The Hidden Dungeon Only I Can Enter – 02 – Coasting Along in Easy Mode

Noir was accepted to Hero Academy, but the 300,000-rel tuition is too-steep for his baronet father, so he has to come up with the cash by himself. At no point did I doubt he’d be able to do so by the end of the episode. Olivia suggests he becomes an adventurer, so he registers with Odin, which just happens to be Olivia’s guild.

The receptionist Lola is skeptical of Noir’s claims, even going so far as to say she’ll lift her skirt up if he’s proven right by the Discerning Tome. Of course he’s proven right, and Lola is a woman of her word…but what a weird wager! It’s almost as if she knows she’s in an ecchi harem show.

Someone who’s known all along what kind of show this is is Emma, who soon joins Noir out in the field. He successfully catches a bunch of rainbow caterpillars to the tune of 250,000 rel, and his success seems to turn Lola on, resulting in a standoff between her and Emma. Are there, like, no other men?

Noir and Emma head back out into the field to defeat a giant evil rabbit to earn the remaining 50,000 rel he needs for tuition. Since this battle takes up the most time and seems the most hazardous, you’d think the rabbit quest would be worth 250,000 and the grasshopper quest 50,000. I guess it’s best just not to think…at all.

When Emma’s attacks prove ineffective, Noir decides to the skills Olivia gave him to increase her attributes, but Noir doesn’t feel like coughing up 700 LP, so he buffs her weapon adeptness instead to the tune of 500 LP. He gets more than enough LP to cover the magic with a slobbery ear-nibbling session with Emma. Her moans end up luring the rabbit to them, and she defeats it as easily as everything has fallen into Noir’s lap so far.

He gets the 300,000 rel he needs, he gets another hug from Lola and Emma (who make up after a rough start) and thanks to a skill he created that lets him store the dead rabbit in a trans-dimensional space, he ingratiates himself with the entire guild by offering it for a feast. When pressed for a speech, he thinks of how none of this would be possible without Olivia…only to not so much as mention her to the guild of which she was a member.

Looks like the easy times and make-out sessions are only going to continue from here. As I said last week, those looking for serious conflict, adversity, or any kind of surprises are barking up the wrong tree. This week I can add “receptionists unwilling to arbitrarily debase themselves” and “thrilling battle animation” to the growing list of stuff not in this anime.

The Hidden Dungeon Only I Can Enter – 01 (First Impressions) – Born on Third

As a “mere” baronet, Noir Starga may be at the bottom of the noble caste pyramid of his nation. His family isn’t fuck-you rich, all the higher classes look down on them, and he has to get an actual job to support himself. But while his librarian job is stolen by a higher-ranking baron the day he’s supposed to start, life seems awfully sweet for Noir!

For one thing, he has two living parents, despite being a character in a fantasy anime! He also has a cute brocon imouto in Alice and a smokin’ hot childhood friend in Emma Brightness (excellent name), whom I’m just going to pretend is the non-masochistic sister of KonoSuba’s Darkness. Noir and Emma were going to be co-workers, but she still has a solution for the migraines he suffers: swappin’ spit!

So far we’ve got a kid with a loving fam, a future wife, and oh yeah, that Great Sage skill tells him everything about the world, including the unexplained. Again, pretty sweet life. When making out with Emma cures his headaches, Noir’s free to use it to locate a hidden dungeon just 10 klicks from town. There, he hears Horie Yui’s voice and follows it to the buxom adventurer Olivia Servant.

Olivia has been chained up for two centuries, and is just happy to talk to another person. Rather than let her considerable skills go to waste, she copies and bestows them upon Noir. They are Get Creative (conjure any skill), Bestow (give any skill to anyone) and Editor (modify any skill). The only catch: the skills use a ton of Life Points (LP), gained by, well, living: essentially enjoying money, food, and sex.

Noir tries out his new OP skills in the dungeon, but the LP expenditure tires him out. He learns lying in Alice’s lap restores a bit of LP, while embracing a more daringly-dressed Emma the next day restores a lot. When she complains of shoulder pain from her rather prodigious bust, he uses Editor to temporarily shrink it; she has him undo the change immediately.

Armed with so many useful skills and numerous ready sources of LP, Noir changes course and decides to take the Hero Academy entrance exam. The exam begins with the admitees splitting off into parties of three, and members of the higher castes mock Noir for even speaking to them, but thankfully Emma joins him, as she only got a job at the library to be with him. The haughty vicountess Lenore completes the triad.

They split up looking for valuable monster loot, and Noir heads to the hidden dungeon where he encounters a Level 99 Grim Reaper. Despite only being Level 23, Noir has enough LP to Create the Heavy skill and Bestow it on the Reaper to slow it down, then creates a giant stone bullet and shoots it at the Reaper, defeating it.

The Reaper skull ends up giving Team Lenore the edge, and then some: they scored 128,000 points when the next two teams only managed 11,550 and 5,890. Noir was misled by the fact Olivia is a master of the OP skills she gave him, to the point even a Level 99 Boss is a mere scrub.

If you’re looking for complex characters, conflicts, or drama, you will find none in The Hidden Dungeon Only I Can Enter. If you’re looking for a competently-rendered non-isekai renaissance-y setting packed with cute characters, JRPG rules, understated ecchi, and basically a lot of the hero getting his way without much effort at all (as befits his noble station), you’ve come to the right place!

The Day I Became a God – 12 (Fin) – The Easy Way Out

Up to this point, The Day I Became a God had told a compelling and reasonably plausible sci-fi tale about a child who was given a new lease on life (i.e. “became a god”) thanks to bleeding-edge technology, only to have that tech stripped away when the ramifications of its wider use were considered too constructive.

That decision was made by the highest world powers who had to that point played no role in the narrative, and play no role afterwards. Thanks to Suzuki Hiroto’s hacking, Youta is able to find the Hina who is no longer a god and even gain entry to her care facility.

Youta put the consequences of his fraud out of his mind because he held out hope one more miracle would occur: Hina would not only remember him and their happy summer together with his friends and family, but make the decision to return home with him.

Rather than accept the new normal and move forward, Youta insisted on getting everything back to the way it was—on moving backward. And while I certainly sympathized with, and may even have acted as he did in his position, in the end he was wrong, and misguided. Just being in that facility under false pretenses marked him as a criminal.

Throughout the sanitarium part of the series, Shiba had been painted as Youta’s adversary; his rival for the deciding of Hina’s future. It was even implied Shiba had a personal stake in remaining in the here-and-now Hina’s care, which is considerable and not to be undertaken lightly. This week she confronts him about his fraud, but rather than expel him immediately from the facility and turn him over to the police, she gives him One More Day.

The show had me until then, then lost me as soon as that decision was made. I understand this is a fictional show that makes choices out of dramatic license, but for someone who claims to be so committed to Hina’s health and safety, Shiba’s “small kindness” to Youta is as baffling as it is reckless.

Sure, we may know Youta means no harm, but have neither the training or experience to know the extent of how much he may harm her nonetheless. Shiba does, and rather than immediately remove a potential agent of further harm, she lets him not only linger, but take Hina away.

Youta is depicted as being at his lowest point as he’s roughly escorted out of the facility to a waiting car. That should be it, but Shiba takes Hina out into the freezing cold to allow for an extended goodbye, during which it dawns on Youta why Hina kept discarding the card with the drawing of him. The real him was already there, unlike the others, so his card wasn’t needed.

With the real Youta now about to be “missing” Hina verbally protests, repeating how she “loves Yoha[sic]”, jumping out of Shiba’s arms, steadying herself, then walking barefoot into his waiting arms. Finally, Youta has evidence that her memories aren’t gone. She remembers him and his family and friends.

The Hina he knew is still “in there”, merely in a more frail body with a smaller vocabulary, and we can deduce that she wants him to remain in her life.

And hey, that’s great! It really is! But Hina remembering Youta, and even declaring she loves him, doesn’t mean he can immediately take her back home like nothing happened! Shiba was preparing to take Hina to a better facility overseas, implying that the current facility—clearly no slouch itself—wasn’t quite up to spec in terms of being the best place for Hina’s continued care and development.

Youta’s house may be a loving home, but I have to question whether Youta and his parents truly have Hina’s best interests at heart. None of them have caregiver training for special needs children. Worse, Youta returns home immediately, and it’s clear his house hasn’t been modified for Hina’s needs.

If there were plans for Shiba to take Hina abroad, why would she simply give up guardianship and custody to someone she knew was a high school student pretending to be a pediatric researcher? At the very least, Shiba would move into Youta’s house to help with Hina. I’m sorry, but none of these events make any logical sense if you push past the emotional manipulation and think about any of it for one second.

Instead, things carry on as if Hina had simply been kidnapped and returned safe and sound. Youta figures out that the things she did as “Odin”—playing basketball, eating ramen, making a film, etc.—were things the pre-chip Hina wanted to do but couldn’t due to her Logos Syndrome. But then why did pre-chip Hina want to revitalize a restaurant…or get Youta laid by a mahjongg otaku??

Youta decides that Hina always was a god, and even remains one, and credits her with helping him decide his path in life: he’ll go to college to become the foremost researcher on her condition. Wonderful sentiments, but the fact of the matter is he is woefully ill-equipped to help her now.

While he’s plugging away at the books (pre-med is no joke), Hina will need 24-hour care. Assuming he’ll leave that to his parents, will they get the training they need? Again, the fact Shiba simply vanishes without a trace is maddening.

Sora finally finishes her movie, which turns out to be a reflection of Youta and Hina’s arc: a guy rescuing a girl the world needed sacrifice in order to save it. The film sidesteps what effect the actual end of the world would have on their happiness; I guess they’d just enjoy their lives together until the oxygen ran out, because that’s better than being apart and the world going on?

The film is followed by the making-of segments, during which Hina sits down and gets real about her time on the earth with Youta & company. She likens the memories she’s made with them to be a chest full of dazzling jewels she’ll treasure for all of her days—even if “the world should end.”

You’d be forgiven for tearing up during this scene, as with other touching scenes designed to invoke tears. Youta and the others were tearing up. Heck, I teared up too! But once the tears dried, I was simply frustrated to the point of indignation.

This was a show that had all the resources to deliver a realistic ending, in which the acceptance of the loss and change in Youta’s life would spur his own growth and change, bolstering the change God-Hina had already caused. The previous two episodes paved the way for that kind of ending. It would have been difficult, and sad, but it would have felt genuine.

Instead, the show took the easy way out and gave Youta everything he wanted in a painfully artificial happy ending that shredded all previous nuance or appeals to realism. There are no apparent consequences for the fraud he committed, nor for removing Hina from a highly-controlled care facility and dropping her into the chaos of his family and friends.

Youta claims to now know the path he wants to walk, but reached that epiphany only after being unjustly rewarded for his missteps and ignorance. He learned that if he was stubborn and passionate enough, all obstacles would fold and he’d get his way…and they did. Finally, the less said about any romantic undertones to his bond with Hina, the better. I wish this ending didn’t leave such a bitter taste in my mouth, but here we are.

The Day I Became a God – 11 – Goddess in the Machine

Narukami backs off and observes Shiba interacting with Hina. Her daily routine is full of reluctant meals, a minimal physical exertion, and basic learning time. Through it all, Shiba is gentle and patient in all of her interactions, knowing when to stimulate and encourage and knowing the precursors and remedies to Hina’s tantrums.

Youta feels like a big, unruly wrench in Shiba’s delicate clockwork of care. He’s not a pediatrician or behavioral researcher, and it shows; he’s way out of his depth when it comes to the proper way to treat this Hina. He’s also under the mistaken impression that if he simply provides the right stimuli or flips the right behavioral switches, the Hina he knew will suddenly re-appear.

Shiba, who has no choice but to accept his perfectly forged credentials, nevertheless harbors a healthy weariness of Youta’s erratic, ad hoc methods. She knows the jist of what happened to Hina—an “innovative machine” was removed from her brain. She makes the devastating (but very plausible) suggestion that the “Hina he knew” was nothing but that machine processing stimuli and producing the proper responses.

This means he never knew “the Real Hina”—the girl lying in that room now. Rather than worrying about the simulacrum with which he interacted once, she believes everyone who cares about Hina should focus on the memories and progress she makes going forward.

Youta already fears he has no idea what he’s doing, but Shiba’s words send him into a fresh spiral of doubt and despair. Fortunately, he gets some well-timed calls and texts from Kyouko, Ashura, Sora, and the others, not only expressing their love for him and Hina, but their unwavering certitude that the Hina with whom they shared their summer was the real one.

With a fresh infusion of confidence and hope, Youta thinks of ways to stimulate Hina beyond what Shiba is doing, and comes up with the games she loved so much; specifically video games. Shiba is dubious of exposing Hina to the “addictive” games, but grudgingly allows Youta to proceed.

As Youta was hoping, playing the video game does perk Hina up, but he makes another mistake you’d expect of someone simply not trained to care for kids with special needs: he gets all pedantic about how the game is played. It’s also not at all a basic game, which means when Hina’s inputs cause an unpleasant outcome, she gets frustrated and upset.

Shiba comes to the rescue once again, and we delve into her past to see why she is so passionate about not just the practical minutiae of taking care of Hina, but making sure she’s happy. Shiba’s own child died in its infancy due to a similar developmental condition.

She fell into a pit of despair, but was saved by the kids she met at the kind of pediatric facility where she now works. Watching them perservere and grow and knowing how she could affect positive change in their lives, her heart gradually re-filled.

While Shiba is initially presented as an obstacle to Youta’s progress with Hina, in reality Youta wouldn’t have gotten anywhere at all with Hina if he hadn’t simply sat back at a respectful distance, watched, and learned from Shiba’s gentle example.

Youta realizes he’s been trying to make Hina do things, while Shiba stays close and waits for Hina to do them on her own. It’s why when Youta draws little picture cards of their circle of friends and she tosses the one of him away not once but twice, he lets her action stand.

He also realizes if he wants Hina to be happy playing the video game, he has to level up her character so he’ll be able to deal with whatever situation Hina gets him into. This is a long process, and Youta pulls an all-nighter upping the character form Level 4 to 47, but it pays off, and Hina is not only re-engaged, but actually smiling in his presence for the first time!

It’s a huge breakthrough, now that Youta understands the limits of what he can do. But just when he seems close to getting Hina out of her shell, Shiba does some digging and determines that Youta is an impostor filing false reports. She communicates this discovery to him via curt chat messages.

Hina may be making progress with Youta, but the fact Youta came to the facility with an assumed identity and in reality had no right to ever be there in the first place, should prove to be a fatal betrayal of Shiba’s and the facility’s trust. Good intentions or not, what Youta did was bad.

I don’t see how this doesn’t result in another swift separation of Youta and Hina, only this time without the benefit of a goodbye, as Hina’s not quite there yet. Frankly, I don’t see how he avoids criminal charges—and then there’s the matter of how much longer Hina has to live. In short, he’s going to need another miracle or two. The question is, does he have any miracles left?

Bofuri – 07 – Kinda Immortal

As they roll—literally, in the case of her poison ball—with Maple, it’s not long before Yui and May are up to Level 20, have double strength, and are able to dual-wield normally two-handed warhammers. They go at the Hydra boss over and over until they can defeat it in under two minutes and thirty seconds…not bad for three girls with no agility!

The members of Maple Tree branch out (heh heh) on their own little mini-quests once Iz gives the sisters new crystal hammers. They monster hunt with Sally as she teaches them low-speed agility, Kuromu finds a hidden undead dungeon with Syrup and gains awesome new armor, Kanade upgrades her Akashic Records, and Kasumi…shears sheep for wool, until Maple demonstrates a new skill that lets her grow a huge ball of wool around her, and even add poison to it. Talk about hogging—er, sheeping?—all the glory…

While everyone else is off leveling up, Maple ends up falling down a rabbit hole of sidequests involving an NPC mother and ill child. These quests would be difficult if she wasn’t a massively OP’d tank with a giant flying turtle, but she completes them all in the space of a few hours.

Due to the unnatural speed with which she clears the chain of quests, the NPC mom’s dialogue is unnecessarily dramatic. Instead of being happy to be thanked, Maple feels like she owes the mom an apology!

The final reward of the sidequest chain is “Loving Sacrifice.” Maple commissions an angelic new white suit of armor and gathers her guild-mates in the overworld to demonstrate. After shedding a slice of her HP (she has over 1,000, so plenty to spare), she dons wings and a halo and creates a barrier around the entire party of eight that no enemy can penetrate as long as she’s alive.

Rather than jump for joy at this development, her guild-mates are…a little nervous. After all, isn’t this just a bit much? Maple became the target of the gamemasters before when she spammed Devour; no doubt they’ll step in to de-power her again in an effort to restore game balance.

At the same time, a much larger guild has set its sights on Maple Tree as a potential rival, and will be watching them very carefully in the third event preceding the guild competition. So while Maple was on easy street throughout this episode, that may not be the case next week.

Bofuri – 04 – Bird (Ice)Box

Maple and Sally’s foray into the sprawling second level is uneventful until the former falls through a hidden trap into a large cavern containing a club-wielding jester boss. The girls work together to defeat it relatively easily. Maple exhibits her new skill “Cover Move”, which enables her to finally keep up with Sally by mimicking her movements in exchange for double damage. Since zero doubled is still zero, it’s another NWO hack for Maple.

After one day they only have two medals, but when they encounter Kuromu and his party on the snowy but notably not cold mountain (a nod to RPG characters rarely bundling up in cold locations), he reports they’ve got zilch. Feeling indebted to him for his earlier assistance, Maple lets his party go through a one-time use teleport gate, only for the gate to almost immediately reappear, suggesting the boss made quick work of the Kuromu crew.

Maple and Sally use the gate, which takes them to the lair of Silverwing, their toughest boss challenge yet, featuring multiple attack vectors. For once, the usually OP Maple is pushed back by attacks, her HP is depleted, and even the outer layers of her armor is destroyed. Thankfully, ten Devours are enough in concert with Sally’s quick harassing attacks and Mirage skill, which enables Maple to slip in under the big icy bird and deliver a Hydra coup-de-grace.

For their trouble, the duo gains give medals for a total of seven, as well as two mysterious monster eggs. They head to warmer climes and warm them until they hatch, revealing a turtle familiar Maple names Syrup and a white fox familiar Sally names Oboro. Like their masters, Syrup and Oboro feature high defense and agility, respectively, and level up and gain skills as they’re used. They both make adorable additions to the party.

The familiars can also be stashed away when not needed, or in the case of Maple and Sally trudging through a desert inhospitable for either animal. Upon reaching an oasis, the two meet their first PvP opponent: a raven-haired maiden in pink samurai garb, brandishing a katana. She placed sixth in the previous event, and looks to rise in the player rankings and is perhaps thinking of adding Maple and Sally’s seven medals to her own collection.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.

Bofuri – 01 (First Impressions) – I Don’t Want to Get Hurt, so I’ll Max Out My Defense

Kaede‘s friend Risa recommends that she start playing a fun new VRMMO called New World Online…so she does. That’s pretty much it! Oh, and because she doesn’t want to get hurt, virtually or otherwise, she uses her entire allotment of status points on Vitality, or defense, thus becoming a slow but stalwart Tank-class character named Maple.

When Maple finally encounters low-level monsters, they can’t hurt her, and to her dismay, the first of them (a cute bunny) disintegrates before her eyes. However, the violence remains PG-rated throughout, and she continues to gain levels, skills, resistances, and status points—all the latter of which she puts into ever greater defense. Maple’s single-mindedness and bemused commentary keep things lively.

Eventually she heads to a dungeon and buffs her way to the boss, a 3-headed dragon with poison breath that destroys her shield and shortsword. Still, once she gains a poison immunity, she nibbles the dragon to death, and earns some cool armor, among other treasures and abilities, as a reward. Bofuri is not on my list, but it’s competently generic and harmlessly pleasant.

Cautious Hero – 03 – The Goddessizer

While Ristarte is enjoying tea with fellow goddess Ariadoa, Seiya barges in to announce he’s not leveling up as fast by simply working out. Rista hopes this means he’s finally ready to start fighting monsters, but Seiya, ever cautious, still thinks it’s “too risky.” Aria suggests a compromise: if Seiya trains with a god, there’s no risk of dying, and he’ll level up faster.

Seiya’s all for it, and Aria introduces him to the stubborn Divine Blade, Cerceus, who certainly looks like he could take Seiya on. Rista leaves the two to train without checking in (knowing it angers Seiya), but each day she finds Cerecus in the cafeteria at lunch, looking more and more defeated and demoralized.

It gets so bad that she finds Cerceus hiding behind racks of nori, and learns that Seiya is already over three times stronger than him, but insists on training without breaks or sleep. When Seiya finds him and forces him to keep training , Rista can’t save him, as she’s summoned by the goddess Ishtar (who for the record is arguably less smokin’ hot than the Ishtars of DanMachi or Fate/Grand Order).

It’s both strange, sad, and funny to see Seiya, a human, reduce a god renowned for his prowess and doggedness in battle to a sickly, (relatively) emaciated god who’s lost the will to carry, look at, or even mention a sword. When Cerceus tells Rista her hero is sick, Rista’s grave, knowing look says it all. Still, Ishtar says Cerceus, who was once himself a human, is getting valuable training from Seiya.

Ishtar’s news for Rista was about an imminent attack from the Demon Lord’s armies the next town of Seimul in Gaeabrande. Rista and Seiya are to head to the town’s central church to meet his two allies, the mage Eruru and the swordsman Mash, both Dragonkin descendants. Since the enemy is undead, Seiya tries to buy one thousand vials of holy water to prepare, but grudingly settles for ten.

Seiya suddenly pours some of the water on the priest who introduces his allies, and that priest is revealed to be undead himself. Still, Seiya chops him into pieces without anyone even seeing him move his sword. Before he proceeds to “mop up” with a massively destructive fire spell, Rista just barely manages to get the two allies and a nun to safety.

When Seiya and Rista take a look at Eruru and Mash’s stats, Rista is encouraged, despite the fact they’re only level 7 and 8, respectively. Seiya is less enthusiastic, declaring the two are so not needed. You’d think he’d at least want them as porters for carrying more holy water…or human shields!

Cautious Hero – 02 – Is This Really Going to Work Out?

First off, while the promo art shows six other characters, I’m glad the focus stayed with Ristarte (AKA Rista, or Listarte/Lista) and Seiya. Nothing worse than introducing a bunch of new characters before we’ve had a proper amount of time with the core duo. In this case, it behooved the show to maintain that focus for their first “town mission” scenario, start to finish.

Seiya flees Chaos Machina to his hut in the Divine Realm to continue working out, even as Chaos beheads one townfellow and threatens to behead Mina’s dad. Things get a bit awkward, pacing-wise, as Rista tries in vain to urge Seiya to get moving.

I really shared in Rista’s frustration during the scene leading up to Seiya’s logical-sounding rebuttal.  Not only does it seem absurd for a hero to just keep doing push-ups while people are dying. When she prepares to storm out, calling him a terrible hero and a coward, he makes his position clear: if he goes in half-cocked and gets killed, everyone in the village—and possibly the world—die anyway. So he must be perfectly prepared.

Seiya seems to be proven right when in the battle Chaos Machina constantly unveils previously-hidden, increasingly more powerful forms to counter his leveling up. But once Chaos transforms into a kind of Bahamut ready to smash him into dust, Seiya blocks her strike with one hand. Turns out the stats on Rista’s scan were grossly underrated due to a “Fake-out” ability. Seiya had more than enough power to defeat any form of Chaos from the beginning!

Because he’s so overly cautious, at least one innocent man died needlessly. Things get worse when, after eliminating Chaos Machina, he repeatedly burns the charred remains—little more than scraps of charcoal—with his hidden abilities, setting all of the town’s shops (and some of its people) aflame. You’d think he could move the collected remains somewhere where there wouldn’t be such horrific collateral damage, but Seiya’s caution only applies to his own survival. More so than Goblin Slayer, Seiya’s an unrepentant bastard.

That’s just one way he’s not quite the hero Rista hoped for; he’s got all the stats but none of the…heroism. Before leaving town, Mina’s dad offers some money as thanks, but Seiya demands all his money…and after burning half the town, too! She also has next to no power when it comes to where they should go and what they should do next; she thinks they should move to the next town, but he demands they return to the Divine Realm so he can work out more…and so they do.

Cautious Hero’s second episode lacks the novelty of the first, but is still both fun and watchable. I appreciated its willingness to let its simple character dynamic play out. Now I imagine it will rinse and repeat with a new and more powerful foe, introduce more characters, or both. I’d say it’s the right time for a new face or two. Otherwise, Seiya being ruthlessly condescending to Rista while spamming enormous fire spells on nothing but dust will get stale.

Oigakkosan’s Summer 2019 Anime Season Wrap-up

Arifureta began as a grim, visually unremarkable dungeon crawler, hinting at global conflicts and structures of political and social control… before devolving into guy-shoots-monsters-gets-harem-rinse-repeat. Pitting guns, missiles and motorcycles against orcs and wolves is tricky to make compelling, and Arifureta’s mediocre animation, slow plot, and constant battles doesn’t help.

Worse shows aired this season but few featured dragons being anally raped by the protagonist with a giant metal spike, nor said dragon joining said protagonist’s harem afterwards. However, and I’m going out on a limb here, even if this is up your personal kink, Arifureta’s PG-13 sensibilities probably wont go far enough for you. Niche at best, Barely Watchable for the rest of us.

Dr Stone is delightfully consistent with it’s focus on science process, over the top characters, and methodical plot to rebuild society from the stone age up. While its medium term objective (defeat super-strong/ super evil antagonist with science) has taken a back seat to gaining support of the villagers Senko discovered mid-season, its not forgotten.

We’ve learned about electricity, food chemistry, and glass as much as human nature, motivation and weakness. Hand in hand with lovable characters and charming visual style, Dr Stone is probably my most recommended show of the season.

Given’s relationship story is lovely, thoughtful, and matured with deeper issues of loss. The wow is in the details. From taking a dozen buses just to stand by the ocean, just to stand where you once stood with a close friend, to walking off stage after only one song, Given doesn’t over explain itself with dialog.  It’s solid but, like real romance, the best parts come from getting to know the characters. So I called it quits after episode six. Still, highly recommended

Granbelm finally developed an emotional core: Mangetsu is a magic puppet created by Ernesta’s subconscious desire to have a friend who isn’t an effed up mess. Also, despite earlier signs that losing wasn’t that big a deal, it has been revealed that girls die all the time in magic fights but no one remembers because… magic amnesia.

These are solid reveals and Mangetsu’s heart filled good bye to the cast (almost all of which immediately forget she ever existed) was strongly delivered. It just took way too long to develop. Combined with a dull pure evil villain, power levels that swing at the whim of the story, and Granbelm’s misunderstanding of what a mystery is (as opposed to just being confusing) and the show is only watchable.

Maou-sama, Retry! started off so absurdly bad, so generically Demon Lord/Isekai, that it had a certain charm. As it strolled forward, it took no greater objective than to introduce new characters to Maou’s harem, and forget about previous characters and potential destinations for the story. Aku hasn’t even been in the previous two episodes. The result is powerfully without purpose. It doesn’t care. You shouldn’t either. Barely watchable.

UchiMusume also suffers from a lack of purpose and follow through. For a show that features a central character who’s past is a mystery, and a hero who occasionally kills people for political gain, there’s an awful lot of wandering around aimlessly and eating food!

The result is harmlessly cute but smidgens of world building do not make up for a four episode long trip to and from a village to buy a new trench coat. It’s Barely watchable.

Arifureta: From Commonplace to World’s Strongest – 01 (First Impressions) – The Pit of Misery, Dilly Dilly!

Arifureta doesn’t bother with any light-hearted introductions or explanations into how Nagumo Hajime and his class ended up transported to a new, fantastical world, it simply plops us right beside him as he wallows in an abyss of despair. He’s weak, ineffectual, and his only magical skill is transmuting the rock in his immediate vicinity.

He was underleveled way further up in this labyrinth; now he’s prey for prey. When a giant polar bear-like monster with a tanuki face slices his left arm off and eats it, he retreats into a cavern of his own making and passes out under a healing holy crystal, bleeding and waiting for death.

Then and only then do we get some insight into how he ended up in this situation: he was on a quest in the labyrinth when a careless classmate touched something that transported them to a far more dangerous level.

He manages to save his classmate Kaori from a rampaging behemoth, but while the others cover his escape, one of them targets him directly, sending him plummeting into the abyss where we first meet him.

Kaori, who may not see Hajime as a love interest but still looks out for him, warns him not to come on the quest after she has an awful dream about him meeting his doom, but he convinces her to help protect him, and he’ll be alright.

Turns out her dream was prescient, but when Hajime wakes up in the abyss, in pain but still not dead, he decides to change his tune and pump himself up into Survival At All Costs Mode. First, he drinks holy water, then he captures a smaller monster and eats its raw meat, which ends up poisoning him and turning his hair white.

But that’s not all: in addition to his badass hair, Hajime’s muscle mass and stats have all increased, and he’s gained the skill of the monster he ate. Much like Rimuru Tempest when he first arrived in a new world as a Slime, Hajime uses the ample resources around him to continue leveling up and build weapons that will let him defeat ever more powerful foes.

It’s a very A-leads-to-B-leads-to-C procedural process, but one thing’s for sure, Hajime’s seiyu Fukamachi Toshinari stops sounding so annoyingly whiny and adopts a cooler voice to go with his cooler appearance and upgraded skill-set. It’s as if he had to fall into the deepest abyss (and get betrayed by a classmate) in order to awaken the will to become a stronger person in this world.

Armed with a pistol and grenade, Hajime locates the bearlike monster who ate his arm, and utilizes all of his new skills to tear its arm off and eat it, then puts a bullet between its eyes. Hajime is no longer messing around; he’s going to survive and get home, and he’ll kill anyone “in his way.”

Isekai shows are like American crossover vehicles: there are a lot of them, and most of them are exactly the same, but still others are actually good. I’m not quite sure what Arifureta is quite yet, but it at least distinguished itself nicely by putting us right beside a protagonist who had already literally hit rock bottom.

Aside from some glimpses of his elaborately kitted-out classmates and the awakening of a starving, red-eyed Loli, this was a stripped-down and minimalist outing that focused on one young man shrugging off death and despair and improving himself to the point he can climb out of the darkness.

I’ll see where he leads…especially since Youjo Senki taught me the dangers of passing judgment on a show after its first episode.