Deca-Dence – 05 – What the World Needs Now are Bugs Sweet Bugs

Squad 6 enters the Gadoll nest to find a gruesome mess of dead Gears floating in Gadoll alpha’s zone. Despite none of them being able to score a hit on the beast, an angry Natsume charges right in—and almost gets herself killed. She’s saved by her CO Mindy, who declares she was sick of seeing kids charge in and get killed.

Mindy ends up dying of her wounds, but Natsume is right back to charging in, and even manages to score a hit with some acrobatic harpoon action. But once again she’s nearly killed but for plot armor a second savior in Kaburagi, who saw her boarding the transports on TV and rushed to her side, determined not to let her die.

That determination unlocks Kabu’s limiter, and he makes quick work of Gadoll alpha, despite the fact he and his veteran ranker comrades aren’t supposed to be in the battle until alpha has killed most if not all of the Tankers and Gears. He messes up the storyline, and then something even Commander Minato didn’t forsee: the giant Gadoll prototype Stargate emerges from its slumber.

Stargate is a genuinely creepy giant monster, with visual elements that call to mind the giant warriors in Nausicaa and the queen in Alien. It’s also as of yet incomplete, so despite its terrifying oxyone laser, Kabu is able to knock it off balance by attacking one of its spindly legs, which buys Minato time to maneuver Deca-Dence into position to punch it into oblivion. It’s all A+ large-scale spectacle, with hand-drawn and CGI elements seamlessly integrated.

Even when Natsume and the Tankers think the day has been won and the Gadoll are done, the very sky itself transforms from sunset to midday, and reveals at least three more gargantuan Gadoll looming on the horizon, and clouds of lesser Gadoll buzzing in their enormous eyes. A shocked look of defeat washes over Natsume as she remembers Kabu’s words about the war never ending.

Before she can ask if he knew all this would happen, he’s vanished—and reporting to Hugin, making his first appearance in the game world. When Kabu refuses to repeat that the world must be rid of all bugs—and instead says the world needs bugs—Hugin zaps him. Whatever punishment for Kabu follows, it looks like Natsume will be on her own for what’s to come.

Deca-Dence – 04 – Changing the World That Is Yourself

Natsume happens to be thrust into her first battle by no fault of her own, but there’s no way she’s just going to stand around and watch. She borrows some tank gear and runs into the thick of it. Even when a Gadoll impales one of her fellow fighters and blood splatters everywhere, she heads towards the danger. Like a soldier. This is your place and time, a voice must be saying in her head. Don’t let it go to waste.

Natsume darts around the battlefield with aplomb, Taking every single stitch of training from Kaburagi and making full use of her brand-new arm cannon. She’s too busy to be afraid to die; she can die when the battle’s over; when her time is up, something she’s always known is something she can’t control, only maintain.

She really shows something out there, such that the other Tanker fighters and their illustrious leader Kurenai takes notice. When Natsume tells her she’s not technically “in” the Power because she’s a “bug”, Kurenai laughs off the self-deprication. If Natsume’s a bug, her two lieutenants are boogers.

Kurenai warmly welcomes Natsume to join the Power and her unit if she so wishes, and of course Natsume very much wishes, being sure to thank her boss, without whom she wouldn’t be there. Kaburagi, who is just trying to keep Pipe out of sight, gets accosted by Kurenai, who remembers “Kabu-san” when he was on the front lines and has a huge crush on him.

Natsume would seem to have joined the fight at an auspicious time, when the largest battle in Deca-Dence history is about to take place. Gear scouts have discovered the main Gadoll nest, and Kurenai’s Tanker squad is being given the toughest and most important job. They’re to defeat “Gadoll alpha”, a monster creating a cloud of fog across the nest. With the fog gone, the Gears will be able to easily mop up.

While touted in-game as the ultimate epic final battle that, when won, will finally enable humanity to live in peace, back at Solid Quake Kaburagi learns from a friend that the arc will result in a crushing defeat for Deca-Dence and massive losses. Those tragic developments will pave the way for the return of “legendary heroes” to save Deca-Dence in its hour of need.

One of those heroes is Kaburagi himself, who is being pulled out of his chip-collecting retirement as a result of rave reviews of his unplanned return to the battlefield back in the first episode. When Kaburagi told Natsume to “make sure not to die”, he was telling her to be careful. But now, if she participates in the battle she’ll die for sure. And since she’s human, she won’t come back.

Natsume meets Mindy, Mundy and Mendy, triplets who are, other than her, the youngest members of Kurenai’s unit. She makes a bad first impression when Mindy tries to shake Natsume’s artificial right hand and it accidentally transforms into a spear launcher.

Mindy is livid, warning Natsume that going into battle with a weapon you haven’t mastered is no different than begging for death (her siblings think she was too harsh.) Back in her neck of the woods, Natsume sees her friend Fei, who has decided to wash her hands of Natsume. Like Mindy, Fei sees Natsume’s disability as a disqualifying attribute. If she tries to be a soldier, she’ll just die.

Having had those encounters, you can imagine Natsume is decidedly not in the mood to have someone else tell her she can’t do what she wants to do, and is pleasantly surprised when Kaburagi knocks on her door for a change. She offers him milk (no doubt a rare delicacy), but he’s come to warn her not to join the battle tomorrow.

While we know full well Kaburagi is dissuading her for the right reason (she may well be ready, but the battle is literally rigged), Natsume assumes he’s once again joined the ranks of the naysayers. He can’t tell her the truth about why he knows, because that would be opening a whole other can of worms. So Kaburagi goes full “bad guy” and breaks her Tank. She may live to hate him, but she’ll live, and that’s what matters.

The spilled milk and oxyone pooling together on the floor was a really cool and effective symbol for the split worlds of Kaburagi and Natsume, as well as their oil-and-water difference of positions.

Natsume approaches Kurenai to tell her she’s sitting the battle out. Kurenai is understanding, but wants Natsume to be sure it’s what she wants. When asked why she fights, Kurenai states worthiness of Kaburagi  to be one reason, but also because living her days aimlessly in a cramped dirty metal box just isn’t for her.

As she skulks home, Natsume remembers feeling the same way as Kurenai, even as an adorable little kid. Her father would show her amazing sights of the outside world, and told her they’d be able to visit them when peace was achieved. She came to believe she’d be the hero to end the war, but after she lost her arm, and got told all the things she couldn’t do, that belief waned.

As Natsume tells Kurenai after changing her mind and declaring she’ll join them after all, she doesn’t like the way she is right now, and wants to change it. She wants to change into the fighter and the hero her younger self dreamed of being. She just needs to borrow some money to replace her tank! And then, of course, not die.

But hell, even if Natsume knew and believed everything Kaburagi knew—about cyborgs usurping humanity as the dominant species on earth, about how every aspect of her and every human’s life is manipulated by a corporation—she may well still decide to fight. This week’s episode made it clear this is her story, and her choice. And if she existed outside the system as a “bug” this long, not even Kabu-san knows how far she’s capable of defying that system.

Deca-Dence – 03 – Riding the Wave

Now that we, the audience, generally know the score in terms of the cyborg and human worlds, this episode is free to spend most of its runtime on Natsme’s Gadoll-hunting training. That’s fine with me, as I’m a big fan of Natsume, and this episode doesn’t sugar-coat the difficulty of fighting Gadoll.

It’s hard, brutal work that can turn you into hamburger. It’s also extremely a good move for us learn the mechanics of variable-gravity battle by having Kaburagi toss Natsume right into the shit—or in this case, a tutorial zone that’s still incredibly grueling for her. Her Tanker friend is worried about her going out into battle zones, especially with that arm.

Natsume isn’t going to let failure after failure or naysaying peers keep her from learning how to “ride the wave” of Gadoll zones. Kabu attaches her to a kite to learn how to fly, and tosses her into the drink to learn how to catch fish with a spear. Both are essential foundational skills for a Gear or fighting Tanker (a group of merely 200, compared to 50,000 Gears).

Preston didn’t mind Bofuri’s many Maple montages, and I feel similarly positive about the use of montage here. It accelerates the pace of Natsume getting knocked down and getting back up again until she gradually gets better and better, and even impresses Kabu. You can tell she’s working her bum off, and it’s paying off because she has a good, patient teacher.

Kaburagi even goes over film of Natsume’s training, and notices her crude artificial arm is taking too long adjusting her Tank (flying device), which could prove fatal in a real battle against tougher Gadoll. In the middle of film review, he’s contacted by Hugin, who wonders why he hasn’t processed a Bug in 13 days, 7 hours, and 28 minutes. I had to take a deep breath after hearing those precise time figures, for I qas initially worried Hugin was on to Kaburagi training a human Bug.

I guess he’s not all-knowing and all-seeing, merely extremely rigid in his belief all bugs must be eliminated. Both Hugin and a corporate presentation of world history, in which cyborgs eventually supplanted humans as the dominant species on Earth, implies that not keeping bugs in check led to the humans’ downfall.

When Kabu dives back into his human avatar, Natsume is at his door with an outfit for Pipe so he can run around outside. I’m not sure how Pipe’s wearing anything would make him less conspicuous to others, but never mind. When Natsume tells Kabu that she’s aware her old arm is a problem, he takes her to a weapons shop and outfits her with a new five-fingered model.

She’s already over the moon to have fine control in both hands now, but Wait…There’s More: her arm can transform into a spear-gun, which should improve her fighting speed considerably. She’s eager to test it out in the field, but a Gadoll alarm sounds, Deca-Dence hits some kind of sinkhole and stops, and the resulting earthquake sends Natsume, Kabu, and Pipe flying.

When Pipe falls into one of the cracks in the earth, Kaburagi follows after him, and requests location support from Commander Minato. We quickly flash back to six years ago when he found Pipe in a glob of Gadoll guts. Rather than kill or report the bug, he bought a trailer in Tanker Town and kept it as a pet. Both Pipe and now Natsume are products of his desire—his need—to rebel against Hugin and The System…at least a little.

Meanwhile Natsume runs down and through the underground passage until she comes upon an absolutely massive cavern where she can watch the battle between medium-sized Gadoll and Gears unfolding. The scale of the sight is awesome to behold. If only she had her gear, she could join in the battle. Then again, the size of the cavern and possibility it was made suggests that a much, much larger Gadoll may be lurking deeper in the earth. I’m not sure she’s ready for that quite yet.

One Punch Man 2 – 12 (Fin) – A Blow from the Weak

Bang, and then Bomb, and then Bang and Bomb start whaling on an already diminished Garo, and Genos is reasonably confident the old dudes have this in the bag. But he underestimates Garo’s almost bottomless stores of resentment and disdain for the heroes of the world.

As a kid, he was always made out to be the monster while so-called “heroes” beat him up, just because he was weak and unpopular. The monster never got to won. This fuels a fourth or fifth wind for Garo, but the battle is interrupted when he is airlifted out by a big talking bird monster.

I have to say, I’m as pissed off as Garo, Bang, and Genos about this twist. This was supposed to be the Hero Hunter’s final battle; this episode should have brought some kind of closure to his story (and this season), even if it ended with him meeting Saitama’s fist. But that expected period became an ellipsis. Clearly OPM has other plans for our bloody-eyed friend.

As Garo exits the stage prematurely, Centichoro appears in all his very big, evil-looking CGI glory. As skilled as Bang and Bomb are, their gifts just aren’t that effective against an enemy so freakin’ huge, while Genos is similarly hamstrung by a firepower limit that can barely scratch Cent’s carapace. Even Bang and Bomb’s final one-time combo attack only works temporarily; the centipede simply shrugs it off molts.

Genos offers to stay behind, but the old-timers don’t think that’s right. Young’ins need to live on; Genos’ own scientist mentor said as much. But Genos ignores the advice of his elders, because he doesn’t think it’s right to let the old protect him while he sits back and watches.

So he blasts off and starts going at Centichoro, pushing him away from the civilian centers, blasting through one of his teeth, entering his digestive tract, and incinerating him from the inside out. As he’s spat out of the boss’s mouth, all his clothes burned off, it looks like his reckless abandon did the trick…but it just wasn’t enough.

That’s when Bang, Bomb, and Genos finally run into a little luck, as “S-Class” King starts egging on Centichoro with a megaphone, telling him he’s brought his rival, “Blast”. Of course, he’s only serving as bait for Saitama, who arrives just in time to save King from being squashed like a bug.

Saitama steps between King and Centichoro, rushing at him at full speed, and delivers his One Punch special, totally eradicating the monster, just as we all knew he would. It doesn’t matter how much other heroes struggle in vain to defeat a boss; Saitama will always make it happen.

That’s why it seems like a bit of a letdown he wasn’t able to deliver a punch to Orochi, chopping off the head of Monsters, Inc. so the body will die (or alternatively, punching all of the monsters into oblivion, Orochi included). Instead, Genos is yet again inspired by his master’s excellence, and Garo is probably off to be transformed into an actual monster. Those twelve episodes just flew by!

One Punch Man 2 – 11 – When It Rains Heroes, It Pours

Unlike the other kids (and the kid hiding in the shack), Garo didn’t really care that much about the heroes. He liked the monsters, who were perpetual underdogs and were almost always outnumbered, outmatched, or both.

Death Gatling would seem to have assembled a crack team of Garo-hunters, what with their diverse array of ranges and styles of attack, as well as the motivation to prove to the world that Class S heroes aren’t the only ones who can get the job done.

The thing is, Garo is just too strong and fast for any of their best-laid plans to matter. He isolates and throttles them one by one (often using others as shields against the marksmen), drawing from a second wind.

Even Mr. Stamina, Megane, who was encouraged to keep getting stronger by Saitama himself when all seemed lost, doesn’t last long once he’s one-on-one with even a gravely injured and poisoned Garo. Soon only Death Gatling remains, and once he fires off his special move that expends all his bullets, Garo is relatively unscathed.

Notably, he warned Gatling about the kid in the shack, but Gatling didn’t believe him, so Garo had to shield the shack. Once Gatling is taken out, the kid is so frightened of Garo he runs off screaming. Garo thinks he’s finally earned a rest and a drink of water, but he’s only completed Round One. His next challenger is the new-and-improved Genos.

The difference between Class B, A, and S is pretty clear in the sheer level of fighting Genos is able to maintain with Garo, just as the gap between Genos and Saitama is evident in the fact that dozens of blows and blasts from Genos aren’t enough to knock Garo out, but one even half-hearted punch from Saitama is more than enough.

Garo first learns of “Master Saitama” from Genos, but when we cut to Saitama, he doesn’t sneeze from being talked about, because he’s too busy losing eighty-one matches in a row to King, who then gets a Class S alert. Saitama hasn’t seen Genos for a day or so, and is a bit worried about him, so he prepares to head out and look for him.

While it’s a stretch to say he’s in any danger against such a heavily-wounded and fatigued opponent, Genos is certainly having a rough time knocking Garo out, or even tying him down. Then Garo gets unwanted help from a band of monsters who come out of the ground following orders to escort Garo to the Monster Association.

Of course, Garo isn’t going anywhere, and Genos liquifies half of the monsters in the blink of an eye, then prepares to incinerate Garo once and for all. Round Two is then ended in a draw when Silverfang swoops in and delivers a devastating kick to Garo, who had just died his hair with his own blood.

Bang’s “big bro” ices the remaining monsters while he focuses on Garo, remembering the day he arrived at the dojo exhausted and starving. It would seem Round Three will be a cakewalk for the geezer, but as we saw throughout this episode, Garo is not one to be underestimated or counted out.

If Bang and Genos can’t put him down, the “Ultimate Hero” Saitama may have to intervene after all. I just hope if and when he does, it’s with his usual nonchalance.

Sword Art Online Alternative: Gun Gale Online – 09 – Lucky Girl

Pitohui seemed to be talking a bigger game than of that which she would’ve been capable last week, but she holds true to her avatar name, killing everyone she touches (and quite a few she doesn’t) taking out over twenty of the nearly thirty allied opponents all by herself. The episode is called “ten-minute massacre” but her work doesn’t even take that long, and just like that, seven teams and their leaders are taken out, thinning the SJ2 field considerably.

With the number of teams holding Pito and M’s attention dwindling fast, LLENN takes a safe and stealthy route to them through the inside of the Dome, which has a savannah theme of high grass perfect for hiding, especially if you’re tiny like LLENN and Fuka.

When their position is suddenly exposed, they use speed, pink smoke grenades, and a silencer on P-chan to defeat their foes. Fuka gets a bit too cocky and ends up emptying a clip from her handgun without hitting her target, but she draws from her fantasy RPG background to blugeon the guy to death with a rifle.

Throughout SJ2, we’ve gotten color commentary from the peanut gallery, which is a bit tiresome considering how misogynstic many of their comments are. However, I’m willing to tolerate it to a degree because this is, after all, meant to be a Boy’s/Man’s Game with women players seen as upstart outsiders.

In the cases of Pito, LLENN and Fuka, they’re showing they can not only hang with the boys, but dominate. Speaking of women dominating, “Sinon”, AKA Asada Shino, is mentioned as having cleaned up at the last BoB.

We meet a new woman character in Clarence who LLENN and Fuka initially believe to be just another lecherous dude, albeit a more androgynous one. Turns out she’s a pansexual woman IRL and wants to meet them both. LLENN just wants her magazines, since they’re compatable with P-chan.

She agrees to a kiss (a peck on the cheek) in exchange for the ammo and Clarence’s resignation. She gets both, but they’ve been chatting so long a team has manages to sneak right up to them and initiate an ambush. That team is MMTM, one of the contenders for the SJ2 win, which means LLENN will need every one of the bullets she got from Clarence (who promptly dies) as well as the hope she won’t run out of her famous good GGO luck.

Girls und Panzer 12 (Fin)

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By using the Turtle Team’s 38(t) as a chock and the Duck Team’s Type 89 as a turret block, Ooarai is able to defeat the Maus. They then proceed to split up the remaining Black Forest tanks. The M3 is able to take out an Elefant and Jagdtiger before they’re white-flagged, while the Leopon Team’s Porsche Tiger blocks the entrance to an office courtyard where the two flag tanks face off. Miho plans one last all-or-nothing maneuver, and her team carries it out perfectly, destroying Maho’s Tiger and winning the day.

We pretty much knew this series would end with a bang, but Girls und Panzer really outdid themselves in its final week, with outrageous tactical maneuvers, serious David-v.-Goliath action, and of course, the sweet taste of victory against the most insufferably arrogant of opponents. The methodical Maus takedown was just an appetizer. The first-years mastering narrow alleys to take out far larger, stronger opponents, along with that final showdown between Nishizumi sisters made this a joy to watch from start to finish. Plus, lots of guns go boom.

What was so satisfying about the win was that it wasn’t all that far-fetched; Ooarai lost all their tanks but their flag, and that last shot could have gone either way. Miho’s and Ooarai’s big win means more than just bragging rights. Ooarai Girl’s School was on the edge of the abyss, and the win saved it from shutting down. Miho’s sister admits total defeat, which couldn’t have been easy considering she’d been conditioned her whole life not to do so, and even Miho’s mom can’t help but applaud her wayward daughter. Auf wiedersehen, Girls und Panzer: you delivered exactly what your title promised, and then some.


Rating: 8 (Great)

Stray Observations:

  • One of several dozen cute/funny exchanges in an episode where the dialogue is as rapid-fire as the artillery: “Hey, you light tank! Get off my roof!” – “Don’t wanna. Also, the Type 89 is not a light tank.”
  • “Operation Kelly’s Heroes”? We really need to watch that movie again.
  • Anyone in that huge crowd rooting for Black Forest Peak was an ass. Unless you go to their school, you root for the underdog, same as March Madness.
  • Victory parades rule.