DanMachi II – 05 – Assets and Liabilities

In what is very much a post-climactic battle, catching-your-breath episode that doesn’t skimp on the fanservice, Hestia Familia familiarizes themselves with their sprawling new digs, which have been purged of Apollo’s, er, distinctive decor.

As thanks for joining her familia, Hestia also made sure Mikoto had a huge cypress bath and Welf has a well-stocked forge for blacksmithing. It’s nice to see Hestia and Bell somewhere other than dilapidated ruins.

Considering how all of Apollo’s assets were seized in addition to his mansion, such relatively extravagant renovations don’t seem like a problem; Hestia is rolling in cash now, and everyone in Orario wants to join the David that defeated the Apollo Goliath.

Only one problem: while Hestia is rallying the new recruits, Mikoto happens to find a debt slip in the amount of 200 million valis, incurred by Hestia for Bell’s blade. Bell faints upon hearing she spent all that money she didn’t have for him.

Just like that, the hordes of recruits scatter and Hestia’s children are contemplating some overtime in the dungeon. But she’s committed to paying back the debt on her own, and reiterates as such after overhearing Bell speak such kind words to her in the bath. As for Apollo’s money? All spent on renovations. Not the best with money, this Hestia!

Hestia Familia’s going to be alright; at least, depending on what news Shigure delivers to Mikoto about a certain fox/dog-eared woman—who features prominently on the show’s promo art and is thus probably going to play a sizable role going forward.

DanMachi II – 04 – The Lightning Rises

With Liliruca successfully rescued and Bell sufficiently trained up, he arrives home to find his familia has grown by three, with Lili, Welf, and Mikoto official Hestians. Ryu, merely a helper and not a familia member, keeps her distance, but is with them all the way.

The night before the siege, Cassandra relays to Daphnie what many a Star Wars character would call “a bad feeling about this,” particularly when she sees their pint-sized ally Luan entering the fortress at the last minute and pulling a wagon carrying a massive cargo. Who do we know who’s that small and can lug that much?

Cassandra calls this a Trojan Horse, and that it will seal their defeat. Who am I to argue with her?!

Every eye (and a good chunk of cash) in Orario is trained upon the magical viewscreens transmitting the War Game, from the adventurers in the tavern to the gods in their meeting place. Outnumbered 100-5, Hestia gets off to a rousing start, with their elven masked mercenary Ryu rushing the walls wielding not one but two of Welf’s magical swords, one fire, one lightning.

Ryu expends every drop of magical power in both those swords carving through as many Apollos as possible, including a fellow elf who is outraged by her use of the same swords that burned through their villages. Ryu feels helping a friend in need is more important than keeping the fires of hatred burning. She also makes such a rukus that Mikoto easily dashes right through the lines and into the castle courtyard.

There, she repels dozens of arrows and lets herself get surrounded by as many Apollos as possible before unleashing a spell that took a few minutes of incantation to cast, but is well worth it from a tactical perspective: it’s high-level gravity magic that immobilizes everyone who pursued her, taking still more Apollos off the board.

Proving each one of the five party members is worth at least ten Apollos, and that big, bold moves by every one of them is absolutely essential to snatch victory from such lopsided numbers, “Luan” “betrays his god and opens the front gate for Bell and Welf. Turns out he’s not Luan at all, but Lilisuke in disguise, who snuck in the night before. The huge wagon wasn’t the Trojan Horse, she was.

Welf covers Bell as he rushes to the central tower where Hyakinthos has so far been comfortably watching. Daphnie holds Welf up, but as one of the two main DanMachi themes blares (“Heroic Desire,” an all-timer that always gives me chills) Bell slides right in and blasts a massive Firebolt straight up, reducing the tower to a pile of rubble and bringing Hyakinthos right to him. He also wastes no time snapping his prized sword.

Cassandra almost spoils the upset when she tackles Bell, letting Hyakinthos unleash his special attack, but Lili tackles her just in time to let Bell dodge it enough to survive. Bell also got some help from that pendant Syr gave him before he went off to battle—one bearing the symbol of Freya Familia.

That moment, when he is so close to defeat and Hyakinthos so close to victory, is what Ais drilled into his head was the moment to wait for. When it comes, Bell doesn’t waste it. He knows Hyakinthos is about to finish him, so his opponent is basically opening himself up. Bell evades his dagger, kicks him off his feet, then delivers a knockout punch.

War Game Over: Hestia Familia is the winner.

Those who voted for the ultimate underdog get one hell of a payday while all of Bell’s friends who cheered him on rejoice, from Ais to Syr and even Freya. Even better, Hestia does NOT go easy on Apollo, who tries to backtrack and pretend he was just messing around because he found Bell cute.

Hestia confiscates all of Apollos property, declares his familia disbanded, and banishes him from Orario forever. She then takes her newly-expanded familia to the front gates of their new palatial home, and scrawls a new symbol to represent them: the guardian flame of Hestia, combined with the bell of…well, Bell.

I’m duly impressed by the speed with which DanMachi II has gotten things done. Here I was loathing a long, drawn out, multi-episode arc involving just the war game with Apollo, complete with constant reaction shots from the assembled spectators, changes in momentum, and cliffhangers.

Instead, the show understood that, outnumbered 100-5, the Hestians had to get shit done in a hurry if they wanted to win. And they did, in a superbly breathless battle helped in no small part by a cinematic orchestral soundtrack by Inai Keiji that absolutely fucking OWNS. Nice to see the little guys win one going away.

DanMachi II – 03 – Finding an Opening

Soma’s commander, Zanis, claims that the whole point of helping Apollo attack Hestia Familia was to bring Liliruca back into the family, but all he really cares about is her transformation magic, with which he intends to make a fortune. Lili’s prison guard, Chandra, snorts at Zanis’ arrogance; portending his giving a helping hand to Lili later.

Hestia meets with Welf, Takemikazuchi, Ouka, Mikoto, Chigusa, Miach, and Naza to arrange a rescue mission. When they ask whether the upcoming War Game with Apollo Familia should be her priority, Hestia retorts that all she has against Apollo is Bell, but he can’t fight 100% as long as he’s worried about his supporter, so Lili must come first.

As for the meeting of the gods in which the terms of the War Game are set out, Hestia by way of Hermes draws the worst possible lot: a siege. When Hermes says that the situation is just too unfair unless Hestia is allowed helpers, and Freya mocks Apollo for being afraid of allowing them, Apollo caves to the crowd and declares that Hestia Familia shall be allowed *one* helper, but they can’t be from Orario.

Meanwhile, Zanis reveals his true nature by dropping the whole “family” bit with Lili: she’s a resource he’ll use up and discard for his own gain. Once Zanis leaves, Chandra tosses the keys to Lili to do as she will; he can’t stand that guy! Once free, Lili finds a rescue raid in progress that she doesn’t even want. When she tells Hestia and the others to leave her, Hestia tells her how important she is to Bell—to all of them—and that they’re not leaving without her.

Lili tries one more time to get Soma to take a break from his winemaking and do something, but typically he’s left everything to the corrupt Zanis. This time, he offers some wine to Lili, and if she is still able to ask him for help, he’ll do as she asks.

To Soma’s surprise, Lili does not become a drunk slave, and still has the lucidity to beg him to stop the battle, which he does, even allowing Welf to zipline in and sword-slap Zanis in his shitty face.

With Lili safely rescued, she promptly officially transfers from Soma to Hestia Familia, and she’s not the only one. Mikoto asks Takemikazuchi for a transfer to Hestia, and wanting to help Hestia, he agrees. Welf also gets Hephaistios to let him transfer, while Hermes and Syl convince Ryu Lion to be the one helper that Hestia is allowed to recruit.

With Hestia Familia appointed the attacker in the War Game siege, and Bell training hard with Ais and Tiona, the odds of a Hestia victory are starting to look a lot less hopeless!