DanMachi IV – 03 – Meeting Their Mossy Match

Whelp, the fun and swagger didn’t last long, did it? Cassandra tries in vain to heal Chigusa and Luvis, but the parasitic plant that has infected them is beyond her abilities. Simply cutting them only speeds their growth. With time against them, Bell opens the floor to ideas, as he admits he’s best suited to combat.

Cassandra says they could retreat to the surface and enlist the services of a higher-level healer, or they could confront the enhanced monster in hope the plants within their people will wither and die if it’s defeated. Ultimately, the group goes with the latter plan.

I like Bell’s dedication to deliberation and consensus…in theory. In practice, it’s a little odd that Chigusa, Luvis, and his party members are able to survive as long as they are considering their bodies are being eaten from the inside by parasitic vines. Frankly, standing around talking about it saps (no pun intended) the urgency a bit.

When they find Luvis’ party mates, they’re clearly being used as bait. As Strategist, Lili delegates duties amongst the party members, with Bell and Asha focusing on the Moss Huge. But Moss is crafty, and arranges things so the weaker members of the party are closer to it, forcing Bell to leap in at the last minute to save them.

His Fire Bolt hits, and the Huge doesn’t seem to like it one bit, so it grabs him by the leg and dives into the water. Bell is about to run out of air when he is suddenly released by the Huge, and the current shoots him straight out of a massively high waterfall. Just like that, the party has lost its leader and strongest member.

Lili momentarily loses it and tries to rush after him, but Aisha reminds her of her duty as Strategist to keep a cool head. She also ruefully admits that Bell is stronger than her now, and has surely found a way to survive whatever fate has befallen him.

So Lili crafts a new plan: the party will head back to where they started on this floor: a high enough vantage point that they’ll avoid further ambush, but also an enticing spot for the Huge to attack them. Once the Huge is where they want him, Makoto will use her gravity magic to bring down the rocks and crush him.

It might work! Certainly Bell isn’t in a position to fight the Huge as he’s now several thousand feet below everyone else, but he is alive. No sooner does he get back on his feet than something slices him in the arm: one of the laser-quick Iguazu Eina warned him about.

At first he hides behind a crystal, which gets eaten away pretty quickly by the onslaught. So he considers what Ais would do in this situation, and then does it: faces the threat head on and fighting it off with his quick swordwork. He gets nicked more than a few times, but in the end he’s still standing and the Iguazu are gone.

For his efforts, he receives a surprise round of applause…from a mermaid he didn’t even know was watching! Hopefully she won’t try to kill or eat our dinged up Little Rookie.

Rating: 4/5 Stars

DanMachi IV – 02 – Not-So-Laid-Back Camp

On the verdant final floor of the middle floors, Bell’s awesome mega-party makes camp. Haruhime was initially worried about whether Bell could still fight and kill monsters after his dealings with the Xenos, but Bell tells her he’s committed to being a “hypocrite hero”.

Bell’s performance against the monsters thus far earn him high praise from his comrades, though Lili worries he’s “drifting away”. Welf says it’s then the job of a supporter to keep chasing after him. Aisha also remarks that Bell is having a positive influence and looking like a true hero, not just dragging everyone along but making everyone around him grow stronger.

After a meal ’round the campfire, everyone retires to their tents, where we get some nice combinations of characters chatting. There’s Mikoto swearing to be Haruhime’s shield (any shippers?), Daphnie praising Lili for her Strategist performance thus far (Daphnie is so cool!), to an increasingly agitated Cassandra warning a drowsy Chigusa about her premonition about a creepy Green Moss that covers everything.

We also have nice moments between Bell and Welf as well as Bell and Aisha when he relieves her for the change of watch. It’s a welcome reminder that as affable as things have gone so far, they are still in dangerous territory. And Aisha warns that it’s going to get a lot more gnarly as they descend into the lower floors. If Bell gets himself killed, he’ll likely take the whole party with him. To Aisha’s delight, Bell doesn’t flinch at these words.

The landscape turns from green to a vivid blue as the party descends to the 25th Floor and the Great Falls of Water City. DanMachi puts out some serious Abyss vibes here, as our heroes are absolutely dwarfed by the massive waterfalls and rock formations.

Their first encounter with monsters (blue crabs) is relatively uneventful, but just walking a bit too close to the water’s edge nearly costs Haruhime her life. Thankfully, Mikoto isn’t just talk, and impresses all when she dispatches the giant piranha.

When Welf spots an extremely rare and valuable material, even the level-headed Lili decides it’s worth the risk (especially considering how expensive this expedition is costing the Familia). Part of a Strategist’s job is deciding when the risk is worth the reward, and even when another monster ambushes Mikoto in mid-air, she shows how much her training paid off by delivering a dazzling somersault kick.

The haul of expensive material and Mikoto’s heroics leave the party feeling confident about descending just a bit lower before heading back to their 24th Floor camp…and then Cassandra’s premonition begins to come true. They spot a wounded Luvis emerging from the darkness, and right behing him is the most formidable monster yet.

Bell rushes ahead to take it on, but it seemingly reads all his moves, and he identifies it as an “enhanced species”. When it unleashes a hellish fusillade of woody projectiles, everyone does their best to avoid them, but Chigusa gets caught by one—only one—and her resulting shoulder wound is infected by a rapidly growing plant that no doubt threatens her life.

Proof positive that adventuring in the Dungeon is all fun and games…until one of your party gets struck down. Now comes the true test of Bell’s leadership, Lili’s guidance, and the other party members’ physical mental fortitude. Can they overcome this setback, or is it only the first of the dominoes?

Rating: 4/5 Stars

DanMachi IV – 01 – The Children Are All Right

Hot on the heels of the Battle of Knossos and the dealings with the Xenos, Bell is now Level 4, and Hestia Familia is kind of a big deal. As such, they’re being given an official mission to break their own record for descending the dungeon and gather certain items. But it’s a pretty open-ended mission; they can choose to go as far and deep as they like…and they will.

That means putting together perhaps their most impressive team to date. There’s obviously the Hestia core of Bell, Lili, Welf, Mikoto, and Haruhime; plus former Apollo now Miach Children Daphne and Cassandra; Aisha, formerly of Ishtar; and Chigusa and Ouka from Takemikazuchi. Lili will be both supporter and strategist in the rearguard, while Bell hits the books at the guild and Eina realizes she kinda has a mondo crush on the guy.

With such splendid Children getting all the preparations ready, all their gods and goddesses can really do is sit in a tavern and drink, eat, and marvel at how capable and impressive said Children have come; particularly former crybaby Bell. On the early morn before they set out on their open-ended expedition, Welf presents Ouka with a masterpiece of an axe (he expects to be paid for) and gives Bell a unicorn horn dagger called Hakugen.

When the 10-person party hits the dungeon, they all show off their stuff, as well as their teamwork and coordination, but it’s Bell who impressed everyone by showing what his Fire Bolt looks like now that he’s ranked up. Risks and perils will abound the deeper they descent, but Bell couldn’t ask for a better team to delve with. The huge ensemble should prove a similarly deep font of fun character interactions.

Rating: 4/5 Stars

DanMachi III – 04 – Seeking the Surface

Hestia Familia’s Xenos hosts provide food and beverage to celebrate the meeting of humans who will accept them. As Bell and the others drink, eat, and dance, they learn a lot more about these intelligent monsters. Like them, they collect loot from the enemies they defeat, be they adventurers or “dumb” monsters.

We also learn that while Lyd is presently the Xenos’ de facto leader, a stronger Xenos has awakened who could challenge his claim as the strongest of them. On top of that, there’s a faction of the Xenos who want no part of the humans, distrusting them every bit as much as the townsfolk on the surface.

Like last week once they reach the Xenos’ hideout, this episode spends most of its time explaining the bigger picture, with “former human” and sage, now skeleton Fels being a useful font of information while Ouranos tells Hestia a lot of the same stuff.

Just as Ouranos hopes Bell and Hestia’s Familia will be the bridge to make people acknowledge the existence of intelligent and peaceful monsters, Dix Perdix and the Ikelos Familia is working to maintain the status quo, killing, capturing, and smuggling the monsters without a moment’s thought to their intelligence.

But neither Fels nor Lyd brough Bell & Co. here to ask for their help, so much as to lay out their plight, as well as their most common desire: to reach the surface and see the sky (and in the Siren Ray’s case, fly in it). Ouranos even posits that it could be the Will of the Dungeon itself (which the Xenos call their “mother”) for Xenos to emerge and yearn to reach the surface.

This is because just as humans die, go to heaven, and are reborn in the lower world, monsters also have a cycle of death and rebirth that starts and ends in the Dungeon. This means someone like Wiene, who learned to speak and act like a human so fast, could have died and been reborn hundreds if not thousands of times.

It’s a lot of fascinating food for thought, but if there’s one demerit to this episode it’s that it is, a the end of the day, one in which everyone is sitting around either talking or listening to people talk about things, rather than watching much in the way of action. The information may be fascinating, but the manner in which it is relayed is somewhat rote.

That aside, the smaller but no less significant immediate ramification of Bell & Co. meeting the Xenos is that Wiene won’t—and shouldn’t—return to the surface to their home. This comes as a surprise to poor Wiene, who cries and screams for Bell not to leave her even though he must, with only a promise he and the others will return at some point.

As Bell & Co. return to the surface and meet up with Hestia to pool share what they’ve learned, the group of Xenos caring for Wiene fall into a trap set by the Dix and the Ikelos Familia, using a brutally tortured Ray as bait. What looks like the strongest of the Xenos charges Dix, and is swiftly killed.

Dix has a huge host of humans and demis under his command, and he clearly relishes the monster hunt to come. He and his ilk represent the extreme challenge any attempt at human-Xenos co-existence, as it will be everything the Xenos can do to simply continue existing period!

There’s also the matter of Hestia being reluctant to risk her children and Familia being branded enemies of their own kind and in league with monsters, thus destroying all the progress the Familia has made and resigning them to ostracization and worse. But if they don’t do anything to help Wiene and the Xenos, who will?

DanMachi III – 03 – The Fam Meets Xenos

The Guild hall is overrun by enraged humans and beastmen demanding to know what’s going to be done about the monster in the city that threatened a child. Tulle is pulled away by her boss, who has a very special task for her: she’s to deliver a Mission for Hestia Familia. It’s a simple directive: Take the “dragon girl” and go to the twentieth floor of the Dungeon. Unlike a quest, it cannot be refused.

Once the entire Fam is aware of the sitch, Bell apologizes for getting all of them into this, but Haruhime won’t hear of it. No matter what, he mustn’t regret saving Wiene. She herself was saved, and knows how happy it made her, and Wiene surely feels the same way.

Even mini-stick-in-the-mud Lili concedes that they’re a family, damnit, so they’ll support each other in this too. They come up with a plan for surviving a trip to the Twentieth, where they’ve yet to venture. For her part, Wiene is scared to go to the dungeon, but as long as Bell and everyone is with her it will be fine.

The guild letter also features a very ornate border that catches Hestia’s attention. It turns out to be a hidden message only she could read, directing her to be at a certain place at a certain time. After seeing off her Fam, she follows the letter’s instructions and is approached by a grim reaper-looking person who is actually in disguise.

The reaper leads Hestia through a twisting secret labyrinth until they come to a staircase, and from there on Hestia is on her own. I feared for our beloved flip-flop wearing homebody’s safety, but turns out all this rigamarole was so that Ouranos could meet with her as privately as possible.

Meanwhile, thanks to Haruhime’s buffing ability, the Fam is able to reach the Twentieth floor. When they arrive at the spot indicated on the map, it appears to be a dead end, until Wiene hears singing that leads them to a crystal, which when broken reveals a new route.

The party trudges into a pitch-dark cave, which Bell scans with a torchlight until stopping on a massive Lizardman wearing armor and wielding swords. He’s not alone, and the party is soon surrounded by similarly armed and armored monsters, something they’ve never encountered before.

It’s a tough fight—this is their first time on the twentieth—and the show takes care to make that evident. There’s just so many foes, and not only are they strong, but they’re using weapons! Haruhime prepares to sacrifice her body to shield Wiene, but Makoto and Welf arrive in time to parry the Lizardman’s blade.

That gives Bell enough time to summon his Bell-Fist Attack, which he uses to punch the everloving shit out of the Lizardman’s face, sending him flying. Then something odd and wonderful happens…the Lizardman laughs a monstrous laugh that gradually turns into a human voice! He stands up, dusts himself off, and is joined harpy Bell and Welf first met in the woods.

The lizardman and harpy have names—Lyd and Ray—and the battle was merely a test to see if Bell and the others would turn tail and abandon Wiene when things got rough for them. They didn’t, and so they pass and are welcomed as friends of Xenos: a new and growing race of intelligent monsters.

Turns out Ouranos didn’t summon Hestia as some kind of nefarious plan, nor does it seem he’s a villain (at least not yet). On the contrary, Hestia Familia has already done with Wiene what he intends to do with all of Xenos: protect them. He very carefully reached out to Hestia because he believes she and her Fam can help bridge the gap between the species.

Not all monsters are monsters anymore. It’s a massive paradigm shift, and if not managed properly, it could spell doom for Xenos. I just hope Ouranos’ intentions are as honorable as they seem to be so far.

DanMachi III – 02 – An Adorable Bomb Waiting to Go Off

After consulting with gods she can trust, Hestia determines her Familia will only find answers about Wiene back in the Dungeon. However, Makoto and Haruhime stay home to keep Hestia and Wiene safe. Bell, Welf, and Lili manage to recruit Aisha, who just happened to be passing.

Ryuu initially didn’t want to take off work but is determined to protect Bell’s honor from Aisha, so she comes too. Whether it’s because Wiene is somehow sapping his power or the mere fact the monsters they face resemble Wiene, Bell’s fighting just isn’t up to snuff, something both Ryuu and Aisha find strange.

While Lili keeps the other two women busy, Bell and Welf return to the wood where they found Wiene. They don’t really learn anything, but they do encounter another talking monster, who has feathers and asks them if it’s possible to coexist rather than killing each other. They also cross paths with the gang-like Ikelos Familia, led by Dix.

Back on the surface, Ikelos is sent by Dix (he’s the odd god who is given errands, rather than issuing them) to investigate the missing vouivre, and Bell isn’t able to mask his shock about being asked about a talking one. Fortunately Hermes happens to be passing (seems to happen a lot with Bell while in Orario) and bails Bell out, while warning Ikelos he’d better not be up to no good (he is).

Back home, while Wiene plays hide-and-seek with Haruhime, Lili tells Welf, Mikoto and Hestia her earnest belief that their Familia should cease harboring Wiene. Taking emotion out of the equation, Wiene is no better than a bomb going off, so even if she’s despised for it, Lili knows they, and not Bell, must decide before it’s too late. Wiene overhears everything, is devastated, and flees.

As if to underscore Lili’s very legitimate concerns, it only takes a couple of minutes for Wiene to cause havoc, by no fault of her own. When she saves a little girl from falling cargo after a rope snaps, she uses one of her wings to do so. When the girl turns around, she doesn’t see her hero, just a vicious monster. A mob soon gathers and starts stoning her. Before Bell leaps out to save her, Lili goes ahead of him in Elf Mode.

Meeting back in the secret room of Hestia’s old cellar, their original home, Bell holds Wiene and tries to comfort her. But neither he nor anyone else can ease the pain of knowing that on the possibility of her being able to stay with Bell and the others, it’s not looking good at all!

This season of DanMachi is taking a good hard look at the long-established structure of society in its world, tossing an adorable bluish-gray wrench into the works. Yes, monsters have always been mortal enemies of humans and demihumans. But Wiene clearly isn’t. She doesn’t belong in either world right now, but not we know she’s not the only one.

That means either she and her brethren will be destroyed, or the world will have to change to accommodate their existence. Whether Lili likes it or not, Bell and their Familia has been chosen as the ones who will either keep the cycle of hatred and death going, or herald a new era of coexistence.

Rating: 4/5 Stars

DanMachi III – 01 – Monster in the Family

Cranel Bell and the Hestia Familia are riding high after their recent victories, but all that could be threatened by one chance meeting in the woods of the nineteenth floor of the Dungeon.

Bell happens upon a naked and positively terrified little monster called a vouivre, who is being attacked by humans and stronger monsters alike. With a heart as soft as his hair, Bell protects the monster, covers her up, and brings her along when the party returns to the eighteenth.

The problem is, once the monster trips and reveals she’s a monster (and not another girl Bell has picked up in a Dungeon) everyone but Bell pulls out their weapons and orders Bell to step away. That’s because monsters and human/demihumans have never and will never get along. It’s just The Way Things Are.

While Bell doesn’t dispute that basic truth, the fact is it’s possible there are exceptions to that truth, and that this monster could be one of them. For one thing, she starts to say words, something nobody has ever heard a monster do. More importantly, she’s not trying to kill them. She seems far more frightened of them than they should be of her.

The other Familia members allow Bell to bring the monster home where Hestia can issue a ruling, but despite being a goddess this is uncharted territory for her as well. For now, she has Bell take responsibility for something that looks like monster but is acting like a human girl, and has him name her Wiene.

From there, Bell spends all his time with Wiene, showing her the ways of the human/demihuman life goes. Haruhime assists and organically comes to take a very maternal tack in caring for her, making sure she’s clothed, fed and happy.

Then there’s an scary, heartstabbingly sad moment when Wiene is just having fun roughhousing with Bell, and her monster claws accidentally dig deep into his arm, causing a spray of blood. After hours of harmless fun, everything seems poised to go sideways in a split-second.

But ultimately what matters isn’t the act of scratching Bell, but the intent—there was none; it was an accident—and her reaction—she’s shocked and terrified to tears. More importantly is how Bell responds, not with anger, but with a warm smile and assurance that everything’s okay. When he smiles, Wiene knows she can smile too.

Mikoto admits to being afraid of Wiene despite how harmless she seems—it’s hard to overcome millennia of instinct. Even so, when Wiene praises Mikoto’s cooking, she gradually joins Haruhime in the Wiene Fan Club.

Even Welf files her claws down into stylish black nails, allowing her to playfully poke Bell’s face without hurting him. It seems the entire Familia is chipping in to take care of the poor girl—and they’re starting to see her as one of their own.

When the whole Familia is relaxing in the living room, Wiene learns the word “love”, and Haruhime leads the charge in declaring her love for Bell. Hestia, Welf, and Mikoto echo the words, leaving Lili as the sole holdout, who finally relents and admits she loves Bell too when Wiene flashes those big orange eyes in her face. Bell in turn tells everyone he loves them too, because that’s what a family is.

But later that night, as she lies wearily on the couch, Lili tells Welf that something isn’t sitting right. If they play their cards wrong and word gets out they’re harboring a monster, it could mean the ruin of Hestia Familia. That aside, she just can’t trust a monster, even an obviously adorable one in Wiene. Things can’t stay the way they are.

Bell and Hestia likely realize this as well, but Wiene’s well-being, comfort, and happiness are coming first because they are kind-hearted, nurturing people who will protect the weak and help those who need help. Is Bell getting too emotionally attached?

Wiene’s disturbing “dreams” where she’s “very angry” and everything “gets dark and red” seem to support Lili’s worries about her; she may not be a monster now, in bed with Bell and Hestia, but they have no idea if or how the monster within could emerge.

It’s a complicated development to open the third season. Both Bell and Lili’s positions have their merits, but hopefuly a compromise can be made that doesn’t end up hurting Wiene (if she doesn’t end up being a threat). Meanwhile, Hermes’ Fam is searching for monsters being smuggled as well as chasing rumors about talking monsters; maybe others like Wiene?

In addition, we’ve a harpy character waiting in the wings (no pun intended), a dragon dude who can make a stone clone of himself (I think!) and a moment in the ED when Ais points her sword at Bell—will they end up on opposite sides of this issue after getting along so well last season? We’ll soon find out. DanMachi is back, and it’s humming as usual.

Rating: 4/5 Stars

DanMachi II – 09 – Your Hero is Here

After stewing in self-hatred for a quick spell, Bell regains the nerve to rescue Haruhime despite the consequences. Mikoto is with him; they’ll get yelled at later together, but with Hestia, Lili and Welf stopped at the gates, the two are on their own. Mikoto will sneak her way to where Haruhime is being held, which will require a diversion.

Bell provides that diversion by rushing the front door and spamming Firebolt at the waves of Amazons who come at him. That only works for so long, especially once a dual-wielding Phryne enters the phray. At her Level, she can swat his Firebolts away like flies. He’s “saved” by Ishtar, who figures it’s time to deflower the Little Rookie, but to her dismay he’s immune to divine charms—even hers.

Freya, another goddess whose divine charms are wasted on Bell, gets a report about Isthar Familia’s movements and starts to move, while it looks like Hestia’s party will also get in, just not in time to help save Haruhime (I imagine they’ll serve as the cavalry later). Mikoto gets to Haruhime, who continues to believe herself unworthy of being saved by a hero due to her profession. Mikoto isn’t hearing it. She’s getting rescued.

That means Mikoto has to go up against Samira, who’s a Level higher and batters her with her bare hands and feet. With Haruhime’s execution imminent, Mikoto pulls out some ninja trickery, pulling Samira into a hug and releasing a huge magical discharge before falling over the side of the building.

The rest is up to Bell, who deflects the killing blow of the woman tasked with killing Haruhime, and shatters the Killing Stone, rendering the ritual impossible. It’s yet another thrilling episode from a show that has proven time and again it knows how to pull off epic action. Mikoto really shone this week; I hope she’s okay.

As for Bell, well…maybe he can quickly get leveled up by Haruhime and at least hold his own until the cavarly arrives? ‘Cause he ain’t charming those Amazons off that roof…not after he just torpedoed their chances of beating Freya.

DanMachi II – 08 – Whatever It Takes

Mikoto arrives in the midst of Bell’s beatdown at the hands of Aisha, but the latter takes her down with one strike, then continues wailing on the Little Rookie. Turns out Haruhime, donning a red cloak, is the source of Aisha’s power boost. Phryne also gets in on the game, snatching up Bell for herself and chaining him to the wall of her secret love nest.

Bell is lucky he couldn’t manage an erection, because Phryne has to leave him to find an “enhancement” medicine, allowing the one other person who knows about the dungeon—Haruhime—to sneak in and rescue him (after slipping the keys to the captured Mikoto).

Bell mentions his and Mikoto’s present efforts to buy her, for which she’s grateful to the point of tears, but it doesn’t seem like she’s interested in going anywhere or doing anything other than what was decided for her long ago: as Take tells Hestia, she’s to be sacrificed to the Killing Stone, a magical object that optimizes Renard power.

In Haruhime’s case, she’s able to provide a level boost to Aisha, but once the ritual is complete and the stone shattered, that power can be spread to many other Ishtar Amazons, giving them the offensive edge they need in a war against the more powerful-on-paper Freya Familia.

Once Haruhime gets Bell back to the Pleasure District and urges him to flee, Mikoto meets up with them, having learned about the Killing Stone thorugh books in Ishtar’s palace. Aisha also arrives, and snatches Haruhime back up. She dares Bell to do something—anything—to try to get Haruhime back, but Bell freezes. In that moment, he wavers between the desire to save her and his reluctance to get Hestia Familia tangled up in a war they can’t win.

He’s so frozen in hesitation, Mikoto has to grab his hand and run before the other Amazons can capture him. In short, this episode was a bit of a downer, as Haruhime has seemed to be a doomed character ever since her introduction. One wonders if her fate is sealed now that Bell lost his last best chance to save her, or if he can summon the same resolve Haruhime has and risk everything to challenge her death wish.

Heck, even if Bell wasn’t particularly emotionally invested in Haruhime’s fate, it just seems like a very bad idea to let Ishtar gain such a dangerous military advantage, considering she basically screws her underlings (like Aisha) into obedience. Here’s hoping for some kind of light at the end of this tunnel.

DanMachi II – 07 – Symbol of Destruction

When Hestia learns Bell went to the Pleasure District and spent all night there, she’s not happy to say the least. Still, Mikoto, Welf, and Lili pitch in on his punishment (cleaning up for the neighbors), since it was Mikoto’s fault they all ended up in the district.

As it happens, Haruhime was the renard Mikoto was looking for. Despite Haruhime’s line about being no good for a hero, he wants to help Mikoto save her. Lili warns the two that nabbing Haruhime would likely start a war they probably can’t win against Ishtar; Welf agrees.

Hermes, fresh from being ravaged by Ishtar, wants to speak to Freya, but only ends up getting the ear of Syr, who is very concerned that Ishtar somehow found out about Bell. Not that Hermes had any choice; it’s clear he’s the lesser god in that particular equation.

At the Guild, Eina is as unsettled as Hestia that Bell spent the night in the Pleasure District, but also confirms Ishtar Familia’s formidable economic and military power, telling him that many of its Amazon soldiers may be grossly underrated in the official books—not a crew to be trifled with, but we knew that.

That night, after Aisha gifts Haruhime with some candy from the Far East, Mikoto stops by to say hello, only to be rejected. Haruhime has clearly closed the book on the part of her life before she became a prostitute, so as far as she’s concerned, Mikoto is a stranger. Aisha catches the whole encounter, and if anything, looks guilty.

Mikoto fills Bell in on the details of her past with Haruhime; she and Chigusa lived in a shrine with other kids and gods; Haruhime was a noble lady, but alone. Sensing her loneliness, Mikoto led nightly raids to set Haruhime free to run and play with them.

They eventually moved to Orario to seek their fortune, but Haruhime was deceived by a “heartless person”—I’m thinking Aisha, who may not be so heartless—and sold into sexual servitude.

After a chance encounter with Hermes, he echos Lili and Welf’s worries about crossing Ishtar, but proposes an alternative: if you have enough money, you can buy a prostitute; one of Haruhime’s purportedly low status would only cost 2-3 million; a very doable fee for Mikoto and Bell.

He also mentions to them, as friends, that he delivered an artifact to Ishtar the other day called the Killing Stone, and tells them to make of that what they will. Back at Ishtar’s palace, she orders her top soliders (including her Captain, Phryne) to hunt Bell down, capture him, and bring him to her unspoiled. Once she’s done with him they can do with him what they will.

She’s also gung-ho about starting a war with Freya, so whatever Bell and Mikoto do or don’t do, a sizable war is inevitable. Eager to make the money needed to buy Haruhime quickly, Mikoto and Bell head to the dungeon to waste some beasts; Welf and Lili heard their plan and agree to help out.

Only Ishtar’s people are lying in wait, and once Bell is separated from his party, he’s scooped up and attacked…by Aisha, who seems to have gotten buffs thanks someone who looks like a disguised Haruhime. As a Level 3 going on 4, Aisha is more than a match for Bell, and soon has him on his back. Barring an unforseen miracle, it would seem Ishtar has her prey, and the perfect provocation to spur Freya to war.

DanMachi II – 06 – Orario Vice

When Bell, Lili and Welf are concerned about Mikoto acting weird, they follow her one night, and to her surprise she ends up meeting with Chigusa and entering Orario’s famous pleasure district, which is run by the wealthy and powerful Ishtar Familia (Ishtar is the Akkadian, Assyrian and Babylonian goddess of love, war, and fertility).

Turns out Mikoto and Chigusa are searching for an old friend of theirs from their original home in the Far East, where she was a noble. Chigusa spotted her in the district and came to Mikoto, who saught confirmation before coming to the rest of Hestia Familia.

Lili, and certainly Hestia, would rather the adorable Bell be anywhere but the pleasure district, where he is  almost constantly approached, accosted, and embraced by dozens of beautiful, available women, including Aisha, one of Ishtar’s higher-ups. Separated from the others, Bell never had a chance to escape their clutches.

Right before he’s surrounded and picked up and taken to Ishtar’s palace to be passed between several eager Amazonesses, he spots an ethereal, yukata-wearing fox woman in a window, who judging from the glimpse of her last week, is the person Mikoto and Chigusa were looking for.

Ishtar herself has no time for a first-timer like Bell, but her underlings are all but willing to suck him dry, so to speak. The start of their fun is interrupted by the huge and grotesque Phryne, and Bell uses the distraction caused by the Amazons’ bickering (and his adventurer’s sneaking skills and speed) to slip away.

He ends up in the courtyard of one of the district’s fancier-looking brothels, and who does he encounter within one of the rooms but the straw-haired fox woman, named Haruhime, who assumes Bell is there to buy his first sexual experience.

It seems despite being more experienced than Bell, the sight of his collarbone still overwhelms her, giving him the opportunity to tell her he’s not there for sex, just to hide from the Amazons. She can understand; it’s tough to be a first-timer in a district where it’s the occupation of so many women to kidnap and have their way with you.

As they spend the rest of the evening chatting, discovering that they share a love of stories about heroes that originally drew them to Orario, Ishtar has a meeting with Hermes, who has delivered something to her that is of importance in her ongoing rivalry with Freya. When Hermes is reluctant to tell her what other weaknesses Freya might have that she can exploit, she removes what little clothing she is wearing in order to force the issue.

Haruhime tells Bell that while she loved those heroic stories, she no longer sees herself as someone worthy of being saved or protected. Despite her noble appearance and cushy digs, she doesn’t seem to see any nobility in her profession, only filth. It really brings Bell down, who doesn’t agree that she should have to sacrifice her dreams simply because circumstances, many of them not of her making, landed her in a brothel.

Still, he runs off into the night none too soon, as Aisha shows up immediately after to escort Haruhime back to her chambers. As for Ishtar, she gets the information she wanted out of an overwhelmed Hermes in bed: Freya is obsessed with Cranel Bell, and she can hurt her by stealing him from her.

So now Bell finds himself in the sights of not one but two distinct and powerful goddesses of love, war, sex, and fertility, and almost certainly doesn’t want his first encounter with Haruhime to be his last. If he’s the hero he thinks he is, he’ll no doubt try to find a way to free her from servitude.

DanMachi II – 05 – Assets and Liabilities

In what is very much a post-climactic battle, catching-your-breath episode that doesn’t skimp on the fanservice, Hestia Familia familiarizes themselves with their sprawling new digs, which have been purged of Apollo’s, er, distinctive decor.

As thanks for joining her familia, Hestia also made sure Mikoto had a huge cypress bath and Welf has a well-stocked forge for blacksmithing. It’s nice to see Hestia and Bell somewhere other than dilapidated ruins.

Considering how all of Apollo’s assets were seized in addition to his mansion, such relatively extravagant renovations don’t seem like a problem; Hestia is rolling in cash now, and everyone in Orario wants to join the David that defeated the Apollo Goliath.

Only one problem: while Hestia is rallying the new recruits, Mikoto happens to find a debt slip in the amount of 200 million valis, incurred by Hestia for Bell’s blade. Bell faints upon hearing she spent all that money she didn’t have for him.

Just like that, the hordes of recruits scatter and Hestia’s children are contemplating some overtime in the dungeon. But she’s committed to paying back the debt on her own, and reiterates as such after overhearing Bell speak such kind words to her in the bath. As for Apollo’s money? All spent on renovations. Not the best with money, this Hestia!

Hestia Familia’s going to be alright; at least, depending on what news Shigure delivers to Mikoto about a certain fox/dog-eared woman—who features prominently on the show’s promo art and is thus probably going to play a sizable role going forward.

DanMachi II – 04 – The Lightning Rises

With Liliruca successfully rescued and Bell sufficiently trained up, he arrives home to find his familia has grown by three, with Lili, Welf, and Mikoto official Hestians. Ryu, merely a helper and not a familia member, keeps her distance, but is with them all the way.

The night before the siege, Cassandra relays to Daphnie what many a Star Wars character would call “a bad feeling about this,” particularly when she sees their pint-sized ally Luan entering the fortress at the last minute and pulling a wagon carrying a massive cargo. Who do we know who’s that small and can lug that much?

Cassandra calls this a Trojan Horse, and that it will seal their defeat. Who am I to argue with her?!

Every eye (and a good chunk of cash) in Orario is trained upon the magical viewscreens transmitting the War Game, from the adventurers in the tavern to the gods in their meeting place. Outnumbered 100-5, Hestia gets off to a rousing start, with their elven masked mercenary Ryu rushing the walls wielding not one but two of Welf’s magical swords, one fire, one lightning.

Ryu expends every drop of magical power in both those swords carving through as many Apollos as possible, including a fellow elf who is outraged by her use of the same swords that burned through their villages. Ryu feels helping a friend in need is more important than keeping the fires of hatred burning. She also makes such a rukus that Mikoto easily dashes right through the lines and into the castle courtyard.

There, she repels dozens of arrows and lets herself get surrounded by as many Apollos as possible before unleashing a spell that took a few minutes of incantation to cast, but is well worth it from a tactical perspective: it’s high-level gravity magic that immobilizes everyone who pursued her, taking still more Apollos off the board.

Proving each one of the five party members is worth at least ten Apollos, and that big, bold moves by every one of them is absolutely essential to snatch victory from such lopsided numbers, “Luan” “betrays his god and opens the front gate for Bell and Welf. Turns out he’s not Luan at all, but Lilisuke in disguise, who snuck in the night before. The huge wagon wasn’t the Trojan Horse, she was.

Welf covers Bell as he rushes to the central tower where Hyakinthos has so far been comfortably watching. Daphnie holds Welf up, but as one of the two main DanMachi themes blares (“Heroic Desire,” an all-timer that always gives me chills) Bell slides right in and blasts a massive Firebolt straight up, reducing the tower to a pile of rubble and bringing Hyakinthos right to him. He also wastes no time snapping his prized sword.

Cassandra almost spoils the upset when she tackles Bell, letting Hyakinthos unleash his special attack, but Lili tackles her just in time to let Bell dodge it enough to survive. Bell also got some help from that pendant Syr gave him before he went off to battle—one bearing the symbol of Freya Familia.

That moment, when he is so close to defeat and Hyakinthos so close to victory, is what Ais drilled into his head was the moment to wait for. When it comes, Bell doesn’t waste it. He knows Hyakinthos is about to finish him, so his opponent is basically opening himself up. Bell evades his dagger, kicks him off his feet, then delivers a knockout punch.

War Game Over: Hestia Familia is the winner.

Those who voted for the ultimate underdog get one hell of a payday while all of Bell’s friends who cheered him on rejoice, from Ais to Syr and even Freya. Even better, Hestia does NOT go easy on Apollo, who tries to backtrack and pretend he was just messing around because he found Bell cute.

Hestia confiscates all of Apollos property, declares his familia disbanded, and banishes him from Orario forever. She then takes her newly-expanded familia to the front gates of their new palatial home, and scrawls a new symbol to represent them: the guardian flame of Hestia, combined with the bell of…well, Bell.

I’m duly impressed by the speed with which DanMachi II has gotten things done. Here I was loathing a long, drawn out, multi-episode arc involving just the war game with Apollo, complete with constant reaction shots from the assembled spectators, changes in momentum, and cliffhangers.

Instead, the show understood that, outnumbered 100-5, the Hestians had to get shit done in a hurry if they wanted to win. And they did, in a superbly breathless battle helped in no small part by a cinematic orchestral soundtrack by Inai Keiji that absolutely fucking OWNS. Nice to see the little guys win one going away.

%d bloggers like this: