Mobile Suit Gundam: The Witch from Mercury – 09 – A Matter of Trust

It’s clear Shaddiq isn’t taking no for an answer when he asks Miorine to sell Gund-Arm to him, but he still “graciously” offers sweeteners in the deal: Miorine will remain president, Earth House will remain on the team, and Suletta will get to protect Aerial.

When Miorine asks Shaddiq if he’s the one who caused this situation by having the rules changed, and he can’t deny it, negotiations break down. Miorine decides to challenge Shaddiq to a duel. Specifically, a team battle between his elite (and all-girls) Grassley House, and Earth House led by Suletta in Aerial.

Shaddiq will get Gund-Arm if he wins, and will back off if he loses. Mine also makes sure that the battle will be streamed both school- and system-wide to advertise Gund-Arm’s prowess. That said, they face an uphill battle. The Grassley Girls are no joke and have top-of-the-line equipment; Earth House’s only real pilots are Suletta and Chuchu, and Aerial’s their only mobile suit worth a damn.

Nika continues to meet with Shaddiq in secret, but seems to be growing tired of it. She’s gotta be informing him due to blackmail, right? While trying to find support pilots, Suletta bumps into Guel, who seems half-interested were it not for his father forbidding him from dueling. He seems to immediately regret not helping her.

Shaddiq visits Mine’s garden one more time to try to get her to reconsider, but the bottom line is that she doesn’t trust him not to use her as a shiny ornament just like her father and the rest of the Benerit Group. The sad part is, Shaddiq actually seems to care for Mine, but has just just dug this hole for himself. When he runs into Suletta he urges her to talk some sense into her bride, but Suletta ain’t having it: she believes in Miorine.

While Shaddiq’s Grassley wingmen feature very different personalities (there’s a stern, all-business Sabina, the Bubbly Maisie, the nervous and apologetic Ireesha, the balletic Henao, and the gregarious Renee Costa. They’re all beloved by the school, and they’re all uniformly cocky.

I’ve learned not to bet against Suletta, especially when she’s backed by the plucky and resourceful Earth House and Miorine at the reins of the battle. Still, I got vicarious butterflies in my stomach, as I suspected her support pilots were not going to last long.

Sure enough, the battle starts off with Shaddiq targeting not Suletta but ChuChu, her strongest support, in the rearguard, keeping her busy enough that she can’t provide any cover fire with her rifle. The Grassley Girls cut through the other four Earth House suits like a hot knife through butter.

Now that all of Shaddiq’s pilots can focus on Suletta, they surround her and activate “Antidote”, and old but still very effective Anti Gund-Arm tech that serves the same purpose as an EMP: Aerial is suddenly inactive and grounded. Grassley pilots then start taking potshots at her.

He’s also convinced now that Suletta can’t be Miorine’s bride. She’s too sweet, to innocent, and above all, too honest. His desperate, hardscrabble orphan origin has led him to believe that in order to stand atop everyone else, you’re going to have to know how to lie, and lie well.

Suletta is contrite towards Aerial, lamenting that she’s relied on her for so much. But these words seem to wake Aerial back up, and while we don’t hear Aerial speak, Suletta has a dialogue with her, and they decide that they’re going to pull this battle out of the gutter together.

As Miorine watches, validated in her trust in her groom, Suletta cuts through the Grassley Girls just like they cut through her support pilots, flashing heretofore unseen Gundam tactics and delivering a hearty and welcome helping of comeuppance to the arrogant chicks.

In the ensuing 5-on-1 melee, Shaddiq does manage to take out Aerial’s left leg, leaving Suletta immobile and her all-important antenna vulnerable. Shaddiq swoops in for the “killing” blow, only for a sniper beam to blast his mobile suit’s head to smithereens.

Miorine, who knew Shaddiq wouldn’t trust his subordinates to finish the job, knew he’d go for the win himself, and was ready for him. In the end, Suletta and her crown jewel Gundam were a shiny decoy, and Shaddiq was caught completely off guard. Suletta hops out of her cockpit and repeats the slogan from GUND-ARM’s promotional video.

Shaddiq may have tried to play dirty with the rules, but it bit him in the ass, as he and Grassley lost fair-and-square to a seemingly hapless underdog in a very public and widely-viewed battle. He accepts the results and honors Mine’s stake: he signs a memorandum that forbids him from interfering any further in GUND-ARM.

He even seems to regret having taken the tack he did. In hindsight, he wonders if she would have accepted his hand in marriage if he’d dueled for it back at the start. But for Miorine, it’s too little, too late. She’s fine staying in control of the company she built, and fine with her kind, sweet, and lionhearted groom.

That seems to be the end of Shaddiq as a threat for now, but Elan’s scheming and Mika’s apparent betrayal still looms, as does whatever new path Guel’s dad has in store for him. Will the next time he and Suletta meet be on the battlefield? Will there ever be a time when everyone just leaves GUND-ARM the ef alone and let them get to work? I hope so…

Mobile Suit Gundam: The Witch from Mercury – 02 – Don’t Touch My Tomatoes

After her decisive win over the overconfident Guel Jeturk, Suletta is now the school’s ace pilot and fiancé to Miorine, heiress to one of the largest corporate concerns in a universe de facto ruled by corporations…Right? Uh, not so fast. The adults cry foul. Suletta’s Aerial is identified as an illegal Gundam, so both she and her suit are swiftly taken into custody.

If the prologue provided the backstory and context for Suletta’s background and legacy and the first episode established the school setting, system of duels, and the pairing off of Suletta and Miorine, this week is all about What Is To Be Done About Suletta, along with her suit that looks, sounds, and smells like a Gundam. We also know What Delling Did, and Aerial represents the ghost of a rival he thought he’d defeated over a decade ago.

While Suletta is interrogated and the old people comb through the implications, life goes on at the school. Rather than hailed as its new idol, Suletta is dragged through the scuttlebutt mud as a cheater, which explains how easily she won. Earthian Nika knows better, and doesn’t rise to the unrelated provocations from Spacians. She just hopes she can see Suletta—and her suit—again soon.

Miorine returns to her garden, her connection to Earth and also the one place where she actually has a measure of control. In true Rich Boy fashion, Guel does not come in person but sends his brother and peons to help clean up the mess he made Miorine accepts the offer, but warns them that if they touch her precious tomatoes, she’ll kill them.

Compare this to Suletta, whom Miorine readily allowed to taste of her tomatoes even when she was just an annoyance. Suletta then fought for her, totally unbidden, and became someone worthy of her hand (unlike Guel, who was merely given that hand). Only now her father is changing the rules Miorine thought she was following: Suletta is to be expelled, her suit scrapped, and he’ll find a new groom for her.

Miorine tries to let out her frustration by tossing the phone with this message, but the gentle tap against the glass accentuates her impotency and sense of being trapped within a birdcage. It’s so bad she can only escape her minders by going to the toilet, where the contractor she hired to smuggle her to Earth arrives to tell her it’s not too late if she still wants to go. The woman asks her to “make a decision she won’t regret”; Miorine decides she’ll run.

Delling once again takes great pains to make clear to everyone that he cares about his daughter less than just about everything else. That backfires here as he didn’t bother vetting the minders she was able to shake off.

Guel is slapped and chastised by his daddy for hurting the Jeturk reputation, but then the representative of Shin Sei, the company that built the Aerial, shows up at his office. Her name is Lady Prospera, presumably the masked “Char” character in this Gundam.

My ears immediately perked up at the name, the feminine version of Prospero from The Tempest: a duke overthrown by his brother years ago, cast adrift in a boat with his baby daughter, and used those years to learn magic. Sounds a lot like what happened to Suletta’s mom, huh!

Suletta is despondent in her cell, but is the recipient of a small kindness from one Elan Ceres, a soft-spoken, unemotional young lad who has “taken an interest” in her. That said, his previous statement about being unable to fall in love makes it seem more like that interest is more that in a fascinating new tool, not a new friend. But we shall see.

The grand inquiry is then held, with all representatives of the Benerit Group in attendance in a dark and brooding tribunal hall, the oppressive darkness a keen symbol that the light of democracy holds no sway there. Lady Prospera is not the slightest bit intimidated being in the literal spotlight, providing answers to all inquiries and pointing out that even if she can’t 100% deny Aerial isn’t a Gundam, they can’t 100% prove it either.

She also removes her bionic arm (more evidence this is Suletta’s mom) saying both her original arm and face fell victim to Mercury’s magnetic field, and that the tech within Aerial will enable the safer mining of Permet, a vital resource in mobile suit production. She merely asks that the group of which Shin Sei is a small but innovative member give them the support they need.

But nothing in this room is ever up for a vote. Delling Rembran sits above all, and his word is law. That word is no. Prospera can mince words and specs all she likes; as far as he’s concerned, Aerial is a Gundam, and both it and its pilot are to be disposed of. No one has the guts to summon even a word of objection.

That’s what makes Miorine’s sudden crashing of the inquiry so righteous. All these powerful people can’t make a peep, but the president’s 17-year-old daughter is more than happy to give him a piece of her mind. Rather than run off to Earth, Miorine had her smugglers take her here instead, which means she owes them a favor.

But no matter, she’s here, and when her dad overwrites his rules and admits that he is a king with all the power, Miorine remembers Suletta telling her she “gains two” by going forward…and challenges dad to a duel. Sensing family friction, Guel’s dad suggests that keeping Aerial around to see what makes it tick could be the boost the group has been looking for to recover their declining market share.

That corporate contrivance would seem to have worked, as Miorine is able to visit Suletta in a lovely reunion with strong romantic vibes—Miorine even gives Suletta a zero-g Wall Slam. Is it just a coincidence that Suletta’s hair is … tomato red? She fills Suletta in: the two of them are to fight her dad to make their betrothal stand. If they lose, Suletta gets expelled and Aerial gets scrapped.

Like last week, Suletta is exasperated, but I imagine she’s not about to lose her fiancée and her metal little sister. Not only that, there’s another Gundam-like suit—a red one—already out there on test runs, slicing and dicing lesser suits. Chances of Suletta and Aerial going up against this red guy are somewhere in the region of 100%.

And just in case there was any doubt that Suletta x Miorine is most definitely A Thing, well … consider the Ship deployed.

Summertime Render – 08 – Curry Rhythm

Shinpei finds himself in a similar situation as Akari in Virgin Road—his loops aren’t as repetitive as he expected. New and unexpected things are happening, which means the utility of his foreknowledge (beyond broad strokes) is limited. Rather than meet Ushio the day of the festival by the water, they reunite right there in his kitchen. Not only that, Ushio knows that something terrible will happen on the 24th.

Perhaps whatever of the original Ushio is in this Shadow was drawn to his curry, but the why doesn’t matter; she’s there. At first, Shinpei follows Minakata’s advice, and even prepares to kill “it” when Ushio is wide open. But he can’t, because even though her shadow tickles when he touches it, this Shadow also happens to be Ushio Reincarnate.

There’s no hint of malice in this Ushio…until of course her swimsuit disappears, giving Shinpei a peek of the Full Ushy. Shinpei trusts this Ushio, who also wants to protect their family and friends like the original would. That means keeping her secret from Mio, though how Mio doensn’t hear her hollerin’ from the next prefecture I don’t know.

The first Mio to peek in is the real one, but the second is Shadow Mio, switching up her game by entering the Kofune household for the first time. She goes straight for Shin’s heart, but Ushio comes between them, sacrificing herself to save Shin for the second time in as many encounters. Nezu then manages to blow Shadow Mio’s head off from outside with a sniper rifle.

Shinpei uses that moment to stab Mio’s shadow, but before she vanishes she still tries to convince Shinpei that he killed the real Mio, demonstrating again how one can’t trust a Shadow for a moment, because that moment might be your last. Even so, Ushio is different—Shadow Mio even considers her a traitor—and when Hizuru in Ryunosuke Mode comes in to kill her, Shin shields her.

Hizuru naturally assumed Shinpei has fallen for a Shadow’s tricks, and they have no reason not to. And yet, even she has to admit there’s something different about her. Not only that, she has to credit Ushio in some form with bringing her to the island in the first place. She still has the recording telling her to go back, find Shinpei, and save everyone.

That said, Hizuru still isn’t ready to trust Ushio quite yet—she only just barely trusts Shinpei—lest the evil Shadows either “fix” Ushio (by making her evil like them) or use her like a conduit to foil her plans to rescue the island and kill her. Before they part for the night and possibly longer, Shinpei tells her not to die, like she did the first time they met on the island.

The next day, Shinpei recruits another person he can trust—Sou, whom Ushio surprises by popping up behind him in a disguise. Sou’s reaction is only the latest in a long sequence of excellent contorted faces that are this episode’s specialty. Sou is a self-pitying mess, but Ushio literally kicks him out of it, telling him that they don’t have a use for crybabies in their quest to save everyone from the Shadows.

Whatever he regrets, he can make up for it now. Can these crafty kids, with help from an author and hunter, prevent that future calamity at the festival? Judging from this series’ two-cour run, perhaps not at first. More loops are almost assured, but Shinpei has already made progress. Perhaps he and his friends will make a little more before Return By Death kicks in again.

Rating: 4/5 Stars

Summertime Render – 07 – Tools of the Trade

Deciding to tentatively trust Shinpe, Hizuru and Nezu fill him in on some details about the Shadows. For one thing, if you destroy a Shadow, like Hizuru just did with Alan’s, the Shadow can’t come back, and you can never be copied again. Hizuru’s brother was killed by one fourteen years ago, but a part of him lives on…as the second of her two personalities. When she puts her hair up, Ryuunosuke comes out.

That means it’s game time. The Kobayakawa’s are her target. Her old friend welcomes her in warmly, but Ryuunosuke takes a sledgehammer to her face. Then the monsters show their faces, and while her parents are relative pushovers, Shiori proves to be the toughest of the three. Ryuunosuke has to stab himself with chopsticks to injure her, but she manages to dodge fatal sledge strikes and slithers out a window.

Nezu is ready for her outside with “Plan B”—a nailgun—but he’s unable to get three consecutive nails into her Shadow, which is key to pinning her down. Shinpei proves to be an indispensable member of the party by tackling Shiroi when she tries to give them the slip. Nezu pins her, and Kugimiya Rie gets to chew some scenery as Evil Shiori until Ryuunosuke has had enough and finishes her off.

Later, Ryuu tells Shinpei that he’s not the author of the two, but he does come out when his sister is forced to deal with things she doesn’t like: interviews, meetings, and killin’ Shadows. Hizuru regains control by punching herself in the face. Shinpei now has one quirky ally, but you can’t say she—or rather they—aren’t capable.

The next task is to try to deal with Shadow Mio, whom Shinpei knows will stand outside his house at 9. When he heads in, for a moment he thinks Shadow Mio is already there, but it’s just regular Mio, trying and failing to cook for him. It’s a pretty great fakeout.

I was almost yelling at Shinpei to not let Mio out of his sight, but thankfully the episode had a different cliffhanger in mind: that of the Ushio variety, as she suddenly appears with a growling tummy when he starts sautéing some onions. We know Ushio is a Shadow—Shiori admits to killing the original—but we also know that she acts just like Ushio without a hint of malice, so her arrival isn’t necessarily a bad thing.

Rating: 4/5 Stars

Komi Can’t Communicate – 05 – Ramen, Chuunibyou and Other Inclusions

Summer uniforms are here, and so are fitness tests. After her “tie” last time, Yadano is eager to defeat her rival Komi. Alas, she can’t even manufacture a tie this time, as Komi wins seven out of seven “events”, despite knowing of no rivalry whatsoever.

Yadano holds out her hand to congratulate Komi on a great challenge. But when Komi doesn’t take her hand, Yadano sees it as a rebuke to Yadano giving up. Instead, Yadano “accepts” Komi’s “offer” to continue their “rivalry”. Those quotation marks are doing a lot of work!

Thanks to their pushy presumptuousness, Najimi invites themselves to Komi’s house with Tadano, and they meet Komi’s mom Suko. Initially she looks like a cool quiet, slightly intimidating lady. Then she reveals she communicates just fine. In fact, she’s proud of how she looks “forever seventeen” and her kiddy enthusiasm mortifies her silent daughter.

Najimi tries to find secrets in Komi’s room, but instead finds books on communication (with both humans and cats!) then leaves the room to watch Komi and Tadano alone in the room. For fifteen minutes, the two sit in silence, frustrating Najimi, but it’s never awkward. Komi and Tadano could sit quietly together for hours. Najimi snaps a candid shot, and Komi is so happy with it she ask her mom if she can buy a picture frame.

When Komi meekly expresses her wish to go out for ramen, Agari, a ramen expert, takes charge. When talking about food, Agari becomes a much more confident and talkative person (until people look at her), and obviously knows her stuff, listing off the various “ramen commandments” one must follow. Komi is able to communicate what she wants to the brawny but similarly tiny-voiced ramen chief, and proves a ramen master, waiting patiently and quietly (natch) and finishing and leaving promptly.

A new friend is introduced in the chuunibyou girl Nakanaka Omoharu, who wants to be Komi’s friend but assigns labels that confuse Komi, which cause Nakanaka to get the wrong idea that Komi isn’t interested in being friends. Just as Tadano is a great Komi translator, he is also well-versed in the chuunibyou/”cringe” lifestyle, having lived it himself in junior high, only to swear it off when his crush rejected him for it.

When everybody is trying to be Komi’s partner for stretching, Nakanaka watches everyone else pair up and sits in on the floor alone and morose. She’s startled but ultimately delighted when she notices Komi had declined all other potential partners to make a “blood pact” with her. Nakanaka may play it cool and say that the pact actually made Komi her “vassal”, but it’s just “friend” by any other name.

As for Tadano, Komi’s most “normal” friend (at least relative to the others), Komi finds excuses to spend time with him, even though they’re rarely apart. When Najimi steals Tadano’s umbrella and it rains after school, Komi is waiting for him with hers, and they end up sharing. It proves a bit too much for Tadano after grazing her shoulder, and offers to hold it between them—getting his shoulder wet, but keeping Komi dry.

Later at the konbini where Tadano buys another umbrella and towels for them to dry off, he asks if Komi saw Najimi’s note and chose to wait, rather than it being a coincidence of timing. To this, Komi simply looks on in silence, and her very aura parts the clouds. For all the various terms Komi’s friends use to describe their association, Komi is clearly Tadano’s sun—and vice versa!

Sonny Boy – 07 – Nagara Inverted

Sonny Boy loves starting episodes in media res, and this week is no different, as we sit in on the 601,344th meeting of the Drift Victims Society. If it’s a weekly meeting, that means it’s been going on for 11,564 years, give or take a decade. Needless to say, the majority of those assembled are looking for someone to blame for this predicament.

Now they know it’s Nagara, and they condemn him and promise justice, whipping the enraged mob into a bitter froth.

Meanwhile on the island, the Mizuho, Pony, and Yamada watch Hoshi’s faction loads up the Ark with supplies in preparation for a journey from which they won’t be returning. Yamada, who’s been around as long at least half of those meetings, describes the thousands of other castaways, and how it’s taken thousands of years for them to figure out how to travel between worlds.

That this newest class was able to do it in a matter of weeks or months means whatever this “culling” is that God is doing, it’s breeding more capable students with each generation.

When Nagara liberates Rajdhani’s ant farm before he lets the ants start eating each other, he comes upon an exercise bar, and when he decides to flip himself on it. That’s when the episode goes full Patema Inverted, as his world is flipped upside down. A strange student who is completely covered by a giant folded umbrella greets him before he starts falling…up.

Nagara wakes up in the middle of a shift, with helmeted students working tirelessly like worker ants building an endlessly tall tower (but oddly enough, carrying the building blocks downward). Nagara being Nagara, he tries to keep his head down and roll with the punches. He’s bailed out and befriended by the kindhearted Futatsubushi…who’s been at this for over two centuries.

Futatsubushi is charmed by Nagara’s “new guy” aura. Everyone in this world were students of the same school, but now all they’re doing is building the tower…and eating gross invertebrates and insects during their breaks. Hakuna Matata, I guess. Futatsubushi makes it feel like a simple, honest life, even if its seemingly dead-end one.

That night, Nagara is ready to return home, only to find he can’t use his powers. That’s because the “Host” or boss of this world—a guy with glasses who wears a tall sock on his head and is umbrella guy’s associate in an elite group of castaways called Beatnik—is able to nullify those powers. The two hang out atop Babel, basically waiting to see if and when Nagara can figure his way out of this place.

While striking out with Futatsubushi to discover the urban legend of shooting stars, Nagara instead discovers a macro version of the predatory luminescent bugs Rajdhani once showed him. We don’t watch his gruesome “end”—only his screams—but before that he has a very bittersweet monologue about how it’s important to believe in nonsense or continuing to go after a hope, even if it’s false…because otherwise, what is there?

The question of “if not this, than what?” seems foremost in the mind of Nozomi as she watches the cubic Ark carrying Nozomi and most of the rest of the class off to parts unknown grow smaller and smaller in the sky before disappearing altogether. It’s such a simple image as presented, but so haunting and lonely. Meanwhile, the prickly but loyal Mizuho searches diligently for her friend Nagara.

Futatsubushi probably inspired our guy to keep going forward and putting in an effort, even if Hoshi has said many times before that getting home is not in the cards. After remembering when he’d try to flip on the exercise bar as a child while another kid nicknamed “Koumori” (“Bat”) flipped with ease.

Once he’s up at the top of Babel, he walks straight out the railing-less balcony…and re-inverts to his original orientation. Since he figured things out, both Sockhead and Koumori (the same kid he saw that day in his youth) let him go.

No sooner does Nagara return, having been found by Mizuho and Yamada, is it revealed that Rajdhani is also off on his own personal voyage of discover and wonder. Nozomi, a tearful Mizuho, and Nagara all give him big hugs, and I have to admit this completely unexpected goodbye scene really made the air in my room dusty.

With Rajdhani gone, apparently the only ones still on the island are Nagara, Nozomi, Mizuho, Yamada, Asakaze, and possibly the members of Aki-sensei’s faction that didn’t leave on the Ark (Aki-sensei, it’s revealed, is just another student). I almost wish it’s just the five of them left. While the ideas and allegories are growing bigger and more complex, I’m excited at the prospect of the cast getting drastically stripped down to the basics.

Sonny Boy – 06 – Director’s Cut

When it comes to anime, or any television or film, really, I’d rather not quite know what’s going on and be entertained than know what’s going on and be bored. Sonny Boy is definitely the former variety, and this is its trippiest episode yet.

I honestly had no idea what was coming from one scene to the next, but was thoroughly enjoying the ride the whole time. Heck, it starts by revealing that the voice in Hoshi’s head that knows the future is none other than Dr. Strangelove, timeless avatar of contradiction and inscrutability.

It becomes apparent that Dr. Strangelove of Sonny Boy is this universe’s God, or at least one of them, and likely the God of whom Aki-sensei speaks and acts on behalf of. Heck, by manipulating Asakaze, she’s built something of an army on the island complete with barracks and barbed wire for the express purpose of tracking down Nagara and his co-conspirators before they bring about the end of the world. Shit got serious in a hurry.

Still, even in its creepiest or most reality-bending moments, Sonny Boy has never put the lives of its students in mortal danger. No one has died. The “penalties”, while essentially torture, did not result in permanent damage. There isn’t even a shortage of food or supplies, the usual problems with your students marooned on an island.

But then Mizuho encounters a big black dog named Yamada Kunihiko in the Costco where she’s grabbing lunch for Nagara and Rajdhani. Yamada was not only once a human, but a student at their school. Yet despite being three years younger than them, he’s been trapped in This World for five millennia. In that time he’s taken on the velvety lilt of Tsuda Kenjirou—who I’m a little surprised wasn’t chosen to voice God.

Yamada is certain it’s too late for him, but Nagara and the others still have a chance to get home. It’s not impossible; just improbable. That hope proves feasible when the gang stumbles upon a world full of film reels, including reels of the original world where they came from.

After fiddling around with the projectors and reels in this world, Nagara and Rajdhani figure out how to edit the reels and splice and layer them together to create a “director’s cut”. This is the latest and best hope of returning to the world: building it from the myriad parts at their disposal, along with Nagara’s ability.

They only have one, no, two…actually three problems: the three other factions. There’s Hoshi and the StuCo; Aki-sensei and Asakaze, and then Ace and his group of no-longer-it-people. Hoshi, who again has heard the future will be and that it doesn’t involve going home, has instead built an “ark” that will protect his faction from the coming “storm”.

Here’s when things get a little nutty, in the episode’s version of a “battle scene”, as Aki-sensei and Asakaze battle Nagara and Rajdhani’s adventurous director’s cut, all the while traveling aboard Hoshi’s cubic ark. The visuals become downright kooky as groups of people simultaneously stand around statically and fly through wildly undulating landscapes and psychedelic patterns.

By the time reality “settles” back into the world and the school they know, it soon becomes clear that it’s not actually their world; or at least not anymore. Time has gone on and their class is graduating, but there are changes, chief among them that Nozomi died. While other students observe their alternate future selves, no one can see or hear Nozomi, and she phases right through people. It’s a nightmare.

Dr. Strangelove eventually confronts Nagara (while standing, oddly enough), telling him he didn’t create any worlds, but only observed them, thereby opening a “box of possibilities.” The alternate world where Nozomi is dead exists because the Nozomi who lives is on the island, along with Nagara and Mizuho and everyone else. They have been sequestered, and judging from Yamada’s fate, that sequestration is meant to be permanent.

They are unneeded copies, not chosen to continue in the world they used to inhabit. This is just the luck of the draw, mind you; just like being born with natural talent or into money. They got the short end of the stick…or did they? The world they caught a glimpse of didn’t seem “all that great”, to borrow Nagara’s words when questioning Hoshi’s ability to read the future.

It’s certainly not a world Nozomi liked, considering she was dead, but it also might explain why she and no one else can see a light up in the sky; it’s the same light her other self must’ve already stepped into when she passed away.

While others may contemplate whether their lives are better or worse—Nozomi now knows that this life here is all she has. Then again, it’s all any of her classmates have too. They may have split into multiple facets, but they’re still on the same island, in the same boat, with identical status of not being chosen.

If that sounds like a huge bummer, I’m still not convinced it is, especially when I think of the friendships Nagara has forged and the exciting adventures exploring new realms with them. If there’s a set limit to how far they can travel before bouncing off the boundaries of the island, well…how is that any different than the bounds that, with vanishingly few exceptions, keep us fundamentally tethered to our world?

Sonny Boy – 05 – The Creator

If you thought Sonny Boy was going to pick up right where it left off with the Bond Girl-like arrival of a teacher (like ahem me) well…you haven’t been paying proper attention. Sonny Boy, you see, picks up where and when it feels like it: in this case, a 2D Pac-Man-like world that Nagara, Nozomi, Asakaze and Mizuho manipulate in order to “liberate” all of the digital mice.

Their “reward” for “conquering” (i.e. clearing) this world is a corded desktop mouse with the power to unravel things, from computer code to sweaters. Turns out each time a world is conquered, a new power is “unlocked”. Back at Rajdhani’s lab on the beach, he’s recording and cataloguing all of the team’s successes and failures, gradually narrowing down what can and can’t be done…slowly unraveling the big tangle that is their predicament.

The rest of the class probably would have tolerated this as long as they were kept fed and busy, but along came that Aki-sensei, who claims to have been sent by “God” and only seems to be their to stir up some shit. She immediately plays favorites with Asakaze, and encourages him to take up the mantle of the class’s savior. With him, she’s less Swiss Family Robinson and more Mrs. Robinson.

She also insists that no matter what they do, none of the students will ever be able to return home. She also assigns a scapegoat in Nagara, cultivating the idea that the only one of them with the power to teleport was trying to escape the world they came from, and happened to drag them all along with him. The StuCo brings Nagara before the class, but due to his social anxiety and ineloquence, his answers only make them more suspicious and angry, and even Hoshi can’t sway them to take it easy.

Happily, Nagara at least gets a small respite from all the finger-pointing when he joins Nozomi for some nighttime fishing. When she spots “guardian angels” in the otherwise inky black water, she dives in without hesitation, and pulls Nagara in with her. Under the water they soon become surrounded by a shimmering silver school of minnows, a wondrous and beautiful moment in an episode full of bleak cynicism. Nagara is glad he jumped in. He’s also glad he met Nozomi.

Things go south when Nagara is again confronted by the class, with Aki-sensei apparently trying to get everyone to turn against him as the one villain on whom they can pin all their blames. One student even shoves Nagara to the ground, causing him to run away once again. As she pulls Nagara down she builds Asakaze up, as he demonstrates he can cut through the world Nagara teleported them to and return to the island.

But that’s the first clue that Nagara’s power isn’t actually teleportation. He ends up escaping to a burned version of the island from before they set up a barter system that obeyed the world’s rules of fair exchange. Nozomi, Mizuho, and Rajdhani end up being able to travel to this burned island where they find Nagara. Mizuho in particular masks her genuine concern for him by being super prickly with him upon their reunion.

But the fact that the burned island wasn’t healed, but a second island created, seals one of the many theories Rajdhani’s simmering in his head: Nagara isn’t a teleporter…he’s a creator. Each and every one of the worlds they’ve visited was made from his power.

With Aki-sensei grooming Asakaze into Nagara’s nemesis, destroyer of those worlds, and savior of the class, all while painting Nagara as the devil, it seems like it’s only a matter of time before things boil over into something ugly.

Rating: 4/5 Stars

Sonny Boy – 04 – Monkey League

While cliff-jumping into a pool of…voidness, Nagara is almost dashed on the rocks, but his latent power kicks in, transporting him and everyone else seemingly back home, if only for a moment. Everyone, especially Asakaze, is convinced that Nagara can get them home if he would just give a shit and try. The thing is, I’m not sure Nagara cares what world he’s in. He’s just not tied to the world he came from like some.

But enough about that; let’s play some baseball. Yep, after Nagara and Mizuho’s friendship was forged in last week’s buddy detective story, this week is a straight-up sports episode. Turns out there’s a baseball diamond on the island, which is used by a league of mysterious invisble monkeys who were taught the rules of baseball. Cap bends everyone’s ears off singing the praises of that noble league.

Nozomi and Mizuho, who settle into a nice rapport this week, are eager to see these monkeys, requiring a special flashlight only Ace, the pitching star, possesses. His girlfriend, however, doesn’t like Mizuho or Nozomi, so no dice. Ace decides to challenge the two girls and Nagara to a one-inning game. If they win, they get the flashlight. If he wins, well…he only whispers to Nagara whe he gets in return.

The ensuring three-batter game starts as you’d expect, with Mizuho wildly whiffing far too late to catch up to Ace’s fastballs, followed by a more capable but still outmatched Nozomi striking out. It’s all up to Nagara, who at no point throughout their rigorous practices had any confidence whatsoever he’d ever be able to hit one of Ace’s pitches.

Even so, the story of the Monkey League umpire who ruined an immaculate game for the pitcher, his team, and all of the amassed spectators resonates as Nagara prepares for the third pitch. That monkey umpire did not bend to the will of the people, but held fast tot he rules of the game as they stood.

His call was correct and just, but it didn’t matter; he was killed by the mob. Nagara ends up using his warp in the middle of his at bat and adopting a more assured stance, but still swings and misses for strike three.

That means Nagara has to do what Ace asked of him: use his power to warp him and everyone else home without delay. Ace, you see, wishes more than anything to return to the place where he’s “properly appreciated.” But since Nagara doesn’t share that wish, he’s unable to warp them back home. Indeed, he confirms he has little to no control over where he warps.

Just when Nagara was being primned to be the savior of the class, he lets most everyone down when they all return to the beach, having gotten all their hopes up and then dashed them. But just when they return, they spot a woman coming out of the surf: one of their teachers, Aki-sensei, who declares that the “fun and games” are over.

This was an episode that really got lost in its invented Monkey League lore and quick-and-dirty underdog sports story, but also managed to develop Nagara’s ability while giving us some fun Mizuho-Nozomi camaraderie. Still, Cap’s elaborate stories did go on a bit long, and if they referenced real-world Japanese baseball history, it went entirely over my head.

Sonny Boy – 03 – The Detective Is Already Snarky

Nozomi, Nagara, and Asakaze have turned out to be a pretty good survey team, with Nozomi locating new worlds with her Compass, Nagara being able to access them, and Asakaze bailing them out with his powers of flight.

When we check in they’ve already found thirteen new worlds, and Rajdhani is soaking up the data like a sponge at his beachfront laboratory. Their survey work is interrupted by an unsettling trend of students starting to freeze in place and turn pitch black, like voids in human form.

Since she’s the one with the most time on her hands owing to the immense wealth her power provides, Mizuho is put on the case, and she chooses Nagara as her Watson, partly to share what sounds like a hassle of a case, but also because Nagara…was nice to her previously, and she enjoys his company.

That said, she still initially treats him as a rank servant, making it clear that this isn’t a collaboration of equals. That said, she still orders a gaudy couch big enough for both of them, and even gets Nagara the same fast food order she got. When it comes to sharing the wealth, she’s fine sharing it with Nagara.

The uniting quality of the two students (who later become three, then four) who fell victim to the freezing phenomenon is that they kept to themselves, hardly anyone noticed them when they were around, and no one noticed when they suddenly vanished.

While Nagara is busy with Mizuho, Nozomi and Asakaze fail to find any new worlds. Despite this, Asakaze drops in specifically to tell Nagara that he’s not needed and that Nozomi doesn’t care if he doesn’t come back. Nagara brushes this off, and that ineffectual passivity irks Mizuko.

Eventually, Mizuho and Nagara break the case wide open when, no doubt due to Nagara’s unspoken power even he may not even be aware he has, they discover a portal to the space where the four students ended up.

They walk through a honeycomb of blackout curtain walls separating the four spaces of the students, all of whom are content to stay right where they are and keep doing what they’re doing indefinitely. It becomes evident that while they may be content, this wasn’t originally their doing, but another rule of the world, separating those no one else wants around or cares about.

After Nagara and Mizuho’s nightly debriefing with Cap and Pony, a minor disagreement causes simmering underlying resentment to boil over for both of them. Mizuho points how how watching Nozomi follow him around like a puppy grosses her out; Nagara accuses Mizuho of lying to show off and being “ill-natured” because she’s just another recluse; Mizuho tells Nagara to die and storms off.

It’s a testament to how much these two have come to know each other that they each know the precise buttons to press to sting hardest.

But because the two really do care what the other thinks of them despite words to the contrary, both of them feel bad about the spat. Fortunately, back at Rajdhani’s lab, Nozomi offers a clue Nagara hadn’t considered, and he texts an apology to Mizuho, along with a promise to be waiting by the blackout curtains tomorrow.

Armed with Rajdhani’s bizarre, whimsical instruments, the two get down to business lifting the blackout curtains and freeing the students. This is Sonny Boy at its most Eizouken, particularly with the fantastical machinery and Yuuki Aoi lending Mizuho such a wonderfully husky, distinctive voice.

With the case solved and the afflicted students retrieved, Nagara and Mizuho make up with a handshake; what was said when heads were less cool and frustration was mounting is water under the bridge.

As much if not more than their surreal surroundings, what I enjoyed most about this episode was just reveling in this nascent friendship between two people who don’t normally do so well around others doing just fine around one another. I daresay I wouldn’t even mind a whole cour of these two solving cases together.

On the periphery were some interesting inroads into the larget questions about this place, with Hoshi admitting a voice told him this would all happen, and Nozomi being the first to suggest that while she can spot new worlds, Nagara alone has the power to create portals between them.

Sonny Boy – 02 – Kindle Blue Fire

While technically a beach episode, there’s not a ball or a bikini to be found. There are crabs—you gotta love crab—as well as a makeshift open-air classroom with rows of desks and a chalkboard, but otherwise the sand is just another flat surface for Nagara to lie on and wile away the hours.

When Nozomi catches a crab, it cuts her hand up pretty badly with its claw, but she soon heals; just another one of the rules of this “This World”, as the egghead Rajdhani calls it while explaining the situation.

While most of the class is in tents on the beach, Mizuho has, presumably through the three cat Amazon power called Nyamazaon, built a Disney princess castle full of stuff, but otherwise isn’t that different from Nagara in her fondness for straight chillin’.

Another girl steals makeup from Mizuho’s vast collection of things with impunity, but that and other items acquired from Nyamazon start to burst into blue flames, rumors spread that Mizuho is doing it intentionally.

Mizuho doesn’t help matters by stirring the shit on social media that the recent election was rigged in Michi’s (AKA Pony’s) favor—which is the truth; the extremely Kyuubey-like Hoshi helped rig it. Pony and Hoshi learn Mizuho is behind it and try to exact an apology, but Mizuho is stubbornly refuses.

When they confront her at the front gate, Hoshi uses his power of showing everyone potential futures to depict the entire island covered in blue flame; everything destroyed. On top of it all, Mizuho is exhausted and filthy from looking for one of her cats, who has gone missing.

While the rumor may have well gotten started since Mizuho is a natural target for envy and resentment among the other students due to her extremely cool power, Nagara still blames himself for blabbing about Mizuho knowing something about the flames, which got twisted into “Mizuho is responsible for the flames.”

But thanks to Rajdhani’s research and a retro Game Boy, it is determined that the blue flames appear every time someone receives something without a fair exchange. Among the things that burned-up, only Raj’s Game Boy was exchanged for some toys he made with his power, and only it escaped those flames. Therefore, it isn’t Mizuho’s doing, but the Rules of the World.

Among the students, most of whom end up in the “Punish Mizuho” camp/mob, only Nagara and Nozomi want to help her. They both know she’s not doing this, but also know that she hasn’t explicitly defended herself, which isn’t doing her any favors. Nagara also finds the missing cat, and unlike two previous instances of letting birds die, this time he takes care of the animal like the non-heartless person he is.

The two decides to go to her—nay, run to her, just as she’s literally making it rain fat stacks of cash, which soon burn up and set fire to the whole island. Mizuho, overcome with relief her kitty is safe, admits that she should have simply stated her innocence from the beginning. It’s an all-around wonderful performance by Mizuho’s seiyu Yuuki Aoi—which comes as no surprise as she’s one of the best in the business.

Nagara, Nozomi, and Mizuho oversee the ruined island—the realization of Hoshi’s vision—and concede the fact that they can’t live there any more. But then something happens: as the sun rises over the ocean, the island essentially resets itself to before everything burned up.

It’s as if the island, which set the rule of fair exchange, is forgiving all of the students for their stumblings as they learn of those rules and correct their misunderstandings. Mizuho comes down from her castle and apologizes, but only for making it rain flammable money…not the stuff she was accused of doing but didn’t really do.

Mizuho also stops by the beach where Nagara is lying to give him a token of her appreciation for finding her cat: a hat to keep his face out of the sun. When he asks if he needs to give her anything in return for it, she says with a gentle smile that it’s “her treat” before walking away.

This episode was significantly less weird and frightening than the first, but that tends to happen when you take the inscrutable black void out of the equation. What it was was another relatively straightforward exploration of how the court of public opinion can be wrong—in school or life—and it’s up to those who know it’s wrong to speak up. Nagara grew as a person in this episode, as did Mizuho, and they each gained a friend in the process.

Credit also goes to Rajdhani for not giving up on trying to make sense of the place, thus confirming the injustice being done to Mizuho, as well as Nozomi, for lending Nagara the encouragement to correct the injustice. Just as she’s the “Compass” who can see the ways out of these other worlds, she’s also a moral compass; a check against both rampant authority and rampant apathy.

Rating: 4/5 Stars

Sonny Boy – 01 (First Impressions) – Rules are Rules

Welcome to RABUJOI’s belated reviews of Sonny Boy! I will try to catch up before the end of the cour, but no promises—Braverade

More than anything else, this episode is full of uncertainty. Why is this school suddenly in a black void? Why do only some students have superpowers? Who did this, if anyone? What exactly is happening, and how is it happening? Will it stop, and when? Nothing is certain…hey, kinda like the times we live in. But enough about reality, let’s step into the land of surreality.

The void is intentionally creepy, both in its impenetrable darkness and its haunting stillness. I’ve always been drawn to voids in fiction, because they typically have a way of simplifying the universe down to…the contents within the void that are not the void.

While one egg-headed student is asking these questions, everyone else is going full Lord of the Flies (or at least that’s the vibe I’m getting; I only skimmed the book but I watched the Simpsons episode that references it). The approaches to coping with their new abnormal are as diverse as the personalities of the 36 students.

The three-person StuCo doesn’t have time to ponder the big questions; they were the authorities before the void, and if they don’t claim some degree of power and control everything will soon devolve into pure chaos. The little guy Hoshi may already have some answers, but he’s also shrewd enough to capitalize on the asset that is the class’s popular, if oafish, baseball star in Cap.

It isn’t long before the order that is established (through social media, natch) is challenged by some of the power-havers, who are already well on their way to drunk on that power, like Asakaze. He’s not about that with great power axiom; for him, if he has a power, he should be able to use it to his heart’s content.

If he’s drunk on his trippy glass-shattering power, Cap delivers the hangover in the form of a PENALTY, which asserts itself as a frighteningly sudden big black X on the faces of those who receive them. They are then forced to do something—in his case, long division of pi all night.

Hovering around the periphery of all this political push-and-pull are two outcasts in Nagara and Nozomi. Nagara would rather stay out of sight and out of mind; Nozomi would rather do what she wants when she wants to. She doesn’t have the power of the others but they share a distaste of authority.

When she politely declines the smartphone Cap offers her, then takes it and smashes it on the gym floor, she’s not immune to the PENALTY: a hundred laps around the school that leave her flat on her back on the homeroom floor—Nagara’s usual position as he apparently yearns to be one with said floor.

After a very unsettling shot of the school apparently very slowly sinking into the inky void, we get a flashback of sorts to just before the school went into the void.  Nagara finds Nozomi tearing up some workbook she got from the faculty office, and invites him to join her. Not eager to do anything with anyone, he turns to leave, saying he has stuff to do.

But he’s pressed by Nozomi about whether he actually wants to go somewhere and do something else other than where he is and what he’s doing. All the while, storm clouds obscure the blue skies. When Nozomi puts her hands on Nagara as he’s trying to leave, a lightning bolt flashes and just like that, the school is in the void.

Whether Nagara caused this on accident or not (and whether Nozomi was the catalyst for him doing it, making them partners in crime, like Flowers of Evil), it’s certainly not something in his control, nor was it ever. The StuCo is suddenly ambushed by power-havers who twist the school into either an Escherian nightmare…or a Katamari.

They declare that they’re in charge now, but Hoshi is unimpressed. Cap PENALTYs Asakaze’s two associates, but as he hasn’t broken one of the agreed-upon school rules, the PENALTY “power” doesn’t work on him.

Still, Cap uses brute force by hitting Asakaze with a baseball bat. Since that breaks the rules, it’s Hoshi who PENALTYs Cap into stripping naked and hopping around. Hoshi then drops another hint that he knows a lot more than everyone else, including the egghead (who is probably not on the right track trying to apply things like physics to this predicament).

When Asakaze won’t stand down, Hoshi demonstrates his apparent power: showing everyone a future where no one ever escapes the school and eventually become desiccated corpses seated beside each other. It’s the most overtly spooky and unnerving sequence in an episode full of weird shit.

Once again on their own wavelength, Nozomi takes Nagara by the hand, avoids all of the StuCo versus Supes drama, and seeks out that bright spot in the void she saw before. It turns out to be the same white feather she plucked from Nagara’s face in the episode’s opening moments.

She then decides to put her life in the hands of fate by performing an experiment to see what happens when you leap from the physical school into that endless black nightmare. In a show with 36 characters, I wasn’t 100% sure this wasn’t the end for Nozomi just as soon as we met her.

Instead, Nagara grabs her arm just in time. Unfortunately, it doesn’t matter, as the rusty railing breaks, sending them plummeting down the void until, suddenly, it’s not a void anymore. Their bodies and the piece of railing must’ve “popped” the void, revealing that the school is sinking into an unknown ocean, just off the coast of an unknown island with both lush green jungle and a slim, jagged alpine mountain peak, like the Matterhorn stretched vertically.

It’s probably simplistic to say this episode was a trip, but it was a welcome and thrilling one. Even at its most quiet and mundane, primal dread emanated from every nook and cranny. Nagara is somewhat of a nullity so far, but Nozomi, the StuCo, and the bristling supes are all fun to watch. I’m eagerly awaiting the next episode; whether it delivers answers or more questions, I know it’ll be another weird trip presented with a strikingly austere beauty.

Rating: 4/5 Stars

Full Dive – 02 – Hell’s Fruit Slicer

For someone supposedly there to help Hiro out, Reona has nothing but bad news for him: Kiwame Quest can’t be restarted unless he buys a new console, which she just happens to be willing to sell for ¥120,000, or ¥30K more than he paid for his. Considering how quickly easily Hiro ruined his game, it’s no wonder KQ is a dead game.

He also learns that in the city of Ted, AKA the Closed City, he’s already a wanted fugitive, and so must exercise caution when buying a cheap cloak to mask himself. The clothes merchant hikes up the price in exchange for staying mum about seeing him. It’s looking more and more like the enterprising Reona wrangled Hiro into this game in hopes he’d give up and spend more of the money he doesn’t give to school bullies to her.

Despite costing most of the cash he started with, the cloak does nothing to hide Hiro from his childhood friend Alicia, who arrives in heightened fruit-knife wielding psycho mode. Ai Fairouz brings a lovely chaotic intensity to the role, and after praising the ten-year old’s NPC AI magic, advises Hiro to run. Running makes him tired—just like real life—only since he’s never actually run for his life before, he’s doubly exhausted.

His title changes from “Best Friend Killer” to “Running Best Friend Killer: Fleet-footed Amicide.” Having had enough, Hiro tries to log out, but he’s still technically in combat with Alicia, who appears and slashes his hand. Despite Reona assuring him one doesn’t feel any more pain than a bruise from fallnig down stairs, Hiro is still caught off guard by the pain. Reona, invisible to Alicia, punche her in the face to allow Hiro to flee and log off.

Back in the real world, Hiro notes how he’s never run all-out like he just did in KQ. His friend tries to prod him into confronting the bullies using him as a wallet, and Kaede makes another brief appearance to complain about the noise he made last night, and look at him with disgust. He ultimately decides to go back to KQ, and not just to go all-out again…but perhaps so the shitty experience there makes real life seem not so bad?

Upon logging back on, he’s in the exact same pain as when he was last there, and his hand is still bleeding. Naturally, simply touching the medicinal herbs in his pocket doesn’t heal him. He then happens to bump into Ginji, another “best friend killer” who’s been playing the game for years. Ginji crushes the herbs and bandages Hiro’s hand, then takes him to a casino to drink a cola-like beverage he’s inexplicably drunk on.

Reona told Hiro to seek Ginji out to learn how he salvaged killing his best friend at start of the game, only to learn he didn’t. In fact, he also killed his childhood friend, and feels zero remorse over it. He also mentions that despite how hard this game is, and how you enter it with your real-world attributes, there is one man, named Kamui, who actually managed to clear the game 100%. But that’s enough chit-chat, as Ginji sells Hiro out by yelling that the fugitive killer is there.

Full Dive’s high concept asks me to suspend my disbelief so high, my arm muscles strain to keep it in the air. It doesn’t help that the visuals are underwhelming, or that the color palette and lighting are oppressively dark and drab—this may be the ugliest Spring show.

Still, if there’s one thing I buy just enough—for now—is the rationale for Hiro sticking with KQ: of all the people in real life, Reona is the only one we’ve seen who not approves of his video game hobby, and wants to play with him. In other words, the closest thing to a friend. He just needs to stay away from fruit knives!