Sagrada Reset – 04

Occasionally, I like a show that keeps me engaged; that challenges me; that even leaves me in the dust if I’m not sufficiently aware. Sagrada Reset is all of those things so far, and there’s a genuine thrill in not knowing just what the hell is going to transpire from one episode to the next, in addition to being emotionally invested in the characters—something that didn’t seem feasible in episode one.

Sagrada is also dense, and if you blink you might miss a reset or a vital piece of information. For all its seeming randomness, it builds, so far, off every little event and detail it’s presented thus far. It doesn’t insult the audience’s intelligence, it demands it, and it won’t hold your hand. That can make it hard to follow, even frustrating at times, but despite getting a little lost at times I felt it still holds together.

This week is a particularly bloody and violent episode, as Asai promptly learns that Minami Mirai was killed by Hisuchi-kun, hence her becoming a ghost that haunts him to start the episode.

Of course, she wasn’t just shot or strangled, she was killed when Hisuchi, who gains nourishment not from food (he’s an intense germaphobe) but from information he sucks out of others like an intel vampire. Minami had too much, and he went to far. He didn’t mean to kill her; it just happened.

But just when Asai and Haruki are wrapping their heads around the murder, they are confronted by Murase Youka, whose sudden violent, homicidal outburst would be out of character if we knew her character. I didn’t realize it at the time, but we later learn there’s a very good reason for her very odd, violent behavior, and it all comes down to Haruki’s Reset ability.

Asai orders Haruki to reset before Murase kills him. Back at school, Haruki is glad when Asai tells her they haven’t gone to the festival yet (girl wants her DATE). They visit Tsushima for answers, and he tells them more about the “MacGuffin”, which enables anyone who possesses it to control all the special abilities in Sakurada…only to then tell them exactly what and where it is, obviously trusting his students won’t take it.

Someone does take it…or rather, ends up with it by chance. That person is Minami, who isn’t killed by Hisuchi-kun this time because Asai and Haruki visit him. They’re joined by Murase, whose knowledge indicates to Asai that she’s able to remember two resets back, but not one. He also learns about her M.O.—her desire to destroy and remake the bureau into something more effective after it failed to save her brother.

Indeed, it’s Murase who helps them find Hisuchi’s house, using her ability in a way I didn’t expect (while explaining the hand-shaped hole in the wall last week). Hisuchi tells them about Minami ending up with the stone, and he helped her because he was guilty for killing her.

I’d say that that never happened, but it actually did, and Haruki’s ability didn’t negate that fact, it merely rewound and, well, reset things to her last save. Murase ends up stealing the MacGuffin from Minami, lightly wounding her in the process, but Asai assures Haruki they don’t have to go after her. All will be taken care of in due time.

In the meantime, Tsushima gives Asai a new job: to convince a truant, Murase, to come back to school. To do that, Tsushima believes Murase needs to be utterly defeated, to show her that she still has more to learn before starting a revolution against the Bureau.

Asai visits Nono Seika with some takoyaki, to muse over the Murase situation in a calm place. And he thinks of Souma Sumire, who told him its better to say something than nothing, even if it’s bad, and to not be afraid.

After that, it’s his big little date with Haruki, who is resplendent in her yukata, and doesn’t just smile but blushes upon receiving the gift of a hairpin. It didn’t look like Asai was paying attention to her when she spotted it, but clearly he did. I loved that little detail.

He asks Haruki for a favor, and the next day we see she’s joined him beside the river to confront Murase. She thinks they’re ready to join her cause, but Asai wants to test her abilities first. Haruki saves, then she obliges, and Asai offers almost no resistance as she puts her finger through his hand. During the fight he suspects she attacked them the first time because she wanted a reset for herself, to forget Minami Mirai’s death.

An increasingly agitated Murase is certain she has Asai in checkmate, even noting that if Haruki resets, he’s only two steps away from her, and she could easily defeat him before he had time to do anything. But it’s Murase who’s in check, as Asai moves his head into her hand, which goes through it, killing him horribly. He does this before ordering Haruki to reset…so she doesn’t.

Then something I didn’t expect happened: Nanako Tomoki beams his voice into Haruki’s head, then Asai’s voice comes through—in that moment, a ghost, just like Minami was—giving Haruki the reset order. She resets, and Minami remains where she is: exactly in a location where when Asai said “Bang”, it looks like he struck her down.

Stunned by this course of events, Murase promptly concedes defeat, which means she’ll honor the terms of their agreement, return to school, one day join the bureau, and make it better that way. Asai also tells her the cat is fine, chilling with Nonoo. He holds out his hand to shake hers in order to celebrate their new friendship.

He’s quite sure that her ability has worn off, making it safe to touch her, but the episode still ends just before they touch, so good it is at messing with us. Still, it’s mission accomplished—and what a baller mission it turned out to be.

Sagrada Reset – 03

Two years have passed, as has Souma Sumire, and Asai Kei is a lot more careful about changing the future after losing her. But when client Murase Youka comes to them requesting they revive her cat (recently killed by one of the anime world’s infamous murderous drivers), he dives into the mission with what passes for him as enthusiasm. It would, after all, prevent the client from shedding tears (though she doesn’t strike me as the emotional type) and that’s the reason Asai got into this business with Haruki.

As Asai and Haruki investigate (which leads them to a cat-loving and cat mind-inhabiting informant) there’s an ongoing flirtation being carried out, mostly by Haruki. Sure, Haruki is kind of muddling through, and Asai isn’t the most receptive (he’s seemingly put off when she talks like a cat or asks if she should wear a new yukata or miniskirt), and it might be the stealthiest romance of the season…but it’s a romance in play nonetheless.

That, and Hanazawa Kana’s measured but increasingly warm delivery, keeps me from going all Seika Nono and falling asleep over this show. I’m not going to make excuses, it is slow, and deliberate, and sometimes boring. But last week showed that if one is patient with Sagrada Reset, one has a tendency to be rewarded accordingly.

So it is that Asai’s classmate Minami Mirai (a fan of the occult) ends up suspended above his bed on a (second) saturday morning. Somehow saving the cat resulted in a present very different than the one Asai wakes up to at the start of the episode. And it all has something to do with what Murase was doing while Asai and Haruki were saving her cat. We know she can fly, so that’s a start. But so far, this show solves mysteries in episode pairs, so we’ll have to wait until next week to see where this is going (or where it’s gone).

Dimension W – 12 (Fin)

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I’ll be honest: I came into the DW finale with a “Let’s just get this over with” attitude. While initially promising, the Easter Island arc to close the show ended up repeating and amplifying the issues I had with the Haunted Mansion arc. In hindsight, I should have dropped the show then.

Over-stuffed with characters, plot points, explanations and contrivances, all surrounding an item—Genesis—that has no limits or boundaries to what it can do, Dimension W was just the latest demonstration that more is usually not more. More is meh. Cavalierly throw too much crap and I stop caring—and I stopped caring long ago.

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But I got this far, so yeah, let’s get this over with. The big crucial memory Kyouma needed Mira to go into his head and “trace his memories” (what does that even mean?) is that when he had a chance to save Miyabi with Genesis, he didn’t. Instead, he destroyed it, and she died, perhaps to save the world from a cataclyism that would have resulted from its use. It’s the classic “too powerful for anyone’s hands” concept.

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Haruka Seameyer, the most horrendously irritating villain I’ve come across in a good long while, wants that Genesis coil bad, but along the way offers Loser a chance to come over to his side (what side that is, why, or why in God’s name Loser would agree to that are all beside the point). When Loser refuses, Seameyer attacks him with his weird and pointless “Sophia Corpse-Bot”, which can morph into Sophia’s original human form.

Seameyer then turns his attention on Mira, who after the tracing is trying to get as far away from Kyouma since her coil is going critical. He considers using her to make improvements to his body, but Kyouma shows up to rescue her and ruin Seameyer’s day (which I’m all for) by telling him Genesis is gone.

With the help of Loo, the siblings, etc., they unearth a “particle accelerator” coil to tie up Seameyer’s monster, because all these characters need something to do.

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Seameyer fumes and screams a lot, but Kyouma tells him to chill; nothing that happened is pointless; after all, because Miyabi died he has Mira as a friend and partner.

He tells Seameyer to go willingly into the “sea of possibility”, because even his future may not be as bad as he imagines. Of course, it sure looks like Seameyer is being swallowed up into oblivion, so I’m not sure what Kyouma’s on about…but I get his point about Mira…and I’m glad he gets it.

With the expulsion of Seameyer and closing of the gate, the island returns to a state of stability, and flowers start to bloom. Everyone returns to their lives, which for Kyouma is continuing his collector work with Mira as his official full-time partner.

As per usual, the nice Kyouma/Mira stuff saved the episode. If nothing else, I enjoyed the evolution of their relationship and where it ended up. But this arc was hampered by some serious restraint and focus problems.

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From the New World (Shin Sekai yori) – 24

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Saki’s vision of Shun is broken by Kiromaru, who leads her back to Satoru, who is injured but okay. With the psychobuster found, Kiroumaru suggests they provoke the fiend into a final confrontation, using himself as bait. Saki protests that the fiend is really human, but when they place a mirror in his path, he destroys it. Satoru throws the psychobuster at him, but Saki destroys it with fire, afraid Satoru would get infected. They get cornered and Yakomaru calls for negotiation. Shun speaks to Saki once more, and she realizes there is still one way they can still defeat Squealer.

With the trump card destroyed (what a MacGuffin that was), the “fiend” on one side and Yakomaru and riflemen on the other, for a moment, Saki, Satoru, and Kiroumaru’s situation looks rather dire. So Saki asks Kiroumaru why he came to Tokyo the first time, and the buff, mud-caked queerat answers with brutal honesty: they were looking for WMD to destroy mankind and supplant them as the planet’s dominant species. Not for glory or conquest, but as a preemptive measure to ensure their survival. Other queerat colonies had been capriciously wiped out; they figured it was only a matter of time before they were next.

And there you have it: is Kiroumaru someone whom Saki and Satoru can trust? The answer is yes…but only as long as loyalty ensures his survival, and the survival of his colony. He may now be all alone, but that survival-at-all-costs credo endures. He often decries Saki and Satoru’s protestations of doom; queerats fight for survival with their dying breath, and he’s not going to let these humans give up either. Of course, he’s not aware that Shun is somehow communicating with Saki, serving as a second guide. Saki now has a plan for the endgame where they’ll end up on top, but we’ll have to wait for the finale to find out what that is.


Rating: 8 (Great)