Death March to the Parallel World Rhapsody – 02

The battlemage whom Satoo saves is one Zena Marientail, who calls off her suspicious comrades and gives Satoo a ride to their mutual destination, Salue City, a lovely walled and terraced town with friendly faces and reputable businesses.

After securing proper papers (denoting him as Lv.1 despite his much higher level), he is snagged by Martha, the daughter of the keeper of the Gate Inn, where Zena’s comrade Iona recommended. Throughout these interactions, Satoo utilizes trickery, persuasion, bartering, and other skills he’s amassed.

The innkeeper tells him about a Demon King that a chosen Hero must defeat, but Satoo settles for some cold quiche and cabbage to sate his hunger. I for one have always lamented the fact one cannot taste all the different foods one finds in an RPG; watching Satoo enjoy it is the next best thing.

While Martha shows him around, Satoo learns about the strict caste system; commoners cannot use the public baths, and there are a good number of slaves, many of them demi-humans whom the other humans fear, distrust, and in some cases outright hate. When Satoo is nice to a couple of young demis, Martha seems confused, but quickly changes gears to other things.

Upon returning to the inn, Satoo happens to spot Arisa—who bears the inauspicious titles “Exiled Witch” and “Crazy Princess”—being ridden on a cart, presumably with other slaves. I’m sure he’ll see her again, but first, he has a hearty supper of veggie soup, wild boar, black bread and mead, which proves so tasty he has seconds against his better judgment.

As he tosses in bed with an upset stomach, he ponders his situation, and concludes it might not actually be a dream, but…something else. After all, the “game” he’s seen so far doesn’t really match any games he knows of or has helped to develop; rather it’s something unique.

As he rushes out into the night to explore the city some more—it’s very pretty at night—he decides that whatever is going on, it behooves him to soak up as much as he can, that he might become a better game developer by what he sees, hears, and experiences in this fantasy world.

I don’t really blame him; he’s flush with cash and overpowered to boot. I wonder how he’d fare right now against that Demon King. Of course, he’s nowhere close to encountering such an overboss; instead, he gets a surprise visit from Zena, who has come on her day off to thank him for saving her life by spending the day with him.

Desumachi continues to be nothing groundbreaking, but I cannot deny it scratches an itch; that of a fantasy slice-of-life that takes its time unveiling its world and not skimping on the details, be it currency, society, cuisine, and relationships. Basically, it’s comfily low-stakes and entertaining enough to keep watching for now, though my socks remain firmly un-knocked-off.

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Death March to the Parallel World Rhapsody – 01 (First Impressions)

Here we go: Another anime about another black-haired dude somehow ending up transported to another fantasy RPG where he’s soon surrounded by another group of ladies. It’s directed by Oonuma Shin, whose resume includes Kokoro Connect and Rakudai Kishi no Cavalry, which weren’t bad. And hey, neither is this! But it isn’t what I’d call great, at least not yet. It is merely good.

I won’t say it started bad per se—I actually liked how we spent a good amount of time in the real world to watch Suzuki Ichirou’s “death march” at the game company where he works. But the time there clocks in at nine minutes; personally I would have been fine with a much shorter montage to establish the guy.

That would have given us more time in the the virtual world of War World where Suzuki ends up. But once he’s there, things get much more interesting.

By “interesting”, I mean “a little nerdy”, since the programming jargon of the real-world act is replaced by the clean, smooth heads-up menu interface of the game, which Suzuki, AKA “Satoo” is able to navigate with his mind.

He assumes he’s merely dreaming a very elaborate dream, and since he’s known nothing but RPG programming for 30 hours without sleep, it stands to reason that dream would be about the game. Oh, and he’s also been de-aged to around fifteen. Seiyu Horie Shun raises his voice when he’s talking out loud, while his thoughts remain in 29-year-old Suzuki’s voice.

Satoo starts out at Level 1, but when a horde of Lizardmen numbering 300, all with levels hovering around 50, and he unleashes a Meteor Rain that takes them all out, raising his Level to 310.

Suzuki doesn’t realize this until one last lizardman standing with critical HP tosses him a sword and challenges him to a final duel, and Satoo takes him out without any difficulty.

With the defeat of all those lizardmen, Satoo is suddenly maxed out in all attributes, HP, MP, and Stamina—the kind of levels it would normally take hundreds of hours to reach.

From there, he inspects all of his new skills and loot, tests his Meteor Rain ability again (then promptly turns it off because it’s too damn powerful), then kits himself out and starts to explore War World’s world.

It’s not long before he comes upon a city, which is then attacked by a Wyvern – one he could easily defeat. Instead, he sits back and watches things unfold with the city’s mostly medieval defense force, in which archers direct the beast and mages throw spells at it (nice use of distorted voices to portray the spells being chanted).

One of those mages is Zena, who fires off a particularly big spell at the wyvern, but gets tossed high into the sky. One of her comrades slows her fall, but it’s Satoo who leaps up to catch her in midair. Now that he’s rescued a fair maiden, Suzuki’s checked off another box in the stuck-in-an-RPG conventions.

Who Zena is or how she’ll react to being saved is a question for next week; again, blame the nine-minute prologue if you must. I must also report that this show did not impress with its visuals (the wyvern was particularly iffy compared to, say, Bahamut or  Zestiria), and aside from the piece that played while Satoo traversed the overworld, the music was also unremarkable. If you’d told me this was made five or even ten years ago, I’d believe you.

Despite its technical shortcomings I honestly enjoyed following Suzuki/Satoo around as he gathered his bearings, and will be back to see what he gets up to, and who he meets, next week.

 

Subete ga F ni Naru: The Perfect Insider – 10

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Last week came as close as Subete ga F ever got to being a 9, but this, its penultimate episode, finally breaks the threshold. It’s a great episode, make no mistake, but it wouldn’t have been possible without all of the careful preparations laid out by the previous nine. In the parlance of Sakurako-san, this episode is the product of “good bones”.

It begins with Saikawa communicating with someone he claims is The Doctor Magata Shiki, who invites him to “meet” her in the sensory deprivation chamber, which seems to be more than that, since it’s “hooked up” to the lab’s system in some way. Moe tags along, but notably, the environment she perceives is very different from Saikawa’s.

Where she sees a standard interrogation room—she wants answers from whoever or whatever this is, and justice; she is her police uncle’s niece to the core—Saikawa sees a idyllic beach cabana, complete with wicker armchairs and fancy cocktails. For him, then, this isn’t the harsh grilling of a suspect, but a casual and stimulating conversation with a very unique individual whose intellect he admires at least as much as Moe admires his.

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Because “the game is over” now, Shiki is willing to answer whatever questions come her way, but would obviously prefer if Saikawa figured them out for himself; again, just as Saikawa prefers not to give Moe the answers. Saikawa finally determines what “Everything Becomes F” pertains to: in the hexadecimal code of Red Magic, “FFFF” is the highest number possible: 15 to the fourth power, minus one. This was the timer Shiki built into the system that allowed her crimes to take place.

And I say her crimes, because Saikawa is fully confident this isn’t Shiki’s daughter, though that’s who became her public face once she was old enough; and the face Moe saw in her interview. Instead, it was Shiki who killed her daughter, de-limbed her, then escaped (made possible when “everything became F”), went to the roof, and killed her uncle and lover, Shindo.

Why did she kill her daughter? She says she wanted to be “free”, as in completely bereft of all worldly or material considerations. The freest free there can possibly be (at least by human perception) is death; the release of whatever it is inside us from its vessel, or our bodies. The plan may have gone the other way, but when Moe asked her “Who are you” it caused her daughter to hesitate.

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“Becoming free” was also something Moe considered in her darkest hour, but she didn’t go through with that, because, for one thing, she had Saikawa with her. Shiki’s daughter had only a choice: be the seed that thrives as the flower that bore her wilts, or die so that the flower can live on.

Saikawa is in awe of her whole plan, along with the place she “takes him” next. After revealing to Moe that the real Shiki is likely communicating with them from some remote terminal, Moe is kicked out of the fantasy, and it’s just Saikawa and Shiki on a sandbar, then in a clear, deep blue sea.

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A part of Saikawa clearly feels kinship to Shiki in her “disinterest in the material world”, and wants to stay in that peaceful void with her forever. Shiki seems flattered, and impressed with how far he’s been able to figure out, but she eventually takes her leave of him, though promises she’ll “come to him” one day.

With that, Saikawa awakens to a worried, then relieved Moe. The autopsy of the body shows no signs of pregnancy, confirming the daughter was murdered.  Saikawa then asks Setsuko to describe the people she saw board the boat off the island. Looking back at episode 9, sure enough, a woman in a purple dress, Miki, was among those embarking. Only Saikawa now knows that Miki wasn’t Miki; “Magata Miki” never existed.

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Returning to the room where he conversed with her in English (as Preston said back then, and I agreed: the content of their talk was wonderful, it was the bad English that really hurt the scene), Saikawa finds a note from “Miki” drawn on the painting with lipstick: “See you soon — Dr. Saikawa.”  As we’d suspected, Miki was really Shiki with a haircut, and the fiction that her isolation had halted her growth and aging was perpetuated by using her daughter as a decoy.

All Saikawa can do is step back and admire Shiki’s genius, as we watch how it all went down: how Miki arrived on the rooftop, how Shindo received her lovingly and knew exactly why she was there; and how they shared one last kiss before she drove the knife into his neck. Then she hopped onto the next boat off the island and disappeared, only to resurface at a time and place of her own choosing. As Saikawa says, nobody ever had a chance against her.

When everything became F, she had the perfect insider.

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