Overlord III – 11 – Enri the Golbin General

While his father sent him on an intel-gathering mission to Carne ostensibly to protect his heir, First Prince Barbro is determined to earn the throne through distinguishing deeds, not simply sit back and inherent it (also, he must suspect either the nobles or his siblings will ultimately plot against his succession once daddy’s dead).

This would be all well and good if Prince Barbro were good at anything. But reader: He is not. Scratch that: he’s good at making increasingly bad decisions and only quitting when it’s too late to save either his army or his own hide. And it didn’t have to be this way; had he negotiated peacefully with Carne rather than try to kill her, she wouldn’t have blown the little horn Lord Ains gifted to Enri.

When Barbro’s troops reform after initially getting their clocks cleaned by Carne’s trained ogres, he forces Enri’s hand, and with no other options and Barbro’s horsemen nipping at the heels of the escaping children, Enri blows the horn, not quite knowing what it will do.

Well, the Horn of the Goblin General does no less than summon a massive, 5,000 strong goblin army, extremely well-equipped, well-trained, and unquestionably loyal to the person who blew the horn. We’re presented to wave after wave of (somewhat shoddy) CGI columns of all the various units kitted out in splendid battle attire.

Even Momonga/Ains is caught off guard by this sudden development; he had assumed the horn would summon twenty decent goblins at best, but nothing like this. He deduces internally that the size and strength of the army must be determined by the individual blowing the horn; in this case Enri.  She already had the loyalty and love of her village and its goblin garrison; the horn thus conjured a suitably badass force.

Needless to say, Barbro’s forces are routed and thrown into retreat, though as I mentioned, the order to flee is given too late. Later that night we learn the truth of the matter: Beta “added her voice” to Enri’s horn blow, resulting in the overpowered goblin army (even she was surprised by how big it was).

She also nonchalantly (as befits one of the Seven Stars) breaks the bad news to Barbro that his existence isn’t part of Lord Ains’ plans, and so he and his entire force will be massacred forthwith.

So it’s R.I.P. Barbro–it’s probably better for the kingdom that he never ascended the throne–and all hail the Glorious Goblin General and victorious Chief of Carne Village, Enri Emmot. May she and Nphirea someday get to roll around in the hay without interruption from incompetent princes.

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Cardcaptor Sakura: Clear Card – 16 – Meiling Out

From the word go, the airborne Sakura was one busy Cardcaptor this week, pushing Siege to its limit by covering the entire Daidouji estate, stopping the burrowing Card in its tracks, then securing it before it destroyed the mansion. Flight is so happy to work with Sakura, her wings carried her so quickly Kero-chan couldn’t keep up with his head camera.

After finishing tea with Daidouji’s mom, Sakura and Meiling go one way, while Akiho goes another, with the latter encountering Yuna D. waiting for her. When he lets slip something about Sakura’s father that he shouldn’t know, he whips out his pocket watch, stops time, then rewinds it to before he slipped up.

This leaves Akiho confused but totally oblivious to what just transpired. I shudder to think how many times he’s used this magic to get Akiho to collect information, then make her forget, to say nothing of the “dreams” in which she and Sakura appear. None of this is the conduct becoming someone you can trust!

While pondering the possibilities of a future Kaito/Sakura confrontation, Sakura and Meiling end up the targets of some kind of Card in the form of a martial arts-wielding killbot in Chinese dress, who comes at the girls with extreme prejudice.

Here, we get to see Meiling’s own martial arts in practice, as well as Sakura’s natural athleticism and agility. The two are able to defeat their attacker by coordinating their counterattacks to be mirror images of each other, crystallizing the bot and giving Sakura enough time to secure the second card of the week, “Struggle.” I for one am glad this card is now  on Sakura’s side!

After the battle and later that night, Sakura is overly worried about Meiling. While appreciative that Sakura cares about her so dearly, she reminds her what she said before the killbot attacked about “good people making her sad”, because some of those good people are looking out for others so much they don’t care about themselves.

Meiling things this applies to both Sakura and Syaoran, and thinks both of them need to take a step back and think of their own happiness—at least occasionally—and not in a “seeing other people happy makes me happy” kind of way. But one thing Sakura is certainly happy about is that she finally got to fight side-by-side with Meiling. And they kicked some killbot-card ass!

Before hopping on the plane back to Hong Kong, Meiling also warns Syaoran over the phone that whatever he knows or has planned that neither she nor Sakura (with whom she’s now on first-name terms) knows about, if he gets hurt, she knows who’ll be saddest, and if he makes Sakura sad, he’ll regret it. Bottom line: Don’t mess with Meiling.

Cardcaptor Sakura: Clear Card – 05

As Chekhov’s Teddy looms in the background, Sakura prepares for a day of delicious lunches and beautiful flower petals that share her name.

Kero-chan teases her a little, her brother teases her a little, but she’s off nevertheless high in spirits.

Ain’t nothin’ bad gonna happen today! And how can it, with such sweeping, majestic, upbeat music playing as she walks to the park?

If I rated episodes purely by the quality of the soundtrack, this would easily be a 10 out of 10.

Upon meeting up with Tomoyo, the only thing that seems amiss is a slight feeeling that something has a hold of Sakura’s leg, but it’s only momentary, and engenders her smallest of “ho’es?”

The girls arrive earlier than the meet-up time to find their friends already waiting for them, having arrived even earlier.

It’s pastoral perfection and universal punctuality in perfect harmony, and it couldn’t be a prettier day to relax, eat good food, and enjoy the cherry blossoms.

But those little feelings of being pulled become more frequent and more forceful, until Sakura is being pulled away from the picnic and across the park (though she’s able to get her boots back on, somehow).

The weather turns dark and gloomy, and her destination comes into view: a gargantuan sakura tree with glowing purple blossoms that looks particularly sinister, especially with its whipping vines.

Obviously, it’s a card. Boss music plays, Sakura releases her staff, and tries to use a flexible Siege Cube to arrest her momentum, to little effect.

Still, all this card seems to be doing is pulling her towards itself, so it’s really just a matter of pointing her staff at the epicenter and yelling “Secure” from just the right distance without hitting the tree.

The new card she gains is “Gravitation”, which will come in handy if any future cards try to play hard to get. And sadly, Tomoyo once more fails to record Sakura’s heroics; I might be crazy, but this seems like it could be recurring gag.

Sakura is actually full of recurring interactions that differ in the details. We get out latest Lovey-Dovey Sakura x Syaoran Scene in which Syaoran initially says he just ate, then remembers Sakura made a lunch for him and eats that as well (I mean, he would’ve been a jerk not to).

Following some of Yamazaki’s patented Nonsense-Spewing and Sakura-, Syaoran- and now Akiho-Believing, and something, we get something new: everyone pipes down and listens to Tomoyo sing—and she sings beautifully.

There are no weird dreams with the hooded figure who may or may not be Akiho this week, nor any shadowy talks between Syaoran and Eriol; just a nice, idyllic spring picnic with just a brief interruption by a card that was more bark than bite.

Cardcaptor Sakura: Clear Card – 04

So, the pretty new transfer student Shinomoto Akiho is totally the cloaked figure in Sakura’s dreams, right? Someone her same height (and even a similar-sounding name) shows up way too concurrently with the arrival of the cloaked figure in the real world at the tail end of last week’s outing.

If Touya doesn’t let on like he knows anything concrete (for now), he certainly seems to sense Sakura is out of sorts the morning after her disturbing vision of the figure. As for Sakura, she and Tomoyo are bowled over by Akiho’s beauty and eager to make friends with her ASAP.

Whatever, I say, could go wrong here?!

Syaoran certainly seems suspicious of Akiho, even if the others are just as charmed by the newbie as Sakura (then again, remain suspicious of Syaoran…what a tangled web we weaved). Akiho seems singularly invested in making Sakura like her as much as possible, flattering her when they’re alone in the hall, and again when Sakura gets an answer right in class (apparently not a common occurrence!).

After giving that answer, Sakura notices the trees getting up and walking around outside, setting off a series of Sakura’s patented all-purpose catchphrase, HOEHHH! At this point I always look forward to every time she does that, and hearing all the subtle variations on that exclamation. Tange Sakura is a treasure.

It’s Tomoyo to the rescue, having the class believe Sakura is not feeling well. Of course, she also has ulterior motives, and has prepared a Chinese-style costume for Sakura to don during her next card-capturing escapade.

Sadly for her, Tomoyo doesn’t get to film much of the spectacle, as Sakura encloses the runaway trees within Siege, then floods the cube with water from Aqua to immobilize their scampering roots.

Every action sequence thus far in CSS has been a delight to watch, from the novel ways in which Sakura achieves victory, to even the more repetitive elements like her chants and pose-striking (week-to-week variety to which is achieved by the varying costumes).

Her next card, “Action”, thus secured, Sakura takes it to Yukito, whose alter-ego Yue inspects it and concludes that it also seems to lack magical power; it’s all, apparently, in Sakura’s key and staff. The visit gives us the opportunity to see both sides of Yukito/Yue, and learn more about the interesting dynamic he has with Sakura.

Then Syaoran calls, and we’re treated to another heart-melting romantic exchange between the two, with Syaoran accepting Sakura’s offer to make him a lunch sometime, then asking her to call him if anything unusual happens, and Sakura taking it further and asking if she can call him even if it isn’t something unusual.

While Sakura is calling from Yukito’s porch, bathed in gorgeous light of the setting sun, Syaoran is holding the phone at arms length, holed up in the shadows, because he is clearly up to some shadowy shit. He immediately calls Eriol, who isn’t returning Sakura’s calls, and reports on Sakura, Akiho, and the new card, before these words are exchanged:

Eriol: I’m sure it’s hard on you, but this is not the time.
Syaoran: I came here to be ready for that time, when it comes.

All the while, the true mastermind, the dreaded teddy bear, looks knowingly, menacingly on.

I kid, but seriously, what is Syaoran’s deal? Has he been deceiving Sakura with a fake lovey-dovey act (I won’t forgive him), or is there a less sinister explanation, like he’s working in the shadows to protect her? While it’s still a bit too soon to tell, things are not looking good…and that’s not an accident.

Cardcaptor Sakura: Clear Card – 03

The rate of strange magical happenings in Tomoeda increases this week, with Sakura capturing not one but two Clear Cards. The first is a water-element Card called Aqua, which telegraphs its presence to us early on with an unexpected rain that grows heavier and heavier as the day progresses.

School goes on as it pours outside, affording us a look at “indoor lunch”, as well as another demonstration of how Yamazaki and Chiharu’s running bit in which he comes up with bizarre and dubious facts about things, Sakura and Li believe him, and then Chiharu hits and/or scolds him.

Finally, the rain is so heavy Sakura has to respond by releasing her staff, while Tomoyo provides a frog-themed battle suit. Sakura also makes use of her Clear Cards for the first time, using Gale to disperse the rain and Siege to surround and hold its source so she can secure it.

Indeed, it’s as if a Card showed up that specifically required the power of the two Cards she’d already collected to capture. I’m also now versed in Sakura’s trademark lingo, be it “Release”, “Secure”, and her all-purpose exclamation of “HOEHHH!” All good stuff. Also: consistent Battle Music!

When Sakura texts Yuki that she’s gained another Card, her brother Touya is nearby, and lets on that he may know a little about what Sakura and Yuki are up to, and that he himself once gave them power which he doesn’t expect he’ll ever have back.

The next day Sakura and Chiharu get to show the Cheerleading Club what they’re made of, but after stooping down to tie her shoe, Sakura gets up to find every other person at school gone. With nothing attacking her, she releases her staff and goes on the offensive, only to have her Gales either hit nothing or get reflected back.

Eventually, Sakura can see a faint wisp of something racing around, but it’s mostly invisible, so she employs Aqua’s rain to render it visible. Upon securing it, she herself is drenched by the rain she used, but Li races to the rescue and lends her his jacket until she can change.

It’s a cute and heartwarming moment, and it’s nice that every episode has at least one or two such moments (even if Li still seems a bit shady).

Just as Sakura thought she was done with magic for the day, she suddenly loses consciousness and ends up in her recurring dream with Cloaky. This time the figure tries to steal her Key, and when she grabs hold of it she gets pulled along with it, until she’s face to face with them.

Upon waking up, she notes that they’re about the same height, but that’s about all she seems to know. I’m now caught up on CCS:CC, and must now wait until next week like everyone else to see where this goes.

Cardcaptor Sakura: Clear Card – 02

Sakura has a new key, a new staff, and new clear cards, but neither she nor Li can detect any magic emanating from them. Sakura wonders why these kinds of things are happening in Tomoeda again, while Tomoyo is simply disappointed she wasn’t present for Sakura’s first card capture in a while with a fitting outfit or her camcorder.

As much as Sakura wants answers, for the time being there’s not much for it than to continue on with her middle school life, slices of which are wonderfully presented this week without any shoes dropping. Sakura intends to join the cheerleading squad, the girls have art class, and Syaoran is stubbornly non-specific in the “things” he has to “take care of” which preclude him joining any clubs.

Still, just two eps in and I’m a fan of Sakura and Syaoran, because neither try to be in each other’s lives every second of every day. They each have their own stuff going on, and each respects one another’s need and right to be individuals. Pretty enlightened relationship strategy for middle schoolers!

 

CCS:CC is also full of little life lessons about not worrying too much about things outside your control. Sakura resolves to do what she has to do and put one foot in front of the other every day, and she’ll cross bridges when she comes to them.

One problem that often arises is the need to conceal magical things—like Kero-chan—from her older brother Touya. Kero must be completely still when he’s around—kinda like Hobbes—but Touya can’t help but wonder what’s going on when he sees fruit sauce on Kero’s mouth, and later spots beads of sweat. Amusingly, Sakura employs literal hand-waiving to distract her bro.

After dinner, Tomoyo presents Sakura with a new outfit (the first she’s worn in years, a meta statement referencing how long it’s been since the last CCS series), but no sooner does Sakura don the garb of a magical girl than she, Tomoyo, and Kero suddenly find themselves in a giant white cubic room with no doors or windows, an eerie situation well-sold by both visuals and the soundtrack.

When Sakura and Kero try to touch the walls, they bend out of the way, and before long, the entire cube starts to wobble like Jell-O. Kero deduces the material is similar to rubber, and that they’re inside the equivalent of a giant cubical balloon.

The seamstress Tomoyo, armed with her trusty pincushion, proceeds to pop the cube once Sakura summons her Staff of Dreams to capture another new card: “Siege.” Just like that, the trio are back in Sakura’s room, and have to play things cool when Touya checks in.

Let’s face it, neither of the two challenges Sakura has faced so far have been all that difficult to crack, nor the cards difficult to capture. However, there are still numerous unanswered questions, and while a new dream only adds to them, Sakura’s friend Eriol in England is holding off on contacting her until “the time is right”; presumably not until she captures more clear cards.

Kino no Tabi – 07

Eating a hot dog reminds Kino of a time she once unsuccessfully tried to get one over on her Master, who was cooking hot dogs at the time. Kino then shares a story with Hermes that her Master shared with her, about a country with a big clock tower and, suspiciously, an even bigger police force.

When Master’s young male apprentice is framed for drug possession and locked up, and she is unable to bribe the dirty cop to let him go, Master uses some of her Apprentice’s infiltration equipment and uses an elaborate set of diversions in the form of city-wide trash can bombs to clear the jail of police and slip in wearing one of their uniforms.

The Apprentice knew she would come—like Kino, he knows very well how good she is—and the question is not can they leave, but how. Both Master and Apprentice agree to make a bang rather than sneak out; demonstrate their full power to an arrogant bully that could use a good nosebleed.

For three days and nights they hole up in the central clock tower, shooting any and all policemen who draw within range, but not killing anyone; only wounding them. They cause such a disturbance, the police start to lose their grip on the country, as the public and their leaders demand something be done.

Master and Apprentice do not relent as smaller and smaller formations of police form up at the base of the tower. All are scattered by gunfire, until the very petty-tyrant commanding officer who sat on his petty throne and told Master no price was high enough to free her companion, is now the one who must offer a price to the Master—and it better be high enough, or more bullets will rain down.

It’s a good story, and one I’d think was apocryphal were it not for the somewhat magical realist nature of Kino’s world. Not to mention it just makes sense that the woman who made Kino the kind of “traveler” she is would be that badass!

Kino just so happens to be in the neck of the woods of that Clock Tower Country, and when she arrives in the courtyard where many shots were once fired without taking a life, she finds a monument made from a door blown off one of the police trucks back then.

An old man with a cane and and a granddaughter explains to Kino and Hermes that the memorial is a tribute to the two “Travelers of Justice” whose brazen acts freed the people from a corrupt and oppressive law enforcement system by essentially wearing them down until they grew ashamed of their conduct and shaped up.

Kino and Hermes alike are a bit amused that the country took Master and her Apprentice’s actions in such high esteem, but was the Master simply keeping her skills sharp in service of escaping the country, or did she have grander plans for that three-day-and-night stand?

We’ll never know, nor will Kino, but after this black-and-white and sepia-tinged look back to the past, she turns Hermes around and continues forward, into that Beautiful World, to  make some history of her own.

Attack on Titan – 29

Titan, you can only zoom in on the pained-looking eyes at some one so many times before I start thinking to my self well, she’s definitely hiding something, and in this show, ‘hiding something’ usually means ‘they’re a Titan’.

And so it’s the case with Ymir, who laughs about Conny’s report on his village a bit too much; specifically the part where the fallen Titan on his house reminded him of his mom.

But before her Ymir’s big telegraphed reveal, she, Krista, and the other gear-less rookies play a tense waiting game once the Titans show up.

The elite scouts show off their stuff, but considering the Beast Titan is arranging this siege, watching them exert so much steel, gas, and energy to what will likely be the first of many waves was a bit disheartening.

Not that the scouts have any choice but to fight, mind you—A., it’s their duty; B., they’re totally surrounded.

Inevitably, the Titans get in the castle, and the few moments before Reiner opens a cellar door to reveal a particularly creepy one are absolutely dripping with tension and dread. It’s so quiet down there, but as most Titans don’t speak, silence doesn’t mean safety.

The rookies make use of what they have—a pitchfork, an old cannon, scrap wood—to kill this Titan, but a second one shows up, one that gives Reiner a vicious arm wound before he picks him up and places him in a window so Ymir can kick him out.

Krista rips up her skirt to make Reiner bandages and a sling, and he contradicts Ymir’s claim he’s not interested in girls when he thinks “gotta marry her” (Krista, not Ymir).

But more distressingly, they’re just about out of effective makeshift weapons, and the barricade for the door into the castle seems laughably flimsy against the onslaught of Titans outside.

Those Titans just keep coming, and when the Beast tosses some horses and rocks at the castle towers, two of the four scouts are killed instantly. It turns out they were the very, very lucky ones. Titan goes Full Sadist in depicting the visceral demise of the final two elite scouts, both of them, by the end, reduced to crying and screaming like young children before being disembowled and devoured.

All the one poor guy hopes for before the end is to have a drink from the bottle of booze he found, but to add insult to fatal injury, Krista used it all up disinfecting Reiner’s wound. Titan doesn’t just drive the knife in and twist it, it pulls the knife back out, then drives it back in, twists again, then drops an anvil on you for good measure. Brutal.

In the face of all that casual brutality, the arrival of dozens more Titans, and the fact the tower they’re standing on will certainly crumble and fall within minutes it’s kind of amazing that none of the rookies want to give up yet, although Krista specifically wants weapons so she can die in battle like the four scouts. Ymir doesn’t like that attitude, so she decides: she’ll be the weapon.

She takes Conny’s dagger and leaps off the tower, confusing everyone (except Reiner, who found it odd Ymir could read the language on the canned herring label), then transforming into a wild-looking Titan. The cavalry didn’t come from without for this group of rookies, but from within. But will she be enough?

It’s another strong outing from Attack on Titan to close out its first quarter, and it’s a close call between this and the Sasha episode for best episode so far. This week the claustrophobic pressure was kept up by remaining at the castle and only at the castle for the entire duration; no cuts to see what was going on elsewhere.

That extra focus, and the increased horror elements made this a must-watch, even if there were times when it was hard to watch.

Mobile Suit Gundam: Iron-Blooded Orphans – 25 (Fin*)

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This episode marks the end of my Winter 2016, and it was a good one. In fact, it was a great one. The order of the final battles were all set, with no more surprises in store; all that was left was for everyone to have at it and see who comes out of the fray getting what they want.

Kudelia wants peace and equality for Mars; Orga wants to find, through the crucible of war, the place where Mika and Tekkadan belong. Henri and Iznario want to maintain their grip on power; McGillis wants to purge Gjallarhorn of the corruption and hypocrisy that brought about the crazed FrankenstEin monster.

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The actual battle between Mika and Ein is brutal and smashy, as has come to be the typical mobile suit battle style (even Ein doesn’t have any beam weapons or missiles, which is for the best). As for the personalities, Ein remains, well, crazy, while Mika keeps a casual calm, muttering fuel levels and tactics and generally ignoring Ein’s ranting.

Slightly more civilized in execution is the duel between McGillis and Gaelio, with the former landing swift and deadly strikes on the latter once Gaelio states he won’t let even a lifelong friend in McGillis get away with exploiting Ein the way he did.

While these final two mobile suit duels are going on, Makanai finally arrives at parliament. Was there any doubt once he got there that he wasn’t going to have any difficulty getting his way?

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When Orga receives the good news, he starts to be able to see the end he’ll make…but they’re not there quite yet, so he orders everyone to not die, warning them he’ll kill them again if they do.

As Henri and Iznario sweat, McGillis really gets into Ice Cold Mode, telling Gaelio such “soft-hearted emotions” as friendship, love, and trust Carta (who it’s confirmed has died) and Gaelio gave him won’t reach him, as he has “lived in anger.”

It’s an anger his two childhood friends were too busy trusting, loving, and even partially pitying him for not having been born to power as they were. McGillis took full advantage of their blind spots in using them to expose Gjallarhorn.

When he marries Almiria, he’ll become head of the Bauduin family, the Seven Stars, and the new, unblemished order. He admits to Gaelio that he was the only true friend he ever had, but sacrificing him was necessary for the good of the world.

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Ein’s constant ranting about making Mika repent for his sins really starts to grate, and it doesn’t help that Ein isn’t going down while Mika is running out of gas and ammo.

Back in Parliament, Makanai cedes his speaking time to Kudelia, knowing she’s more likely to deliver a speech that will rouse more members to their cause. She states her purpose for coming and the constant disruptions by Gjallarhorn, and asks the body to choose a future filled with hope.

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Mika, finally on his last nerve, hears Orga’s voice of support and finds his second (third?) wind, finally understanding how to use Barbatos, and proceeding to cut away at Ein’s mobile suit.

Ein calls him a monster, to which Mika dryly responds “Look who’s talking,” finally simply telling Ein to shut up by running his suit through the core. Mika’s never needed many words to get his point across, and achieves yet another badass victory by sticking to that M.O.

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Makanai wins re-election, cease-fire flares are fired, and the battle ends with Tekkadan the victor. Half-metal negotiations are opened, while Mika asks Orga at sunset if they’ve arrived at that place he’s always talking about. Orga affirms that they have, at least one of them, and Mika simply says “It’s pretty.”

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McGillis proceeds to send his father away to exile, then comforts his betrothed; he got everything he wanted out of this, but he still has much to do, and while he’s sitting pretty near the top of the food chain, he’s still not invulnerable.

To Merribit’s relief, after the battle the seeming death-and-revenge-obsessed kids…turn back into more-or-less regular kids/brats. They’re not doomed after all, but a lot tougher than she thought.

Laffter, Azee, and Shino are all fine. Orga meets with Naze and laments the men he lost, but Naze tells him that’s part of being a leader, and he can’t let it get to him. For his men to believe in him and his cause, he must believe in it too, no matter the cost.

Kudelia will be staying behind in Arbrau, but Atra still has the two of them console Mika, who’s lost the use of a hand and a partially ruined eye. And finally, after Orga congratulates Tekkadan for completing their first mission—escorting Kudelia to Earth—he turns around and asks Mika what they should do now, a nice mirror of the usual dynamic. Mika’s response: Let’s go home.

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*If it seems like this “final” episode left a lot of things on the table—no return to Mars, McGillis’ plan just getting off the ground; more observing and maneuvering by the parent companies—well, that’s because a new season has been announced, airing Fall 2016. We haven’t seen the last of the Iron-Blooded Orphans, and I’m not complaining.

Mobile Suit Gundam: Iron-Blooded Orphans – 24

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Well, I’m back, after managing to climb my way out of the Ik Kil cenote, and upon my return I’m greeted with one of the hardest-punching episodes of IBO yet, the climactic Battle of Edmonton. What’s interesting is that most of the time, the city itself is completely untouched by the battle, as are its citizens (none of whom we see) and the parliament that is about to convene.

Tekkadan have six hours to get Makanai there, or everything will have been for nothing. But Gjallarhorn is careful not to appear like they’re interfering in Arbrau affairs, while Mika can’t just barrel into the city and wreck up the place, because Makanai would lose all support he has with such a reckless entrance.

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But the clock doesn’t rule this episode. It’s there, but far more important is Orga and Tekkadan’s commitment to demonstrating their version of the Inverse Gambler’s Fallacy: Things have worked out for them so far, so they’re going to keep working out, if only they keep fighting and pressing forward. There’s nowhere for them to retreat to anymore, so it’s not as if they’re swimming in options.

Merribit has an active role in the battle—tending the wounded, which seems like far too big a job for just her and Atra, neither of whom are triage doctors—but she remains convinced they’re doing this all wrong. She’s become the new Biscuit, only she’s even more outwardly opposed to the more reckless plan being implemented, and the costs of which are mounting by the minute; a lot of orphans die today.

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But Merribit isn’t in charge; Orga is, and he has the full support and loyalty of the men…er, boys,along with the tacit approval from Kudelia, who absolutely must get to Parliament with Makanai. In not so many words, Orga tells Merribit to stuff her objections where the sun don’t shine.

Since before they were Tekkadan, they’ve been risking their lives, either for their own purposes or for those of their masters. Tekkadan still has masters of a kind in Teiwaz, Makanai, Kudelia and Montag. But never has the need to put aside worries about losses or political or emotional fallout than now.

Even if Orga were to cave to Merribit’s wishes, what does she suggest: surrender? They’d likely all be killed anyway, and all the higher-ups would do is click their tongues in distant disappointment, lamenting Tekkadan wasn’t who they thought they were and moving on rather quickly.

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So Orga doubles down, hoping even when his boys see their comrades fall, they’ll fight that much harder so the survivors can survive and smile. It is a full understanding that nothing so much as a place to belong comes free, especially for a band of Martian orphans oppressed all their lives: the orphans who fall shall be bricks in the foundation of the survivor’s future; their blood will be the mortar.

But yeah, for all that to happen, some of Tekkadan has to actually, you know, survive. While I liked how the episode started with the battle already trudging on for three days, if you stop and think about it (or watch how quickly they incur losses in the scenes of the battle we get), you see that the show has suddenly gotten awfully darned liberal with Tekkadan’s strength and resources.

But this is an episode about putting a lot of stuff aside, whether it’s how Tekkadan can hold out so long against Gjallarhorn, or how good a wheelwoman Atra is in a pinch. It’s an episode where both the heroes and the show throw caution to the wind and go for it, and the results are far more thrilling than frustrating.

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One could level the criticism that there’s simply too many people fighting for screen time this week, but this also didn’t bother me, as we’re in the climax of the show (barring a third season). So when Eugene suddenly shows up to bail out the mobile workers, we cut to the nervous Makanai faction or Fleurs and Iznario watching from safety, or Gaelio takes Mika on to avenge Carta, I’m fine with all of it.

The most obvious reveal that was coming this week was someone I’ll call “Frankenst’Ein”, but his entrance was still chilling in its ominousness. Laffter and Azee are two of Tekkadan’s best fighters, but the way StEin casts them aside like ragdolls really drives home the point that this guy is bad news. Indeed, Azee, Laffter, and Shino could all be toast, and all in a matter of seconds, which, obviously, would suck.

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Not only that, Ein manages to unite all the disparate battle vectors by working so fast he’s almost everywhere at once, undermining Tekkadan’s gains and wreaking havoc wherever he goes. Once he’s done beating up the mobile suits, the power is switched off in Edmonton so that Ein’s Arab reactor won’t cause any more chaos than he causes by ripping up the streets with another badass entrance.

However, on this point, Ein is outmatched by Kudelia, doing probably the bravest (and stupidest) thing she’s ever done by standing her ground and staring Ein down, daring him to do what he will. By doing so, and throughout his dialogue, Ein is not only revealed as an over-powered, formidable fighting force, but not the stablest of individuals, which is understandable considering how much Crank meant to him (and the fact he no longer has a full body).

Kudelia really is going all-in here, giving clarity to a very complex situation: Ein can kill her right then and there, but there will be consequences for the powers that be. Not only that, Kudelia’s able to distract Ein long enough to allow Mika to blast in to rescue her, along with Orga and Atra, at the last second.

Meanwhile, though it’s almost overshadowed by the impending Mika-Ein duel, I kinda cheered inside when Montag Dazzled the Stage and unmasked himself, proclaiming he’ll be Gaelio’s dancing partner for the duration. Great stuff.

I’ve wagered twenty-four weeks on this show (and would bet twenty-four more) and have been vastly satisfied with the rewards. I’m hoping the finale will net me a windfall. Yes, I have a problem, but I can’t stop now, with the finish line in sight.

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GATE – 23

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The last couple of weeks of foot-shuffling was almost worth the wait: this was an adrenaline-pumping powerhouse packed with some proper SDF domination over the Special Region’s painfully outmatched military, and I daresay it’s the best presentation of pure righteous spectacle since the showdown with the Fire Dragon, which feels like ages ago.

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What added to the satisfaction of what was really just a rescue op for the civilians and doves was the intense preparation and precision involved. The SDF officers men have trained for all of this, and now they finally get to show their stuff.

This is less about who’s going to win (obviously, it’s the JSDF in a rout on every single front), and more about the deep pride the SDF shows in everything they do, no matter how pathetic the foe, they exercise the utmost professionalism and efficiency in their work.

The comprehensiveness and abruptness of the SDF’s assault throws Zolzal off balance, but Tyuule is always right behind him to say—in not so many words as to tip him off as to her true goal—he’s dug his grave and now he has to lie in it. She makes sure he understands no matter what happens, he can’t leave this place, or the Empire will fall.

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Itami & Co. are in transit, and miss the big show, but the other forces get the job done, quickly routing the army beseiging the Jade Palace and rescuing the civvies, doves, and Rose Knights without any trouble.

Their swift and forceful efforts have left Zolzal looking weak and kept the possibility of peace alive, all before Zolzal even knows where to send his men (also sending the royal palace guards, leaving himself mighty exposed should Tyuule get stabby).

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However, as Tyuule remarks after Zolzal’s underlings give a very sobering report on their defeat, they still have a significant trump card, and that’s Princess Pina. Bozes knows she’s being imprisoned there, and races off to try to rescue her single-handedly, a highly questionable course of action that exposes Bozes’ lack of experience in this kind of thing.

Luckily for her, Beefeater followed her, and when Bozes’ horse takes an arrow, Beefeater carries her on hers as they flee the charging army. They’re spotted by one of the SDF unit commanders (who is sticking around until the officially sanctioned end of the operation, just in case), who take out all of their pursuers and bring them aboard their helicopters.

Now everyone is safe but Pina, who doesn’t seem to have been sexually assaulted by anyone, but is still not used to being imprisoned, and is starting to panic over the fact she may have been left in that cell to die. Of course, she’s still very much alive for the moment, as Itami, the only man who can save her approaches the capital.

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GATE – 22

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This week everything inches incrementally toward some kind of final confrontation in the capital, where it’s quickly becoming clear to everyone interested in peace that Zolzal can’t be allowed to rule much longer. The Rose Knights continue to fight for his bedridden father, against men who don’t at all want to slaughter the women they respect, who were allies until today. But it’s either the Roses or their families.

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As for Lelei, the assassination attempts continue as she attempts to make a presentation for her promotion to master; a cat-woman under the apparent influence of the Pied Piper. This time, the attack is foiled by Lelei’s fellow mages, watching her back and prompting Itami to wish the JSDF had magic.

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Of course, it’s good old-fashioned dagger in the chest by someone unexpected that seems to get Lelei, as the opportunity for Shandy to strike presents itself, and she takes it.

Meanwhile, as the low-morale Imperial soldiers continue to be beaten back by the knights, Tyuule tells the Oprichnina leader to either gather more men and get the job done, or kiss his own position and life goodbye. All the while, the SDF awaits official orders to intervene in the Jade Palace siege.

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Speaking of inching along, Pina is a “free captive” for all of a day or so before Zolzal’s henchmen clap her in irons and a burlap shift and toss her roughly in a cell, dispensing with her status as a member of the royal family.

Tyuule takes great pleasure in seeing Pina wearing the same shift she wore, occupying the same cell she once spent an inordinate amount of time…perhaps enough time to drive her to her crazy, power and revenge-hungry state.

The thing is, she hasn’t referred to Zolzal as her ultimate enemy in some time; all she seems to be doing is doing his bidding, perhaps all in the name of bringing down the empire. Right now her priority seems to be remaining in power and taking sadistic pleasure in throwing her new-found weight around.

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Shandy, it turns out, was not under the Piper’s spell, but heard that Pina was in mortal danger and believed the only way to save her would be to bring Zolzal Lelei’s head. This is an incredibly naive and shortsighted strategy, so I’m glad she was foiled. But at least she’s able to relay the fact Pina is in a very, very bad way, and needs rescue before something terrible happens to her.

Fortunately, the SDF gets their orders, and a paratrooper unit is quickly mobilized for an operation to save the Japanese citizens and pro-peace asylum seekers. At the same time, Itami and his gang races to the Imperial Palace to free Pina.

Everyone still in play is moving into position, and hopefully their efforts will bear fruit in terms of stopping Zolzal/Tyuule’s reign of terror, which is benefiting no one.

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GATE – 07

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Itami’s run-in with the Rose Knight Order turned out to be one big misunderstanding, and Pina is furious enough to throw a metal cup at her subordinate’s head, which isn’t that extreme a reaction considering she now fears the treaty is over and the SDF is going to destroy the empire. She doesn’t know yet that that’s not how Itami or the SDF really rolls.

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With some heretofore unseen sleeping spell powers of Tuka Luna, Recon Team 3 re-infiltrates Italica, as their CO is gently nursed by no less than five maids, including a catgirl, a bunnygirl, and a medusa. The cut from these characters, who wouldn’t look out of place in a maid cafe, to the SDF soldiers who barge in fearing the worst, is admittedly a pretty funny sight.

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The fact that Itami’s beating at the hands of the Rose Knights isn’t that big of a deal—but various parties still consider it as such—is drilled home to an extreme degree when Pina essentially orders blondie to “use her body” to make Itami forget anything bad ever happened to him. Replace the pain with pleasure, and all that.

The blonde, being of high breeding, admits she’s been trained to perform such duties, and is steeling herself up to meet Itami in his bedroom (wearing a sheer nightie), only to find Itami’s maids and the SDF posing for digital photos.

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The blonde is insulted when Itami doesn’t notice her entering and seems to be ignoring her, so she slaps him, but again, she’s lucky Itami’s such an easygoing laid-back guy despite, to Kurebayashi’s shock, the fact he’s a certified ranger, i.e. a badass warrior.

Yet perhaps it’s because Itami has undergone/endured such vigorous training to become a ranger that the beatings aren’t that big a deal to him. Pina gets to accompany Recon 3 to their base, along with Blondie, where the two formally apologize to the general, with Lelei interpreting all day and getting so tuckered out Itami has to put her to bed, which is a cute but dubiously necessary scene.

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The next morning, Itami, Kurebayashi & Co. are kitted out in their dress uniforms in preparation to meet with the Diet in Japan. Not only are Lelei, Tuka Luna, and Rory coming along, but Pina and Blondie too (she didn’t make enough of an impact for me to remember her name, sorry :P).

And while seeing the special region people we’ve come to know setting foot in Japan is sure to be a momentous occasion (and a lot of fun to boot), we have to wait until next week to actually see it. This week, rather than fight, the JSDF kinda shifted around from place to place as Pina failed to control her violent subordinate.

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