SAOA:GGO (rolls right off the tongue) gets right down to it, dropping us into a Gun Gale Online battle royale called Squad Jam beside teammates LLENN and M. Thanks to the patient tactical mind of M, much their time in the Jam is spent not getting shot at, and when they are, it’s to draw dumb enemies into getting shot by smarter ones, all while LM stays clean.
LLENN resents having to play the decoy, but can’t argue that it works, and you have to go with what works in a battle where the team that’s dominating are professional fighters IRL, likely in the game for the training. They show off their skills so blithely, M is convinced that winning isn’t their main objective.
LLENN and M’s is, however, so once the field has been thinned from 23 starting teams to 8, they head somewhere isolated where the pro team will come for them (uninterested as they are in ambushing their opponents).
The pros work like a well-oiled, by-the-book machine, precise and practiced in movement and speech. But because they’re so damn orthodox and true-to-life in their tactics, and since winning isn’t their goal, M thinks he knows how to beat them, and prepares a tiny surprise.
That surprise is the unbelievably diminutive LLENN popping out of a suitcase, previously just another unremarkable piece of the garbage strewn across the street that the pro team leader realizes is a hiding place a beat too late.
A beat is all LLENN needs to go off with her pinkP90, using her super-human speed and agility to take the pros down one by one until only two remain. M wasn’t under-utilizing LLENN before, he was saving her for when it was the right time for her to shine; when it mattered most.
The remaining two pros could probably have made a fight of it, but LLENN’s superhuman abilities render their training program contaminated, as M suspected…so they both resign. We pull back from LLENN on a TV as six school friends watch, then turn to their host, the very tall Karen, for whom LLENN is her avatar.
And there you have it. If you’re a hopeless SAO consumer as I apparently am, you were likely satisfied with this start, which had a nice pared-down feel to it despite the scope of the Squad Jam, easing us back into its world without piling on new faces or places.
Until the reveal of LLENN’s player, we were in-game the whole time. We followed just two gunners in a relatively compact location as they talked strategy, let things unfold and waited for pieces to get into optimal position before striking with all available force. And we learn Karen plays as a chibi in a kind of negative size-compensation.