Carole & Tuesday – 01 (First Impressions) – Looking for What’s Missing Together

Tuesday is sick of feeling alone, unfulfilled, wasting away in her family’s massive manse in Herschel. She wants to make music, so she packs up her Gibson guitar and autonomous suitcase, slips out the window, and hops on the midnight train to Alba City.

It’s an elegant opening sequence that shows us everything we need to see without excessive exposition, and shows us the details of this intriguing future civilization on Mars, full of nifty tech and gleaming buildings, but also goats. There will always be goats.

The moment she wakes up and lays eyes on the city for the first time is also very well done. I was a little worried for Tuesday doing what Cyndi Lauper did and going for broke on a dream, but also immensely excited.

Meanwhile, in Alba, it’s hard for Carole to go for broke when she’s just flat-out broke. She at least has an awesome loft thanks to a kindly landlord, as well as a nifty uni-hoverboard to weave through the city churn to her awful fast food job where she’s berated and propositioned in equal measure.

Like Tuesday, we learn a lot about who Carole is not merely by listening to her monologue, but by watching her live. I also love her robotic pet/alarm clock owl, Ziggy, as well as her take-no-shit face upon being hit on by a rude customer.

Tuesday’s great first day in the big city goes about as well as you’d expect; her luggage is quickly swiped as she stands still taking everything in, just after Carole tells us that Alba is a city that will chew you up and spit you out if you don’t stop moving. Incidentally, after two customers spit out food Carole served up as a measure of revenge, the restaurant spits her out, and she’s suddenly jobless…and not for the first time.

As perky on camera as she’s surly off, Angela fires her human manager for booking her nothing but shit jobs like dressing up like a giant durian for a soda ad. She feels she’s above such bullshit, and like Tuesday is trying to take the next step.

After a shit day, Carole sets up her Nord keyboard on a bridge and starts tapping and humming out a pretty, sad, lonely little melody to complement the sunset, assured that no one will stop, listen, or be moved.

So it is most fortuitous that Tuesday finds herself on that bridge just as Carole is playing, and she stops, listens, and is moved. She even comes up with lyrics for it on the fly, which Carole likes.

When a cop shows up to break up her busking, Carole splits, and Tuesday follows. They introduce themselves, and perhaps a part of both of them know right then and there that their lives have been changed forever by their meeting.

As Tuesday’s emotionally distant workaholic mother delegates Tuesday’s running away to her son and gets back to whatever work she does that makes them so rich, Angela’s battleaxe of a mother and manager takes her to see Tao, a music producer who has only worked with AI “talent” until now. If Tuesday feels lonely and Carole feels trapped, Angela is straight-up bored, both with her career and her life. Tao’s warnings don’t deter her from persuing a singing career by any means necessary.

We’re then introduced to the first male character, a former music industry participant (performer? producer? both?) drinks himself into a stupor, asks for the music to be shut off, then promptly passes out on the floor.

At Carole’s super-cool crib, something magical happens. Tuesday whips out her guitar, and Carole her keys, and the slowly, tentatively start dipping their toes into the pool of musical collaboration.

It’s a wonderous thing to see unfold, and like Tuesday’s runaway scene, it’s a picture of narrative elegance and purpose. As they get more and more comfortable singing and playing together, they emit an aura of rising warmth. And they feel it too: this is what both of them were missing: each other.

Carole takes Tuesday to an utterly gorgeous city vista on the rooftop, where they make their first collab official by taking a selfie and posting it to an Instagram story called “Carole & Tuesday”, which is a great name for a musial duo. They’re going for it, and one more look at our drunken ex-music producer suggests that he’ll be instrumental in helping them climb out of obscurity and into the big time, just as Angela is entering a new chapter of her life in that same space.

In the first truly excellent episode of the Spring, Bones, Wantanabe Shinichiro, seiyus Ichinose Kana and Shimabukuro Miyuri, and the all-important Wantanabe anime element of richly-integrated music (which doesn’t skimp on the always-lovely diminished sevenths) all conspire to create a epic, heartfelt genesis of a friendship, partnership, and evolution of the lives of two young women who, as Cyndi said, Just Wanna Have Fun. And I am here for it!

Domestic na Kanojo – 05 – There Was No Going Out

With Hina breaking up with Shuu and the family back together and humming along nicely at home, Rui is enthusiastically approached by a classmate named Kashiwabara Momo. She asks if Rui will be her friend,  insists on first-name-basis, and gives her one of the dozens of plushie dolls she has tied to her bag, which…Yikes!

When Rui’s lunch group sees the doll, one of them promptly tosses it in the bin, warning Rui not to catch Momo’s “flirt bug.” There are all kinds of rumors about her sleeping with one guy after the other; even multiple guys at a time. Rui calmly gets up and retrieves the doll from the trash; rumors or no, it’s up to her whether she hangs out with Momo.

Rui’s decision is to hang out with Momo (who’s already made a doll in Rui’s likeness) after school and try to get the proper measure of her. By Momo’s admission she’s been with a lot of guys (thirty by her count), but never more than one at a time, and always in proper relationships that almost always seem to end badly (including one case where the guy locked her up) Yikes!

While at the bookstore, Rui and Momo happen to bump into Natsuo, whom he’s introduced to Momo as “something like” a friend of Rui’s. Then we see first hand how Momo goes about pursuing a guy: she expresses interest in the books he likes, accepts his offer to lend her one, and is then fully smitten when he draws her close to protect her from an errant biker. And that’s pretty much it: she’s totally into him, and asks Rui if it’s okay to ask him out.

Momo is being courteous to her friend by giving her the opportunity to decline the pairing, in the instance she likes Natsuo that way (Momo doesn’t know their domestic situation). In the moment, Rui simply tells her there’s no problem, but it leaves her uneasy later, no doubt due to feelings related to Natsuo she can’t quite process.

But she said no problem, so Momo goes ahead with her pursuit … and rather aggressively, I might add, presenting him with her LINE ID and a note asking if he’ll go on a date with her later, then incidentally presenting her side-tie panties in a quick spin move. But something comes up, and even if Natsuo used LINE (he doesn’t), that something is more important: Rui suddenly develops a severe fever.

No one else is home, so it’s up to Natsuo to nurse her, which means wiping down her sweaty body (“Younger sister, sick person” is his mantra) and even administering a suppository. (Yikes!) Without trying, the two achieved a much deeper level of intimacy, and there’s no hiding anything…which is likely why Rui (normally very direct) feels comfortable brings up Momo’s crush on him, and her uneasiness about that.

The next day Momo isn’t mad (she’s relieved his lack of LINE, not the fact he didn’t like her, was the reason) and has prepared an extremely elaborate homemade lunch with him. They don’t get through that much of it when Momo invites him to her place, and before Natsuo knows it, he’s in her bedroom making out.

They’re interrupted by a text from Rui saying the rest of the fam will be home late again and asking what he wants for dinner. It would be sweet and comforting, if it didn’t so amplify Natsuo’s self-consciousness about his present situation.

The plot further thickens when Momo tells him she never has dinner with her parents, who are virtually never home, before asking him to unbutton her top. Natsuo steels his resolve: sleeping and going out with Momo will help him get over Sensei.

Then Natsuo notices the scars on Momo’s wrists, essentially ending Natsuo’s advance despite her saying they’re “not recent.” Those scars are the final piece of the Kashiwabara Momo puzzle. The compulsive doll-making,  lunch-making, sex, and her scars: they all point towards an emotionally vulnerable and above all desperately lonely young woman.

She’s trying the best she can to exist in this world, perhaps the only way she knows how, by offering all of herself to anyone who will acknowledge her existence. But the world has not been kind to her in return. She assumes Natsuo will be the latest guy to freak out about her scars and leave her alone again, but instead he asks for the location of the nearest grocery store.

He whips her up the one dish in which he has reasonable confidence in making, and while it’s hardly haute cuisine, it’s all in the feelings and intent with which he made it. Natsuo didn’t make her dinner something out of it in return, like many if not all the other people Momo’s ever known. He just wanted her to experience what it was like to eat with someone else, something he realizes he’s taken for granted with his new bigger family.

The meal and sentiment bring Momo to joyful tears, as no one has ever made such a gesture to her. But Natsuo insists he won’t go out with her, because he doesn’t want either of them going out with “people we need to depend on.” He sees in Momo a little of the part of himself that feels desperately lonely and incomplete without Sensei, after all.

Casual sex with Momo wasn’t going solve his problem, any more than it ever solved Momo’s problems—it was only going to be a temporary salve. But a lasting friendship? That just might do the trick.

Iroduku: The World in Colors – 10 – Diving In

As a result of Shou confessing to Hitomi, she and Asagi find themselves “at odds”, as he puts it (naturally he has no idea why, the big dolt). But neither of them want to keep not talking to each other. So Hitomi doesn’t give up trying to reach out to Asagi, and the two end up making up pretty quickly and easily once Asagi works through her frustrations as more her own fault that Hitomi’s.

After all, someone who’s known Shou as long as she has should know full well how direct and clear she has to be, and she hasn’t been, leading to him seeking love elsewhere. No matter how obvious it may seem to her that she’s in love with Shou, it’s ultimately up to her to make it known to him beyond doubt. Besties once more, Asagi and Hitomi scarf down some healing parfaits and then partake in therapeutic karaoke with Kurumi and Kohaku.

The next day, Kohaku announces the magical presentation which will be her contribution to the club for the festival. She intends, with Hitomi’s help, to transport visitors into a drawing; specifically, one of Yuito’s fantastical pastels. But Kohaku makes it clear to Hitomi she can’t do it without her. Hitomi has a special ability to reach into the heart of the artist (in this case Yuito’s), and has faith she’ll be able to do it. All it will take is dedication to the goal, discipline, and practice, practice, practice.

First she sends one paper airplane into a Seurat painting on the computer. Then two, then five, then one for every member of the club, in under three minutes. Kohaku may have asked a lot of Hitomi, but she knows how powerful Hitomi’s magic is, as well as how it’s been dormant much of her life. It’s time to let it out to stretch its legs, and once Hitomi gets it, it’s as invigorating for her as it is exciting for her granny.

Yuito completes his drawing—one with a theme park aesthetic that combines all of the club members’ disparate requests—and Hitomi and Kohaku successfully transport everyone inside. For the first time, Hitomi and her friends can see the same colors at the same time.

It’s a glorious sequence, diving into the drawing, and reminded me more and more of the similarly trippy What Dreams May Come, which starts out all vivid and lush and slowly grows more dark and menacing as its protagonist descends into the bowels of the hereafter.

Hitomi and Yuito are enjoying a lovely stroll in the forest when he spots his neon fish and follows it into a dark corner of the painting. Before long, he finds a stone statue of a seated, forlorn Hitomi, then gets shut into an even deeper darker chamber where he finds a young and even more forlorn Hitomi drawing sad monochromatic pictures of a princess and queen seemingly perpetually separated by a deep black boundary.

No matter how hard Yuito tries to cheer up this illusory ‘lil Hitomi, she rejects his attempts as unwanted and futile. Nothing can cross that black boundary. She doesn’t know why; she just knows you…just can’t. When Yuito snaps back into reality with everyone else outside the picture, Hitomi finds herself suddenly crying.

Clearly, just as Hitomi was able to reach into Yuito’s heart and bring his drawing to life for everyone to share in, Yuito’s drawing drew out a part of Hitomi. Now that he’s seen it, he’s not just going to pretend he didn’t.

She and Yuito go to their vantage point and talk through it. Yuito brings uncomfortable things up Hitomi would rather be left unsaid, right up until she’s shouting for him to stop already, but she realizes he’s trying to help and so she talks, for the first time, about how things were.

Hitomi’s mother was the first Tsukishiro woman in a long, long time who had no magical ability, but Hitomi had plenty. She believes her having magic is the reason her mother suddenly left, and blames and curses herself for not calling out to her. Yuito rightly assures her that Hitomi shouldn’t feel responsible just because she had magic and her mother didn’t, and rather than shoulder all the blame, it’s okay for her to be angry.

Hitomi’s guilt over the abilities she was born with led to her hatred of, and turning of her back on, magic. Until now, of course. Even without her mother around, she’s not alone. She has friends who care about her and are amazed and moved and made happier by the magical gifts Kohaku is helping her hone. And perhaps that’s why her grandmother sent her to the past to begin with: to show her that her magic is a blessing, not a burden.

Iroduku: The World in Colors – 04 – Fewer Colors, More Understanding

When Kohaku arrived she looked so bright and confident I feared her light would completely envelop Hitomi. But instead of a bright sun blinding everything else in its vicinity, Kohaku proves to be a warm sun, embracing Hitomi just as her granny would…because she is her granny. She takes that role very seriously without pulling herself out of her own present.

Immediately, Kohaku attracts a lot of attention, especially when she “transports” her class to England by casting an illusion spell that puts the class into a photo. It would seem her penchant for causing mayhem at school rears its head when an illusory steam locomotive covers everyone with soot and smoke.

That night, at the ridiculously awesome Tsukishiro residence, Hitomi and Kohaku talk before bed, about how Hitomi not knowing precisely why she’s there or for how long, in other words not knowing what will come next, is exciting. She also shows Hitomi a photo of a train that was in the album she held; the magic train was her doing; she has magic power, it’s just hidden and dormant, only coming out under certain circumstances.

And for all the havoc she’s wreaked over the years, Kohaku maintains that magic should only be used to help people and to make them happy. She considers magic to be a gift from God, and its the duty of every mage given such a gift to give it back to the world through happiness.

The photography arts club is a happy bunch, with Chigusa and Kurumi slowly growing together (though Kurumi puts on a front of loathing and Chigusa pretends to be aloof). They go on the high school roof at night to take photos of the skyline.

Yuito tells Hitomi that seeing only in monochrome can have its advantages. She’s able to see or understand things color normally obscures for everyone else. The gang also learns that Hitomi is Kohaku’s granddaughter from sixty years into the future…and they’re perfectly fine with it (for the most part).

The two Tsukishiro mages cap off the night by transcribing Yuito’s tablet drawing of a train into the sky. They’re using magic to help their friends by making them happy. The next day while going over their shots, Kohaku officially joins the club and adds “magic” to its name,  making it the “Magic Photography Arts Club.”

Rather than someone who was going to shove Hitomi out of relevance, Kohaku is a net positive to the group, strong and self-assured in every way Hitomi is not, but also warm, generous, and loving. Knowing Hitomi is from the future worries Yuito, because he doesn’t know if or when she’ll return there. I imagine such worries are premature; Hitomi still has a lot left to experience in the past.

Iroduku: The World in Colors – 03 – Someday Works Just Fine

Yuito’s words echo in Hitomi’s mind, as she now has a reason to explore her magic—so she can “someday” show it to him again, as he showed her his art. Each of them did something that made them vulnerable but came with the reward of growing just a little closer.

Still, the fact is Hitomi really isn’t that good at magic, even if she has the potential within her. To unlock it she’ll need to practice; her great-grandmother suggests she use a “wand” in the form of a Pocky to help focus while doing so. No harm in trying something new a little at a time.

She’ll also need practice finding a place at the school, which is practically fanatical about clubs. Both faculty and students insist she join one, but believes her achromatopsia precludes her from joining Yuito & Co’s photography arts club; conveniently forgetting the existence of black and white photography (though to be fair, she is from sixty years in the future).

When Yuito has her dive into the arts part of the club by painting a picture, her treatment of color all but confirms to him her inability to see them, at least as others do. Still, he’s quite sincere in his appraisal, and considering she’d “never drawn a picture” before, she did quite well!

From there she gets drawn more and more into the photo/arts club’s activities that day, from accompanying them as they recruit potential new members, to serving as a model during a dreamlike shoot at the pool.

While she fails to use the star sand that enables one to walk on water, she isn’t aware she picked the wrong color, and her own magic allows her to walk on it anyway…until one of the club members tells her she picked the wrong one, and she plunges into the drink.

Upon drying herself, Yuito comes to apologize, but she believes it just as much her fault for not refusing strongly enough (I don’t know, I thought she refused pretty dang strongly; they just ignored her!) Indeed, her tendency to so easily say there’s “no way” she can do something, or that she stay out of people’s way to make it “easier for everyone.”

Thankfully, she does decide that she can join the arts/photography club, and even helps them with their punishment of cleaning the pool into which they weren’t allowed to let anyone jump. Meanwhile, her grandmother Kohaku is almost home, and she seems to be someone who doesn’t just think, but knows she can do anything, and does it. In other words, she’s someone Hitomi could probably use in her life right now.

Iroduku: The World in Colors – 02 – A (Little) Star Is Born

Hitomi wants to see Yuito’s vivid drawing again, but he’s preoccupied with the fact she broke into his room. Fair enough; it is a crime, not to mention a hassle for someone who clearly hates hassles. Hitomi has no choice but to tell the truth—it’s the magic’s fault—and hope he believes her.

Fortunately, he does, and accepts her apology without further trouble. Unfortunately, he scoots off before Hitomi can ask about his drawing. In the meantime, Hitomi isn’t sure what to do now that she’s in the future past, so her great-grandparents enroll her at Kohaku’s high school for the time being.

We only see a still image of Kohaku, but I found it exceedingly amusing that the mild-mannered granny of Hitomi’s time was such a wild child menace sixty years in the past, her presence is felt even in her absence, like some kind of Sauron-like supervillain!

Kohaku, with her frequent destructive exploits, has single-handedly given all mages a bad name, so it’s only natural that the students at school would be weary of Hitomi. If only they knew how much she can’t stand magic!

Well, they get a slight demonstration of that contempt when, in front of dozens of witnesses, among them her new acquaintances with the photography club, Hitomi proves she’s a mage by creating a very tiny, dim star that only sparkles for a moment.

And yet, even that poor showing represented the best Hitomi had probably done in months if not years. As a self-styled loather of magic, she never practiced, so whatever natural magical ability may dwell within her, she stinks at it because it’s like a totally unused, atrophied muscle.

Hitomi finds Yuito drawing on the rooftop after school, and offers an apology for causing such a stir. Yuito apologizes right back for forcing her to prove she was a mage when he could have simply trusted her word. Hitomi is surprised by his contriteness, but also uses it to ask to see his drawing one more time, as it’s something “special” to her.

This week I came to identify both Hitomi’s latent magic and Yuito’s private drawings as representing parts of themselves they’re loath to reveal to others, as if they were parts of their hearts or souls. Even though Yuito loves drawing while Hitomi hates magic, both of them would rather not show it to others…right up to the point they met each other.

Now, as one of Yuito’s friends observes later, Hitomi might not find magic to be that bad after all, as she’s practicing her star-making and has clearly already improved markedly from her previous attempt. In her case and in Yuito’s, all about who you show it to, and why.

I’m kinda glad Kohaku didn’t appear for at least one more week; I feel like her blowing in like a storm would have disrupted the delicate initial bonds forming between Hitomi and Yuito, not to mention even more adversely affect her first impression at school. We’ll see how the dynamic shifts when young Kohaku returns.

Irozuku Sekai no Ashita kara – 01 (First Impressions) – Modest Magic

That term up top, modest magic, is used by the protagonist Tsukishiro Hitomi to describe her practice of repeating the same thing over and over in her head—in this case, that she’ll be fine alone—until it eventually comes true. It’s a spell, but a very simple one, and yet, it’s done all the time and it often works.

However, it doesn’t seem to be working too well for Hitomi; ever since her best friends in life left town, the color in the world has slowly drained from her sight. Even on a dazzling night of fireworks, she sees everything as a flat, even monochrome.

Classmates invite her to join the festivities, but Hitomi has promised to meet her grandmother Kohaku at a certain spot. There, Kohaku presents her with a device that will enable Hitomi to travel back in time. Why exactly she’s having Hitomi doing this (and why Hitomi doesn’t seem to have a say in the matter) are not explained.

But perhaps, like in Kiki’s Delivery Service, this is just the right time for a mage of Hitomi’s age to do what her granny is having her do; an initiation of sorts. The time travel is depicted as a ride aboard a bus driving through a glittering blue either of countless floating images.

Continuing the whimsical transition, after paying the strange magical creature that’s driving the bus a fare of cookie sticks (or something?) Hitomi alights and falls straight through the ground—which is made of clouds—and lands hard in the bedroom of some random guy (or is it random that she lands there?)

What doesn’t seem to be random is when she is. Her grandmother’s spell was aimed at sending her back to when she herself was in high school, which was about sixty years ago…in other words, our present year 2018. Once there, granny promised, Hitomi would eventually learn why she had to go, ostensibly by learning from her granny’s own high school-age self.

When the guy comes home and enters his room, Hitomi hides under the bed, and when he steps out, she escapes out the window (the mechanical latch for which briefly flummoxes the girl from the voice-activated future). While escaping, a classmate of the boy to which room belongs captures video footage, presuming the boy (whom she identifies as Aoi) was up to no good.

Once she escapes, it’s confirmed: Hitomi has traveled to the past. The glittering, skyscraper-packed skyline of her time has been seriously downsized. It looks a bit different, but it feels the same.

Those same classmates who saw her go out Aoi’s window spot her looking lost and confused, but don’t judge, and happily lead her to her destination: the town magic shop. Whatever the condition of the shop sixty years in the future, in 2018 it’s bustling, with folk young and old availing themselves of the wares.

Hitomi is disappointed to learn that Kohaku, her grandmother, is currently away on a trip to England, with no certain return date. But Kohaku’s grandmother—i.e., Hitomi’s great-great grandmother—is there, and believes both Hitomi’s letter and her story.

She sets Hitomi up in the spare room in the attic of the house, which Hitomi learns is practically brand-new in 2018. She remembers the house and the room as being much older of course, and a cozy, comforting place where she was once read bedtime stories.

There’s a coziness to the show at this point that pervades her interactions with her relatives. It may be a different time, but it’s the same family, and they’re just as warm and kind back then as they are in 2078.

The next morning, Hitomi sets off to initiate a search for her azurite earring. Turns out it’s already been found—by Aoi’s nosy mother, who heard rumors of a girl jumping out his son’s window. She’s not mad at Yuito (Aoi’s first name), but as a single mother would prefer her son’s girlfriend properly left out the front door. The thing is, Yuito has no idea what she’s talking about…and he’s not lying!

Yuito’s house is where Hitomi decides to start, but just as she approaches it he exits, and she decides to follow him instead. Keep in mind, her whole world remains stubbornly monochrome at this point…until she finds him sitting in a park, drawing on a tablet.

His drawing is the first thing in a long time she’s seen in color, and the shapes spill out and dance around, adding vivid color back to the entire world around her. It’s only temporary, however, and once she snaps out of it, Hitomi finds she was dancing and twirling in front of Yuito like a total weirdo, and he asks her who the heck she is.

Thus begins P.A. Works’ latest original series, which proves to be a different kind of modest magic, as many their works tend to be. Irozuku isn’t overly flashy (despite having literal fireworks in its opening moments), but rather so far is a quiet and delicate, yet rich and sumptuous affair. Animation, character design, and soundtrack are all top-notch; even KyoAni-esque.

Personally, the moment she saw color on the tablet caused goosebump-inducing. That was also the moment I was sold on this show. Its solid technical bona fides are there, but Hitomi herself isn’t as immediately charming as, say, Shirahane Yukina (though Ishihara Kaori has the chops to remedy that). In any case, I’m definitely going forward with this.

Tensei shitara Slime Datta Ken – 01 (First Impressions) – Slime Meets Storm Dragon

To be more precise: 37-year-old virgin is stabbed to death in random act of Tokyo street violence, is unexpectedly reincarnated as a slime in some random cave, and then meets the storm dragon. Thus begins the Fall 2018 season: with a very odd and unique premise that could prove to be an interesting variation on the “Awakening in a New Fantasy World” genre.

The bluish slime is the former Mikami Satou, who was meeting a kohai’s girlfriend for the first time when said stabbing occured. Up until that point he’d lived the most normal life a 37-year-old who’d never had a girlfriend could live.

So it stands to reason suddenly waking up as a ball of plant-and-crystal-dissolving slime would represent a serious game change.

And it’s definitely a game change, as in normal life changing into a game-like fantasy world in which an echo-y female voice is constantly keeping the former Satoru informed on what skills he’s amassing as he performs certain actions or becomes aware of certain things.

He eventually encounters the storm dragon Verudora, who was sealed and imprisoned in the cave by some kind of elite mage called a “summon” over three centuries ago. Verudora is a bit bemused by the fact a slime is self-aware and can talk, but he’s not picky about company.

Indeed, he’s desperately bored and in need of a friend. The funny thing is, he ends up being quite amusingly tsundere-y about it, before acknowledging Satoru the Slime as his first friend and conversation partner in a long, long time.

We’ll see where things go from here, but it’s a good start, keeping things basic and giving us time to get used to the surroundings and rules of the world. And if I hold onto this show, it will be the only non-sequel / spinoff / carryover I’ll be watching.

Holmes of Kyoto – 04 – The Sashimo Grass on Mount Ibuki

Aoi keeps having a dream where her boyfriend and best friend keep pairing off the moment she leaves for Kyoto. But in the waking world it’s time for the Gion Festival, which means both Holmes and Aoi don yukatas while at work. Akihito, the brother from last week’s case, stops by to properly thank Holmes, who is quick to stop him from sexually harassing an unwitting Aoi, who suddenly finds herself in the midst of two very handsome young men.

It’s a week of running into exes, apparently, because not only does Holme’s ex Izumi stop by to have a dish appraised (and vents about how she’s not so sure about her new husband, who sounds like a dick!), but Aoi’s friends arrive for the festival, with her ex-boyfriend and best friend in tow. Her friends praise her for how good she looks in her yukata, but it’s soon clear what their true motives are.

Sanae and Katsumi know what they did was shitty, and they’re seeking forgiveness, using their mutual friends (who simply want an end to the conflict and the awkwardness that comes with it) as cover. Aoi is about to let everyone off the hook, but internally, she’s about to lose it. So it’s a good thing Holmes shows up, not only to raise her spirits, but to make her ex jealous enough to protest, leading his new girlfriend to slap him.

Aoi no doubt felt unbearably alone, especially considering she had figured out the message Izumi was trying to send to Holmes through the mugwort-patterned bowl she made on Mt. Ibuki. It’s a nice synthesis of pottery and poetry that also demonstrates that Aoi’s also a smart cookie when it comes to connecting artistic dots.

The thing is, Holmes is done with Izumi. She may now have some regrets about the choice she made, but he’s not about to bail her out. Instead, he comes to Aoi’s rescue in a time of dire need, when her supposed friends all had her backed into a corner.

I’m really enjoying the subtle courtship between these two, who were after all only brought together after each of them was betrayed by the ones they loved. So far, their dynamic, and the show’s highbrow bookish demeanor, are enough for me to overlook how freakin’ awful the show looks.

Golden Kamuy – 05 – He Stole The Guts!

Tsurumi’s less personally-motivated soldiers manage to save Sugimoto from the more vengeful brothers, but it’s only a matter of time before they get to him again and finish the job. Asirpa and the Escape King Shiraishi decide to work together to spring him.

Asirpa tells Shiraishi that she believes his “immortality” is the product of him being able to look death straight in the eye and deal with it, but I still maintain there are simply spirits looking out for him; spirits that take many forms and have many faces, including her own and Mr. Slippery.

Sugimoto escapes by tricking Tsurumi and his men into thinking he’s had his guts spilled and he’s near death, and will give them the tattoos in exchange for treatment. But it doesn’t take long for the sharp-witted lieutenant to discover something amiss about the corpse his captive left behind.

Turns out Sugimoto stole the other man’s guts and passed them off as his own. Now free, a Sugimoto in far better shape  commandeers the horse-drawn sledge, while a Shiraishi in disguise burns down the 7th Division’s headquarters to keep them busy.

All in all, a neat little caper, and by the end of it, Tsurumi doesn’t even want to kill Sugimoto anymore. Why keep trying to kill an immortal man when you can just wait for him to collect the remaining tattoos, then take them?

The reunion between Sugimoto and Asirpa is understated and a bit awkward (it’s also painful for Sugimoto, who gets whacked by Asirpa’s sutu) but Shiraishi breaks the ice by suggesting they kill the horse they stole. They use the meat not just to reward Retar for his good work, but to make a sukiyaki-type dish for dinner.

That dish, for which Shiraishi enthusiastically acquires all the other necessary ingredients, includes miso, but while she makes some hilarious faces, Asirpa finally gathers the guts to taste it, and is pleasantly surprised (though she still refers to it as poop).

As Sugimoto & Co. enjoy their freedom and his horse sukiyaki,  the old samurai Hijikata Toshizou adds fellow master swordsman and former Shinsengumi Nakagura Shinpachi to his growing band of badasses, and when a gang of bandits torture his messenger, he strolls in, offers death or partnership, and the bandit leader chooses death.

Ushiyama’s casual tossing of one of the bandits into the rafters head-first was a nice bit of physical comedy that also demonstrates how tough these guys are. Then there’s old man Hijikata reloading his shotgun with one hand while wielding his katana with the other. “Numbers don’t matter, they never did”, he says, and even if he won’t be able to conquer all of Hokkaido, he’s sure as shit going to kill a lot of people trying.

The next morning, Sugimoto’s skewer wounds have healed nicely, but he’s falling behind Asirpa in the deep snow. Then they come across a special vine that will not only slake their thirst (though they get a bit selfish in who gets to drink from it) but material to make snowshoes that will greatly increase his mobility.

In another part of the woods, Tanigaki has found Tetsuzou Nihei, a legendary hunter who uses a single-bullet rifle and no spare rounds between his fingers, because “if you have five bullets (like the soldiers), it makes you believe you get five chances.”

Tanigaki wishes to work with Tetsuzou to hunt down that giant white Ezo wolf. Sugimoto, Asirpa, and Shiraishi better not let their guards down.

Golden Kamuy – 04 – The Grim Reaper vs. The Immortal

While retrieving his knife to help Asirpa gut some sculpin for dinner, Sugimoto very nearly walks into a poison arrow trap, but is stopped by Asirpa’s uncle. It’s almost as if there’s a guardian spirit watching over him, keeping him from being killed before he’s done what he has to do in life.

The Ainu truly believe in such spirits, which they call turenpe, and they’re believed to be what gives people different personalities and abilities. And even though Asirpa herself doesn’t offer things to her turenpe by presenting it to the back of her neck, as it’s more something the older villagers do, Sugimoto respects his elders by following the tradition.

Between the turenpe and the kisarari game with the children, combined with the uncle’s talk of the gold being cursed because Ainu panned for it in a sacred river to collect war funds, there’ quite a bit of Ainu culture displayed in the episode’s opening act.

We also learn more about Retar, a white wolf Asirpa and her father found on a hunt one day, and whom she raised from a pup. One day, after her father was killed, a grown Retar heard the call of the wild and trudged off to where he belonged. Asirpa understood why he did it—he couldn’t be a pet dog—but it still devastated her, especially considering her father had just left her.

Asirpa is lonely, and as long borne the weight of grief, but her uncle has noticed that she’s smiling more, and believes it’s because of Sugimoto. Since he regards Asirpa as a smart young lass, he concludes that Sugimoto is a good man. Her grandmother even tells him to stay with Asirpa forever, but while he says he understands her words, he ends up doing the opposite, leaving her alone as she sleeps in the night.

Perhaps he simply doesn’t want to involve her in anything that will cause her to lose more loved ones. Considering what a trouble magnet he is, he kinda has a point.

But the next morning, it’s not even a question of Asirpa tracking Sugimoto down, if only to smack him upside the head with a ceremonial stick. She also must know that without her he’s likely up to no good, and of course, he isn’t. Retar comes to her aid, and she uses Sugimoto’s old smelly sock to give the wolf a scent to follow.

After a tasty bowl of soba, he’s accosted by members of the 7th and brought before Tsurumi, who knows full well who Sugimoto is and what he’s after. He also tests Sugimoto’s toughness by skewering him through the cheeks. Sugimoto, not one to shrink before tough handling, maintains his ignorance of the map skins and endures the physical punishment.

Asirpa and Retar enter town under cover of darkness, but to her surprise (and disgust) the sock wasn’t Sugimoto’s, but the Escape King Shiraishi’s. He manages to escape—briefly—before having his head gnawed on by Retar once more.

Meanwhile, perhaps not a block away, the twins Sugimoto fought at the soba house pay him a visit in the night hoping to come away with some of his fingers, but one of them gets too close, and Sugimoto headbutts him viciously, then flips himself in the air, breaking the chair he’s tied to and freeing himself.

He’s locked in a struggle with the knife-wielding twins, but something tells me his guardian spirit will continue protecting him. That, and his friend Asirpa, who upon reuniting should impress upon him the futility of trying to ghost someone with a wolf for a friend.

3D Kanojo: Real Girl – 03 – An Honest Girl Magnet

“Something about changing and getting so happy is scary,” Hikari tells Itou. So much so it makes him overly self-conscious and embarrassed about how intensely his heart beats whenever Iroha is near. Unfortunately Hikari still has much to learn about communicating his feelings good or bad, so he ends up ignoring Iroha and even pushing her hand away.

The only answers he can give her are “sorry” and “it’s nothing”, as if she wouldn’t understand. He’s still too stuck inside himself to trust someone else, especially with emotions he’s never had and can’t begin to explain. So it causes a rift.

Almost simultaneously, a girl slips on a banana peel and Hikari helps her up. It’s his classmate Ishino Arisa, whose first instinct upon realizing who helped her is to call him “gross” like all the others do. But later, she doesn’t run away or dismiss him when he tries to seek advice from someone who doesn’t make his heart pound.

Because Ishino also likes someone, their common ground on which to lay the foundation for a conversation. Part of her is worried this gloomy dude will commit suicide if she leaves him alone, but part is just as receptive to talking about the strange feelings people get for one another, and because neither of them share those feelings for each other, there’s no pressure.

Ishino decides a good step to take is for Hikari to lose the bangs as part of a larger effort to look more presentable (and less gloomy), but she can’t take a single snip of hair (with craft scissors) when Iroha arrives and declares that Hikari “belongs to her.”

Hikari thought she hated him for how he snubbed her, but her rudeness with Ishino is ample proof that’s not the case. Nor does Hikari hate her; they’re merely misunderstanding each others’ discomfort with the new and complicated emotions they’re feeling, as just about anything new makes people uncomfortable.

Speaking of comfort, on both the advice of his mom and the fact Iroha likes the same show, Hikari gets into baking as a means of both expressing his affection for Iroha and releasing pent-up stress (with which, as we all know, eating sweets can help).

Iroha is contrite towards Ishino and before long, Hikari is one of a circle of four. Iroha may claim to “not need” friends, but what else do you call four kids at school sharing each others company (and cookies) and talking to one another about themselves?

When asked, Ishino mentions things are going okay with her boy Shun, but the others soon learn he finds Ishino “convenient” in the way she lends him money and doesn’t mind the sight of other girls’ clothes in his room. He’s a cad, but Iroha doesn’t feel its quite their place to intervene, and Hikari and Itou aren’t about to disagree.

However, Iroha breaks her own rules and pummels Shun with her bookbag, not necessarily to defend a friend (she’d still say Ishino wasn’t one), but because he was pissing her off by calling Ishino stupid within earshot of Ishino. Ultimately Ishino decides to break up with Shun, but her stoic face is quickly soaked in tears; she’s not happy about it, even though she thinks it was the right thing to do.

To help dry his new friend’s tears and reduce her stress levels, Hikari suggests they head to the roof and eat the cheesecake and donuts he made. When Iroha gets some chocolate on her face he wipes it off with his hand, and Ishino declares that while she wan’t jealous of them before, she is now.

Hikari marvels at how there are only honest girls around him, but he doesn’t know how lucky he is. It’s up to him to be just as honest with them, as well as Itou. I’m not saying fake or deceptive people are lame, but I don’t think Hikari is compatible with them at all. He’s someone who needs things said to him straight, and hopefully he’ll pick up the habit.

And so, up there on the roof, trying not to worry too much about what the future might bring, Hikari is simply happy he can be a “normie”, and interact with these very exotic creatures called 3D human friends. It might feel weird, but he’ll surely get used to it.

3D Kanojo: Real Girl – 02 – Half a Year Won’t Be Enough

Last week I noted how 3DK succeeded because it was committed to depicting a relationship of equals from the start, and that continues early this week when Iroha immediately challenges those who whisper unkind things about her new boyfriend.

Hikari doesn’t mind—he thinks he is gloomy, at least at school—but would rather she didn’t call attention to him. But at this stage Hikari is also still weary of getting to deeply into a relationship that will probably end in half a year when she moves (let’s face it, long-distance sucks).

His inexperience in 3D girl relationships rears its ugly head when Iroha gives him a clear invitation to go on a date Sunday, but he doesn’t get the hint at the time, and sticks to his original plan of waiting in line, buying a game, and playing it. But when he sees Iroha with another man, he’s both hurt and angry (and likely calling to mind her rep at school, threatening to  fall into the classthink trap once more).

But suddenly Iroha is throwing stones at his window because she missed him, and assuming the other guy was a misunderstanding, had no reason to doubt her sincerity. Then he babbles about “not having the patience” of
those other guys” and doesn’t know how to find out whether he and she are seriously dating.

Iroha has an idea: take him to a hotel where they can sleep together. She says it’s her first time—another way they’re on the same level—but he feels like she’s “undervaluing herself” by consenting to sex when they still barely know each other.

Then…he runs out, just leaving her there, presumably to pay for the room. Sorry, but that’s just bad form. I understand not being ready for sex and This All Happening So Fast and not seeming as “special” as you thought, but you could, you know, stay and talk with her. Maybe he still had that other guy in his head…or maybe he just panicked.

The next day, Hikari encounters that other guy, who tells them he’s not dating Iroha, and Hikari takes that to mean there’s some other kind of relationship in play, and that Iroha would be better off with a normie than the gloomy likes of him.

The doc, for his part, is a wonderful neutral observer of Hikari, and takes note of Hikari’s lack of backbone. Even if he’s not really involved with Iroha, he would hope someone who is would fight for her rather than scurry off.

The situation is resolved when Hikari calls Iroha to the school roof and tells her about the other guy. Iroha in turn spits out a sequence of lies about the doc being her boyfriend and having a serious illness. But she cops to the lies almost immediately.

There’s a wonderful disarming vulnerability to those short-lived lies of hers, like she’s putting out feelers to test Hikari’s reactions. Eventually, the air is fully cleared (she only visits the doc for her asthma), after Hikari is inspired by his favorite magical girl anime and vows to protect her, which Iroha rightly points out is a bit narcissistic.

Still, she’s happy Hikari is thinking of her (in his own way). She also invites herself to his house, nearly causing his mom and little brother to lose their shit with vicarious excitement. Having a girl who likes you and who like in your room seems to simple in concept, but it’s momentous in practice.

In the process, Iroha has the same reaction to his anime as he had when he first watched it, and he realizes her open-mindedness has always been a reliable constant since they started interacting. That helps put him further at ease, and the two almost kiss, but are interrupted.

In any case, Hikari learns from the doc that Iroha’s birthday is imminent, and his mom rustles up some amusement park tickets, because she knows damn well how useless her son is with cultivating romance. With help from Hikari’s trusty friend Itou, he creates a clay figurine of Iroha-as-magical girl to give her after a fun-filled day at the park.

This could have easily been weird and a little creepy, so I’m glad it turned out to be a very sweet and heartfelt gesture. He worked long nights during which he’d otherwise have been gaming to craft something of sufficient quality, then offered it at precisely the perfect time as a surprise, complete with a pretty good line if you’re in high school: “You also use magic. When I’m with you, amazing things constantly happen.” For that, he gets a kiss, and since they’re in a Ferris Wheel, there are no interruptions.

Hikari and Iroha made a lot of progress this week towards learning more about and understanding one another. But the fact remains she’ll be out of his life again in less than half a year, and it’s already tearing him apart inside. But if it’s truly love between these two, I’m sure a way can be found to avoid permanent separation.