Cardcaptor Sakura – 57 – Going Up…

This will probably go down in the annals of CCS as a landmark episode in the development of Sakura x Syaoran. Specifically, the latter’s feelings for the former begin to boil over to such an extent that he can no longer lie or obfuscate to himself about what she means to him.

While he occasionally asks either out loud while alone or in his thoughts something along the lines of “What’s wrong with me?”, much of his realization comes wordlessly as he watches Sakura both close up and from afar, be it during class, gym, music, or recess.

When Sakura invites Syaoran to join her, Tomoyo and Eriol at a teddy bear exhibit, he’s reminded of the bear he made but has yet to give to anyone. As he wrestles with his feelings after school he bumps into Yukito, who can quickly tell that Syaoran cares for Sakura very much, even if he won’t admit it.

Try as he might to shake off or run away from his feelings, they’re there, and they’re only growing the more time he spends with her. In fact, when he hears her voice on the answering machine (she had to leave two separate messages thanks to her tripping on Kero-chan’s video games), he listens to her a second time, just to hear her lovely voice.

Syaoran decides to play it cool the next day when the four of them hang out, keeping his hands behind his head most of the time as he watches Sakura having fun. The sequence is one of two montages that place Sakura and Syaoran in interesting visual framing devices decorated with autumn leaves signifying change on the horizon.

However, when Eriol brings up Syaoran’s homemade bear and Sakura asks if he’s given it to anyone, he becomes embarrassed again and runs off. Sakura chases him down as he enters the elevator, but then, as seemingly both another test for Sakura and a chance for Syaoran to be alone with her, Eriol locks them in the elevator.

After a period of awkward silence in the dark, Sakura starts to cry, so Syaoran cheers her up with a flame taliasman. She lays out her handkerchief and invites him to sit beside her so they’ll be more comfortable.

But then Eriol activates the next stage of the test, which involves the walls of the elevator falling away and Sakura plummeting down a deep, dark pit. Panicking, Syaoran calls out to Sakura using her first name for the first time.

Sakura rises up out of the darkness, having converted and used the Float card, and Syaoran simply gathers her into a hug, overcome with relief and joy she’s okay. Eriol ends his spell, the elevator returns to working order, and Sakura and Syaoran are rejoined by Tomoyo and Eriol.

That evening, Syaoran gets another call from Sakura thanking him for being with her during the elevator incident, as well as expressing how happy she was to hear him call her Sakura. In exchange, Syaoran gives her the okay to call him by his first name.

This is a big deal! Syaoran has finally stopped running and accepted that Sakura is special to him. It’s another crucial step towards a Clear Card future in which they’re officially a couple.

Cardcaptor Sakura – 52 – Wolf in Sheep’s Clothing

Sakura has a problem. Because she’s drawing upon her own source of magical power to use the new Sakura Cards, she is in an almost constant state of fatigue, and a slowly, calmly told story about sheep in class soon puts her to sleep; Syaoran has to grab her before she falls out of her desk. All the while Eriol is watching and grinning his smug grin. Such a prick!

Yukito is suffering similar problems. Since Yue also draws from Sakura’s power, he’s low on energy as well, and Yukito’s overeating isn’t making any difference. Touya can seemingly sense all of this without explicitly bringing it up, and is concerned for his friend, leading to a wall (or rather tree) slam and a near-confession that’s interrupted by Nakuru, who warns Yukito to stay out of her way. What a bitch!

If things keep going this way, Yue fears he’ll disappear altogether, which means his disguise Yukito will disappear with him (Kero doesn’t have the same problem since he draws power from the sun). Still, Kero needs Sakura to stay positive and cheerful if they’re going to get through this. Tomoyo tries to help by providing a new battle costume and devises some new poses for the Sakura Cards. So cute!

Sakura is responding to a call from Syaoran (on the new cell phones issued to them by Tomoyo), who sensed a powerful Clow-like presence at, where else, Penguin Park. They find a large hole where the King Penguin slide should be, and Sakura flies down it to investigate. No one can follow her due to a strong magic barrier, and she’s soon buried in plush sheep!

Going over the cards in her arsenal, Sakura settles on Erase, which I don’t believe she ever used even in Clow form. Once converted to a Sakura Card, it does the trick, but after having to also convert and use Power to put the slide back where it belongs, Sakura is once again out for the count. Eriol is impressed and amused by her performance, but promises even more “fun” down the road. This shit can’t go on!

Cardcaptor Sakura – 51 – Bearing the Brunt

Sakura can’t quite make her homemade teddy bear not look like Kero-chan, so Eriol volunteers to help her fix it. When a delighted Sakura asks what he’d like as thanks for his help, he simply kisses her hand and walks away. Thus begins Eriol’s Fuckin’-with-Sakura Session Number Four: MegaBear.

Teddy Bears are big at Sakura’s school. They’re like Pogs when I was in grade school. The idea has developed that if you give a bear with your name to someone you have feelings for, you’ll be together forever. Syaoran has made his own bear, but while Yukito has classically been the only one to make his heart race, Sakura has lately been having the same effect.

Yue later tells Syaoran that his feelings for Yukito are a result of Yue’s magical power, and that if he searches his heart, he’ll discover the person for whom he has real feelings. That Sakura is still so far from noticing Syaoran’s feelings portends a continuing of their slow-burn romance.

As for Sakura, she’s sure Yukito is the one who should have her bear, even though she may be subject to the same effect as Syaoran. Tomoyo insists on coming along with her new camcorder and dressing Sakura up for the event—a different kind of battle costume, for the battle of love! Only due to some magical mischief committed by Eriol, the bear blows up in Yukito’s face.

As Eriol, Spinel and Ruby observe, the teddy bear grows to the size of a building and attacks Sakura. Yue rescues him from its first strike, but loses his wings and grows weak, leaving Sakura on her own (Syaoran isn’t around this time).

Sakura converts Jump to a Sakura Card in order to evade the bear, but it’s causing a great deal of collateral damage, so she has to separate it from the magical core in its ear, which she can cut off with the converted Sword. The only problem is, Jump isn’t precise enough while Fly requires she ride the wand like a witch’s broom.


Sakura determines that in addition to converting Fly to a Sakura Card, she can modify it so the wings sprout from her back, not the wand, freeing her hands to use Sword to successfully de-ear the bear and return it to its original size. Rather than a card, she recovers a purple talisman bearing the same magical circle she used to capture Clow Cards.

While Sakura seems as far away from discovering the identity of her tormentors as she is from noticing Syaoran’s feelings, Cardcaptor Sakura’s third season is definitely integrating more serialized elements into the quest-of-the-week format that drove most of the first two seasons. Slowly but surely, the pieces of the puzzle are coming together.

As they do, in the meantime we have wonderful set-pieces like Tomoyo’s quasi-confession and Syaoran’s romantic realization. And while much of Eriol’s machinations come off as cruel, I’m heartened by the fact Sakura has deftly handled everything he’s thrown at her so far—even as I’m apprehensive that he’ll soon be upping the difficulty level.

Cardcaptor Sakura – 50 – Thread and Thrum

Sakura wakes up early, but seeming a little down. Kero-chan tells her whatever the deal is with the Sakura Cards, she needs to keep her spirits up and stay positive. To that end, she goes to school early to watch Touya and Yukito play soccer. Naturally, they’re a dynamic duo on the pitch—and Akizuki is quick to pounce on Touya and glare at Yukito.

Sak’s friends have noticed she’s seemed not quite her usual cheerful self, so Rika makes her some delicious homemade cookies, and also shows everyone the teddy bear she’s making for Terada-sensei. Syaoran lounges in a tree high above Sakura, about whom he’s worried, when Eriol confronts him about all the nasty looks he’s shot his way. Eriol seems to have plans for Syaoran, deeming him “useful”.

While she seems to have the blessing of her friends, I do wish Terada-sensei would give Rika a tactful yet firm word about not falling in love with an adult when she’s still in fifth damned grade. As for Tomoyo, she holds firm in her position that she’s happy if Sakura’s happy—even if Sakura doesn’t requite her feelings. It’s an incredibly sweet sentiment…but also deeply sad considering how clueless Sakura seems to be!

Sakura’s attempt to make a bear for Yukito hits some snags when she suddenly senses Clow Reed’s presence once more. She meets with Tomoyo where the feeling is most powerful, and calls Syaoran to be by her side as she promised. However, this works against Sakura in this case as Syaoran’s body is being controlled by someone, and it’s making him attack her! A heroic Tomoyo tackle stops Syaoran from slicing Sakura.

This costs Tomoyo her camcorder, but she can buy more cameras. She only has one Sakura! Syaoran manages to regain control long enough to summon the water spirit, which makes visible the puppet threads in which he’s tangled. Sakura quickly releases her wand, converts Sword to a Sakura Card, and slashes the threads with authority, freeing Syaoran.

Having expended considerable magical power, Sakura passes out once more, this time in Syaoran’s arms. This side-effect of using Sakura Cards could prove a decisive liability if shit really hits the fan—say if a second threat appears after she falls asleep battling the first. It seems inevitable Eriol is going to make that scenario happen in the near future, because he seems determined to, in the parlance of our times, fuck Sakura’s shit UP.

And why, do you ask, would he want to do that? Well, the same reason Sakura and Kero-chan sense Clow Reed before something bad goes down: Hiiragizawa Eriol is the reincarnation of Clow Reed. Further, he’s created two guardian equivalents to Kero and Yue in Spinel Sun and Ruby Moon, AKA Akizuki Nakuru. Not only is Nakuru not human, she’s not a “she”, and doesn’t want to date Touya, but eat him!

Clearly, Eriol is testing Sakura’s powers, and while they’re impressive, I’m sure he’s just itching to regain control of the Clow Cards. Hopefully Sakura and her friends can keep that from happening and send Eriol and his minions back to merry old England. But since twenty episodes remain, that’s probably going to take a while!

Stray Observations:

  • Sakura’s all-white and gray battle costume was gorgeous, making it a dreadful shame when Puppet!Syaoran slashes it with his sword.
  • I also want to note this third season’s OP is probably my favorite so far, which isn’t too surprising since it’s anchored by the lovely vocals of one Sakamoto Maaya.
  • It also features my favorite OP Battle Costume, though Sakura seems awfully sleepy throughout the OP…no doubt since using her cards is so tiresome!
  • GROOVY! was the most toe-tapping end theme but the New ED has the best visuals, with a glowed-up Sakura and Tomoyo having an absolute blast baking a cake.

Cardcaptor Sakura: Clear Card – 04

So, the pretty new transfer student Shinomoto Akiho is totally the cloaked figure in Sakura’s dreams, right? Someone her same height (and even a similar-sounding name) shows up way too concurrently with the arrival of the cloaked figure in the real world at the tail end of last week’s outing.

If Touya doesn’t let on like he knows anything concrete (for now), he certainly seems to sense Sakura is out of sorts the morning after her disturbing vision of the figure. As for Sakura, she and Tomoyo are bowled over by Akiho’s beauty and eager to make friends with her ASAP.

Whatever, I say, could go wrong here?!

Syaoran certainly seems suspicious of Akiho, even if the others are just as charmed by the newbie as Sakura (then again, remain suspicious of Syaoran…what a tangled web we weaved). Akiho seems singularly invested in making Sakura like her as much as possible, flattering her when they’re alone in the hall, and again when Sakura gets an answer right in class (apparently not a common occurrence!).

After giving that answer, Sakura notices the trees getting up and walking around outside, setting off a series of Sakura’s patented all-purpose catchphrase, HOEHHH! At this point I always look forward to every time she does that, and hearing all the subtle variations on that exclamation. Tange Sakura is a treasure.

It’s Tomoyo to the rescue, having the class believe Sakura is not feeling well. Of course, she also has ulterior motives, and has prepared a Chinese-style costume for Sakura to don during her next card-capturing escapade.

Sadly for her, Tomoyo doesn’t get to film much of the spectacle, as Sakura encloses the runaway trees within Siege, then floods the cube with water from Aqua to immobilize their scampering roots.

Every action sequence thus far in CSS has been a delight to watch, from the novel ways in which Sakura achieves victory, to even the more repetitive elements like her chants and pose-striking (week-to-week variety to which is achieved by the varying costumes).

Her next card, “Action”, thus secured, Sakura takes it to Yukito, whose alter-ego Yue inspects it and concludes that it also seems to lack magical power; it’s all, apparently, in Sakura’s key and staff. The visit gives us the opportunity to see both sides of Yukito/Yue, and learn more about the interesting dynamic he has with Sakura.

Then Syaoran calls, and we’re treated to another heart-melting romantic exchange between the two, with Syaoran accepting Sakura’s offer to make him a lunch sometime, then asking her to call him if anything unusual happens, and Sakura taking it further and asking if she can call him even if it isn’t something unusual.

While Sakura is calling from Yukito’s porch, bathed in gorgeous light of the setting sun, Syaoran is holding the phone at arms length, holed up in the shadows, because he is clearly up to some shadowy shit. He immediately calls Eriol, who isn’t returning Sakura’s calls, and reports on Sakura, Akiho, and the new card, before these words are exchanged:

Eriol: I’m sure it’s hard on you, but this is not the time.
Syaoran: I came here to be ready for that time, when it comes.

All the while, the true mastermind, the dreaded teddy bear, looks knowingly, menacingly on.

I kid, but seriously, what is Syaoran’s deal? Has he been deceiving Sakura with a fake lovey-dovey act (I won’t forgive him), or is there a less sinister explanation, like he’s working in the shadows to protect her? While it’s still a bit too soon to tell, things are not looking good…and that’s not an accident.

Musaigen no Phantom World – 07

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Aaaaaand I think I’ve about had my fill of Phantom World! It’s a show with lush visuals beyond reproach that for some reason seems intent on out-twee-ing and out-moe-ing itself with each passing week. This week, which opens with the seventeen-millionth adoption of Schrodinger’s Cat in an anime (and presented as if it’s being used for the first time), and devolves from there, was the breaking point.

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When the kitten of one of Kurumi’s friends goes missing, everyone at school starts acting like, then slowly transforming into, cats. Due to Haruhiko’s pre-OP explanation, we knew this was what was happening, but it still takes the crew, including Haruhiko himself, one entire half of the episode to figure it out.

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Look, the sight of a whole school of students curling up and napping, or Mai and Reina stretching like felines, or getting excited by fish or toys is cute and all, but there isn’t any substance to any of it. It’s just pure eye candy, and the characters are just along for the ride. I frankly just couldn’t roll with it this time.

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Their investigations, if you want to call it that, lead them to a bizarrely abandoned mansion near the school (why?) and the gang ends up hopelessly lost, their senses inundated with confusingly trippy scenes. These visuals would be a lot more engaging if there was anything profound behind them, but it seems the artists just wanted to draw cool stuff, and stuffed it all into this episode with a cat theme slapped on.

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They finally determine the entire mansion is a giant cat-house phantom, which is manifested in a form lifted straight out of Howl’s Moving Castle. How does the lost and quickly catifying group overcome this phantom? All too easily and neatly, unfortunately. Kurumi literally meows at it to give up the kitten in drew in, and the phantom just kinda vanishes, apparently satisfied…for some reason. It sure went through a lot of trouble only to fold like a cheap catsuit!

This was a mansion owned by a wealthy couple that loved cats, and after they died, you expect me to believe their valuable property was simply left to rot? Why wasn’t the building inherited by someone, or fall into public trust or something? How is it they’re able to clean the place up so quickly, when it had sat abandoned and dilapidated for years? You expect me to believe some mops and elbow grease will fix the foundation, wiring, plumbing, etc.?

You see, I’m so disenchanted with this show, I’m resorting to bestowing unfairly lofty expectations of practical logic on it. Definitely time to say so long and thanks for all the fish.

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Musaigen no Phantom World – 06

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Like Reina’s phantom-created illusory ideal world, this week takes place predominantly takes place in a world other than the one in which are characters usually spend time. It’s not nearly as trippy, despite the Alice & Wonderland aesthetic of the inside of Kurumi’s head.

It’s “cuter” too, and I don’t mean that in a good way. It’s very nearly too precious; too overt in its efforts to melt our hearts. Then again, this episode’s heroine is only in the fourth grade, so the more childish innocent milieu is understandable.

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Setting aside issues of why a fourth grader needs to fight beside high schoolers, the fact is Kurumi is so painfully shy and introverted and dependent on the constant presence of her “security blanket” Albrecht, when Haruhiko simply trying to keep her from falling in the street triggers a phenomenon that sends bother him and her into the depths of her mind.

There are bears everywhere because the word “bear” is present in nearly every aspect of her life, and she’s also recently read a fairy tale. Here, Albrecht is an amplified version of what he is in real life: a protector. A literal knight who walks and talks rather than a symbolic shield in her arms. With, as Ruru says, a damn smooth voice!

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Her fears are manifested in a rival clan that seeks to gain dominion over her, but when Albrecht is wounded by the clan’s archer, she must choose to either continue relying on him, which may lead to his demise, or start to stand on her own and protect him for a change.

It’s a pretty obvious choice, considering Kurumi feels indebted to Albrecht for being her bear for virtually the entirety of her life. Keeping him close, she slowly learned how to talk to others and make friends, but when the opportunity arises here to take one big next step towards facing her fears and fighting them alone, she takes it.

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When the rival clan leader (also a bear) shows up in a great big mecha, Kurumi’s rake necklace grows into a weapon she can wield, while she undergoes a classic Sailor Moon-esque transformation into a magical girl.

There’s no escaping the fact that this is all pretty derivative, but the design and animation is solid as always, and Kuno Misaki, who is one of the seiyus specializing in voicing young kids, turns in a decent enough performance.

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Kurumi fights, Kurumi wins, and Kurumi and Haruhiko exit her head and end up back in that crosswalk. Kurumi accompanies Haruhiko in joining Mai, Reina, and Koito (largely out of the picture this week), who are about to go on a phantom hunt. Haruhiko worries that Kurumi is exhausted from her ordeal, but she insists on coming, confident she can hold her own with them.

Like most of MPW, this episode is best described as generally pleasant, often adorable, occasionally chuckle-worthy…but ultimately unexceptional. I’m loath to drop now that the team has finally been fully assembled (and each girl given a focus episode, with Reina’s being the best).

But I’m under no illusions that this is a guilty pleasure. A very pretty show that’s not much deeper than the puddles on that crosswalk.

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Musaigen no Phantom World – 05

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This week focuses on MPW’s member of the team who isn’t really a member yet, the aloof, distant Minase Koito. We learn she gained her powers at a young age, and at the cost of never being close to friends or family ever again. A chimera-like beast who loves preying on animals is the phantom that first awakened her powers, and she wants payback. Only she has two problems: she can’t take the phantom on alone, and Haruhiko won’t leave her alone.

It starts with one of Haruhiko’s friends saying something mean about Koito with Koito right behind him. Haruhiko means to apologize, but ends up caught up in the fight with the phantom. Koito saves Haruhiko from the brunt of its attack, but gets a face full of voice-nullifying gas, and without her voice, Koito can’t do squat.

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The episode is basically a progression of Koito realizing again and again that the phantom is too much for her to take on alone, as Haruhiko, Mai, Reina, and newcomer Kumamakura Kurumi (the girl who was observing the group from afar last week). Turns out Kurumi’s teddy bear Albrecht can balloon into a huge golem who fights for her

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Koito doesn’t take kindly to having her personal affairs intruded upon by meddlers like Haruhiko and Mai, but Haruhiko, feeling responsible for her voice getting damaged, can’t help but stay near her side as she tries in vain to take out the phantom. Mai, meanwhile, is very obviously miffed by Haruhiko’s sudden obsession with Koito, a classic childhood friend reaction.

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Koito’s voice heals enough for her to go at the phantom one more time, but it isn’t long before it breaks out the gas and she finds herself in a tough spot. But thanks to Ruru, Haruhiko was able to locate her. He summons Marchosias to distract the phantom while Kurumi uses Albrecht to pummel him into submission.

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From there, it becomes a group affair, with Reina healing Koito, Mai employing her elemental magic, and Haruhiko sketch-sealing the phantom. Himeno-sensei then notes that the phantom isn’t the same one that awakened Koito’s powers years ago after all; Koito was chasing after the wrong phantom.

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After Haruhiko & Co. went the extra mile for her sake without claiming the quarry she meant to claim, Koito can’t help but ask Himeno for Haruhiko’s address so she can wait outside his place as he waited outside hers, in order to apologize and thank him for his help. Which for someone as introverted as Koito, is real progress.

This episode got repetitive at times – Koito faces off against the phantom; loses; gets bailed out; then protests the others’ interference – but it was a decent enough fleshing out of the heretofore least fleshed-out member of the team…aside from Kurumi, who seems to exist in the show for “cuteness (as opposed to comic) relief.”

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Pupa – 12 (Fin)

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With Utsutsu and Yume free from their captors and totally fine with their living situation, this final outing looks back to a less fucked-up time in their lives, when they, as young children, went unsupervised to a toy store to replace Yume’s busted bear (her dad busted it…such an asshole).

Having insufficient funds, Utsutsu attempts to win a new teddy for her. He loses, gets a harsh life lesson from the cock-eyed mascot running the lottery, and actually gets four more chances from his friend Arita and his three sisters, all of whom we meet for the first time and seem a bit sinister but aren’t.

On his last chance, he wins seventh prize; the pink hairpin Yume has worn ever since, which is fitting, as she gave him his four-leaf clover pin, which has clearly given him luck, as he possesses the ability to heal no matter how much Yume nom-noms him!

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Rating: 4
 (Fair)
Average Rating: 5.250
MyAnimeList Score: 4.14

Witch Craft Works – 05

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Honoka decides to move to Ayaka’s house, and after meeting with his family (and his cliched “Loopy Mom”), they arrive at her manor, which is 41 stories tall and rivals the Unyuu residence in extravagance (though isn’t nearly as big or absurd). Just when we thought we’d be in store for more rom-com hijinx as he enters her room for the first time, the show throws something totally different at us: the escaped Medusa is in there waiting for them.

It’s a welcome surprise, and Medusa initially packs quite a whollop, requiring Ayaka to transform into a semi-beast-like state, a la Howl. She insists that Honoka flee while she fights her off, but Honoka, knowing his proximity will give her invincibility, stays right where he is. Then Ayaka gets petrified—which tends to happen when you’re up against Medusa—but Honoka stays by her side, his mind racing at what he can do, until he remembers that pill Chronoire gave him.

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He knows it’s probably not a good idea to take this forbidden fruit; he knows it’s most likely a trap; he knows there will be consequences down the road, and most importantly, he knows Ayaka doesn’t want him to take it. But with Ayaka a statue and Medusa staring him down, his options are limited, so he downs the pill. Doing so summons the demon White Princess Evermilion—perhaps the reason Ayaka calls him “Princess”?—who’s a bit of a character.

We like how Evermillion isn’t there to do all the work for Honoka, but rather to tell him where he screwed up (failing to believe in Ayaka’s strength actually diminishes her strength) and how to revive Ayaka (by kissing her like Sleeping Beauty.) She’s polite enough but sounds put out, warning Honoka not to summon her too often, perhaps for his own good. So while Medusa wasn’t the mortal threat we were expecting-yet, at least-her arrival required Honoka to take one more step closer to the deep end of the witches’ pool.

7_very_goodRating:7 (Very Good)

Stray Observations:

  • Honoka’s mom is a bit loopy, but she righteously calls her daughter out on her brother complex.
  • She also reveals she used to be Ayaka’s mom’s girlfriend. Because they couldn’t marry, they promised each other that their kids would instead.
  • Being from a family of means, Ayaka was able to have custom Honoka stress dolls made, which she hides too late for Honoka not to notice.
  • Ayaka’s kiss in the nurses office was pretty sweet, and there was a lovely surrealism to her pulling back the curtain to reveal Medusa and her five henchwomen just chillin’.
  • Another example this show has trouble fielding capable villains: Chronoire brainwashes all of the tower witches in town, only to be apprehended and imprisoned instantly by Ayaka’s mom. Where’s the challenge?

Witch Craft Works – 04

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Takamiya Honoka’s innate magical power is so great that when he’s in Kagari’s proximity, she’s virtually invincible. This begs the question: why hadn’t Honoka ever been attacked while Kagari wasn’t around? They’re close, but they’re hardly inseparable. This episode answers that question, both for us and the Tanpopo-led Tower Witches who make another ill-fated attempt to attack Honoka: someone else is protecting him. Namely, his little sister Kasumi (a very sharp, indignant performance by Kayano Ai).

In hindsight, we should’ve known Kasumi would step out of the shadows and margins of the frame and have a bigger presence, but we didn’t think it would be this fast or this big. Frankly, we liked the idea of keeping her in stealth-stalker mode for a few more episodes, but the whole reason she was doing that turns out to be because Kagari was stepping on her toes by hanging out with Honoka on a weekend. Kasumi is a jealous, possessive imouto who is resolved to protect her brother, who while slightly taller is far weaker in the magical tactics department.

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Faced with the intolerable prospect of more of her precious time with her beloved brother being sapped away by the Princess, Kasumi takes action, subjecting Honoka to a tense bathroom interrogation, then (successfully) guilt-tripping him by mentioning she’s being picked on by the masses at school upset with his closeness to said Princess. But when Tanpopo’s crew distract Kagari, it’s up to Kasumi to save Honoka, arriving atop a gargantuan stuffed bear. Tanpopo counters with a giant rabbit, and a huge, silly fight ensues, resulting in much destruction of property, but ultimately not as fun as last week’s broom ride.

Yet again, the baddies look like hapless fools, with two exceptions: Chronoire, low on mana after her first encounter with the “King and Queen”, smartly uses Tanpopo’s crew as pawns to keep the pressure on, and later collects all 30-odd Tower witches in town for a powwow. All the while, Tanpopo’s crew’s boss, Medusa, has escaped from SuperMax confinement, meaning we could soon see an “if you want something done right, do it yourself” scenario. Still, after their impressive displays of power and collective devotion to Honoka, we don’t expect Kagari or Kasumi to shrink in the face of whatever evil threats are converging.

7_very_goodRating:7 (Very Good)