The Rising of the Shield Hero – 16 – The Feathery Fifth Heroine

It happens sometimes in RPGs: You come upon a boss you just can’t beat, either because you’re underleveled (as Naofumi and his party certainly are), or because you’re meant to be rescued so that a potential ally even more powerful than that boss can be introduced.

That’s what happens in this thrilling episode of Shield Hero. The “dragon emperor” (read: souped-up dinosaur) wreaks havoc in the town after smushing Idol, but Filo’s able to use her fragment to lure it out of town to a lake where they can fight without collateral damage.

Only the best Raphtalia, Filo, and Melty have isn’t enough to scratch the dragon. Naofumi prepares to bring out the Rage Shield, but a mysterious voice warns against it. Then a massive retinue of slim, disciplined Filolials march out of the forest and circle the boss.

Then something comes out of the lake—something huge: the Filolial Queen. That’s right: for sixteen episodes we’ve waited in vain for Melty and Malty’s mom to take the stage and use her authority to bring an end to Naofumi’s persecution. But a very different queen beats her to it.

After a magnificent entrance that really drives home the difference in scale between the Filolial Queen and the party, she confronts the dragon face to face and gives it a chance to surrender its fragment. When it refuses, she delivers a kick for the ages that throws it back hundreds of feet.

Not interested in a quick fight, the Queen finishes the dragon off quickly and decisively, with an attack so lightning-fast we can’t see it. The Queen then transforms into human form and introduces herself as Fitoria, voiced by Cardcaptor Sakura, Cardinal, and Saber Nero herself, Tange Sakura.

To Naofumi’s shock, Fitoria has been around for centuries, ever since she was raised by a previous Hero and tasked with protecting humanity in their stead. Her prodigious age and experience means her warnings about Naofumi’s overuse of the Rage Shield carry weight.

She also has many questions for the Shield Hero, so she bid he and his party get in a carriage, which she uses a portal to teleport them to some ruins that serve as a filolial sanctuary. There, she samples Naofumi’s cooking, and her lesser filolial subjects’ puppy eyes force him to make enough for everyone.

With the rest of the party sleeping off a long, hard day, Fitoria and Naofumi talk, speficially about her and the Cardinal Heroes’ symbiotic relationship. She is currently more powerful than any of them, so they’ll need her for the tougher Waves to come; seeing Glass in action proved that.

But while she’s very powerful and has lived a long life, she isn’t immortal. When her power starts to wane and flicker out, she’ll need the Heroes as much as they need her now to protect the world—not just Melromarc—from the Waves. This is all news to Naofumi.

Which brings us to her main complaint: the Heroes cannot under any circumstances be at odds; even the classically shunned Shield Hero. He must find a way to reconcile with them. When he outright refuses (and not without good reason…we know what he’s had to contend with) and assures her he won’t be convinced to make nice with the other heroes, Fitoria’s demeanor grows very grave.

She informs him that in the event the Heroes can’t get along, it’s her duty to kill them, for “the sake of the world”, as four dead Heroes are apparently preferable to four warring ones. For his sake, I hope Naofumi changes his tune and entertains diplomacy. Otherwise, this show will be without its titular character for the balance of the series…which seems unlikely.

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The Rising of the Shield Hero – 15 – The Flag

This episode was not for the faint of heart. Once faced with her past tormentor, Lord Idol Rabier, memories and emotions from Raphtalia’s past start to flow out like water from a spigot. She remembers her village, and her best friend Rifana, as she has her sword pointed at Idol’s neck.

But Idol only cowers so long, and when he learns she’s one of the demi-humans he used to torture in his dungeon, he draws a hidden sword and puts up a fight. He ends up tripping on his own whip and falling backwards out a window to his apparent death. Raphtalia then decides to investigate the dungeon, and Naofumi, Filo, and Van accompany her.

As she walks with Raphtalia through the dungeon where she once spent an untold duration suffering pointless beatings at Idol’s hand, Melty is disgusted that such things went on in her kingdom right under her nose. Unfortunately, the truth is Idol is not the only one perpetrating such heinous acts.

Raphtalia, meanwhile, continues to dredge up memories, both of her village being raided by Idol, to being carted off to the dungeon with Rifana, to the beatings. Through it all, Raphtalia tried to obey her late father (killed in the Wave) and keep smiling, even in the hardest times. During the beatings, Raphtalia defiantly won’t cry out, but maintains a semblance of a smile.

Her friend Rifana doesn’t fare as well; she loses the will to eat and soon grows weak and feverish. While Raphtalia clings to her duty to smile in order to keep others’ spirits up, the one thing keeping Rifana going is her hope that they can return to their village and raise their flag, the flag that was proof that the demi-humans were able to build their own village.

All Raphtalia can offer her is a small flag made from a stick and scrap of cloth, but she’s grateful even for that. Then one day, the two are ripped apart, as Raphtalia is sold to a slave merchant, leading to her eventual purchase by her and Rifana’s favorite hero, that of the shield. Back in the present they find three survivors in the dungeons, the third being her old friend Keel.

After Naofumi heals him, Raph asks Keel where Rifana is, and he tells her. While she must have hoped the rest of her life that the Shield Hero would save her, he came too late; there’s nothing left of Rifana but her skeleton, still clutching the little flag Raph gave her not long before they were parted.

It’s a sickeningly awful sight to behold, and it causes Raph to break down into a fit of despair and self-hatred. She curses herself for not being able to protect anyone, and deems herself unworthy of standing beside the Shield Hero.

Of course, Naofumi has something to say about this, and assures her she did nothing wrong. On the contrary, the only reason he didn’t fall into his own pit of despair and run away from his duty as hero is because he met her, the first person he could really trust, and which led to meeting Filo and Melty.

On another plane, Raphtalia says goodbye to Rifana before gathering her earthly remains for a proper burial. Then she and the others return to the surface, where not only is Idol still alive (they really should have checked to make sure he wasn’t), but is in the process of summoning a monstrous beast sealed away by past heroes…for revenge, I guess?

Once summoned, the T.Rex-like monster promptly steps on Idol, reducing him to a flat film of pulp. It’s a fittingly unceremonious, darkly comic end for a character who was never anything more subtle than sniveling evil incarnate—good riddance! As for our dino-pal, I’m sure he’s a tough customer but likely nowhere near as formidable as, say, Glass, so I’m confident Naofumi, Raph and Filo can take care of it.

But damn, what a dark past Raphtalia had. Hopefully her unplanned trip to the site of the worst times of her life, and putting Rifana to proper rest, will give her some closure and end the nightmares. Not to mention she was able to rescue Keel and two other demi-humans, who would have certainly shared Rifana’s fate were it not for her.

The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

The Rising of the Shield Hero – 04 – A Companion in Hell

At a royal gala celebrating the defeat of the latest Wave of Catastrophe, there might as well be a black cloud hanging over Naofumi. He doesn’t want to be there any more than anyone there wants him to be there. Raphalia tries to cheer him by offering him food, but when the Spear Hero…[checks MAL] Kitamura Motoyasu sees her, he challenges Naofumi to a duel on te spot.

Motoyasu doesn’t like how Naofumi is using a demi-human as his slave. Even if it’s legal in this world, he doesn’t think it’s right. Of course, he’s coming from a position of great ignorance in terms of the actual nature Naofumi and Raphtalia’s relationship. Myne eggs him on, and even when Naofumi refuses to fight Motoyasu, King Melromarc intervenes, ordering him to accept the challenge and arresting and gagging Raphtalia.

Clearly there are two sets of rules in this world: those Naofumi must follow, and no other rules. A duel between two people shouldn’t be something that can be thrust upon an unwilling participant, even by a king. But Melro straight up abuses his power, and nobody stops him, because he is king. All the while everyone, from the heroes to the assembled nobles, practically pelt Naofumi with a hail of insults and exhortations of disgust.

But if he has to fight, Naofumi is going to fight to win, something that might actually be possible since he’s leveled up and gained so many skills, including several that transform the shield into an offensive weapon. He has Motoyasu off balance until Myne interferes with a wind magic spell. The blatant cheating goes utterly unnoticed by everyone but Naofumi, but as a result he loses, and “Myne” makes sure to rub it in his face.

I put “Myne” in quotes because that’s not her real name; turns out she’s Princess Melty, the king’s daughter. Naofumi goes over in his head how he was set up every step of the way by Melty, using the power of her pops and manipulating Motoyasu into thinking Naofumi was The Worst. Even the other two heroes…[checks MAL] Kawasumi Itsuki and Amaki Ren saw that Myne interfered, making Motoyasu the loser.

But no one else will speak up about the cheating, and however ill-begotten the Spear Hero’s victory was, it was still a victory. That means Raphtalia’s slave contract with Naofumi is terminated. As she turns away to leave, Naofumi is consumed by some kind of miasma. But she doesn’t really leave; she admonishes Motoyasu for freeing her when she never actually asked to be freed, and tells him the truth: that Naofumi has only ever been kind to her, and she owes him her life.

Some time ago, in a moment of vulnerability when Raphtalia broke down, Naofumi was there to hold and comfort him. Now it’s Raphtalia’s turn to comfort him. He may think he’s in Hell, where no matter what he says or does, everything will be stacked against him, but that’s only the case if he completely disregards one very important fact: Raphtalia is his sword, and if need be she’ll follow him through Hell itself.

As she embraces Naofumi she levels up, growing into a grown woman in the process (a quirk of demi-humans and one reason they’re oppressed). The miasma is lifted, Naofumi rises, and is free to leave not with his slave, but with his ward, companion, and sword.

Motoyasu still suspects Raphtalia is somehow being brainwashed, but Ren and Itsuki don’t see how he can think that after hearing Raphtalia pour her heart out so publically. The King skulks away, either disappointed the plot didn’t work out or disappointed in his daughter (or both).

Best of all, when Raphtalia gives Naofumi a sandwich she made and he tastes it…he can finally taste it. It’s as if she broke the curse that made everything taste like nothing for him, either through a passive practical spell, or simply by being there for him when no one else was. Even if they got off to a rough start, he was there for her too. And so they’ve saved each other.

This was a standout episode that really got my blood boiling when things started again piling up against Naofumi, but things more or less worked out in the end. There was definitely some catharsis to him finally being cut some slack. I’m still not quite sure why Malty is so obsessively committed to making Naofumi’s life hell. It’s because she’s just, well, bad, that would be slightly disappointing. But what else could it be? She barely knows him.

After being so pissed off with the other heroes that I didn’t even bother to learn their names, Ren and Itsuki showed promising signs that their opinion of Naofumi was improving, or at least that they’d entertain his claims of unfair persecution. Perhaps that’s the first step towards the four heroes eventually working more closely together for a future Wave.

The Rising of the Shield Hero – 03 – The Grateful and the Ingrates

Only a week has passed after the fight in the mines, but Naofumi and Raphtalia have leveled up to a respectable degree. The armorer says as much, and all the extra discounts and freebies the demi-human gets confirms to Naofumi that this world is full of lolicons.

Still, he seems pleased that Raphtalia is less timid and is now able to stand and speak up for herself. She even negotiates to get new custom-made armor for Naofumi that he thinks makes him look like a bandit, but also doesn’t want it going to waste.

It’s a good thing they mentioned the Waves to the armorer, because he points them in the direction of the church where the Dragon Hourglass counts down the time until the next Wave, which will come in less than a day.

Unfortunately the other heroes are there, and the Spear even tries to steal Raphtalia away, but she rebuffs him. They can mock him all they want and even bring up the “rumors,” but Naofumi won’t say a single word of attack or defense. He’s long since done talking with these assholes.

Raphtalia wants to know what happened between her master and the other heroes, but Naofumi isn’t ready to tell her. Regardless, when dawn breaks and they prepare to be transported to the location of the Wave, Raphtalia formally reiterates her undying loyalty to Naofumi. She is only alive because of him, and so she’ll be his sword and never leave his side.

After transport, Naofumi gets a close look at a Wave of Catastrophe for the first time. The other heroes rush ahead, but he notices they’re leaving a nearby village unprotected from the hordes of undead soldiers and swarms of giant wasps.

So he and Raph head there, he orders Raph to evacuate the villagers while he tries to kill as many monsters as he can. It’s tough work, as there are hundreds of them and he can’t seem to get their numbers down. Luckily the bulk of them mill around beneath a watchtower that Naofumi sets ablaze and brings down on top of them.

When the royal knights arrive and firebomb the place to mop up, they don’t bother to warn Naofumi, who gets Naphtalia under his shield just in time. When she hears the knights talking shit about her master, she threatens to take their heads off, and Naofumi has to order her to stand down.

Still, despite the knights’ utter disgust of Naofumi, he protects them all the same, and in turn, some of them stay behind to help him and Naphtalia even after their commander orders them to meet up with the other heroes.

With the knights’ help, Naofumi and Naphtalia are able to fend off the remaining monsters, while the other three heroes defeat the “boss”—a chimaera, from the look of it—with their much flashier-looking attacks. All of a sudden, the skies clear and the threat has passed. And Naofumi has passed his first Wave test.

A massacre of innocents such as that which claimed Naphtalia’s parents thus averted, the raccoon girl is overwhelmed by the relief and starts to cry, but Naofumi’s heart isn’t made of stone, especially where she’s concerned, so he puts his hand on her head to comfort her.

Naphtalia may have been a slave purchased to be used a a tool, but even Naofumi has to admit she’s much more than that. By not treating her like a slave but like any other person, he’s helped bring about her transformation into a formidable warrior with the heart of a true knight.

Naofumi has also gained the gratitude of the entire village, none of whom still harbor any animosity towards their hero. There are still a lot more people to convince that he’s actually not a rapist swine, but it doesn’t really matter. He’s not here to make friends or clear his name. He’s here to save this world from the Waves, then go back home.

Tate no Yuusha no Nariagari – 02 – Surviving Together

Shunned by virtually every human in this new world, Naofumi turns to a demi-human slave in Raphtalia, sold to him by the slave merchant for 30 silvers; a bargain. The little raccoon girl is terrified with good reason: she’s been through a lot in her short life and she has no reason to believe Naofumi won’t be cruel and awful to her.

But despite his scary face and bad attitude, Naofumi isn’t awful to Raphtalia. I mean, he wouldn’t be much of a rootable MC if he did. Sure, she’s bound by her contract not to defy him and gets shocked if she does, but he makes sure she has proper clothes and a dagger. She’ll provide the offense he needs to become powerful enough for the next Wave of Catastrophe.

Raphtalia soon learns that she not only need fear Naofumi, but that it’s okay to have things she wants. He’ll take care of her, but she has to fight for him. Of nights Naofumi learns the “mental illness” her buyer warned him about: she has PTSD and nightmares from having witnessed her parents sacrifice themselves to a Cerberus so that she could live during the First Wave.

In a montage made all the more satisfying and significant (like the show itself) by the wonderful score by Kevin Pankin (Made in Abyss), Raphtalia learns to trust and even become fond of her master, who treats her more like a ward than a slave. The more monsters she defeats, the more the two of them level up, and the more money they make.

Raphtalia butts up against adversity when a rabbit attacks Naofumi and she has to draw blood, which she’s quite justifiably afraid of considering her traumatic past. But when Naofumi lays out the stakes vis-a-vis the impending Waves, Raphtalia’s resistance (which causes the shocks) fades away, and she resolves to fight and kill for Naofumi, for both their sakes.

Naofumi discovers he has a knack for medicine-making, and he and Naphtalia travel to a smaller town to sell their wares—popular due to the trying times. In a nice bit of good luck for a change, merchant he deals with apparently doesn’t know he’s the Shield Hero, and thus isn’t automatically against him like everyone in the city. He even points the pair to a mine where they’ll be able to make a lot of quick money harvesting ore.

The catch is that since the First Wave the mines are crawling with monsters, and a two-headed dog very similar to the one that killed Naphtalia’s parents attacks them, she freezes in terror. Naofumi grabs her and escape the beast, but they have to kill it if they’re going to have any chance against future foes. When things seem to be going south and he offers to buy time so she can escape, she recalls her folks doing the same thing and getting killed for it.

So rather than let Naofumi repeat their sacrifice and leave her all alone once again, she draws her sword and plunges it into the beast. When it lunges at her in response Naofumi is ready with a shield to protect her, and she’s able to finish it off. When the fight is over they’ve gained a buttload of EXP, and she collapses crying into his arms, calling him “Naofumi-sama” for the first time.

I’m glad that after a double episode’s worth of Naofumi getting beaten down, he’s found something pure and good to protect, as well as the means of progressing in this game-like world while appreciating that it isn’t really a game, it’s a matter of life and death. It doesn’t hurt that Naphtalia is adorable as all get out, but also tough and capable when she needs to be. No doubt when and if he encounters the other heroes they’ll get the wrong idea, but this looks like the beginning of a lovely partnership.

Tate no Yuusha no Nariagari – 01 (First Impressions) – The Kingdom’s Most Hated Man

After a string of isekai anime in which the MC is ridiculously, along comes a show that flips the script, and it’s pretty refreshing. When Iwatani Naofumi thrust into a different world due to a summoning on the other side, absolutely nothing goes right. 

Of the four young men summoned, he’s by far the weakest, and isn’t even given a real weapon, only a shield. But he’s still optimistic he’ll be able to fight once supplied with a party of elite warriors.

…Only none of those warriors join his party. Eventually, one of them finally does, and she just happens to be the one he considers most attractive. This adventurer, Myne Suphia, seems to embody a stark reversal of fortune for Naofumi.

He’s given more cash than the others due to his smaller party, and Myne shows him a good shop to buy armor for the two of them. They fight a few low-level balloons out in the field, return to town, and make a modest profit.

It’s a confidence-building first day for Naofumi, to say the least. But that night, after refusing to drink any wine with Myne, he goes to bed and wakes up seemingly in, well, yet another world.

Not literally, mind you, but he’s been robbed of all possessions, summoned to the palace by knights, and then Myne, hiding behind one of the other summoned heroes, accuses him of attempting to rape her. When no one’s watching, she indicates screwing him over was her goal all along.

And boy, did it ever succeed: Naofumi now disgusts both his fellow heroes, the king, and everyone in the kingdom (news and rumors travel at lightning speed, despite the renaissance-esque tech-level). There’s no disputing the accusations against him, so Naofumi decides to take all the hate and loathing in stride.

If this world and its people are going to hate him despite the fact he didn’t do anything, so be it. The merchant he dealt with before seems to see the injustice in his eyes and sells him a cloak at a steep discount, which he wears when leveling up all by his lonesome…a slow and laborious process.

When some goons in the tavern mockingly offer to join his party, Naofumi won’t get fooled again; he’s been thoroughly jaded by this new world, and scares them off with some of the monsters he kept alive as a haggling tactic. A strange, squat little fellow in top hat and tails notices him and takes him to view his wares; he deals in demi-human and beastman slaves, revealing another distasteful part of this world.

Naofumi spots one sick demi-human— a girl with bear ears—and looks poised to buy her. But likely not to use as a slave, but as a companion on his quest to save a world that hates him, because no full-on humans want anything to do with him. Weak in power, scant in equipment, and victim of false intrigue and injustice…looks like we have ourselves a good old-fashioned underdog.

Death March to the Parallel World Rhapsody – 02

The battlemage whom Satoo saves is one Zena Marientail, who calls off her suspicious comrades and gives Satoo a ride to their mutual destination, Salue City, a lovely walled and terraced town with friendly faces and reputable businesses.

After securing proper papers (denoting him as Lv.1 despite his much higher level), he is snagged by Martha, the daughter of the keeper of the Gate Inn, where Zena’s comrade Iona recommended. Throughout these interactions, Satoo utilizes trickery, persuasion, bartering, and other skills he’s amassed.

The innkeeper tells him about a Demon King that a chosen Hero must defeat, but Satoo settles for some cold quiche and cabbage to sate his hunger. I for one have always lamented the fact one cannot taste all the different foods one finds in an RPG; watching Satoo enjoy it is the next best thing.

While Martha shows him around, Satoo learns about the strict caste system; commoners cannot use the public baths, and there are a good number of slaves, many of them demi-humans whom the other humans fear, distrust, and in some cases outright hate. When Satoo is nice to a couple of young demis, Martha seems confused, but quickly changes gears to other things.

Upon returning to the inn, Satoo happens to spot Arisa—who bears the inauspicious titles “Exiled Witch” and “Crazy Princess”—being ridden on a cart, presumably with other slaves. I’m sure he’ll see her again, but first, he has a hearty supper of veggie soup, wild boar, black bread and mead, which proves so tasty he has seconds against his better judgment.

As he tosses in bed with an upset stomach, he ponders his situation, and concludes it might not actually be a dream, but…something else. After all, the “game” he’s seen so far doesn’t really match any games he knows of or has helped to develop; rather it’s something unique.

As he rushes out into the night to explore the city some more—it’s very pretty at night—he decides that whatever is going on, it behooves him to soak up as much as he can, that he might become a better game developer by what he sees, hears, and experiences in this fantasy world.

I don’t really blame him; he’s flush with cash and overpowered to boot. I wonder how he’d fare right now against that Demon King. Of course, he’s nowhere close to encountering such an overboss; instead, he gets a surprise visit from Zena, who has come on her day off to thank him for saving her life by spending the day with him.

Desumachi continues to be nothing groundbreaking, but I cannot deny it scratches an itch; that of a fantasy slice-of-life that takes its time unveiling its world and not skimping on the details, be it currency, society, cuisine, and relationships. Basically, it’s comfily low-stakes and entertaining enough to keep watching for now, though my socks remain firmly un-knocked-off.

Drifters – 05

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This was a particularly shitty episode of Drifters – and I say that not due to a lack of quality (it remains consistently average most of the time), but due to the sheer amount of excrement used as a weapon against the Orte soldiers in the Elven Rebellion. The three samurai help the Elves train for the battle, then Toyohisa leads the fight, which is waged with arrows and blades covered in crap, and a well full of crap so wounds can’t be washed.

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In this regard, Nobunaga shows just how ruthless he can be, employing the very natural processes of life and death to his advantage, and rightfully expecting the Orte troops to crumble once they see the tactics being used against them.

However, Nobunaga also knows that Yoichi isn’t the biggest fan of such “dirty tricks”, nor that Toyohisa knows how to do anything other than compel others to fight and then fight himself. He proposes the storming of the lord’s castle, but it’s up to Nobunaga to formulate a plan to do so.

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The castle-storming (involving the elves disguised as troops returning…the Orte don’t seem that bright) leads us to a discovery that makes the enemy even more baldly despicable: not only did Orte abduct all of the female elves, but soldiers have been free to have their way with them in a filthy, hellish nightmare setting that make Toyohisa change his mind about accepting anyone’s surrender. If they’re going to act like beasts, he’s going to slaughter them like beasts.

The three amigos made some progress, but we may be starting to see cracks appearing between them even as their quest to conquer everything in sight is just beginning. And while this episode wasn’t marred by any other Drifters or Ends, showing us the dirty, smelly side of war was ultimately more gross than engrossing.

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Drifters – 04

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Drifters has its intense, ostensibly serious moments, but very often they are upturned by a sudden bout of comedy, such as when Easy, who is in the Dorridor to tease Murasaki, finds that he’s currently away from his desk.

Basically, Drifters is in on the joke, and it’s out to show you can have a story about famous historical figures going at each other for the sake of a world not their own without being as rigid as bamboo or dry as Fall leaves. You can have a little fun.

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I like how Oda Nobunaga, the ostensible leader of the Three Surly Samurai, decides to step aside and let Toyohisa be the commander who leads the Elves in their rebellion.

First, he respects Toyohisa’s ability and relative youth. Second, at his age he prefers to be the one who pulls the strings on the side. Third, and perhaps most silly, is that Toyohisa went and sat in the middle, between Nobunaga and Yoichi. And that’s where the leader sits.

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The narrative of a village of (surprisingly old) Elves who have never known freedom or war taking a stand against their masters isn’t all that interesting, but making the Three Samurai their “coaches” in this enterprise, and all their inherent bickering and bawdiness, is pretty entertaining, and helps the medicine go down, so to speak.

These are three guys who can back up their arrogance (and other typically undesirable personality traits); indeed, it makes sense they act and talk the way they do: They’re used to getting their way, and when they don’t, blood that isn’t their own usually spills.

Magician Olmine isn’t yet sure how these Drifters fit into the Octobrists’ larger struggle to save the world, but she knows they’re too human, and too quick to help the weak and downtrodden, to be Easy’s Ends.

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Hitsugi no Chaika: Avenging Battle – 06

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The secret island was a satisfying action-packed adventure, but it turns out it was just a brief detour; a checkpoint to stop by and gather more information about the sheer scale of Gaz’s machinations pre-and-post death. The Main Event is in the Principality of Hartgen, and it was always going to be. The guy simply has everyone: Chaika twins, a Dark Acura, a Dark Gillette…even, seemingly, the inscrutable Guy.

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A case in point for the relative triviality of the island: the Gillette Corps arrive way late, but learn everything they need to to carry on in less than five minutes of conversation with Kiril and Ursula. But then again, they’re after Chaikas, not the answers to what they are and why they exist. Gillette Corps and Vivi in particular are quite sure of the latter: they’re to preserve the peace – albeit a peace their former Captain — Vivi’s former flame — is no longer a part of.

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One nice thing that came from the island was that it made it quite easy for Tooru and Chaika to repair their bond, though again, that kinda happened last week. Tooru is committed to sticking with Chaika, whatever she decides to do: for now, continuing to search for remains. And Akari follows where Tooru leads, and also hastens to put herself physically between the two. Akari likes Chaika…but her brother is hers.

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There’s a “Martial Arts Tournament” being held by Hartgen at the ridiculously huge Goeranson Castle, which is essentially a huge walled battleground surrounding the main keep. There, contestants from all over the six nations pour in and fight to the death for the grand prize: knighthood and Gaz’s remains. The first people we know to arrive and enter are Red Chaika, Selma and David.

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Not far off is Gillette, who take three different tacks: Zita and Matteus go the diplomatic route with Hartgen (which goes nowhere), Leo sneaks around and takes attendance, and Nikolai and Vivi, well…Vivi’s In It To Win It:

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Yes her new outfit is super-gaudy, but that’s what a fantasy swordmaiden character is supposed to be, damnit!  And hey, it’s clearly very easy to move around in. Her hair may have turned white, but she hasn’t lost a step.

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Guy, who’s been pulling the strings for all the Chaikas, reveals that he was the one who saved Alberic, by making dozens of men pile themselves on top of him to serve as shields. The thing is, Guy’s reasons for why he did it — something about him “seeing the hate in his heart” and knowing “he wasn’t made to live in a world of peace” are kinda flimsy. I get that Alberic’s a great warrior and all, but wasn’t his attempt to save Vivi and Zita an act of love (for them), not hate (for the army he tried to stop)?

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Far clearer are the present, if fleeting, purposes of Red Chaika and Vivi: get Chaika (Trabant), who just had Niva Lada snatched away by Guy. Hey! Give her back [shakes fist]… I’m sure if Vivi could see what’s become of her beloved Alberic, she wouldn’t be happy. I’m sure she will come across him sooner rather than later, as he’s one of Hartgen’s trusty bodyguards. Goeranson Castle is the place to be, and everyone is here. Still, this had a feeling of table-setting and warm-up about it. Not un-entertaining, but not particularly outstanding, and at times, repetitive/redundant.

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Hitsugi no Chaika: Avenging Battle – 05

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Early on, this episode threatened to deep six itself by freeing the good guys almost immediately thanks to appallingly bad guards, who are basically just like fuzzy stormtroopers in terms of effectiveness. It also cut too often to the horrendously dull, genetic evil Izhmash who orders executions like I order cheese fries and is constantly berating his staff, though considering how poorly they perform, he’s not outside his rights to do so.

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However, releasing the Chaikas, and Tooru, early, is a blessing in disguise. First of all, we can justify it with the simple fact that as tough as these mass-produced demi-humans and Fayla are, our heroes are pretty damn tough too. They’ve been through their share of toughs spots before. While it doesn’t quite excuse how lame Izhmash isI can buy that a highly isolated and reclusive research facility would overestimate the power of their heretofore untested creations against a battle-hardened group of prisoners.

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But back to our friends’ early release: it forces Red Chaika to work with White (White probably doesn’t have a problem working with Red) to escape. This results in some priceless dialogue between the two, both of them speaking weirdly like they do. White Chaika also frees the doll-like Niva Lada from her restrains and brings her along, which proves crucial later in the episode. (Fun note: Trabant, Bogdan, and Lada Niva are all brands Eastern European cars. Not to mention the Acura siblings…)

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It also gives Chaika the opportunity to really let its hair down and play with all the pieces it’s set up the last couple episodes, all RPG-style. The allies are all separate at first, but gradually unite into a mega-party of Tooru, Akari, Chaika, Red Chaika, Niva Lada, David, Selma, Kiril and Ursula (the two scorned demi-human guards). It’s like a big party on the secret island with past enmities being put aside so they can all focus on their common goal: surviving.

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But as ineffectual as the mass-produced Fayla and demi-human troops are, there’s still a crapton of them, and the group starts to get fatigued from fighting off wave after wave of them. That’s where we’re force to introduce another Star Wars similie. All the beasts they’re fighting are being controlled form one central location: a tower that is essentially a giant Gundo. Take out the tower, and the droid Fayla army will shut down.

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When Chaika’s own Gundo can’t penetrate the tower’s defensive magic, Niva Lada assesses the situation and reveals her true form: a gigantic, awesome-looking uber-Gundo that blasts the lame villain to smithereens. Obviously, Izhmash was not prepared for this level of resistance…which explains why the island was concealed from the outside world by magic!

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One thing I didn’t like: when asked about what will become of all the freed Fayla and demi-humans, Kiril just says they’ll eventually just die. Why can’t the beasts just live out peaceful lives on the island, no longer chained by the big Gundo tower? Well, because they were born and bred to be hunters and killers, and I guess they’re not capable of evolving beyond that narrow purpose.

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Chaika, on the other hand, is, even if she’s confused and doesn’t know what to do next. In this, she and Red Chaika differ: Red (at least outwardly) refuses to believe Izhmash’s lies; but even if he was telling her his truth, that truth is worthless to her; she’ll find her own truth. She’ll determine her own purpose. And so must our Chaika. Like Red, she’s not alone, and has friends (and a powerful new weapon in Niva) that give her far more options than base Fayla.

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