Fabiniku – 03 – No One’s Watching

Jinguugi learns that the beast he slew was a guardian deity, just not the one the villagers worship. Tachibana learns that having long, lustrous hair means it takes forever to dry, and looks a lot better when dried properly. After walking in on her half-naked (which was inevitable with the two of them living together), he does the drying, but wishes Tachibana would hurry up and “return to being a man.”

Regarding the previous night’s forest fire, it was put out by rain, but the damage was done, and the Elf Premier and her two attendants visits the village with hell to pay. Rather than apologize, Jinguugi adopts an arrogant and combative attitude with the Premier, who has a tendency to throw off her cloak to reveal a skimpy outfit, mimicking her naked goddess.

After a battle of words, the Premier, enraged by the destruction of the forest and slaughter of her guardian deity, breaks out the magic arrows bestowed upon her by the Goddess of Love and Beauty. Jinguugi has to grab Tachibana by her scruff to keep her from buying it. She objects to being handled roughly, but the alternative was death. Jinguugi promises her that he’d die to protect her, but she points out that if he died, she wouldn’t last long.

Jinguugi returns fire by launching a rock in the Premier’s direction, which snips of her braid, her mark of elvenhood. After a sobbing session, she vows to her attendants that she won’t return to the village until she’s gotten justice. Meanwhile, Jinguugi and Tachibana head to the nearest big town, about three days’ walk away.

Tachibana soon succumbs to exhaustion, so they stop for the night and enter the apartment. She comes out of her bath to find Jinguuji has prepared a proper dinner, the centerpiece of which is a delectable-looking meat he learned to prepare from the village huntsmen. It turns out to be deity meat, but it’s tasty, so whatevs! The two have a grand old time enjoynig their meal al fresco under the stars, but they soon learn Tachibana’s tolerance for alcohol is as diminutive as her new stature.

As one with a skill called “Troublemaker” is wont to do, the drunk Tachibana runs off into the forest. By the time Jinguuji finds her, she’s restrained by tendrils, hanging upside down over a carnivorous plant…and far more of her skin is showing than Jinguuji is comfortable with. His resulting “Charmed” status paralyzes him, but Tachibana manages to shock him out of it by declaring that, even at 32, he still doesn’t like green bell peppers.

Jinguuji destroys the plant and frees Tachibana, who launches into a drunken rant decrying why she and she alone became a woman, when, for instance, both of them have cute girly names (Hinata and Tsukasa). While helping her walk back to the apartment, Tachibana steals a lingering look at Jinguuji and asks “between body and spirit, where do you think gender lies?”

Jinguuji’s reply is “I think whichever you think is right, is right.” It’s a good answer, and one that clarifies the mission statement of Fabiniku, that no matter whether they’re both guys, both girls, or one of each, these two old friends love and care for each other more than they love anyone else. No exhibitionist goddess or elf premier can take that away!

Rating: 4/5 Stars

Fabiniku – 02 – Fanning the Fires of Fancy

Jinguuji and Tachibana discover that they can summon the latter’s apartment—recreated in perfect detail, right down to the trash—anywhere they want, a portable inn. Unfortunately, Tachibana only has two small TV dinners and nothing else in the way of food. When Jinguuji asks him what he’d do if there was a major earthquake, Tachibana, unguarded, says that obviously Jinguuji would come and save him!

That sweet sentiment aside, the current situation is they have a place to sleep and a reliable source of water, but will have to secure more food soon. Fortunately, a typical medieval fantasy village is not far from where the Goddess dropped them off. When Tachibana (wearing the clothes his sister left at his place) comes afoul of some bandits, they immediately fall in love with her, resulting in all of them brawling each other for her hand.

Jinguuji rounds up all the ruffians, and with Tachibana’s intensely persuasive adorableness they learn the location of their base. But when Jinguuji tells Tachibana to hang back while he handles things, she says that isn’t right. It reminds him of how the two of them first met in middle school.

Jinguuji was raised to be someone who could follow orders, resulting in everyone dumping all the work onto him. But Tachibana pitched in when he didn’t have to, and in doing so restored Jinguuji’s faith in humanity.

Combined with the Goddess’ “Curse”, Jinguuji’s reminicing about his beloved best friend results in him thinking about dating and marriage. When he checks his lovey-dovey behavior by smacking his head into a tree, Tachibana uses a handkerchief to stop the bleeding, and in doing so inadvertently exposed a bit of cleavage.

This, in turn, causes the “Charmed” Jinguuji to wrap Tachibana tightly in his blazer so she’s not revealing any skin. The two bicker as the bandits emerge from their base, thinking they have the upper hand, but the moment they say something about Tachibana, he buries them one-by-one in the ground like rice plants.

With the bandits defeated, Jinguuji and Tachibana discover an expansive horde of loot. They give much of it to the village (from which it was originally stolen anyway), but Tachibana does ask the village to provide her with a new outfit: a pink smock-like dress with a red bow and black fingerless gloves. By now, Tachibana has started to embrace the “omnipotence” of cuteness.

Unfortunately, her “Troublemaker” passive skill results in the bandits’ hideout burning down, along with the entire forest, which comes as a horrendous shock to the local Elven premier. While a step down from the first episode (as second episodes so often are), I’m still enjoying the chemistry between the two old friends, complete with looks back at how and why they are friends.

The Faraway Paladin – 12 (Fin) – Illness of the Strong

Last week Will hit rock bottom as he fell into the same trap as countless other heroes, anime, isekai, or otherwise: trying to go it alone out of fear of getting others hurt. Fortunately, his beautiful first and best friend and brother Meneldor’s head is harder than it looks, and he’s not about to let Will slink off in the rainy night. Their first fight ensues, with Will even going so far as to break Menel’s arm so he can’t follow him.

He would’ve needed to break the other arm—and both legs, because Menel doesn’t give up. He employs the gnomes to knock Will on his ass so he can use his good arm to help Will up. Will surrenders. Reystov calls what befell Will to be the “illness of the strong”—an instinct to isolate oneself and take all the burdens on one’s shoulders—and knows many who succumbed to it and died.

Thanks to Menel, Will is able to realize the error of his ways. He can’t go it alone against the Chimera and demon forces trying desperately to keep the Beast Woods in chaos. He’s just one in a whole slew of variables in the equation necessary to break the demons’ hold on the region. Through careful scouting and preparation and by rallying his band of adventurers and priests, Will is able to attain a victory he’d never reach all by his lonesome.

Even the final boss chimera isn’t someone Will can take one by himself. Sure, he detects the monster using invisibility and even trying to trick them into lowering their guard, but Menel’s mastery of faeries, nymphs and gnomes provides decisive backup in the Chimera battle. With its defeat, Bee writes new songs of their heroic deeds to be spread throughout the lands.

As the party celebrates their triumph, Menel points out something that had totally escaped a naïf like Will all this time: that he is at this point the new de facto Lord of the Beast Woods. This is where Will learns another axiom common to heroes: true leaders don’t seek power, but it is thrust upon them. Will must either rule his new realm or choose some trusted people to do it for him as he continues his adventures.

And make no mistake: there will be more adventures. A second season of Paladin has already been announced, something I never felt was in doubt (though I’d also like to see second seasons of Shin no Nakama and World’s Finest Assassin). Will also has an ultimate goal: turning the City of the Dead into a City of Living—thus making Blood, Mary, and Gus proud.

The Faraway Paladin – 11 – The Other Side of the Coin

At the start of this outing, everything’s coming up Maryblood, as he, Menel, Anna, Reystov, and his merry band of adventurers march throughout the Beast Woods, clearing them of demons. With help from Bee and Tonio, the newly-safe villages are gradually revitalized. When Will returns to places he’d seen at their lowest point, he can see firsthand what his good works have wrought.

Then one grey day Reystov reports that one of the more talented adventuring parties is two days late from a scouting mission. Will rolls out with Menel, Reystov, and two capable parties in search of them, and eventually find their corpses. They’re then led into a ravine and surrounded by demon beasts, led by a particularly ferocious chimaera.

Will & Co. put up a stout front, but the bottom line is they’re very nearly outmatched, which comes down to a lack of caution and preparation. When Menel is severely injured by the chimaera’s dragon breath, Will flies into a panic. He tries to cast lightning on all of the beasts, but is interrupted and hits himself, a rare unforced error. He has to resort to pure adrenaline and matching the beasts in viciousness with his demonblade to survive the day.

When he wakes up, he learns from Reystov that he and Menel were carried out after the Chimaera fled, and that he burned himself out fighting too hard. Even so, Will doesn’t see this as an inevitable occasional slip-up. Rather, he suffers a total and complete crisis of confidence, cursing himself for believing he could treat Menel and the others as equals despite being so much stronger than them.

We even get the first glimpse of Will in his previous life before coming to this world, just when I’d come to grips with the fact the show didn’t care about that part of Will’s story at all. But the person he was is crucial to how he’s feeling now: full of guilt and regret for expecting too much of his comrades because he doesn’t want to be lonely. He doesn’t have to say anyting to Bee and Tonio for them to know something’s very off about him.

Will decides he’ll never let something like this happen again, visiting the still-unconscious Menel and healing him a bit more before going off on his own. However lonely he might feel, he’ll feel even worse if he ends up killing those who have stood beside him. Still being an impressionable young whelp, he instantly agrees with the chatter of passing soldiers referring to him as a “monster”, and concludes that he must walk his path alone.

You can tell from Gracefeel’s expression that Will is off-base here. He never forced Menel or anyone else to stand beside him or be his friend. It’s pretty clear Menel, and Bee and Tonio, and Reystov and Anna, are with Will because they believe in him and his strength and want to do everything they can to make a difference in this world with him. The question is, will they be able to bring Will out of these doldrums, or does his new self-imposed isolation represent the new normal?

Rating: 4/5 Stars

The Faraway Paladin – 10 – Kicking Despair in the Face

When last week ended with the sour note of Prince Ethelbald considering killing him, Will does what Lugh Tuatha Dé would have done when he first entered the room: size up his opponents in a potential fight. He thinks better of starting anything, and instead puts his faith in his ability to speak from the heart and plead his case earnestly.

Will tells the Prince that as the bearer of Gracefeel’s torch, it is ones like him who must march first into the darkness. Ethel says such a path will only lead to despair, but Will is well aware; he has business with that despair, and will be sure to smack the shit out of it when he sees it.

Ethel is charmed and disarmed by Will’s utter frankness, which makes the sudden intrusion of Bishop Bagley almost unnecessary. I say almost, because it’s a key moment when we see that despite Will being an official novice of the temple for barely a day, Bagley will go to bat for him, even standing up to the Crown Prince.

Ethel acknowledges Bagley and the temple’s authority, and proposes a collaboration: he wishes to appoint William as a knight, and since he is also a warrior priest, that will officially make him the titular paladin. Both the responsibility and profits of Will’s exploits as paladin will be shared by the temple and the crown.

We also meet one of the final two unknown characters in the end credits: Anna, the bishop’s lovely adopted daughter and attendant. She’s one of many adopted children from an orphanage he once ran—demonstrating again that beneath all the bishop’s brusqueness is a heart of gold. Anna already knows this, and that her father’s façade is a misleading yet very necessary portrait of the real man beneath.

When Will later asks Bagley why he eschews the blessing bestowed on him by his guardian deity’s divine protection, Bagley tells him he’s known far too many with such blessings who eventually lose them by making the mistake of thinking the power is their own to use how they please. I’ll just say here: the dialogue this week really is a cut above.

Will can admit to using it for the sake of convenience at times, but the reasons have always aligned with Gracefeel’s teachings of stamping out evil, helping the week, and ending suffering. Bagley keeps all of his blessings and prayers stored within him, and uses his own gifts of playing the role of the loud, greedy, borderline corrupt asshole so well, people believe that’s who he is.

After demonstrating perfect praying form that reminds Will of Mary, Bagley tells Will not to accept Ethel’s offer of knighthood, for his own good. But Will has already made his decision—or rather, the decision was made when he was first given Gracefeel’s blessing: She wishes to achieve something through him, and becoming a paladin is the way.

Will then meets the final mystery character from the ED in the tavern, who I’d simply been calling “Aragorn” to this point since he reminds me of his “Strider” ranger persona. His real name is Reystov, and Bee knows him as as one of the strongest adventurers who nevertheless never gives her detailed enough accounts to write proper songs about him.

In this way, Reystov, like Bagley and Will, is merely acting as a corporeal agent of his guardian deity (if that is indeed where he gets his power). He doesn’t care about fame, only getting shit done; getting paid and having fun are nice perks. When Will says he’s assembling a team to go to the Beast Woods and defeat the demon boss, Reystov is in.

With that, Will is officially created a paladin by Prince Ethelbard in a ceremony officiated by Bagley’s Number Two and public pious face of the Temple. With Menel, Bee, Tonio, and now Reystov and additional adventurers, he has the beginnings of the holy army with which he will purge the Beast Woods of evil and suffering. Can’t wait!

Rating: 4/5 Stars

Jahy-sama wa Kujikenai! – 19 – Sister Act

Druj is all ready to fight beside Jahy, but first reminices about how she was ostracized for her power to control the minds of others. She was ready to basically commit suicide until Jahy pulled her from the brink. It’s a heartwarming story, but Druj takes so long telling it that their opponent flees, so the two just spend the rest of the night drinking, something I very much would have liked to see.

Back at work, Jahy proves she’s not only great at serving tables, but also preparing the food. Kyouko suggests she could even open her own place with her skills, something Jahy hadn’t considered before but soon gets extremely into. Druj offers her services in finding the ideal location—and likely funding for said pub. Jahy tries to use the landlady as a taste tester, but she isn’t into it when Jahy gets all high and mighty about wanting to branch out on her own.

The manager, on the other hand, is nothing but supportive of Hy-chan going after her dream to open her own place, and even offers to help in any way she can. That’s when the weird sparkly horned ghost (which Jahy calls the “Grey Eminence”) appears behind the manager, asks if she wants power, and the manager says yes, she wants the power to support Jahy. Just like that, the manager becomes a Magical Girl.

When the Eminence tells Magical Girl Manager to steal Jahy’s crystals, the manager refuses, saying that’s not right, and if the Eminence wants them, she should sit down and talk about it with Hy-chan. Then the Eminence takes physical form as a white-and-pink Demon Lord clone. She’s about to attack Jahy when the Demon Lord steps in. Before you know it, both girls have grown to kaiju size and start battling each other.

Jahy does her best to stop the warring girls, but ends up damaging the façade of the pub. The manager is only able to use her magic to make flowers, so Jahy asks Kyouko to transform and buy them some time. Jahy then sprouts bat wings, flies between the fighting kaiju girls, and gets severely injured when she gets zapped by their rays.

When they realize they’ve hurt Jahy the girls return to normal size. The white and pink one admits she did all of this because she wanted her older sister, the Demon Lord, to pay attention to her. Indeed, she first turned Kyouko into a Magical Girl for that purpose, but Kyouko was more powerful than she expected and destroyed her sisters realm. Jahy is understandably quite pissed off that everything that’s happened to her was due to a spat between extremely powerful sisters.

Jahy isn’t satisfied with a half-hearted apology from the Demon Lord’s sister, whose name is Su, but the manager forgives Su, asks for everyone’s help in fixing her pub, and thanks Jahy for putting herself in danger to protect her, but kindly asks that she not be so reckless next time. All’s well that ends well, right where we left off before the manager’s transformation: will Jahy open her own pub?

The Faraway Paladin – 09 – A Wyvern in Whitesails

Will, Menel, Bee and Tonio arrive in Whitesails, and Will is understandably overwhelmed by how big and full of people and activity it is. Bee suggests the quartet wash off the road at the local public bathhouse and then grab a bite to eat at a local tavern. After that, Will gets down to business.

He arrives at Whitesails’ main temple, a gigantic classical structure that feels more like a tourist trap. After meeting with an acolyte, he encounters the temple’s head bishop, Bagley, who is a gruff, no-nonsense operator who nonetheless can sense the power of Will’s faith, and approves having him added to the priestly registry. I’m sure we’ll see more of Bagley, along with the Vice Bishop (the young woman in the end credits) soon.

Will and his party aren’t able to relax long in the cushy accommodations the clergy provides as a perk of his registration, as the city is suddenly attacked by a wyvern. Within seconds it manages to destroy crucial infrastructure, kill dozens, and leave hundreds more in a state of chaos. Will hurries to meet the threat, but initially lashes out with his longest-range lightning magic, and misses.

Menel gets Will to calm down and focus, and summons the faeries to help Will create a lightning spider web that brings the wyvern down to the ground. Once there, the wyvern threatens to spread both its fire breath and a dark miasma all over the temple grounds, but Will first spears it in the midsection then relies on Blood’s hand-to-hand training to wrestle the beast down and break its neck.

He does this in full view of dozens of shocked bystanders, who aren’t quite sure how to react to what they just saw. That’s where Bee and Tonio come in. Bee strums her lute and sings a song of the Wyvern Killer saving the city, and Tonio ensures word of their friend’s heroism will spread throughout the city. In this regard, Will’s party truly is optimized for both creating and distributing his growing legend.

Killing the wyvern also gets Will an audience with Ethelbard, the fair and honorable young lord of Whitesails and all of Southmark. That said, their meeting is a bit tense, as it was when Will first entered the temple, as Ethel isn’t quite sure who he’s dealing with or what to make of him. That soon changes when he learns that half of Will’s party wasn’t directly involved in the battle, and that he did most of the work.

After officially thanking him for saving the city, Ethel asks if there’s any reward he’d want, and Will is ready: he wants Ethel to send troops to the Beast Woods to aid the villages suffering demon attacks. Ethel says that’s a tough ask, as his forces are already spread thin, and the dark miasma turns any beings it touches into savages, further complicating matters.

Will requests an alternative: he will use his own funds to raise an army of mercenaries and adventurers to protect those areas Ethel’s armies cannot. Ethel immediately sees this as a potential threat to his authority, even if Will doesn’t intend it as such, and even weighs the pros and cons of simply killing Will before he becomes too much of a problem.

Obviously he’s not going to be killing Will—I doubt Gracefeel will allow that!—but the more macro Will’s efforts become, the more he bumps up against established powers and enters a realm in which he’s all too green: politics. Again, this is where an expert merchant like Tonio and an expert storyteller in Bee will surely come in handy.

Rating: 4/5 Stars

The Faraway Paladin – 08 – Fellowship of the Sing

When Will saves the tiny halfling troubadour Robina “Bee” Goodfellow and her merchant companion An”Tonio” from a giant ape (simply by staring it down!), his traveling party suddenly doubles in size. They make a deal with Bee and Tonio to travel to the various villages on the way to Whitesails and make money together. Bee attracts customers with her song and lute play; Will heals the injured, and Tonio sells them stuff.

It works out pretty well, and to Will’s delight, Bee also happens to be a font of oral history, including the legends of Blood, Mary, and Gus. While not mentioned by name in Bee’s songs, the trio of are nevertheless still remembered fondly for their heroics. There are times early and late in the episode when we’re clearly just getting an infodump along with Will, but Bee at least makes it interesting by applying music to the stories.

Indeed, we’re transported back to when Blood, Mary, and Gus were human and took on a giant wyvern in order to save a beautiful half-elf girl from being sacrificed. The human boy who loved her gave every coin he could to pay them, which wasn’t nearly their going rate, but it didn’t matter. The two lovebirds are sent off to make something of themselves with a dagger and a bag of coins, and Gus tells them he’ll come to collect the debt, using his name as the password.

That half-elf woman is still alive, waiting at her home for Gus or his representative to come. It’s almost as if Will’s parents inadvertently laid out a path for him to walk, serving Gracefeel and spreading word of her grace to all he encounters. Tonio admits he finds Will an odd duck; someone who doesn’t seem capable of being sold anything in the classical sense.

Of course, as someone who considers his formidable powers not his own but only being borrowed from his goddess, Will doesn’t care about trinkets or riches, only friends, good times, and the revitalization of Gracefeel’s following. A bit port city like Whitesails should be a grate place to gain all of those things.

Jahy-sama wa Kujikenai! – 18 – Show-Off Always Shown Up in Showdown

With her newly-attained Magical Girl-esque powers and new light-blue threads, Saurva believes she’s perfectly prepared to finally defeat Jahy and become the new Number Two. However, she is thrown completely off her game by the fact that Jahy can’t for the life of her remember who Saurva is, beyond the girl she cheered up in the park in her child form.

Saurva, tired of being ignored and mocked, unleashes a flurry of direct strikes with her glowing golden sword, but all she manages to do is improve Jahy’s circulation, along with tickling her and giving her an itch. Shocked and pained by the fact that the bargain she made with that glowing golden being didn’t actually, Saurva runs away in embarrassment, unable to accept Jahy’s pity. She vows to defeat Jahy with her own power…later.

Little does Saurva know that the worst thing you can do to Jahy is ignore her without explanation. That’s exactly what Kokoro does when she runs from Jahy. In wallowing in frustration, Jahy reveals to the landlady that yes, she has made a friend whom she doesn’t call an underling. The manager tells Jahy to open her heart to Kokoro and they’ll be able to make up. Sure enough, Kokoro isn’t even mad at Jahy; she just has a toothache and doesn’t want Jahy to catch it.

The golden being that briefly gave Saurva the illusion of power becomes a rumor among ordinary humans like the landlady and manager, describing a ghost that asks its victims if they want power and sucking out their souls if they say or even think that they do. Jahy thinks it’s all a bunch of codswallop…though considering the things she’s done and been through, she’s not exactly the best judge of codswallop.

That said, the golden ghost—or whatever it is—confronts Jahy on her way home. She insists she doesn’t want even a smidgen of power, but the being charges towards her before she has time to transform into adult mode. Fortunately Druj swoops in and saves her, reporting to Jahy that she’s been hunting the being ever since she became aware of its existence. Jahy determines the best course is for her and Druj to join forces to defeat this thing…whose horns and voice definitely suggest it could be a form of the Demon Lord.

The Faraway Paladin – 07 – The Paladin’s First Pal

I don’t make much about it until Will mentions it, but his first night camping with Meneldor is his first such night with anyone who wasn’t Mary, Blood, or Gus. As ready as those three made him for the outside world, making connections with others would be all up to him. That said, it helps to have been raised pious, polite and amenable…it’s just that that personality initially comes off to Menel as a stuck-up, privileged rich kid.

If we’re honest, Will was a rich kid, just not monetarily. Add modesty to his virtues, as after absolutely mopping the floor with an entire ruins complex full of demons and lizardmen without breaking a sweat, he simply tells Menel he owes his ability to “having great teachers”. He does what he does so well because he was taught well.

While this episode brings Will and Menel closer together, Will’s placidness can quickly become dull in the absence of those three colorful teachers. After all, he was basically a sponge soaking up their training and life lessons. But that’s why I like the introduction of Marple, or at leas the ghost of Marple, whom the long-lived Menel met and befriended many years before when he was at one of his many nadirs.

I’d like to think Marple would have no trouble sharing some booze with Will’s parents, and if it seems that Menel hasn’t sufficiently matured for someone of his age with someone like Marple, we can chalk it up to Menel not bein explicitly raised at birth by someone of Marple’s caliber. Instead, she pulled him out of the mud and encouraged him to move forward.

Despite his many tsundere moments, by episode’s end all of Menel’s skepticism of Will has dissolved, replaced by ungrudging respect and even a bit of awe, as he decides to make Gracefeel his guardian spirit and asks Will to help him form a contract with Her. When the two go back to the village they saved to party, you can tell Menel is as happy to have befriended Will as Will is to be making his first. It is surely the first of many friends to come, as you can’t spell paladin without pal….I’ll show myself out.

The Faraway Paladin – 06 – Warrior Priest

Will’s first episode On His Own is a good one. It starts out quiet and contemplative, as we just watch a tiny Will traverse grand vistas. He’s searching for humans, but finds only more dead cities and towns. He can always pray for bread and purify water, but he’ll soon need other things for sustenance. Sure enough, his patron saint provides—just not in a straightforward way.

The first person Will meets who isn’t Mary, Blood, or Gus is the extremely pretty half-elf Meneldor, an hunter who was pursuing the giant wild boar Will kills in self-defense. They agree to split the boar and share the liver, which spoils fastest. Whether Menel is Will’s age or much older, the two have an immediate easy rapport…right up until Menel says he wants nothing more to do with Will, and warns him not to follow.

Will was just going to follow the river to the nearest settlement, but he receives a divine vision in his dreams from Gracefeel which seems, at first, to depict Menel’s village being attacked. When Will arrives, it turns out Menel is doing the attacking. Here we see just how well-trained and ready for anything Will is thanks to his three parents, easily neutralizing all the bad actors.

Repeatedly addressed as a warrior poet by the grateful villagers, who are a collection of adventurers, bandits, fugitives and various outcasts, and thus always at each others’ throats. Their no-nonsense elder is barely keeping it together, but one thing everyone agrees on is that the half-elf and his five co-bandits should all be hanged.

Will, who wants to avoid any more killing due to the edicts of his goddess and teachings of his family, negotiates a fine compromise: the village will be compensated in gold, while Will hires Meneldor to help drive the demons out of his village. When Will proposes they just rush in and take care of it, Menel is skeptical, but again, this is Will, who we’ve already seen kill a god. Clearing the village should be a piece of cake…but that won’t make it any less fun to watch him do his parents proud. Who knows, maybe Menel will become his official first friend in the process.

Rating: 4/5 Stars

The Faraway Paladin – 05 – Live Right and Die

This episode starts out with a lot. A lot of inner monologue of Will as he accelerates to the temple where he hopes he’s not too late to save Mary and Blood. For while he was able to gain the blessing of Gracefeel and hold his own against Stagnate, his lack of experience showed in his ability to be easily tricked. Then again, failure is the ultimate teacher.

It’s a very shounen-y first five minutes where everything Will is doing is explained in his head in minute detail as it’s happening. I found all the hurried narration mostly redundant and distracting, detracting rather than contributing to my immersion in the scene. But all’s well that ends well: with his training and the blessing of both Gracefeel and Mater, he defeats Stagnate.

Gus is about to break out the 200-year-old booze, and Mary and Blood try to rise from the ground, only to fall back down. With Stagnate gone, it turns out their time on this world, in this form, is up. Will doesn’t want to hear this, and thinks it’s mean and cruel to be faced with this right after killing a god, but the fact Mary and Blood are even there in physical form to say goodbye is a miracle made possible by Gracefeel.

After those heartfelt goodbyes where Mary and Blood reiterate how they consider Will their child, Will prepares to head out on his personal journey. Gus has been “hired” by Gracefeel to continue watching the seal on the High King for ten more years, then he’ll pass on as well. After that, dealing with the high king will be up to Will…or I should say, William G. Maryblood, taking the names of his parents as his last name and his gramps as his middle.

The episode ends on a bittersweet note with a flashback to the human Blood and Mary talking about settling down after all this, getting married, and having a kid—which Blood just assumes will be a boy and Mary goes along with it. Fine; not sure why a girl couldn’t be trained to be a warrior, but whatevs! It’s here where they also agree on the name of that future child: William, or “helmet of will”, knowing he’ll inheret their iron wills.

The Faraway Paladin – 04 – Divine Protection

Gus manages to fight off Stagnate, but it turns out Stagnate split himself in two. Stagnate’s second half arrives and puts Blood, Mary, and Gus out of commission, and gives Will an ultimatum: join him, or lose them all. He’s clearly the more charitable, patient half, because he gives Will 24 hours to decide. Will uses that time to sulk.

It’s at this point that the show reminds us that Will was, as he calls it, a useless garbage person in his past life, something he’s kept from his parents to this point. But when he wakes up and starts ranting about how useless and garbage-y he still is, Mary won’t hear it. She slaps him, tells him to stand up and get ahold of himself. Will may not have cried for his parents in his first life, but the fact he’s so shook up about his new parents proves he’s not the same person in this life.

Will turns Stagnate down, then has to fight a bunch of skeletons, which he does successfully, leading Stagnate to once again ask Will to join him. Will can tell Stagnate is genuine in his passion for and desire to create world without life or death, but simple everlasting…stagnation. The thing is, Will already had his fill of that in his past life, and is now in a position to reject it.

That’s because, even after Stagnate offers Will a cup of his blood, Will cuts of Stagnate’s hand holding the cup, and then the hand turns into a snake that injects Will with the blood like venom anyway, Will wakes up in the divine domain of Gracefeel, Goddess of the cycle of death and rebirth. A caring, benevolent God not unlike Mary in personality offers Will her divine protection.

All he has to do is what he wants to do anyway: move forward. Live. Not stagnate. When Will comes to, he’s able to use the Divine Torch, which spooks Stagnate into launching an emergency destruction spell. But Will realizes almost too late that Stagnate was using that as a smokescreen so he could get to his true target: Mary and Blood. Will Will make it in time to save his parents? I hope so!

Rating: 4/5 Stars

%d bloggers like this: