Princess Connect! Re:Dive – 04 – Cleans Up Nice

While Shironeko frustrates, PriConne delights, never more completely as this week, which leans heavily into slice-of-life to great effect. The Gourmet Guild’s new hall is a big mess on the inside, and takes the leadership role in making it into a home they can be proud of.

When Pecorine and Yuuki take all the furniture out, Peco discovers something important to their guild is missing: a big table at which to dine together. So she sets to work chopping down a tree to build one while Yuuki joins Karyl on deep-cleaning duty.

Kokkoro heads into town to buy some sundries, and meets former knight, now orphanage director Saren and her clumsy but loyal maid Suzume. Like every other character so far, both are effortlessly attractive in their design and style.

Saren seems much like Pecorine: someone from on high who has come down to live a life worth living, while Kokkoro bonds with Suzume over their appreciation of and devotion to their respective lords. Other nice details: the donkey is CGI, which is better than a badly-drawn donkey in my book!

It’s here where I’ll admit I love episodes in which a big mess is cleaned up. One of my favorite examples is the interior of Howl’s Moving Castle. Karyl seems to share my love of cleaning one’s abode in order to reflect one’s clarity of mind, and takes great pride in evicting every bug an snake and eradicating every spot of dirt or dust from the hall until it gleams.

However, there are still one or two bugs when she’s spotting Yuuki as he cleans the high windows from a stack of chairs. When Karyl panics and thrashes about, Yuuki takes a spill and is briefly knocked out. This is when he meets the host avatar from the first episode.

She’s pleased he’s managed to find so many companions who will help him grow, but warns him to be careful, as “the enemy” knows of his existence. It’s appropriate that the first person he sees when he comes to is Karyl, as he learned she’s having the “toughest time”.

With Yuuki back on his feet, Peco announces the table is done. It’s a beaut, too: sturdy, welcoming…and too big to fit in the doorway. I loved watching the trio attempt different formations and angles to no avail, but it’s not the end of the world. After all, if Peco could build such a fine table in a day, she can easily modify it so it will fit through the door.

While traveling home, Kokkoro and Suzume get lost in the forest and then the donkey runs off. Fortunately, they meet someone both useful and entertaining in Rima, a stylish, anthropomorphic llama, who is able to quickly deal with some bandits before eating a Metamorapple” to transform, mahou shoujo style, into an equally stylish woman. I’m sure we’ll meet her again, but even if we don’t, she certainly made an impression!

Kokkoro finally makes it home to find the filthy hall she left has become a cozy, spotless home. Pecorine has just whipped up a huge pot of tasty beef stew to celebrate a day’s hard work and commemorate the Gourmet Guild’s first night in their hall. The potential future trouble the host warned Yuuki about when he was out couldn’t feel further away.

That new table is a place you can’t help but want to have a seat at, just as these are people you can’t help but want to be friends and comrades with. It’s slice-of-life with a twist of fantasy done absolutely right, and like Peco with food of all types, my appetite for this kinda stuff is nigh boundless!

Princess Connect! Re:Dive – 03 – Bugs are Best with a Squeeze of Lemon

Karyl spends the better part of a day observing from afar as Pecorine eats and eats and eats some more—all while her own stomach goes empty. This is just the vulnerability needed for Pecorine, Kokkoro and Yuuki to invite her to share a meal (of bugs) with them, and melt her icy heart just a little bit more. That said, she still outright refuses to join their Gourmet Guild, which makes the meek Kokkoro sad, as the gesture of officially signing everyone up is very important to her.

Thanks to Pecorine’s bottomless appetite, she’s soon out of cash, but the proprietor of her go-to restaurant offers her a part-time job. This further complicates Kokkoro’s plan as now some of Peco’s time is already taken up with work. However, Peco’s energy and passion for food makes her the perfect hostess and waitress, and even persuades some brand-new pint-sized patrons to try the bug menu when Karyl breaks cover to stop her.

Karyl has actually come because she has new orders from her apparent femme fatale boss: she’s no longer supposed to assassinate Pecorine, just observe her, so joining the guild now aligns with her objectives. Everything is interrupted by the sudden arrival by a huge ogre-like brute who will have the restaurant shut down if the food he’s served isn’t perfect.

When he breaks the proprietor’s wrist, it’s up to Peco to whip up the bug menu…but it’s Karyl with the lemon juice assist that wins the ogre over. That is, until he decides to toss the rest of his food on the ground. That’s when Peco summons her “princess knight power” to toss the brute out on his can.

Having helped save a beloved business from being shuttered, Karyl accepts the invitation to the Gourmet Guild, in her typical tsundere way (“you’d better be grateful!” and such). With that, the quartet is now officially a guild, and they can commence their quest for unique culinary treasures.

Princess Connect continues to emanate thick waves of charm from each of its characters and this week shows an ability to balance its core party with a host of new characters, all deployed surgically rather than crowding the scene. The mysterious demon girl Yuuki feeds, the adorable would-be guild Little Lyrical, Karyl’s boss, all show promise, while it’s great that the guys who stole Peco’s sword are now best buds with her.

Honestly, anyone would be a fool not to be friends with her: we’ve yet to see anyone who can match her prowess in battle…or at the dinner table!

Princess Connect! Re:Dive – 02 – Friends are Delicious

Well, that didn’t take long. Princess Connect soundly beat Shironeko Project this week, and it wasn’t close. And it did it with a no-holds-barred charm offensive, introducing the fourth member of the party: a twin-tailed tsundere catgirl named Karyl (Kyaru).

We learn all we need to know about her as she observes three cats playing together while a fourth keeps its own company. Karyl identifies with this cat. Who needs friends?

Well, if your friend happens to be Pecorine, you don’t have to answer that question. The crusader lights up every scene she’s in, managing to be immensely powerful and a complete airhead without coming across as annoying or cliched.

That’s a fine line to walk, but she walks it extremely well, owing to her cool character design, fluid, lively movements, and of course great voice work from MAO. It’s just barrels of fun watching her wake up in a stable after a rager then win an eating contest for breakfast!

Karyl seems intent on making Pecorine acknowledge her power. She also has the ability to control animals, like an Orc just outside the city. Pecorine deals with the orc easily with her bare hands, and Karyl gets knocked out by that very flying defeated orc!

The reason Peco was in the right place was that she spotted the sword thieves (who are still around and still fun characters in their own right) and was attempting to catch up to them—not because they stole her sword (she thinks they’re just minding it for her as a favor!) but to deliver “Beriberi’s” medicine.

Karyl just so happens to witness the thieves get snatched up by a dragon, who was lured to them by Peco’s valuable sword. Since Peco, Yuuki and Kokkoro were nice to her, she decides to lead them to the dragon’s lair, but won’t lift a finger to help them separate the sword (or the thieves) from its clutches.

Karyl’s ulterior motive is to use her magic to control the dragon and demonstrate her power to Peco. Interestingly it’s not Peco but the amnesiac Yuuki who leads the charge against the dragon, defiantly standing before it, attracting it with his cloak like a matador, only to get hilariously snapped up as the dragon takes flight.

Peco tags along, first using her sword as a handhold and then the afro of one of the thieves. His roots eventually give way, sending Peco flying, but she manages to position herself above the dragon’s head and delivers a devastating blow, knocking it out of the sky and saving both Yuuki and the thieves from a sticky end.

Throughout all of this, Karyl is manipulating the dragon, having made it fly erratically to shake Peco off. However, on the ground she is helplesss against Peco’s luck, pluck, and brawn, the dragon proving to be no big deal at the end of the day.

Pecorine also ends up reunited with her sword, which is actually a good thing for Karyl, because the monsters she controls always have a tendency to land so close to her they manage to squash her. She’s saved by Peco and her sword, and Peco then goes into all-out Crusader Mode, cleaving the dragon’s fire breath then blowing it away with a devastating strike.

In the aftermath, all Karyl can do is gawk at Peco’s glowing magnificence…and you can’t blame her! This right here could have been the best battle of the season so far…something I did not expect, but for which I’m very grateful. The animation was smooth and sweeping and packed a huge punch, and underlining all of it is Peco’s God-Level energy an enthusiasm.

In the end, the quartet returns to Landosol (bathed in the light of another gorgeous golden sunset) and tucks into onigiri made from leftover lunch rice. Pecorine proposes the four of them create a “Gourmet Guild”, the object of which is to discover the tastiest dishes in the realm. Yuuki and Kokkoro are all about it, but Karyl reverts to tsundere mode and huffs off, offended that Peco would think she’d be happy about being included in such nonsense.

However, Karyl has a change of heart when she spots the three cats now playing with the lonely fourth. She takes a bite of the onigiri, made with love by Kokkoro for her companions, and thus tasting better. And while she claims to still not need friends, her recent escapades indicate otherwise. There’s no question of her eventually joining the guild.

Princess Connect Re:DIVE looks and sounds great, has an infectiously upbeat tone, and is legitimately funny. Kokkoro’s expression whenever Yuuki is suddenly injured is growing on me, while Peco is never not entertaining, whether she’s kicking serious ass or being a charming space cadet. I also like how food will be the focus of the party’s efforts going forward. It took two episodes, but I’m sold!

Hachi-nan tte, Sore wa Nai deshou! – 01 (First Impressions) – A Slight Improvement

In this suddenly wintry economic climate filled with the fear of viral transmission, the prospect of nodding off in front of your self-quarantine dinner and waking up in a completely different world…doesn’t sound so bad?

Our protagonist doesn’t live in Coronaland (the first anime to reference is probably a couple seasons off), so his is a more general ennui towards his meager lot in life. But when he wakes up at a sumptuous wedding banquet in the body of a five-year-old boy named Wendelin, he rightly presumes that lot has improved greatly.

Alas, the extravagant banquet was only to keep up appearances for the noble guests of his noble family. In reality, they’re dirt poor, sad little lords of a backwater knightdom. Their grand manor is falling apart, and the next meal he has is dry brown bread and soup that’s mostly just water.

Not only that, he’s not the third son of the lord of these lands, but the eighth, when factoring in two half-brothers. Meaning despite technically being nobility, nothing of the very little his family has will ever come Wendelin’s way. And yet, this is still probably a better deal than his salaryman existence.

That’s because in this world our protagonist has mana, which means he’s able to perform magic, something only one in a thousand people in this world can do. Yet after reading a very brief note on how to use a crystal ball to measure his mana, his father’s library doesn’t have any other material on harnessing that mana. More to the point, his Dad can’t even read!

He heads out into the woods to try to figure things out on his own, hastily drawing a magic circle, striking poses, and calling out names of spells to no avail. That’s when he’s approached by Alfred Rainford, a former court magician who sensed Wendelin’s mana and is confident he’s bound for great things.

When Alfred accidentally drops a boulder on a giant wild boar, he helps Wendelin summon his wind power and unleash it on the charging boar. It doesn’t do much, but it’s pretty good for a very first try, and Alfred takes care of the boar with a much stronger and more focused wind spell. Still, he thinks Wendelin will surpass him one day.

Sure enough, this episode begins ten years after the MC arrives in this world. He’s a cool cocky teenager wearing the same magician’s robes as Aldred, and having tea with no fewer than four pretty ladies (who mercifully don’t fight over him). I’m not quite sure such a flash-forward prologue was necessary, but I guess the show didn’t want to keep us in the dark about whether Wendelin would make it in this world.

The 8th Son? Are You Kidding Me? is…fine? It borrows elements from Youjo Senki, except that the MC becomes a boy rather than a girl and is in a Renaissance-era world rather than WWI steampunk. It has some decent moments of levity. What it lacks in originality it makes up for in its spirit of escapism. But even with Re:Zero 2 pushed to the Summer, this show is likely to be supplanted by better isekai anime airing later this Spring.

The Promised Neverland – 02 – Building a Boat Out of Mud

Learning the truth of their home has shaken Emma to the core. She has vivid nightmares of Conny being served up as a fancy main course, can can barely hide her look of terror upon hearing and seeing Mama for the first time since their discovery. But Norman tells her they have to keep smiling like nothing’s wrong. Mama may know someone was at the Gate to leave the bunny behind, but she doesn’t know who.

Or rather, if she does, Emma and Norman are too valuable to kill just for witnessing Conny’s “processing.” During playtime, Emma and Norman agree escaping through the forest is the safest way, but when they cross the short fence they soon encounter a massive, seamless concrete wall. Further complicating matters, when a little tyke is lost all Mama has to do is glance at her “watch” and she knows exactly where to find her.

So, now they know that security is rather lax because they have some kind of tracking device implanted somewhere in their bodies. Mama seems to make a big show out of wordlessly warning the likes of Norman and Emma. Back at the house, while having a private moment of grief for Conny, Mama suddenly appears before Emma, wondering why she’s been “less cheerful” of late.

All Norman can do is watch in horror around the corner as Emma puts on a cheerful front for Mama. Ray ends up bailing them both out when he rings the dinner bell (likely intentional on his part), but as Emma and Norman depart, Mama asks them straight-up if they were at the Gate the previous night. They cheerfully say of course not, that’s against the rules, and continue on…but Mama is definitely suspicious. You could cut the tension in the atmosphere with a knife.

Once they’re alone again, neither can hold in their sheer terror anymore. Emma even collapses to her knees, but Norman helps her up with a trembling hand, and Emma sees she’s not alone and all hope isn’t lost. They’re going to get out of here…they just need a plan.

That plan involves stashing a bunch of table linen in a tree hollow near the wall that they’ll use to make rope when the time comes to escape (Norman figures they have two months left before the next child is taken). But someone followed them out to the wall; fortunately for them, it’s their friend Ray, who wants to know what’s up.

They tell him, and to their amazement he believes it all without a hint of incredulity, because he knows Norman well enough to know he’d never lie about something like this (Emma being a different story). While Ray is willing to lend his not inconsiderable intellect to the big escape plan, he has a big problem with Emma’s insistence that all 37 children will be escaping.

He brings up the virtual impossibility of getting everyone away from Mama and off the farm without serious or even total casualties, and something I didn’t consider: beyond that wall, it’s a Demon’s world, not for humans. Escaping is just the first step. The young, small, and weak will have to be left behind to ensure any chance of the survival of the older, bigger, and stronger.

But Ray’s way isn’t going to work with Emma. She doesn’t care if it’s impossible; everyone is being saved, and that’s that. It may be foolhardy, but Norman is with her. When Ray asks why in his otherwise right mind he’d go along with Emma’s “mud boat”, Norman explains simply that he likes Emma, and wants her to keep smiling no matter what, and that if dried and hardened it’s possible for a mud boat to float.

I have to say, I’m kinda with Ray on this one: if the sole purpose is to survive, not merely escape, they can’t take everyone. But at the same time, you can’t eliminate emotion from the equation, because these 12-year-olds are going to have to be able not just to live, but live with themselves once they gain their freedom. So mud boat it is!

Yakusoku no Neverland – 01 (First Impressions) – Green Acres

WARNING: MAJOR SPOILERS AHEAD.

Look at how happy everyone is at this country orphanage! Clean white clothes, soft, warm beds, good food, plenty of friends, and fresh air…and a “Mama” that loves and cares for them all! What’s not to like?

Three 11-year-old “elite” orphans named Ray, Norman, and Emma distinguish themselves with their smarts and athletic ability. These three are the oldest at the “House”; everyone leaves the orphanage at age 12, but no one has a clear idea where they go and what they do.

All they know is, no one has ever written back. Ah well, they’re probably having too much fun, right?!

The boundaries of the orphanage are not particularly stout, but a warning from Mama is enough to keep even Norman, Ray and Emma from crossing them. And while she’s not yet 12, the day arrives when lil’ Conny is to leave the House, and she gets a warm sendoff. She promises she’ll write back.

Conny has already left the orphanage, escorted by a wordless and very creepily-lit Mama, when Emma discovers she forgot her stuffed bunny. Well that won’t do at all, will it? She has to reunite Conny with her treasure! Norman decides to tag along.

They will both come to regret doing so.

Once they cross the gate (Norman says they’ll “get scolded together” for the transgression) they come upon a truck; the first either of them has ever seen. And in the back of the truck is Conny, only she’s dead, and there are flowers sprouting out of her chest.

Utterly shocked, Norman and Emma just have time to hide under the truck when monsters arrive to collect Conny’s corpse, going on about how it’s “high quality human flesh for the rich.” That’s right: Norman, Emma, Ray, Conny and all the others are free-range children. The orphanage is a farm. And they’re meat.

Norman and Emma just manage to slink away before a monster smells and discovers them, but they leave the bunny behind, so Mama, AKA Isabella, knows someone was there. They’re alive for now, but along with Ray, they’re going to be the next kids to be killed and shipped off to be eaten by some kind of well-to-do monster gourmands.

Emma and Norman return to the House, forever changed and scared out of their wits. But Norman decides that he’s not going to let anyone else follow Conny’s fate. They’re going to get out of there, along with all the other orphans. It’s just a matter of strategy, and if any kids can do it, it’s the elite three. Of course, that’s easier said than done, and I highly doubt Conny is the last victim.

Even as little hints spring up here and there in the first half that Not All Is Well, Yakusoku no Neverland is masterful at holding us in suspense until the big horrifying reveal, mercilessly upending the world of three kids. Emma’s initial face mirrored my own upon seeing Conny.

That was one hell of a start, and it’s pretty easy to root for children to escape the fate of being killed and eaten. But of course, once such a bullet is shot, it is shot; the show will have to find new ways to shock us now that we know the gist. I’m guessing they have plenty more horrors in store for us.

Death March to the Parallel World Rhapsody – 02

The battlemage whom Satoo saves is one Zena Marientail, who calls off her suspicious comrades and gives Satoo a ride to their mutual destination, Salue City, a lovely walled and terraced town with friendly faces and reputable businesses.

After securing proper papers (denoting him as Lv.1 despite his much higher level), he is snagged by Martha, the daughter of the keeper of the Gate Inn, where Zena’s comrade Iona recommended. Throughout these interactions, Satoo utilizes trickery, persuasion, bartering, and other skills he’s amassed.

The innkeeper tells him about a Demon King that a chosen Hero must defeat, but Satoo settles for some cold quiche and cabbage to sate his hunger. I for one have always lamented the fact one cannot taste all the different foods one finds in an RPG; watching Satoo enjoy it is the next best thing.

While Martha shows him around, Satoo learns about the strict caste system; commoners cannot use the public baths, and there are a good number of slaves, many of them demi-humans whom the other humans fear, distrust, and in some cases outright hate. When Satoo is nice to a couple of young demis, Martha seems confused, but quickly changes gears to other things.

Upon returning to the inn, Satoo happens to spot Arisa—who bears the inauspicious titles “Exiled Witch” and “Crazy Princess”—being ridden on a cart, presumably with other slaves. I’m sure he’ll see her again, but first, he has a hearty supper of veggie soup, wild boar, black bread and mead, which proves so tasty he has seconds against his better judgment.

As he tosses in bed with an upset stomach, he ponders his situation, and concludes it might not actually be a dream, but…something else. After all, the “game” he’s seen so far doesn’t really match any games he knows of or has helped to develop; rather it’s something unique.

As he rushes out into the night to explore the city some more—it’s very pretty at night—he decides that whatever is going on, it behooves him to soak up as much as he can, that he might become a better game developer by what he sees, hears, and experiences in this fantasy world.

I don’t really blame him; he’s flush with cash and overpowered to boot. I wonder how he’d fare right now against that Demon King. Of course, he’s nowhere close to encountering such an overboss; instead, he gets a surprise visit from Zena, who has come on her day off to thank him for saving her life by spending the day with him.

Desumachi continues to be nothing groundbreaking, but I cannot deny it scratches an itch; that of a fantasy slice-of-life that takes its time unveiling its world and not skimping on the details, be it currency, society, cuisine, and relationships. Basically, it’s comfily low-stakes and entertaining enough to keep watching for now, though my socks remain firmly un-knocked-off.

Ramen Daisuki Koizumi-san – 01 (First Impressions)

The first Winter 2018 to find my eyes is Ramen Daisuki Koizumi-san, the latest in an inexhaustible succession of 4koma strip adaptations that follow the formula “[MC]-kun/san is [Characteristic].”[Tanaka]-kun is [listless]. [Morita]-san is [taciturn].

In this case, the beautiful transfer student [Koizumi]-san [loves ramen noodles]. This anime is an exploration of its title—no more, no less—and at least at first, it’s not from Koizumi’s POV, but that of her classmate Oosawa Yuu.

Yuu (Sakura Ayane) is immediately smitten by the aloof, doll-like Koizumi-san (Taketatsu Ayana), perhaps wanting something quieter in a cute class idol than her twin-tailed friend Misa (Kito Akari). Indeed, the more Koizumi ignores and shoots her down, the more Yuu likes her.

Yuu is one of those indefatigable optimists who never stays down more than a few moments after facing rejection or failure, which happens numerous times (this anime understandably has the rhythm of a 4-koma, and Yuu snapping out of her momentary funks forms the “fourth panel” of each segment.

Yuu finds the only way to talk with Koizumi is to voice her ignorance of all things ramen. Because Koizumi is a hardcore ramen enthusiast (otaku?), she doesn’t hesitate to lay some of her encyclopedic knowledge of ramen on Yuu (and us), and Yuu is mostly content with this for now, because a cute girl is talking to her in a cute voice, and the blissful face she makes upon completing a bowl is well worth the indifferent scorn Koizumi doles out.

However, Yuu seems determined not just to become proper friends with Koizumi (using their shared love of ramen as an in, as unbalanced as their enthusiasm for it might be), but make her the fourth member of their circle of friends, thus completing the blue/red/green/yellow hair quadrifecta.

I suspect this will be a fairly static slice-of-life involving Yuu and the others enjoying ramen together and learning more about why it’s so good, with perhaps some gradual progress in opening Koizumi’s shell. At the moment, Koizumi doesn’t seem interested in making friends in the least, but due to her love of ramen, she’s not going to stop anyone from developing some ramen love of their own.

Light, crisp, pastel-y, and inoffensive enough (unless you loathe ramen slurping, not as culturally appropriate in America, though of late people tend to do as the Romans, or in this case, Japanese do), RDK is a watchable enough one-trick time-spender…as well as a mild appetite inducer. But with a lot more shows coming in, I probably won’t be reviewing it going forward.

Shouwa Genroku Rakugo Shinjuu 2 – 11

For all the sorrow and tragedy and pain in his life, things turned out pretty well for Yakumo, AKA Bon, and as it turns out, he really did die under ideal circumstances: he died in his sleep, peacefully, painlessly, surrounded by those who loved him, listening to his grandson doing rakugo.

This episode, perhaps the finest in the entire run of the show, takes place entirely in the purgatory-like place the recently deceased go before crossing the Sanzu River to the hereafter. This requires a fare, which, big surprise, Sukeroku hasn’t been able to afford yet.

The show had always teased an interest in depicting a more fantastical world than that of the living, and in this place people can change their age at will, time is kinda hard to put a finger on. Yakumo is initially annoyed that once again Sukeroku is sponging off him, even after death, but once he’s a boy again, he quickly falls back comfortably into the very deep brotherly bond they shared.

The afterlife is suitably lush and otherworldly, but also borrows heavily from traditional Japanese aesthetics, which makes sense considering the characters we’re following. Sukeroku makes sure Yakumo understands how grateful he is for raising Konatsu.

The reunions don’t stop with Sukeroku, as Miyokichi died at the same time. While she’s cast away the “role of a woman”, she and Sukeroku are still a married couple, working together to earn fare across the river. It feels like, from their perspective, they only recently got here, just like Yakumo.

Yakumo wanted more than anything to apologize to Miyokichi for dumping her so heartlessly, but she holds no grudges in this place. In fact, she can now reflect on the mistakes she made in life, namely latching onto one person rather than rely on, and be there for, others. She’s also amused to no end by Yakumo talking like an old man, since he died as one.

The three travel together for a bit along that seemingly endless scaffolding, and Yakumo mentions the food is tasteless and unsatisfying. Sukeroku says it’s because they’re dead, but if he wants to be satisfied, he knows just the place: the very theater that burned down two episodes ago has arrived in the afterlife as well. It had a soul, after all. Even better: it’s a packed house with the biggest billing ever: All the masters of all generations…and Yakumo is on the bottom. He’s gone from grizzled old master to fresh new arrival in this place.

Sukeroku decides to warm the place up with a performance that really does seem to give flavor to the sake, meat, and onions he pretend-drinks and eats (never has his jaunty entrance theme, which Yotaro inherited, sounded better or more significant). “You can’t take this taste with you when you die!” also has new meaning. He’s still got it, in this place, which has gone back to exactly the same as it was in the old days.

There’s also a magic cushion (I’ll allow it) which brings the person from the living world the performer wants to listen the most. In Sukeroku’s case, it’s his daughter Konatsu, who appears the age she was when he and Miyokichi died. For Yakumo, it’s his grandson Shin, about the same age as his mom, and just as enthusiastic to hear Yakumo’s rakugo.

Yakumo takes the stage as his old self, but has never looked happier, beaming at his reunited family and full of energy. In a playful mood, he performs “Jugemu”, and Miyokichi and Shin “sing” along the comically long name. His story continues as the camera leaves the old, drafty, but brightly glowing theater, which slowly fades out of focus.

Yakumo then finds himself in a fine boat, packed and ready for his journey across the Sanzu. Sukeroku sees him off, and Yakumo makes him promise he and Miyokichi will join him soon, once they save up enough for their fare (the one thing he apparently can’t share with his friends, even if he wanted to). That could be a year from now, or it could be yesterday.

While en route, the ferryman reveals himself as Matsuda, who may have followed his master into death after nodding off himself, and he couldn’t be happier to be by his side again, chaffeuring him to the very gates of heaven.

It’s a fitting end to Yakumo’s story, and a achingly gorgeous episode full of joyful and tear-jerking moments, from Miyokichi first seeing Yakumo, to Konatsu hugging her mother, to Yakumo taking the stage one last time and meeting Matsuda on the boat.

The preview indicates the last episode will be an epilogue that jumps forward in time, perhaps to an older Shinnosuke with a red-haired young woman who may be his younger sister. That should be fun, even if it doesn’t come close to approaching the greatness of this, Yakumo’s farewell.

Everyone Eats and Drinks Almost Constantly in ACCA

acca0food

If you’ve been watching ACCA, you’ve probably thought to yourself: “Goddamn, they’re almost always stuffing their faces or drinking on this show!” And, well, you’d be right; they are indeed! In fact, so much of each episode is given over to eating, drinking, purchasing, or talking about food and where to get it, you could take out all the scenes without food and drink and still have a pretty sizable episode left…as I shall demonstrate:

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Episode 01 – We start with Jean and Lotta’s usual breakfast of toast with jam. Then we move on to his co-worker’s ten-o’clock snack of roll cake from Hachikuma. Once in Famasu, Jean chows down on what looks like a Reuben while Eidar orders a cheeseburger. The Five Chief Officers have tea and biscuits. The next ten-o’clock snack at Jean’s office is a five-pack of flan.  Jean buys more bread at a bakery with Knot while Rail and his colleague eat donuts. Jean joins the Five at a cafe for coffee. Jean has beers with Niino.

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Episode 02 – Jean and Lotta have a breakfast of what looks like eggs on toast with cucumbers and mayonnaise. Lotta asks Jean to buy tomato bread from Mugimaki, where he runs into Mauve. Lotta enjoys some chocolate cake al fresco at Picidae. Niino tucks into a sundae. Once in Jumoku, Jean samples the giant burgers, fries, and fruit at Basswood. Jean buys local produce to bring home. Lotta and Owl sample a nut cake at Honig. Niino and Jean have a huge dinner of meats, fish, fruits, vegetables, and bread, and wash it down with beer and wine. Later, Jean takes Niino on a drunken trip to the supermarket.

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Episode 03 – Jean gives his co-workers a 10-pack of cream puffs from Hachikuma for their ten-o’clock snack, and a package of fancy cookies for Lotta. Lotta and Niino have a dinner of meatpotatoes, and salads. Lotta receives a parcel of potatoes in the mail, with which she plans to make gratin. Jean has dinner with Mauve at Veil, consisting of fine wine, rare steaks with black truffles. Prince Schwan samples some fine pastries. After dinner Jean has more wine with Niino, along with grapes, pretzels, and a selection of cheesesPrior to Schwan’s celebration, Jean, Nino and Lotta attend a catered affair at the palace with pastriesbreads, and various jamsjellies, and sweets. That night, after the King’s address, they enjoy various desserts like Dowan nut cake and strawberries.

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Episode 04 – In the episode with the least food and drink, Niino and Lotta have tea and chocolate layer cake, as she packs chocolatenuts, wine, and other gifts for the building owner. At Chez Pierre in Suitsu, Jean has a bowl of rustic stew. Warbler buys some loaves of bread. Lotta polishes off a bowl of something, as one of Magie’s underlings eats an elaborate sundae. Pastis drinks some brown liquor. Jean’s captives give him some bread

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Episode 05 – Schwan has tea and cookies. Lotta has blueberry pancakes at Kakesu. Rail introduces Magie to toast made from sandwich bread. Jean’s co-workers plan to make microwave potato chips. Lotta has a snack of some kind of pink confection with an orange soda. Later at Mugimaki she orders two-centimeter slices of walnutcheese, and chocolate bread. Birra district’s branch chief presents a spread of local foods to Jean for dinner, including rye bread (to go with the wheat bread not made there), the local grog, meat and potatoes. Magie introduces the joy of buttered toast to Schwan. Niino takes Jean and Lotta for a dinner of steamed mussels served with bread and french fries. While Jean is in Rokkusu, Niino takes Lotta out for vegetable, meat, and cheese fondue.

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Episode 06 – Jean’s co-workers have apple cake for their snack. Jean invites them to his and Lotta’s apartment building party where they have drinks, and a buffet. Both Rail and Owl give Lotta cakes as New Years presents. The Five have tea and coffee in their common area. While in Hare, Jean is treated to an elaborate, sumptuous feast consisting of grilled meat and shrimp skewers, whole fish, red and green curry, beef stew, pork belly, salad, and more, washed down with quite a lot of beer, to the point Jean refuses to share a bottle of booze with Niino later. Jean and Lotta have toast with jam for breakfast when he’s back.

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Episode 07 – Magie puruses a catalog listing all of the flavors of bread Mugimaki makes. Jean passes by fancy cakes at Patisserie Fuchs in Dowa, searching for famous flavored snowball (“Yukinotama”) pastries Lotta wants him to bring home. Niino takes him to Cafe Berg, where Jean orders the snowballs and tries one for himself, then joins King Falke over a spread of fruit and nut tartspies, and rolls. Jean and Niino have wine with a platter of sausagesmeatspatecheeses, and other snacks. Jean samples Mugimaki’s new walnut mugwort bread. Niino eats squares from a chocolate bar. While in Korore, Jean inspects all of the chocolatiers the district is known for.

Please, dear readers, I implore you: Don’t watch ACCA on an empty stomach. Have some food and drink nearby. I’m going to go eat some bread now.

Working’!! – 05

Takanashi and Satou are both sick of manager Kyoko never working and stuffing her face with the restaurant’s food. After they convene with Souma, he agrees to tell Kyoko she’s cut off by feigning an ordering flub. Kyoko is quickly struck by intense food withdrawal, which isn’t helped when Takanashi leaves a lost kid in her care. The girl, possibly sensing Kyoko’s despair, even offers her some of her dessert, but Kyoko declines, showing progress.

So Working’!! keeps chugging along with nice, pleasant, airy slice-of-life in the limited setting of a restaurant, as its predecessor did. Previous episodes of both have touched upon the question of whether Kyoko pulled her weight around Wagnaria, but things came to a head this week. If we were Takanashi, we certainly wouldn’t stand for our manager dropping potato chip crumbs over where we had just cleaned. It’s one thing to be lazy and not doing anything, it’s another to make other peoples’ jobs harder by making messes and eating food meant for customers and not paying for it. Yachiyo has been her chief enabler, but when all is said and done, nobody who works at the restaurant can consider themselves blameless for letting Kyoko continue as she has.

As Takanashi says, someone her age is set in her ways (he should know, having two grown sisters who act like children). But we like Kyoko’s simple philosophy: she likes anyone who gives her food. That’s a girl we can get behind right there. She even shows a little perceptiveness by telling Satou she doesn’t like him as much as Yachiyo does (though he continues to be lame about that) – and we really thought she’d take the kid’s pastry, but she didn’t! She may not do much and she may eat a lot, but her presence is still crucial to Wagnaria’s success. Why, we don’t know. But it just wouldn’t be the same without her.


Rating: 3

Ao no Exorcist 6

So, five episodes in, and we get filler? Oh dear. Focusing an entire episode on cooking and food was a misstep, IMO, and I like cooking and food. And while it’s great that Rin loves cooking, it certainly wasn’t mentioned or came into play until this episode. Frankly, even with 26 episodes to play with, this was not the time or place for this.

Everyone’s behaviour is a bit baffling: I understand if you’re shy around girls, but why would Yukio repeatedly turn down lunches made especially for him by his admirers? He doesn’t have to eat them; he could accept them with gratitude, then give them to his starving half-demon brother. And why do they never question who cooks their meals in their dorm? They’re the only ones there. You’d think the fact they never had to pay for those meals (since Ukobach doesn’t need money) would be a dead giveaway that something was amiss.

Furthermore, when Rin trespasses in the kitchen and Ukobach goes on strike, why doesn’t Mephisto just let Rin handle the cooking as both he and Yukio would prefer? Doesn’t the headmaster of an enormous academy have other things to do? I could write more on the silliness of this episode, but I won’t. It was silly, period. Ao no Exorcist: if you’re going to go off on a tangent, do a better job next time. I know you canRating: 2.5