Cardcaptor Sakura: Clear Card – 02

Sakura has a new key, a new staff, and new clear cards, but neither she nor Li can detect any magic emanating from them. Sakura wonders why these kinds of things are happening in Tomoeda again, while Tomoyo is simply disappointed she wasn’t present for Sakura’s first card capture in a while with a fitting outfit or her camcorder.

As much as Sakura wants answers, for the time being there’s not much for it than to continue on with her middle school life, slices of which are wonderfully presented this week without any shoes dropping. Sakura intends to join the cheerleading squad, the girls have art class, and Syaoran is stubbornly non-specific in the “things” he has to “take care of” which preclude him joining any clubs.

Still, just two eps in and I’m a fan of Sakura and Syaoran, because neither try to be in each other’s lives every second of every day. They each have their own stuff going on, and each respects one another’s need and right to be individuals. Pretty enlightened relationship strategy for middle schoolers!

 

CCS:CC is also full of little life lessons about not worrying too much about things outside your control. Sakura resolves to do what she has to do and put one foot in front of the other every day, and she’ll cross bridges when she comes to them.

One problem that often arises is the need to conceal magical things—like Kero-chan—from her older brother Touya. Kero must be completely still when he’s around—kinda like Hobbes—but Touya can’t help but wonder what’s going on when he sees fruit sauce on Kero’s mouth, and later spots beads of sweat. Amusingly, Sakura employs literal hand-waiving to distract her bro.

After dinner, Tomoyo presents Sakura with a new outfit (the first she’s worn in years, a meta statement referencing how long it’s been since the last CCS series), but no sooner does Sakura don the garb of a magical girl than she, Tomoyo, and Kero suddenly find themselves in a giant white cubic room with no doors or windows, an eerie situation well-sold by both visuals and the soundtrack.

When Sakura and Kero try to touch the walls, they bend out of the way, and before long, the entire cube starts to wobble like Jell-O. Kero deduces the material is similar to rubber, and that they’re inside the equivalent of a giant cubical balloon.

The seamstress Tomoyo, armed with her trusty pincushion, proceeds to pop the cube once Sakura summons her Staff of Dreams to capture another new card: “Siege.” Just like that, the trio are back in Sakura’s room, and have to play things cool when Touya checks in.

Let’s face it, neither of the two challenges Sakura has faced so far have been all that difficult to crack, nor the cards difficult to capture. However, there are still numerous unanswered questions, and while a new dream only adds to them, Sakura’s friend Eriol in England is holding off on contacting her until “the time is right”; presumably not until she captures more clear cards.

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3-gatsu no Lion – 10

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Another week, another weak opponent with a sad story Rei must face, another dose of caustic venom from Kyoko. Remembering back to a Christmas where Kyoko’s dad gave him a shogi set instead of her, Rei admits he wants to hear the poison from Kyoko.

He must believe on some unconscious level that he deserves punishment for the pain he caused her. Kyoko is all too happy to oblige, but her shtick is getting a little old, and not just with me.

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Predictably, Rei defeats Mr. Yasui. It doesn’t even take that long. He can tell Yasui is trying his best to bring a victory home to his daughter on the last Christmas before his divorce. But Rei sees Yasui’s mistakes before he does.

That means he can see more moves ahead, which means Yasui never had a chance. Throughout the game, Rei feels like he’s walking on eggshells around the faintly alcohol-scented ol’ bastard, and doesn’t feel particularly good about dispatching him so easily.

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When Yasui slinks away without the bag containing a gift for his daughter, Rei tries to be a nice guy and gets the bag back to him. Yasui pretends it isn’t his at first, but Rei presses the issue and Yasui angrily snatches it away before continuing off, probably to get drunk.

All the while, I was thinking about how unwise it was for Rei to involve himself in the personal lives of the sadsack opponents he beats. They’re not your problem, dude. You gotta focus on winning matches so you can eat and pay the bills.

Turns out…he listened!

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WRONG, Trump, WRONG! Not everything is Rei’s fault! It’s his opponents’ faults they lost, because they weren’t good enough to beat him. He realizes there’s a “beast” inside of him, fighting for his survival, that will elicit no mercy once the battle has begun.

No matter how he became a shogi player, the fact of the matter is, he’s a Shogi Player, and a damn good one. He’s sick of feeling like shit for beating people…and allowing Kyoko to keep that river of shit flowing. Could this be a turning point?

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3-gatsu no Lion – 09

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Rei isn’t feeling great about having to bring down a guy who’s been playing more than twice as long as he’s been alive, and that feeling doesn’t improve when he spots his opponent, Matsunaga, praying at a local shrine and acting very erratic.

The old man’s inscrutability translates to his shogi game, which Rei can’t quite suss out, even to the point he wonders if Matsunaga is placing pieces randomly. He also starts to doubt if his opponent’s stress is real or all an act. Neither can we; his opaqueness makes for some entertaining human observation.

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When the match is over, and Rei wins, Matsunaga nearly falls down some stairs (the same stairs Rei was going to use to sneak away), and ends up treating the old man to a sumptuous feast and more than he can drink. Turns out Rei is a nice guy like Kyouko said, because he doesn’t leave the man’s side as long as he’s not certain he’ll be okay.

But he will be okay. The liquor greases the hinges of the door to Matsunaga’s heart, and he opens up to us and Rei. Rei may not be able to fathom forty years of shogi, but hearing the old man speak of the addictive elation of victory despite the bitterness of defeat (and he’s suffered a lot more defeats than Rei), he’s able to finally relate. Those are the same things he feels.

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Even if Rei claims to hate shogi, and Matsunaga can’t answer the question of whether he likes it, the fact of the matter is, they are both shogi players. So when Kyouko calls to gloat over Rei having to “strangle an old dog”, Rei proudly announces that Matsunaga will, in fact, not be retiring from shogi after all.

Rather than serve as a young, beautiful grim reaper for the old man, Rei, their match, and the night that followed, made him reconsider quitting the game, even after Rei beat him (that, and he really doesn’t want to do house chores).

I honestly didn’t know what to expect from Matsunaga this week, as I’m sure Rei didn’t. But I was pleasantly surprised by the swiftness with which his character was fleshed out. This week was a sprawling profile of the guy, from his knowledge of Fukushima history to the drive to play not snuffed out by Rei. Sorry Kyouko – no win for you!

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