Cop Craft – 10 – Democracy in Action

On the way to an interview with Coal Mozeleemay, Kei is stopped by the reporter Kevin Randall, but insists he has no comment. In their meeting with Coal (definitely awkward due to his last encounter with Tilarna), he has no comment either, as his wife Marla handles all the questions, confirming to Tilarna that he’s no leader.

Turns out he’ll never have a chance to prove Tilarna wrong, as he’s shot during a speech. Kei pares down 92 potential suspects in the crowd down to three by eliminating anyone not acting like an assassin would, showing Tilarna that Kei’s pretty good at this detective stuff when all’s said and done.

Unfortunately for both of them, the black suit-wearing culprit won’t surrender or come with them without a lengthy chase, during which he demonstrates superhuman speed, agility, strength, and an uncanny ability to shrug off multiple gunshot wounds.

Again predicting he’d require more agility than a full-size car, Kei commandeers a tiny, quirky Messerschmitt KR200, which is naturally abused and badly damaged in the dust-up with the perp.

Kei and Tilarna have no choice but to put the guy down by whatever means, but before he dies, his appearance completely changes, revealing he wasn’t Semanian at all, but a human soldier using Semani magic. His gun was also disguised as a camera, made of ridiculously precise Vaifaht steel Tilarna claims even the best smiths back home couldn’t come close to creating.

So on one hand we have two dead candidates, and the only one left standing is in favor of kicking out all “aliens,” and on the other you have a highly-trained human soldier using immensely sophisticated magics in order to make it look like a Semanian killed his own.

Chief Zimmer instructs Kei and Tilarna to interview Tourte next; we’ll see if he knows anything about this apparent human-led conspiracy to make him the next mayor, which could well lead to the expulsion of all Semanians, many of whom might not go without a fight—either legal or physical.

Meanwhile all these murders of candidates have the public on edge, and well-organized anti-Semani demonstrations are already underway. Whether they popped up organically due to fear or something arranged by pro-Tourte partisans, we shall see, but in the meantime Kei urges Tilarna to keep her cool, even if what’s going on is both unjust and undemocratic.

Astra Lost in Space – 11 – Right Hand Man

In the biggest twist yet in a show packed with ’em, Charce turns out to be the clone of the king, raised to be a replacement body, not an individual person. When clones were banned, his mission changed: accompany the Space Camp and ensure they all die.

And yet, even having heard all this, Kanata isn’t ready to give up on Charce. He insists that if he really didn’t love and care about them, he wouldn’t have hesitated with the wormhole generator. But Charce has an exploration for that too: Aries Spring is the clone of the king’s only daughter, Princess Seira.

Seira was staunchly against being cloned, but her father did it anyway, cementing the king as a violating dickwad concerned only with everlasting life. She spirited her baby clone away with her surrogate mother, Emma, naming her the reverse of her name before parting.

A year before Space Camp, Seira and Charce were enjoying nature when a shadowy figure rushed out of the woods and shoved Seira off a cliff; an assassination made to look like an accident. The king threw Charce in jail where he rotted until a week before camp, when he was assigned his new mission: to die, and take the other illegal clones with him.

It’s fair to say Charce had the most fucked up childhood of the crew, and what makes him even more pitiable is that he believes his life has been wonderful, as long as he’s had a purpose; as long as he served his king. Kanata gives him a much needed punch; he can talk about his true purpose all day; he knows when someone is forcing or faking happiness, and Charce hasn’t been faking it.

But Charce’s mind seems made up; he produces a second wormhole generator from the right arm of his suit—a wormhole meant only for him. This isn’t about fulfilling a mission anymore, but punishing himself for betraying the only friends he had in the world (other than Seira).

Kanata stops the suicide attempt with another one of his athletic feats, jumping over the dang wormhole and shielding Charce from it. But he misjudged the distance, and Charce can’t turn off the wormhole soon enough. It swallows Kanata’s right arm, transporting it back to Earth orbit.

The moment Kanata’s arm disappears, the most pressing question is whether he’ll survive the injury. Quitterie doubtlessly saves a lot of his precious blood with her quick thinking and first aid, but he needs a hospital, and they’re still far from Astra. Charce regrets what happened, and Kanata tells him he’ll pay for it by being his second-in-command when he gets a ship. But right now, in Kanata’s present state, it sounds an awful lot like a death flag.

Cop Craft – 09 – The Cat’s Out of the (Garbage) Bag

As silly as I thought the Tilarna-Kuroi body swap is, if you ever find yourself in such a pinch, it helps to have a competent friend in Cecil Epps. Having missed the trash pickup, she calls the waste management company, and when they stonewall her, she plays the police card to get access.

Once at the processing center they find the exact truck that took the bag containing the crossbow, but they’re a little too late and it ends up the proverbial needle in a trash mountain. Still, they’ve narrowed down the location enough for Tilarna to go in and attempt to sense the crossbow’s latena, which she does.

Unfortunately, Tilarna-cat’s lack of thumbs means the crossbow ends up destroyed on the trash conveyor. But the good news is, destroying the artifact reverses the spell, and Tilarna returns to her own body, right when the smuggler has broken in and is trying to get her to cough up the crossbow.

Tilarna allows herself a few moments to jump for joy over getting her body back (as we all would), but the intruder saw her butt and everything else below the waist, so she beats the crap out of him, only sparing his life when Kei arrives, having been briefed by Cecil.

All’s well that ends well, though Tilarna would prefer if Kei were a little more upset about another man seeing her naked, again underscoring their…complex relationship.

With the body swap reversed, the episode trades Tilarna’s lack of pants for a school swimsuit, as Zimmer’s entire unit has a summer cookout at his place. It’s nice to see everyone unwinding after some hard cases—and for Kei’s extreme food snobbishness and bossiness exposed…honestly, he’s almost as bad as Zane!

The fun and relaxation is cut short when there’s breaking news report on the TV: mayoral candidate Nathan Kahns has been shot and killed. They determine the culprit, who had no criminal record, was being controlled by a wizard, possibly Zelada. With the “compromise” candidate in Kahns out, that leaves the Semanian Mozeleemay and the far-right Tourte, who wants to banish all Semanians.

That means this case will have long-term ramifications for all of San Teresa that could threaten the future of human-Semanian coexistance. There’s a small but telling example of the insidious ethnic strife inherent in this case when a beat cop calls a passing Tilarna a “damn alien” under his breath.

Kei hears that, and aggressively defends Tilarna, who is both embarrassed and grateful that Kei did it. Kei’s explanation about how it’s not the same when he uses slurs like “alien” (because it comes from familiarity and not hate) isn’t the strongest, but it is realistic behavior. But Tilarna may find herself turning the other cheek a lot more as they dig into this sensitive case.

Cop Craft – 07 – Keep Your Friends Close

Tilarna and Kei suddenly find themselves deep in the world of vice and political intrigue, as Tilarna serves as bait for a john at a high-end brothel, and they end up arresting Cole Mozeleemay, a powerful Semanian politician running for mayor of San Teresa. While Cole didn’t get far at all with Tilarna before Kei and the cops take the hotel room, the fact he touched her hair is enough to make her upset Kei didn’t bust in sooner.

Mozeleemay very publicly asserts his innocence to the press (gaslighting them in the process), while his ambitious politician’s wife commits to helping him get through this (but that doesn’t mean he can touch her). Tilarna is as expected disgusted by Earth’s slow, plodding brand of justice, especially when even that kind tends to slow even more when a powerful person is involved.

All Kei tells her is that this is the way it is, and that she’s going to have to resign herself to that, as he has over the years. She needs a friend—someone other than Kei—and is comforted when she has a chance encounter with Zoey, the woman who was kind to her at the brothel, and who is also an amateur photographer.

Zoey actually needs help moving after the police raid, and Tilarna, being nice, helps out. Knights may be solitary by nature, but the more Tilarna hangs out with Kei, the more used to relationships she gets. Her need for female companionship must have been stronger than ever considering what she went through and how Zoey (unlike, say, Cecil) can relate to the life.

Tilarna and Zoey become fast friends over their brief time together, and Kei just happens to return to the spot where they split up to pick her up later that night. She’s also enchanted by Zoey’s photography. They continue to hang out despite Kei’s warnings not to get too involved with people they’re investigating (Zoey believes Tilarna is merely a rich runaway).

Meanwhile, the already-tenuous solicitation case against Mozeleemay takes another blow when a list of the club’s clients is leaked to the media. Some of the names are real and some are fake, creating more reasonable doubt for Mozeleemay’s lawyers to use in his defense.

We learn that Zoey is the one who provided Mozeleemay with the list, in exchange for enough cash to afford the gorgeous apartment with an ocean view. Mozeleemay shows his true colors once more when he offers extra pay for a quick trick, but Zoey spurns him. Mozeleemay’s wife, who is following him, spots Zoey exiting his car.

Tilarna, increasingly distraught over the increasing possibility she went undercover and endured what she did for no good reason, brings up the possibility of an employee at the club being the leaker. Jamie shows them the video stills of everyone who accessed the list, and sure enough, Zoey’s photo sticks out.

She goes to Zoey’s place immediately to confront her. Zoey doesn’t answer the door and Tilarna prepares for the worse by drawing her sword, only for Zoey to ambush her…with her camera. She has a photo canvas for Tilarna as a gift for helping her move, but Tilarna is all business, and starts with the accusations. Zoey denies, then asks if Tilarna is a cop, and Tilarna can’t lie.

Then, as the two stand almost back-to-back in front of those huge ocean view windows, a bullet strikes Zoey in the chest, then a hail of bullets shatter the windows as the women hit the deck. Kei, providing backup for Tilarna, manages to shoot one of the two assassins, but he says nothing about who sent him before passing out.

That night, as he watches the news about himself, Mozeleemay gets word that Zoey was shot, and relays the message to his wife when she comes in the room, and noting how it could help him beat the charge. Then he realizes his wife was the one who arranged the hit. She denies it, of course, but taking his hand in hers, tells him he shouldn’t worry about such things—the implication being his job is to win the election; nothing more.

Zoey’s final words to Tilarna before passing out express her disappointment in having been betrayed by someone she thought was a friend. There’s not enough time for Tilarna to explain the complex circumstances, and how she considered Zoey a good friend too. Kei is by her side at the hospital when she learns Zoey has died, and upon returning to her apartment, unwraps the photo Zoey gave her as a gift: a behind-the-back of Tilarna beaming in the sunset. Tilarna takes Zoey’s camera as a memento.

It’s as heartbreaking and poignant as Cop Craft has dared to get so far, and really makes me feel for poor Tilarna. While she’s no fool, she is young, inexperienced, and naive. And Zoey was right when she said Tilarna can’t understand the difficulty of lowborn Semanians trying to go straight in San Teresa. Adding ironic insult to injury, the self-proclaimed advocate of Semanians like her is…Cole Mozeleemay.

Yet look at what he allowed to happen to someone like Zoey, just because he couldn’t keep it in his goddamn pants. I want Tilarna to get revenge, but I don’t want her to get in trouble. At the same time, I don’t want her to suffer the unique turmoil that comes from being perpetually unable to do what is right and just in a world where justice is whatever the most rich and powerful say it is.

As far as Tilarna and Kei’s partnership friendship may have come, Earth still feels like a place that will only continue to eat away at her pure and virtuous soul…as it has already done to him. How can a place like that—which gave her a new older sister then took her away just as fast—ever feel like a home?

Vinland Saga – 03 – It’ll Pull You In

Askeladd immediately shows both Floki and us what kind of dudes we’re dealing with, as he manages to double the bounty for Thors’ head from five to ten pounds of gold. Floki is a very shrewd man with good instincts, but he also has a solid right-hand-man in Bjorn, who spears a Jomsviking who was hiding behind a tapestry and passes it off as an innocent accident.

As for Thors, he doesn’t leave at the break of dawn, but is seen off by the whole village. Before they leave, all five of the young men he’s bringing along have designs on asking Ylva for her hand in marriage upon their return and presenting her with spoils of war; all Ylva wants is a little more shuteye.

When a young lass who likes Ari (one of the guys who tried to propose to Ylva) is cruelly rebuffed, Leif assures her none of the five greenhorn lads will come to any harm; Thors will see to it they’re dumped off in Norway before they see any battle, and Leif promises he’ll ship them back to Iceland, disappointed, but with their organs still very much internal.

Seemingly the only member of the village not seeing them off is Thorfinn, who is nowhere to be found and presumed by both Thors and Ylva to still be off skulking, angry about being scolded. We get a little more comedy when the five guys line up on one side of the boat, while Thors is on the other side all on his own with one hell of a huge oar. Leif bangs out the pace on the drum, and the ships are off.

It isn’t until they’re already out in the open sea that Thorfinn reveals he stowed away. While peeing over the side (he really needed to pee) he suddenly notices where he is, and his smile is so wide and bright, Thors can’t help but smile back, despite the fact his son just ruined his plans to try to keep him safe.

He later paints Finn’s back door red for his insolence (pretty tame discipline from a viking in the 11th century), as the gears turn in Askeladd’s head. He chats with Bjorn about the bounty deal not seeming quite right; he’s quite sure Floki reached out to them independently and his superior didn’t order Thors’ execution.

Askeladd also believes Floki is afraid of incurring a great loss of his own men, and so hired someone else. This tells Askeladd that this Thors fellow shouldn’t be a pushover, even if Floki says he’s “not a warrior” anymore.

As night falls, Thors warns Ari not to stare at the moon in the sea, lest it “pull him in,” a common nautical hazard. As Thorfinn dozes contently in his lap, Thors tells Ari more about his first child, the woman Ari says he’s in love with.

It was a difficult birth for Helga, the daughter of the leader of the Jomsvikings, but Thors was about to head out on another mission, and was annoyed he got a daughter instead of a son. He’s about to leave when Helga asks him to name her.

He says he’s “busy”, but Helga insists—the first time he ever saw her truly angry. So he named her Ylva, after his mother. And that, he tells Ari, was the first time he started to feel afraid of battle…which makes sense, as dying in battle meant abandoning his newborn child and wife to an uncertain future.

The next day they arrive at the Faroe Islands—the usual rest stop between Iceland and Scandinavia. They row into a cove that leads to a trading village, but the high walls immediately spell foreboding, and Leif notes that there are fewer structures in the village itself.

By the time they start rowing out of the cove, it’s to late—Askeladd’s men start dumping huge piles of debris onto their ships, blocking their only exit. Then another drum can be heard: the drum of Askeladd’s two ships rowing towards them.

Ari and the other men bristle and claim to be ready for battle, but Thors knows better; the boys will be no match for these hardened foes. So he takes a deep, “I’m getting too old for this shit” breath, pulls out his sword, and hands his dagger to Thorfinn, warning him only to use it in time of absolute need.

Before Askeladd’s men know it, Thors has leapt onto one of their ships. He takes out the first man with one punch, two others with two more, and then three with three; six skilled men downed without even drawing his sword. It’s then that Bjorn and Askeladd know: they’re going to have to work their asses off to earn every ounce of that gold.

Each of the first three Vinland Sagas have been very different affairs—from an introduction to Thors and Thorfinn and live in Iceland, to the arrival of a new old threat, to the swashbuckling adventure that begins in this episode. But all three of kicked all kinds of ass in their own way.

Like Thors himself, it doesn’t glamorize violence or killing, and Ari and his four hotshot friends are presented as the naive fools they are. As for Thorfinn, he may not have pissed himself while hiding in that barrel, but yeah…he’s now somewhere that’s absolutely no place for a six-year-old. I just can’t see how this ends well for anyone…but nor dare I look away.

The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

The Rising of the Shield Hero – 12 – The True Battle Of The Wave

Glass dismisses three of the four heroes as nothing but “servants”, and her appraisal isn’t off-base, as their best meteor attacks fail to put a scratch on her, and all three go down with one strike, no doubt wounding their egos as well as their bodies.

That leaves Naofumi, Raphtalia, and Filo to deal with her, and while she’s somewhat impressed by his stout defense (as befits the Shield Hero), nothing offensive he can throw at her is any more effective than his beaten fellow heroes.

She breaks out of the Shield Prison immediately. Filo’s kicks are fast but still can’t touch her. Poor Raph’s swordsmanship isn’t even “worth mentioning.” She even calmly basks in the enveloping flames of Naofumi’s Rage Shield like it’s a sauna; “too cold” to burn her. This Glass lady is tough, and if the first Wave seemed to easy, it’s clear the difficulty level has risen exponentially.

That brings us to Naofumi’s final trump card, the Iron Maiden, so effective against the soul eater. Turns out it’s just as useless on Glass as Shield Prison. Glass’ withering criticism of her opponents’ attacks almost grows tiresome—we get it, Naofumi can’t beat you at his present level—but just as she’s ready to take him out, a countdown starts on his HUD, which indicates the Wave “period” is about to end.

Rather than give Glass the last word, Naofumi has Raph cast Fast Light, and the two of them jump on Filo who gets them the hell out of there. She doesn’t chase, and her attacks aren’t effective at long range, so she calls it a draw, this time. But when the next Wave arrives, she promises to kill them unless they grow stronger. Much stronger.

The second Wave disperses, and Naofumi is quickly summoned back to King Melromarc’s court for some backhanded thanks and demand that he explain how he gained so much power—more than “befits a Shield Hero.” Naofumi, no longer having any more shit from this royal family, tells the king he’ll talk…if he bows down and grovels.

This act of disrespect leads the king to call in his guards, but Naofumi is quite right when he says he can take them all out and walk out the front door without any difficulty, and the guards waver. When the king says he’ll punish Naofumi’s “slaves” in his stead, that really rankles him, and he promises him if anything happens to his underlings on account of more dirty tricks, the king will “wish he had never been born,” then stalks out unopposed, like a boss.

Princess Melty later hears of the “hostile” exchange between her daddy and Naofumi, and tells her father that their country will be put at risk until they reconcile. Her older sister Malty intervenes and tries to make a stink of matters, but Melty shuts her down almost immediately, and with good reason: she’s the one who was trusted with the title of crown princess.

Naofumi shakes off his unpleasant experience at the palace and gets re-outfitted by Elhart, who fills the wagon back up and throws in some gifts for good measure: a new sword for Raphtalia, along with a bladeless mana sword, a shield scanner thingy for Naofumi, and gloves that will increase Filo’s strength.

Naofumi is looking forward to being nowhere near the royal city, royal family, or the other hero jerks. Unfortunately, the peace doesn’t last long, as Melty and her retinue track his party down and urges him to return and make peace with her father. Naofumi is as stubborn as the king, and his strong passes ignite Melty’s secret weapon: the Entitled Person’s Tantrum.

But as she protests his obstinance, Naofumi senses something’s UP—set-up to be precise. Of what kind, he soon finds out: one of the knights who escorted Melty rushes at her, sword drawn, and Naofumi draws her back and shields her…with his shield.

Obviously, these knights are in Malty’s pocket (I doubt the king is awful enough to off his own heir). Honestly, it kinda just makes her look foolish and pathetic—why try to assassinate her sister in front of the Shield Hero, who could easily protect her? In any case, if Melty doesn’t re-join the party next week (or whenever the next episode airs), I’ll be shocked.

SSSS.Gridman – 06 – The God who Went to a City School

“They shouldn’t be making episodes without kaiju!” proclaims Akane while at the Starbows having coffee with Shou. It’s a meta comment on the episode they’re in, which has no big kaiju battle. The resulting outing is largely a return to the quiet, normal, naturalistic sights and sounds of city life that distinguished the first episode, before All Hell Broke Loose.

And yet, the city always returns to that state after a kaiju battle. None of Yuuta’s classmates remember anything about the battle during their field trip, and because there’s no kaiju battle this week, he, Rikka and Shou are isolated from each other for the bulk of the episode.

Something sticking in Yuuta’s mind is Akane’s words to him, which suggest she has memories of the battles just as he does. He just needs one more push to learn at least some of the truth about her, and he gets that. But not before Akane puts out a hit on Yuuta, telling Anti that the two are one and the same.

The silences in this episode, or rather areas where there’s nothing but ambient sounds, are well-placed, and as such I really felt Rikka’s boredom of lounging around the house then milling through stores on a hot summer day.

It’s clearly a relief to her when she encounters Anti, who is not only hungry but also in great need of a bath. Rikka’s scenes with Anti further establish her as someone kind and generous with a good heart—someone Yuuta shouldn’t be so reticent about talking to.

When he can’t quite approach Rikka to discuss recent events, he tries the junk store, but she’s out. Then he’s confronted in an alley by a small girl who seems to revel in the creepiness of her own voice. She claims to be a kaiju, and grows to the size of a catbus to prove it. She’s not there to fight, but rather to repay Yuuta for something he doesn’t remember doing.

I just got done saying last week that I really don’t mind not having all the answers about what’s going on and why, beyond the fact that Akane makes the kaiju Yuuta fights. But the little stinky kaiju girl gets on a train with Yuuta and proceeds to provide some answers.

The city in which Yuuta lives is essentially ruled by Akane, whose lonely heart is being used by the outrageous-looking being we know as Alexis. Thus she creates kaiju who then go on rampages, constantly knocking down and remaking the city into something of a kaiju itself, while eliminating people or things she simply doesn’t like.

Beyond the confines of the city is a great fog, and then nothing, the kaiju continues. Thus, Akane is basically the city’s god, deciding what exists, stays, or goes. But because Akane is hurting and killing people, Yuuta knows what he has to do, which I imagine means confronting her soon.

In addition to ordering Anti to kill Yuuta, Akane ends up running into Shou at the bookstore, and then having coffee. He sole reason for interacting with him is to gather more info on Yuuta, just in case Anti didn’t fully understand her orders and fails. The thing is, Shou eventually catches on that Akane has no real interest in him, and stays loyal to Yuuta by saying nothing.

As for Anti, who now has a full belly and is squeaky clean thanks to Rikka’s kindness, he finally locates Yuuta and attacks him, only to be deflected by the members of Neon Genesis, whom we’ve seen lurking on the episode’s periphery the whole time, keeping an eye the Gridman Alliance.

When trouble comes in the form of Anti, they’re ready, not just with weapons, but words: If you kill Yuuta, you will never be able to defeat Gridman. That’s enough to get Anti to retreat. Akane’s words ultimately weren’t convincing enough for him to go against his primary directive, just as her charm wasn’t enough to get any info from Shou.

Those two failures belong to Akane this week, and while they’re not as big or flashy as the defeat of her various kaiju in the past weeks, they are defeats nevertheless that add to her frustration and rage, which Alexis is only too happy to exploit. I wouldn’t be surprised if Akane gets to work on a new kaiju design, which Lex will then embiggen so it can wreak havoc and challenge Gridman anew.

As for Yuuta, after a long, weird day of learning some truths, he ends up back at the junk store to brief Gridman on the computer (which the store bought back). There, to his relief and joy, are Rikka, Shou, and Neon Genesis.

Akane may be using her godlike powers to change almost everything, but the bonds Yuuta has formed with his friends and allies remain, and they look to be ready for whatever their opponent throws at them next.

Shoukoku no Altair – 01 (First Impressions)

Take away the exotic setting and lush costumes, and Shoukoku no Altair is the very common story of an overachieving young man determined to move forward, be useful, and protect his country, after enduring tragedy earlier in life in which he wasn’t able to save his family.

Fortunately, Altair does have an exotic setting, lush costumes, and a very decent soundtrack to boot. And so we have ourselves a show that isn’t all that original in storytelling but is able to just sail by on competent, often stylish execution.

Newly-appointed Pasha Tughril Mahmut is the youngest Pasha ever, but never comes off as arrogant or petulant, even when a comrade accuses him of having a “tantrum.” Rather, I liken him to Tintin: young, courageous, resourceful, cunning…and yes, a bit dull. He has a strong sense of justice and is always ready to shut naysayers down…but has no idea what to do with women.

One of his mentors, Pasha Halil, sees a great future for Mahmut, so when the Balt-Rheim Empire accuses their homeland Turkyie of assassinating their prime minister, Halil chooses to be the sacrifice they demand.

War claimed many lives twelve years ago, as we see in a heart-wrenching, well-directed flashback in which a young Mahmut struggles in vain to save a woman I presume is his mother. From that point on, he swore always to do whatever he could, never standing still.

So Mahmut does what Tintin would do: investigate the incident and find the real truth, which is that the arrows used to kill the minister were of Balt-Rhein design. He joins up with with Halil, who believes the Empire as a whole does not want war, just an isolated element.

Thanks in part to a clever use of mutton stew and the local eagles, the pashas weather an attempted ambush, capture the conspirator’s men, and bring them and the false arrows before the Emperor himself.

War is staved off—for now, but the minister who conspired to start it was not tried or even named for his role, meaning this is only the beginning of Pasha Mahmut’s duty. With only THE REFLECTION left to air on my Summer list and my interest in Apocrypha fading fast, Altair is just interesting enough for another look or two.

Mahou Shoujo Ikusei Keikaku – 11

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Well, Cranberry didn’t think Swim Swim would be able to kill her, and she was right…but she didn’t account for Tama and her hole-making ability at a crucial moment, leading to the unfortunate state of affairs above, one of the most surprising (not to mention awesomely gruesome) sudden deaths of the show. Cranberry was supposed to be above all this; she was the last girl standing once before, after all. But she wanted to fight strong enemies, and got her wish – and dug her grave in the process. R.I.P. Cranberry.

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For her, well, dog-like loyalty (and complete and utter lack of guile), Tama is swiftly dispatched by Swim Swim, ever looking out for Number One. Tama saw Swim Swim’s true form, after all, and one of the edicts the late Ruler instilled in Swim Swim — in real life a small, impressionable, dedicated young girl — was to never let anyone learn your true identity. Swim Swim decided that even meant her last and most loyal ally. R.I.P. Tama.

(Incidentally, we got Tama’s backstory as she bleeds out, confirming her guilelessness and indicating she, like Alice, simply wanted to be useful to people. Pretty rote stuff.)

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With the shocking exit of Cranberry (and the far less shocking exit of Tama), the last three magical girls remaining are Swimmy, Ripple, and Snow White. Ripple asks Snow to meet, but Ripple just wants any and all intel Snow might have on Swim Swim, nothing more. Snow argues killing Swimmy now will only make Ripple a murderer, but Ripple don’t care. If Snow won’t help her, she’ll go it alone.

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Ripple seems to live only to avenge her friend and mentor Top Speed, the aftermath of whose death has been hard on her. Snow lost a friend last week in Alice, but it was essentially a friend she didn’t know she had. Swim Swim, showing a tinge of the innocence of her real self, sheds a tear at the loss of Tama, but Tama wasn’t really her friend, either, more of a sidekick.

No, Ripple and Top Speed were the best-realized duo on the show — more even than Snow and Pucelle — and it was something Ripple didn’t know how badly she needed until it was gone. Top Speed could see a side to Ripple — to Sazanami Kano — no one else could, either because they were too busy looking her up and down, or because she wore her mask so well.

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Interestingly, Ripple gets a full-on Sailor Moon-style transformation sequence prior to heading to the dam to duel Swim Swim. The fact it’s a dam means there’ll be plenty of water there (good for Swimmy), but Ripple at least has the hint from Fav (who seems kinda miffed by Swimmy’s apathy with her new role as master) that light and sound are her weaknesses.

I don’t know who will prevail in that duel: judging from past battles, Swim Swim always seems to get the upper hand in the end, but she’s out of allies and now occupies the same seemingly invincible space Cranberry once stood. I can’t rule out a Ripple victory.

Heck, maybe they kill each other, leaving Snow White as the last girl standing by default. That’s the least satisfying outcome: Snow is still clinging to her ideals of what a Magical Girl should be. It stands to reason a show that loves taking things away would take that away from her before all’s said and done.

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Mahou Shoujo Ikusei Keikaku – 10

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What do we have here? The first magical girl backstory that actually made me feel something, and elicit something other than an indifferent shrug. Like all the other backstories, it still comes too late to be as impactful as it could have been, but it still connected. And what do you know, it’s Hardgore Alice’s alter ego: Hatoda Ako.

One reason Alice looks so dark is because Ako comes from such a dark place. Her father murdered her mother, making her a pariah at school. While her auntie seems nice enough, Ako knows she’s not needed by anyone; she’s just a burden. Then she heard about Snow White, and thought they would make a pretty sweet black-and-white duo.

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Of course, this is MagiPro, so that turned to shit pretty fast. Mina disguised herself as Alice’s stuffed rabbit in order to learn Ako’s home address. Once Swim Swim knew that, all she had to do was ambush Ako when she wasn’t in her invincible form.

There’s a special twist of the knife in play here, what with Alice trying to reach out to Snow White as a friend, but simply being unable to say the right words at the right time.

That time is when Koyuki is simply freaking out about all the horrible things happening (which is justifiable), but that doesn’t make it any easier when Snow White is holding a bloody, dying Ako in her arms and learns it’s her would-be only friend in the world.

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That leaves Snow White, Ripple, Swim Swim, Mina, Tama…and Cranberry. And in case you haven’t been paying attention in the last few Cranberry scenes, Cranberry isn’t like the other magical girls. In fact, she seems to be some kind of facilitator from the magical world, overseeing what is in fact a super-bloody selection process that is nearing its end as the ranks dwindle.

For the record, Cranberry would have preferred to simply kill off all the weak ones right away, but has seemingly left the administration of the game to Fav (and whoever is controlling/speaking as Fav).

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Swim Swim has proven to be a one-girl wrecking crew, and when she comes to Cranberry’s forest to take her down, Cranberry uses is as an opportunity to get to know Swimmy a little better. She’s impressed by her, if not her sidekicks (she kills Mina with ease, in one of the show’s more unceremonious killings), but she still doesn’t think Swim Swim can beat her.

As for Ripple, who is out there on her own with only revenge on her mind, I’m not sure how she’s going to be able to actually exact any on Swim Swim. The first time they fought, Swim seemed to have her number, and that was with Top Speed’s help. And then there’s the possibility Cranberry will kill Swim Swim before Ripple can get to her. In any case, it’s never a dull moment in MagiPro Land.

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Kabaneri of the Iron Fortress – 11

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Both Kuromukuro and Kabaneri managed to reignite my passion for watching them in their eleventh episodes. I didn’t really know what to expect after last week cliffhanger would have had us believe Ikoma had been stabbed through the heart and tossed into the sea for dead by a Mumei now lost to him. This week quickly debunks the first assumption and paves the way to debunk the second, even though shit is still hitting the fan, as it were.

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First, Kongokaku: it’s a grand, peaceful, and impressive place when the Kotetsujou arrives at its gate, but we see from the shogun eliminating a messenger with knowledge hat could sow public panic, theirs is clearly an uneasy peace, especially with Kabane lurking right outside those “impregnable” walls.

Biba doesn’t need to besiege his father’s seat, however; he comes in through the front door; a “captive” of Ayame; a role she’s forced to play because he’s holding her people hostage. Of course, going by his script only proves to Biba that’s he’s weak, and it’s become painfully apparent that the weak don’t live long once they meet him.

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To his credit, the shogun immediately knows Biba is up to something; he just doesn’t know what until it’s too late. Biba uses the same fear his father used as an excuse for stabbing him in the dark as a child to destroy his father. The dagger he gave him contains a hidden needle that infects the shogun with the virus, and his own men gun him down in a panic.

Biba need only deal the killing blow with his sword, and just like that Kongokaku is his. The Kabane in his hold are released onto the city to stoke up fear, paranoia, and people killing people, but he simply sits on the throne, not smirking an evil smirk, but remembering a day when he rode a horse with his father. Do I detect a hint of…weakness, AKA love? No matter; there’s no one around to punish Biba for it.

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While all that excitement is going on, Ikoma, having washed up on a shore not in the greatest shape but very much alive, is temporarily incapacitated by the immense weight of the guilt and regret over what went down, including Takumi’s death. He didn’t run, he was tossed out, and he’s right that at the time there was nothing he could do.

Kurusu, who has one of Biba’s scientists captive, finds Ikoma, and is actually patient with him as he goes through various stages of grief. In the end, Kurusu makes Ikoma set aside all the reasons he should simply die, and asks him why he’s still alive in the first place: his chest wound is so precise, Mumei must have intended to miss his heart, meaning she is not totally lost.

Granted, as we cut back to the capital, we see that Mumei is considerably more lost than the time she spared Ikoma. And she’s just as helpless here as Ayame, or as Ikoma was back on the train. Biba controls every aspect of her life, and despite all he’s done she still harbors loyalty to him, because she’d have died long ago (and been “beckoned by the butterflies”) were it not for him.

That combination of coercion-by-obligation, as well as the reality that Biba has kept Mumei weak and unable to oppose him even if she wanted to (and she did try), have led to her simply giving up. She will let the butterflies come, with the small consolation that at least she was able to free Ikoma a similar fate.

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Only thing is, Ikoma hasn’t given up, thanks largely to Kurusu and the captive he has for some reason (I forgot why; sue me). That scientist just happens to have on hand two serums: one is white, and could save Mumei; but to get to her Ikoma knows he needs to be stronger (and apparently, less scruffy) than he is.

So he injects the black serum, an accelerant that indeed causes him to undergo yet another transformation. When we leave him, he seems that much less human, and particularly stable, but fueled by his resolve to stop Biba and save Mumei, odds are he’ll be able to endure. I certainly hope so, because Mumei deserves better than the same fate as Horobi—who also didn’t deserve it.

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(Almost a 9 based solely on the new Aimer ED, “Through My Blood”, which brought it)

Sidonia no Kishi 2 – 05

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Last week’s violent, harrowing battle took place just a third of the way in the season, so a cooling-off episode was expected and not entirely unwelcome. Now that we know the lengths Tsumugi will go to protect her friends, it’s nice to spend time with them as the recover from their wounds and try to make it up to her.

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Since Izana was alive and in contact with Sidonia at the end of last week, I knew Nagate was alive, I just didn’t know how bad her injuries would be. So it’s with great joy and relief to see her recover from those injuries. She lost an arm and a leg, but in this sci-fi world limbs can grow back, she chose mechanical prostheses so she could recover faster and get back on the line.

While part of this choice is her not wanting to be left behind or to be useless for too long, I still respect her going with her non-mad scientist grandma’s suggestion, and I liked her positive attitude about the whole thing. Nagate and Yuhata’s reaction to her suddenly splitting the fingers on her new hand from five to ten is pretty priceless: by turns surprised, fearful, and impressed.

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Tsumugi was the big question mark last week. We learn after the battle she’s lost 90% of her body mass, and as we know, that kind of diet can kill a human. But she’s super tough, and all she needs is time and patience to grow her placenta back. Nagate, extremely concerned for her well-being, sits at her proverbial hospital bedside.

In what turns out to be a tease from last week’s preview for this episode, the nude Shizuka Nagate encounters is merely in his dream, albeit a dream he’s having while a recovering Tsugumi has her “arms” on his head.

Nagate calls the girl in his dream “Shizuka”, the name he first assigned to her face, but it might’ve been more accurate to address her as Tsumugi, as this could be her unconscious avatar, hinting that she can communicate this way, in addition to her half-cute, half-unsettling dolphin balloon puppet.

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When Nagate wakes up, he’s so elated Tsumugi is okay, he hugs that puppet, whose reaction to the sudden intimacy rivals Asahina Mikuru for pure adorableness. She moves to beautiful new digs with a view of the stars and a bookshelf to read from (her studious bookworm persona is super-endearing, BTW), but Nagate is troubled with how isolated she is, which is confirmed when Tsugumi, all alone in her tower of solitude, lets off a sigh.

Nagate and Izana ask Yuhata if she’ll let Tsumugi move to the residential area where she can be closer to everyone else, but she refuses them flatly. As much as I love Tsumugi, I knew their request would be a long shot, practically speaking. Tsumugi could cause a lot of damage in there if the ride gets bumpy.

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And it does get bumpy, as Sidonia is closing on the Lem solar system and must initiate another harrowing deceleration maneuvers. This is where Sidonia the character comes into play in the episode; simply slowing down in space is a momentous event fraught with peril. An air raid siren pierces the tranquil residential block, warning everyone to lock their harness into something sturdy.

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Unfortunately, Nagate and Izana don’t hear the sirens or the warnings, because they’re spending their downtime deep in the guts of the ship, finding themselves in a ladder shaft when the bumpy ride begins. Thankfully, due to Nagate’s incredible luck and physical toughness with an assist from Izana’s bionic limbs, they survive the maneuver with bumps and bruises.

Those are a small price to pay for achieving their goal: locating a hatch in a pipe that leads to Tsumugi’s room. She can now stick her balloon avatar out and gaze upon the gorgeous residential block.

Giving her her first look at the civilization she’s protecting, and feeling the community of the res area, is Nagate and Izana’s way of thanking her for saving them, and doing their best to quell her loneliness. It’s a great feel-good, non-battle victory.

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The feel-goodness continues when Nagate heads home to find he’s been evicted an his dorm is now the home of a new recruit. But that’s okay, because all he has to do is call a friend and crash with them until he can find a place of his own! Who does he call: Kunato? He probably labels his food. The Honoka sisters? He’ll walk in on them naked and get thrashed again. Yuhata? “Fraternizing with a superior officer” issues.

No, he calls Izana, who is relaxing and soaking in her very cozy-looking bath, talking with her grandma on the videophone. Izana has been trying to get closer to Nagate since before Shizuka died. Now, thanks to fate, Nagate has come to her. Will she capitalize on this latest chance? Her initial reaction suggests she’ll have to overcome some nervousness.

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