Sagrada Reset – 20

Urachi strikes the first blow, and as soon as Kei commits to preserving the abilities in Sakurada, all the abilities in Sakurada go bye-bye in an instant. After some momentary disorientation from the memories clashing in his head, Kei finds himself in a new world.

But from the moment this world “begins”, Kei doesn’t seem comfortable in it. How can he, when he has all his memories from the previous one? And how can he live life here knowing there’s a chance he can reverse Urachi’s handiwork and bring abilities back? If he can make it so Haruki’s last text to him isn’t an unnecessary apology?

In this world, Souma Sumire attends his high school and is an ordinary girl who likes him. But she notices something’s ‘off’ about him and through some discussions about the fallacy of memory, the five-minute hypothesis and being happy with the simple, unflashy life one has been given, Souma can help but feel rejected.

But it’s not just her: it’s this entire world. Kei can’t stay; not as long as he has those memories. And due to his ability, his memories will never go away.

In this world, Kei was born in Sakurada, while in reality he was born elsewhere and only moved to Sakurada in the sixth grade. In this world, his parents are dead and he is adopted. But he remembers the apartment he grew up in, and also remembers the taste of his mother’s curry. So he pays a visit to that hometown.

What I didn’t expect was that he would meet his mother, and the sister he never knew he had, whose name, Megumi, shares the same kanji has his name, Kei: both represent deep love, as their mother says to them; since names are what others use to call you.

Of course, Kei’s mother has no idea Kei is her son, so when he brings up something horrible he did to his parents and doesn’t think he has the right to seek forgiveness, she firmly corrects him. She may not know who his parents are, but they surely love him, even if they can’t forgive him, so he should apologize.

Of course, he can’t. Leaving his family was the price of remaining in Sakurada.

Little did I know (and possible little did Kei know himself) that his visit with his mother and sister would be crucial in his plans to undo what Urachi has done. When he visits Haruki, she’s back to her robotic, emotionless self of two years ago, and does not remember or trust him.

What she does do is humor Kei quite a bit, coming along on a bus ride, conceding a text was sent from her phone, proving they are acquaintances, than helping him hold a Polaroid of the cherry tree they’re standing in front of.

That photo, which was in Haruki’s hidden diary, turns out to be Kei’s key to getting back in the fight, as it transports him and Haruki to the time the photo was taken, back when she had the reset ability. All her memories rush back, but they’re a jumble, and she struggles to stand from the stress.

For whatever reason, she still can’t quite remember him, and when he tells her she should Reset, she tells him she can’t, because it “doesn’t feel like the right time.” That time comes almost immediately, however, thanks, again, to Kei’s experiences earlier in the day.

He thinks about the home and family he can never go back to, and the true meaning of his name, and dearly wishes for one last chance to undo some of the things he’s done. He didn’t cry over his past experiences on this day, but he does cry here, and Haruki remembers that that is her cue to Reset: when she sees someone crying. So she Resets.

And what do you know, Sumire Souma is also crying, by the water, in that very moment, upset that even after everything that happened, she’s not the one.

Back on the evening of October 22nd, Kei and Haruki are outside her house, and he can’t help but steal a big hug, so happy he is that his Haruki is ‘back.’ She can tell a lot has happened, and is worried about him. Kei tells her what’s going to happen the night after tomorrow unless they do something…they, not just him.

Haruki asks if abilities are really necessary, and Kei says no…the town would be fine without them, but he likes them, so he’ll do everything he can to protect them. With her help, he’ll attain the MacGuffin.

Sagrada Reset – 19

This week, in the “Boy, Girl and —” arc finale, Souma Sumire comes to Kei’s place, makes chicken curry, telling him about how Urachi grew up while she cooks. Urachi is basically Kei’s opposite: he wants all abilities to be wiped out, because he believes they’ll hurt, rather than help, the weak in the world (though we’re just talking about one small town here).

Then Souma takes a shower, because, as Kei presumes, she knows she’s going to cry. She tells Kei that Souma Sumire died so that when she was ultimately brought back by Kei’s efforts, she wouldn’t really be Souma Sumire anymore, which allowed her to pass Sakuin’s lie detection.

This “artifact”, as she calls herself, still intends to hinder Urachi, and so did everything possible to give Kei a chance to thwart his plans—except tell him everything before she set her plan into motion.

The fault for this lies in the Souma of two years ago who no longer exists, and though “Souma II” admits she and her are pretty much the same, it was that first Souma who acted “foolishly”, letting Kei get stolen away by Haruki, then forcing all of the “hard parts” onto her replacement. She can’t forgive her, but like her, Kei’s happiness comes first.

Kei expresses his gratitude to both Past Souma and Souma II, and as they eat the curry, he notes how the flavor is “oddly nostalgic.” Souma used her ability to draw from his mother’s know-how, but just as she’s not 100% the Souma Sumire she used to be, something made with “a mother’s love” cannot be 100% replicated.

Kei commits to beating Urachi, which he intends to do by claiming all of the abilities in Sakurada, as the MacGuffin promised to do. The miracles they’ll create will be happy, not a danger or nuisance as Urachi so strongly believes.

Kei made sure to warn Haruki that Oka Eri may pay her a visit, and to let him know if she takes her Reset ability (again). Sure enough, Urachi arrives with Oka, and instead of having Oka take her Reset right there, he uses his own ability on her, “rewinding” her to two-plus-years ago, before she met Asai Kei (and when she had really long hair.)

He leaves the sleeping Haruki with Oka, telling her to take her Reset once she wakes up in the hospital.

Oka Eri wants to beat Senpai, but a part of her still admires, looks up to, and loves Kei, and so when she heard his voice message in her head, telling her he’s been “backed into a corner”, and asks if when the time comes she won’t take Haruki’s reset…it puts Oka in a moral bind.

Just as Souma got around Urachi’s lie detector through rather desperate measures, I wouldn’t be surprised if Kei has to make similar sacrifices in order to succeed in his mission.

The stakes couldn’t be higher: his relationship to Haruki and the abilities of the town hang in the balance, and Urachi, preparing to wake up his “petrified” mother after 20 years, is playing for keeps.

Re:Zero kara Hajimeru Isekai Seikatsu – 07

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Subaru is able to escape Rem by blinding her with his cameraphone flash, but only temporarily. She slices his leg off, heals it, then starts cutting him up until he’ll talk. She smells the Jealous Witch all over him, and so believes he’s a spy for Emilia’s enemies. She ignores his claims of innocence, and before he can tell her how much he likes her and her sister, she cuts out his throat, and he wakes up once more in that bed.

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Unsure of what will happen if he dies a fourth time, he tries to switch things up by telling Emilia-tan exactly what’s going on, but before he can get the words out, some vile spectral hand clutches his heart and threatens to burst it. The sad part is, Emilia would have likely believed every word he said, if only he was able to say them.

But he can’t, so he has to try something else. When Beatrice visits him in his room to apologize for the first time they met, he asks her to protect him, and she forms a binding contract with him right then and there. He spends the final night before all his previous deaths in the forbidden library with her, and awakes the next morning, elated to be alive and having broken the loop.

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But while the last time he broke the loop, everything turned out fine and dandy, this time Rem seems to die in his place, of the same energy-sapping spell that brought him down the first time he was murdered in the mansion.

While Rem was the sister who hunted him in the past loop to protect Emilia and her sister, this time an enraged Ram vows to avenge Rem by killing Subaru. Beatrice shows up to protect him, like he promised, and Emilia is willing to trust him as long as he explains himself…

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…But he just can’t. He knows now if he even tries to utter anything at all about his predicament, he’ll be killed by that evil force clutching his heart, literally choked with fear. All he can do is separate himself from the standoff, but running only makes Ram think he’s guilty.

All Subaru wants to do is get away. Away from that house, where everything he said and did there was always under the suspicious pall of the twin maids, due to a smell and an influence he didn’t even know existed and still doesn’t understand.

He hopes by offing himself voluntarily over a cliff, he can undo all the suffering that he caused, directly or indirectly. Beatrice tracks him down and confirms really what he wants. “What’s lost can’t be reclaimed,” she says.

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But…with Subie’s ability, can’t what was lost never becomelost to begin with, and thus not need to be reclaimed? And is that not just a roundabout way of reclaiming something, namely a happy future for the inhabitants of the mansion?

Subaru agrees there’s nothing he can do here, and as much as he hates it, he must endure the fact that the Emilia, Ram and late Rem of this loop simply can’t remember all the good times they had in other loops. But he does remember, and they’re the same Ram and Rem throughout them all; the Ram and Rem he’s fallen for. Now that he’s saved his own life, he’s going to take it, in hope that resetting of his own free will will enable him to save them. It’s a gamble, but it beats staying where he is.

Honestly, this show is so damn good. Breaking up its own pattern by making things worse even when Subaru breaks the loop, and giving him the added problem of not being able to properly explain what’s happening to him. The vice just keeps tightening for our protagonist, and while he hit some emotional lows this week, his old can-do self shined through at the end. I honestly don’t know how he’s going to save Rem and Ram, but I most eagerly await to opportunity to watch.

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Re:Zero kara Hajimeru Isekai Seikatsu – 06

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Back in bed at the beginning of the loop, alive and with his arm intact, Subaru must now investigate his own murder of future past, all while attempting to re-rebuild the relationships he forged in the past two cycles. And while he continues to have no problems charming both Emilia and Puck, Beatrice remains as combative and intolerant of his visits as ever.

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The dynamic between Subie and the twin maids also changes this time around when, instead of asking for a job, he asks to be a house guest, which Roswaal grants. Roswaal, who has a chain on his leg, is clearly not the murdered, by the way, because that clue is to darned easy!

On the first day, Ram maintains a cool servant’s distance while offering her opinion that Subie is little more than a freeloader, almost as if she’s disappointed he didn’t ask for a job this time. Of course, she doesn’t know that there were other times, but as viewers, we do, and the producers know we do.

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As the days pass, however, Ram warms up a little more to Subaru, and actually sits, has tea, and listens to a tale from his world, about the red and blue ogres. The obvious connection to the red and blue-haired maids is not lost on me, no sir!

In this case, the “red ogre” is Ram, who is willing to interact more closely with the “villager” Subaru, while the “blue ogre” Rem, who doesn’t seem to be good at anything maid-wise…well, more on her later. Suffice it to say, Ram warns Subie in no uncertain terms not to share the ogre tale to her sister.

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More than himself, Subaru wants to protect Emilia, and if he can stop the cycle of being killed in various ways and ending up back in that bed, so much the better. To that end, he leaves the mansion and finds a vantage point from which he can observe without interference and take action against whoever or whatever attacked/will attack him.

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The answer comes when he prepares a couple of tricks to stay alive, and the identity of his attacker is revealed as Rem. She, who smiled so sweetly and innocently along with Ram as he left the mansion, was a wolf in sheep’s clothing all along.

With all the foreshadowing, it doesn’t come as a total shock, but it must be disheartening for Subaru to learn that the person he seemed able to befriend so nicely in the previous cycle was gunning for him all this time.

So now we know who is after Subaru. The question is, why? Is this her way of keeping him away from Emilia? Is she acting out of suspicion he’s a spy for her enemies? Where does the highly magical Beatrice, whom it’s revealed was the person who actually healed Subaru’s mortal wounds, fit in?

Also, will next week begin much like this one, with Subie dying in the first moments and waking up back in bed…or will Rem be so kind as to explain herself before doing so? We shall see, I suppose.

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Re:Zero kara Hajimeru Isekai Seikatsu – 05

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It’s a testament to Re:Zero’s balanced, fiercely-confident storytelling that even though it felt like this week would no longer have the element of surprise (since I was reasonably certain things would reset again at the end of this week), it still excelled at both differentiating the path Subaru takes in this go-around.

Not only that, it built up both the chemistry between Subie, the maids, and Emilia, as well as building up suspense for the possibility of things not resetting after all…before delivering yet another bombshell at the very end, proving it never lost its ability to surprise to begin with.

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One could be forgiven for wondering what the point of experiencing all the lovely and often funny slice-of-life moments Subie shares with his fellow mansion-mates, considering everything will be reset all over again.

Yet, for some reason, just as Subie is determined not to be disheartened and simply continue down the same path as next time (hoping to stick it to who-or-whatever it is that’s “doing this to him”), it doesn’t feel like a waste at all.

Part of that is that the character interactions are so good, no matter who he’s talking to. But he’s also retaining everything along with us (he’ll be able to read and write better next time), which will theoretically make each go-around that much easier, since the mistakes he made in past go-arounds could be avoided.

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So while another reset was in the cards, it wouldn’t come before Subaru and we learned a little more about why exactly a reset happened in the mansion to begin with, and even before that, it’s heartening to know that Emilia is fundamentally Emilia, Ram is Ram, Rem is Rem, etc., no matter how many resets occur. He’ll have no trouble making his promise to Emilia in any go-around.

The problem is making it to the next day to keep that promise. After forcing himself to stay awake all night, the room starts to shift and undulate, causing intense nausea. Is it a side-effect of Return By Death…or was he drugged? Then, when he apparently fights his nausea and wanders the mansion seeking help, he is seemingly attacked by someone or something making a very distinctive rattling sound.

The show is very coy about what’s going on (not wrongly so, as it adds to suspense), but it’s looking very likely to me that the reason Subaru reset at the end of last week was that he was murdered in his sleep. That would make this a murder mansion, and it completely changes the complexion of his next reset, when he could, at some point throughout the next go-around, come face-to-face with the person who sliced his arm off and killed him.

It could be Beatrice. It could be Lord Roswaal. It could even be one of the angelic maids who flank him the moment he wakes up. I’m confident we have a few general answers, yet the central tantalizing mystery remains afoot here, and I absolutely can’t wait to see Subaru solve it and break through this next barrier…if he can.

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Re:Zero kara Hajimeru Isekai Seikatsu – 04

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The next chapter of Re:Zero gets off to a strong start with a great Eva reference from Subaru followed by his and our dashed expectations he’d wake up with Emilia sitting by his bedside.

Instead he’s greeted by no one, walks down a hall loop, then solves it on the first try with his game master-infuriating natural luck, coming afoul of a “drill loli” sorceress who burns him, claiming it’s just a test to determine if he’s friend or foe.

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Waking up again in the same bed (the ceiling now familiar), he hears snide commentary in stereo about himself, then finds two maids, Ram and Rem, standing in his room. Emilia appears, and all is well. He surveys the massive estate where they’re staying, shows “Emilia-tan” Japanese morning calisthenics (a great cultural crossover), and meets the lord of the mansion, Roswaal L. Mathers, whom he not unreasonably mistakes as some kind of jester.

During a sumptuous meal, Emilia informs Subaru that she is one of the candidates in the running for ruler of Lugunica (her insignia was proof of her status), and with the present king’s whereabouts unknown, things are uneasy in the kingdom. As such, one can’t fault Subaru for requesting something relatively modest as thanks for saving her: he wants a job at the mansion. And hell, who wouldn’t? The place is fantastic.

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Once he’s fitted for a butler’s uniform, the twin maids show him the considerable ropes of estate maintenance. He proves he’s not particularly skilled at anything beyond solving Betty’s door magic on the first try every time, but it’s all stuff he hasn’t done before, so some teething is expected.

Ram and Ren are patient and discover some surprising things about Subaru (like his sewing skills), but are quick to nickname him Barusu (a blinding curse) and don’t go easy with the barbs. It’s a great sequence of Subaru once again starting to find his place, and it lulled me into a comfortable place.

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Ram, who it would appear has some kind of special relationship to her lord, reports to him that Subaru doesn’t make the best butler (or spy, most likely) and doesn’t believe interfering in his friendship with Emilia is necessary, since they’re both kids and “nothing will happen.”

That line is accurate due to the personality of Subaru and Emilia, but also proves prescient. But before it does, Subie and Emi have a nice little chat in the masnion’s yard/field. Emilia offer to heal Subaru’s wounds, but he wants to keep them as proof of his efforts.

He also asks Emilia on what amounts to a date in town when both are free, and Subaru ignores her concerns that being with her would be troublesome for him. When he goes to bed, he can’t even sleep, he’s so excited about their day tomorrow, until he starts counting Pucks.

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But then morning comes, and Ram and Ren call him a guest, and his wounds are gone. Return by Death has occured, only with a new spawning location: the bed in Roswaal Mansion. But when did death occur? Was his power trigger by something else? It’s another stunning turn for a show that’s been full of them.

This truly is a gem of a show that lulls us (along with Subaru) into a sense of comfort and security, then resets all the progress he made. Having to start over from scratch in this new timeline will be particularly demoralizing for Subaru, even though neither he no nobody ended up dead—as far as we know—this time.

But it speaks to the confidence of this show that it can sweep the slate clean with such regularity. Reset buttons are typically a way of making quick, neat endings; of making things easier for the writers. Here, the resets make things harder, since an entirely new route and new bonds must be forged.

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Re:Zero kara Hajimeru Isekai Seikatsu – 03

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Subaru is surprised to find “Satella” at the loot house before dark, but not for long, as he realizes her nature never changes no matter which timeline he’s in. She always helps the lost girl, then ends up tracking Felt down. However, just when Subaru is making progress mediating between the parties (by being nice to both), Elsa comes out of the shadows.

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Again, Subie uses his knowledge of Satella to summon Puck to shield the blade, knowing he’s still corporeal this time of day. But Elsa still manages to severely wound Old Man Rom. Puck and Satella launch a pretty-yet-terrifying counterattack with their green ice-like crystalline magic, but to no avail—like a cockroach, Elsa just won’t go down.

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During Elsa’s fight with Rom, Felt, Satella, and Subaru, she’s full of quips, and so is everyone else. As the blades and crystal saggers fly, so to does the juicy dialogue, which is just as sharp and satisfying as the action.

Subaru makes mention of how cool he is when he realizes he needn’t fear dead (since he can always start over at the vendor) but at the same time, really doesn’t want to die and have to start over, especially now that he’s made progress with both Felt and Satella.

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Satella goes down for a moment, but gets back up and helps Subie when she can from long range, while Felt is able to escape outside to call for help, which they’re going to need because Elsa is as relentless about disemboweling everyone as she is hard to kill.

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That help comes in the form of Reinhard, who is a resplendent model of ultracool fantasy hero timing, appearances, and dialogue. He doesn’t even take out his own sword, choosing instead one that’s lying around, so confident is he that he doesn’t need to go all out against the likes of Elsa, the “Bowel Hunter.” It’s also cool how Elsa knows him too, and is excited to see what he can do before she kills him.

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In a great bit of world-building even within this one loot house interior, Satella admits Reiny can’t go all out while she’s healing Rom. But when Rom is out of danger, she gives the go-ahead, and Reiny goes ALL OUT, launching a terrifyingly powerful attack that rends half of the bottle episodes bottle clean away. Outstanding presentation of an “overdrive” attack.

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Everyone celebrates the victory, until Elsa pops out of the wreckage, STILL not dead; only wounded. Fortunately, she chooses the better part of valor by retreating, but the fact she’s still out there with her chilling desire to disembowel everyone else is certainly…disquieting, as is the fact even that huge attack didn’t kill her.

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Her last attack is foiled by Subaru, who uses Rom’s giant bat to parry her blow, saving Satella in the process. When the coast is clear once again, Subie goes into self-aware fantasy hero mode, asking for something from his rescuee in return for his heroics: her name. She replies, Emilia, with just about the sweetest gosh-darn smiles of the Spring. A great little transaction.

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Even with all the twist and turns we’d experienced so far, Re:Zero still isn’t done yet, as when Felt finally produces the insignia she stole from Emilia to return it to her, Reinhard suddenly hardens his previously lenient stance (he’s off duty, so he’ll overlook theft) and formally arrests Felt, hitting her with a sleep spell when she resists.

Once again, the strong reaction from another world insider creates great gravity and significance for one innocuous-looking little piece of jewelry, like the name “Satella.” But this time, Subie didn’t call her by that name, got on her good side, and when the wounds Elsa made finally open, she heals him and prevents another reset.

I was really glad about that, because my heart nearly plummeted all the way down into the Central Dogma when it seemed like he was going to die. That said, I do hope Felt is okay—she seems to be a pawn in all this—and Subie and Emilia can secure her freedom without making Reinhard mad or getting the law on their backs.

Overall though, this week was simply a tremendous piece of entertainment. Succulent kick-ass combat, quick-witted, tasty dialogue that never felt in the way, and countless twists and turns that only added to the richness of the whole—this was the complete package.

And it was a brilliantly compact package at that, with 99% taking place in the confines of the loot house, without the setting ever seeming stale for a second. Eschewing the OP and ED were also a gutsy choice for what is just the third episode. Re:Zero is a must-watch Spring experience, and this was its best episode to date. Hopefully it keeps this up.

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Re:Zero kara Hajimeru Isekai Seikatsu – 02

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In the latest iteration of the timeline the first episode ended with, Subaru doesn’t fare too well; calling Satella ‘Satella’ has the same effect as calling someone ‘Voldemort’ in the Harry Potter world. When Felt snatches her insignia, she assumes Subaru was only meant to distract her and runs off, and when he’s short with the three thugs in the alley, he gets stabbed to death and returns right back to the fruit stand.

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That quick sequence of events is enough to convince Subie of what we already know to be the case: he’s caught in a time loop, returning to that fruit stand every time he dies. He even gives it a name: “Return by Death” (which is a little plain but accurate).

(I’ll mention, I thought it was weird how the fruit vendor knew about Subie finding his lost daughter in this timeline. Did he find her again off camera, or is the vendor simply mixing up his memories from a previous go?)

Now that he knows the score, Subie initially considers simply selling his cell phone for some fat stacks and simply enjoying life, but he can’t ignore the fact he knows what happened (or will happen) to the old man, Felt, and Satella. So he decides he’ll maintain course: trade his phone for the insignia and give the insignia back to Satella.

The next time he meets the 3 Stooges, he tries something different: calling emphatically for guards. A distinguished swordsman named Reinhard answers the call, and rather than being a hardass, his “nice guy index” goes off the charts. I imagine we haven’t seen the last of him.

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In committing to this plan, Subie is naturally hoping to bypass the whole everyone-gets-killed-by-Elsa scenario by making the required transaction as efficient as possible, but it doesn’t help matters when he bumps into Elsa in the street and she can smell his fear and anger…and even compliments him by using humor to conceal his aggression (taking note of her dark beauty)

It also doesn’t help that he starts snooping around Felt’s hut, provoking her into attacking him before he can explain himself. I will say he hangs in there pretty well in the fight with the nimble thief—right up until her hut collapses on him.

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He does eventually sort out his intentions with Felt, who can’t be too careful, as she doesn’t intend to spend her whole life in the slums, and means it when she says “Live Strong.” She admits were she not a successful thief she’d probably have to sell her body.

It’s a small detail, but Subie does seem to know how to talk to women after a fashion, first by appealing to Elsa’s beauty, then mentioning offhand that Felt does pretty well for herself in the looks department despite not wearing makeup.

That being said, he pushes his luck a bit by being empathetic to Felt’s situation and petting her head, which she does not like and responds by biting him…after giving fair warning, of course!

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Subaru is intent on getting the phone appraised by Rom and making the exchange before Elsa shows up, but Felt is suspicious of the hurry he’s in, and doesn’t want to close a deal without letting her other client make an offer. Subie thought he could sway Felt by getting Rom on his side, but Felt won’t budge, and when a knock comes at the door, she opens it without reservation, even though Subie warns her they’ll all be killed.

But something very different happens than happened before. It isn’t Elsa at the door; it’s Satella (or whatever her real name is), having apparently asked around and tracked the thief who stole her insignia to the loot house.

That doesn’t mean Elsa isn’t far behind her, ready to kill them all…nor does it mean Subie will be able to form the same easy rapport with this Satella as the first one, but the important thing is, everyone is still breathing, and the episode ends without Subie back at the fruit vendor. …Progress!

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P.S. I liked the OP, which features some backwards percussion and a beginning that’s the reverse of the end. Vocals aren’t bad either. Likely a future Monday OP.

Re:Zero kara Hajimeru Isekai Seikatsu – 01 (First Impressions)

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I enjoyed the simplicity of Natsuki Subaru’s transition from one world to the next: after buying some food at the Mini Stop, he rubs his eyes, and when they open, he’s simply there, in a medieval-style fantasy world filled with humans and demi-humans. Being a shut-in NEET, Subaru rolls with it, confident he’s seen this kind of world in games he’s played and can thrive if he plays his cards right.

And it’s a lush, detailed world. Like Grimgar, Re:Zero takes its time building out the world and its rules, but in a different way. Instead of providing long pauses in dialogue or action for us to admire the world and become attuned to its slower rhythms, Subaru is in the middle of a bustling city and bounces from one strong personality to the next.

Subaru also makes no bones about the fact he’s dead broke and lacking in magic or other skills. All he has is the physical training he put himself through to guard his home back in his own world, and that only takes him so far. He expects a cute girl to save him, but it’s not the first one (a tiny, fleet thief in a hurry), but the second (an silver-haired ethereal maiden with a spirit cat).

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The girl—a half-elf who calls herself Satella (and voiced by Takahashi Rie, a favorite here at RABUJOI)—and her spirit-cat Puck are looking for the person who stole her jeweled insignia (probably the tiny thief), and Subaru decides to help her on this mission after she stayed by his side until he woke up from his injuries.

The insignia hunt gives Subie and us the chance to explore the world further, and as the sun goes down it only seems to get more and more beautiful, especially when Satella entreats with a mass of lesser spirits on a bridge. We’re in firm Final Fantasy territory here, stylistically speaking.

But as the sky gets dark, so does the show, as Subaru enters an apparent loot house and finds a bloody corpse, then he and Satella get run through by a killer in the shadows.

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Then…things reset. Subaru is back where he started when he first arrived in the fantasy world. Instead of trying to locate Satella again, he continues his search for her insignia without her, ending up at the tavern where he was killed and meeting Rom, the man he found dead there before.

It isn’t long before the thief, Felt, shows up with the insignia, and Subaru offers to trade his cell phone for it, demonstrating with its camera that he can “freeze moments of time with it, to their amazement.

Then the planned buyer of the insignia, Elsa, arrives, and it’s clear from her voice and face that she’s the one who killed Subaru and Satella. Subaru manages to win the insignia in negotiations with Felt and Rom, but when he says he’ll be giving it back to its owner, Elsa turns deadly once more.

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She dispatches Rom, Felt, and Subaru without much difficulty—she’s just too quick and stealthy for a novice like Subie—and he returns to the street vendor once more, as if a reset button had been pushed. That being said, he has the memories of the last two times he was there, but not knowing what the heck is going on, he passes out from exasperation.

Shortly after awakening, he spots Satella passing by, and calls her out by name, apologizing for getting himself and her killed before. Satella, to his surprise, reacts with hostility to Subaru calling her by the name of an infamous “witch.”

A lush alternate fantasy world, a fish out of water and a clash of cultures, a pleasant friendship seemingly domed by murder most foul, and mysterious time looping—Re:Zero serves up quite a bit in its ambitious double-length debut, and even though it wasn’t even on my list initially, now it’s at the top of it.

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