Aho Girl – 05

Summer Vacation is here. A-kun wants to study. Yoshiko wants to play. For once, I’m on her side (wait…when am I ever not?). Ruri has recovered from last week’s unintentional assault. Yoshiko invites her to go see a new magical girl anime movie. A-kun tells her that stuff’s for kids, and Ruri starts to cry…so A-kun agrees they’ll all go to the movies.

BIG mistake. Neither Yoshiko nor Ruri can keep it down, making such a disturbance A-kun has to smack them both and carry them out with apologies to the rest of the audience. Though I must say, Yoshiko breaking out of her tape binds, magical girl transformation-style, was pretty nifty.

Next, Yoshiko wants to go to the beach. She’s not alone; Sayaka thinks it’ll be fun times as well. Fuuki Iinchou and Ryuuichi happen to be in the neighborhood (stalking A-kun in various ways) so they want in as well. Suddenly A-kun is all alone on an island of people who don’t want to go to the beach.

While everyone is shopping for swimsuits (don’t they own any?) he mentions he won’t be joining them on the trip. Then Sayaka pulls out all the stops to guilt trip A-kun into coming along, by calling him a weirdo who draws other weirdos, like Yoshiko and Ryuuichi and Fuuki Iinchou…and yes, even Sayaka. But she bets—correctly—that even if she is a weirdo, A-kun will still be her friend.

The morning of the trip arrives, and Fuuki ends up facing off against Yoshiko’s mom, who smells an “A-kun-stealing homewrecker” and a “sow”. Neither Fuuki nor Ryuuichi are a match for Yoshiko’s mom’s extensive cat fight experience…but A-kun is, and warns her to knock off the violent behavior and leave them in peace.

She does, but not before slipping A-kun her still-warm bra (for some reason) before scampering off while laughing maniacally. I think I’m realizing where Yoshiko got a lot of her brash theatricality…

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Re:Creators – 10

Believing Chikujouin’s lies about Meteora being Mamika’s murder, Aliceteria goes all out against the sorceress, who borrows several missiles but can’t connect on any of them. Alice also counters Meteora’s summoned weapons with sommoned warriors of her own, who surround Meteora menacingly and try to catch her in a tangle of red laser beams.

Souta calls Kikuchihara, but she and help may not arrive in time, so it’s up to him to try to stop Alice, and he actually gets her to at least pause by coming between her and a wounded Meteora.

He tells her that far from being entertained by the horrors in her world, he’s always felt sad about them, has rooted for her to win a better future for that world, and looks up to her as a lofty role model: a paragon of chivalry, courage and honor. I appreciated Souta finally putting his life on the line for his friend rather than staying on the sideline, even if he’s only armed with words.

Like so many creations now in Souta’s world, Alice doesn’t feel like the heroine Souta describes. She’s something different, and someone she believes doesn’t deserve his esteem. But however flawed and fallen a person she has become, she takes stock in the fact she’s still a knight, and will still avenge her friend’s death, come hell or high water.

While this is taking place, Mirokuji is fighting Chikujouin, who considers their sparring a form of flirtation, and gets him to agree to hand over his female samurai Hangaku (whom he calls a “curse”) if she beats him.

Once Alice has had enough even of the innocent Souta’s talk, she lunges at him, but this time it’s Meteora who gets in the way, taking the full force of her strike. It’s the only one Alice gets, however, before the timely arrival of Celestia. She’s to neutralize Alice, and Kanoya Rui is floating above it all in his Giga as a last-resort.

Just when we thought Rui was going to have to be the difference in this battle, Altair appears and attacks him with a clone of his own Giga, thus neutralizing him. Blitz takes his place by Altair’s side, and suddenly all the (living) players are on the field at once.

Altair also guides Alice’s weapon so it impales Celestia, delivering a seemingly mortal wound. It’s up to Matsubara to throw caution to the wind and quickly “revise” her character by having Marine post a new illustration of her, full of power and resplendent in flames.

The post catches fire itself, gaining thousands of likes and follows, thus imbuing Celestia with the power of that illustration, combined with his written words describing it. While it strains credulity for such a post to go viral so quickly, it’s neat to see the creator ability finally make a difference in a battle.

I also like how Matsubara considers it a matter of pride as a professional creative that his protagonist not lose to the creation of an amateur doujin artist (though it’s a dig at someone whose full story we’ve yet to see, so I’m still reserving judgment on her).

In the act of revising Celestia, Altair is somehow adversely affected, and seemingly shifts slightly out of sync with the world, the opposite of what she was going for. She beats a fast retreat, as the stars are “not yet in alignment” for her.

It would seem she’s been foiled, but only temporarily. Worse, once she dissipates, Celestia reverts to her pre-revised state, complete with acute blood loss and gaping chest wound; she’s rushed to the hospital where hopefully she’ll be okay.

And even worse still, We learn the end result Mirokuji’s battle with Chikujouin: she stole Hangaku from him, which surely drops him way down on the Creation Power Rankings. Still, everyone is still alive (for now) and the world still stands intact; that’s not nothing.

Re:Creators – 09

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While I’ll truly miss her if she’s truly dead, Mamika’s bleeding out marks the first time Re:Creators should be lauded to finally committing to something that will be very difficult to take back, assuming it sticks to its guns with her loss.

As luck would have it, the first one the dying Mamika encounters is Chikujouin, who hears the dying words Mamika wants Alice to hear, then doesn’t hesitate to rearrange them for her own entertainment, telling Alice when she arrives that it was Meteora, not Altair, who killed Mamika and is trying to destroy the world.

Normally I’d protest a character like Alice being so conveniently gullible and obtuse, but in this case I’ll allow it: in addition to being a rigid, noble knight, she’s in emotional turmoil after witnessing the untimely death of another friend; her only true friend in this world.

Felling she’s on a roll, Chikujouin calls in Souta, who arrives right on time at their meeting spot and buys her a soda.

This is a nice world. The food is delicious, the drinks are good, the sky is deep, the air is fresh and everyone is so stupid!

Just as Chiku is the perfect antagonist for generally moral people like Alice—or Souta—this world is the perfect playground for Chiku, and she can barely contain her glee with this fact. Sakamoto Maaya continues to  bring a playful, invigorating joie de vivre everyone else lacks, which gives her more serious, threatening moments more impact.

There’s a creepily predatory vibe to Chiku’s verbal and physical stalking of Souta, growing closer until her legs are wrapped around his head and he’s facing her crotch, subverting what would be the cause of blushing and/or a nosebleed in a comedy.

Still, Chiku seems to abandon Souta as a messenger to Selesia furthering the lie about Meteora being the villain, as she admits Altair is the true mastermind. Just when Chiku seems ready to do another number on Souta, Mirokuji Yuuya arrives. Chiku mockingly plays the troubled maiden before the “bad boy”, but Yuuya has a comeback even she has to admit is pretty cool:

“You’re not a person. You’re just a laughing peice of skin hanging over a bunch of lies.”

While Yuuya keeps Chiku busy, Meteora arrives to comfort Souta and apologize for not getting the truth out of her sooner. She tells him not to forget the mistakes he’s made, whether he was to blame for Shimazaki and Mamika’s deaths or not, because “the world requires choice and resolution”. It isn’t the time to give up and despair, wallowing in the rotting bath of past mistakes. Rather, he must keep learning from those mistakes; discovering and striving to do what’s right.

When Meteora tells Yuuya about Chiku’s cause-and-effect-reversing power, he uses his summon to counter it, but his battle with her is interrupted by the arrival of a furious—and grossly misinformed—Aliceteria February, who doesn’t look ready to stand around and hear all the whys and wherefores. In light of the impending confrontation, and what she told Souta, I wouldn’t rule out Meteora letting Alice kill her, if only to convince her she’s not the true enemy.

In any case, Chikujouin has made a fine mess that she’s quite proud of. She’s living the dream in this playground of a world, and regardless of her alignment (or lack thereof), it’s fun watching a master work.

Re:Creators – 08

I found last week’s episode a bit plodding and tedious, but as Altair’s identity is discovered by all and a confrontation of ideologies mounts, this week’s sequence of emotionally-resonant conversations and its closing confrontation earns it a higher grade.

The briefing to the group proper on what they know about Altair so far kinda goes off the rails when Yuuya’s creator appears with a dismissive, aloof atitude, and Yuuya, sees it as provocation to sic his esper on him. Blitz’s artist is also there, but these are merely intros for people who may or may not play key roles later.

Showing Yuuya as an unpredictable hothead was nothing new, but I appreciated Meteora’s meet-up with Souta, in which she senses he’s trying to get something off his chest and tries to make it as easy as possible.

Souta still dances around matters far too much for my taste, but it’s definitely a start, and Meteora shows how she’s morphed from a fish-out-of-water game character to a warm, patient, understanding person who considers Souta a friend and hopes he feels the same.

Despite their wildly clashing worldviews (and for the record, Alice’s take on the “world of the gods” isn’t all that unfair or inaccurate) Mamika continues to embrace Alice as a dear friend; one she believes in an hopes will believe in her.

Alice does, and can, as she can tell from her words and actions that for all her naivete Mamika has a strong and pure heart. But Alice is caught off guard when Mamika suddenly jumps off the skyscraper they’re both perched on (Tokyo City Hall) and heads off on her own, indicating it could be the last time the two friends see each other, either on the same side, or at all.

Chiku’s been busy tailing Souta during his meetings with Mamika and Meteora, and she’s pretty sure not only that Souta knew Altair’s creator, but that the creator is dead, and Souta feels at least partially to blame. Not willing to wait for him to spill the beans, she used what he’d given others to paint a larger picture for herself, and Souta’s reaction makes it clear she’s spot-on.

As such, Chiku now has leverage on Souta, and isn’t about to let him get away with avoiding the reckoning she feels should surely await the protagonist of a world as messed-up as Souta’s. So she swaps contact info and promises him they’ll go on a “date” soon. Unless he wants to be exposed, he’ll do as she says.

As for Mamika, her ultimate destination this week is Altair’s lair (an ‘Altlair’, if you will) to confront her with the knowledge she’s gained, affirm that she considers her a friend too, and offers to help “save her soul”, and that of her creator. For all the talk of creators and/or creations expressing their affection for one another, Altair is having none of it.

She hates everyone and everything and wants to destroy it all, and her response to Mamika’s olive branch is to launch a fusillade of sabres into Mamika’s body. If talk failed, Mamika was always prepared to do what was necessary to stop Altair from destroying anything or anyone else, so she casts Magical Splash Flare in a thrilling finish to the episode. No matter who emerges from the resulting conflagration, things will never be the same.

Re:Creators – 07

I realize Re:C is a 22-episode run, enabling it to take its time when it deems it necessary, or when the plot demands it. But despite a couple of characters gaining important information for the road ahead (or at least drawing closer to it), I really struggled to figure out what actually happened this week, which is hardly ever a good sign that the episode itself was necessary.

The interesting multi-vector battle on the riverbank never met its potential, as Mamika flexes her mahou shoujo muscles to put an end to the duel between Celestia and Alicetelia as well as between Blitz and Mirokuji.

As a result, the Celestia/Meteora and Alicetelia/MUP factions go their separate ways, and we’re treated to the former faction….simply sitting around doing nothing yet again.

Chikujouin Makagami also goes off on her own, but only to visit and promptly murder her creator off-camera, no doubt using her power of words. In the process, she reads her own source material, starts to understand her situation better, and vows to “regroup” and continue her “Miracle Great Emperor Plan.”

I like how Chiku is only on her own side at the moment, but there’s such a thing as being too far-removed from and un-invested in everything else going on.

Meanwhile, Kanoya Rui’s creator has a hunch about MUP being the creation of a doujin artist on a DeviantArt-style site, and hits paydirt—before Souta comes clean about knowing her.

Souta’s continued refusal to do so is becoming a liability, not just in terms of the safety of creators, but in that all Souta’s character is, at least so far, is the secret he carries. I want more.

Perhaps my favorite part of this somewhat stingy, uneventful episode is one in which Mamika reaches out to Souta, believing they’re alone together, but actually being shadowed by Chiku.

Mamika admits that she may not be in a world where everyone like her gains power from simple “belief” in things, ideals, or people, but that doesn’t mean she’s willing to give up on her usual way of doing things; just modify it to better suit her new world.

She manages what no one else could: get some info about MUP out of Souta. Specifically, her name is Altair, and most likely hates the world of the creators, which definitely makes her capable of “planning something very bad”, as Mamika puts it. I just hope that “plan” isn’t just a MacGuffin.

We’ve seen people suffer and die, but recently, only by Chiku’s hand (well, words). When is whatever Altair is planning actually going to organize into something that actually threatens the world?

Re:Creators – 06

Souta realizes who the MUP’s Creator is (or was), but he’s reluctant to tell Celestia, who is back in normal clothing and is having fun with her new smartphone. And that’s pretty much it for Souta; he carries his secret with him and will have to resolve his moral dilemma another week.

This episode is all about the arrival of another new Creation, Chikujouin Makagami, who is nothing but trouble. Her arrival sparks the big multiplayer confrontation we knew was coming, while being an eminently fun-to-watch player in her own right.

As befits a dynamic-shifting character, Chiku is voiced by the illustrious Sakamoto Maaya, unquestionably one of the best in the business since her debut in Escaflowne two decades ago. She has a lot of fun in what sounds like a fun role to play.

Like a similar scenario in Captain America: Civil War, an eclectic combination of heroes and villains of diverse backgrounds, powers, weaknesses, and worldviews come together and we behold the beautiful chaos that ensues. To its credit, Re:Creators gives characters on both sides the opportunity to express their views one way or another.

The unlikely friendship between Alice and Mamika—one from a war-torn dystopia, the other from a Tokyo not dissimilar from the Creators’— continues with the two discussing how they should deal with the newcomer.

Mamika believes as long as someone is a “good person” they can be a powerful and worthwhile ally, even if their goals don’t mesh with your own. Alice hears her, and compliments her for “knowing where justice lies.”

Chikujouin will test everyone’s sense of justice, because she’s a trickster who loves flipping things upside down and inside out, including lies. When she catches a bookstore clerk in a web of “lies about lies” it seems to give her the power to summon beasts that tear him to shreds.

Kikuchihara and a normally-dressed Meteora (a subtle but nice touch for both her, Celestia, and Rui) determine Chiku is a villain (duh) and start their search, but Alice and Mamika have already found her.

The initially cordial encounter soon sours when Alice smells blood and malevolence all over Chiku, and Chiku realizes she has another mark in Alice with whom she can provoke into “lying about lies.”

Alice, naturally, dismisses everything Chiku says, calls her a “buffoon”, and charges straight at her. Before Chiku can make Alice stab herself with her own spear, Celestia arrives, with Meteora by her side.

Mamika and Meteora plead for calm—everyone’s in the same boat; there’s no need to fight each other—but hotter heads blow over, as Alice thinks no more of Meteora’s musings than Chiku’s.

Alice and Celestia won’t back down, so the two warriors go at it, and Meteora must defend Celestia with her shield. Tokar Blitz enters the fray on Team Alice, but first tells Mamika that she has the power to stop the fight. Mamika knows this, but is afraid to use her powers again after what she did to Celestia when they first met (justifiably so).

And yet it’s Tokar, disabling Meteora’s shield with a gravity round then preparing to finish her off, when Mamika finally says enough and intervenes, saving Meteora and destroying every bullet Tokar fires.

In a battle of clashing powers from clashing genres, I love how it’s the magical girl abilities that seem to be the most powerful here, precisely because they come from such a vague, whimsical, and non-scientific source.

From the moment Celestia and Meteora appeared, Chiku is on the sidelines, literally, and once the swords start to cross and the bullets start to fly, she kick back, cracks open a juice and enjoys the show.

I for one appreciated this approach, because beyond its meta value (she, like us, is eagerly awaiting what will happen next) it’s in a trickster like Chiku’s nature to play sides off each other, then step aside and let everyone beat each other up, leaving her unscathed.

This was the Re:Creators episode I’ve been waiting for, and it felt the fleetest of the lot so far. It’s an episode where everyone’s disparate personalities are on display and where interesting things happen when they butt up against each other.

Having Yuuya and Rui sit this particular battle out keeps things from getting too chaotic too fast—though I’m sure we’ll see larger and more complicated battles in the future.

I’m also glad it’s Mamika, who not only has the “purest” powers but also the “purest” sense of justice, who not only has wherewithal but also the moral compulsion to stop the fighting before someone gets hurt too badly.

She may be “naive” and may not come from as bad a place as some of the others, but she knows what she needs to know: that there’s a better way to solve problems than trying to kill each other. As such, she’s emerged as an important bridge between the pro and anti-MUP factions.

Those who don’t like it better be ready to taste an assortment of colorful hearts, stars, bows, and crescent moons.

Mahou Shoujo Ikusei Keikaku – 12 (Fin)

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Whoops, miscounted: here I was thinking for some reason there’d be two episodes left, but this turns out to be the finale. And you know what? I’m fine with that, even if the epilogue was a little rushed.

The epic final battle between Ripple and Swim Swim goes on while Fav continues to verbally torture Koyuki, who doesn’t want to be a magical girl anymore. The damn cyber-bird-thingy finally broke her spirit.

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But then, when she finally hears the truth she probably should have known for some time now — that this was nothing but a deathmatch for Fav and Cranberry’s shared entertainment — she transforms once again, hoping not to be too late before Ripple and Swim Swim kill each other.

This is Koyuki finally focusing her grief over the patently unfair, grisly ordeal she’s been through into action. It’s very satisfying watching her smash her terminal in rage, even if we know it’s not yet the end of Fav.

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The battle between Ripple and Swim Swim, pockmarked as it is by cuts to Snow and Fav, at least shows Ripple has learned a thing or two, both from her own first fight with Swim and from others who didn’t quite get her.

Ripple uses light and sound to disable Swim Swim, pulling her out of her magical girl form. This is when what had been a satisfying battle between a super-strong kunoichi and a super-powerful magic-user stops being fun.

That’s because Swim’s transformation back to normal shows us that Swim Swim was only a small child, and a deeply troubled one at that. She was doing what she thought she needed to do to become her idol, Ruler, and Ripple takes no joy in finishing the tyke off.

That being said, things got satisfying again when Ripple puts Swim Swim’s magic spear through the Master terminal, which takes Fav off line for good (cue grumpy cat GOOD pic). I also liked the cleverness of Koyuki being able to hear that Fav was in trouble, and that the spear would indeed do him in.

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Snow was too late to save Swim Swim (not that she would have listened to reason if she were still alive when she arrived), but she does end up saving Ripple by inspiring her. With Top Speed avenged, Ripple wants to go back to being a magical girl in the vein of Snow White; that is, someone pure and righteous, not someone who ends up having to stab children.

In the aforementioned speedy epilogue, Koyuki abandons her normal life, and for six months, toughens her mind and body — with Ripple’s help — and pulls off increasingly big, flashy feats — having come a long way from doing little kind deeds here and there.

Going big picture as she does, and rejecting the selection process and the raising project, is likely Koyuki’s way of making up for all the other girls whose lives were lost so that she could, as Fav put it, rise to the top without “dirtying her hands.” Now she’s a little less bright-eyed and naive and more world-weary and wise. And she’s determined to do everything she can to make the world a better place.

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Other than Fune wo Amu, which was handed off to me by Zane, MGRP was the last show standing on my Fall ’16 watchlist. A big part of that was that it was an elimination show that kept me involved right to the end, despite almost never properly developing characters in the right way or at the right time. (A notable exception being Alice).

Anyway, I’m glad I stuck with it, and would recommend it to anyone who enjoyed Madoka. It wasn’t nearly as good, but it was a fun ride.

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Mahou Shoujo Ikusei Keikaku – 11

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Well, Cranberry didn’t think Swim Swim would be able to kill her, and she was right…but she didn’t account for Tama and her hole-making ability at a crucial moment, leading to the unfortunate state of affairs above, one of the most surprising (not to mention awesomely gruesome) sudden deaths of the show. Cranberry was supposed to be above all this; she was the last girl standing once before, after all. But she wanted to fight strong enemies, and got her wish – and dug her grave in the process. R.I.P. Cranberry.

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For her, well, dog-like loyalty (and complete and utter lack of guile), Tama is swiftly dispatched by Swim Swim, ever looking out for Number One. Tama saw Swim Swim’s true form, after all, and one of the edicts the late Ruler instilled in Swim Swim — in real life a small, impressionable, dedicated young girl — was to never let anyone learn your true identity. Swim Swim decided that even meant her last and most loyal ally. R.I.P. Tama.

(Incidentally, we got Tama’s backstory as she bleeds out, confirming her guilelessness and indicating she, like Alice, simply wanted to be useful to people. Pretty rote stuff.)

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With the shocking exit of Cranberry (and the far less shocking exit of Tama), the last three magical girls remaining are Swimmy, Ripple, and Snow White. Ripple asks Snow to meet, but Ripple just wants any and all intel Snow might have on Swim Swim, nothing more. Snow argues killing Swimmy now will only make Ripple a murderer, but Ripple don’t care. If Snow won’t help her, she’ll go it alone.

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Ripple seems to live only to avenge her friend and mentor Top Speed, the aftermath of whose death has been hard on her. Snow lost a friend last week in Alice, but it was essentially a friend she didn’t know she had. Swim Swim, showing a tinge of the innocence of her real self, sheds a tear at the loss of Tama, but Tama wasn’t really her friend, either, more of a sidekick.

No, Ripple and Top Speed were the best-realized duo on the show — more even than Snow and Pucelle — and it was something Ripple didn’t know how badly she needed until it was gone. Top Speed could see a side to Ripple — to Sazanami Kano — no one else could, either because they were too busy looking her up and down, or because she wore her mask so well.

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Interestingly, Ripple gets a full-on Sailor Moon-style transformation sequence prior to heading to the dam to duel Swim Swim. The fact it’s a dam means there’ll be plenty of water there (good for Swimmy), but Ripple at least has the hint from Fav (who seems kinda miffed by Swimmy’s apathy with her new role as master) that light and sound are her weaknesses.

I don’t know who will prevail in that duel: judging from past battles, Swim Swim always seems to get the upper hand in the end, but she’s out of allies and now occupies the same seemingly invincible space Cranberry once stood. I can’t rule out a Ripple victory.

Heck, maybe they kill each other, leaving Snow White as the last girl standing by default. That’s the least satisfying outcome: Snow is still clinging to her ideals of what a Magical Girl should be. It stands to reason a show that loves taking things away would take that away from her before all’s said and done.

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Mahou Shoujo Ikusei Keikaku – 10

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What do we have here? The first magical girl backstory that actually made me feel something, and elicit something other than an indifferent shrug. Like all the other backstories, it still comes too late to be as impactful as it could have been, but it still connected. And what do you know, it’s Hardgore Alice’s alter ego: Hatoda Ako.

One reason Alice looks so dark is because Ako comes from such a dark place. Her father murdered her mother, making her a pariah at school. While her auntie seems nice enough, Ako knows she’s not needed by anyone; she’s just a burden. Then she heard about Snow White, and thought they would make a pretty sweet black-and-white duo.

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Of course, this is MagiPro, so that turned to shit pretty fast. Mina disguised herself as Alice’s stuffed rabbit in order to learn Ako’s home address. Once Swim Swim knew that, all she had to do was ambush Ako when she wasn’t in her invincible form.

There’s a special twist of the knife in play here, what with Alice trying to reach out to Snow White as a friend, but simply being unable to say the right words at the right time.

That time is when Koyuki is simply freaking out about all the horrible things happening (which is justifiable), but that doesn’t make it any easier when Snow White is holding a bloody, dying Ako in her arms and learns it’s her would-be only friend in the world.

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That leaves Snow White, Ripple, Swim Swim, Mina, Tama…and Cranberry. And in case you haven’t been paying attention in the last few Cranberry scenes, Cranberry isn’t like the other magical girls. In fact, she seems to be some kind of facilitator from the magical world, overseeing what is in fact a super-bloody selection process that is nearing its end as the ranks dwindle.

For the record, Cranberry would have preferred to simply kill off all the weak ones right away, but has seemingly left the administration of the game to Fav (and whoever is controlling/speaking as Fav).

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Swim Swim has proven to be a one-girl wrecking crew, and when she comes to Cranberry’s forest to take her down, Cranberry uses is as an opportunity to get to know Swimmy a little better. She’s impressed by her, if not her sidekicks (she kills Mina with ease, in one of the show’s more unceremonious killings), but she still doesn’t think Swim Swim can beat her.

As for Ripple, who is out there on her own with only revenge on her mind, I’m not sure how she’s going to be able to actually exact any on Swim Swim. The first time they fought, Swim seemed to have her number, and that was with Top Speed’s help. And then there’s the possibility Cranberry will kill Swim Swim before Ripple can get to her. In any case, it’s never a dull moment in MagiPro Land.

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Mahou Shoujo Ikusei Keikaku – 09

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Ripple has had it with Calamity Mary, and we finally get a good look at what Ripple can do when she’s seriously cheesed off. Unfortunately for her, like Mary with Alice, she underestimates just how formidable her opponent is. Mary is able to hold her own in close quarters, deflect Ripple’s can’t-miss shuriken, attack from range, and set traps.

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Ripple can’t beat Mary on her own. It takes help from Top Speed, who saves Ripple from a land mine and grenade trap, but then turns around at Ripple’s insistence.

After some failed dive-bombings, Top Speed hovers high over Mary while Ripple rains down thousands of tiny shards of glass, which distract Mary enough for her not to dodge when a shuriken hits her in the forehead, killing her. A violent death for a violent (and not particularly compelling) bad gal.

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Ripple and Top Speed get to celebrate for all of five seconds when Swim Swim shows up, kills Top Speed, and hassles Ripple until turning to water and slinking away, having greatly weakened her enemy by killing her ally. Swim Swim may be dull and monotone, but she’s also proven to be an stone-cold killah, always thinking steps ahead and trying to be a better Ruler to Ruler.

R.I.P. Top Speed: I should have known the recent cut to your real life, and all the mentions of the six months you needed, meant you weren’t long for this world.

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This whole time, Snow White and Alice are helping care for the innocent people Mary attacked, and even in peaceful duty like this, Alice’s immense strength and durability comes in handy. She comes in even handier when Snow White is ambushed by a vengeful Minael, who turns into a throwing axe that Alice catches in the same spot Mary took Ripple’s shuriken.

Naturally, since her body regenerates, it’s no biggie for Alice, but the message has been sent: Minael is gunning (or axing) for Snow White, so she’d better watch her righteous back.

Oh and Fav announces (to the surprise of no one) since there’s now fewer than eight magical girls left (seven to be exact), they might as well keep going until there are only four. The gears immediately start turning for Swim Swim, who wants to attack Cranberry next using the magic energy potion. That should be some fight.

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Mahou Shoujo Ikusei Keikaku – 08

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It’s sad to say, but Habutae Nana was definitively the worst thing to ever happen to Ashuu Shizuku. Sure, it’s not entirely Nana’s fault—how could she know the game she was getting her lover involved in would lead to that lover’s death?

But the bottom line is, Nana did get Shizuku involved…then kept helping her enemies by leading Winterprison into ambush after ambush. You’d think Nana would have gotten the memo by now: there will be no peace until there’s one magical girl remaining.

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Winterprison manages to slip away from Calamity Mary, but when Nana insists they meet with Swim Swim’s crew, the numbers and tactics prove too challenging to escape with her life. Swim Swim is cold, calculating, and obsessed with surpassing Ruler, whom she still admires despite having betrayed and killed her.

Winterprison does not go quietly, taking Yuna down before succumbing to Swim Swim’s blade. Forgive me for not shedding any tears for Yuna, but she and her twin sister Mina have been nothing but amoral, devious little pills for the entire run of the show, and we didn’t even get a glimpse of their human lives.

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We do get a little snippet of Top Speed AKA Murota Tsubame’s life as a pregnant housewife that makes her husband worry when she runs after him with his lunch. She’s trying to keep Ripple close to increase her chances of staying alive long enough to give birth to her kid, and Ripple seems totally okay with this for now.

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The episode ends with nine magical girls still alive: Snow White, Hardgore Alice, Calamity Mary, Cranberry, Swim Swim, Mina, Tama, Top Speed and Ripple. One more death and the group will be halved as Fav decreed…but next week’s episode title about a “rule change” probably portends another halving, then another, until there’s only one girl left.

With Hardgore Alice apparently by Snow White’s side, it’s looking more likely than ever that Koyuki will be the one to survive this ordeal. Whether her soul survives is another issue entirely.

Speaking of souls, we learn that in real life Calamity Mary’s husband left her because she’s a drunk who abused their daughter. So naturally Fav thought it would be a great idea to give her more power. But we saw how ineffective that power was against Alice, and Alice seems to be protecting Snow White. We’ll see where this goes.

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Mahou Shoujo Ikusei Keikaku – 07

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After the ordeal with Magicaloid and Hardgore Alice, Koyuki wakes up in her bed, shaken but none the worse for wear, and in possession of a rabbit’s foot, a rare item Fav says belongs to Alice. Koyuki wants to return it, but wants nothing else to do with Alice, who freaks her out royally.

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When Calamity Mary gets wind of Magicaloid’s death, she seeks out Alice, but no matter how hard she tries, she just can’t kill the bitch. Riddling her with bullet holes? Nothing. Blowing her to a bloody pulp with a shotgun, machine gun, and grenade? Nada. Chopping her gooey remains to pieces, setting them aflame, pouring acid over them, burying them in a drum full of cement and tossing it into the ocean? Absolutely no effect.

Calamity Mary has finally found an implacable adversary, and it’s uncertain whether she’s excited or simply going insane from that prospect. It is interesting, however, that by trying to take out Alice, she’s showing a kind of loyalty to her former business associate. Honor among thieves and all that.

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Sazanami Kano AKA Ripple is billed as a main character alongside Koyuki, and we’ve seen a bunch of her, but didn’t know quite where she was coming from until this week. Her life is presented as a series of incidents where she can’t take it anymore, lashes out physically, and ends up alone.

Granted, people say and do awful things to her that warrant a good punching, but it’s clear she’s not exactly what you’d call fulfilled. Maybe she sticks with Top Speed out of a desire to connect with someone that still endures despite all the awful experiences she’s had with people…as enduring as Hardgore Alice’s invincible Terminator body.

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As for Alice, she confronts Koyuki, and won’t leave her alone even when she tries to run away, but while doing this makes her threatening, Alice takes no violent action against her. In fact, she’s adamant that she merely gave Koyuki her rabbit’s foot because “she felt like it.”

Maybe despite appearances she’s not someone Koyuki needs to be worried about. Swim Swim is another story, as the episode ends with her setting up an ambush for Nana and Winterprison, who are seeking unity in these troubling times.

As for Calamity Mary wanting to meet with Ripple, I’m not sure what that’s about, but surely someone has to bite the dust at some point, as there are currently more girls left than episodes.

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Mahou Shoujo Ikusei Keikaku – 06

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La Pucelle never had a chance. Cranberry played her like a fiddle till the end, first by rejecting his call for a “fair fight” (she’s clearly more powerful than her, able to block her sword with her bare hand), then getting him to launch one more last-ditch assault to “rid the world” of such an objectionable magical girl, only for Souta to get knocked out, tossed in the street, and run over moments after coming to.

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It’s a strong statement from Magical Girl Raising Project that really ups the stakes for Snow White/Koyuki. Her friend and protector is lost. She’s all alone and all-too-tempting a target, both for more aggressive girls and for Fav to try to tease some years out of her life in exchange for rare trinkets.

Koyuki’s fear of death finally leads her to hit “buy”, only for everything to be sold out; she waited too long. Now she’s in even more trouble: no more ready to fight, but without a defense against those items. The show is really piling on with Koyuki’s misfortune, further convincing me she’s the one Fav either is trying to build her up into the Ultimate Girl—or kill her trying.

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As for the items, they seem to have been snatched up by Swim Swim’s crew, with her taking on the most lifespan reduction. She wants to protect herself and the gang at all costs, even going so far as to name her weapon after the old ruler who failed them and led Swim to pick up the ball and run with it.

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Ripple is disappointed she couldn’t acquire anything and nervous about the consequences, but Top Speed assures her they’ll be fine and that neither of them will die, based on…well, nothing but blind optimism, really. Despite her titular speed, I’m wondering how long Top Speed thinks she can stay above the fray, and how long she can keep Ripple as an ally. It seems she only needs six months.

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The final act of the episode is the goriest and most chaotic, with Hardgore Alice (groan) finding Koyuki and seemingly preparing to kill her, only to be beheaded by Magicaloid 44 (who was ordered by Mary to kill someone that night). For a moment, Alice seems like she was never anything more than a MacGuffin.

Then, before Magicaloid can kill Koyuki too, she is killed by a headless Alice, whose power is quick regeneration, making the quick look back to pre-magical girl Andou Makoto at the beginning of the episode seem like a too-late attempt to humanize her. As for Koyuki, she’s starting to lose it fast.

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