Banana Fish – 11 – Ashilles Heel

Turns out leading a gang is like riding a bike: you never really forget how to do it. Ash slides right back into his simpler life, and Eiji sees, for the first time, Ash the Leader, and how all his subordinates hang on his every word and breath.

They’re also impressed that Eiji isn’t scared of waking Ash up from a two-hour nap. But once Ash is up, he sends them all off on an intelligence-gathering mission, leaving him and Eiji alone to enjoy a simple meal of takeout together.

It’s there that Eiji sees yet another side of Ash, as for the first time ever in their friendship they can just relax. He also learns that Ash has cucurbitophobia (fear of pumpkins) and teases him for it, eliciting a very boyish pout.

That night we see the contrast between the two young men: Eiji sleeping soundly and Ash waking up from nightmares that will probably never go away. Ash lets himself be vulnerable with Eiji and cries into his lap; it’s how they both end up falling asleep.

Ash gets up at dawn, letting Eiji sleep in, and sets to work on his laptop. Having spent his jade earring buying guns from “The Fly” yesterday, Ash hacks into Golzine’s stocks, using the spyware he implanted on Dino’s computer while Dino was having fun with him.

So not only is Dino’s favorite mansion in ruins, but so are his finances, and those of the mafia organization he’s a part of. He’ll have to answer to the dons now, which means his life is a lot more complicated and fraught with danger. From what we know of Dino, no one deserves it more…though Arthur is trying to make a case for himself.

Ash uses his influx of cash to buy an $8 million condo right next to a building owned by the Corsican organization, showing he’s still a fan of bold moves. He has Max pretend to be his dad to cosign on the purchase. But Max is worried that for all Ash has accomplished since gaining his freedom, he still has one potentially crippling weakness: Eiji.

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Banana Fish – 10 – Wounded Tiger

The youngest Lee brother sat out last week’s unpleasantness, but returns to Ash to tend to his wounds and also decides to lend him a hand in escaping from Dino’s mansion. Dino is away for the night demonstrating Banana Fish on a woman who is forced to kill her husband, a presidential candidate. Meanwhile Ash’s gang has joined forces with Shorter’s Chinese crew, led by Sing, and after gathering some intel, they hit the mansion the same night Dino is out.

Ash makes use of the key Lee slipped him by doing a bit of gymnastics, then frees Max and Ibe, head to the armory full of military-grade weapons. From there, Ash becomes the “devil himself”, mowing through Dino’s men on one side of the house while his allies burst in and take care of business from the other. Lee leaves Ash with one more gift: injecting Abe Dawson with a paralytic.

That means, after meeting up with his men, Ash tells them to all get the hell out before Dino’s cavalry arrives, then heads down to the lab, where Abe had been busy extracting Shorter’s brain. Dawson begs for his life, but Ash responds by emptying a mag into him, then burns Shorter’s body so he can pass over in peace.

That gesture leads to a misunderstanding with Sing, Shorter’s subordinate, who heard that Ash killed Shorter (but doesn’t know why). He picks the wrong time to demand vengeance against Ash, who makes quick work of Sing, but lets him run away.

Sing ends up running right into Lee, who takes him away in a helicopter and spots Ash in his red Italian sports car heading back into Manhattan. It was an ugly one, and came at a high cost, but it was good to see a win for Ash, even if it just meant getting his freedom back.

Steins;Gate 0 – 18 – What is this New Devilry

What happens this week? God, what doesn’t happen this week?! (Oh wait; sorry, “there is no God…”) But first, a couple of misconceptions I’d gathered at the end of the last outing. Mayuri is not dead; a bullet only grazed her head.

Also, Kagari/K2605 didn’t shoot her; it really was a stray from the soldiers. Far from being her attempted murderer, Kagari completely loses it on the troops in her mother’s name, lopping off their heads and shooting them with their own rifles.

When Mayuri gets a (pained) look at her future adoptive daughter, K2605 snaps out of it and becomes regular Kagari again. But nobody’s out of danger yet. Maho and Daru are still being held captive by soldiers, and the mastermind finally reveals himself, first to Rintarou, then to everyone else on that rooftop.

It’s Professor Leskinen. He, or rather numerous “hes” throughout history, are behind everything: the “voice of God” in Kagari’s head to manipulating events so Kurisu would die but her memories of the time machine would be preserved through Amadeus.

Leskinen/s have been preparing for this very day, the perfect time when competing global powers (Stratfor and DURPA) converge on the Time Machine, allowing him to swoop in and snatch it for himself.

I’m pretty sure I never suspected Leskinen was the Big Bad; only when they showed part of the face of the guy who brainwashed Kagari did I comment that he didn’t look like Leskinen. Now Judy Reyes I suspected (who drinks red wine on a plane? A little turbulence and you’re wearing it), but not the mostly harmless-seeming bad Japanese-speaking professor.

Of course, Lesky relied on the “soft-heartedness” of everyone from Maho to Rintarou to facilitate his plan, and was all too willing to appear harmless until it was too late to stop him. His reveal is a double-edged sword: there’s more clarity now to who Rintarou & Co. are up against, but “villain spends inordinate amount of time explaining his evil scheme” cliche really has been done to death.

It’s a bit disappointing to see Lesky reduced to a chortling mad scientist, but at least there’s a kind of dark symmetry with Rintarou’s long-dormant Hououin Kyouma. Oh, and thanks to wasting so much time explaining his plan, he ends up never getting to even implement it. Instead, Kagari uses her remaining strength to grab him.

He puts a couple more bullets into her but she doesn’t let go, giving Suzu time to take care of the rest. Only her dad can stop her from beating Leskinen to death. Then things get really crazy when a Black Hawk helicopter opens fire on the roof before another team of soldiers drops in.

Then an Apache helicopter shoots the Black Hawk, causing enough chaos for Mayuri to grab Suzuha and do what they originally set out to do: use the time machine. After bidding Rintarou farewell, the machine is activated and begins to glow green, but one of the helicopters fires a missile at it. There’s an explosion, and the among the resulting debris is a part of the machine.

Did Mayuri and Suzuha fail to get out in time? We don’t know for sure (just like I wasn’t sure Mayuri was killed or Kagari didn’t kill her last week). If they made it, perhaps we’ll pick up on their experience, and Mayuri will be able to undertake her first big mission as Lab Member #002.

Furthering the confusion is a lengthy text Rintarou gets from Mayuri. Is it just a text she sent in the present that simply took a while to get to him, or is it a D-mail? The timing suggests the latter.

If they didn’t make it, there’s still the Phone Microwave and Daru and Maho’s know-how (not to mention a captive Leskinen), and they’ll be making more green bananas. In either case, Rintarou & Co. are down, but far from out.

Steins;Gate 0 – 17 – Fiasco

I could say “if only Suzu had left in more of a hurry”, but “if onlys” are at the very core of Steins;Gate. The future is the product of countless “if onlys” that were combined just so. Besides, there’s an element of inevitability, such that Suzu’s departure was meant to be delayed by Mayuri, and Mayuri was meant to know everything everyone else knows.

Suzu, Daru, and Maho tell her what they know, and it confirms what she suspected: Rintarou is in this state because he lost Kurisu, whom he loved. Mayuri exclaims that she loves Okarin every bit as much as Kurisu did if not more, but loved Hououin Kyouma even more than that, even though that persona has vanished, along with any joy in Rintarou’s life.

Because she loves him so much, Mayuri cannot stand by and allow him to remain so sad. So she decides not to stop Suzuha, but to join her on her trip back to August 21 of last year, in hopes they can both find the Steins Gate World Line. Rintarou races to the rooftop to plead with Mayuri not to go, but she’s determined to, as she poetically puts it, “clear away the clouds that loom over his sky”.

By having to deal with both Mayuri and Rintarou (the latter of whom she shoots, grazing his leg). Suzuha wastes a lot of time she should be using to get out of 2011 while she still can. She even leaves Mayuri alone on the rooftop as she takes Rintarou aside to patch him up.

The cell network blackout should have been a sign—a very ominous sign—that her window for escaping to the past was becoming smaller with every passing second. Earlier in the lab, Daru, Rintarou and Maho find messages from AmaKurisu on @channel, and Maho learns that the system was hacked and Kurisu’s memory data stolen.

All of the actions and inactions, observations and failures to observe, culminate in a D-Mail being sent to Suzuha from 2025; the first of this 0 arc. It’s from the future Daru, but from a slightly different world line than the one she left. The lines diverged when Suzuha and Mayuri decided to use the time machine. But they never get to actually use it.

Instead, Mayuri is taken hostage (making her announcement back in the lab heart-breakingly prescient) and the entire rooftop is swarming with soldiers; I’m guessing the Americans. They surround Suzuha and force her to surrender, but she has one more ace up her sleeve in the form of a knife hidden in the time machine.

Suzuha goes on a mini-rampage, but there are too many soldiers to take out, and in the mean time Mayuri is badly exposed. Just steps away from the safety of the stairs, she’s shot in the head and falls lifelessly to the ground. At first I thought it was just a stray bullet—there were so many—but the headshot is the work of Mayuri’s own future daughter Kagari, AKA K2605.

Never mind “if onlys”—I can’t see how this could have possibly gone worse.

Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.

Sword Art Online Alternative: Gun Gale Online – 02 – Standing Short

GGO backtracks a few months to when Kohiruimaki Karen, an uncommonly tall college student from Hokkaido now living in Tokyo, learns about the post-SAO VRMMORPG craze in which players no longer have to worry about getting trapped in the game and dying. Karen seeks escape from her height.

Personally, I find Karen statuesque and gorgeous, but as I’m of average height IRL, I can’t really judge someone far taller or shorter than the norm for having a complex about it. In Karen’s case, she has difficulty making friends, and is constantly being gawked at.

One of the friends she does have recommends ALfheim Online, but no matter how many times she converts her avatar, she ends up with someone big, tall, or both.

She eventually ends up in Gun Gale Online, not knowing much about it, and after some rough training sessions, eventually finds out she’s proficient with a submachine gun. More importantly, she’s tiny and cute.

Karen, or rather LLENN, leans hard into the cute angle, covering herself in pink from head to toe along with her gun, and finds a sweet spot in the pink desert where she can use her small size and agility to start earning a rep as a vicious PK’er.

She also attracts the attention of one Pitohui, a seasoned GGO veteran who’s been around since the game was launched. But rather than kill her, “Pito” suggests they become friends and team up; apparently the GGO gender balance is quite lopsided in favor of men.

LLENN and Pito become fast friends and form a two-person team, and even set some conditions for meeting one another in real life. Something tells me LLENN’s mentioning of her favorite singer Kanzaki Elsa to Pito, and Pito’s lack of a response, suggests she might actually be the singer IRL, which would make their live meet-up that much more special for Karen.

And that pretty much does it for this episode. It sets up who Karen is, why she became LLENN, and how she met her first friend in GGO, leading right up to the start of the Squad Jam. We also briefly see the group of girls we saw in Karen’s living room watching her play, suggesting she eventually befriends them all, and that getting into VR MMOs was a good way to meet people without the stigma of her stature.

Sword Art Online Alternative: Gun Gale Online – 01 – The Girl with the Pink P90 (First Impressions)

SAOA:GGO (rolls right off the tongue) gets right down to it, dropping us into a Gun Gale Online battle royale called Squad Jam beside teammates LLENN and M. Thanks to the patient tactical mind of M, much their time in the Jam is spent not getting shot at, and when they are, it’s to draw dumb enemies into getting shot by smarter ones, all while LM stays clean.

LLENN resents having to play the decoy, but can’t argue that it works, and you have to go with what works in a battle where the team that’s dominating are professional fighters IRL, likely in the game for the training. They show off their skills so blithely, M is convinced that winning isn’t their main objective.

LLENN and M’s is, however, so once the field has been thinned from 23 starting teams to 8, they head somewhere isolated where the pro team will come for them (uninterested as they are in ambushing their opponents).

The pros work like a well-oiled, by-the-book machine, precise and practiced in movement and speech. But because they’re so damn orthodox and true-to-life in their tactics, and since winning isn’t their goal, M thinks he knows how to beat them, and prepares a tiny surprise.

That surprise is the unbelievably diminutive LLENN popping out of a suitcase, previously just another unremarkable piece of the garbage strewn across the street that the pro team leader realizes is a hiding place a beat too late.

A beat is all LLENN needs to go off with her pinkP90, using her super-human speed and agility to take the pros down one by one until only two remain. M wasn’t under-utilizing LLENN before, he was saving her for when it was the right time for her to shine; when it mattered most.

The remaining two pros could probably have made a fight of it, but LLENN’s superhuman abilities render their training program contaminated, as M suspected…so they both resign. We pull back from LLENN on a TV as six school friends watch, then turn to their host, the very tall Karen, for whom LLENN is her avatar.

And there you have it. If you’re a hopeless SAO consumer as I apparently am, you were likely satisfied with this start, which had a nice pared-down feel to it despite the scope of the Squad Jam, easing us back into its world without piling on new faces or places.

Until the reveal of LLENN’s player, we were in-game the whole time. We followed just two gunners in a relatively compact location as they talked strategy, let things unfold and waited for pieces to get into optimal position before striking with all available force. And we learn Karen plays as a chibi in a kind of negative size-compensation.

Kino no Tabi – 03

While resting before trying to figure out what to do next, Kino hears some rumbling in the distance. An earthquake? An avalanche? No … a country.

Neither this country nor any of its inhabitants are ever given names—the people only introduce themselves by their title(s)—but it is the coolest country Kino has visited yet: a country that moves.

Technically, that makes it a gigantic vehicle, so Kino does what one does when a vehicle approaches: thumb a lift. While the country-tank is initially a menacing thing, a kindly voice asks Kinos her intentions.

She’s then welcomed aboard with open arms by the immigration and diplomacy officer, who has a comfortable room available, with a bed with clean white sheets Kino probably hasn’t seen in a long time.

After beholding the consequences of shushing Hermes (who warned Kino to dry her hair before going to sleep) and fixing her bed-head, Kino continues her tour of this wondrous, awe-inspiring place full of contradictions—the same contradictions that face every country.

The country is powered by an advanced, self-maintaining reactor, but in order to avoid overheating (or perhaps a straight-up meltdown), the country has to be kept constantly moving, meaning the drive motors and caterpillar tracks must be carefully maintained.

But that’s not the only reason they keep moving: the people of the country, like Kino, want to explore the world as she does. The only difference is they all go together as a country, and take their country with them. That means leaving quite a mark, but the people have long since made their peace with that.

While maintaining the motors and tracks must be quite a feat, the scenes of life Kino sees are of a peaceful country where families relax in the lush rooftop park and schoolchildren paint murals on the country’s outside shell. Contemporary cars are driven around, and tablets are used. It’s a very comfortable living.

Throughout this flowery tour I kept waiting for the catch, but in terms of the people turning on Kino or becoming threatening in some way, that never happens. These are nice people, but their country is a huge nuisance what with the tracks it leaves, particularly when butting up against a conventional, immobile country.

Still, the leaders have no problem allowing Kino into their command center. After asking for and being forcefully denied passage through the country, those leaders simply shrug and order the country to press on. That means firing a laser to obliterate the border wall in their path.

While armed with artillery and missiles, nothing the other country has is any match for the moving country, which mows down everything in its path. Those aboard it can only apologize and assure them they’ll be out of their hair within half a day.

When the other country finds something they can damage—the children’s mural—the moving country goes on the offensive. Wishing to minimize casualties on the other side as much as possible, Kino steps forward offering her assistance.

She heads out to a vantage point, armed with her persuader sniper rifle, and efficiently destroys all of the missile guiding sights—without killing their operators. She also takes out a couple of stray missiles for good measure.

With that, Kino cements her role as a friend of the Moving Country…but she said at the start she was only there for a sightseeing visit of 5-10 days, and when those days are up, she bids the country farewell.

On to the next, not-moving country, but Hermes relays to her the very distinct possibility the next children’s mural will feature her fighting off the missiles.

And while the Moving Country is extremely intrusive to other countries its path happens to intersect with, it’s not like they have a choice! If they stop, the reactor blows. If they just drive around in circles, they’ll eventually lose their minds.

Moving is how this country survives. There is a cost to that survival, but it is acceptable. If they wanted, they could easily conquer and subjugate any other country or countries they wished, but they don’t. They only destroy what they must to keep moving.

Kino no Tabi – 02

Kino may be small, soft-spoken, and polite, but she’s also a powerful badass. As such, she knows that she must occasionally push herself as far as she can go, not only to explore her limits, but to keep her skills from getting rusty.

It’s with this in mind that Kino eagerly arrives at the “Coliseum county”, where newcomers must fight others, often to the death, in order to win their citizenship.

The eternal tournament could be called the ultimate diversion for a corrupt king trying to maintain his grasp on his little kingdom, which is rotting and falling apart at every turn. They don’t even keep the coliseum properly maintained.

All of this disrepair must be particularly distasteful to someone as obsessed with being on top her game as Kino, who is underestimated by each of her opponents but defeats them all with ease, without killing a single person.

The night before the final match, Kino tells Hermes to be near the arena so they can leave as soon as she’s done. Victory is never in doubt here, it’s only a matter of how Kino achieves it. Her finals opponent is a capable-looking fellow named Shizu, armed with a katana.

Kino lets Shizu get close enough to slash at her, but blocks his strike with guards hidden in her sleeves, and on his upswing, she trains a hidden pistol at Shizu, forcing him to concede defeat.

The crowd shouts “KILL! KILL! KILL!”, and Kino does kill…their king. Her question about spectators getting killed by stray bullets being of no consequence comes into play here, as does her homemade explosive round that explodes the king’s head, leaving no doubt that he’s gone.

As victor of the tournament, Kino gets to make a new rule for the games, and it’s this: everyone, not just newcomers, must fight each other to the death; the last person standing will be the new king. As she leaves on Hermes, the town starts tearing each other apart.

Shizu catches up with her by a lake and thanks her for killing his father; he was the prince who was cast out of the country and sought revenge, but Kino denied that revenge, taking care of the king herself. She also meets Shizu’s loyal talking dog Riku, whom I’d like to think whispered to Shizu that Kino’s a girl (her earlier “don’t call me boy” to the guards was another hint).

As for why Kino set the people of the town against one another and blew the whole thing up…I suppose a part of her didn’t like how they were exploiting misinformed newcomers looking for a verdant paradise, like the couple she and Hermes met on the road one day, and met just the woman another day (the man was killed in the tournament).

Now it’s a more fair, internalized system. Whether it makes the country a better or worse place is of little consequence; Kino is off to the next country.

Triage X – 01 (First Impressions)

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Black Label, a secret group of vigilante surgeons, some of whom may still actually be high school students, fight back to remove evil from the body of their City. With guns, cool motorcycles, and bulletproof helmets.

But their coolest dude appears to be living on the edge, not following the rules. Little do they know, he’s talking to the childhood ghost of his dead friend.

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Also, his body is made from parts of that dead friend’s body, from when they were both blown up by terrorists who bombed a medical conference…

Triage X is a stupid, exposition-you-to-death, juvenile show pumped full of boy toys and boobs to look at. Except it’s heavily censored.

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You may like Triage X: if you enjoy the secret lives of high school students with big breasts who fight crime after school. If wait for the BluRay, you’ll even get to see a fair amount of those boobs too.

It’s not drawn badly but it has a 90s feel to it that reminds me of BurnUP and other ‘extreme’ cop and robbers shows. For better or worse, the vehicle and weapon design got plenty of attention.

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You may want to skip Triage X: if high school angst, love triangles, and having plot and characters endlessly expositioned at you isn’t your cup of tea.

Most likely, you’ve seen something similar before. Worse, so much is thrown at you in the first episode that I found no ability to empathize with any of the characters specifically. I didn’t even realize one of the high school girls wasn’t part of Black Label at first.

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Honestly, I don’t see any reason to follow this show. It isn’t terrible-looking, but the censorship ruins it’s base-appeal, and the so-evil-it-hurts villains are as over-designed as they are dull. Dull dull dull.

bleagh…

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Sabagebu! – 12 (Fin!)

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The girls of the survival game club throw one final, perfect outing in episode 12. As always, It’s charming, delightfully absurd and honestly funny but above all else, Sabagebu 12 delivers surprising character development and even bigger over the top antics without losing it’s characters and focus in the process.

Truly, Sabagebu 12 is the best finale I’ve seen since Teggen Toppa Gurran Laggan… Time for some synopsis!

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A mysterious and untreatable disease is sweeping Japan and the government has unleashed the National Survival Game Club, an elite but rarely active survival club style imaginary military force to round up the infected post haste!

Unfortunately Momoka has all the illness’ symptoms: Fever, skin that is turning green and her voice sounds auto-tuned. Even more unfortunately, Sakura-sensei has already reported Momoka’s condition and the authorities are on their way.

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Intermittent skirmishes and cameos lead the girls to an abandoned church, which is quickly surrounded by government troops. However, news of Momoka’s escape is broadcast all across the land and soon allies arrive to make a final stand.

Fried Chicken Lemon, Momoka’s Mom, The forgetful old woman and the old man with the cowboy hat, the Hentai Photographer trio, the Yammy fat idol and even the middle school girl are all there, quick roping from Platy and Crabbie’s chopper.

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“Why protect me? I dont deserve it!” cries a voice modulated Momoka

“Youre right. Your vengeance is extreme. You are cruel to the weak and suck up to the strong. You casually crush others underfoot for your own desires. However, I’ve never been bored with you by my side,” replies a stead fast Miou. “That’s more than enough for me.”

Touched and finally coming to feel their friendship Momoka and rises and epic battle ensues.

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What elevates episode 12 to genius is how in character it stays, despite upping the ante in every way: Momoka is as devious as ever, but unable to act due to being sick; Miou is there to lead and to tackle the thrilling challenge at hand; Maya is there because she’s overly nice… and needs to get shot first… in the boobs; Kaya is there because it’s an Otaku’s dream for such a battle, but she’s also pragmatic and the only club member to wear a gas mask to avoid Momoka’s infection and Urara is there because she truly loves Momoka with all her warped heart.

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As each friend goes down, the newly caring — newly having fun for fun’s sake — Momoka actually feels loss for the first time. Platy’s chopper is even shot down with a SAM. Finally, Urara shields Momoka one last time, this time without being purposefully used as a human shield and the emotional damage is done. 

The Virgin Mary statue cries, a dove flies over head and in a swell of classical music, Momoka surrenders, tears in her eyes, at last in love with her friends.

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Then the civil servants receive word that a cure has been found and that it’s simple, over the counter stuff and that they can all go home.

Everyone dusts off, a bit embarrassed about how emotional it all got and the episode ends.

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Except the episode isn’t over! It’s Christmas now, inexplicably, and the club is trying to put together a surprise birthday party for Urara, who never gets to experience a special time of her own due to the date of her birth.

Preparations fail spectacularly: Sakura-sensei bleeds all over the birthday card, Miou decorates the cake before cooking it, Kaya makese paper cranes instead of streamers and the ‘bear’ they purchased for Urara turns out to be a real bear and goes off to terrorize the locals. 

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So the club ties up Momoka and gives her as a present and we end with Urarara sharing a bath with Momoka, happy as a clam, and the narrator saying ‘see you in hell, baby!”

See you in hell, baby!

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As a finale, this was picture perfect. Cheesy, packed and exploding with insanity, but charming and off all the shows this season, it even gave the protagonist some growth!

Who knew a show that’s already featured road-warrior style battles with the elderly and an homage to the alien/predator franchises had bigger sharks left to jump?

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Sabagebu! – 11

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Sabagebu enters it’s final run without a care in the world and, truth be told, we couldn’t be happier! Sure, we appreciate the continuity of Girls Survival Club and enjoy seeing their world fleshed out, but Sabagebu has always placed wacky one-off humor over a season spanning narrative.

On with the synopsis!

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Episode 11 opens with Momoka making a gun-run to Joe’s for Miou. This is a total red herring though, as Momoka never makes it to Joe’s and, instead, is side tracked by a pastry shop. One thing leads to another and Miou’s gun gets plastered with decorative candy ornaments!

The dueling narratives — what Momoka means and what the shop keeper thinks Momoka means because she’s seen Miou’s gun and not Momoka’s cell phone — is fantastic and classic Sabagebu. Even better, it’s a rare case of Momoka not trying to take advantage of someone and being totally bewildered by the results.

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Momoka can’t hide the damage to Miou’s gun for long but her fear of reprisal (I assume Momoka has no capacity for sympathy) is short lived as the chocolate bar grip and weight make the gun more stable and comfortable in Miou’s hand and the cherry/teddy bear combo work as a fantastic site!

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Soon the entire club is back at the candy shop, getting their guns and gear outfitted in candy deco, to the embarrassed horror of Momoka. We can assume the candy shop clerk was none to happy either, still fearing the Momoka as a blood drinking Yakuza. (end act 1)

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Momoka, Kaya and Maya watch a news cast by an old man who’s witnessed the most graceful person walking in high heels ever and, in cinderella fashion, he’s offering a reward to see that person again. Momoka obviously goes all in but has no experience in heels.

Enter Friend Chicken Lemon to the rescue, sort of! Lemon gives Momoka (and we the viewers) a quick history lesson on high heels and culture then begins to train Momoka in their artful use. Unfortunately, this involves walking down a road covered in dog $%IT while balancing a glass of water on Momoka’s head…

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I loved the show’s ‘censored’ dog poop being strawberries. Not only did it tie back into to the previous act but softened the totally gross moment of Lemon sliding across it.

Momoka makes her debut in front of the wealthy man but is unable to be as graceful as he wants. Lemon comes to the rescue again, sort of, and reveals that he was the original walker all along. In a nice turn of events, Lemon is rewarded for his fetishism and act 2 comes to a close.

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Maya is hit first again!

Miou brings a giant, high value crab to share with her club, which has everyone drooling over it’s taste and or cash value. Unfortunately, the crab is still alive and gets into a fearsome fight with Platty. Then it attaches itself to Maya’s face and starts laying eggs!

Double unfortunately for the girls, when they finally over power the crab, Platty joins the frey on the crabs side. Apparently feeling a bond with the beast after locking claws with it, he takes it on a run and a battle ensues across the whole school and town.

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While this final act was not a direct parody of Gainax’s horrible girls with airsoft’s final episode, it gets pretty close. The entire school is drawn into the action, the weapon’s are over the top, and the bodies are piled knee high as the girls chase Platty across the campus. It’s a nice nod to the show we all think about when we think about why Sabagebu may have happened, without needing to homage directly.

The final battle is also nice and consistent with Sabagebu lore, as Maya is the first to get gunned down, followed by Kaya, and then Urara (who Momoka uses as a human shield again). If anything, I was surprised Momoka’s mom and/or sally didn’t end up in the fray by the end but I’m guessing Sabagebu is saving those characters for next week’s final horah!

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The episode comes to a close with the girls accepting the crab into the club, only to accidentally cook him in the hot springs. It’s a clever little end to a cute, mean spirited but often funny show.

I’m gonna miss you Sabagebu. I really will. xoxo

9_ogk