to tell what she believes to be a harsh truth: that Shiny Chariot isn’t all Akko makes her out to be.

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Diana also indulges Akko’s desire to show her what Chariot’s Shiny Rod can do, and waits patiently for Akko to do…something, anything. But the Shiny Rod just won’t cooperate. When it’s Diana’s turn to demonstrate her power, she does so, doing what Akko tried to do and make the statue in the courtyard not only move (in an awesomely trippy sequence that may have only happened in poor Akko’s head) but pluck that plant from Akko’s head, restoring her ponytail.

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What with all the talk of Shiny Chariot once being a pretty popular name in “performance witch” circles, no one’s seen nor heard from her in ten years…because she’s most likely assumed the identity of Professor Ursula, whom it was hinted last week could be Akko’s muse.

Considering her interest in Akko, I wouldn’t be surprised if Ursula/Chariot is trying to groom a replacement from the shadows, even bequeathing to Akko the Shiny Rod that served her so well…at least for a time. That being said, if Diana and her admirers represent the average opinion on the matter, it would seem that entertaining masses of muggles isn’t the most respected profession in the magical world.

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Still, there’s every indication the magical political spectrum is as wide and diverse as the non-magical one, with Diana Cavendish insisting (and being able to back up) that “magic is cultivated through the accumulation of lasting traditions and assiduous research,” basically the opposite of Shiny Chariot’s “A believing heart is your magic” credo.

It’s almost science vs. faith! Akko’s faith in Chariot and the power of the Rod summoned the magic necessary to save her, Sucy and Lotte. Then again, there’s a science to her “assiduous research” of the Chariot collector cards and their effects. Her “lasting tradition” is the tradition of fandom.

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This week, that lovingly-cultivated and maintained fandom comes in handy, just as her believing heart did so last week. Diana shows she’s still young and not perfect when in her hubris she believes she can singlehandedly restore the old Jennifer Memorial Tree none of the professors can diagnose.

She releases a powerful spell that indeed revitalizes the tree, but also strange glowing orbs she assumes are parasites to be exterminated. But they’re not pests; they’re chrysalises containing Papilliodya, which emerge only once every 120 years (or only a dozen times in the entire history of the Cavendish Family).

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Diana is ready to take out every one, but Akko stops her, even taking a direct hit that stuns but does not disable her. Akko casts the spell on the trading card, and thousands of magic butterflies are able to take flight for the five continents, resulting in a stunning display that inspires hope in all who behold them.

When the professors see the restored tree, both they and Diana’s toadies shower her with praise, but Diana, again displaying signs of a healthy conscience, tries to insist it wasn’t her who made it happen, running off before giving Akko the credit. I like to think Diana saw a teensy bit of promise in, and respect for, Akko, despite their very different magical ideologies.

As for LWA, it continues to impress with its eye-grabbing visuals, lean, nimble character design, surprisingly complex characters, lush action, and optimistic outlook – the very definition of must-watch.

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P.S. We already knew the OP was great, as we saw it as the ED last week. Now we see the proper ED, and it’s great too. Both feature memorable pieces of music that don’t try too hard.

Little Witch Academia – 01 (First Impressions)

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The Jist: After being inspired from a young age to become a witch like her idol Chariot, Kagari Atsuko, AKA Akko, enrolls at the magical Luna Nova Academy, meeting a standoffish fellow classmate, Sucy, along the way. Her journey hits a snag when she learns she needs a broom, and when she attempts to share a ride with a second classmate, Lotte, they end up going out of control in the ley lines landing in the forbidden Arcturus forest.

Sucy uses them as bait so she can pluck a cockatrice feather, and in the ensuing chase, a determined Akko summons Chariot’s “Shiny Rod” and uses it to speed Sucy, Lotte, and herself to Luna Nova in the middle of orientation. They later learn they’ll be roommates at the school.

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You Should Definitely Watch LWA because it’s gorgeous and immensely fun, and its first episode is a wonderful introduction both to Akko, the kind of tough, perservering girl she is, and the magical, whimsical world she’s gotten herself into. The show wastes no time subverting any expectations Akko’s trip to orientation will go smoothly.

Since this is my first exposure to the franchise, what it reminded me most of was, of course, Harry Potter, especially the stuck-up witches complaining about their academy admitting students who aren’t of pure blood (i.e. muggle-born). Akko is a perfect heroine, not too perfect, but has all the intangibles one needs to go far, including an unswerving faith that she’ll be able to fulfill her dreams.

It also reminds me, in a good way, of one of my favorite films, Kiki’s Delivery Service, if Kiki started out less well-versed in magic.

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As far as why you shouldn’t watch, well…what the heck is wrong with you, you monster?!? Seriously though, if you’re not a fan of Trigger’s Gainax-esque animation style (similar to Kill la Kill, but a lot less abstract and more focused here) or character design, you may find this a hard watch.

You may also just not into magical school anime, though the title should be a pretty good warning for such people to keep away. And of course, if you are very well-versed in LWA lore, perhaps you just don’t like the cut of this new adaptation’s jib. Again, I wouldn’t know.

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The Verdict: LWA is my first, and possibly only, truly Must Watch premiere of Winter 2017, joining Zane with his fine rakugo sequel. LWA sports heaps of heart without getting cheesy, exciting thrills without getting gory, and an overarching buoyant warmth and optimism that is lacking in so much anime these days, and thankfully isn’t undone in the closing moments by someone’s evil smirk or a Dun-dun-DUNNN.

It’s also less “kiddy” looking than My Hero Academia, and miles better-looking and sounding. Most of all, I’m looking forward to episode two more than anything else on TV, as Akko & Co. officially begin their training after an immensely entertaining introduction. If any of this sounds good, then take my recommendation and watch at once.

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Shuumatsu no Izetta – 04

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Word of Germanian defeat and rumors of a reborn White Witch travel all the way to Neu Berlin (where it seems they successfully built the Volkshalle) and the Germanian leader, who is excited by the news of a witch in modern times.

For the record, these guys don’t seem as bad as Nazis, but they are most certainly bad guys: arrogant bullies who pick on their weaker neighbors as part of a larger plan to dominate the continent and likely the world. Their power must have a check to avoid wholesale death and suffering.

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So far, the show seems intent on keeping that potential check, Izetta, as modest and grounded as possible, befitting both her past status and her debt to Princess Fine for saving her from a mob. Izetta takes nothing for granted: not the bed she wakes up in, or the cheerful maid Lotte who is assigned to her.

Little does Izetta know that just by being there, she’s basically threatening to usurp the right-hand-woman position currently occupied by Bianca, who is still suspicious of Izetta’s abilities and motives. However, when Lotte slips off her stool and Izetta gets konked on the head by a stone jug, Bianca feels responsible for the injury.

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This episode lacks any big battles, but sets the stage for an entirely new battle Eylstadt must fight—and win—to have any chance at peace: the PR battle.

To that end, Fine appoints her Grand Couturier, Lady Elvira (Hanazawa Kana in an adult role)—a kind of alternate-WWII version of Effie Trinket—to help polish Izetta’s image as the famed White Witch and saviour of the country. Elvira is also very handsy; quite inappropriately so.

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Izetta reveals to Fine and her war council that her powers don’t come from within, but are dependent on a network of ley lines distributed through the lands. In some places, like the old capital, she cannot use her magic at all; in the old capital, the lines are dense, and the depths of the old castle they find a helpful map so they’ll know where she’ll be most effective.

That being said, Fine is keeping it the highest of state secrets that Izetta has any weaknesses at all: winning hearts and minds of both her own people and potential allies abroad is dependent on the lie that Izetta is invincible, and that is part of the burden both women must bear on top of  actually fighting and winning more battles.

With the enemy not only well aware of Izetta’s existence but having previously had her in captivity, we’ll see what countermeasures they’ll come up with. In the meantime, Fine succeeds her recently deceased father as Archduchess, with Izetta the White Witch by her side. There’s no turning back.

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Shuumatsu no Izetta – 03

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Eylstadt’s antiquated, outmatched defenses are brought to the brink against the mighty modern Germanian war machine, and Izetta places us right in the trenches to experience how dire the situation is. A young private is tense before the action even starts; and then all of a sudden his commander is dead, the landscape has changed, and the air is full of cries of pain and despair.

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Fine’s forces are receiving a drubbing, and a rout is all but certain. Her frustration with the ineffectiveness of their defense is compounded by her heartbreak that so many must give their lives, simply to buy time. Yet she has the presence of mind and the discipline not to send the forces she still has out to die in a blaze of glory. She may not like how she has to pay for it, but she needs time for the civilians to evacuate and for new lines to be established.

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It falls to Izetta to do something about this horrible, hopeless situation. Against Fine’s wishes, Izetta enters the battle, and quickly turns the tables, using old jousting lances from the medieval castle as projectiles to take out the Germanian Stuka dive bombers one by one. She manages to take out the last plane with the lance she’s riding, timing it just right so she lands on the stump of it rather than fall to her death.

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She’s stunned by the landing, but quickly springs back into action, right around the area where the private we met is fighting. He, along with the other surviving soldiers, bear witness as Izetta moves her assault on the Germanians to the ground, fighting with a desperate intensity that buoys their spirits.

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This is the best battle of Izetta yet, showing the witch using her powers in creative ways, employing ancient weapons to bring down marvels of modern warfare. The Elystadt armed forces simply can’t compete by playing by the same rules as the Germans. So it’s good their patron saint has arrived to flip the game board over and shred the rulebook.

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Thoughout the Germainian advance, stall, and eventual defeat, we cut to their headquarters, where army and air force generals keep a bottle of champagne on ice for the eventual announcement of their certain victory. But Izetta has thrown their entire prosecution of the war into chaos. A who squadron of Stukas and a company of tanks are simply gone. They popped the cork too early; one general’s glass falls to the ground and shatters.

Meanwhile, after enduring so much death, destruction, and despair, the troops rally around Fine and the second coming of their White Witch, their morale and hope for the future suddenly restored. The nervous private who watched it all leads the men in singing a powerful anthem of victory. Fine didn’t like how Izetta risked herself and defied her wishes, but she can’t deny the results were tremendous.

I imagine relatively “easy” victories such as this will be few and far between; the Germanian leader and those scientists are unlikely to let the military be caught off guard again. And as powerful as she is, Izetta is not invincible; it only takes one well-place bullet to kill her, just like any other girl. But for now, let the men sing.

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Shuumatsu no Izetta – 02

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Thanks to Papika Izetta, Princess Fine is free from the Germanians, but they’re not out of the woods. An enemy patrol spots the smoke plume from their transport and before long the two girls are locked in an alpine dogfight that’s a feast for the eyes.

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Izetta sees no other choice but to break taboo and her promise to her granny and use her magic openly. The results are an astounding demonstration of her potential as a weapon against the Germanians, taking out three planes, but she runs out of mana before the lead plane is downed.

Enter a still-bleeding Fine, who reminds Izetta she’s not riding a broom, but a giant rifle, which they use to take out the last plane. After the sustained battle, Fine is out cold, Izetta’s tank is empty, and she has to ditch the gun and make for the Eylstadt fortress on foot.

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By good fortune Izetta encounters a force of retreating Elystadt survivors led by Major Obermeyer, and their suregon fixes Fine up while also tending to Izetta’s wounds. Izetta is loath to accept any help, favor, or comfort, and it all has to do with the old scar the doc notices on Fine’s side, for which Izetta blames herself.

As the first episode hinted, Izetta and Fine had met before, and it wasn’t a dream. Izetta isn’t some scientific specimen or non-corporeal supreme being…she’s just a girl. A girl who happened to be the last in a line of witches. Her grandmother noted she was the most powerful in generations, despite being the last, and so had to take extra care not to get tangled up in trouble.

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Things just didn’t work out that way, but it wasn’t all for naught: Izetta and Fine meeting was the best thing to happen to either of them, because they were the only ones who saw each other for what they were: not a witch to be feared or a princess to be fawned over, but two girls in need of best friends.

Fine received her side wound defending Izetta from an angry mob, doing as she’s always done: value the lives of others as much if not more than her own. She wants to save Izetta again by sending her away rather than using her, but Izetta won’t hear of it. She wants to be used, and she wants Fine to be the hope that drives her, just as it drives the desperate armies and subjects of Eylstadt.

Beginning with a thrilling aerial battle, leading to some vital backstory, and concluding with Izetta’s vow not to leave Fine’s side in the coming battles, this episode had a little of everything, and was as efficient in its storytelling as it was entertaining and moving.

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Shuumatsu no Izetta – 01 (First Impressions)

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What is it: A period historical/military action drama taking place in an alternate world during the equivalent of WWII. Princess Fine and her tiny duchy of Eylstadt becomes the latest victim of the Germanian Empire’s campaign of expansion. She’s eventually caught by Germanian officers, but while en route to Neue Berlin, the legendary witch Izetta, also aboard the plan, awakens and saves her princess.

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Why you should watch: If you like historical anime that put a little twist on history (without getting to nationalistic about things). The tech here is strict WWII-era, with steam trains, dive bombers, and Luger pistols. The only fantastical element is Izetta, who will surely prove to be the one most vital to the survival of the protagonist Fine.

Fine is also voiced by Hayami Saori, is often called a “tomboy” by other characters, but is really just a badass who knows she survives because of the love of her people. Production values are slightly above average, and the score is fine.

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Why you shouldn’t watch: If you’re kinda period-pieced out by the recently-wrapped 91 Days, or if you’re a little put off by plot conveniences like Izetta just happening to end up not only on the same train as Izetta, but the same plane as well, some time later. Perhaps, however, they’ve been drawn together by some particular bond between the witch of Eylstadt and its leader. The bad guys are literally Nazis. Well, quasi-Nazis.

The Verdict: A sturdy and steadily-paced opening episodes for a show with lots of promise, with a strong female protagonist at its core. If you like the idea of a tough underdog princess and her witch companion fightin’ off some quasi-Nazis and fulfilling her duty to her small country of people, this show is up your alley. I’ll be following it for now, since it’s the first Fall show I’ve come across.

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Re:Zero kara Hajimeru Isekai Seikatsu – 18

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In which Subaru truly does return to “Zero”, and this show continues to surprise

Other than a thorough and devastating dressing-down by MegaPuck (during which time Subie slowly freezes solid and shatters) and another Return by Death, this episode consists exclusively of one conversation between Subaru and Rem, presented only with intermittent flashes from the past.

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lot is covered, with a great deal of emotion flying around. It takes a great deal of attention to sit through and absorb, but if you like Subaru (or are at least rooting for him) and you like Rem, you probably liked this episode a lot, I for one was riveted.

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There’s also a good deal of rejection in their long, sprawling discussion, which takes place in a very pretty part of the city with a lovely view, on a clear, crisp day. First, Rem rejects Subaru’s desperate plan to run away together, because it would mean giving up on the Subaru she fell in love with.

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Rem can’t possibly know how much Subaru has been through already, and how he finally decided to give up after much suffering. But damn it all if I don’t get soppy-eyed as she beautifully describes the perfectly fine future they’d have together if she went with him. But again, she’s not ready to give up on him, even if he’s given up on himself.

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Initially in the talk, I was on Subaru’s side, because I was right there with him when Rem, Ram, and Emilia died again and again, often in awful, horrifying ways. Like him, I’m from the real world, where I, unfortunately, am not a hero. If I ended up in a fantasy-RPG-style world like he did, I might think for a time, that I had suddenly become one.

But Subaru learned the hard way that he is, as Puck put it, useless. That every time he’s talked big, he’s come up short in the quest to save everyone. It’s hard to argue, considering this is the most persistent impasse he’s come to, which has led to the darkest places…and there’s only so much a dumb do-nothing kid from the modern world can take, right?

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Subaru tries, with the same passion he ranted at Emilia, to drill into Rem’s head all the ways he is a complete and utter failure of a living thing. But she simply doesn’t buy it. She comes back with all of the reasons she loves him, and describes in detail how she felt when he rescued her from herself. Not only did she fall in love with him then, but he restarted a clock that stopped for her when her village burned. He is her hero.

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Rather than run away from everything, she’s going to stay right where she is, and so is Subaru. Whatever troubles they have, they’ll figure it out together; support each other; make up for each other’s weaknesses. Do what they’ve done up to this point. Rem makes her love for him plain as the blue sky above them.

So when Subaru rejects her because he still loves Emilia, it stings quite a bit, but for Rem, better to have a Subaru around than not, whether he loves her the same way back or not.

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So when Subaru puts forth his plan to move forward and try to save Emilia and asks for Rem’s help, Rem humbly accepts, but makes sure to tell him how cruel it is to ask such a thing of someone you’ve just rejected. Subaru, in turn, reminds her she rejected his running-away plan first. Touché!

They both have a good laugh – it’s been a long, exhausting talk, but look at what it has wrought! Subaru, who had been brought so low, he was starting to think—like me and Franklin—that he really was immensely over-his-head with this whole hero thing.

He had bags under his eyes, he was utterly done with everything. And now he’s back in the game, in far higher spirits, and even smiling and laughing. Quite the transition in one talk!

Time will tell if Subaru is simply grasping one last time onto the hope of one (Rem) who is, at the end of the day, ignorant to his past failed attempts, and doesn’t understand just how weak and ineffectual he is.

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Is this a glass-half-empty or a glass-half-full show? I’m still not sure, but it’s a half-full episode, which rejects what I’ve been thinking throughout this second half: that Subaru simply can’t cut it in this world, as much as he and I and Rem may want him to.

I’m looking forward to seeing what, exactly, returning to “zero” means for Subaru, and if somehow all the insights he and Rem gleaned from this long heart-to-heart will help them. Until then, this was a powerful episode, despite not much physically happening.

What did happen was Kobayashi Yuusuke and Minase Inori delivered some powerhouse performances that really drew me in and restored my faith in the possibility of a happy (or at least happier) ending. Mind you, Re:Zero may just be setting us up for more dark times made darker by the fact everything said here may end up being lost. But I hope not!

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Re:Zero kara Hajimeru Isekai Seikatsu – 17

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While Subaru managed to avoid the infamous white whale in previous lives in which he failed to save anyone, this week his luck really runs out.

There’s no escape from the whale, but all Rem can think of is to try to draw it away, an action that will likely result in her death but has a chance of saving Subie, along with Otto.

Of course, Subaru doesn’t want Rem to go, but she overrules his objection with a chop to the neck and jumps out of the wagon. That’s when things get weird…er.

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Not moments after they were talking about Rem, Otto acts as if he’s never heard of her before; as if the whale swallowed up not just Rem but everyone’s memory of her…except Subie’s, natch. Yet another reason for people to think he’s gone off his rocker…and he has.

No one of Subaru’s background would be expected to endure the repeated suffering and death of those he loves with such frequency and still have a chance of retaining one’s mental faculties.

Once Otto suspects the whale is after Subie, he shoves him off the wagon. An injured Subaru manages to find a ground dragon that takes him to the village where his kid friends are there to greet him, alive and well.

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So this time he made it to the mansion in time, but the situation is worse than Rem being dead, because no one, even Ram, has ever heard of her. The episode is ruthless in showing a momentary glimpse of a maid with blue hair until it’s revealed to be the twin not in love with Subie.

Rem aside, there is nothing Subaru can do to stop the massacre that’s about to happen. Emilia is more than patient (and still very concerned) about Subie, but all he can manage is to rave to her about how no one will be saved, and if she justs comes with him everything will work out.

Subie even attempts to tell Emilia about Return by Death, threat of having his heart squished be damned. Only this time the demonic hands don’t close around his heart when he says the words: they close around Emi’s, killing her in his arms.

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He awakes to a blood-colored night, where Beatrice is there, preparing to defend the mansion. Unwilling to kill Subie as he demands, she teleports him to the forest, so that he can find his own death, out of her sight. Pretty grim.

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Of course, once back in that damn forest, it doesn’t take long for Betelgeuse to show up with his cultist pals. He uses the same “unseen hands” that killed Emilia to separate him from her and threaten to tear her corpse apart, but a shower of ice daggers stays his unseen hands.

It’s the signature attack of a giant Puck, who, now that I see him in silhouette, was the beast that beheaded Subaru in episode 15, calling Emilia his daughter and asking Betelgeuse what he thinks he’s doing.

If you asked me back in the first half of the show if Emilia’s adorable little animate Beany Baby of a familiar would end up playing a role like this, I’d have said you were crazy. But we live in crazy, messed-up Re:Zero times.

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Re:Zero kara Hajimeru Isekai Seikatsu – 16

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In an episode that doesn’t really come close to last week in terms of emotional or visceral impact, Subaru manages to stay alive the whole time. The beatings Subaru receives this week are more intellectual than physical (though he gets beaten up physically too), as he is outwitted, embarrassed, and enraged by each of Emilia’s rivals.

First up, the ever-calculating, ever-level-headed Crusch. Subaru asks her for military aid against the impending Witch’s Cult raid on Mathers’ domain, but Subaru is not able to convince her that it’s in her best interest to help, or offer anything she won’t profit from anyway if Emilia were wiped out.

She never once loses her composure as Subaru fumes and bites his lip bloody, ultimately resorting to begging. Crusch simply sees right through him, that there’s more to what he wants than what he’s saying, though as we know, there are things Subie simply can’t say that has nothing to do with pride or loyalty.

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Next up, Priscilla. Surely she remembers him saving her in that alley, right? Nope. Priscilla doesn’t even pretend to treat Subie with the slightest whiff of respect, offering to help if he’ll kiss her feet, but quite unlike Crusch, loses her cool completely when he actually tries to do so.

Just as he only managed to convince Crusch that he’s, at best, mad as a hatter, he only manages to convince Pris that he’s a detestable pig who will do anything, no matter how debasing, to get what he wants.

Priscilla is disgusted even to be in his presence, and extends her disgust to Emilia’s whole camp. And she’s clearly deeply disappointed; doubtless a part of her wondered if he wasn’t quite as “insignificant” as he seemed; alas.

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o-for-2…will the third time be the charm? Subie didn’t even bother going to Anastasia Hoshin until they bumped into each other in the street. But while Ana seems a lot friendlier on the outside, she’s only playing games with poor Subaru, dangling something he needs (and a trifle at that; a carriage) in order to pump him for info on who Crusch has been meeting with.

Like a common schoolyard bully, the haughty Anastasia drops her mic and walks out of the tavern, taking her private army with her, utterly assured that Subaru is incapable of doing anything, giving him a curt lesson on being prepared for negotiations, and warning him that the things he does “won’t ever go away,” which hits particularly close for the respawning Subaru who has now struck out on securing an army to protect Emilia.

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Chance smiles upon him one more time, however, as he runs into Otto and a convoy of merchants carrying large amounts of oil. Oil that, I’m sure Subaru is thinking, could be repurposed as some kind of weapon against the cult. Getting back to his old resourceful self, he also hires the merchants to help him evacuate Mathers’ domain. It’s a far more modest and improvised plan, but it’s the best plan he has, and time is a wastin’.

Naturally, even this plan runs into a snag, when a carriage he believed was right alongside his turned out never to exist, and a gigantic beast (probably the fog-making white whale Rem mentioned in episode 14) appears in its place, staring its huge eye right in his face as he shines his phone flashlight at it, and then letting out a monstrous roar…

…And that’s where we leave things: wondering if that beast will send him back to the apple merchant’s stall (erasing all those unpleasant failed negotiations in the process), or if he manages to make use of that oil to progress his hasty, threadbare plans.

As Priscilla said, Subie “hasn’t thought this through.” True, but after a few more failed plans, absorbed blows, and lessons learned, perhaps he eventually will. OR perhaps he’ll simply keep suffering and dying shortly after watching those closest to him do the same, growing more and more insane from the trauma.

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Whatever the case, he’s certainly come a long damn way…

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P.S. Lovely new ED…and quite a departure from last week’s “Headless Subie and dead twisted Rem being buried in the snow as blood red credits roll”