DanMachi II – 05 – Assets and Liabilities

In what is very much a post-climactic battle, catching-your-breath episode that doesn’t skimp on the fanservice, Hestia Familia familiarizes themselves with their sprawling new digs, which have been purged of Apollo’s, er, distinctive decor.

As thanks for joining her familia, Hestia also made sure Mikoto had a huge cypress bath and Welf has a well-stocked forge for blacksmithing. It’s nice to see Hestia and Bell somewhere other than dilapidated ruins.

Considering how all of Apollo’s assets were seized in addition to his mansion, such relatively extravagant renovations don’t seem like a problem; Hestia is rolling in cash now, and everyone in Orario wants to join the David that defeated the Apollo Goliath.

Only one problem: while Hestia is rallying the new recruits, Mikoto happens to find a debt slip in the amount of 200 million valis, incurred by Hestia for Bell’s blade. Bell faints upon hearing she spent all that money she didn’t have for him.

Just like that, the hordes of recruits scatter and Hestia’s children are contemplating some overtime in the dungeon. But she’s committed to paying back the debt on her own, and reiterates as such after overhearing Bell speak such kind words to her in the bath. As for Apollo’s money? All spent on renovations. Not the best with money, this Hestia!

Hestia Familia’s going to be alright; at least, depending on what news Shigure delivers to Mikoto about a certain fox/dog-eared woman—who features prominently on the show’s promo art and is thus probably going to play a sizable role going forward.

DanMachi II – 04 – The Lightning Rises

With Liliruca successfully rescued and Bell sufficiently trained up, he arrives home to find his familia has grown by three, with Lili, Welf, and Mikoto official Hestians. Ryu, merely a helper and not a familia member, keeps her distance, but is with them all the way.

The night before the siege, Cassandra relays to Daphnie what many a Star Wars character would call “a bad feeling about this,” particularly when she sees their pint-sized ally Luan entering the fortress at the last minute and pulling a wagon carrying a massive cargo. Who do we know who’s that small and can lug that much?

Cassandra calls this a Trojan Horse, and that it will seal their defeat. Who am I to argue with her?!

Every eye (and a good chunk of cash) in Orario is trained upon the magical viewscreens transmitting the War Game, from the adventurers in the tavern to the gods in their meeting place. Outnumbered 100-5, Hestia gets off to a rousing start, with their elven masked mercenary Ryu rushing the walls wielding not one but two of Welf’s magical swords, one fire, one lightning.

Ryu expends every drop of magical power in both those swords carving through as many Apollos as possible, including a fellow elf who is outraged by her use of the same swords that burned through their villages. Ryu feels helping a friend in need is more important than keeping the fires of hatred burning. She also makes such a rukus that Mikoto easily dashes right through the lines and into the castle courtyard.

There, she repels dozens of arrows and lets herself get surrounded by as many Apollos as possible before unleashing a spell that took a few minutes of incantation to cast, but is well worth it from a tactical perspective: it’s high-level gravity magic that immobilizes everyone who pursued her, taking still more Apollos off the board.

Proving each one of the five party members is worth at least ten Apollos, and that big, bold moves by every one of them is absolutely essential to snatch victory from such lopsided numbers, “Luan” “betrays his god and opens the front gate for Bell and Welf. Turns out he’s not Luan at all, but Lilisuke in disguise, who snuck in the night before. The huge wagon wasn’t the Trojan Horse, she was.

Welf covers Bell as he rushes to the central tower where Hyakinthos has so far been comfortably watching. Daphnie holds Welf up, but as one of the two main DanMachi themes blares (“Heroic Desire,” an all-timer that always gives me chills) Bell slides right in and blasts a massive Firebolt straight up, reducing the tower to a pile of rubble and bringing Hyakinthos right to him. He also wastes no time snapping his prized sword.

Cassandra almost spoils the upset when she tackles Bell, letting Hyakinthos unleash his special attack, but Lili tackles her just in time to let Bell dodge it enough to survive. Bell also got some help from that pendant Syr gave him before he went off to battle—one bearing the symbol of Freya Familia.

That moment, when he is so close to defeat and Hyakinthos so close to victory, is what Ais drilled into his head was the moment to wait for. When it comes, Bell doesn’t waste it. He knows Hyakinthos is about to finish him, so his opponent is basically opening himself up. Bell evades his dagger, kicks him off his feet, then delivers a knockout punch.

War Game Over: Hestia Familia is the winner.

Those who voted for the ultimate underdog get one hell of a payday while all of Bell’s friends who cheered him on rejoice, from Ais to Syr and even Freya. Even better, Hestia does NOT go easy on Apollo, who tries to backtrack and pretend he was just messing around because he found Bell cute.

Hestia confiscates all of Apollos property, declares his familia disbanded, and banishes him from Orario forever. She then takes her newly-expanded familia to the front gates of their new palatial home, and scrawls a new symbol to represent them: the guardian flame of Hestia, combined with the bell of…well, Bell.

I’m duly impressed by the speed with which DanMachi II has gotten things done. Here I was loathing a long, drawn out, multi-episode arc involving just the war game with Apollo, complete with constant reaction shots from the assembled spectators, changes in momentum, and cliffhangers.

Instead, the show understood that, outnumbered 100-5, the Hestians had to get shit done in a hurry if they wanted to win. And they did, in a superbly breathless battle helped in no small part by a cinematic orchestral soundtrack by Inai Keiji that absolutely fucking OWNS. Nice to see the little guys win one going away.

DanMachi II – 03 – Finding an Opening

Soma’s commander, Zanis, claims that the whole point of helping Apollo attack Hestia Familia was to bring Liliruca back into the family, but all he really cares about is her transformation magic, with which he intends to make a fortune. Lili’s prison guard, Chandra, snorts at Zanis’ arrogance; portending his giving a helping hand to Lili later.

Hestia meets with Welf, Takemikazuchi, Ouka, Mikoto, Chigusa, Miach, and Naza to arrange a rescue mission. When they ask whether the upcoming War Game with Apollo Familia should be her priority, Hestia retorts that all she has against Apollo is Bell, but he can’t fight 100% as long as he’s worried about his supporter, so Lili must come first.

As for the meeting of the gods in which the terms of the War Game are set out, Hestia by way of Hermes draws the worst possible lot: a siege. When Hermes says that the situation is just too unfair unless Hestia is allowed helpers, and Freya mocks Apollo for being afraid of allowing them, Apollo caves to the crowd and declares that Hestia Familia shall be allowed *one* helper, but they can’t be from Orario.

Meanwhile, Zanis reveals his true nature by dropping the whole “family” bit with Lili: she’s a resource he’ll use up and discard for his own gain. Once Zanis leaves, Chandra tosses the keys to Lili to do as she will; he can’t stand that guy! Once free, Lili finds a rescue raid in progress that she doesn’t even want. When she tells Hestia and the others to leave her, Hestia tells her how important she is to Bell—to all of them—and that they’re not leaving without her.

Lili tries one more time to get Soma to take a break from his winemaking and do something, but typically he’s left everything to the corrupt Zanis. This time, he offers some wine to Lili, and if she is still able to ask him for help, he’ll do as she asks.

To Soma’s surprise, Lili does not become a drunk slave, and still has the lucidity to beg him to stop the battle, which he does, even allowing Welf to zipline in and sword-slap Zanis in his shitty face.

With Lili safely rescued, she promptly officially transfers from Soma to Hestia Familia, and she’s not the only one. Mikoto asks Takemikazuchi for a transfer to Hestia, and wanting to help Hestia, he agrees. Welf also gets Hephaistios to let him transfer, while Hermes and Syl convince Ryu Lion to be the one helper that Hestia is allowed to recruit.

With Hestia Familia appointed the attacker in the War Game siege, and Bell training hard with Ais and Tiona, the odds of a Hestia victory are starting to look a lot less hopeless!

DanMachi II – 02 – White Rabbit Howl

Apparently, Apollo’s sole reason for challenging Hestia to a War Game between their familias is his infatuation with Bell, but Hestia flatly refuses and storms out of the banquet with Bell. Of course, the matter is far from over, as Bell and Hestia wake up to a full scale ambush of their home.

Woefully outnumbered and without the high ground, they only have one choice: run. If there’s a silver lining in this chase for Hestia, it’s that she gets to be princess-carried by Bell for most of it.

Their destination is the neutral guild, though Eina and her boss lament that no amount of fines will deter the ridiculously wealthy Apollo from doing what he wants. Daphne warns Bell that Apollo will never stop pursuing that which he wants, while one of his strongest lieutenants in Hyakinthos has added incentive to capture Bell, believing Bell stole his god’s affections.

Even Ais’ hands are also tied for the duration of the chase, as it would not be proper for her to be seen as assisting the Hestia Familia (plus Finn plain won’t allow it). Bell is no match for Hyakinthos, and gets severely slashed up.

He’s only saved from having a limb removed by the scornful Hyakinthos by sniper arrows from Miach Familia’s Naaza, along with last-minute backup by the Takemikazuchi Familia and the arrival of Welf, Lili, and Miach, who heals Bell’s wounds. Able to run again, Bell takes Hestia and continues to flee while their allies fight Apollo’s forces.

But there’s something strange going on: some of the fighters are wearing Soma Familia’s emblem, and when Welf and Lili are briefly separated, we learn why: Zanis has come to bring her back into the fold, and either due to brainwashing or some other psychological trauma (why not both?), Lili obeys him, leaving Welf behind.

As Bell and Hestia stop to rest under a bridge, still far from the guild, Hyakinthos announces from the rooftops that no matter what happens, Apollo won’t stop until he has Bell.

Hestia tries to get Bell to return her romantic feelings for him, but when he says he “respects” instead of “likes”, she gives away their position by screaming her displeasure, and they’re nearly blasted away by Apollo mages.

Rather than keep going for the guild, Hestia has Bell turn southwest, and they arrive at Apollo’s palace. There, she throws Prum’s glove in Apollo’s face and officially accepts the war game. Apollo calls off his attack forces and declares that the details will be forthcoming as adventurers come out of the woodwork to celebrate the first War Game in a long time.

Bell is going to have a tough time fighting all of Apollo on his own, but knows where he can receive the training he needs to get stronger. When he’s turned away at Loki’s gate by Tione, but not before she mutters something to him under her breath.

Those words lead him to a more secluded spot where Ais and Tiona are waiting. Neither are able to be seen with him in public, but in the interests of a fairer fight against Apollo Familia, both are eager to help train him. With the added need to rescue Lili from Soma before the War Game begins, Bell suddenly has a lot on his place, and will need all the help he can get.

This was a thrilling chase episode, starting with a bang and continuing to escalatie until poor Hestia had no choice but to give in. The weather turned from a morose cloudy gray to a more hopeful golden sunset as the chase ended, with Inai Keiji’s stirring score lending both urgency and majesty to the proceedings. I can’t wait to how Bell avoids becoming the latest part of Apollo’s collection—and who else pitches in to help him.

DanMachi II – 01 – May I Have This Dance?

After a four-year pause, DanMachi resumes, starting with Cranel and his party (Lili, Welf, and Mikoto) on thirteenth floor, taking care of business. The baddies are threatening; the action is smooth, slick, and packs a punch. Mikoto is a nice addition with her lightning-quick, multidirectional katana strikes.

While unwinding at the tavern, talking about the future of this party full of members of different Familias, Bell is suddenly verbally accosted by a young pipsqueak, backed up by a group of his friends all wearing the same military uniform: that of the vaunted Apollo Familia.

He says a couple of the wrong things about Hestia, and Bell gets mad, but it’s Welf who stoves in the kids face with a flagon. One of the kids’ much tougher (Level 3) friends quickly rearranges Bell’s face and nearly chokes him to death; he’s “saved” by Bete, complaining about the noise.

Hestia, ever the goddess of warmth and kindness, is proud of Bell for fighting for her name, but impresses upon him how sad she’d be if he got hurt again for her sake (Lili tends to Welf).

The next day, after reporting the fight to Eina, Bell is approached by two Apollo’s children—Daphne and Cassandra, whom I’m sure we’ll see later—who present him with an invitation to a Banquet of the Gods.

Since Hestia and Apollo have a sour history (she rejected his offer of marriage—Poseidon’s too—choosing instead to remain pure), there could well be some unpleasantness, but Hestia is excited nevertheless, in part because she gets to take a child plus-one.

It’s an occasion when everyone gets to show off how nicely they clean up, and while his hair remains stubbornly messy, even Bell looks pretty damn dapper in his tux.

It’s also an effective way of re-introducing all the gods, goddesses, and children after a long hiatus. Still, it’s hard to feel easy at the house of Apollo, the Familia Bell & Co. “disrespected” so recently. You can’t trust a god with children that…sophomoric.

Hestia and Loki snipe at one another as Bell and Ais give each other eyes, but neither has the guts to defy their goddess right in front of them. Even so, Bell lingers a bit as Ais walks away, and once he turns his head, Ais turns back too. Though members of different Familia, particularly those whose gods don’t like each other, don’t often mix, Bell and Ais clearly don’t feel that way.

While out on the balcony, Bell spots the Apollo child who almost killed him talking to someone and gets suspicious, but is saved from locking eyes with him when Hermes shows up and, after hearing Bell explain why he became an adventurer (at least in part to meet cute girls), steers him in the direction of one with whom Bell should dance.

A completely unexpected but utterly delightful dance scene between Bell and Ais ensues, the two looking absolutely killer in their classy duds, but looking even better because of how much goddamn fun they’re having dancing with each other.

I was gradually reminded of a similar dance scene in FFVIII (that was top-notch CGI in 1999!), starting out awkwardly but becoming smoother as the two grew more comfortable. Even if it was shameless bait for AizBell shippers, I don’t care; it was freaking beautiful and I loved every moment of it!

Unfortunately, the episode’s crushing low immediately follows its dizziest high, as Apollo pulls the plug on the pleasantness and reveals his resting crazyface. Yep, he’s one of those…gesugao or whatever…

Previously described as “spiteful”, he demonstrates he’s petty too, calling Bell and Hestia out for the bar fight his children started, then using it as a transparent excuse to challenge Hestia to a “War Game” between their Familias. And if he wins, he’s claiming Bell.

And there you have it: one of the littlest Familias (but sporting the biggest heart in that of Hestia) going up against one of the biggest, most powerful and militaristic. Assuming allowing outside help (like Ais, for instance) is forbidden, Hestia, Bell and Lili will surely have their work cut out for them!

DanMachi – 13 (Fin)

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Rather than end its 13-episode run with a “To Be Continued” or other cliffhanger silliness (though I’m not even sure if this was meant to get a second season), DanMachi decides to spend its last episode the same way the end of a good RPG ends: with a huge final battle and a classic “good ending.”

The end definitely snuck up on us, and thus it was hard not to feel like things were rushing a little, but I was still glad for the finality of the boss battle, and all the character work and action it entailed.

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The boss himself is…well, naked and kinda dumb-looking, which has been DanMachi’s problem from episode one: none of the enemies are particularly scary-looking or even particularly creative in design. This is something the most recent GARO almost always got right (to say nothing of the nightmare-inducing Gauna of Hannah’s Sidonia.)

In addition to being somewhat goofy-looking, this boss doesn’t really DO much besides mill around waving his arms around. I’m not sure I buy the fact they can’t escape the level either; if the entire town can be mustered to fight the boss, surely some of them can use their magic to open an escape route.

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The show clearly understands the concept of distractions, decoys, and well-timed combos, because several of each are unleashed on the boss, to no avail due to his ridiculous regeneration ability. Dumb-looking or not, this is definitely the toughest boss the show has given us yet.

The combo that works in the end is akin to saving up all of the full overdrive gauges of your whole party, then unleashing those overdrive attacks in quick succession to bring the beast down, or at least shave off a decent amount of his HP.

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Ryuu, Mikoto, and Welf are involved in the final combo, which sufficiently softens up the boss for Bell’s “Hero’s Strike”, which causes a fade-to-white yet still doesn’t quite finish the boss; for that, he has to use the trusty runeblade Hestia made for him (and which symbolizes their love and devotion to one another) to crack the central crystal and send the boss to Nowheresville.

The final casualty list? Well, no one we know. In fact, those scumbags who kidnapped Hestia last week even gain a grudging respect for Bell, a nice bit of development even if its for characters we care about. As for those we do care about, they’re all fine, in good shape for what I imagine to be a second season a year or so hence.

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At least, that’s what I hope. After all, there’s still a lot of stories to be told both inside and outside the dungeon, many levels yet to explore and conquer, not to mention Bell being the “Last Hero of the Zeus Familia” or something.

As for Freya…well, not sure why her character existed at all this season, except that she’ll eventually play a bigger role later on, when Bell presumably grows ever more powerful and popular.

Until then, I bit adieu to DanMachi, a solid action fantasy with lots of heart, likable characters, and rich world-building that never failed to entertain.

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DanMachi – 12

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This week’s DanMachi was a bit of a two-face: starting with a bit of a plodding lull thanks to the low-danger surroundings, but escalating into more exciting RPG-style action, complete with a kidnapping, an unfair duel, and the arrival of the cavalry.

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But first, all the girls are nude, Wooooo! Seriously though, this wasn’t that exciting, but I was surprised and a little impressed that when Bell inevitably ended up in the midst of the girls, he didn’t receive a beating. The girls’ reactions range from quietly embarrassed to indifferent to downright glad (the latter in the case of the Sand Snake-like girls and Hesty, she of the ample bust).

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Also not particularly bothered by Bell (who is the victim of a prank by Hermes) is Ryuu, whom he finally gets a chance to thank for coming to his aid. Ryuu tells him she planned to come at some point to pay respects to her familia, who fell into a rival familia’s trap and were massacred.

Ryuu was the only survivor, and after she avenged her familia by single-handedly killing the other, she was banned from the Guild. Syr found her lying in the street and brought her to the tavern, where Mama Mia brought her in despite knowing what she did. It’s a nice bit of backstory from one of the more interesting characters in DanMachi, due to her complexity.

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Ryuu’s no saint, but she can tell Bell is a kind person worthy of her respect and friendship, who like her benefactors, can see the good in her, being good himself. But we see the other ugly side of people (not just humans, since Ryuu is an elf) in Moldo, a veteran adventurer disgruntled with Bell’s rapid rise. Wanting to put him in his place, he kidnaps Hestia and challenges Bell to a duel.

It isn’t until the duel starts that Bell learns Moldo has invisibility magic, which is a bit too on-the-nose dirty for the bad guy. He says he’s not shameless enough to hurt Hestia, but his tactics certainly seem cowardly. But that’s the thing: his tactics make him stronger, at least initially, in the fight, and his cohorts rally behind that power, despite the cowardice of it.

That’s because, well, they’re weak too, and opportunistic. Even though they outnumber Bell’s friends who come to break the fight up, they seem outmatched by them.

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That being said, neither side “wins” the battle, because Hestia unleashes her divine power to compel everyone to cease fighting. It’s cool to finally see her exhibit abilities beyond reading Bell’s back and pulling off a ridiculous dress like a rock star. As she emits and otherworldly glow, it’s clear no one wants to mess with her.

By the way, it looks like Hermes wants to test Bell’s abilities, or, as he says, teach him about the cruelty and injustice inherent in humanity. Not sure why he thinks Bell will learn such a lesson especially when Bell has plenty of really good people as friends and allies. The fact of the matter is, there’s good and evil in everyone.

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The second half of this episode makes up for the slower first, and even the first half had that nice interaction between Bell and Ryuu. And I especially liked how after Bell ran off to save Hestia, she ends up saving him and everyone else from a protracted brawl. It remains a very balanced relationship. Bell is still very naive at times, but he also happens to have the strength—and friends—to deal with the predicaments his naivete gets him into.

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DanMachi – 11

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WIth just two episodes left in what looks like the first of a two-cour, 26-episode run, Bell’s party’s predicament is resolved and they are out of danger. But I daresay the way in which it was resolved was a bit…tidy, and underwhelming.

To whit: we barely see any of Hestia’s rescue party in action, and not for very long, which deflated the built-up excitement of first watching her assemble such a solid party, and then watch them head confidently into the dungeon. “This is it?” I was asking myself.

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Meanwhile, Bell’s party is in a bad way: Welf and Lili pass out—either from the pain of their injuries, fatigue, or mind down—before they reach the 18th floor safe zone, so Bell has to draw from an extra reserve of strength and energy in order to carry both of them the rest of the way, including through a gauntlet of falling boulders and a very nasty (and very huge) Goliath, who’s surprise appearance, was a highlight of the peril in this episode.

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But then Bell kinda luckily falls down a pit, doesn’t break any bones, and wakes up in the grass on a seemingly sunny day. He made it, but has no more strength to help his friends. Also luckily for him (and them) Ais and the Loki familia are also in the safe zone, or “Under Resort”, resting before their battle with Goliath. Once again, Bell owes Ais, but he did make it there, and both Welf and Lili would be goners without his efforts.

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Not surprisingly, the two scantily-clad sisters Tione and Tiona latch onto Bell and flirt with him, though it’s not entirely unjustified as they saw him take down that minotaur. Otherwise, everyone’s just sitting around resting, which isn’t all that interesting, until Hestia arrives.

Their reunion is fairly moving (broken up by a jealous, competitive Lili), but to be honest, this was a foregone conclusion, and again, I was pretty disappointed how little Hestia and her team did, and how little we saw of them.

Still, I appreciated the the Take familia apologizing for their pass parade, and Bell acting as diplomat in telling Welf and Lili to put it behind them, even if they can’t immediately forgive. After all, Bell admits he’d have probably done the same thing if he had to choose between the two of them and a party of strangers.

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Bell also meets the tagalong Hermes, and for a second I thought something was going to happen when they shook hands. Alas, nothing happens. Nothing also happens when Bell and Ais are alone late at night, gazing at the sky made of crystal that emulates stars.

Ais is too willing to go with the flow and allow hers to be disrupted, such as when Hestia interrupts them, while Bell is still too nervous to do anything but blush at the prospect of being beside Ais, let alone go on a date into town with her.

I realize this is (likely) a two-cour series in which some developments take time, but their insipid will-they-won’t-they is frankly the least interesting part of it right now, because it refuses to go anywhere and takes up time. Perhaps when Ais & Co. faces off against Goliath, and Hermes finally does whatever he came to do, things will pick back up.

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DanMachi – 10

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Bell and his new party of three—a good number for exploring dungeons, if you ask me!—hit the middle floors full of confidence and swagger, and the first wave of enemies aren’t much of a problem. But then the waves keep coming, and coming, and before long the party is overwhelmed.

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DanMachi does a great job escalating the situation into near-chaos, as minor injuries get worse with subsequent attacks, magic fatigue sets in, and hordes of enemies surround them menacingly, never relenting. As Ryuu warned him, the dungeon is a cunning place that toys with you until it finds your weakness. Bell’s isn’t that hard to divine: he’s inexperienced on this floor, pure and simple.

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Hestia, who had a worrisome look about her when Bell set off, has her fears confirmed when her friend Take’s familia emerges from the dungeon and reports that their party initiated a “pass parade” on Bell’s—dumping their enemies on to him. It was a selfish move, but I can’t fault the party leader, with the responsibility of a lot of people on his back, for choosing his party’s survival to that of “strangers.”

Hestia lets them know, however, that if Bell never returns, she’ll never forget (though she won’t hate them). She also formally issues a quest, and she’s never looked as goddess-like when the light shines through the stained glass as she asks for volunteers.

Take offers some of his familia to assist her (as amends), but Hermes (a fellow god who we haven’t seen thus far, but assume is fast) and his adjutant, Asfi also join in.

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Bell’s party survives a hellhound attack thanks to Welf’s “Will-o-the-Wisp” ability, but he’s in a bad way. Obviously Bell isn’t going to leave anyone behind, so when three minotaurs corner them, he relies on his “Argonaut” skill to overcome them. But this winds him; if this were an RPG I’d say both his HP and MP were critical, and they’re nowhere near the exits.

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Bell’s got skills, but his power isn’t limitless, so it’s a good thing the cavalry is on its way. I really like the idea of Hestia taking an active role in her familia’s rescue, ignoring the rules forbidding gods from the dungeon. I’m curious what the consequences for breaking that rule are, as well as what battle skills she’ll be showing off. I’m also pleased that Ryuu Lion is joining the party, coming out of semi-retirement.

All in all, a nice illustration of how tough and unforgiving the dungeon can be, and how while Bell may have his detractors, he also has a good number of people looking out for him. All he has to do is sit back (as much as one can do so on the middle floors of a dungeon) and wait for his friends—and his family—to come get him.

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DanMachi – 09

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Beating an oversouled Minotaur is a pretty big deal, elevating Bell to Level 2 faster than anyone, ever. It makes him an overnight celebrity—complete with the new title “Little Rookie”—though that results in more envious looks directed at him, at least in the tavern.

When one fellow Level 2 (who’s probably been at Level 2 for some time) offers his services in exchange for a little alone time with Bell’s many fetching lady friends, Bell doesn’t have a chance to say, Dr. McCoy-style, “I’m an adventurer, not a pimp!” That’s because Ryuu has his back, making it clear she won’t let her friend be insulted.

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But it’s Ryuu who tells him if he ventures beyond the 13th floor of the dungeon, he can’t hope to take on the enemies alone, so he must expand their party. It just so happens that the smith who made Bell’s light armor (which he likes very much) is right next to Bell when he asks about his wares. That smith, Welf Crozzo, contracts with Bell, making him his exclusive supplier of weapons, armor, and equipment.

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Bell being Bell, he adds Welf to his party and even agrees to help him gain a Blacksmith skill at a lower level, despite knowing nothing about the guy. A more weary Lili (whom Welf adorably nicknames Lilisuke or “Lil’ Lili”) knows that the Crozzos were a once-renowned family of smiths who made magical items, but are now destitute. Basically, Lili scolds Bell for having the same sympathy for Welf as he did for her, but I’m not sure what else she expects: this is the kindhearted, generous, unselfish Bell we’re talking about.

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I like how the enemies on this floor seem so much slower and weaker to Bell now that he’s Level 2; it’s almost like the higher, tougher floors are beckoning to him. But when a baby dragon shows up and threatens Lili, Bell also learns what his new “Argonaut” skill does: it’s “the possibility to overcome any difficulty.” That seems pretty overpowered, but I imagine he can only use it in a pinch, or once it’s charged up; a Limit Break, if you will: e.g. Braver or Renzokuken. In other words, a very useful skill for someone who wants to be a hero like him.

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Because of what happened with Lili before, I was a little suspicious of Welf, especially with his family’s background and his possible desire to bring that family name back to respectability, meaning Bell just might be a convenient stepping stone. So it’s refreshing to see Welf is a man of his word, who actually isn’t interested in restoring his family’s fame at all.

He believes weapons should be extensions of their users, not tools for victory and fame. He notices Bell still has the minotaur horn on him, and fashions it into a really nice-looking dagger which he dubs Ushiwakamaru (Cattle…young…circle?), then asks a very formal, grateful Bell to treat him like a companion, like Lilisuke.

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And then there were three! I liked Lili barking out the order of battle before they venture to the higher floors. Sure, there’s still the specter of Freya wanting Bell to keep getting stronger for some nefarious purpose even Hestia isn’t aware of, but regardless of the plots he’s an unwitting pawn in, it’s great to see his excited party of three proudly going forth into the dungeon.

Bell is well on his way to becoming the hero he wants to become. And tellingly, he reached Level 2 far sooner than even Ais. Now catching up to her seems halfway doable!

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DanMachi – 05

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Another DanMachi, another sweet domestic scene between our quasi-husband-and-wife duo of Bell and Hestia, with the goddess being out too late getting her drank on and the adventurer providing not only a moist washcloth, but the offer of a fancy dinner sometime, due to all the cash he’s raking in. Since the whole reason Hestia had a little too much was because she saw Bell “cheating” with Lili, she decides she doesn’t have a hangover anymore, and that “sometime” will be “today.”

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Alas, while cleaning up at the divine bathhouse (boob comparo alert) Hestia attracts the attention of a bevy of curious deities, and she and Bell end up spending their entire date running and hiding from them. They end up in a romantic starlit spot, and Bell promises dinner another time. Hestia tries to say something, but doesn’t, choosing instead to lean her head on him. So…no real progress in the romance arena.

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That same night Lili is busy paying off her fellow Soma familia members with the generous cuts she’s getting from working for Bell. She seems to think she’ll be close to completing her debt soon, but c’mon, how naive can you get? I don’t see those guys calling it square anytime soon.

To protect Bell, Lili reflexively uses a magic weapon she’d been concealing from him. He, in turn, continues to surprise her with his kindness, letting her have all the days off she wants, and even sharing the lunch Syr made with him. She still doesn’t fully trust him. To be fair, he does seem ridiculously nice, to the point of “weirdness”…at least among the sorta people she’s been around most of her life; i.e. scum.

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In a rather clunkily-deployed plot development, on his day off Bell asks Syr what she does on her days off, and she says “reading,” and the one book in the tavern she just happens to lend him is a magic grimoire. His reading of the magic tome is a half-trippy, half-goofy sequence in which he’s talking to different colored copies of himself, before being shaken awake by Hestia, as if he’d just gone on a Salvia trip.

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Hestia discovers he now possesses a magical fire ability; one he can cast without an incantation. She urges him to try it out in the dungeon tomorrow, so of course he runs off on his own that night after she falls asleep and gets so drunk with his new power he overextends himself and “minds out,” leaving him deep in the dungeon and at the mercy of any number of beasts and bosses.

I understand his excitement with his new power, but honestly, this was a clown move on Bell’s part. Had Ais and Riviera not just happened to be in the same part of the dungeon and found his unconscious idiot self, he’d have been killed and Hestia would have been alone. All because he couldn’t hold his horses. Then again, maybe at this point Bell expects to be bailed out by his increasing phalanx of friends, admirers, and supporters.

Among them is Ais, who blames herself for Bell’s minotaur mishap in episode one, and whose battle damage conveniently created underboob she proceeded to put right in Bells face. Subtle!

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The next day Bell learns that the grimoire is now blank now that he read it, meaning he has to go back to Syr and the landlady with hat in hand. While it struck me as odd Hestia doesn’t give Bell any significant dressing down for his blunder last night, I did enjoy Syr’s cute attempt to distance herself from Bell’s “spot of trouble”—something he calls her out on.

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From there, it’s back to the dungeons with Lili…only when he arrives at the meeting place Lili is being accosted by brutes, while a slimy-seeming guy sidles up to Bell and asks him if he wants to get in on their racket working Lili to the bone and taking her earnings.

Frankly, Bell lets both these thugs and Lili off too easily. The thugs should have gotten a beating, and Lili should have been made to explain what the heck is going on. Instead, Lili seems to think because Bell was talking to one of the thugs, he may be in cahoots with them, acting as the “nice guy”…or maybe Lili just doesn’t want Bell involved in her problems.

Whatever the case, we know Bell isn’t putting on an act, and won’t hesitate to help Lili if he senses she’s in trouble, even if she doesn’t want his help.

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DanMachi – 04

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Hestia isn’t the only one who wants to support the underdog Bell. When his hunting mentor Eina Tulle (Tomatsu Haruka) sees how hard he’s worked to raise his levels, she takes it upon herself to help him out even more. There’s a little mutual attraction in there. Eina is a kind and attractive half-elf a bit older than him (19 for the record), and Eina because her hapless lil’ Bell has grown stronger, and she can see him as more of an equal than a mere beneficiary.

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Bell too is a lot more confident with the blade Hestia gave him, and with good reason: it’s a great knife. When he sees an unsavory chap meanly chasing down a wee urchin, he steps in to protect her almost reflexively, though it’s Ryu who scares him off with the threat of violence she’d rather not use, lest she go out of control. Which is for the best; Bell isn’t used to these types of situations.

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I loved how Eina’s shopping date with Bell allowed him to inadvertently check in on Hestia at Heph’s shop, dutifully working her debt of. I also loved Bell and Hestia’s lovely domestic moment where she’s still in bed, exhausted from her hard work, while he’s off to his own work in the dungeon. We’ve got a power couple in the making here!

Eina also suggested Bell hire himself a supporter to make things more efficient in said dungeon, and lo and behold, the little waif he saved turns out to be eager to take on that role for him: a cat-eared girl named Liliruca (Uchida Maaya). She seems capable enough just from the visual of her bearing a comically huge pack on her slender shoulders.

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But something isn’t right; the camera keeps cutting to Lili smiling, as if enjoying a private joke. She and Bell have a great day in the dungeon, but to Eina notices Bell’s knife isn’t on him. He fears he dropped it (just when he was saying how much he relies on it; perhaps too much), but Lili frikkin’ stole it and tries to pawn it off.

Yet again, she crosses paths with Ryuu (she’s everywhere!) along with Syr, and Ryuu knows immediately what’s going on, and knocks the knife out of Lili’s hand with a coin.

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Liliruca done fucked up thrice: first, by stealing from someone as kindhearted and honorable as Bell, who gave her a job in good faith; second, by stealing a knife that’s only sharp when he’s holding it (Yeah bitch! Biometrics, Oh!); and third, messing with a guy who has allies all over town, invested in his well-being and always looking out for him, like Eina, Ryuu and Syr. It ain’t just Hestia!

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Another great moment: Syr leaning in to a clearly guilty Lili as if to say “See? You mess with the Bell, you get the horns,” and giving her a friendly unspoken warning not to try to pull such a stunt again. Not only would she probably not be successful, but it’s just not what she should be doing.

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Lili just came at Bell from the wrong angle, out of an expectation he’d be like all the other adventurers she’s dealt with, who screwed her over. But without the slightest hesitation, Bell splits their huge dungeon cash haul down the middle, virtually stupefying her.

But he’s right: he couldn’t have made that money without her. Without realizing it, she’s become a part of his support system, only she’s unique because she’s in the dungeon with him.

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What else? Oh, Ais is up to her usual activities, hunting something big, Freya changed into a ridiculous get-up even Victoria’s Secret would be embarrassed to sell (IMO Eina and Eis’ more modest outfits were sexier) and is planning to use a grimoire (next week’s episode title) to “draw out Bells power”, meaning it’s good he has another set of eyes watching his back.

Finally, Hestia is super-jelly upon spotting Bell and Lili holding hands…not long after letting Eina and Hestia cross paths, and getting all touchy with Ryuu in front of Syr. Not cool, Bell. Gotta learn to compartmentalize your harem!

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