Golden Kamuy – 36 (Fin) – Not For Nothing

We were left hanging with the vicious knife fight between Kiroranke and Lt. Koito. Both use their arm or hand to block a knife from digging too deep into their vitals, but Koito gets a much-needed assist from Tanigaki and Tsukishima. Kiroranke, as dangerous as any wounded animal, produces one more bomb, but Koito is able to slice it away so it doesn’t blow everyone up.

They’re about to finish Kiroranke when Asirpa arrives in time to stop them; she wants to hear him explain why he shot her Aca. She doesn’t get an answer before he draws his last breath, but he dies happily, knowing Asirpa did indeed figure out the code, and their journey north wasn’t for naught. It’s also implied by Sofia’s reaction (prior to rejoining her fellow inmates) that she Kiroranke and Wilk formed a love triangle. Kiroranke’s body is buried in ice that will melt into the Azur river and flow back to his homeland.

Kiroranke and Asirpa try to go after Sofia, but find everyone’s favorite Stenka shoujo, Gansoku Maiharu. Kiroranke is the only one who ends up dying on the ice floes; Ogata remains alive and Tsukishima’s neck wound isn’t life-threatening. As Sugimoto returns Asirpa’s ceremonial knife to her, Sofia returns Kiroranke’s to him, confirming there was something going on between them.

Back at the Nivkh village in Ako, Tsukishima gets Svetlana to agree to write a letter to her parents which he’ll deliver as proof she’s alive, so that they can escape the black pit of uncertainty and know for sure their girl is okay. She heads to Russia with Gansoku, and the narrator indicates they’ll have a number of exciting adventures in the future.

This final Kamuy of the season wouldn’t be complete without another Ainu food session, so Asirpa explains mosu, a lucious-sounding treat made with fish skin, berries and seal fat. She describes the Nivkh, like the other tribes in Karafuto, as “a little bit different and a little bit the same”, and takes comfort in that.

Ogata is beyond Nivkh medicine, so everyone dresses up like Nivkh and reach out to the Russian doctor in Ako. He quickly recognizes Sugimoto’s Japanese, but still agrees to operate on Ogata. Unfortunately, no one thought to tie Ogata to the bed.

The moment he comes through post-op, he gets up, holds the nurse hostage, knocks Koito down, and escapes on a horse in nothing but his gown. Asirpa and Sugimoto are too late to catch him and the latter’s shots miss his horse, but Sugimoto is fine with that. He urges Ogata to get better so he can kill him fair and square later.

That need to do any and all dirty work, including killing, for Asirpa’s sake so she doesn’t have to bloody her own hands, defines Sugimoto. He withholds Wilk’s desire for Asirpa to be a guerilla fighter in the war between the Ainu and the Imperial enemies of Japan and Russia—but Sugimoto wants better than that for her. Maybe, with the gold, she can lead the Ainu into peace, not another horrible war that will claim her soul.

Sugimoto’s had his fill of war, but he’ll still fight all the battles needed to protect Asirpa. And as both of them are still in need of money to achieve their goals, Sugimoto renews their contract as partners, and Asirpa concurs. They remain on the same road together, with Sugimoto continuing to work with Tsurumi’s men per their agreement, and Asirpa hoping to learn who killed the Ainu and what ultimately became of her Aca.

So ends a another incredibly strong season of Golden Kamuy, a wonderful melange of a show that combines stylish, inventive, often brutal combat, enriching cultural and historical education, some of the best comedy of the season (with a prodigious side of beefcake), and many of the better characters and relationships. None were more compelling than Asirpa and Sugimoto, and now that they’ve finally reunited I look forward to a fourth season of their adventures together.

Golden Kamuy – 35 – Finding Warmth in the Shattered Ice

The reunion of old buddies Shiraishi and Sugimoto is appropriately gross, as the former’s nose snot ends up in Sugimoto’s eye. This is actually foreshadowing for another key reunion, but I’m getting ahead of myself.

These two men are still separated from Asirpa, just as Asirpa finds herself alone with Ogata—the only person who knows Asirpa has remembered the secret to Wilk’s code. Both groups have shattered on the ice floes, as Tsukishima finds Svetlana in the cold while Tanigaki and Koito are ambushed by escaped prisoners.

While Sugimoto uses his coat as a sail to steer their ice floe where they want (yet another lifesaving lesson Asirpa taught him), Tsukishima urges Svetlana to return home, only for her to tell him she willingly went with whoever would take her—anything to get away from the boredom of life in that lighthouse.

Live certainly isn’t boring for anyone on these ice floes, as Tanigaki and Koito successfully repel the bandits. However, an unlikely reunion occurs when Kiroranke emerges from behind an ice boulder. Tanigaki, who seeks revenge for the death of Inkarmat, gives Kiroranke his bone-handled knife back—by stabbing him with it.

As the skies seem to darken and the snow and wind intensify, so too does the tension between Ogata and Asirpa. He knows she’s figured it out, and asks her while they’re alone if she’ll tell him. He only wants a little gold; to have all of it would mean getting tangled up in war with all the parties who want it. He also believes she wishes to return home to her kotan and spend her days hunting in the woods.

When his methods of persuasion don’t work, he reveals that Sugimoto wasn’t quite dead when he saw him, and tells her his last words about giving some gold to his friend’s widow Tome for her eye surgery. Then Asirpa catches Ogata in a lie when she asks him if Sugimoto said anything about food, and Ogata says he wanted monkfish stew. Asirpa knows Sugimoto’s true final wish would be for dried persimmons.

She breaks Ogata’s grip and knocks her bow, but Ogata reminds her of when she stopped Sugimoto from killing him, and when she vowed never to kill for the gold or anything else. Ogata actually takes sick pride in trying to goad Asirpa into murdering him, since to him that would mean they were alike in their “impurity”. Sugimoto manages to arrive in time to shout out, but Asirpa is startled and looses the arrow straight into Ogata’s eye.

Sugimoto quickly administers first aid, purging the poisoned from the wound and bandaging it to slow the bleeding. He won’t let Ogata die. because he won’t let him make Asirpa a killer. When the ice floes split again, threatening to separate Asirpa and Sugimoto, he reaches his hand out, she leaps to grab it, and they successfully embrace. After an entire season of them apart, finally they’re together again, and it feels so good to see it!

Of course, this is Golden Kamuy, a show never afraid to follow up a tearful, touchingly cathartic reunion with some absurdly gross comedy. Asirpa says she “can’t let go”, but we soon learn she literally can’t, because her damn eyelid is stuck on Sugi’s frozen coat button! Shiraishi, who is holding Ryuu back from interrupting the lovebirds’ reunion, is quickly summoned for assistance.

As we learned, the best way to separate skin from cold metal is piss, and if there’s anything Shiraishi is always full of, it’s piss. This leads to perhaps the most hilariously fucked-up line in the entire Golden Kamuy series: “Piss on her face!” The snow lets up, the sky brightens, and the sun starts to peak through the clouds as Shiraishi, Sugimoto, and Asirpa revel in rainbow-making golden showers. It is utterly glorious.

The episode then jumps back a few minutes and returns to the darkness of the storm, as Tsukishima, Koito, and Svetlana find an injured Tanigaki, who tells them Kiroranke is wounded and on the run. While in pursuit, the two soldiers make the mistake of picking up Tanigaki’s rifle, which was rigged with a bomb by Kiroranke. Tsukishima’s neck is gashed in the blast, but Koito is relatively okay, and continues the chase.

He and Kiroranke eventually become locked in a bitter grappling match; Koito with his saber and Kiroranke with his rifle. Kiroranke has escaped worse scrapes in his long bloody history, but with Asirpa learning the truth about his treachery at Abashiri Prison and Sugimoto already knowing he’s bad news, whatever becomes of him, he can no longer hide his true colors.

As of this tremendous episode’s ending, Ogata, Tanigaki, Tsukishima, and Kiroranke are all seriously wounded, while Koito may be about to be. Sugimoto, Asirpa, and Shiraishi are all fine. Sofia strangely plays no role in this episode, but I wonder where her loyalties will lie (I suspect with herself) while Svetlana just wants to go to St. Petersburg. Most importantly, Sugimoto and Asirpa are together again. That one fact makes my whole month.

Golden Kamuy – 34 – Hesitation is Starvation

The big day arrives, and while not everything goes according to plan—not all of the explosives planted in the prison walls detonate, and oh yeah, a frikkin’ Siberian Tiger complicates matters a bit—but Sofia is freed from Ako Prison. It’s a day she’s clearly been relishing, judging from the amount of fun she’s having. She even briefly rides the tiger!

Sugimoto’s team can see the explosion from where they are on the outskirts of Ako, meaning they’re catching up just as Asirpa’s team is heading out of the town across the ice floes. So tantalizingly close, and yet so far…

As Sofia trudges through the floes with Asirpa’s team, she seems glad to see the daughter of Wilk, whom she loved so much, and the bottomless pools of those deep blue eyes. With Kiroranke translating (remember, Sofia never bothered to learn Japanese), she tells Asirpa what a “pure and beautiful” man Wilk was, and how he taught a rich city girl about the minority ethnic groups and their plight in the rapidly modernizing world.

There’s no more impactful symbol of Wilk’s ethos and the natural order from which that world is retreating than a goddamn tiger, who also greets Sugimoto’s team when they arrive at Ako prison. When they fire shots to scare it off (killing it is bad luck), the unique report of Tanigaki’s old rifle catch’s Ogata’s ear all the way out on the ice floes. The dude really knows his guns, but he can’t quite believe that it means Tanigaki is following them.

Meanwhile, Sofia continues to tell Asirpa stories about Wilk, who believed the Native Americans couldn’t defeat the white man because they were at war with each other, necessitating the importance of creating a federation of all ethnic minorities to battle Imperial rule.

Sofia also regales Asirpa with the time they were on the run from the secret police and one of them was seriously wounded, slowing them down. When the police grew nearer, Wilk slit his throat so his moans wouldn’t give them away. He only ever did what was necessary exactly when it was necessary and not a moment later, which is what made him such a good revolutionary.

That ethos had been instilled in Wilk as a young lad, when he would often visit a wolf that had been separated from its pack by illness or “some other defect”. One day he found the lone wolf dead; killed by its own pack which he had called to with his howls. The other wolves in his pack saw his weakness as a threat to all of them, so they did what was necessary to survive. Young Wilk took that wolf’s pelt and wore it, leading his father to name him after the wilk, Polish for “wolf”.

Wilk taught Asirpa this wolfish way of living, which for those who live off the land like the Ainu is even more important: not to show kindness or mercy if it can become weakness. A bear cub too old to raise in the kotan is just as valuable a source of food as its mother. Hesitating to kill it out of pity could spell starvation and death. Beauty is strength, and strength is life.

This talk of Wilk’s name causes Asirpa to remember the night her father told him his Ainu name, Horkew Oskoni, which means “catching up to the wolf.” Asirpa then remembers the symbols on the prisoner tattoos, and seemingly solves the code right there in her head. Ogata seems to notice this.

As for Shiraishi, he became separated from Asirpa and the others when he ran off to take a piss and the floe he was on cracked and drifted away. He must therefore take the long way around to catch up to the others, but one sheet of ice he jumps on suddenly shifts, threatening to dunk him into the deadly frigid ocean.

His wooden dick talisman saves him momentarily only to snap off in the ice, but he’s then saved by the outstretched arm of none other than Sugimoto Saichi. He seems happy to see his old pal. It’s just too bad that old pal got separated from the person he really wants to see…

Golden Kamuy – 33 – A Wolf in Vladivostok

As Kiroranke and Sofia exchange correspondence, smuggled in and out of the prison with a little help from master of disguise Shiraishi, Asirpa, Kiroranke, Shiraishi, and Ogata stay in a village of the Nivkh, Karafuto’s most populous ethnic minority. Kiroranke maintains that Sofia could have crucial information about Wilk and the code for the gold.

Because he claims the gold will benefit all minorities including the Ainu, Asirpa is willing to go along with his plans. We also learn that Sugimoto’s team has reached the reindeer farmers who previously hosted Asirpa’s team. They’re still a ways behind, but Sugimoto is looking forward to reuniting with her at Ako Prison.

That’s pretty much all for present-day events, as Kiroranke spends much of the rest of the episode telling a story about—among other things—how he, Wilk, and Sofia learned Japanese from a man named Hasegawa Kouichi, who ran a photography studio in Vladivostok. Kouichi has a happy life with his wife Fina and infant daughter Olga.

Before the three revolutionaries arrive at his doorstep wanting to learn Japanese, Kouichi spots a lone wolf on the outskirts of town—an ill omen, if you will. Still, Kouichi welcomes the three and they learn quickly, with Wilk learning the quickest while Sofia seems least motivated to learn. Sofia is also immediately smitten with little Olga. Kouichi even likens the three to the Three Great Nobles of the Restoration who successfully modernized Japan.

It isn’t long until Kouichi learns that his three visitors from the far west were responsible for assassinating the emperor. Assuming the Russian secret police will descend upon his studio soon, he tells Fina to take Olga and go far away to await word from him, insisting she not return under any circumstances.

As it turns out, the police aren’t there for the revolutionaries; they’re there for Kouichi, a Japanese spy using the studio as a front. Sofia, Wilk, and Kiroranke break out the guns and do their thing; none of the police can be allowed to escape. Kouichi makes things a little easier in the ensuing siege by revealing he keeps a machine gun hidden amongst his photography equipment.

As the three take out the police, Sofia fires a shot into a tree, and I half-expected it to be that lone wolf Kouichi spotted earlier, which he encountered a second time while Wilk was teaching him about traps. Instead, it’s Fina, who did come back for Kouichi. A bullet hit both her and Olga, killing the child and leaving the mother in bad shape.

Sofia is beside herself with grief and regret, but there’s little time for either; she and her compatriots must flee before attracting more attention. When they reach the seasonal ice floes that allow passage from Russia to Karafuto—the same ones Kiroranke will use in the present to help Sofia & the other inmates reach their allies on the mainland—Sofia declares she won’t be going with Wilk, whom she loves, or Kiroranke, deciding to stay in Russia to stoke the fires of revolution.

We then return to Kouichi holding his dying wife, and the moment he tells her the truth: his real name is Tsurumi Tokushirou. That’s right, that Tsurumi, with the busted skull. It truly is a small world. Now we know the connection between him and the revolutionaries, and it’s another horribly tragic story, this time centered on one of the series’ main players.

Lt. Tsurumi seemed to accept his wife and daughter’s death as an accident, but he’s quite a different man since his head injury. This added history will color all future interactions (if any) between Tsurumi, Kiroranke, and Sofia. Kiroranke also writes to Sofia that Wilk has died, and though the woman has become hard-as-steel in the years since she last saw him, she still can’t help but weep from the news.

Appare-Ranman! – 13 (Fin) – Crossing the Finish in Style

It’s Final Boss time, and the battle with Gil takes on a decidedly Final Fantasy flavor, in no small part due to everyone’s outrageous costumes and the fact that Gil remains one tough customer even outnumbered nine to one. There’s a lot of bullet-dodging and slicing and Xialian and Al hitting nothing but the air around the speedy Gil, but thanks to a well-placed firecracker Gil is sufficiently softened up for a final showdown with Dylan and TJ, the latter finally revealing his steely gaze!

While the Thousand Three go at it, the others chase down the runaway train packed with explosives headed to Chicago. Al and Xialian leap aboard and take out the guards, but the train has no brakes and Al can’t break Sofia’s chain. Their only hope is for Appare’s ramshackle boat-car to take a position in front of the train and give his hybrid engine everything it’s got, slowing down and stopping the train just in time to avert disaster.

Like the anachronistic outfits and music, you just have to suspend disbelief in terms of physics. If people can dodge and slice bullets, it’s not a stretch for a car to stop a train without derailing it. Dylan and TJ end up defeating Gil but spare his life, giving him to the police like their Claudia would have wanted. Two months later the race is back in operation, and Appare & Co. narrowly beat out Xialian, Al, Dylan and TJ with a thrilling photo-finish that involves going airborne in the final corner.

With the race won, the racers go their separate ways. Kosame is all ready to return to Japan, leaving Appare and Hototo in NYC, but at the last second decides to simply send a letter instead. When Appare does the rom-com last-minute chase for his love and sees the ship has already sailed, he gives a very uncharacteristically heartwarming monologue about how building an airplane and moon rocket won’t be as much fun without Kosame…only for Kosame to sneak up behind him, having never left.

Back in Japan Kosame and Appare’s relations learn that not only are they okay, but thriving in America. All’s well that ends well, and so ends a wonderfully quirky fun adventure series that captured both the thrill of a race on a grand stage of sprawling America and the way the racers grew into a family that banded together to defeat the super-charismatic Big Bad. It truly was…[puts on anachronistic sunglasses]…a gas.

Appare-Ranman! – 12 – Showdown at Stone Hill

Holed up in a ghost town chapel, Gil once again demonstrates how ridiculously EEEEEEvil he is by forcing two of his three hostages to shoot the other if they want to go free, then shooting the “winner” in the back anyway. That leaves Sofia as his only hostage, warning her he’s the only thing standing between her and his men making sport of her. Meanwhile, the cars are all repaired thanks to a sharing of resources and skills.

The race as it was has been postponed, and the rules have changed: the ten of them vow to go into Stone Hill, rescue Sofia and take Gil out come hell or high water, which means they’re all on the same team until that’s all been done. Kosame’s wound is still tender but he decides to join the others, but it won’t be easy: Gill has one hundred men in that ghost town.

Even so, there’s never any doubt that the numbers advantage would be irrelevant, especially with two of the Thousand Three as the vanguard. For some reason Gil has his hundred men scattered randomly throughout the town, or his numbers would have worked a little better for him. Instead, the Ten Braves split up into complementary pairs and fight smaller groups of Gil’s men. Chase is the first to reach the chapel after pretending to be shot dead.

Everyone else gets their chance to shine, although it’s clear Al Lyon is the worst of the fighters in both firepower and good judgment. He allows Gil’s one woman fighter to goad him into charging her and almost gets killed. Thankfully that leads to an absolutely badass martial arts contest between Xialian and Gil’s henchwoman, a bout that’s sharp, focused, and simply fantastic fun to watch.

Appare has to use his trump card (an electrified net gun) early and Kosame’s wound reoopens, but most of the henchmen are dealt with by the time Chase sends up a flare, indicating where the others should head. But when they hear gunshots, they fear the worst as Gil learns the ransom is fake. He ordered his men to “slaughter” the racers, and the fact they didn’t obey him makes him extremely cranky. Hopefully the climactic rematch will go a little better for the good guys!

Appare-Ranman! – 11 – A Break in the Clouds

The Bad Brothers managed to survive having a train car derail on top of them, meaning they have the one working car with which to rush Kosame to the hospital. The bullet is removed and bleeding stopped; all that’s left is for him to wake up, but the doctor cannot say when or even if he will.

Appare simply cannot fathom why Kosame lunged in front of him to take the bullet; it defies all logic to him. But with Kosame possibly out of the picture, Appare also loses all will to fix his car or continue the race. Declaring himself useless, he wanders the town, unsure what to do.

Al knows what he must do: get his car fixed at all costs so he can rescue Sofia. Typical youthful hot-headedness; he does remember how Gil utterly owned everyone’s asses, right? No, it will take a plan, not mere passion, to defeat Gil. Also brakes. Gotta be able to stop your car!

Hototo stays by his savior’s bedside, while Dylan and TJ recount their rivalry over the heart of Claudia, which ended for TJ when she chose Dylan. It only takes a couple of stills to learn these two were once friends and partners in noble crime.

As clouds gather and rain starts to fall in sheets, Appare’s mask of numbness falls away, and he bawls like he’s never bawled before. The blood on his clothes washes away, and then Hototo locates him and tells him to come back to the hospital.

There, Appare finds Kosame with a cloth over his head…but then Kosame, who has woken up, blows the cloth off his face. The preview was a complete fake-out! I assumed the show wouldn’t go so far as to ax him permanently. While getting his ability to use his sword marked the end of a character arc for him, he I still want to see him return home to his family someday.

Thanks to modern medicine, he can. Kosame tells Appare that the new idea of blood transfusion defied Gil’s will to kill him. They’ll defy him again, but not alone. The drivers meet to discuss how dire the situation is, but the clouds part just as Appare returns, back to his old self.

He tells Al he’ll help him fix his car (including making him new brakes) and they’ll get across the Missouri no matter what. GM exec Seth Carter decides to deploy his mechanics to assist everyone, as teams don’t matter right now. This is about saving the hostages and foiling Gil’s attempts to stop the race—their race.

Appare-Ranman! – 10 – Snakes on a Train

Their respite over, it’s time for the racers to get back to work, this time racing a train out of Nebraska with Big Boss hoping to prove the era of the automobile has come. Richard is Sofia’s companion aboard the train, and every moment they chat is skin-crawling, because we know Richard is Gil T. Cigar just waiting to strike like the snake he is, and Sofia has no idea, thinking she’s pegged “Richard” as too kind to stay in the race.

When the train baron calls Gil back to his ornate caboose to lecture him like an employee, Gil casually throws him and his chair out the side of the train before returning to the car and telling Sofia her prayer for a safe race won’t be answered. With that, his henchmen rise up from among the passengers and slither through the train, killing the crew and marshals, tossing bombs, and taking hostages.

Gil brings the train to a stop on the bridge over the Missouri River, then runs out to confront the racers he’s blocked. He runs towards them in a fake panic as “Richard”, but Dylan & Co. soon realize something’s not right. They’re too late, as Gil reveals who he is and produces Sofia’s hat, stained with blood, to indicate his cruel intentions.

Nobody, not even TJ and Dylan, can hang with Gil long in a fight. His demands are simple: he wants the 1.51 million in prize money for the winner of the race, and he’ll let the hostages on the train go. Chances are even if they get him the cash, more if not all of them will die anyway; we’re dealing with a butcher, after all. When Appare tries to voice his outrage at Gil’s villainy, Gil shoots him—but it’s Kosame who takes the bullet.

After trashing all of the cars, Gil and his crew take off on the train. Al chases after Sofia in vain. Xialian tries to stop the bleeding, and Appare tries to start his car, but both fail, and a very wan Kosame passes out after declaring proudly that he’s glad his buddy is okay.

You could scarcely ask for a more extreme shift in mood and stakes than from last week’s joyful rest episode to now, when Kosame may be dead, Sofia is a hostage, and the racers have nothing to drive. But like Kosame, I’ll put my faith in Appare: surely he can use parts of all the damaged cars to build something that can get them moving again.

Appare-Ranman! – 09 – Taking a Load Off

The car companies decide that despite the threat of Gil, the race will go on. The route to the next supply point is adjusted for the safety of the race staff. That means all of the racers have a day off, and this episode is all about how they spend that day, which means it’s all about Appare-Ranman’s colorful cast of characters.

This episode features a formidable number of character pairings and groupings, from Hototo an Dylan to Appare and former engineer Seth Carter to Hototo and the Bad Brothers. Appare spends much of the day lost in deep calculations about his hybrid drive, but everyone else basically kicks back.

We learn a lot of little details during this slice-of-life excursion: TJ and Al have a drinking contest, but Sofia easily drinks both of them under the table. Xialian and Kosame spar, and the former brings up how her father taught her kung fu to protect herself. Little things here and there that bring the ensemble cast to life.

Naturally there’s a fair amount of comedy in the episode, from the lost-in-thought Appare collecting objects until he’s riding on a donkey’s back in a barber’s smock with display pennants and a ragdoll hanging from him and his foot in a bucket.

The donkey eventually bucks him straight into a building occupied by one Thomas Edison. There’s even a hot springs session with the whole gang, and Kosame and Appare learn about American modesty the hard way. Sofia discusses Al with Xialian while the boys play an increasingly spirited game of jan-ken-pon.

It’s all a lot of fun despite the fact there’s no racing, and by sunrise the next day Appare’s hybrid system is in good working order, such that he deems the “real race” about to begin. But as Sofia boards the train that will follow the route of the race, she’s accompanied by Richard Riesman, whom we already know to be the real villainous Gil. No matter how much liquor Sofia can hold, that can’t be good!

Appare-Ranman! – 07 – People Aren’t Machines

From what I gather, Gil’s car catches up to the others, mows through the debris, and detonates rocks in the valley, forcing everyone else to take a detour. But thanks to some highly questionable editing we’re shown events out of order, and in some cases more than once, adding needless confusion to the sequence.

Appare’s car manages to make it through the explosion only to break down; eventually Xialian and Al either catch up to them or backtrack and offer to take turns towing him. Neither want an easy win, which leaving Appare behind would cause.

They end up camping for the night, with Appare proving useless at hunting, fishing, and cooking. Kosame dreams of his mother being murdered protecting him and wakes up screaming. Appare is starting to act more human as he realizes people aren’t engines driven merely by logic and science.

By the time the three drivers make it to Eli, Nevada, Gil has already been their eight hours and is ready to go, but they block him. Hototo wants answers about what happened to his father.

When the crowd starts to stone him, Appare, Xialian, Al, and even Sophia shield him with their bodies. Finally, Gil removes his mask and speaks, revealing he and his big brother were merely impersonating Gil, which means they had nothing to do with Hototo’s dad.

 

 

Appare-Ranman! – 06 – Outside the Box

At the start of the rave, favorites Dylan, TJ and Al are in the front, with Appare’s thrown-together contraption just barely keeping up with the second group of Xialian and Richard Riesman. Al stops at a railroad crossing, but daredevils Dylan and TJ jump the track a moment before the train crosses, showing they’re willing to put their lives on the line for this race. Since they’re the first into the first supply town of Lancaster, they’ll be the first allowed to leave.

As teams rest and resupply, Al finds himself feeling discouraged and insecure. He wonders if it would be better for Sofia to go ahead by train and meet him in New York, since the race will only get hairier.

Sofia reminds him that he’s not supposed to be putting his life on the line for the race; he has a future with her and the company to think of. After Kosame spars with Al (and continues to exhibit a kind of “block” keeping him from his best swordsmanship) he buys Appare, Hototo and Xialian a nice dinner.

Appare’s team is scheduled for a 12:07 am departure from Lancaster, but Hototo, having seen Gil’s henchmen all over town, decides to split off in order to “take care of something.” He overhears Gil’s team planning to sabotage the entrance to Death Valley via the Valley of Despair and dynamite the entrance behind them.

Hototo doesn’t do a great job of staying hidden, and one of those henchmen finds him. They tie him up and stuff him in a box. When the start time arrives, Appare pretends the car needs more work to buy Kosame more time to find Hototo.

Hototo finally breaks out of his box prison by the side of the road and runs back into town to reunite with Kosame. Appare betrays a brief smile at the sight of their return, and off they go. Fortunately, all the cars that left ahead of them were stopped in their tracks by Gil’s men blocking the entrance with junk, so the delay doesn’t hurt them.

Appare is confident his newly “reborn” engine, improved during the downtime in Lancaster, can catch up to the group, overcome the junk and the dynamite, and remain in the running for the win. He’s tired of relying on shortcuts; he wants to win with his machine, not in spite of it, or all of this is for nothing.

Appare-Ranman! – 05 – Jockeying for Position

Kosame gathers up a sleeping Appare and Hototo for the pre-race banquet, where they are immediately turned away for not abiding by the dress code—something Xialian is doing thanks to her classy new dress. The code suddenly becomes more flexible when Thousand Three member TJ arrives in an outfit even more outlandish than Appare’s, carrying a turntable boombox playing anachronistic music.

Thanks to TJ the others gain entry (once Kosame puts on a necktie), and we soon learn that when it comes to fashion, Thousand Three members are extremely extra, judging by the arrival of the ruthless Gil and his lieutenant Chase. Hototo only came in order to ask Dylan about a snake tattoo. Dylan tells him it’s worn by Gil’s henchmen, but suggests that if he wants revenge (and not to die), he’ll have to be patient.

There are introductions of the B.I.G. BOSS car companies, the race cars, and their drivers (Kosame’s name is mispronounced and they’re given number 0), and then the pre-race lottery for pole position begins. TJ breaks up the ceremony by shooting the raffle box and declaring pole position for himself, which leads Dylan to challenge him. That sparks a very weird pistol duel, complete with unlimited ammo and acrobatic bullet-dodging moves.

The other drivers hash it out with duels ranging from kicking  to cucumber slicing. It’s all a little nutty and arbitrary, and it’s a miracle not one person was shot or even wounded by all the stray gunfire (though if the show takes such liberties with tech and fashion, it tracks that it doesn’t have a problem taking them with normal human ability and gun lethality as well).

That brings us to the next day and the start of the race, which we first saw in the first episode back in April. After five episodes of setup, the race has finally begun, and Appare has a steam-powered car in a race that favors gasoline-powered cars. No matter; he declares the car will never be finished because it will always be evolving, including during the race.

With Hototo as a guide and Kosame as…er, captain, they’ll no doubt take routes and make moves other racers are either too afraid or too sane—or both—to attempt. But even as the racers speed off into the wild, there are conspiratorial elements committed to turning the race into a “tragedy”.

Appare-Ranman! – 04 – Win With Something Else

While working diligently at the diner, Kosame learns how expensive automobiles are, and gets the idea to simply sell the car they won from Al Lyon. Even with just his half share he’s sure he can book passage back home. Alas, Appare has already dissected the BNW down to the last bolt, and is already preparing to integrate its components into his custom racer.

Meanwhile, Xialian’s boss turns her down simply because “women don’t race.” She just wants a chance to prove she’s capable, and thanks to getting into a fight with lead driver David, the team owner decides to allow an informal race before practice Wednesday. If Xialian loses, she’s fired.

The owner also lends Xialian the team’s infamous Number 0 car, which has engine gremlins so bad it doesn’t even make it to Appare’s garage. The odds are certainly stacked against her, but all the elements are present for an vital upset against the sexist good-old-boy club of racing.

When Xialian arrives pushing Number 0, laughing in the face of those odds, Appare recommends giving it acceleration mods so she can easily win the race, but she just wants it serviced normally. Appare, an engineer first and driver second, doesn’t see the point, but he has Al Lyon’s team work on the car.

Then he shows that while he’s not a driver first, he knows what it means to drive, and win, despite not having the best or fastest car. In the previous episode he used his technical know-how and the terrain. With no time for prototypes, he must visualize test driving his racer in his head, and Xialian follows along until the two are steering and shifting in unison.

Xialian takes the creatively-delivered advice to heart on the day of the race. David has his usual sexist comments ready, but she’s the one who gets of to a better start, which the men chalk up to her lighter weight. That may be the case, but no matter the gender a driver must exploit every advantage.

As Kosame, Hototo, Al and Sofia watch and cheer for Xialian, she lets David maintain a slim lead without letting him pull away. Since she started ahead of him, he wore his tires out aggressively driving to take that nominal lead. That puts her in his draft, so his car is displacing air hers doesn’t have to, lessening her fuel consumption and tire wear.

Xialian re-takes the lead and David can’t get it back, so on the last corner he makes contact with her car in order to take the lead. Her car spins, but she never loses control, keeping her foot on the gas and keeping the car out of the wall.

At the end, David is ready to celebrate his win while Xialian is ready to slug him. But to her shock, it’s the owner whose fist reaches David’s face first. He saw exactly what he did, and it nearly got two of his cars wrecked in an exhibition race.

Meanwhile, he also saw how Xialian handled herself, both during the race and when David hit her, and he’s impressed. His “hate the culture, not the owner” stance regarding a woman pro racer is still a cop-out, but he won’t deny she’s a true racer. He also decides to lend her Number 0 for the Trans American Race, while the similarly impressed mechanics offer to help outfit the car for cross-country racing.

The scenes in which Dylan and his ambitious business friend discuss the players in the upcoming race, and in which the press only has time for one hasty photo of Kosame shielding his eyes from the camera flash, feel out of place at the end of this episode, and more like a prologue of the next.

Nevertheless, Appare-Ranman! emerges from its three-month hiatus having not skipped a beat. It was cool to see two conventional race cars go at it on a track, and I’m glad Xialian’s hard work paid off. Appare was mostly his usual passive self, but his “mind-driving” session with Xialian was beautiful. It looks like we’ll be out of L.A. and on the road soon!