DanMachi II – 08 – Whatever It Takes

Mikoto arrives in the midst of Bell’s beatdown at the hands of Aisha, but the latter takes her down with one strike, then continues wailing on the Little Rookie. Turns out Haruhime, donning a red cloak, is the source of Aisha’s power boost. Phryne also gets in on the game, snatching up Bell for herself and chaining him to the wall of her secret love nest.

Bell is lucky he couldn’t manage an erection, because Phryne has to leave him to find an “enhancement” medicine, allowing the one other person who knows about the dungeon—Haruhime—to sneak in and rescue him (after slipping the keys to the captured Mikoto).

Bell mentions his and Mikoto’s present efforts to buy her, for which she’s grateful to the point of tears, but it doesn’t seem like she’s interested in going anywhere or doing anything other than what was decided for her long ago: as Take tells Hestia, she’s to be sacrificed to the Killing Stone, a magical object that optimizes Renard power.

In Haruhime’s case, she’s able to provide a level boost to Aisha, but once the ritual is complete and the stone shattered, that power can be spread to many other Ishtar Amazons, giving them the offensive edge they need in a war against the more powerful-on-paper Freya Familia.

Once Haruhime gets Bell back to the Pleasure District and urges him to flee, Mikoto meets up with them, having learned about the Killing Stone thorugh books in Ishtar’s palace. Aisha also arrives, and snatches Haruhime back up. She dares Bell to do something—anything—to try to get Haruhime back, but Bell freezes. In that moment, he wavers between the desire to save her and his reluctance to get Hestia Familia tangled up in a war they can’t win.

He’s so frozen in hesitation, Mikoto has to grab his hand and run before the other Amazons can capture him. In short, this episode was a bit of a downer, as Haruhime has seemed to be a doomed character ever since her introduction. One wonders if her fate is sealed now that Bell lost his last best chance to save her, or if he can summon the same resolve Haruhime has and risk everything to challenge her death wish.

Heck, even if Bell wasn’t particularly emotionally invested in Haruhime’s fate, it just seems like a very bad idea to let Ishtar gain such a dangerous military advantage, considering she basically screws her underlings (like Aisha) into obedience. Here’s hoping for some kind of light at the end of this tunnel.

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DanMachi II – 07 – Symbol of Destruction

When Hestia learns Bell went to the Pleasure District and spent all night there, she’s not happy to say the least. Still, Mikoto, Welf, and Lili pitch in on his punishment (cleaning up for the neighbors), since it was Mikoto’s fault they all ended up in the district.

As it happens, Haruhime was the renard Mikoto was looking for. Despite Haruhime’s line about being no good for a hero, he wants to help Mikoto save her. Lili warns the two that nabbing Haruhime would likely start a war they probably can’t win against Ishtar; Welf agrees.

Hermes, fresh from being ravaged by Ishtar, wants to speak to Freya, but only ends up getting the ear of Syr, who is very concerned that Ishtar somehow found out about Bell. Not that Hermes had any choice; it’s clear he’s the lesser god in that particular equation.

At the Guild, Eina is as unsettled as Hestia that Bell spent the night in the Pleasure District, but also confirms Ishtar Familia’s formidable economic and military power, telling him that many of its Amazon soldiers may be grossly underrated in the official books—not a crew to be trifled with, but we knew that.

That night, after Aisha gifts Haruhime with some candy from the Far East, Mikoto stops by to say hello, only to be rejected. Haruhime has clearly closed the book on the part of her life before she became a prostitute, so as far as she’s concerned, Mikoto is a stranger. Aisha catches the whole encounter, and if anything, looks guilty.

Mikoto fills Bell in on the details of her past with Haruhime; she and Chigusa lived in a shrine with other kids and gods; Haruhime was a noble lady, but alone. Sensing her loneliness, Mikoto led nightly raids to set Haruhime free to run and play with them.

They eventually moved to Orario to seek their fortune, but Haruhime was deceived by a “heartless person”—I’m thinking Aisha, who may not be so heartless—and sold into sexual servitude.

After a chance encounter with Hermes, he echos Lili and Welf’s worries about crossing Ishtar, but proposes an alternative: if you have enough money, you can buy a prostitute; one of Haruhime’s purportedly low status would only cost 2-3 million; a very doable fee for Mikoto and Bell.

He also mentions to them, as friends, that he delivered an artifact to Ishtar the other day called the Killing Stone, and tells them to make of that what they will. Back at Ishtar’s palace, she orders her top soliders (including her Captain, Phryne) to hunt Bell down, capture him, and bring him to her unspoiled. Once she’s done with him they can do with him what they will.

She’s also gung-ho about starting a war with Freya, so whatever Bell and Mikoto do or don’t do, a sizable war is inevitable. Eager to make the money needed to buy Haruhime quickly, Mikoto and Bell head to the dungeon to waste some beasts; Welf and Lili heard their plan and agree to help out.

Only Ishtar’s people are lying in wait, and once Bell is separated from his party, he’s scooped up and attacked…by Aisha, who seems to have gotten buffs thanks someone who looks like a disguised Haruhime. As a Level 3 going on 4, Aisha is more than a match for Bell, and soon has him on his back. Barring an unforseen miracle, it would seem Ishtar has her prey, and the perfect provocation to spur Freya to war.

Cop Craft – 05 – A Brief Dream Before the End

Suddenly up against an ancient lauden neiven—vampire in the common tongue—Tilarna nearly finds herself outmatched, but gets some backup from her partner, who makes use of a fire extinguisher to disorient the baddie. Tilarna relieves the vampire of one of her arms and Kei fills her with bullets, but she still escapes.

Tilarna feels responsible for Chapman’s death, as she should have known sooner what they were dealing with; Kei does his best to assure her it’s not on her, it’s just the job. Using both K9 units and Tilarna’s excellent sense of smell (at least when it comes to latena), they continue the search.

After the vampire kills a truck driver, causing him to crash, witnesses recall seeing her wearing a dress that looked like black flames—Tilarna recognizes it as a magical illusion spell that provides clothing when naked (and scolds Kei for thinking about her demonstrating it). But it’s also clear the vamp has some of her power back.

The duo heads to the mall where she lies in wait. Kei ends up thrown off a high balcony into a fountain and gets knocked out, while Tilarna is captured. When she awakens both she and we get more of a feel for their adversary, who after all is extremely disoriented in this strange new place. However, she’s sharp enough to know of the “greater gate” in the “Book of Niba,” a prophecy that has apparently come true.

That being said, she’s still a vampire, which means she can’t resist an easy meal—particularly Tilarna’s delicious noble blood. Unfortunately she delays her dinner a hair too long, as Kei and a SWAT team storms the location and rescues Tilarna.

The wounded vamp once again gives the cops the slip, but Tilarna remain hot on her trail. Tilarna suggests they try to take her alive “if possible” so they can try to learn something from her, but Kei very much doubts they’ll be in a position to hold back.

A strange voice leads the vamp down into the subway tracks—the voice of a wizard, who like Tilarna wants to extract some knowledge from the vamp if he can. But between the feeling she finds herself in hell to the belief she comes to that she’s merely in a brief and very bizarre dream before her end, she’s not interested, and instead drains the wizard dry to recharge.

Tilarna and Kei arrive, and once again have a hard time bringing her down. She pounces on Kei, warning him no man has ever walked away from three battles with her, unless he’s some kind of prophesied warrior. Ultimately, the vamp’s ignorance of the fatal effect of a subway train hitting her leads to her demise, while Tilarna leaps to Kei’s rescue at the last second.

Naturally, Kei doesn’t properly thank Tilarna for saving him again, which really steams her beans, so she starts viciously kicking him in the back. It’s an oddly perfunctory ending to what had been to that point a rather thoughtful and intriguing story.

After all, the vamp wasn’t necessarily pure evil—a gal’s gotta eat—but as the episode progressed, she was more a subject of pity than disdain. She simply didn’t belong, it would have been extremely hard for her to try, and she didn’t even seem to want to stay, almost preferring oblivion to such an unfamiliar land.

Lord El-Melloi II Case Files – 01 – Not Even Close to a Hero

First of all, I wouldn’t bother watching EM2CF unless you’ve at least seen Fate/Zero in its entirety; aside from the fact that series is a masterpiece (and is available on Netflix, at least in the U.S.) you won’t have any context to who this Waver Velvet kid is unless you do. It would be like watching Avengers:Endgame without watching any previous MCU films.

Though to me that immediately hamstrings this sequel/spin-off: it has some huge shoes to fill, and from the outset it doesn’t seem interested in even bothering to do so. This is not a Holy Grail War arc, but a totally different, smaller-scale story about how one combatant in the fourth war has managed to honor his heroic spirit’s wish that he go on surviving.

Even with a good working knowledge of Velvet and his role the fourth Holy Grail war, this first episode of a series focused on him makes a lot of jumps backwards and forwards through time—probably more than should be necessary.

That being said, the story moves along well, from one final parting shot of Fuyuki Bridge ten years ago, to hanging upside down in the Archisorte Mansion seven years ago. There, he regails Lord El-Melloi’s blood niece and (sister-by-succession) Reines with an adventure he had while visiting the ancient ruins of Babylon some months after the war.

After being captured by a fellow ex-Clock Tower student Barzan, Waver meets another former classmate in Melvin. They break out of their cell and blow up the archaeological site believed to be where Iskandar is buried, which Barzan has been using as a workshop for illicit magecraft.

Once they’re both free, Waver asks Melvin to forgive him for being unable to pay back the money he borrowed to travel to Japan for the Holy Grail war he then went on to lose. But Melvin was impressed both by the fact Waver even did survive, and with his display of no-nonsense practical magecraft to get them out of a tough spot, so he decides to lend him more money; this time to buy the late Lord El-Melloi’s class.

Three years later, Waver has steadily managed the class, and now finds himself before Reines, who simply wants to know why he did so. Waver simply feels responsible for El-Melloi’s death, and thus feels carrying on the class is his duty. Reines, still too young to be a proper lord, decides to make Waver’s role in El-Melloi’s legacy official by naming him Lord El-Melloi until she comes of age.

In accepting the title, Waver agrees to help the nearly insolvent El-Melloi family repay their debts (through those titular Case Files) and try to restore the family’s heirloom magical crest that was heavily damaged in the war, and without which the family will surely fall. All he asks in return is to have “the second” added to his title, so that he need not bear the exact same title as his mentor; something he feels he doesn’t deserve.

And that’s how Waver Velvet became Lord El-Melloi II seven years ago. Flash forward to the present, and an older, more stately former-Mr. Waver meets his apprentice Gray (introduced in the preview episode) in the hallway, then sits down with a similarly older Reines and Melvin to discuss…the next case.

While this episode had no shortage of F/Z references, if the show keeps doing that it’s going to feel like a crutch. I for one think this show can stand on its own as a supernatural mystery-of-the-week kind of deal. It’s all about managing expectations, something Waver certainly knows a lot about, having always operated on shoestring resources and third-rate magic.

Sarazanmai – 11 (Fin) – Just Like That

Sooo….yeah. True to form, Ikuni chooses not to go with the simple, straightforward finale, at least not in terms of presentation. A frikkin’ lot happens in these final twenty-odd minutes. It’s a torrent of ideas, metaphors, and processes; almost too much to take in all at once.

While it retained several elements of previous episodes, I still felt like I was back in that first episode, wondering what the hell was going on. But like that first episode, I also didn’t particularly care if I wasn’t quite absorbing everything Sarazanmai was confidently emitting.

At the end of the day, for all the window dressing and CONCEPTS, Kazuki and Enta’s odyssey into the darkness to rescue their friend was nothing more than that: They simply weren’t going to allow their connection to one another be severed—not by a Toi wracked by guilt and grief, not by the Otter egging Toi on, and not by Keppi’s dark half.

When they finally get to Toi, who is in the midst of erasing his memories and thus connections from them, the other two put their faith in the talisman that started their connection in the first place: the miçanga. As they plummet into the abyss watching their connections vanish one moment at a time, Toi himself cries for a stop to it all; for once he doesn’t want to give everything up for anyone. He wants to keep what he has: the friendship of Kazuki and Enta.

As Keppi and Dark Keppi battle and eventually fuse into a Full Keppi, the three friends in kappa form deliver the miçanga to a young Kazuki, shoring up the connection at its source and causing Mr. Otter to crumble away to dust, frustrated that he, an abstract concept, would be defeated.

NO YOU DON’T! STOP LYING!!!

A-Ahem…anyway, Once they’re all back in the normal world (whatever that means), Toi does the right thing and turns himself in, and is sent to juvie, from which he emerges three years later only to throw himself off a bridge. Fortunately, not only does the jump not kill him, but Kazuki and Enta jump in after him, having waited for him to get out all this time. They proceed to run around and have fun, together again at last.

Now that they, as the Kappa King put it, connected their desires through the pain of loss, they and only they can take the future in their hands. Does that mean the three will compete at the World Cup in Qatar? Probably not. But perhaps they no longer have any need for dishes of hope, transformation into kappas, or shirikodama extraction.

Sarazanmai – 10 – A Little Bit of Dishtory Repeating

Way back when, after the siege of Keppi’s castle, Otter saves Mabu’s live with a mechanical heart, but only if he makes a solemn promise. In the present, Reo reveals he’s a kappa too, once a vassal of Keppi’s along with Mabu. He shrink-wraps Keppi and demands the final dish of hope, but empathizes with Kazaki’s wish to save someone close to him, and so lets him tag along while he collects the other four dishes.

During the descent, Reo laughs at Kazuki’s earnest attempt to save his connection with Enta, and his jadedness is understandable; the Mabu they encounter is less his Mabu than ever; cold, distant, and in Reo’s words, nothing but a fake, half-baked doll. They descend further and find Dark Keppi, the half of Keppi created when he split his Shirikodama to escape capture by the Otters.

This otter demands the dishes, and also places Enta in “Enta’s World”, in which his desire—to be loved by Kazuki—is made real. But like Reo with the resurrected Mabu, it’s just not the same, and Enta escapes the fantasy. Reo has a key assist by shooting the head off the Otter and producing four of the five dishes needed, but just then Mabu jumps from a precipice and ends up transforming into a Zombie Kappa.

This means Reo has to be transformed by Keppi—like he and Mabu were in the old times—and go through the same (literal!) song and dance as Kazuki, Enta, and Toi. Even Miyano Mamoru’s casual singing voice is better than those of the other three, as he peers into Mabu’s Shirikodama and learns that in order to live and stay by Reo’s side, Mabu had to give up his connection with him.

That means when Mabu, who he only just freed from zombiehood, decides he can’t live on with that severed connection anymore. Pledging his everlasting love for Reo, his deal with Otter is broken, his mechanical heart stops, and he disappears. When the dust clears, Keppi creates a new fifth dish of hope (Kazuki broke one earlier) and Reo is beside himself with grief, unleashing it with his pistol in a destruction spree that ruins Asakusa’s bridges.

Then Reo forgets who Mabu ever was, and is then shot through the heart…by Toi, who has returned from the ferry. Kazuki thinks he’s changed his mind and come to rescue him and Enta, but Toi hesitates, wanting the five dishes to bring his brother back. Enta’s clock runs down to fifteen, ten, zero seconds…and Kazuki makes his  wish, even at gunpoint.

When Enta wakes up, Toi admits he probably would have saved Enta too…but now he’s as full of grief and rage and desire as Reo was before he shot him. That attracts Otter, who looks to bring him under his influence, using the spectre of his older brother to lure him in. Once Chikai appears, whispering in his ear, Toi lets go of Kazuki’s hand and walks into the darkness of his own volition.

With Kazuki, Enta, Haruka, Mabu and Reo’s stories largely complete, the final episode will seek to close the book on Toi, one way or another, who has only had to live in a world without his brother for a few hours (maybe less), and is thus all too easily manipulated by Otter. We’ll see how Keppi and the Golden Duo fare against that negative influence, and maybe get back to being three normal soccer-loving kids.

To Aru Majutsu no Index III – 12 – Who Had The Better Ten Years

Princess Carissa’s mother Queen Elizard remarks how impressively fast her second daughter’s invasion has unfolded, though it’s in no small part due to the power of Curtana Original (woe betide them all if she ever found Curtana Honey BBQ or Salt & Vinegar).

Her knights crawl out of the woodwork, but at every turn are met with resistance, either from witches, nuns, or…Sherry Cromwell. Carissa’s main goal is to legitimize her claim to the throne by killing her mother and sisters and then launching an attack on France (determined thanks to a captive Index’s analysis). She claims to be doing all of this for the survival and independence of her country.

Kanzaki Kaori makes one hell of an entrance by jumping out of a passing plane to stop Carissa, but she more than meets her match in Knight Leader, who let’s just say has a huge homefield advantage.

After quickly dispatching Kaori (making me wonder whether she’s become the Worf of Raildex: a strong character constantly getting owned to demonstrate an enemy’s power) KL and Carissa locate Princess Villian’s coach and prepare to behead her, but she’s saved at the last second by Acqua of the Rear, AKA William Orville, back in Britain after ten years.

Orville flees with Villian, puts her on Bayard, and sends her off to a Necessarius safe house. Knight Leader shows back up, and he and Orville have a duel. Considering how well he fared against Kaori, it’s no surprise even Orville has trouble with him. But as the episode closes he’s still in the fight.

Also in the fight: Touma, who passes Lessar off only to get cornered on a regional train. He finds Lessar’s comrade Floris in a cargo car, undoes her magical binds with Imagine Breaker, then takes her hand and leaps out of the train and off a bridge…into a river far shallower than he expected.

With Touma probably still alive and on the move with Floris, Orville and Knight Leader locked in battle, Villian headed to safety, and Queen Elizard and Laura Stuart also free and making their way back to London, the quick start to Carissa’s coup suddenly isn’t going so smoothly. Better still, there are plenty of players on the board who can make it even rougher.

Houseki no Kuni – 08

I raise my hands in defeat! I mean my hands are probably rising up right now out of the sea in defeat.

Antarcticite isn’t willing to immediately accept that Phos’ arms are lost, but instead braves the frozen depths (and the colliding ice boulders therein) in search of them, to no avail. Upon reporting to Kongou, Antarcticite takes full responsibility, citing inexperience in working in a pair, but Kongou blames his own lack of caution.

He has Antarc and Phos travel to the Chord Shore, where all Gems are “born”, to find material for new arms. There, they witness something akin to such a birth, albeit far less advanced and complete. The reddish crystals simply fall into the snow, lifeless and inert.

The beach is littered with gold and platinum deposits—deemed worthless by Antarc for their high weight and malleability. Still, there’s nothing else around, so Phos is fitted with temporary gold arms in the absence of more suitable material. The results are initially…not promising:

Um… I’m kind of getting engulfed. Wouldn’t you say I’m being engulfed?

Worse still, the clouds part and Lunarians appear both over the Chord Shore and surround headquarters, keeping Kongou from racing to the Gems’ aid.

In an all-but-no-win scenario, Antarcticite shows true grit and valor, using the saw as a snowboard and taking out as many Lunarians as possible before they unveil yet another new tactic: fishing tackle and hooks that entangle Antarc. Only a burst of nearly self-shattering strength severs the connection, but the Lunarians still don’t disperse.

Antarc manages to yank their stolen hand free and cause the Lunarians to disperse, but not without nearly shattering as well. Though extremely fragile, Antarc attempts to break Phos out of the gold prison, but another Lunarian arrow reduces Antarc to a cloud of crystal shards. Before being carried off, Antarc orders Phos to remain silent, buying Phos time.

Phos…doesn’t remain silent, instead managing to find a way to control the new gold “arms”—a term that doesn’t really do the new shapeshifting appendage(s) justice—and attempt a desperate counterattack to retrieve Antarc’s fragments.

Phos pushes the absolute limit the gold’s ability, acting both as a means of propelling their body into the sky, absorbing or blocking projectiles, and grabbing and throwing Antarc’s sword. Also pushed to new dizzying highs – the increasingly intricate CGI, put to good use. The shimmering, “gooey” liquid gold presents a stunning contrast to the brittle frozen backdrop.

It’s a valiant effort, but ultimately futile, as the Lunarians retreat too quickly for Phos’ attacks to reach them. Phos ends up badly cracked and plummeting to the ground, but is caught by Kongou, who arrived too late to save Antarc. Still, were it not for Antarc, Phos would be gone too.

Phos acknowledges that sacrifice while lamenting Antarc’s loss, and is likely now possessed of a new iron determination to master their new golden “inclusions”, to prevent (or at least make it more difficult) for the Lunarians to capture another beloved comrade and friend.

As the end credits roll over a somber view of Antarcticite’s now-abandoned quarters (with a lovely new song sung by Phos’ seiyu), I’m devastated by Antarc’s sudden loss, despite not knowing they existed just two episodes ago. Antarc made a huge impact on the world of Houseki no Kuni, performed momentous deeds and fought for Phos till the bitter end, and in this writer’s opinion, left us far too soon.

Mahoutsukai no Yome – 03

Turns out that while she was just plucked up by a dragon at last episode’s end, Chise is actually not in danger. She’s simply being brought to a dragon’s nest by its caretaker, Lindel. There, she learns more about dragons, meets both an ancient Uin and three playful hatchlings,  and ultimately experiences something few mages ever do: a dragon’s end-of-life return to the earth and transformation into a tree.

Lindel’s dragon unceremoniously spits Chise into a very cold deep lake, but she manages to get out on her own, and once Elias catches up with her (appearing out of her shadow, as badass mages do), he has a very nifty insta-dry spell that prevents hypothermia.

When she’s tasked with babysitting the lil’ dragons (who are extremely cute and childlike) curiosity draws her nearer to Nevin, the oldest extant dragon, who is old even for a dragon, and is very near death. While in contact with his brittle, flaking hide, he reads her memories; specifically her emotional downfall following the suicide of her parent.

Nevin uses this as an opportunity to enlighten Chise with dragons’ sense of death: they do not fear it, but live their lives to the fullest and pass on with gratitude and contentment, with no regrets. “It’s just nature”, Nevin says to Chise, who lost someone to unnatural means, long before their time. Chise is far from done processing that grief.

Instead, Nevin allows Chise to share in his “last dream”, a vision of freedom, flight in a gorgeous vista that stretches on forever. When the vision ends, Chise returns to the normal world, and a tree quickly sprouts from the now passed-on Nevin. It’s a gorgeous, moving sequence, epic in scope, in which Chise takes a big step towards understanding her role in the world (and that she has a role).

I imagine Lindel (and probably Elias as well) are glad Chise was able to experience this, as she may well be of the final generation of mages, just as the little hatchlings may be the last generation of dragons. They tell Chise not to grieve Nevin’s loss, at it’s all part of the circle of life and all, but still, a kind, wise stranger was there a minute ago is now gone forever.

Her solace is that, as Nevin recommended, when she has need of a wand, she take the wood from the branches of the tree he became. That way, in a way, he’ll always be with her. But it will never be the same as when he was alive.

Mahoutsukai no Yome – 02

This week, Chise gets a better idea of what her new life will be like, though she still dreams about the awful life she used to lead; a life she was willing to discard because she didn’t think it had any value. Now people treat her gently and with respect.

Silky, Elias’ “landlady” cooks and cleans and provide Chise with clothes. After watching her mother commit suicide after telling Chise she shouldn’t have been born, this kind of care seems welcome.

Chise accompanies Elias to London—an up-to-date London that includes The Shard—and while there he swaps his “bony” face for a human one—a handsome one, at that.

Elias takes Chise to the shop of another mage, Angelica, who has some issues with how Elias procured his new apprentice, and is taken aback when a simple rookie mage test—turn a crystal into one’s favorite flower—nearly gets out of hand, with Chise transporting herself to a memory of her and her mom in a field of poppies.

Elias tells Angelica that Chise is a Sleigh Beggy, an individual for whom the miracles that comprise the practice of magic come far more frequently than they would for someone less attuned to magic. After seeing the crystalline growths that populated Angelica’s arm, I felt nervous about Chise’s feet upon creating a partial landscape of her memory from that crystal.

Angelica doesn’t blame Chise, though; she didn’t know Chise is a Sleigh Beggy—something Elias didn’t tell her because that’s a dangerous nugget of information in their line of work. But like Elias, Angelica can tell that, like her own daughter, Chise will make a fine mage one day; it’s just a matter of proper training. Chise and Elias head from London back to the countryside.

After meeting with the local priest, who more or less gives Elias and Chise his blessing and an offer of assistance, Chise and Elias head to Iceland, a a land of dragons—and Chise almost immediately gets kidnapped by one said dragon.

Again, this show makes me recall Akagami no Shirayuki-hime, whose redheaded heroine was kidnapped more than once and had to be rescued (though during captivity she helped facilitate that rescue). We’ll see if Chise manages to use her newfound magical powers to attempt escape from her captors, if it once again falls mostly to Elias to rescue her. At this early stage in her apprenticeship, I won’t hold it against her for needing a hand…especially against a dragonrider!

Shingeki no Bahamut: Virgin Soul – 10

Ever wonder how Jeanne d’Arc went from Captain of the Orleans Knights to mother of El/Mugaro and prisoner in Charioce’s dungeon? This episode tells that tale, starting seven years back. Things start to go wrong when Jeanne fails to save a young girl from a demon, and she starts to lose respect among her men—not all, mind you, but some is all that’s needed for a kind of rot to set in.

Once he takes the throne (without the help of the Gods, a first for kings of Anatae) Chariorce gives Jeanne a choice: play ball and help him get the more god-loyal subjects in line, or face exile. Jeanne chooses the latter, and is eventually made to bear a child through the divine power of Michael—no hanky panky or months of pregnancy needed.

Jeanne lives a simple life off the land, and she raises her winged son El well and he proves to be helpful, but they can’t escape from the worsening conflict between men and gods for long, and soon Jeanne comes to harbor an injured Sofiel from the dastardly Ebony Knights.

When the knights come looking for Sofiel and attack Jeanne, El uses her powers for the first time to neutralize them. They report El to Charioce, who orders Jeanne and El caught dead or alive. Jeanne clips El’s wings and hides him amongst demon corpses, then runs off with one such corpse to lure the knights away from her son.

Jeanne gets captured and hasn’t seen El since, but Nina, who has heard her whole dreadfully horrible tale, is now convinced that Mugaro is El (despite her beliving Mugaro was a girl) and promises Jeanne they’ll be the first two to escape the imperial prison. Here’s hoping.

Shingeki no Bahamut: Virgin Soul – 09

Throughout this episode everyone remains imprisoned, affording time for Kaisar and Favaro to catch up, while Nina impresses by making hard labor look comically easy and ends up befriending Jeanne. Both Kaisar and Favaro know Nina, and both Nina and Jeanne know Mugaro.

What could have been a static table-setter is infused with bottomless sources of magnetism thanks to the official infusion of Favaro (and Jeanne) to the arc, and a measure of “freedom” is lent by taking us back to when he came to make Nina his apprentice.

That story provides some of the best laughs of the series, as Favaro and Nina prove to have fantastic comedic chemistry. Favaro arrives at the dragon village to eat, drink, and screw away his earnings, but the second Nina hears that he’s a bounty hunter, she wants in…and Nina gets what she wants through boundless perseverance (read: Favaro gives up trying to run away from her).

Nina’s feats of strength impress Favaro, but her more fine skills such as marksmanship and whipcraft leave a little to be desired. When Favaro enjoys the village’s famed hot springs, he ends up learning about Nina’s transformation ability when she dives in not knowing he’s there.

Favaro only agreed to have Nina as an apprentice while he’s in the village, so when he leaves, he decides there’s no more he can teach her—which…wasn’t all that much to begin with. After all, you can’t teach most of what makes Favaro Favaro. Still, Nina receives her bounty hunter’s bracelet with solemn pride and excitement, and promises to “probably” not forget her master, and takes to heart his words about “the wind blowing to tomorrow”, despite not really getting them.

The story of how Favaro ended up in the imperial prison is far briefer than how he met and trained Nina: in the first town over form the dragonfolk, he passes out drunk, is ratted out by a woman in exchange for gold from Onyx Guards. His magnificent afro is shaved, and he undergoes all manner of suffering under Charioce, only to be left to rot in the prison.

As Kaisar starts to rot beside him, his Orleans Knights try to deal with the loss of their captain…by getting drunk in a club surrounded by pretty demons, including Cerberus, who convince Al that he’s the captain (though whether he’ll remember in the morning is dubious).

Meanwhile, Jeanne befriends Nina, and when Nina explains why she’s in the slammer, Mugaro comes up. The child Nina describes is clearly the same person Jeanne suspects, but it’s funny that she’s initially unclear because Nina refers to him as a girl when he’s really just a very pretty boy.

Still, Nina’s arrival and news of Mugaro serves as the catalyst for Jeanne to decide the time is right to break out. Nina, wanting to make up for not saving Mugaro before, is eager to assist her, and in Nina Jeanne has a powerful ally.

And as I mentioned last week, things are not so dire, as not everyone is currently in prison. Rita isn’t just going to sit around and wait for them to rescue themselves; the end of the episode has her taking flight by umbrella into the night, ready to do some rescuing of her own, or at least assistance with same.

I’m stoked about the pairing of Nina and Jeanne and the reunion of Kaisar and Favaro, and look forward to seeing what the four of them plus Rita (and maybe an assist or two from a demon or god) manage to come up with to defy the evil (yet as we know, also complicated) King Charioce.

Shingeki no Bahamut: Virgin Soul – 08

The things that went down last week and at the beginning of this week can’t be undone; there’s no convenient return to the status quo where everyone scatters but remains free.

Instead, Kaisar crosses the line into straight-up treason by interfering with and raising a sword to King Charioce, in an attempt to stop him from fighting Azazel.

Azazel doesn’t want Kaisar’s help and is through listening to his prattle, so Kaisar ends up having to fight both Azazel and Charioce at once, in another nicely-animated little setpiece.

He bests both of them, thanks to a well-placed fist and his metal arm…but while the fight is over, there will be consequences for all involved.

Mugaro, who came to try to help Azazel and the demons, ends up captured by Sofiel, who goes ahead and captures Bacchus and Hamsa while she’s at it. Azazel pleads with Nina to transform into a dragon already, but Nina is confused, overwhelmed, and most importantly, her heart is not racing.

Since that’s only way she’s ever been able to transform, and because she’s never willingly transformed, she can’t become a dragon, so she’s arrested along with Azazel and Kaisar.

All the townsfolk who know and love Nina know she’d never be capable of treason against the king, but when they defend her too forcefully, they’re threatened with charges of treason, and everyone clams up. Not Nina herself, however. In shackles, on her knees, and without leave to speak, Nina lets Charioce have it with both barrels, with the general thesis of her rant being that he’s an evil bully of a king.

In a show full of characters with overly florid language, it’s nice to hear Nina speak plainly but forcefully about how much Charioce sucks. If she recognizes him as her date during the festival, she doesn’t let on, and Charioce doesn’t reveal himself to her. He orders her and Kaisar be sent to the prison tower, where they’ll stay “indefinitely”, and more importantly, be unable to further interfere with his plans.

Those plans involve finishing off the gods, who he’ll allow scored a win by capturing Mugaro, but still thinks they’re being overconfident, and likes his odds of destroying them, after which Jeanne d’Arc will finally stop praying.

The name Jeanne gave her child Mugaro is “El”, and that’s what Gabriel calls him (her?) while trying to make a deal: if he lends his power in helping them put the humans back in their place, he’ll be able to see his mother again.

As for Bacchus and Hamsa, they’re being held in some kind of strange void, also likely indefinitely. Hamsa tries everything to free them, but Bacchus isn’t sorry for protecting Mugaro, which he did because he merely “felt like it”, and isn’t okay with them using him.

Nina and Kaisar’s imprisonment (the bickering ferrymen was a nice detail) also offers them the opportunity to meet a couple of very interesting people with cells adjacent to their own. Nina discovers Jeanne d’Arc, while Kaisar spots a grizzled, bearded Favaro Leone, who finally makes his entrance in Virgin Soul.

By the end of the episode, we have Mugaro, Bacchus, Hamsa, Nina, and Kaisar all in custody or imprisoned; only Rita is free. It’s a refreshing, stakes-raising development after many earlier close calls. I’m not sure how everyone is going to get out of their cages, or what role Favaro will play, but I’m certainly eager to find out.