Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Goblin Slayer – 10 – No Need to Rush

After another big battle, the Goblin Slayer and his party has earned another rest, while elsewhere, the Suzumiya Haruhi-looking Hero slays the Demon Lord with her two comrades. As usual, Goblin Slayer convalesces at the dairy farm, something for which Cow Girl is very happy and relieved.

The day before she left for the city he was mean to her, but out of jealousy, not hatred. Now, as he rests and patrols the farm, he notes that he’s forgotten the taste of his favorite stew his sister use to make for him, because it’s been so long since he’s tasted it.

The two head into town for deliveries and guild and other business. GS is uncharacteristically unarmored and his pale face are exposed for all to see, though most don’t recognize him, but simply note his physique and pastiness.

After getting his repaired armor back, GS suits up and visits some fellow adventurers who are teaching some bright-eyed youths the ropes. I couldn’t help but remember the priestess’ ill-fated party. Later, the Guild Girl remarks that even when adventurers or heroes retire, they are still alive until death, so it’s good to stay busy and pass their trade onto the next generation.

Cow Girl also finally meets GS’ party, and along with the Guild Girl they all go out for a meal, where Cow Girl, Guild Girl, and Priestess all agree GS needs to take it easier if he’s going to last till retirement age.

As his party stays in town and the Dwarf and Elf start a drinking game (a lot of Legolas and Gimli in these two) GS and Cow Girl return to the farm for the night. Cow Girl joins GS under the two full moons, and when asked he tells her he’s thinking about the future, no doubt since it came up in town.

Cow Girl hopes that GS has a future beyond slaying goblins, since everyone has their limits. But few know those limits are until they’re reached, and even fewer know what should come after that.

GS’s meticulous patrols and inspections of the farm have always been seen as overkill, with the Cow Girl’s uncle even saying he doesn’t need to do it so regularly. But I saw that as a major flag, and at episode’s end, my fears are confirmed: a mess of goblin prints at the farm’s periphery.

I imagine the GS’ future quests are on hold until those goblins are taken care of. I can’t imagine him leaving Cow Girl and her uncle alone after finding those footprints. Perhaps his friends will help him root them out.

Hundred – 03

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Don’t get me wrong; I knew I was playing with fire by sticking with a show that was clearly billed as not only action sci-fi, but ecchi harem – not to mention watching this after Kabaneri. So if I had a bad time watching this very overtly tone-setting episode of Hundred, it’s my own fault.

The thing is, while this was often goofy and rambling and cliched and patently ridiculous, and I probably don’t need to watch anymore, rather than punch my screen I embraced the silliness for an episode, and mostly just had fun, as Zane did when I handed Recon in G to him. Maybe he’ll take this off my hands too?

I guess I’ll summarize the plot, such as it is: When a bigger Savage than expected shows up, Claire says no way to letting Hayato and Emile tag along, but a midget and a computer immediately convince her to let them tag along. Sortieing involves jumping out of a plane and activating their Hundreds, which made me think: what if for some reason your Hundred doesn’t turn on? I guess you’re dead.

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That aside, Claire, Liddy and Erica have no trouble with one of the small fry, but the larger Trenta-class Savage is too much, and the three are all taken out. I guess it was a good thing they brought two inexperienced rookies with them, or they’d be dead, right?

Hayato plucks Claire out of the air, and he and Emile have at the Trenta, but while Emile is protecting his would-be dueling partner Liddy, the Savage cuts open the front of his shirt, exposing her boobs. When Hayato sees the scar between them, it all comes back to him: this was the silver-haired girl he tried to save back in that flashback. Obviously.

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To defeat the Savage, Hayato suddenly transforms into Overdrive mode, donning full-body armor and almost going too far. He is saved from that by Emilia, who snaps him out of his berserk trance the way you usually snap people out of berserk trances: by french-kissing them.

With that, Hayato refocuses and cleaves the Savage in two with his mighty giant sword of many shapes and sizes. Thank goodness a man was here to save all these defenseless women who were brought down and nearly taken out so easily by a robotic beast thing whose design is so forgettable, I’d have forgotten they’d fought anything if I didn’t have screencaps of it.

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With that, Claire does her tsundere act with the pointing out that Emile has boobs and kissed Hayato and such, and everyone flies back to the Little Garden, safe and sound.

While in the air, Hayato notices a throng of Zwei Islanders holding up a huge sign that reads Thanks a lot with no punctuation, which I actually couldn’t stop laughing at because it read as sarcastic to me. I mean, he did blow up a lot of property in the battle, not to mention the side of a mountain. Those forest fires aren’t going to put themselves out.

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But more than that, the battle itself was very random and all over the place, as the foe took out the supposed veterans far too easily to ever take them seriously again, then the foe turned into a pushover when Hayato stepped in.

But the show was clearly worried I would still take it seriously after that battle with boob grabs and kisses, so the final scene puts the final nails in its coffin. Hayato and Emilia, you see, are “variants”, which is to say they have the Savage “virus” in them, but because they’re special they didn’t die, and instead are really good at killing Savages. It’s a lot like the half-Kabane Kanaberi, Ikoma and Mumei. Only far far worse.

There’s also the matter of how this show will continue to integrate french kissing in its milieu: the exchange of “non-activated” virus DNA with berserk virus DNA—i.e. the exchange of bodily fluids like saliva—are how Emilia is able to keep Hayato from losing himself. Sure, why not?

Just to cap things off, Claire barges into their room to make sure “Emile” has moved out, to find the two making out. Naturally, Hayato trips and falls onto Claire, grabbing her boobs and locking lips. Sigh. And with that, the spell is broken.

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Gakusen Toshi Asterisk – 12 (Fin)

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AW eschews its OP to allow for some final moments between the Urzaiz sisters and the pair of Ayato and Julis before the big battle, and they were appreciated. This is the final episode for some time, so rushing right into the battle would have seemed too rote. No, this is more than a good-guys/bad-guys battle. Both sides have honorable reasons to fight, and all four are characters I’ve come to like.

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But once those moments are over, AW gets right down to business with a long and epic battle packed with powerful moves and counter-moves. And yet it’s a very personal fight, between pairs of people who could otherwise be friends but for the fact they’re in the way of each others’ goals. I particularly liked Irene shooting down Ayato wondering out loud if she’s “doing this the right way”, i.e. draining her sister dry to keep up.

Ayato and Julis broke bread with these two. They heard the sisters’ story, so Ayato knows why Irene is doing this, and why Priscilla is letting her, and she doesn’t want to hear him questioning her now. This is for all the marbles; no time for half-measures.

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But it becomes clear that Irene’s earnest and pure desire to protect her sister at all costs is being exploited by her Ogre Lux Gravi-sheath, and as the battle progresses it transforms her more and more into an overpowered demon. And yet, a measure of the real Irene remains, trying to hold back so she doesn’t harm the one person she never wants harm to come to. She just needs a little help.

She gets it as the battle comes to a furious climax, with Ayato pulling out all the stops with his dwindling time with Ser Veresta. He wrests Gravi-sheath from the berserk Irene and shatters it, winning the battle. Before being defeated, Irene grasped at the light of his powering up, as if yearning for a source of power less corrupting than the sheath. Well, she won’t have to worry about that now!

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It’s a brilliant victory for Ayato, but it incurs a cost as well. He may not have to suck his sisters’ blood, but the seal his own sister placed on him is activated before he’s able to leave the arena. The cameras capture what happens when he fights for more than five minutes, and all the rival schools lick their chops at the opportunity to fight him. Even knowing this vulnerability, they realize it still won’t be an easy fight…but they’re glad for the opportunity for a proper challenge…and those challenges will come next season.

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By the time Priscilla wakes up, Irene is totally over losing the sheath—shit happens, right? No point crying over spilled milk (or shatted Ogre Luxes). Pris is just glad the weapon that made her sister scary is gone, and Dirk content not to reprimand Irene, though he won’t be paying her debt down any since she lost. That doesn’t matter to Priscilla: from now on, she’s not just going to hang back while her sister protects her; she’s going to become stronger and fight by her side. I hope we get to see that next season, too.

As for Ayato and Julis, when Ayato, barely able to move, still insists he’ll keep his promise to have her back, Julis takes his face in her hands and tells him she’ll have his back too. Like the Urzaiz sisters, the two of them are stronger when both are pulling their weight, and I have no doubt in Julis’ capability to pull hard. Unfortunately their would-be kiss is interrupted when Saya, Kirin, and Claudia enter, but hey, when you have a harem, you gotta make sure the doors are locked!

Finally, in the post-credits teaser (and the show wisely stuck to its “Waiting for the Rain” ED, the best of the Fall), a man picks up Haruka’s bloodied glasses, saying she’s made him fall behind on his plans so far, but now…IT’S TIME. For what, we’ll just have to tune in next season and find out. If it’s lifting the seal she placed on Ayato, well, Ayato may be in for more suffering. He’s never had more people gunning for him, but he’s also never had more people who have his back.

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PSYCHO-PASS 2 – 11 (Fin)

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I appreciated that the last episode of Psycho-Pass, possibly ever, featured more Akane kicking ass and taking names – in a metaphorical sense, and less over-the-top than some previous episodes where she was a bit too Bruce Willis-y. Here, she uses her clear coefficient as an effective shield in the face-off with both Togane Sakuya and Kamui, arresting the former and accompanying the latter to Sybil’s core.

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Still, a number of troubling adjectives surfaced while watching this episode; adjectives like ‘neat’, ‘tidy’, ‘convenient’…even ‘hasty’. Nothing you particularly want in an episode of Psycho-Pass…especially a finale. And yet it was probably inevitable, with a ton of material set up and just eleven episodes to resolve it.

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Of course, one could spin those adjectives to something more positive: this was a breathless, efficient finale; not a minute was spared, and no one can say it didn’t Get Things Done. Not too far into the episode, Chief Kasei is lethally eliminated by a Dominator, something that would be utterly unthinkable in the show’s first season.

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Yes, there’s a rather convenient subterranean shortcut from the subway lines where Akane and Kamui were to the bowels of the MWPSB HQ where Sybil lives. But who cares? This is where they were going to end up one way or another. And when Kamui points his Dominator at Sybil itself, Sybil basically surrenders, eliminating a good deal of the brains that make it up in order to clear its coefficient. This is odd, considering I thought they were criminally asymptomatic, but I guess conditions changed that.

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This is very much an Akane/Kamui episode. There’s a fair amount of Togane in it, but after he’s unable to turn Akane black, he kinda just makes ridiculous faces, which makes me wonder why he was such a big deal in the first place. Clearly he didn’t know who he was messing with. And then there’s Mika, who listened to him and obeyed him…she’s not feeling to great about that now, even if she has no love for Akane.

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After Sybil made immediate changes to its composition, Akane has designs to arrest Kamui, but Togane crashes the party to make one last attempt to ‘darken’ Akane, rubbing in the fact that he killed Akane’s frail grandmother. For a second there I thought Akane’s coefficient was going to rise to enforcable levels, but Kamui is there to calm her, and even if he wasn’t, Akane has a firm enough grasp of the law, justice, and society to overcome any personal demons. She’s just awesome that way.

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Togane shoots Kamui (though we don’t see him explode) and vice-versa, with Akane in the middle. A wounded Togane creeps away and eventually bleeds out, with Mika standing over him. All of a sudden, we’re fresh out of bad guys. All the threats kinda just flew by without that much of a struggle.

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When Akane meets up with Ginoza and her other colleagues there’s another moment when we’re not sure if she’s in trouble or not, but her coefficient remains as clear as ever, and Sybil saw fit to reinstate her just a short time after Sakuya’s mom rescinded her inspector status. Another Kasei cyborg replaces the old one, and warns Akane that they’re on a dangerous new road. Akane assures her – them – that even if that road leads to hell, she’ll walk it with them regardless.

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So it’s Akane’s victory: she neutralized Kamui, but also used him to make Sybil evolve. A ‘collective’ psycho-pass is something the system will now consider for implementation henceforth. Existential threats to society have been averted. And Inspector Tsunemori Akane will continue to not-smoke cigarettes and live a happy and virtuous live as one of the people who protect society, rather than the other way ’round.

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PSYCHO-PASS 2 – 10

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On this exciting episode of Rail Wars! Psycho-Pass 2, Kamui ‘gets to work’ on his largest operation yet: diverting several subway trains into an isolated area, giving him hundred of trapped, scared hostages whose psycho-passes he knows will rise due to the stress of the situation. He’s counting on it.

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He has no particular plan to ‘save’ this particular group of five hundred-odd passengers: they are merely a collective tool for him to get closer to Sybil, by overloading the system with a huge amount of Dominator discharges, and thus PP data, exposing a lower-security backup network which his team will hack to locate Sybil’s physical location.

Pretty intricate plan, but let’s not forget, he himself is a collective being, which explains why he’s okay with all the sacrifices. Well, that, and the fact that until the world is freed from Sybil, all of the people under her control are legitimate targets.

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Aoi and Naoto aren’t in this show to help out with the train, so it’s up to Akane to Do Something. Only Chief Kasei has placed her on standby in the wake of her grandma’s kidnapping. Togane, just barely keeping up his charade (or at least thinking he is), gets in her way, but doesn’t block her entirely.

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Togane lets her visit Kasei, who is really his mom. The Chief suggests Akane slake her restlessness by being a good little inspector and kill Kamui. Doing so would get rid of Sybil’s increasingly serious problem, and also would turn Akane into a criminal, at which point Sybil can finally judge her too.

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Interesting how Sybil doesn’t particularly care how Kamui is killed, but very much wants to go by the book where Akane is concerned. Kasei tries to ‘motivate’ Akane by reporting the sad news that her grandma was found beaten to death.

Learning of this certainly shakes Akane to the core, who starts screaming in the thankfully empty office. But after a quick chat with the Kogami in her head (?) she takes a deep breath and springs back into action. She’ll deal with the Kamui threat…her way.

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Akane and Kasei get into a meaty little philosophical debate that was once the norm of this show, during which Akane applies the Omnipotence Paradox to both Kamui and Sybil. Both entities are collective in nature and thus neither can judge the other without being judged itself. But Akane tells Sybil (not just Togane’s mom) that this is a perfect opportunity for it to ‘evolve’ beyond its flawed operation and false facade of perfection.

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Akane makes arguments Sybil can only refute by basically saying stuff on the level of “shut up, you don’t know us!”, but that’s not too surprising since A., it’s Togane’s mom and not all of Sybil addressing her in this instance, and B., Akane is one smart cookie. She drives really slow, though. 70 kph? C’mon, this is the FUTURE, not to mention an emergency operation…put your penny loafer down.

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Akane is so bright, that she basically does all the same work and thinking off-camera that we watched Mika do on-camera, only Akane does it properly and doesn’t settle on the conclusion that Kamui seeks revenge against the Togane Foundation. That’s right: Freckles’ research not only doomed her to spend the rest of her existence looking over her shoulder…it wasn’t even such great police work after all, at least not compared to what we’re used to from A-chan.

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Division 3 fails to carry out the Chief’s orders to blow up the trains Kamui and his people are on (killing the hostages in the process) because they acquired the bombs outside the law, giving them criminal coefficients and allowing Shisui to pick them off from above. Then Kamui releases the hostages, and Akane goes after him, but is blocked by Togane, whom she’s suspected all along. You can’t get one over on ol’ Akane, Son. Well, young Akane…

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And because this is such a popular underground junction, Kamui ends up crossing paths with the two. Here’s one guy trying to expose and destroy Sybil, another whose mom is part of Sybil trying to paint Akane black. Akane always finds herself caught between two very strange men, isn’t she? Well, that may be just one, if Kamui is successful in killing Togane. We only hear the trigger being pulled, so that’s hardly a certainty. In any case, it would certainly be meh ending for Togane.

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Samurai Flamenco – 22 (Fin)

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First of all, we liked the choice of expanding on Goto’s grief and showing us how he came to message himself. Goto’s “long distance relationship” started out as something of a comedic element, but the more we’ve learned about the truth, the more tragic and compelling it became, especially when Sawada used it against him in what has to be the most emotionally charged deletion of a text message we can recall.

As Sawada predicted, erasing the last message Goto’s real girlfriend ever sent is like flipping a crazy switch. By the time Masayoshi arrives, all Goto wants to do is be free so he can kill Sawada. It’s all part of Sawada’s plan to sacrifice himself so Samurai Flamenco will have a traumatic past that will never leave him, turning him into a “dark hero” (a la Batman).

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Running in with nothing resembling a plan for victory, Masayoshi decides to fight crazy with crazy: refusing to put on the costume and stripping all his clothes off. This bizarre throws Sawada for such a loop he ends up dropping both the cuffs key and gun in Goto’s vicinity. With Sawada disarmed and thoroughly freaked out, now the still-naked Masayoshi has to convince Goto not to kill Sawada.

His method isn’t what we’d call elegant—he whips himself into a tantrum screaming “BAKA” over and over and oddly proposes to Goto—but the sheer ludicrousness of the situation snaps Goto out of his murderous rage. The idea that Masayoshi is so ignorant to the concept of love is a little silly, but in the end, his desperate improvisation wins the day. We’re glad no one was killed, but we still enjoyed Flamenco Diamond showing up to give Sawada a well-deserved beatdown for poisoning her friends.

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With Kaname recovered from his injuries, he opens up a new superhero museum which everyone attends, and we get some nice farewell moments with the Flamengers, Kanno and Ishihara (who have an awesome final exchange), and lastly, Goto and Masayoshi, who’s late for the opening. Goto receives a fresh text from his girlfriend (maybe she IS out there somewhere!), and Masayoshi runs after a litterbug.

7_very_goodRating: 7 (Very Good)
Average Rating: 8 (episodes 1-13), 7.111 (episodes 14-22), 7.636 (total)
MyAnimeList Score: 6.97