KonoSuba 3 – 05 – Divine Treasures

Kazuma was soaking up the renown from everyone recognizing his name, deeds, and general awesomeness. But once the battle begins, all it takes is for one scared little kobold to lure him into a pit where a hundred kobolds are waiting for him to suddenly lose his life. Darkness and Megumin steal the show instead with their bravery and explosion, respectively.

Eris resurrects Kazuma once more, but tasks him with collecting the Divine Treasures, meant to be used only by the Resurrected like himself and extremely dangerous in the wrong hands. And while he unceremoniously dumps the still-recovering Megumin on the bed of his room at the palace he’s once again granted, they still get to have a weekly Sweet Megumin x Kazuma Moment.

They’re both ready to head back to Axel, but when Iris comes in to say hi, Megumin notices her golden necklace is imbued with ridiculous amounts of magical power. Iris shows them the inscription on the back, which turns out to be Japanese, and when Kazuma reads it the necklace glows and flashes, and suddenly Kazuma and Iris have swapped bodies.

I’m on record here as loving any and all body swap episodes, and this one doesn’t disappoint. Iris moves and talks exactly like Kazuma, the latter a testament to Iris’ seiyu Takao Kanon’s vocal talent. Fukushima Jun similarly does a great job sounding like Iris in Kazuma’s body with a higher pitch and far gentler and polite speech patterns.

Both Iris and Kazuma decide that now that they’ve been thus afflicted, they might as well have some fun. Iris heads into town without retainers for the first time in her life, in Kazuma’s body and with Megumin as an escort. Kazuma meanwhile gets to serve up a much more smug and haughty version of Iris that flummoxes Claire and Mitsurugi with her new attitude.

Kazuma also uses this opportunity to be a little perv, heading to the bath to wash Darkness and Claire’s back. Claire’s a little too enthusiastic about this, while Kazuma ends up emotionally unprepared for the sheer amount of noble skin that awaits him in the bath. As Iris gets his body’s ass beaten into the stone age by some toughs Megumin provokes on purpose, Kazuma blesses his luck and decides not to worry about tomorrow … until tomorrow.

KonoSuba 3 – 04 – Mansion Life

Lord Aldarp grudgingly welcomes Kazuma, Megumin, and Aqua to his mansion to investigate the noble thief, but only because he still has the hots for Lady Dustiness. He’d even set up a magic mirror to view her in the bath, which Kazuma condemns while vowing to spend the night there. Darkness smashes the mirror, but it’s only the start of her troubles.

Between Aqua stuffing herself and getting loaded on all of the lord’s booze, Megumin frightening the residents of the city with her practice Explosions, and Kazuma essentially lazing about, Aldarp gets more than he bargained for. That said, I did enjoy Kazuma and Megumin’s sweet interactions as the latter all but admits she was worried about him before inviting him on a “date”—which is just her casting Explosion and him carrying her home…which isn’t a bad time at all!

While grabbing a midnight snack, Kazuma encounter what he believes to be the noble thief, but it turns out to be Chris, who assures him she’s there for a very good reason. Kazuma insists that he doesn’t want to hear it, as he knows the more he learns, the more trouble he’ll get pulled into. Chris agrees not to tell him the next time they meet. Kazuma doesn’t want to hear it then, either!

He does have Chris cast Bind on him to make it look like the thief got away, but when Aqua, Megumin and Darkness find him, none of them are in a hurry to untie him. Aqua first apologizes for breaking a bunch of his stuff while he was gone, while Darkness force feeds him flan and makes him apologize for putting her through so much hell throughout this trip.

After making a report to Princess Iris, Kazuma and his party are denied further access to the castle and end up at an inn. Before that Mitsurugi Kyouya gives Aqua the gift of a beautiful sapphire ring, but Aqua forgot who he was, and the ring doesn’t fit. Then in the middle of the night Chris visits Kazuma again to tell him what she’s been up to, whether he wants to hear it or not: she’s been collecting “divine treasures”, i.e. cheat items like the one that created money. She wants him to help, but he’s unenthusiastic about doing so.

Then an alarm sounds, indicating another Devil King’s Army attack and calling all high-level adventurers to joining the knights in repelling the attackers. At first Kazuma has no interest, leading Darkness to call him a coward, but then she begs him to help her get Aqua out of bed and keep Megumin from running off and Exploding everything.

Kazuma eventually determines that if he puts on a good show in this battle, he might just be allowed to live in the castle again, which is currently his primary goal in life. So he suits up, grabs Aqua kicking and screaming, and leads the party to the city gates where the other forces are stationed.

Rating: 4/5 Stars

KonoSuba 3 – 03 – The Princess’ Playmate

When Kazuma asks Rain if he’s technically been kidnapped and brought to Belzerg by Princess Iris, she asks that he indulge her desire to have a companion for a few days, as she rarely makes selfish requests of anyone. At first, Kazuma’s conscience directs him to comply, but after telling her some stories about his friends and his school in his old life, and she calls him “onii-chan” and repeats it several times at his request, he decides to stay.

Thus begins a period of Kazuma waking up in his cavernous chambers looking like a shoujo character, calling his butler by the wrong name and refusing to get out of bed so the maid can change the sheets. His days are spent playing with Iris, whether it’s hide-and-seek or tag or chess (which she’s very good at). And while perhaps Kazuma is getting something out of this by having an adorable royal little sister, it’s still very nice for him to keep her company.

That’s made clearer by the fact that she isn’t able to attend school, nor can she leave the palace grounds, without an armed royal guard, due to regular surprise attacks from the Devil King’s Army. But after a week, Kazuma’s friends come to bring him home, with Darkness asking Iris in as diplomatic and polite terms as possible that he belongs back in Axel with them. Despite Kazuma dispatching four spirit clones to subconsciously persuade her, Iris agrees to let Kazuma go home.

That’s not before she hosts a banquet in his honor, which turns out to be anything but due to the nobles not knowing who he is and being far more interested in courting the still-unmarried Darkness. That includes Lord Alderp, whose palace was destroyed in a previous season.

When Kazuma jokes to Darkness about being her lover, he’s exiled outside, but he’s soon joined by Iris. While her reasons for liking him sound like insults, they’re not: she’s valued their time together, and the fact he’s vibrant and honest and rude like no one she’s ever met.

He and Lalatina have even inspired her to possibly pursue adventuring once she’s older, as her family possesses innate skills useful to that profession. But before that, her offhand comment about a Robin Hood-like mysterious “noble thief” running lurking about the capital gives Kazuma an in to stay put in this cushy palace with servants.

He asks if he can investigate and catch the thief, and while Claire’s approval is hesitant, the nobles are extremely excited that someone, even an “unremarkable lad” like Kazuma, is on the case. Aqua and Megumin are also on board, but both they and Kazuma get a rude awakening, as they’re assigned to Lord Alderp’s residence for the mission.

In other words, no more palace servants or all-you-can-eat banquets. Instead, what Kazuma has done is given himself and his friends more work to do. That said, if they do manage to catch the noble thief, it will improve their rep in Belzerg. That can’t be bad, right?

KonoSuba 3 – 02 – Guess Who’s Teleporting for Dinner

After a successful sale of pocket lighters at Wiz’s shop, Kazuma & Co. prepare for a formal dinner with Princess Iris. As the only noble among the party, Darkness takes point in this venture, and impresses upon everyone how their usual repartee isn’t going to fly in front of royalty: one wrong word or look and they could literally lose their heads.

As you can imagine, things don’t go that well. Aqua tries to whip out a card trick and drinks too much, Magumin does her Crimson Demon schtick, and Kazuma’s look and tone insult the princess. It’s only thanks to Iris happening to like the sand portrait Aqua made of her (ahoge and all) and Darkness’s manners manage to smooth things over.

When Kazuma won’t show the princess his adventurer’s card, she accuses him of lying about defeating Mitsurugi, speaking out loud instead of relying on the help to speak for her. Darkness responds by slapping her, and blocks the sword of her attendant with her wrist. Then she gently takes Iris’s cheek in her hand and calmly scolds her for insulting Kazuma.

Moved by both Megumin threatening violence on his behalf and Darkness defending his honor, Kazuma finally decides he’ll show Iris’ attendant how he beat Mitsurugi: with his Steal ability. Unfortunately, whether due to lack of focus or something else, rather than steal the attendant’s sword, he ends up stealing … her unmentionables.

While everyone is scandalized by this, both the attendant and Iris are sufficiently impressed that they admit Kazuma must have what it took to beat Mitsurugi. Iris even apologizes out loud and hopes Kazuma will regale her with more stories of his adventures. When he says that he will, she takes that to mean right now, and before she’s teleported away she grabs his hand and he ends up at the royal palace with her. It’s a Kazumanapping!

This was a comedic tour-de-force in which the KonoSuba gang butted up against royal manners and propriety and more or less came out on top. The tension of the earlier parts of the dinner have melted away by the end, and Iris is precisely the cute and curious princess Kazuma hoped for. If he plays his cards right, she might even start calling him Onii-sama!

KonoSuba 3 – 01 – The Dawning of Our Age

While I love Megumin, the spinoff focusing on her and Yunyun just didn’t do it for me. A True KonoSuba needs the whole team involved: Megumin, Darkness, Aqua, and Satou Kazuma. And yes, Kazuma still says “Yes, I’m Kazuma” when the others address him, which is never not hilarious.

Also funny? That due to all of the female attention Kazuma is getting due to his heroic deeds, and his various recent “close encounters” with certain aggressive women, has led to him developing a complex to the point he decides he’s going to change his job from adventurer to monk and live a life of chastity and service.

The gang accompanies him on his journey to the strictest order Luna (whom he had a crush on) could find, with the goal of dissuading him from uprooting his life to such an extreme. When he says his will is as strong and unmoving as a mountain in the distance, Megumin uses her Explosion magic to stylishly reduce the mountain to dust.

When Aqua and Darkness enter a fitful sleep, Kazuma keeps watch by the campfire with Megumin, who puts her hand on his and tenderly expresses her wish that thinks simply stay the way they are for everyone. When Kazuma takes this move as some kind of overture, he enters a cycle of overthinking to the point Megumin eventually simply falls asleep.

As their journey continues, they encounter an adorable and apparently wounded little girl from whom Kazuma instantly senses danger. She’s actually a “Tranquility Girl”, a type of plant monster that preys on good-natured and caring people by turning their protective instincts up to eleven, then preying on them.

Aqua, Darkness, and Megumin fall for her hook, line, and sinker, but Kazuma stays lucid, and they survive the encounter. Kazuma doubles back and observes the girl in her normal state, in which she bitterly laments letting his party go unscathed with the most teeth-sucking I’ve heard in a while.

When Kazuma recovers a mallet from her deceased last victim that creates gold coins when you make a hammering motion, he suddenly decides to abandon his desire to become a monk and heads home with the others. Unfortunately, by the time they return to Axel having planned all the ways they’re going to spend their newfound cash, he realizes he’s lost the mallet.

Oh well, at least he’s back home where he belongs. Just before bedtime, Hagen, from Darkness’ household, stops by with a letter for Kazuma from First Princess Iris, inviting him to regale her with tales of his heroic exploits. While Darkness is weary, Kazuma, Aqua, and Megumin are eager to accept the Princess’ invitation.

KonoSuba is so back, people! In fact, t’s like it never left, despite the second season ending seven years ago. The rat-a-tat-tat dialogue, the over-the-top facial expressions, and of course the epic explosions—it’s all there, and all the voice actors remain at the top of their game. There’s even the odd wholesome moments like Kazuma and Megumin by the fire. I can’t wait to watch what happens when these goofballs have to interact with legit royalty!

Tsukimichi: Moonlit Fantasy – S2 11 – Mana Matters

Makoto wants to devote as much of his summer break as he can on expanding his knowledge and understanding of mana and how to maximize his output and efficiency. To that end, Root provides him with an ancient-looking booklet of mana training techniques, while Eva furnishes him with a dense tome of deep mana theory—the real nerdy stuff.

While in the demiplane, after some administrative work, Emma directs him to a scheduled mock battle against the Wingkin. While there’s no doubt they’re a formidable opponent against virtually anybody else in part due to their flight and transformative abilities, Makoto obliterates them without breaking a sweat, but also offers practical guidance on how they should improve.

Makoto isn’t standing still, as when he gets some free time alone he heads out to the outskirts to launch a fusillade of brids in order to try to achieve the state of mana materialization. The first attempt results in him going into a kind of trance, as the next thing he knows, Mio and Tomoe are waking him up and wondering why he spent the night in the grass.

Eventually, Makoto gets the hang of the process, and not only figures out how to manipulate the mana outside his body, but materializes it into a sort of amber slime golem suit that moves with him and gives him even greater strength. It’s strength he believes he needs above all else, in order to fight and defeat the Goddess and Slayers of the world. It has to be him. He won’t have anyone who loves him (and, if he’s honest, he loves) dying for his sake.

The liveliness, vitality, and strangeness of the Demiplane is on full display for the balance of the episode, as all of the myriad races compete against each other to see who can hit a giant boulder from the mountains the hardest. The boulder helpfully displays a number on a scale of 0-to-1oo after each attempt. Emma scores a 78 for the Orcs, while the Gorgons get zilch, because the rock is already petrified.

Eris an Aqua only manage a 50, but score massive style points for their banana leaf magical girl outfits and poses and a barrier of ice that none of the other races can break through, but Makoto is able to dig under and dispel with the touch of his hand. Finally, the big dogs join the fun, as Mio whips out a Hero Suit she designed based on Makoto’s memories, and Shiki cleaves the boulder in two with a dwarven-made dragon slaying sword.

Not about to be outdone by his underlings, Makoto decides to have a bit of fun while also showing off his new ability for the first time. All it lacks is a name, but Shiki, Tomoe, and Mio call it “mana matter”, and he likes the sound of that. He then leaps up to the boulder, gives it a good punch while in his slime suit, and smashes it into teeny tiny pieces.

The display is so violent and powerful Tomoe and Mio are gobsmacked and Shiki straight up passes out. Hopefully he’s closer to being a match to the Goddess and her cronies, but it looks like some animals in the deep forest of the Demiplane will have business with him first. As always, my money’s on Makoto.

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 12 (Fin) – Becoming Less Terrible

After being deposited in the middle of a strange wasteland he eventually learns is a battlefield, Makoto is battling two tough cookies in Sofia Bulga (Sawashiro Miyuki!) and Mitsurugi AKA Lancer (Saitou Souma).  An excellent balance of aggressive offense and iron defense, Makoto is initially caught off guard, and were it not for his Dwarven clothes and accessories, he might’ve died right there and then.

However, for much of the start of the “battle” Makoto is holding back…like, a lot. And what a battle it becomes, as Tsukimichi clearly saved some of its animation budget for this exciting and dynamic showdown. It doesn’t really mattet who Sofia and Lancer are. The point is they are two of the many reasons Makoto needs to pull his head out of the sand and learn more about this world, and the people in it who can cause harm to his people.

But like I said, Makoto eventually lets loose, destroying one Dwarven ring afrer another and unleashing a massive flare of mana that literally changes the landscape while giving him the time he needs to escape his persistent pursuers. Even lying half-dead (and in Sofia’s case, naked to boot) in the middle of a suddenly picturesque lake Makoto’s magic created, the two are still determined to kill him next time they meet him. While I look forward to the attempt, I doubt they’ll ever catch our boy that off-guard and unprepared again.

The plans to attend Magic Academy and for Shiki to accompany him are still on, as he finds himself back in the Demiplane—and with Tomoe and Mio sleeping beside him in various stages of undress. After what happened (Shiki thinks it could have been the goddess trying to force Makoto to fight), the ladies want to go with him, but he insists they stay put. They’re his trump cards. When “the time for violence” comes, he promises he’ll call on them.

In other wrap-up news, Tomoe created a new fragment of herself, who Makoto names Komoe. She also enrolled the forest ogres into taming training for the Demiplane Ranking. the Illusory City is open for business, and Makoto’s general store in Tsige is booming on its very first day thanks to Tomoe, Mio, and Beren’s excellent marketing skills.

The night after the store’s grand opening the Demiplane has a huge celebration for both the opening and the Young Master’s goodbye. It should be clear to everyone by now that a second season is already in the works, as in addition to the typical finale recap/summing-up moments, there are a number of peeks at who and what that second season might involve.

After an extremely uneven penultimate episode, this one returned to that specific balance of serious and comedic that kept me into the show to that point. That is to say, the ship is righted, and I’m looking forward to more of Makoto & Co. down the road!

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 11 – Playtime’s Over…Unfortunately

TRIGGER WARNING: This episode contains a sequence of graphic violence.

The last nine episodes and change of Moonlight Fantasy have largely consisted of Makoto, Tomoe, and Mio basically goofing off while demonstrating their immense powers in this world. Then, just when he’s gained a third companion in the newly-humanized Lich he names Shiki, Tomoe starts bleeding profusely and keels over.

Like most of Moonlight’s cliffhangers, I expected this one to be resolved in the first five minutes, possibly in a comedic way. It…didn’t. Shit suddenly got real at the end of last week’s episode, and it stays real and very dark for the vast majority of this week. It’s almost as if Moonlight wanted both Makoto and us to experience the sudden realization that we don’t really know the first thing about this new world.

The adventurer woman and her two associates raid the Illusory City, and the magical ring Drahpnir explodes in an ensuing fight, killing an orc who was just doing his job as well as Tomoe’s Fragment, hence her keeling over. In response, and after reading her deeply prejudiced memories, Makoto takes his revenge on the adventurer woman by stalking her, cutting off her forearms, and then stabbing her through the throat. Fuckin’ Yikes.

It is without doubt the most dark and disturbingly violent this series has ever gotten, and it doesn’t spare the blood. Like Tomoe’s collapse, it comes out of nowhere, but maybe that’s the point: this show is done taking it easy on Makoto, and is now treating him more like Re:Zero treats Subie: like the new world he’s in is always trying to kill him and those he holds most dear, and surviving is a constant struggle.

While it’s laudable for Moonlight to take a chance at going dark, it kind of undermines that a bit by throwing us back in its usual goofy comedic milieu before we’ve even had sufficient time to process the shocking gore we just witnessed. Makoto brutally murdered a woman, and is back to being the straight man in between Mio and a recovering Tomoe bickering. After a memorial service, it’s just tonal whiplash. It’s…odd.

But while things return to “normal”, the reset button is not hit on Makoto’s psyche. His experience that night changed him forever, and also told him that if he wants the Demiplane to be safe, he’s going to have to learn a lot more about this world. For him, that means leaving Tomoe and Mio and enrolling at a university in the neutral town Rembrandt told him about.

But in the first instance since the first episode of the Goddess interfering in his existence on this world, when he goes through a mist gate to the city with Shiki, he ends up materializing alone in the middle of another wasteland, and is immediately attacked by Sophia and Mitsurugi, who don’t just look like a couple of tough customers…the former is able to lop off a couple of Makoto’s fingers!

The shit truly hit the fan at the start of  this episode, and by the end Makoto finds himself just about neck-deep in it. I appreciate the show’s ambition in picking the path of grim drama, but I can’t deny my neck still aches from that sudden direction change. All that said, this episode, the second-to-last of this cour, makes the previous ten feel like an extended prologue to the real story. Not sure that’s a good thing!

P.S. It remains bizarre that nearly all humans think Makoto without his mask is some kind of hideous monster, when his character design just doesn’t read that way. The show could at least show us how they see him through their eyes…

Tsukimichi: Moonlit Fantasy – 10 – Underlord

After two straight cliffhangers involving the two forest-dwelling sisters, Eris and Aqua (which does sound like a sports drink!) are effortlessly defeated by Makoto and Mio. The weaker adventurers are teleported to the Illusory City, which is apparently an actual physical place…albeit a foggy one.

Eris and Aqua are fun enough in their quirky/serious sister act, but when they take Makoto and Mio to the “Forest Ogre” village is when the episode really starts to bog down. I honestly cannot tell you how many village elder scenes I’ve sat through in my day, but it’s a lot.

Most of them put in more effort than Moonlight Fantasy here. It’s all very by-the-numbers listless, aside from Mio’s adorable envy at Eris and Aqua’s shisho holding Makoto’s hand a second longer than she got to

The obligatory village banquet takes place, and again, it’s just kinda there, not really distinguishing itself in any way. Thankfully, Ains Ooal Gown’s freakin’ cousin crashes the party and livens things up. Yes, the lich has more vitality than the anonymous, homogenous villagers. The lich talks a big game, but obviously Makoto ain’t losin’ to no skeleton.

Rather than kill him, they take him to the Demiplane to hear his story. He’s been striving all his life (and death) trying to become a “Grant”, a rare and special human that can travel between worlds. [Nudges your side hard] Sounds familiar, mmmmm? 

Tomoe, demonstrating a knowledge of other worlds that surprises Makoto a bit, says Grants are Grants not for what they are, it’s more bestowed upon someone by dint of having found a passage between worlds.

Lich (I didn’t hear a name) ends up forming a contract with Makoto, and gains a ripped bishounen body, which combined with seiyu Tsuda Kenjirou being particularly velvety, makes the Lich the third member of Makoto’s now unisex harem. But no sooner does he gain one member than he seems on the brink of losing another!

Without any explanation whatsoever, Tomoe keels over and starts bleeding out. It’s the highest stakes we’ve ever seen in this show. And while I’m fairly tired of these cliffhangers-for-the-sake-of-cliffhangers, I need to know dear sweet dashing Tomoe will be okay. Wait…what’s that? The next episode is titled “Goodbye?!” 

Shiiiiiiiiiit…

Tsukimichi: Moonlit Fantasy – 09 – Into the Woods

As two forest-dwelling sisters named Aqua and Eris bring ruin upon any intruding adventurers, Makoto celebrates the anniversary of the establishment of the Demiplane by meeting one-one-one with its denizens, from Akina the Alke (who has learned to perfectly mimic humans) to Liddy the Lizardman (who still looks like a lizardman). He also learns that when he pats the head of Tomoe’s fragment, she feels it too.

After a night of meeting, greeting his many admirers from Demiplane society, Makoto goes off on his own to practice his archery. Only both Tomoe and Mio suddenly feel his presence vanish, and find that by focusing on archery, he’s dying and being reborn over and over again. By being continually reborn, his mana continues to expand, as does the demiplane. Tomoe worries it will lead to the Goddess ordering his elimination.

Thus Makoto must learn to mask his enormous mana even more, both with his own magic and the gear the dwarves make for him. In the meantime, he still has a business to get up and running, which means returning to Tsige, where he helps a demihuman in need who also happens to look  a bit like him.

A prostitute witnesses his kindness and decides to reward him with a night of fun, but a jealous Tomoe and Mio come out of nowhere to drag him off. He doesn’t want to tell them he loves them like family—as the ED indicates, they’re basically surrogate sisters. But by not saying so he creates a misunderstanding, and both women feel they need to make him a man immediately. Thankfully, he cools them off with an ice spell before they can assault him.

The next day Tomoe, and Mio in particular, regret how aggressive they were, and Makoto lays down some boundaries. That said, he’s happy to have Mio accompany him to Tinarak Forest to check out the ambrosia flowers that grow there. Makoto slips into the habit of his previous life in his world by offering to “hold handsies” with Mio, like he once did with his sister. Mio, obviously elated, takes his hand without hesitation.

Alas, she only gets to bask in the loveliness of that moment for 31 scant seconds before she and Makoto are rudely interrupted by two different parties: a trio of human adventurers led by the prostitute, and the pair of forest-dwelling sisters. Obviously Makoto and Mio are more more than a match for either, so it will really come down to how Makoto will de-escalate the situation and come to an understanding.

Isekai Quartet 2 – 12 (Fin) – Breaking a (Giant Metal Spider) Leg

IQ’s second (but by no means the last) season wraps up with two parallel performances: first, that of the school play Cinderella, to which Rem contributes a…shall we say unique version of Cinderella, who exploits the masochism of one of her stepsisters, derides the homebrew pumpkin carriage as “pathetic” (probably because Subaru is part of it), can’t help but ruefully laugh during her glow-up, and kisses her sister.

As that farce unfolds, the “Battle of Maidens” plays out in the schoolyard, with the all-female defense force all contributing their unique talents to keep Destroyer from ruining the play (and likely the school buildings as well). Raphtalia and Filo only need to hear the first few words of Reinhard van Astrea’s motivational speech (which he also gave during the giant whale battle in Re:Zero) to join in.

Aqua actually ends up scoring the coup-de-grace with a God Blow, echoing a similar battle in KonoSuba. As the episode flips from the battle to the play, it employs clever transitions that tie the two performances together. With a strong finale, Isekai Quartet remains a fun lightweight, pocket-size diversion. I honestly wouldn’t mind if they kept it up indefinitely, continually adding characters from popular isekai anime.

KonoSuba Movie: Legend of Crimson – Megumin’s Homecoming

First of all, it’s been some time since I’ve seen Kazuma, Aqua, Megumin, and Darkness in their original non-chibified form, so it’s a rare pleasure to see them in their regular proportions and setting. KonoSuba’s twenty episodes proved you can make an often over-the-top isekai comedy with genuine heart.

If you liked the TV show, you’ll love the movie (as I did), which delivers more of everything. Though it contains roughly a half-cour’s worth of story, the ninety minutes just breeze by. Officially a sequel to KonoSuba 2, we return to Kazuma’s party’s mansion, where notoriously involuntary loner Yunyun has an unusual request: she wants—nay, must—make a baby with Kazuma. She comes to this belief upon receiving a letter from her father, Chief of the Crimson Demon Village.

While that letter turns out to be a work of fiction written by one of her academy classmates, Yunyun is nevertheless compelled to return to her hometown to help fight the forces of the Demon King. Megumin and the others decide to follow her, and rely on Iz to teleport them there.

Unfortunately, they end up far from the village, and in the midst of a stampede of rabidly horny she-orcs (there are no more male orcs) after Kazuma. After Yunyun’s request, this marks the second instance of Kazuma being entangled in romance (for good or ill) which he comes to call his “popular phase.”

What better way to learn more about Megumin than to visit her home? Turns out she’s hardly an anomoly, the town is nothing but overly-dramatic chuuni dressed in cool outfits with an emphasis on reds and blacks. The orcs are scattered by their overwhelming offensive magical power, a quality Megumin also shares with her clan.

Megumin’s parents are each eccentric in their own ways, while her little sister Komekko is adorable as all-get-out. Her family is poor, so the moment her parents smell money on Kazuma (he’s in the process of a 300m-Eris deal with Vanir to sell his memoirs), Kazuma finds himself at the mercy of a mother who wants to pair him with Megumin with all due haste.

To this end, she locks Kazuma and Megumin (sleeping due to a recent Explosion) in a room together. She comes to when he’s about to kiss her after much hand-wringing about how to proceed, and she escapes through the window to spend the night at Yunyun’s, fearing further lecherous advances.

The next day, Megumin shows her friends around the village, including to her and Yunyun’s (very Hogwarts-y) magical academy. We learn that when goblins attacked Komekko, Yunyun sacrificed her amassed skill points to repel the enemy. Because Megumin hesitated, that meant she was able to preserve her points and attain Explosion magic she cultivates to this day.

Megumin finds herself locked in her room with Kazuma again, this time by choice. Kazuma assures her that he won’t do anything, and offers his apologies as well as thanks for all the things she and the others have gone through with and for him.

It’s a very nice heartfelt scene, and Megumin even ends up clinging to Kazuma under the covers, commenting on how he’s really a “wimp” when it comes to making a move. Unfortunately, their tender moment is interrupted by the return of Sylvia, the voluptuous Demon King who leads the attack on the village.

Kazuma managed to scare her and her goblin army off with bluster earlier, but when she learns he’s not really Mitsurugi of the Cursed Sword, she takes him hostage…and Kazuma lets it happen. First, because it’s more proof of his Popular Phase; second, because it’s comfy between Sylvia’s boobs; and third, he has an ax to grind with his comrades regarding his treatment.

Kazuma accompanies Sylvia to the Crimson Demon Village’s underground storage facility, and inadvertently unlocks the chamber where Mage Killer, the one weapon he can’t let a demon king get ahold of, is stored. While he doesn’t intend to make things worse for the village, Kazuma’s so out of it he doesn’t realize punching in the classic cheat code on the Nintendo-style control pad would unlock the weapon.

He manages to lock Sylvia in the chamber, but once she has the Mage Killer and absorbs it into her artificial body, she blows the entire facility to kingdom come, then heads to the village to start blowing it up. Megumin leads Kazuma & Co. to more underground caverns, where they find Japanese carvings that explain the origin of the Crimson Demons, and why they’re so “pretentious yet nerdy”.

Turns out their culture was basically created by another Japanese man sent there by the goddesses. He also built the Mage Killer, but also created a countermeasure for it: something he tentatively called “Railgun” that Kazuma previously noticed being used as a backyard clothesline in the village.

When Crimson Demons march out to defend their town, Sylvia engulfs them in an “Ancient Dispel” field that nullifies all of their magical power. They’re “saved” by a suddenly cool and confident Yunyun, finally taking up the mantle of her father the chief and luring Sylvia away.

Turns out she’s acting as a lure to bring Sylvia in firing range of the Railgun. Aqua fills it with magial energy, but it still fails to fire. That’s when Megumin unleashes an Explosion meant to hit Sylvia directly, but is instead shunted into the rifle, which her little sister Komekko then fires.

Sylvia is killed, and ends up in the same place as fellow defeated Demon Kings Verdia and Hans. She merges with them an is resurrected into a huge, bizarre four-legged beast. Turns out her old comrades Wiz and Vanir have arrived in the village on an unrelated errand, and join in the fight, but even they are barely able to keep Sylvia at bay.

That’s when Kazuma decides to use his Popular Phase for good; by appealing to Sylvia’s innate need to be loved and wanted by somebody other than her adoring hordes of goblins. Kazuma, his luck boosted by Aqua’s blessings, is that person, and stands before her unarmed and ready to be taken into her arms…or tentacles…or whatever.

I never thought I’d empathize with a Konosuba villain so much, but Sylvia turns out to be one of the most dynamic and sympathetic of Demon Kings KonoSuba has served up. Her feelings, and specifically her romantic longing, isn’t entirely played for jokes, but portrayed as a very human side of her that turns out to be the Achilles Heel Kazuma must betray her heart to exploit.

He succeeds in gaining her trust and becomes one with her as Wiz gathers the magical energy from all of the villagers and transfers it to Megumin and Yunyun, who combine their powers to unleash a gargantuan Explosion beam that, combined with Kazuma breaking her heart, destroys Sylvia and ends the threat to the village for good.

Back home in Axel, Kazuma receives a hero’s welcome, proving his Popular Phase still has a bit left in the tank. While having a picnic with Aqua and Darkness, Megumin asks Kazuma to allow her to learn advanced magic, setting aside her Explosion magic so she can be of greater use to the party.

Kazuma may have long railed against her utter lack of versatility and durability in battle, but spending so much time in close quarters with her and meeting both her family and the villagers who shaped her, Kazuma suddenly isn’t so quick to deprive her of her “Explosiveness”. Whatever he does to her skill card, she’s still able to cast a beautiful Explosion that creates a heart-shaped cloud. And for that, Megumin is happy.

Did Aqua and Darkness get the short end of the stick in this movie? Perhaps, but that meant a lot of great development for Megumin, Kazuma, and their unique bond. They may get on each others nerves at times, but at the end of the day they’ll always be there for each other: Megumin blowing up something that needs blowing up, and Kazuma carrying her home on his back.

It’s quite simply KonoSuba at its absolute best, firing on all cylinders with confidence, comedy, and chemistry. My main gripe with this movie is that it makes me long that much more for KonoSuba 3!

Isekai Quartet 2 – 11 – The Show Must Go On

The school festival is on, and immediately attracting characters from a sixth isekai anime, Cautious Hero. Sadly for Ristarte, Seiya deems it too risky to enter school grounds. While he may not be aware that an attack on the school by Mobile Fortress Destroyer is imminent, he’s not entirely wrong to be wary, but he surely possesses enough power to defeat such a boss.

Many of this week’s visual gags come in the form of the ridiculous costumes, in which none of the animal masks fit over the chibi-fied characters. Ainz in particular is just Ainz with a horse head plopped on top. Still, Raphtalia and Filo think Naofumi looks cute, while Albedo & other followers of Ainz are no doubt that much more smitten by his new look.

The issue becomes, how can the MCs participate in the play when Destroyer is out there, ready to…destroy? Simple: by relying on their friends, or in this case Albedo, Emilia, Visha and Aqua. Everyone mostly hopes Aqua won’t undermine the efforts of the other three. Tanya and Ainz then use reverse psychology to get Megumin to play the Fairy Godmother in place of the indisposed Aqua. Everyone has their roles, all that’s left is for the curtain to rise!