DanMachi IV – 01 – The Children Are All Right

Hot on the heels of the Battle of Knossos and the dealings with the Xenos, Bell is now Level 4, and Hestia Familia is kind of a big deal. As such, they’re being given an official mission to break their own record for descending the dungeon and gather certain items. But it’s a pretty open-ended mission; they can choose to go as far and deep as they like…and they will.

That means putting together perhaps their most impressive team to date. There’s obviously the Hestia core of Bell, Lili, Welf, Mikoto, and Haruhime; plus former Apollo now Miach Children Daphne and Cassandra; Aisha, formerly of Ishtar; and Chigusa and Ouka from Takemikazuchi. Lili will be both supporter and strategist in the rearguard, while Bell hits the books at the guild and Eina realizes she kinda has a mondo crush on the guy.

With such splendid Children getting all the preparations ready, all their gods and goddesses can really do is sit in a tavern and drink, eat, and marvel at how capable and impressive said Children have come; particularly former crybaby Bell. On the early morn before they set out on their open-ended expedition, Welf presents Ouka with a masterpiece of an axe (he expects to be paid for) and gives Bell a unicorn horn dagger called Hakugen.

When the 10-person party hits the dungeon, they all show off their stuff, as well as their teamwork and coordination, but it’s Bell who impressed everyone by showing what his Fire Bolt looks like now that he’s ranked up. Risks and perils will abound the deeper they descent, but Bell couldn’t ask for a better team to delve with. The huge ensemble should prove a similarly deep font of fun character interactions.

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 07 – Tantrums and Lullabies

While Tanjirou is unconscious, the transformed and leveled-up Nezuko goes to absolute town on Daki, to the point where, again, I kinda felt sorry for the poor demoness. When Daki tries to counter by slicing her opponent to bits, Nezzy’s blood not only coagulates, keeping all her parts together, but burns Daki everywhere it splattered, reminding her of her human death in flames long ago.

The problem, is, Nezzy has no limiter but Tanjirou, and by the time he comes to she’s already inadvertently wounded some human bystanders (not to mention scared the absolute shit out of them). When she smells the humans’ blood, she can’t help but charge towards them. Thankfully, Tanjirou is there to stop her from killing anyone. But he calm his sister down and protect the bystanders from Daki, who is partially healed and pissed.

Things look bad for Tanjirou, but Uzui shows up just when he should, cutting all of Daki’s attacking belts in the blink of an eye. And nobody, not even Daki, realizes that he also beheaded her with that same arriving attack. Uzui doesn’t consider her an Upper Rank, as how could someone of such rank be holding their head in their hands like she is now?

Just as I love how Daki is someone with whome you can occasionally sympathize, I also love how nonchalant and casual Uzui goes about his business. When he sees a hulked-up Nezuko trying to break free from her undersized brother, he basically tells Tanjirou to get it together put Nezuko to sleep already. The problem is, Nezzy doesn’t seem to be listening to him.

That’s when Tanjirou takes Uzui’s offhand advice to “sing her a lullaby”, which he does while she struggles. Suddenly she’s transported back to better days when she was walking with her mom, who was singing a lullaby to her baby brother. Big Nezzy bursts into tears, then shrinks and falls right asleep, ending one of the many threats facing the Demon Slayers.

The next problem is that despite being beheaded, Daki’s body isn’t disintegrating. Daki doesn’t think much of this, as perhaps it will just take a while, until Daki starts having a full on tantrum about how mean everyone’s been to her. Then she calls out to her “brother”, and Uzui instinctively goes in for the kill…only for his strike to miss. A second demon sprouts out of Daki’s back and moves her to safety.

The second demon is her brother, Gyuutarou, as grotesque a demon as she is beautiful. He heals her and calms her down in much the same way we’ve seen Tanjirou calm his demon sister. What with Nezzy being almost ever-present in her box, you could say both pairs of siblings are attached by, well, not the hip, but certainly the back.

Uzui didn’t consider Daki an Upper Rank because she was so easy to behead, but beheading didn’t kill her, and now we learn that she’s not only not a single demon, but the brother within her is the demon Uzui has been searching for all along. It made me wonder if you somehow managed to separate Gyuutarou whether Daki could be redeemed, as he’s the brains behind their symbiotic existence, controlling her from within.

For now, she’s very much one-half of the latest boss, and powerful enough that even Uzui will have to break a sweat. With Inousuke and Zenitsu finally catching up and Tanjirou ready to rejoin the fray once he stashes Nezuko away (which…rats), this arc is ratcheting up at precisely the right time.

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 06 – No Regard for Safety

Tanjirou continues to just keep up with Daki, until the battle in her pantry results in her absorbing the belts of her subordinate/familiar and leveling her up, complete with more veiny skin and brighter, longer hair. All the commotion finally causes one of the townsfolk to emerge from their home to complain. Daki isn’t pleased by this human’s attitude.

She demonstrates her heightened power by destroying the entire block in the blink of an eye, killing several bystanders. I appreciated that the show finally acknowledged that this wasn’t just an abandoned part of the city, but an extremely dangerous place to hold a fight with an Upper Six, resulting in horrific bloodshed. Tanjirou is slashed across his chest shielding the complaining man (who still loses an arm) and for a few moments, despairs.

Then he remembers the letter from Kyoujirou’s father apologizing for his behavior, telling him he’s actually proud of both of his sons, and saying the red mark on Tanjirou’s head means he was chosen to wield Sun Breathing. Tanjirou isn’t so sure; after all, it’s not a birthmark but a burn sustained saving his little brother, then made worse during the selection. Even so, he’s still going to fight as long as he can. He grabs Daki by the leg and the dazzling battle continues on a rooftop.

Tanjirou says things to Daki that may just be representing his own sense of justice, but they match what his father said to Muzan once upon a time. Since Muzan’s cells are in Daki, so are the memories, mixed with fuzzy memories of the destitute human she once was. Seeing this, and watching Daki waiver in the present, give her character depth and even pathos, especially as Tanjirou gets stronger and faster and cuts through her many belts.

Even so, Tanjirou is only human, and has eventually bled and exerted himself so much he can no longer move and barely breathe. The timing couldn’t be worse, as he was less than a second away from beheading Daki for good. Thankfully, Daki is caught off guard by suddendly self-KO’ed opponent. Before she can kill him, Nezuko finally, finally takes the stage in her brother’s place.

Daki quickly makes mincemeat of Nezuko, whom Muzan ordered her to kill and whom she sees as an only partially-formed demon who hasn’t eaten enough humans to be a threat. However, Nezuko is as pissed at Daki as she is at Muzan for killing her and Tanjirou’s family. That rage causes her heal as fast as an Upper Six, power up into an adult form covered in leaf tattoos, and chomps through her bamboo gag, revealing her beautiful avenging scowl for the first time in a while.

Tanjirou’s brother once told him that it scared him when Tanjirou or Nezuko got mad for their siblings’ sake, because they would lose all regard for their own safety. Now that’s basically how Tanjirou and Nezuko always roll these days, so while Nezuko is stomping on Daki’s skull now, it may only buy her and Tanjirou a little more time. Tengen, Inousuke and Zenitsu need to hurry their asses up.

The Hidden Dungeon Only I Can Enter – 02 – Coasting Along in Easy Mode

Noir was accepted to Hero Academy, but the 300,000-rel tuition is too-steep for his baronet father, so he has to come up with the cash by himself. At no point did I doubt he’d be able to do so by the end of the episode. Olivia suggests he becomes an adventurer, so he registers with Odin, which just happens to be Olivia’s guild.

The receptionist Lola is skeptical of Noir’s claims, even going so far as to say she’ll lift her skirt up if he’s proven right by the Discerning Tome. Of course he’s proven right, and Lola is a woman of her word…but what a weird wager! It’s almost as if she knows she’s in an ecchi harem show.

Someone who’s known all along what kind of show this is is Emma, who soon joins Noir out in the field. He successfully catches a bunch of rainbow caterpillars to the tune of 250,000 rel, and his success seems to turn Lola on, resulting in a standoff between her and Emma. Are there, like, no other men?

Noir and Emma head back out into the field to defeat a giant evil rabbit to earn the remaining 50,000 rel he needs for tuition. Since this battle takes up the most time and seems the most hazardous, you’d think the rabbit quest would be worth 250,000 and the grasshopper quest 50,000. I guess it’s best just not to think…at all.

When Emma’s attacks prove ineffective, Noir decides to the skills Olivia gave him to increase her attributes, but Noir doesn’t feel like coughing up 700 LP, so he buffs her weapon adeptness instead to the tune of 500 LP. He gets more than enough LP to cover the magic with a slobbery ear-nibbling session with Emma. Her moans end up luring the rabbit to them, and she defeats it as easily as everything has fallen into Noir’s lap so far.

He gets the 300,000 rel he needs, he gets another hug from Lola and Emma (who make up after a rough start) and thanks to a skill he created that lets him store the dead rabbit in a trans-dimensional space, he ingratiates himself with the entire guild by offering it for a feast. When pressed for a speech, he thinks of how none of this would be possible without Olivia…only to not so much as mention her to the guild of which she was a member.

Looks like the easy times and make-out sessions are only going to continue from here. As I said last week, those looking for serious conflict, adversity, or any kind of surprises are barking up the wrong tree. This week I can add “receptionists unwilling to arbitrarily debase themselves” and “thrilling battle animation” to the growing list of stuff not in this anime.

The Hidden Dungeon Only I Can Enter – 01 (First Impressions) – Born on Third

As a “mere” baronet, Noir Starga may be at the bottom of the noble caste pyramid of his nation. His family isn’t fuck-you rich, all the higher classes look down on them, and he has to get an actual job to support himself. But while his librarian job is stolen by a higher-ranking baron the day he’s supposed to start, life seems awfully sweet for Noir!

For one thing, he has two living parents, despite being a character in a fantasy anime! He also has a cute brocon imouto in Alice and a smokin’ hot childhood friend in Emma Brightness (excellent name), whom I’m just going to pretend is the non-masochistic sister of KonoSuba’s Darkness. Noir and Emma were going to be co-workers, but she still has a solution for the migraines he suffers: swappin’ spit!

So far we’ve got a kid with a loving fam, a future wife, and oh yeah, that Great Sage skill tells him everything about the world, including the unexplained. Again, pretty sweet life. When making out with Emma cures his headaches, Noir’s free to use it to locate a hidden dungeon just 10 klicks from town. There, he hears Horie Yui’s voice and follows it to the buxom adventurer Olivia Servant.

Olivia has been chained up for two centuries, and is just happy to talk to another person. Rather than let her considerable skills go to waste, she copies and bestows them upon Noir. They are Get Creative (conjure any skill), Bestow (give any skill to anyone) and Editor (modify any skill). The only catch: the skills use a ton of Life Points (LP), gained by, well, living: essentially enjoying money, food, and sex.

Noir tries out his new OP skills in the dungeon, but the LP expenditure tires him out. He learns lying in Alice’s lap restores a bit of LP, while embracing a more daringly-dressed Emma the next day restores a lot. When she complains of shoulder pain from her rather prodigious bust, he uses Editor to temporarily shrink it; she has him undo the change immediately.

Armed with so many useful skills and numerous ready sources of LP, Noir changes course and decides to take the Hero Academy entrance exam. The exam begins with the admitees splitting off into parties of three, and members of the higher castes mock Noir for even speaking to them, but thankfully Emma joins him, as she only got a job at the library to be with him. The haughty vicountess Lenore completes the triad.

They split up looking for valuable monster loot, and Noir heads to the hidden dungeon where he encounters a Level 99 Grim Reaper. Despite only being Level 23, Noir has enough LP to Create the Heavy skill and Bestow it on the Reaper to slow it down, then creates a giant stone bullet and shoots it at the Reaper, defeating it.

The Reaper skull ends up giving Team Lenore the edge, and then some: they scored 128,000 points when the next two teams only managed 11,550 and 5,890. Noir was misled by the fact Olivia is a master of the OP skills she gave him, to the point even a Level 99 Boss is a mere scrub.

If you’re looking for complex characters, conflicts, or drama, you will find none in The Hidden Dungeon Only I Can Enter. If you’re looking for a competently-rendered non-isekai renaissance-y setting packed with cute characters, JRPG rules, understated ecchi, and basically a lot of the hero getting his way without much effort at all (as befits his noble station), you’ve come to the right place!

The Day I Became a God – 12 (Fin) – The Easy Way Out

Up to this point, The Day I Became a God had told a compelling and reasonably plausible sci-fi tale about a child who was given a new lease on life (i.e. “became a god”) thanks to bleeding-edge technology, only to have that tech stripped away when the ramifications of its wider use were considered too constructive.

That decision was made by the highest world powers who had to that point played no role in the narrative, and play no role afterwards. Thanks to Suzuki Hiroto’s hacking, Youta is able to find the Hina who is no longer a god and even gain entry to her care facility.

Youta put the consequences of his fraud out of his mind because he held out hope one more miracle would occur: Hina would not only remember him and their happy summer together with his friends and family, but make the decision to return home with him.

Rather than accept the new normal and move forward, Youta insisted on getting everything back to the way it was—on moving backward. And while I certainly sympathized with, and may even have acted as he did in his position, in the end he was wrong, and misguided. Just being in that facility under false pretenses marked him as a criminal.

Throughout the sanitarium part of the series, Shiba had been painted as Youta’s adversary; his rival for the deciding of Hina’s future. It was even implied Shiba had a personal stake in remaining in the here-and-now Hina’s care, which is considerable and not to be undertaken lightly. This week she confronts him about his fraud, but rather than expel him immediately from the facility and turn him over to the police, she gives him One More Day.

The show had me until then, then lost me as soon as that decision was made. I understand this is a fictional show that makes choices out of dramatic license, but for someone who claims to be so committed to Hina’s health and safety, Shiba’s “small kindness” to Youta is as baffling as it is reckless.

Sure, we may know Youta means no harm, but have neither the training or experience to know the extent of how much he may harm her nonetheless. Shiba does, and rather than immediately remove a potential agent of further harm, she lets him not only linger, but take Hina away.

Youta is depicted as being at his lowest point as he’s roughly escorted out of the facility to a waiting car. That should be it, but Shiba takes Hina out into the freezing cold to allow for an extended goodbye, during which it dawns on Youta why Hina kept discarding the card with the drawing of him. The real him was already there, unlike the others, so his card wasn’t needed.

With the real Youta now about to be “missing” Hina verbally protests, repeating how she “loves Yoha[sic]”, jumping out of Shiba’s arms, steadying herself, then walking barefoot into his waiting arms. Finally, Youta has evidence that her memories aren’t gone. She remembers him and his family and friends.

The Hina he knew is still “in there”, merely in a more frail body with a smaller vocabulary, and we can deduce that she wants him to remain in her life.

And hey, that’s great! It really is! But Hina remembering Youta, and even declaring she loves him, doesn’t mean he can immediately take her back home like nothing happened! Shiba was preparing to take Hina to a better facility overseas, implying that the current facility—clearly no slouch itself—wasn’t quite up to spec in terms of being the best place for Hina’s continued care and development.

Youta’s house may be a loving home, but I have to question whether Youta and his parents truly have Hina’s best interests at heart. None of them have caregiver training for special needs children. Worse, Youta returns home immediately, and it’s clear his house hasn’t been modified for Hina’s needs.

If there were plans for Shiba to take Hina abroad, why would she simply give up guardianship and custody to someone she knew was a high school student pretending to be a pediatric researcher? At the very least, Shiba would move into Youta’s house to help with Hina. I’m sorry, but none of these events make any logical sense if you push past the emotional manipulation and think about any of it for one second.

Instead, things carry on as if Hina had simply been kidnapped and returned safe and sound. Youta figures out that the things she did as “Odin”—playing basketball, eating ramen, making a film, etc.—were things the pre-chip Hina wanted to do but couldn’t due to her Logos Syndrome. But then why did pre-chip Hina want to revitalize a restaurant…or get Youta laid by a mahjongg otaku??

Youta decides that Hina always was a god, and even remains one, and credits her with helping him decide his path in life: he’ll go to college to become the foremost researcher on her condition. Wonderful sentiments, but the fact of the matter is he is woefully ill-equipped to help her now.

While he’s plugging away at the books (pre-med is no joke), Hina will need 24-hour care. Assuming he’ll leave that to his parents, will they get the training they need? Again, the fact Shiba simply vanishes without a trace is maddening.

Sora finally finishes her movie, which turns out to be a reflection of Youta and Hina’s arc: a guy rescuing a girl the world needed sacrifice in order to save it. The film sidesteps what effect the actual end of the world would have on their happiness; I guess they’d just enjoy their lives together until the oxygen ran out, because that’s better than being apart and the world going on?

The film is followed by the making-of segments, during which Hina sits down and gets real about her time on the earth with Youta & company. She likens the memories she’s made with them to be a chest full of dazzling jewels she’ll treasure for all of her days—even if “the world should end.”

You’d be forgiven for tearing up during this scene, as with other touching scenes designed to invoke tears. Youta and the others were tearing up. Heck, I teared up too! But once the tears dried, I was simply frustrated to the point of indignation.

This was a show that had all the resources to deliver a realistic ending, in which the acceptance of the loss and change in Youta’s life would spur his own growth and change, bolstering the change God-Hina had already caused. The previous two episodes paved the way for that kind of ending. It would have been difficult, and sad, but it would have felt genuine.

Instead, the show took the easy way out and gave Youta everything he wanted in a painfully artificial happy ending that shredded all previous nuance or appeals to realism. There are no apparent consequences for the fraud he committed, nor for removing Hina from a highly-controlled care facility and dropping her into the chaos of his family and friends.

Youta claims to now know the path he wants to walk, but reached that epiphany only after being unjustly rewarded for his missteps and ignorance. He learned that if he was stubborn and passionate enough, all obstacles would fold and he’d get his way…and they did. Finally, the less said about any romantic undertones to his bond with Hina, the better. I wish this ending didn’t leave such a bitter taste in my mouth, but here we are.

The Day I Became a God – 11 – Goddess in the Machine

Narukami backs off and observes Shiba interacting with Hina. Her daily routine is full of reluctant meals, a minimal physical exertion, and basic learning time. Through it all, Shiba is gentle and patient in all of her interactions, knowing when to stimulate and encourage and knowing the precursors and remedies to Hina’s tantrums.

Youta feels like a big, unruly wrench in Shiba’s delicate clockwork of care. He’s not a pediatrician or behavioral researcher, and it shows; he’s way out of his depth when it comes to the proper way to treat this Hina. He’s also under the mistaken impression that if he simply provides the right stimuli or flips the right behavioral switches, the Hina he knew will suddenly re-appear.

Shiba, who has no choice but to accept his perfectly forged credentials, nevertheless harbors a healthy weariness of Youta’s erratic, ad hoc methods. She knows the jist of what happened to Hina—an “innovative machine” was removed from her brain. She makes the devastating (but very plausible) suggestion that the “Hina he knew” was nothing but that machine processing stimuli and producing the proper responses.

This means he never knew “the Real Hina”—the girl lying in that room now. Rather than worrying about the simulacrum with which he interacted once, she believes everyone who cares about Hina should focus on the memories and progress she makes going forward.

Youta already fears he has no idea what he’s doing, but Shiba’s words send him into a fresh spiral of doubt and despair. Fortunately, he gets some well-timed calls and texts from Kyouko, Ashura, Sora, and the others, not only expressing their love for him and Hina, but their unwavering certitude that the Hina with whom they shared their summer was the real one.

With a fresh infusion of confidence and hope, Youta thinks of ways to stimulate Hina beyond what Shiba is doing, and comes up with the games she loved so much; specifically video games. Shiba is dubious of exposing Hina to the “addictive” games, but grudgingly allows Youta to proceed.

As Youta was hoping, playing the video game does perk Hina up, but he makes another mistake you’d expect of someone simply not trained to care for kids with special needs: he gets all pedantic about how the game is played. It’s also not at all a basic game, which means when Hina’s inputs cause an unpleasant outcome, she gets frustrated and upset.

Shiba comes to the rescue once again, and we delve into her past to see why she is so passionate about not just the practical minutiae of taking care of Hina, but making sure she’s happy. Shiba’s own child died in its infancy due to a similar developmental condition.

She fell into a pit of despair, but was saved by the kids she met at the kind of pediatric facility where she now works. Watching them perservere and grow and knowing how she could affect positive change in their lives, her heart gradually re-filled.

While Shiba is initially presented as an obstacle to Youta’s progress with Hina, in reality Youta wouldn’t have gotten anywhere at all with Hina if he hadn’t simply sat back at a respectful distance, watched, and learned from Shiba’s gentle example.

Youta realizes he’s been trying to make Hina do things, while Shiba stays close and waits for Hina to do them on her own. It’s why when Youta draws little picture cards of their circle of friends and she tosses the one of him away not once but twice, he lets her action stand.

He also realizes if he wants Hina to be happy playing the video game, he has to level up her character so he’ll be able to deal with whatever situation Hina gets him into. This is a long process, and Youta pulls an all-nighter upping the character form Level 4 to 47, but it pays off, and Hina is not only re-engaged, but actually smiling in his presence for the first time!

It’s a huge breakthrough, now that Youta understands the limits of what he can do. But just when he seems close to getting Hina out of her shell, Shiba does some digging and determines that Youta is an impostor filing false reports. She communicates this discovery to him via curt chat messages.

Hina may be making progress with Youta, but the fact Youta came to the facility with an assumed identity and in reality had no right to ever be there in the first place, should prove to be a fatal betrayal of Shiba’s and the facility’s trust. Good intentions or not, what Youta did was bad.

I don’t see how this doesn’t result in another swift separation of Youta and Hina, only this time without the benefit of a goodbye, as Hina’s not quite there yet. Frankly, I don’t see how he avoids criminal charges—and then there’s the matter of how much longer Hina has to live. In short, he’s going to need another miracle or two. The question is, does he have any miracles left?

Bofuri – 07 – Kinda Immortal

As they roll—literally, in the case of her poison ball—with Maple, it’s not long before Yui and May are up to Level 20, have double strength, and are able to dual-wield normally two-handed warhammers. They go at the Hydra boss over and over until they can defeat it in under two minutes and thirty seconds…not bad for three girls with no agility!

The members of Maple Tree branch out (heh heh) on their own little mini-quests once Iz gives the sisters new crystal hammers. They monster hunt with Sally as she teaches them low-speed agility, Kuromu finds a hidden undead dungeon with Syrup and gains awesome new armor, Kanade upgrades her Akashic Records, and Kasumi…shears sheep for wool, until Maple demonstrates a new skill that lets her grow a huge ball of wool around her, and even add poison to it. Talk about hogging—er, sheeping?—all the glory…

While everyone else is off leveling up, Maple ends up falling down a rabbit hole of sidequests involving an NPC mother and ill child. These quests would be difficult if she wasn’t a massively OP’d tank with a giant flying turtle, but she completes them all in the space of a few hours.

Due to the unnatural speed with which she clears the chain of quests, the NPC mom’s dialogue is unnecessarily dramatic. Instead of being happy to be thanked, Maple feels like she owes the mom an apology!

The final reward of the sidequest chain is “Loving Sacrifice.” Maple commissions an angelic new white suit of armor and gathers her guild-mates in the overworld to demonstrate. After shedding a slice of her HP (she has over 1,000, so plenty to spare), she dons wings and a halo and creates a barrier around the entire party of eight that no enemy can penetrate as long as she’s alive.

Rather than jump for joy at this development, her guild-mates are…a little nervous. After all, isn’t this just a bit much? Maple became the target of the gamemasters before when she spammed Devour; no doubt they’ll step in to de-power her again in an effort to restore game balance.

At the same time, a much larger guild has set its sights on Maple Tree as a potential rival, and will be watching them very carefully in the third event preceding the guild competition. So while Maple was on easy street throughout this episode, that may not be the case next week.

Bofuri – 04 – Bird (Ice)Box

Maple and Sally’s foray into the sprawling second level is uneventful until the former falls through a hidden trap into a large cavern containing a club-wielding jester boss. The girls work together to defeat it relatively easily. Maple exhibits her new skill “Cover Move”, which enables her to finally keep up with Sally by mimicking her movements in exchange for double damage. Since zero doubled is still zero, it’s another NWO hack for Maple.

After one day they only have two medals, but when they encounter Kuromu and his party on the snowy but notably not cold mountain (a nod to RPG characters rarely bundling up in cold locations), he reports they’ve got zilch. Feeling indebted to him for his earlier assistance, Maple lets his party go through a one-time use teleport gate, only for the gate to almost immediately reappear, suggesting the boss made quick work of the Kuromu crew.

Maple and Sally use the gate, which takes them to the lair of Silverwing, their toughest boss challenge yet, featuring multiple attack vectors. For once, the usually OP Maple is pushed back by attacks, her HP is depleted, and even the outer layers of her armor is destroyed. Thankfully, ten Devours are enough in concert with Sally’s quick harassing attacks and Mirage skill, which enables Maple to slip in under the big icy bird and deliver a Hydra coup-de-grace.

For their trouble, the duo gains give medals for a total of seven, as well as two mysterious monster eggs. They head to warmer climes and warm them until they hatch, revealing a turtle familiar Maple names Syrup and a white fox familiar Sally names Oboro. Like their masters, Syrup and Oboro feature high defense and agility, respectively, and level up and gain skills as they’re used. They both make adorable additions to the party.

The familiars can also be stashed away when not needed, or in the case of Maple and Sally trudging through a desert inhospitable for either animal. Upon reaching an oasis, the two meet their first PvP opponent: a raven-haired maiden in pink samurai garb, brandishing a katana. She placed sixth in the previous event, and looks to rise in the player rankings and is perhaps thinking of adding Maple and Sally’s seven medals to her own collection.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.

Bofuri – 01 (First Impressions) – I Don’t Want to Get Hurt, so I’ll Max Out My Defense

Kaede‘s friend Risa recommends that she start playing a fun new VRMMO called New World Online…so she does. That’s pretty much it! Oh, and because she doesn’t want to get hurt, virtually or otherwise, she uses her entire allotment of status points on Vitality, or defense, thus becoming a slow but stalwart Tank-class character named Maple.

When Maple finally encounters low-level monsters, they can’t hurt her, and to her dismay, the first of them (a cute bunny) disintegrates before her eyes. However, the violence remains PG-rated throughout, and she continues to gain levels, skills, resistances, and status points—all the latter of which she puts into ever greater defense. Maple’s single-mindedness and bemused commentary keep things lively.

Eventually she heads to a dungeon and buffs her way to the boss, a 3-headed dragon with poison breath that destroys her shield and shortsword. Still, once she gains a poison immunity, she nibbles the dragon to death, and earns some cool armor, among other treasures and abilities, as a reward. Bofuri is not on my list, but it’s competently generic and harmlessly pleasant.

Cautious Hero – 03 – The Goddessizer

While Ristarte is enjoying tea with fellow goddess Ariadoa, Seiya barges in to announce he’s not leveling up as fast by simply working out. Rista hopes this means he’s finally ready to start fighting monsters, but Seiya, ever cautious, still thinks it’s “too risky.” Aria suggests a compromise: if Seiya trains with a god, there’s no risk of dying, and he’ll level up faster.

Seiya’s all for it, and Aria introduces him to the stubborn Divine Blade, Cerceus, who certainly looks like he could take Seiya on. Rista leaves the two to train without checking in (knowing it angers Seiya), but each day she finds Cerecus in the cafeteria at lunch, looking more and more defeated and demoralized.

It gets so bad that she finds Cerceus hiding behind racks of nori, and learns that Seiya is already over three times stronger than him, but insists on training without breaks or sleep. When Seiya finds him and forces him to keep training , Rista can’t save him, as she’s summoned by the goddess Ishtar (who for the record is arguably less smokin’ hot than the Ishtars of DanMachi or Fate/Grand Order).

It’s both strange, sad, and funny to see Seiya, a human, reduce a god renowned for his prowess and doggedness in battle to a sickly, (relatively) emaciated god who’s lost the will to carry, look at, or even mention a sword. When Cerceus tells Rista her hero is sick, Rista’s grave, knowing look says it all. Still, Ishtar says Cerceus, who was once himself a human, is getting valuable training from Seiya.

Ishtar’s news for Rista was about an imminent attack from the Demon Lord’s armies the next town of Seimul in Gaeabrande. Rista and Seiya are to head to the town’s central church to meet his two allies, the mage Eruru and the swordsman Mash, both Dragonkin descendants. Since the enemy is undead, Seiya tries to buy one thousand vials of holy water to prepare, but grudingly settles for ten.

Seiya suddenly pours some of the water on the priest who introduces his allies, and that priest is revealed to be undead himself. Still, Seiya chops him into pieces without anyone even seeing him move his sword. Before he proceeds to “mop up” with a massively destructive fire spell, Rista just barely manages to get the two allies and a nun to safety.

When Seiya and Rista take a look at Eruru and Mash’s stats, Rista is encouraged, despite the fact they’re only level 7 and 8, respectively. Seiya is less enthusiastic, declaring the two are so not needed. You’d think he’d at least want them as porters for carrying more holy water…or human shields!

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