Cop Craft – 07 – Keep Your Friends Close

Tilarna and Kei suddenly find themselves deep in the world of vice and political intrigue, as Tilarna serves as bait for a john at a high-end brothel, and they end up arresting Cole Mozeleemay, a powerful Semanian politician running for mayor of San Teresa. While Cole didn’t get far at all with Tilarna before Kei and the cops take the hotel room, the fact he touched her hair is enough to make her upset Kei didn’t bust in sooner.

Mozeleemay very publicly asserts his innocence to the press (gaslighting them in the process), while his ambitious politician’s wife commits to helping him get through this (but that doesn’t mean he can touch her). Tilarna is as expected disgusted by Earth’s slow, plodding brand of justice, especially when even that kind tends to slow even more when a powerful person is involved.

All Kei tells her is that this is the way it is, and that she’s going to have to resign herself to that, as he has over the years. She needs a friend—someone other than Kei—and is comforted when she has a chance encounter with Zoey, the woman who was kind to her at the brothel, and who is also an amateur photographer.

Zoey actually needs help moving after the police raid, and Tilarna, being nice, helps out. Knights may be solitary by nature, but the more Tilarna hangs out with Kei, the more used to relationships she gets. Her need for female companionship must have been stronger than ever considering what she went through and how Zoey (unlike, say, Cecil) can relate to the life.

Tilarna and Zoey become fast friends over their brief time together, and Kei just happens to return to the spot where they split up to pick her up later that night. She’s also enchanted by Zoey’s photography. They continue to hang out despite Kei’s warnings not to get too involved with people they’re investigating (Zoey believes Tilarna is merely a rich runaway).

Meanwhile, the already-tenuous solicitation case against Mozeleemay takes another blow when a list of the club’s clients is leaked to the media. Some of the names are real and some are fake, creating more reasonable doubt for Mozeleemay’s lawyers to use in his defense.

We learn that Zoey is the one who provided Mozeleemay with the list, in exchange for enough cash to afford the gorgeous apartment with an ocean view. Mozeleemay shows his true colors once more when he offers extra pay for a quick trick, but Zoey spurns him. Mozeleemay’s wife, who is following him, spots Zoey exiting his car.

Tilarna, increasingly distraught over the increasing possibility she went undercover and endured what she did for no good reason, brings up the possibility of an employee at the club being the leaker. Jamie shows them the video stills of everyone who accessed the list, and sure enough, Zoey’s photo sticks out.

She goes to Zoey’s place immediately to confront her. Zoey doesn’t answer the door and Tilarna prepares for the worse by drawing her sword, only for Zoey to ambush her…with her camera. She has a photo canvas for Tilarna as a gift for helping her move, but Tilarna is all business, and starts with the accusations. Zoey denies, then asks if Tilarna is a cop, and Tilarna can’t lie.

Then, as the two stand almost back-to-back in front of those huge ocean view windows, a bullet strikes Zoey in the chest, then a hail of bullets shatter the windows as the women hit the deck. Kei, providing backup for Tilarna, manages to shoot one of the two assassins, but he says nothing about who sent him before passing out.

That night, as he watches the news about himself, Mozeleemay gets word that Zoey was shot, and relays the message to his wife when she comes in the room, and noting how it could help him beat the charge. Then he realizes his wife was the one who arranged the hit. She denies it, of course, but taking his hand in hers, tells him he shouldn’t worry about such things—the implication being his job is to win the election; nothing more.

Zoey’s final words to Tilarna before passing out express her disappointment in having been betrayed by someone she thought was a friend. There’s not enough time for Tilarna to explain the complex circumstances, and how she considered Zoey a good friend too. Kei is by her side at the hospital when she learns Zoey has died, and upon returning to her apartment, unwraps the photo Zoey gave her as a gift: a behind-the-back of Tilarna beaming in the sunset. Tilarna takes Zoey’s camera as a memento.

It’s as heartbreaking and poignant as Cop Craft has dared to get so far, and really makes me feel for poor Tilarna. While she’s no fool, she is young, inexperienced, and naive. And Zoey was right when she said Tilarna can’t understand the difficulty of lowborn Semanians trying to go straight in San Teresa. Adding ironic insult to injury, the self-proclaimed advocate of Semanians like her is…Cole Mozeleemay.

Yet look at what he allowed to happen to someone like Zoey, just because he couldn’t keep it in his goddamn pants. I want Tilarna to get revenge, but I don’t want her to get in trouble. At the same time, I don’t want her to suffer the unique turmoil that comes from being perpetually unable to do what is right and just in a world where justice is whatever the most rich and powerful say it is.

As far as Tilarna and Kei’s partnership friendship may have come, Earth still feels like a place that will only continue to eat away at her pure and virtuous soul…as it has already done to him. How can a place like that—which gave her a new older sister then took her away just as fast—ever feel like a home?

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Cop Craft – 06 – Jump Out If You Want To!

While they’re a formidable duo when they’re on duty, I might just like Tilarna and Kei better when they’re off duty, as it presents so much more opportunity for the two to talk and interact off-the-cuff. And both professionally and personally, they’ve built up a nice rapport. Just take Tilarna using an elixer to eliminate Kei’s cat allergy, but not to tell him about it until he wakes up with Kuroi in his room and is breathing fine.

Even so, things only go so far, and Kei would rather continue to live alone, so he’s trying to find a place for Tilarna, with little success (realtors in San Teresa are apparently racist). And when their leisurely crepe lunch is interrupted by a stolen truck shearing off the side mirror of Kei’s car and he gives spirited chase, Tilarna would kinda rather be anywhere but in the passenger seat, losing years off her presumably otherwise extremely long life.

With a bit of reckless driving, Kei manages to wreck the rig, which is full of…legal porno mags. Tilarna decides to be useful and move Kei’s car out of the flow of traffic, but neglects to set the parking brake, so it rolls right back into traffic, into the grill of another passing truck, and into utter ruin.

Tilarna gets to see a whole new side of Kei at the station; that both of someone who just lost some(thing) precious too them, as well as someone who acts like a little kid who wants their toy when they meet with Chief Zimmer for a new ride. Tilarna also gets her first look at human porn, which is doubly shocking to her considering how little photography exists where she’s from.

Kei gets his colleague Tony to pose as a fence and arrange a deal with the Semanian truck thief, who is indeed trying to make a killing selling the stuff across the gate. One wonders why he didn’t simply buy up a lot of porn legitimately, as there’s no doubt he’d still make a profit re-selling it in Reto Semani. Kei also gets his new car—a repo’d Ferrari 812 Superfast (which costs over $360,000 US) and takes it for a spin while Tilarna meets with Cecil.

Tilarna came to Cecil for driving lessons unaware that “ex” meant “ex-lovers,” something that embarrasses her. When asked, Cecil isn’t sure whether she likes Kei, but she doesn’t hate him, and simply wishes he’d treat her as an equal rather than a kid, hence her desire to learn to drive. Cecil warns her that might be tricky, as there’s a good chance Kei sees a lot of his lively younger sister, whom he lost ten years ago, in Tilarna. They have tended to act like siblings, haven’t they?

The next day, the porn deal goes south when the Semanian kid is double-crossed and Tony is captured at gunpoint. Kei is temporarily blinded by being too close to a gun blast. so Tilarna grabs his hand, tosses him into the passenger seat of the Ferrari, and shows her what she’s learned. (The automotive pedant in me would question whether she’d know how to work the controls of a car so different from the Jeep Cherokee she trained in, but never mind.)

What matters is, Tilarna doesn’t quite drive like anyone else Kei has ever driven with—which is to be expected—and she gets an absolute goddamn kick out of it; a true need for speed! It’s immensely fun to see the tables turned for once, and Kei begging for death and being given the option to jump out the car window. Tilarna launches the F12 like a projectile into the fleeing baddie, wrecking them both.

Thanks to modern automotive safety, nobody is seriously hurt and the perp is arrested. When Kei starts to scold her again, Tilarna speaks up for herself and gains a deserved apology from Kei for going too far about the Mini before. At this point he believes the Ferrari is still reparable, and agrees to go with her on more driving lessons, but it soon bursts into flames, GTA-style, and he’s back to the same blind rage and despair when his Mini was busted.

He eventually cools down, and when he arrives home (by bus) from a meeting with the real estate agent, he finds Tilarna has already made a cozy home for herself on the lower level of his house, and invites him in. Looks like he’s not going to get rid of her so easily…if that’s even what he wants at this point. After all, it’s not every day you get to have your beloved little sis back in the form of a knight from another world!

Cop Craft – 05 – A Brief Dream Before the End

Suddenly up against an ancient lauden neiven—vampire in the common tongue—Tilarna nearly finds herself outmatched, but gets some backup from her partner, who makes use of a fire extinguisher to disorient the baddie. Tilarna relieves the vampire of one of her arms and Kei fills her with bullets, but she still escapes.

Tilarna feels responsible for Chapman’s death, as she should have known sooner what they were dealing with; Kei does his best to assure her it’s not on her, it’s just the job. Using both K9 units and Tilarna’s excellent sense of smell (at least when it comes to latena), they continue the search.

After the vampire kills a truck driver, causing him to crash, witnesses recall seeing her wearing a dress that looked like black flames—Tilarna recognizes it as a magical illusion spell that provides clothing when naked (and scolds Kei for thinking about her demonstrating it). But it’s also clear the vamp has some of her power back.

The duo heads to the mall where she lies in wait. Kei ends up thrown off a high balcony into a fountain and gets knocked out, while Tilarna is captured. When she awakens both she and we get more of a feel for their adversary, who after all is extremely disoriented in this strange new place. However, she’s sharp enough to know of the “greater gate” in the “Book of Niba,” a prophecy that has apparently come true.

That being said, she’s still a vampire, which means she can’t resist an easy meal—particularly Tilarna’s delicious noble blood. Unfortunately she delays her dinner a hair too long, as Kei and a SWAT team storms the location and rescues Tilarna.

The wounded vamp once again gives the cops the slip, but Tilarna remain hot on her trail. Tilarna suggests they try to take her alive “if possible” so they can try to learn something from her, but Kei very much doubts they’ll be in a position to hold back.

A strange voice leads the vamp down into the subway tracks—the voice of a wizard, who like Tilarna wants to extract some knowledge from the vamp if he can. But between the feeling she finds herself in hell to the belief she comes to that she’s merely in a brief and very bizarre dream before her end, she’s not interested, and instead drains the wizard dry to recharge.

Tilarna and Kei arrive, and once again have a hard time bringing her down. She pounces on Kei, warning him no man has ever walked away from three battles with her, unless he’s some kind of prophesied warrior. Ultimately, the vamp’s ignorance of the fatal effect of a subway train hitting her leads to her demise, while Tilarna leaps to Kei’s rescue at the last second.

Naturally, Kei doesn’t properly thank Tilarna for saving him again, which really steams her beans, so she starts viciously kicking him in the back. It’s an oddly perfunctory ending to what had been to that point a rather thoughtful and intriguing story.

After all, the vamp wasn’t necessarily pure evil—a gal’s gotta eat—but as the episode progressed, she was more a subject of pity than disdain. She simply didn’t belong, it would have been extremely hard for her to try, and she didn’t even seem to want to stay, almost preferring oblivion to such an unfamiliar land.

Cop Craft – 04 – Temporary Insanity

Picking right back up from last week, Tilarna and Kei reach the roof where the fairy Leahyah is trapped in a psychic bomb on a timer. Zelada is ready with magical blue flames that horribly burn the better part of Kei’s back.

As Tilarna tries to counterattack with little success, Kei focuses not on what his eyes see but on what he hears, knowing Zelada is hiding himself with illusion magic. His pistol, which Tilarna said had a certain level of latena, briefly glows purple before he gets a shot off, and it’s a direct hit.

Tilarna presses the attack by claiming one of Zelada’s arms, but he throws himself off the building rather than suffer the dishonor of being killed by a human and a pipsqueak knight. With Kei too burned to get up, the clock winding down on the bomb, and no known way to defuse it, Tilarna sits down with Kei and Leahyah for their final shared moments alive.

Realizing the child she helped when she was lost in the forest is ready to die beside her, Leahyah sacrifices her body before the bomb detonates. With no other choice, Tilarna uses the resulting output of latena to cast a healing spell on Kei. With Leahyah dead, Tilarna and Kei have failed in their primary mission.

Tilarna prepares to board a ship back home where she’ll return a disgraced and dishonored knight, but is ready to face the music. He gives her the floral broach he got back from O’Neill, and she thanks Kei for his partnership, praising him as a “gallant doreany soldier” when they part.

And from the time they bid one another farewell, Kei goes through the rest of the day positively miserable—more so than usual for him. Then he comes home and hears the TV is on, tuned to a basketball game. He draws his gun, looks inside…and finds Tilarna, in casual clothes, lazing on the couch with Kuroi.

She changed her mind: Zelada may not be dead, and there are other threats in San Teresa, so she got a field commission to detective in order to continue serving as Kei’s partner. Kei tries to seem put out, but there’s no doubt he’s happy about this.

On their next arrest raid, Tilarna and Kei are front and center when they take the door, but in her medieval overzealousness Tilarna also takes the finger of a gunman. She thinks nothing of it—she was simply serving justice—but their new chief, Zimmer, lights them both up, saying whatever the “alien” (as he racistly refers to Tilarna) does, her partner Kei is just as responsible.

Thus the old earlier dynamic Tilarna and Kei being at each other’s throats continues apace, with Kei refuing to thank Tilarna for rescuing him and Tilarna repeatedly punching Kei in the back. This all looks like flirting to other detectives, who show them an old wooden coffin with Semanian writing…and a Semanian mummy inside.

They take the mummy to the medical examiner (and Kei’s ex), Dr. Cecil Epps, who resents having to perform an autopsy on an archaeological artifact, but becomes fast friends with Tilarna when the two women share their mutual disdain for Kei. Though Tilarna still isn’t quite clear what an “ex” is, she does chalk up her reunion with Kei as a bout of “temporary insanity.”

The pair is summoned to the station to speak with the suspect whose finger Tilarna sliced off, and she immediately establishes herself as the “bad cop” by pulling her dagger and tossing the perp around. It ultimately pays off, as she learns from where they stole the coffin…and realizes that Cecil is in mortal danger.

Back at the M.E.’s office, Cecil has delegated the CT scan of the mummy to her assitant, Chapman, who either hates her or has a secret crush on her he’s not handling well. That means Chapman becomes the mummy’s first victim, as Cecil enters the CT room to find all his blood being drained and drunk by the now fully animate vampire.

Tilarna arrives to save Cecil, and the vampire says something in what she identifies as “the old language.” The vampire is superbly nimble—not to mention extremely creepy—and even naked, unarmed, and without her morning coffee, still proves more than a handful even for Tilarna. Perhaps she’ll get some timely backup from her partner and his latena-infused sidearm.

While Cop Craft’s fish-out-of-water buddy cop dramedy is deceptively simple, it sports some of the summer’s best and most creative cinematography and action animation, and Tilarna’s striking character design is one of the coolest (and cutest) while Yoshioka Mayu does some great work as her seiyu. And despite its perils, San Teresa is still a really fun place to spend time.

Cop Craft – 03 – Tilting at Windmills

We soon find out where Tirana went—to O’Neill in order to get her into the Pioneer Club run by Elbaji. O’Neill makes sure she looks the part with a skimpy cocktail dress, hose and heels, and attempts to walk like an Earth Girl are unsuccessful. But it doesn’t take long for her to find Elbaji, because he comes right up to her at the bar to make a pass.

Once they’re alone in Elbaji’s office (with two of his guards) and he learns who she is and what she’s after, the chatting is replaced with fighting. Tirana pulls a sword out of her purse and relieves the guards of their hands in the blink of an eye, but Elbaji has a sword too, and soon overpowers her (she left her good sword with Kei, after all).

As Kei learns though Wikipedia (natch), a Knight of Mirvor leaves their sword behind when they are taking a temporary step away from their chivalric code, be it temporary or permanent. But it isn’t long before Kei is on Tirana’s trail as she’s captured and brought to some abandoned temple ruins in an undeveloped district of the island.

Chief Roth tells him to hold his position and wait, but things down at the temple are moving very fast. After Elbaji gives Tirana to Zelada for questioning, Zelada, a supposedly otherwise venerable wizard, leaves her alone with disposible guards, which she quickly dispatches and follows Zelada to his horrifying workshop, where she finds thousands of jars containing fairies in various stages of dismemberment.

Elbaji confronts her there, and as before, he shows off some of the noble background he shed in order to find his own fortune in America: the Land of Opportunity where Money is God. Tirana looks like she’s in trouble again with nothing but a stick to fight with, but Kei arrives in the nick and tosses her her knightly sword.

In a wonderfully-drawn fight full of bold flourishes, Tirana shows what a Knight of Mirvor can do, particularly one who was taught swordsmanship from Lord Verada Vreideni. And just like that, a bad guy I thought she and Kei would have to deal with for some time dies right there on the ground in a pool of his blood.

Unfortunately, the “psychic bomb” Elbaji had on him is a dummy; the “fairy” inside is just a doll. Now reunited, Kei and Tirana find a passage out of the temple and track down Zelada, but the arrest is interrupted by the arrival of Chief Roth, which is very confusing for Kei, considering Zelada sure looks like the guy who killed his whole unit in The War.

Roth shoots Tirana and orders Kei to let Zelada go. Turns out he’s a hardcore xenophobe who wants to use the threat of the psychic bomb to re-separate the two worlds, politically and culturally. Never mind if many humans have adapted; he doesn’t want coexistence, period.

But like Elbaji, Chief Roth doesn’t last long, as Tirana’s sword caught the bullet, and her getting back up is enough distraction for Kei to pull a second gun from his ankle holster to kill Roth, who up until tonight had been like a father to him. Roth’s grand plot also seemed a bit too sprawling and ambitious for a man of his relatively humble station. We’ll see if anyone else in his unit or the department harbors similar positions and goals.

The chase for Zelada continues, leading to the tallest building in the city, Forest Tower. The results would be disastrous if a psychic bomb were detonated there. While on their way to the roof, Tirana notices that Kei’s sidearm has a faint hint of latena, created from feelings put into an object or weapon. Thus, he might not be entirely useless in the impending fight with the red wizard.

This was another strong entry from the great-looking and sounding Cop Craft, which really gets its world-building, little details, and combat right. It’s villains have a tendency to drop pretty quick, but its not like Elbaji or Roth were particularly compelling (though Elbaji’s forsaken noble past wasn’t nothing). More than anything, it’s fleet, fast-paced, and fun, and the central partnership is starting to gel nicely.

Cop Craft – 02 – Fearful Kitten

When gunshots won’t bring down one of the zombified baddies, Tirana ignore’s Kei and kills it with her sword. Kei then impugns Tirana’s honor by insinuating she’s working against the case for profit, Tirana puts her blade to Kei’s neck and warns him never to insult her like that again, and Kei points his pistol at Tirana’s face.

At the Medical Examiner’s office (Cecil, Kei’s ex), they determine that Rick’s murderer and the guy Tirana slashed were both dead before they were killed: place under a wizard’s spell and manipulated like remote control zombies. But it doesn’t take an M.D. or Ph.D. to pick up on the fact that Tirana and Kei’s relationship is having a tough gestation.

Kei drops Tirana off at her hotel, but within minutes she’s tossed for not surrendering her sword (indeed a ridiculous request to make of a knight), and she calls his cell. He considers leaving her to sleep on the ground for the night, but reconsiders and picks her up. The moment her face of dejection turns to joy is a sight to behold.

At Kei’s place we learn why he wears a mask: a cat allergy. But he was the only person at the station who would take the cat in, so he’s keeping it “temporarily.” This leads Tirana to laugh and realize Kei is more of a softie than he lets on, and then thanks her for letting her stay. Appropriately, Kei later checks a translator and learns she was flubbing his name intentionally to the phrase “fearful kitten.”

I liked how those neat mini-mysteries were organically solved this week, as Kei and Tirana put down their defenses and act more like the professional partners they’re supposed to be (Tirana also mentions that despite her childlike appearance she’s 26). The veil is also lifted on the identity of the villains and their plan. A club owner from Semaani named “Mr. Elbaji” meets with a “terrorist” named “Mr. Kareem.”

The former demonstrates a prototype “fairy bomb” that enables his on-staff wizard, Zelada the Sage, to control humans without the time and effort of getting them hooked on fairy dust (like the two zombies Kei and Tirana have encountered). They test it on a couple doomed cops who respond to a call. Once the bomb is perfected it could be used as a superpower-threatening WMD.

After Rick’s suitably morose funeral which Tirana observes from a respectful distance, she and Kei inspect the corpses of the cops, which again suggests they were fairy dust users, but since they’re cops, there’s something else in play here. Tirana suspects gold to be a factor, unaware of just how big the threat is becoming.

Kei believes a digitally-controlled manufacturing device is in use, and some digging reveals that a Mr. Elbaji is in possession of such a device. Obviously from a world where justice is dispensed more quickly and the ideals of chivalry still rule, Tirana wants to go after the guy immediately, but Kei tell her they need to find proof and do paperwork first.

During dinner at a diner, Tirana goes to the bathroom, but leaves her sword behind, something she said was as important as her life (and which got her kicked out of her hotel). By the time Kei realizes she didn’t go to the bathroom, it’s too late; she’s in the wind. Just when the two were getting along, Tirana goes her own way, for her own reasons. When Kei catches up to her, he’s not going to be happy.

Cop Craft – 01 (First Impressions) – LAPD Meets Last Exile

In an illegal drug deal gone wrong, San Teresa Police Detective Sergeant Matoba Kei’s partner Rick is killed gruesomely by an “alien”, i.e. an inhabitant from the alternate world beyond the hyperspace gate that opened up in the Pacific Ocean.

Oh, and it wasn’t a drug deal, though it could have been interpreted that way from the atmosphere and the nature of the dialogue. No, the dealers were trying to sell a fairy in a jar, and one of them isn’t even human, or may have been being controlled like a puppet by a wizard.

After tragically losing his partner of four years, Kei is understandably pissed off. When three roughs from the other side try to extort money for spitting on his car, he deals with them in quick succession, then gets to what’s probably the hardest phone call he’s ever made: to Rick’s wife.

Kei’s CO orders him home to write his report and get some rest, even though he’s far more interested in tracking down the thug who killed Rick and exacting revenge. Still, he obeys orders, comes home (where apparently he needs to wear a dust mask) and feeds his cat, before getting a call telling him he’ll be going on a trip to the gate to pick up a VIP.

What had been subtle little otherwordly changes in the details of ordinary police work becomes a full-on scene out of a Studio Ghibli movie as a massive, ornate Farbanian ship rendezvouses with the far more modest Earth naval vessel. The blue sky darkens to a smoky gray, and a rope ladder is quickly dropped and then raised.

Kei doesn’t even notice at first his VIP is there; she’s quick and tiny, and looks like a child. But she’s not, she’s Tirana Exedirika, an anointed “Knight of Mirvor,” and the show’s finest example yet of Range Murata’s art-deco-y character design work. She’s also extremely arrogant, and doesn’t think much of this lowborn cop with only two names (she has a lot more, but often shortens it to two).

Then comes the kicker: this “kid” is Kei’s new partner, as part of a larger cooperation between the UN and her government, the Kingdom of Farbani. Neither Kei nor Tirana are particularly enthused based on their first impressions of each other. But Kei’s boss says if she wants to find her missing VIP fairy, he’s the best cop for the job, personality be damned.

It’s clearly the first time Tirana’s been in the human world, because she can’t help but be intrigued by all of the little buttons and levers all over the place. Of course, when that lever is a handbrake it causes a few moments of utter chaos…but she blames Kei’s driving. (I also got a kick out of her asking what a “Ridgeline” is—it’s a Honda!)

Tirana follows Kei into a girls club run by an informant, O’Neill, and when the bouncer tries to bar her way, she draws her sword, snips his tie, and re-sheathes her sword in the blink of an eye, earning access beside Kei. Here it’s clear that many humans are so distrustful of the others beyond the gate that they don’t even want them around.

As for Tirana, she can’t believe Kei is going to believe the word of a thief. It’s clear she comes from a much more black-and-white system of justice back in Farbani; as Kei succinctly puts it, justice is a lot more complicated in the human world than it was, say, five hundred years ago. Part of that means yes, the cops work with some criminals in order to get to worse criminals.

When Kei and Tirana reach the building where the Mexican gang connected to the fairy smuggling is believed to be, Tirana can smell the latena from someone controlled by a wizard, warning them that there’s trouble ahead. But when the elevator doors open, she says an incantation, transforms into battle mode, and rushes straight into that trouble. Then the guns start blazing, and Kei grabs her and leaps behind a couch for cover. To Be Continued…

There’s a lot to like here. The cop-show cliches are all there, but tweaked just enough by the otherworldly details. Kei is just a normal-looking dude but is voiced by the wonderful Tsuda Kenjirou and his unique blend of pissed-off and apathetic. Tirana is awesome-looking, and Yoshioka Mayu does a good job giving her a sharp edge to compliment Murata’s clean, soft lines (the flubbing of human words and names is also a nice touch). And while there are only short bursts of action this week, they’re very well-animated. A definite must watch!

Darling in the FranXX – 07

After last week’s epic battle, the 13th gets some well-deserved R&R on a real beach, which makes this a respite episode and a beach episode. It’s a good time to let us spend more time with the pilots as they interact in non-life-or-death situations for once.

The other big news is that 002 and Hiro are officially partners and Zero Two is now a member of the 13th. The higher-ups pulling the strings assign extra surveillance to her and seem to want Hiro to safely “deliver” her somewhere specific. Hiro also meets a fellow young man who’ll be the one doing the surveillance.

But for now, splashing and floating in the ocean are the order of the day, and the male gaze is in full force, with even a “goody-two-shoes” like Gorou thanking the powers that be for such a wonderful experience.

Hiro got to meet Dr. Franxx, who warns him not to let 002 “consume his emotions” if he wants to always be her partner. That is obviously a challenge, since Two is extremely flirty whenever around her Darling, even leaning in for what Hiro thinks is another kiss before she licks his cheek.

Zorome, Goro and Futoshi are in the dark about what all this “kissing” is about, and when Hiro grudgingly describes it and how it feels, Zorome is so eager to experience it for himself he tries to kiss Hiro. Mitsuru and Ikuno don’t participate in the other girls’ and boys’ fun, but Ikuno also makes it clear that doesn’t make them alike.

Then Mitsuru finds a path and leads everyone through it, and they find an abandoned ghost town not unlike the one they appear in during the typical end credits (we get a girls-in-swimsuits sequence this week).

It’s a place that’s gorgeous in its decay, where nature is taking over what was once civilization. Kokoro finds a book on child-rearing, something I’m sure is not done anywhere near the way we know about in our world, considering the ignorance of the parasites—or maybe it is, but since it has nothing to do with their duty to protect humanity, they were never taught about it.

002 tries to tease Ichigo about the fact that she’s kissed Hiro, but Ichigo mostly stands her ground without revealing she kissed him too. In any case, she’s far from ready to surrender Hiro to Two.

After enjoying a lovely sunset on an outcropping, the squad returns to the beach to find a sumptuous barbeque awaiting them. There, Ichigo and the others officially welcome Hiro to the 13th. They welcome 002 as well, but she runs off to swim some more, and seems miffed her Darling did not follow her.

That night, Ichigo gets some much-needed alone time with Hiro as they both wake up in the middle of the night and take a nice starlit stroll along the beach. Seeing Ichigo step into each of Hiro’s steps ahead of her was a really adorable move on her part, and she has a lot of nice closeups of just how much she’s enjoying being with Hiro and Hiro alone.

Ichigo eloquently expresses her feelings, from telling him not to give “all his attention” to 002 “look at her too”, to how much their kiss meant and her desire to be with him forever. She’s relieved Hiro still remembers the “Ichigo Star” in Orion he once pointed out to her.

Unfortunately, Hiro interrupts her, but it’s because a shower of shooting stars breaks out, further adding to the magic of the evening. Ichigo sees them as a good omen; the light they give off looking to her like rays of hope. Rather than repeat herself to Hiro, she playfully calls him baka for not listening when he had the chance. As exotic and alluring as 002 is, Ichigo shows no signs of relinquishing her Best Girl status.

Darling in the FranXX – 06

Dawn rises on the day of a battle that will decide whether everyone gets to see another sunrise. A massive horned cubic klaxosaur trundles over the horizon with a retinue of foot soldiers, throwing some serious Ramiel vibes—bizarre, mysterious, merciless. Ichigo tries to wash away her troubles with a refreshing bath; Gorou continues to worry about Hiro.

Gorou tries to get Ichigo to talk to Hiro, and Ichigo uses the opportunity to try to confess her feelings, but Zero Two appears, and says what she isn’t feeling instead—that she thinks of Hiro as a sibling—and is devastated when he says he feels the same. Ichinose Kana is killing it so far, even if it’s extremely hard to forget she’s not Hanazawa Kana.

With things needed to be said left unsaid, Zero Hour approaches, and the two Squads and Strelitzia take their positions. The effects of Ichigo’s unrequited love on her performance and Hiro’s ability to survive his third sortie with Two aren’t the only concerns: Squad 13 wants to prove to 26 they’re not just a bunch of in-the-way misfits.

The sheer scale of the boss before them, and the dramatic staging and lighting really lend this battle a sense of occasion and urgency; it’s all or nothing; either these ten comparatively tiny FranXX stop the enemy, or both Plantations will be destroyed.

The only mark against these stakes (which often applied to the populace in Eva as well) is that we never really see any of the people the parasites are protecting, aside from their two adult handlers and Dr. FranXX himself. That’s a small mark, and it’s easily forgiven in light of the pandemonium that ensues.

The contrast between the coordination and discipline of the five identical gray Squad 26 FranXX (also female in form) and those of Squad 13 (or lack thereof) is more stark than Arya, as Ichigo can barely keep her squad hanging in there when some lesser Klax get get through the front lines.

Zero Two observes this contrast, and the dire state of the 13th, and thinks she and Hiro should join the battle sooner rather than later before there isn’t a 13th left. Hiro asks Two why she fights the Klax; she opines it may be because “she’s a monster.”

Two asks him the same, and he says its because his only purpose in life is to protect Papa and the adults. They sortie, against orders, and mop up the Klax harassing the 13th with ease…but Hiro immediately starts to have trouble staying in sync, and the blue veins on his chest start to spread to his entire body and face.

Ichigo lays down the law, ordering Strelitzia to fall back, as she’ll be providing the coup-de-grace. That’s after the 26th, even with their perfectly coordinated tactics, utterly fail to destroy the giant “Gutenberg-class” Klaxosaur. Instead, it shapeshifts from a cube to a humanoid form.

Their leader 090 is almost crushed, but is saved in the nick of time by Argentea, and Zorome and Miku instantly earn his respect. The 13th gets their shit together and Ichigo orders everyone to create an opening for Strelitzia. Hiro uses everything he has left to help Two deliver the killing blow, and with an Eva-esque cross flare, they cause an explosion within the boss.

…But everything Hiro had wasn’t enough. The Gutenberg shifts again into a massive battering ram, and in another nod to Shinji’s first mission in Eva 01, that ram begins repeatedly smashing into Strelitzia. Hiro loses consciousness and Strelitzia shuts down.

Things look bad from Delphinium’s POV; indeed, when Ichigo fears she’s lost Hiro (without telling him what she actually has to say, to boot), Delph shuts down too, and Gorou can’t console Ichigo.

Hiro enters a dream-state, where he assumes he’s dead. Naomi chastises him for giving up. He says he didn’t give up, he just gave all he had. Unlike with Naomi, he still thinks Zero Two can carry on fighting without him. He’s content to go out being as useful as he could be, without regrets.

But that’s not quite right; and he’s not quite being truthful. Zero Two gave him a place to belong and a purpose again; he can’t simply lie down and die while she’s still in the cockpit suffering, slowly reverting to her baser Klaxosaur side.

Zero Two is on the verge of completely Losing It when Hiro hugs her from behind and tells her she should never have to fight—or be—alone again. The blue growth disappears. What is that stuff? I’d like to think it represents the lingering fear and doubt he carried; the belief that he was expendable to Zero Two when the opposite was the case.

With that gone, he gets his second wind, and he and Zero Two finish off the Gutenberg in grand, madcap fashion, with a nice assist from his fellow parasites in the 13th. His doubts and fears are gone now, because he’s found another reason to pilot a FranXX: to be Two’s wings.

And it’s wings we see spreading over the airborne Gutenberg before crushing it and releasing a titanic cloud of blue blood. Mission Accomplished. Casualties: Surprisingly, Zero.

As we watch him and Zero emerge from the cockpit to come together and celebrate with the other parasites from both squads, Hiro recounts the tale of the “Jian”, a bird with one wing, necessitating a male and female pair to lean on one another to achieve flight. That’s the case with Hiro and Zero Two, so he resolves to keep leaning on her that they might fly as high and far as they want.

Halfway into its first half, FranXX delivers a rousing powerhouse resolution to the “Can Hiro Cut It” arc. Now that we know he can, and that he won’t be dying from creepy blue growths anytime soon, we can move on to other matters, like if or when Ichigo will ever tell Hiro how she feels (if she still feels that way after the battle; I’m guessing yeah) and the identity of those new parasites we got a glimpse of in the ep’s final moments.

Whatever comes next, a solid foundation has been laid.

Darling in the FranXX – 05

Now that Hiro has shown he and Zero Two can make a difference in Strelizia, everything is just peachy on the Plantation, right? They can relax, celebrate their victory as Plantation 26 hooks up with theirs, and look forward to Hiro leading the way in the next Klaxosaur battle. Hiro and Zorome even bury the hatchet.

Well, not so fast. Hiro’s body is boiling. Gorou is concerned, but Hiro says he’s never felt better. On one level that might be true—he made a difference and has a chance to keep contributing—but on the basic physical level, he has to be suffering. And this is after two times in the cockpit with Two. “The next time is the third”, Nana ominously says. No stamen has ever made it to a fourth.

FranXX proves it can deliver an engaging episode without any flashy battles between the enemy and its titular sexy mecha. That’s because both the main players and the supporting roles are all very well-executed, if archetypal.

Ichigo in particular turns in a wonderfully-layered performance, due in no small part to the talents of newcomer seiyu and Hana-Kana sound-alike Ichinose Kana, as the squad leader watches her beloved Hiro snatched away from her by the haughty Zero Two.

Ichigo takes this in stride—she isn’t even the person she was a few episodes back, but just because she’s better able to prioritize her personal feelings with her duties (and asking that Gorou do the same) doesn’t mean those feelings aren’t there, seething beneath her cool surface.

Ichigo makes it plain to Zero Two that she won’t tolerate rule-breaking or offer special treatment, and takes Two’s “bossy” comment as a compliment. Meanwhile, Hiro continues to writhe in a pain he is hiding from everyone, and spots a spider on the bathroom light about to kill a moth; a not-so-subtle symbol of his current situation.

When Squad 13 meets Squad 26, we learn just how different and unusual our squad is, with its unique FranXX and nicknames for their parasites. 26 is All Business, but aren’t so cold they’ll crush Zorome’s dreams by telling him no children ever become adults in this business.

Parasites purpose is to fight until they die or can’t fight anymore; growing up and procreating, it would seem, is for other people. They’re not fighting for their future, but for a future for mankind they’ll never see. Hiro seems to understand this more than anyone, as he’s willing to keep partnering with Two even as a bizarre and intensely painful blue growth spreads across his chest.


Gorou eventually discovers Hiro’s secret, but Hiro makes him keep it a secret, out of deference to their friendship and because Gorou doesn’t want to be the one to deliver the news that will ground Hiro and rob him of his chance to make a difference.

There’s also the fact that Strelizia is a big part of Hachi and Nana’s battle plan for the impending surge of Klaxosaurs descending upon the kissing Plantations, and they cannot guarantee the success of the mission (i.e., their survival) if Hiro and Zero don’t sortie.

When Squad 26’s leader hears that Strelizia will join the battle, he shows the most emotion he has up to that point, condemning Two for not caring about her allies and blaming her for the death of his former partner.

Two isn’t apologetic; she doesn’t even recall the battle that changed this guy’s life, and says “weaklings die”. But when he draws closer in anger Hiro blocks him, assuring him he’ll keep Two under control.

That night, Ichigo goes off with Two to warn her not to push Hiro too far. This is beyond jealousy; Ichigo doesn’t want to lose Hiro, no matter what, but Two cannot guarantee anything. Things turn nasty when Ichigo accuses her of wanting to “suck Hiro dry” and discard him.

Two states that if he dies its because he didn’t have anything going for him, she slaps her and calls her inhuman. Two, with her headband knocked off her horns, glares at Ichigo with glowing red eyes and asks what Ichigo and the others even think “human” is.

Gorou, who couldn’t sleep (Hiro groaning in pain in the opposite bunk), observed Ichigo and Two’s exchange, and Ichigo bursts into tears, lamenting how much of a mess her mind is, and not wanting to feel the way she does. Faced with his partner getting so upset about another guy, Gorou seems to feel something similarly undesirable.

Ichigo and Gorou would seem to be in the worst possible emotional state prior to the biggest and most hazardous battle of their lives (it might claim a parasite or two from Squad 13 before it’s over), but Hiro and Zero Two are an island of tranquility, standing by the pond where they met.

Two knows about the growth and the pain Hiro is enduring, and gives him one last chance to back out from darlinghood. Hiro immediately and firmly declines. He said he’d fly with her. It’s what he wants. And he’ll do it as long as he’s able and allowed (or even if he’s disallowed, as he was last week). He knows the wings he’s been given may snap any day, but his place is in the sky.

Darling in the FranXX – 04

Mitsuru is alive, but he’ll never go near a cockpit with Zero Two again; it’s as if he knows he’d never survive. Despite this, and to Ichigo’s frustration, Hiro remains resolved to pilot with Two again if it means he’ll be able to be useful. Meanwhile, Two gets a scolding but ends up coldly writing off the other FranXX as weaklings who will die soon anyway.

Ichigo decides not to fight Hiro on the issue, and rather steels herself for that eventuality. As Hiro trains alone, she manages to get the rest of the team behind her, asserting her leadership role by reminding them of the stakes and how every day could be their last until they all get it together. She also encourages Ikuno to help Mitsuru, who like the rest of them surely doesn’t want to fail again.

Paying him back from the first episode, Zero Two walks in on Hiro bathing and makes another offer for them to run away together, just them and Strelizia against the world. When she senses his hesitation and fear, her mood darkens, and she asks him whether he thinks she’s just a pilot-killing monster like everyone else.

When a Klaxosaur worm appears during a docking procedure, Ichigo’s team sorties, and quickly brings the worm down, but wthout knowing where the core is, it comes back to life and is joined by a second enemy. Just like last week Ichigo’s team seems in over their head; but Nana refuses to allow Zero Two and Hiro to sortie; “Papa’s” orders.

Eventually, Zero Two and Strelizia’s transport lands at the Plantation, and she’s ordered to go with her “escort team” back to the front lines, without Hiro. When she bristles, they train their guns on her, and she says a sad “would’ve been nice” bye-bye to Hiro, filling him with regret and shame for his inaction.

He tries to right this by chasing after Zero Two and yelling through a security barrier, acknowledging his fear then and now, telling her he doesn’t think she’s a monster, and that what he wants most isn’t to pilot a FranXX, but to ride with her again.

With those words from Hiro, Zero Two shakes off her guards, rushes to Hiro’s side, and takes him through the barriers and all the way into Strelizia. Once there, Hiro wonders if he’ll really be able to pilot her again, and Two promises him that he—that they—absolutely can, and will.

When Strelizia enters the battlefield, Ichigo keeps her cool and continues to give the orders, telling Hiro and Two to go after one worm while she and the others tackle the second. It eventually becomes clear the two are really seperate ends of the same single worm, and when Ichigo & Co. end up in trouble again, Strelizia hurries to their rescue, slashing the worm in half and shattering it’s core—but not before showing Ichigo (whose face is repeated in Delphinium) a very smug face.

I was hoping, for once, that instead of moping about not being useful for yet another episode, Hiro would finally be allowed to show he could be useful again. And I got that, so I’m satisfied, even if it happened rather easily, and with likely consequences on the way.

At the same time, the pair has kinda backed their superiors into a corner: Zero Two needs a stamen who won’t die after three sorties, and Hiro is mostly fine after two and may well do fine in a third. They can’t very well put the welfare of civilization above nailing him to the wall for his disobedience.

Darling in the FranXX – 03

All of the ten parasites of Plantation 13 grew up together as “hatchlings”, and they all gravitated towards 016, Hiro, who gave all of them names, including 015/Ichigo.

They all had high hopes for him leading them, but it didn’t happen. After their catastrophic mock battle, the interaction between Ichigo and Hiro is understandably awkward.

Gorou has always understood and accepted how close Ichigo is to Hiro; they’re both in the -teen numbers, which basically makes them brother and sister. But nothing is more important to Hiro than being useful, which means if he can only pilot with Zero Two, so be it.

Of course, that’s not his call, or Two’s. As the undermining of Ichigo’s authority as leader proceeds apace, led by Mitsuru, who thinks it’s time to cut their losses on the now-pathetic Hiro, Two watches Hiro feverishly train, and falls asleep waiting for him to finish.

She embraces him so he can get through a security wall, and Two shows him the glittering inner city, not because she thinks it’s beautiful or romantic, but because it’s ugly, boring, and depressing. She can’t stand it in there, with no sky and no sea.

She’s thinking about getting away, and wouldn’t mind her Darling coming with her. She laughs it off as a joke, but one must wonder…

The active parasites, meanwhile, are assigned their first sortie against a klaxosaur, but things immediately go wrong. Ikuno cannot connect with Mitsuru (and the hubristic Mitsuru blames her without mercy), and the one klaxosaur turns into a lot more, and Miku gets knocked out, leaving just two FranXXs to deal with the threat. They may have passed trials Hiro could not, but they’re still green-as-hell rookies.

When things turn dire, Zero Two demands to sortie, with her Darling Hiro. The adults adhere to the rules and won’t allow it, as Hiro is not an official parasite. Mitsuru offers an alternative: he’ll be Zero Two’s Stamen. Two asks Hiro if he’s sure he wants her to pilot Strelizia without him; Hiro definitely isn’t happy about it, but insists nevertheless; it’s more important to save the others.

When Ichigo hears Strelizia is sortieing, she loses composure just long enough to allow the Klaxosaurs to break through a barrier and surround them, making the situation a lot worse.

Knowing Hiro might be in there with Zero, kissing, is just too much to bear, and even if she knows she must if she wants to be a parasite and a leader, she can’t control those feelings or how they affect operation of Delphinium.

Strelizia swoops in, and when the other parasites hear Mitsuru’s voice, they’re shocked. Mitsuruimmediately becomes drunk on power, further dragging his partner Ikuno’s name in the mud expressing his amazement at himself and his elation he wasn’t the reason things weren’t working out.

However, when Strelizia returns after Zero Two went “all out”, Mitsuru is barely alive, and Zero Two is unimpressed. As far as she’s concerned, she only has one Darling, and it’s Hiro.

Darling in the FranXX running into problems and having to deal with periods of helplessness or instances of failure, but I do hope Hiro is able to prove himself once again and isn’t useless or a failure. Otherwise, he’s a reverse Gary Stu; an Anti-Inaho.

Some more balance would be nice. It’s confirmed by the adults that no one has fared better than him as Zero Two’s partner. So lets get these two back in a pilot so they can contribute. I’d just like to see a win soon, however small.

Darling in the FranXX – 02

Last week was pretty much Hiro, his rough break-up with Naomi, meeting Zero Two, and taking care of the crisis. This week things slow down a bit as we’re introduced to the rest of the squad where Hiro once again has a home. That includes the squad leader Ichigo, very well-voiced by Ichinose Kana in her first role (and sounding a bit like another, more famous Kana).

Ichigo clearly harbors feelings for Hiro of which he’s clearly unaware, and so she sees Zero Two as an interloper. Setting aside the fact that she swooped in and snatched Hiro practically the moment Naomi peaced out, Ichigo doesn’t want to see him get hurt, and Zero Two seems like the type who will hurt. She barges into the squad’s chow and pours honey over everything like a weirdo.

Hiro is the eleventh of a squad of ten, but Zero Two isn’t the twelfth; her fate is unknown, leaving Hiro with no official partner or FranXX. Ichigo is the unquestioned elite squad leader, but one can tell the redhead Miku maintains a quiet envy for her stature (as demonstrated in the classic locker room scene with fanservice and plug-suit fitting).

Ichigo and Miku are “pistils”, and their “stamens” are the studious Gorou and wild Zorome. Gorou is very friendly with Hiro (and not threatened by Ichigo’s affection for him) and seems like a nice guy, but Zorome is your classic heel/rival character who will likely keep berating and running Hiro down until Hiro does something (not counting last week).

Rounding out the group are the pistil-stamen pairs of Kokoro/Futoshi (the lovey-doveyest) and Ikuno/Mitsuru. When the pairs enter their colorful, distinctive FranXXs, we see that the actual pistil-stamen interface is a little…suggestive, with the girl on all fours while the guy stands behind and “drives.”

Basically, the girl is an interface between the guy and the FranXX; without total synchonicity between partners, the FranXX won’t work properly. Adding to the suggestiveness is the fact that interfacing is very physically taxing and sometimes painful, so that while operating a FranXX, everyone’s breathing heavily and occasionally making weird noises.

After their first official sortie as parasites, the pairs stand down. Zero Two continues to loiter around, invoking the ire of Ichigo, who isn’t afraid to warn Zero to stay away from Hiro. Though Ichigo might wish she hadn’t, as Zero Two gives her a taste. Out in the yard, Zorome wallops Hiro with a football, and the two get into each others faces, forcing Ichigo and Gorou to be the adults in this messed-up family and restore peace.

The thing is, Hiro can understand why Zorome is so dubious of his ability: Hiro himself doesn’t actually remember what happened after entering that cockpit being kissed by Zero Two. He only remembers the feeling, and he wants to get back to it so he can prove to Zorome, Ichigo, the others, and most importantly himself that he can pilot a FranXX.

Well, Hiro promptly gets his Shot, though perhaps not quite under the circumstances he’d hoped for. The brass (led by the mysterious “Papa”) okays a FranXX mock battle to test Hiro, but Zero Two isn’t allowed to partner with him this time.

Even before that was made clear, Ichigo volunteers to partner with him, hoping she can bring out the pilot in Hiro as much as her pink-haired nemesis. Zorome volunteers to be the opponent, and eager for an opportunity to prove her worth against Ichigo, Miku agrees as well.

The second Ichigo got her wish, I knew things were not going to go well, but things start out just fine, with Hiro and Ichigo reaching 100% sync rate and activating her FranXX Delphinium, without any trouble. And then, not ten seconds into the battle, it shuts down again.

Inside the cockpit, Ichigo is on all fours, sweating and heavily breathing as she and Hiro unleash a flurry of double entendres that, taken out of context, sound like dialogue from Girls, a show renowned for its awkward sex scenes:

Ichigo: What’s wrong?
Hiro: I don’t know. It just stopped.
Ichigo: Was it my fault?
Hiro: I don’t think so.
Ichigo: What did she do differently?
Hiro: I don’t know. I don’t remember.
Ichigo: Calm down. No need to rush.

Whew. Suffice it to say, as much as she may like Hiro and want to stick it to Zero Two, Ichigo and Hiro simply aren’t a good match in a FranXX.

When Hiro remembers that Zero Two kissed him and everything went “BOOM”, and Ichigo climbs onto Hiro and kisses him as well, it felt as much like a last-ditch effort to get things moving again as Ichigo not wanting Zero Two to have something she doesn’t with Hiro, i.e. a kiss.

That her kiss does absolutely nothing for Hiro only makes things worse. I can’t help but sympathize with both of them; things are not going well at all.

When Zorome starts kicking Delphinium while its down (with Miki and their FranXX Argentea), Ichigo remembers they’re in a fight, and decides to bypass a defeated, powerless, inert Hiro and pilot the FranXX by herself, a very risky maneuver that takes a lot out of her.

The mock battle ends with Hiro having hit a new low, with all hope of ever piloting anything again in grave jeopardy, with Ichigo feeling embarrassed, ashamed, and very much taken down a notch, and Zorome emboldened. Last week was Hiro’s bad breakup and fleeting fling with Z2; this week Ichigo attempted to reassert her bond with Hiro and it went horribly, horribly wrong.

The failure she endured in front of her squad is the kind of thing that might have far-reaching impact on her confidence at precisely the wrong time in her development as one of the defenders of humanity.  Here’s hoping things start to look up for both of them, both personally and professionally.