Death March to the Parallel World Rhapsody – 02

The battlemage whom Satoo saves is one Zena Marientail, who calls off her suspicious comrades and gives Satoo a ride to their mutual destination, Salue City, a lovely walled and terraced town with friendly faces and reputable businesses.

After securing proper papers (denoting him as Lv.1 despite his much higher level), he is snagged by Martha, the daughter of the keeper of the Gate Inn, where Zena’s comrade Iona recommended. Throughout these interactions, Satoo utilizes trickery, persuasion, bartering, and other skills he’s amassed.

The innkeeper tells him about a Demon King that a chosen Hero must defeat, but Satoo settles for some cold quiche and cabbage to sate his hunger. I for one have always lamented the fact one cannot taste all the different foods one finds in an RPG; watching Satoo enjoy it is the next best thing.

While Martha shows him around, Satoo learns about the strict caste system; commoners cannot use the public baths, and there are a good number of slaves, many of them demi-humans whom the other humans fear, distrust, and in some cases outright hate. When Satoo is nice to a couple of young demis, Martha seems confused, but quickly changes gears to other things.

Upon returning to the inn, Satoo happens to spot Arisa—who bears the inauspicious titles “Exiled Witch” and “Crazy Princess”—being ridden on a cart, presumably with other slaves. I’m sure he’ll see her again, but first, he has a hearty supper of veggie soup, wild boar, black bread and mead, which proves so tasty he has seconds against his better judgment.

As he tosses in bed with an upset stomach, he ponders his situation, and concludes it might not actually be a dream, but…something else. After all, the “game” he’s seen so far doesn’t really match any games he knows of or has helped to develop; rather it’s something unique.

As he rushes out into the night to explore the city some more—it’s very pretty at night—he decides that whatever is going on, it behooves him to soak up as much as he can, that he might become a better game developer by what he sees, hears, and experiences in this fantasy world.

I don’t really blame him; he’s flush with cash and overpowered to boot. I wonder how he’d fare right now against that Demon King. Of course, he’s nowhere close to encountering such an overboss; instead, he gets a surprise visit from Zena, who has come on her day off to thank him for saving her life by spending the day with him.

Desumachi continues to be nothing groundbreaking, but I cannot deny it scratches an itch; that of a fantasy slice-of-life that takes its time unveiling its world and not skimping on the details, be it currency, society, cuisine, and relationships. Basically, it’s comfily low-stakes and entertaining enough to keep watching for now, though my socks remain firmly un-knocked-off.

Advertisements

Death March to the Parallel World Rhapsody – 01 (First Impressions)

Here we go: Another anime about another black-haired dude somehow ending up transported to another fantasy RPG where he’s soon surrounded by another group of ladies. It’s directed by Oonuma Shin, whose resume includes Kokoro Connect and Rakudai Kishi no Cavalry, which weren’t bad. And hey, neither is this! But it isn’t what I’d call great, at least not yet. It is merely good.

I won’t say it started bad per se—I actually liked how we spent a good amount of time in the real world to watch Suzuki Ichirou’s “death march” at the game company where he works. But the time there clocks in at nine minutes; personally I would have been fine with a much shorter montage to establish the guy.

That would have given us more time in the the virtual world of War World where Suzuki ends up. But once he’s there, things get much more interesting.

By “interesting”, I mean “a little nerdy”, since the programming jargon of the real-world act is replaced by the clean, smooth heads-up menu interface of the game, which Suzuki, AKA “Satoo” is able to navigate with his mind.

He assumes he’s merely dreaming a very elaborate dream, and since he’s known nothing but RPG programming for 30 hours without sleep, it stands to reason that dream would be about the game. Oh, and he’s also been de-aged to around fifteen. Seiyu Horie Shun raises his voice when he’s talking out loud, while his thoughts remain in 29-year-old Suzuki’s voice.

Satoo starts out at Level 1, but when a horde of Lizardmen numbering 300, all with levels hovering around 50, and he unleashes a Meteor Rain that takes them all out, raising his Level to 310.

Suzuki doesn’t realize this until one last lizardman standing with critical HP tosses him a sword and challenges him to a final duel, and Satoo takes him out without any difficulty.

With the defeat of all those lizardmen, Satoo is suddenly maxed out in all attributes, HP, MP, and Stamina—the kind of levels it would normally take hundreds of hours to reach.

From there, he inspects all of his new skills and loot, tests his Meteor Rain ability again (then promptly turns it off because it’s too damn powerful), then kits himself out and starts to explore War World’s world.

It’s not long before he comes upon a city, which is then attacked by a Wyvern – one he could easily defeat. Instead, he sits back and watches things unfold with the city’s mostly medieval defense force, in which archers direct the beast and mages throw spells at it (nice use of distorted voices to portray the spells being chanted).

One of those mages is Zena, who fires off a particularly big spell at the wyvern, but gets tossed high into the sky. One of her comrades slows her fall, but it’s Satoo who leaps up to catch her in midair. Now that he’s rescued a fair maiden, Suzuki’s checked off another box in the stuck-in-an-RPG conventions.

Who Zena is or how she’ll react to being saved is a question for next week; again, blame the nine-minute prologue if you must. I must also report that this show did not impress with its visuals (the wyvern was particularly iffy compared to, say, Bahamut or  Zestiria), and aside from the piece that played while Satoo traversed the overworld, the music was also unremarkable. If you’d told me this was made five or even ten years ago, I’d believe you.

Despite its technical shortcomings I honestly enjoyed following Suzuki/Satoo around as he gathered his bearings, and will be back to see what he gets up to, and who he meets, next week.

 

GATE – 12 (FIN)

gate121

GATE ends its first season with a somewhat transitional episode that takes stock of what’s happened (and all that Itami has done) and sets up some new storylines to come in the second season (whenever it airs). Sure, there’s a dark elf looking for help from the Green People to save her village and not having a lot of success, but there’s not much else going on here, and certainly not any kind of season-ending cliffhangers where anyone is in imminent danger.

gate122

That being said, Yao Haa Dushi’s story is a good one, even if it’s familiar (it’s a lot like Tuka’s, only there are still survivors in her village). She comes in fully prepared to use her body to seduce the green people to help her, which comes off as a bit of a sexist move by her village elders, alone with sending her alone with no help. A lot of the time she has trouble with something as basic as language, and is wrongly accused of mugging one of the seedier elements in the Alnus town after she refused his advances.

gate123

The refrain throughout the episode is twofold: the bureaucracy is bad because it keeps the JSDF from helping people (and because in Japan, the ASDF has to share airspace with civvies and the U.S.), and the question What Would Itami Do? It seemed like stalling a stalling tactic to make Yao’s first impression of Itami so poor (at the tavern last week), and even more of a stalling tactic to send Itami away on a random mission just when Yao finds an interpreter (in Lelei, who is starting to augment her magic with Japanese science).

Everyone who isn’t Itami and is still in town wants him to get back so he can do something, because surely he would in this situation. Which begs the question: how is he going to get past the General’s order not to help Yao? Sure, he’s got some privilege and pull in the Special Region, but there’s still the JSDF chain of command.

gate124

The rest of the episode seems concerned with further stroking Itami’s ego and stoking his legend both in the Special Region and in Japan. Pina seems happy to receive a new supply of BL literature (AKA “Art!”), but it turns out to be translated articles from Japan singing praises of everything Itami has done. This is a bit odd, since Pina and her aide react like they didn’t already know all this, when in reality they were present for much of it! Also, it looks like Pina has a bit of a crush on Itami.

So yeah, this episode wasn’t perfect, but it wasn’t a fiasco, either. And it paves the way for an interesting second season. I don’t think it’s a matter of will Itami go off to fight the fire dragon, but when. His JSDF comrades would seem to welcome this, but it’s implied there will be further consequences involving the military brass and civilian government, both entities the show has shown pretty transparent contempt for.

As for me, Itami’s head may be getting a bit big for my taste, but between Rory, Tuka, Lelei, Pina, and now Yao, GATE has a solid cast whose future adventures and fates will have me coming back, and hopefully its more troublesome elements can be kept at bay long enough for me to stick with its second season to the end.

7_brav2

GATE – 11

gate111

This was a pretty good episode of GATE; a vibrant episode thankfully bereft of real-world leaders and full of transition and change, opening five months after Itami & Co returned to the Special Region. The area around the military base and refugee camp is now a bustling town and a melting pot of Special Regioners and JSDF.

Pina continues the diplomacy, bringing a minister from Japan to work with the Imperial elites to negotiate a peaceful resolution, and as an old elf continues to struggle in the present, there’s a new elf on the block who has a mission only the JSDF can pull off.

gate112

First, Tuka: Itami’s subordinate Mari wants to do more to help Tuka, who’s spent much of the last five months wandering the new town, looking for her dead father. Mari wants to make Tuka see reality so she can move forward, but Itami basically tells her not to rock the boat, because Mari doesn’t know she will be around to support Tuka indefinitely. No one knows what the future holds, so Itami is content with the status quo for now. Mari is understandably frustrated with Itami, but agrees not to do anything.

Having checked in on the Tuka situation (and even more briefly on Lelei, who looks disheveled but content in her modern clothes) we shift to Rory, still stubbornly donning her gothic lolita garb and trying to sleep with Itami. Itami, while flattered, still has an issue with Rory looking like a child, even if she’s 27 times older than him.

Her evening plans are foiled for good by the appearance of a new dark elf character, who also mistakes Rory for a child. Interestingly Rory plays along by pretending to be a child, putting Itami in a spot and forcing him to beat a hasty retreat when the elf draws her sword. I like how Rory takes her frustrations out on both the elf and Itami.

gate113

We learn this dark elf is named Yao Haa Dushi, continuing the show’s George Lucas-style approach to fantastical-sounding names. Her misunderstanding about Rory is forgivable because she’s on a noble quest to meet with the JSDF. Her village has been attacked by a fire dragon, and she needs the “green people” to help finish it off. She doesn’t intend for them to work for free, either: she’s brought a ginormous adamantite crystal as payment; a material that doesn’t even exist beyond the Gate in Japan, which makes it very valuable.

Yao spends the night in a beautiful forest on the town outskirts, dreams of the village attack, and then wakes up to the sound of practice-dogfighting JSDF fighter jets screaming through the sky. It’s a sight that’s full of awe and majesty, and convinces Yao the JSDF are indeed the people who can save her village.

She’s convinced again when she spots a dual-rotor cargo helicopter zoom overhead. Itami is aboard that chopper, which is packed with goods from Japan furnished by the ministry of foreign affiars, who regard such items as ammo in the fight to turn Imperial hawks into Senatorial doves.

8_brav2