Full Dive – 02 – Hell’s Fruit Slicer

For someone supposedly there to help Hiro out, Reona has nothing but bad news for him: Kiwame Quest can’t be restarted unless he buys a new console, which she just happens to be willing to sell for ¥120,000, or ¥30K more than he paid for his. Considering how quickly easily Hiro ruined his game, it’s no wonder KQ is a dead game.

He also learns that in the city of Ted, AKA the Closed City, he’s already a wanted fugitive, and so must exercise caution when buying a cheap cloak to mask himself. The clothes merchant hikes up the price in exchange for staying mum about seeing him. It’s looking more and more like the enterprising Reona wrangled Hiro into this game in hopes he’d give up and spend more of the money he doesn’t give to school bullies to her.

Despite costing most of the cash he started with, the cloak does nothing to hide Hiro from his childhood friend Alicia, who arrives in heightened fruit-knife wielding psycho mode. Ai Fairouz brings a lovely chaotic intensity to the role, and after praising the ten-year old’s NPC AI magic, advises Hiro to run. Running makes him tired—just like real life—only since he’s never actually run for his life before, he’s doubly exhausted.

His title changes from “Best Friend Killer” to “Running Best Friend Killer: Fleet-footed Amicide.” Having had enough, Hiro tries to log out, but he’s still technically in combat with Alicia, who appears and slashes his hand. Despite Reona assuring him one doesn’t feel any more pain than a bruise from fallnig down stairs, Hiro is still caught off guard by the pain. Reona, invisible to Alicia, punche her in the face to allow Hiro to flee and log off.

Back in the real world, Hiro notes how he’s never run all-out like he just did in KQ. His friend tries to prod him into confronting the bullies using him as a wallet, and Kaede makes another brief appearance to complain about the noise he made last night, and look at him with disgust. He ultimately decides to go back to KQ, and not just to go all-out again…but perhaps so the shitty experience there makes real life seem not so bad?

Upon logging back on, he’s in the exact same pain as when he was last there, and his hand is still bleeding. Naturally, simply touching the medicinal herbs in his pocket doesn’t heal him. He then happens to bump into Ginji, another “best friend killer” who’s been playing the game for years. Ginji crushes the herbs and bandages Hiro’s hand, then takes him to a casino to drink a cola-like beverage he’s inexplicably drunk on.

Reona told Hiro to seek Ginji out to learn how he salvaged killing his best friend at start of the game, only to learn he didn’t. In fact, he also killed his childhood friend, and feels zero remorse over it. He also mentions that despite how hard this game is, and how you enter it with your real-world attributes, there is one man, named Kamui, who actually managed to clear the game 100%. But that’s enough chit-chat, as Ginji sells Hiro out by yelling that the fugitive killer is there.

Full Dive’s high concept asks me to suspend my disbelief so high, my arm muscles strain to keep it in the air. It doesn’t help that the visuals are underwhelming, or that the color palette and lighting are oppressively dark and drab—this may be the ugliest Spring show.

Still, if there’s one thing I buy just enough—for now—is the rationale for Hiro sticking with KQ: of all the people in real life, Reona is the only one we’ve seen who not approves of his video game hobby, and wants to play with him. In other words, the closest thing to a friend. He just needs to stay away from fruit knives!

Golden Kamuy – 30 – The Flag-Bearer

The dead Russian doesn’t just have a wanted poster with a sketch of Kuroranke, but Wilk as well, as we learn the two worked together to kill the emperor. Ogata’s game of cat-and-mout with Vasily concludes when he makes the Russian shoot first—at the wrong thing.

Vasily saw signs of covered footprints leaving the unmoving cloaked figure, which led to an Uilta coffin in a tree. But it turns out the coffin was the decoy, and when Vasily shoots it, thats when Ogata, the cloaked figure after all, shoots Vasily through the face.

Ogata masked his breath by eating snow, but hours of that and sitting in the bitter cold take their toll, and he end up with a horrible fever. He starts to have delirious dreams of the past when he was still trying to recruit his ultra-pure of blood and heart half brother Yuusaku, the flag-bearer for their unit.

There’s a superstition in the army about the flag-bearer being a virgin as a form of protection from the bullets. Ogata never cared for that, but he can’t really complain when Asirpa and Shiraishi participate in an Uilta healing ceremony designed to draw out the “wicked thing” causing his fever—in his case, lingering memories of his failed attempts to corrupt Yuusaku.

During the ritual, Shiraishi meets with Asirpa outside, telling her it’s not safe for her in Russia, particularly when their guide killed the emperor. Kiroranke leaves the tent too and comes as clean as you’d expect, telling them his old name was Yulbars, and he and Wilk killed the emperor who forged a treaty that threatened all far-east minority peoples. Asirpa decides not to run away, hoping to find the gold “when the killing is done”.

Ogata’s dreams resolve in a revisiting of the episode 19, when we first learned of Ogata’s unfortunate family situation. When Ogata notes Yuusuke hasn’t killed a single Russian during his tour, he offers up a prisoner for him to execute, but Yuusuke refuses. The next time he marches into battle bearing the flag, Ogata shoots him in the head, ending the failed mission to bring him into the fold with Tsurumi and negating the superstition of the flag-bearer’s invincibility in the same shot.

Because ultimately, Ogata is right: surviving bullets on the battlefield has nothing to do with chastity, nobility of one’s blood or the purity of one’s heart or soul. Yuusuke may have been the most moral man on the battlefield, but that made him an easy target for any bullet, not just Ogata’s. When his blood spilled, it was just blood, like anyone else’s.

After an Uilta fortune-telling ritual involving reading the cracks in burnt reindeer shoulder blade (that apparently goes well), Asirpa joins Kiroranke and a recovered Ogata further north, but Shiraishi is poised to stay behind. They say their goodbyes, but when Shiraishi remembers Sugimoto urging him to keep Asirpa safe, he runs after them.

When we first saw the bone cracks indicating “someone approaching from behind”, I took it to mean Sugimoto’s group was closing on them and they’d eventually meet up. But here it’s revealed Shiraishi, was the person from behind foretold by the bone. Then, after they leave, more cracks appear on that same bone, turning the good sign into a bad one.

Rating: 4/5 Stars

Golden Kamuy – 29 – The Way of the Sniper

Sugimoto & Co. put on that big show for nothing; Asirpa & CO. were, as was hinted by the closing poop scene, already far to the north. We don’t check in on Sugimoto this week, and the possibility of the two groups reuniting anytime soon remains remote.

On one level, that’s a shame, because the relationship of Asirpa and Sugimoto forms the emotional heart of Golden Kamuy. Put simply, I care about the two of them more than anyone else, and the prospect of them being apart all season is…frustrating.

So far, Golden Kamuy has ably tempered that lingering frustration to a tolerable trickle, because on another level, the two groups together would simply be too many characters in one place. Separate, the two groups and their unique dynamics have room to breathe.

Also, while the main duo are a critical piece of the whole, they are not the only piece of interest by a long shot. The two split groups also mean double the cultural education and immersion, as demonstrated when Asirpa & Co. enter the lands of the Uilta, whose traditions include suspending the coffins of their dead in the air with planks rather than bury them.

In this part of the island reindeer are the main game, and Ogata immediately commits a cultural faux pas by shooting one. It was a kept Reindeer that, along with the rest of its herd, comprises the sum total of a Uilta family’s material wealth. Their first contact with the Uilta consists of an apology followed by a cooperative reindeer hunt to make up for the lost property.

Kiroranke was hoping for just such an encounter, because Asirpa’s father Wilk made the same mistake as Ogata back in the day. Watching the Uilta’s way of hunting wild reindeer—using their own reindeer as a decoy to mask their approach—awakens more childhood memories for Asirpa and her aca.

Ogata impresses the Uilta elder with his prowess with a three-shot rifle, killing the entire herd of wild reindeer without letting any escape. The Uilta only have a single-shot bolt-action rifle, but as they put it following Ogata’s success, if he lived there then there soon wouldn’t be any reindeer left to hunt!

That night Asirpa gets to satisfy her brain-tooth (and give us a Hinna Face) with the reindeer brains—which taste just like those of the southern deer she’s accustomed to. They also partake of freshly-baked bread and the equivalent of reindeer butter—no part of the animal is wasted, of course.

The nomadic Uilta may be nominally Ainu, but in their game, hunting methods, dwellings, and cuisine, they’re very distinct from their southern cousins, accentuating the cultural diversity that still endured during that time in one of the more remote parts of the world.

The group lucked out by making contact with the Uilta and helping them take down a herd. Hiring the dogsleds to take them north left them broke, but the Uilta don’t care about money, only reindeer. Kiroranke also knows that nomadic tribes are tacitally allowed to cross the Japanese-Russian border, so they disguise themselves as Uilta to cross the border by reindeer sled.

Things go pear-shaped due to an unforeseen development. Turns out Lt. Tsurumi’s maccinations can reach northern Sakhalin from Otaru, and he has no intention of letting Kiroranke move freely. Tsurumi learned that a young Kiroranke was one of the revolutionaries responsible for the assassination of Russian Emperor Alexander II in St. Petersberg back in 1881.

The Russians very much want to catch everyone involved in the regicide, so Tsurumi tips them off that one of them will be crossing the border in Sakhalin. Sure enough, border troops are  hiding in the woods, and a sniper shoots the Uilta elder in the head. Ogata realizes he wasn’t the one shot because he’d switched rifles with the elder, lending his new three-shot model to him.

This also tells Ogata that the sniper who fired isn’t just a good shot, but a suspicious one. Asirpa and the others hide behind sleds and reindeer, but they’re well and truly pinned down. Even so, Kiroranke exposes himself to fire in order to grab the wounded but still breathing elder, and the Russian sniper, Vasily, lets him, later citing “respect for someone risking their life for a comrade”.

That moment of Vasily’s hesitation gives Ogata the opening to shoot Vasily’s comrade, Ilya. He doesn’t shoot him fatally in the head, but in the stomach, which ensures the Russians will be slowed down in caring for him enough for them to give them the slip into the woods. Ogata also seems invigorated and even a little giddy at the prospect of a serious playmate with which to fight a two-man “Part Two of the Russo-Japanese War.”

What follows is an intricate and fascinating chess match between Ogata and Vasily. While the cultures of Russians and Japanese are wildly different, the mind and disposition of a sniper is pretty much the same no matter where you’re from: whoever has the colder ice water in their veins will prevail. Ogata knows the ideal sniper will only be interested in “murder and pursuing their prey”, and so Vasily would soon split off from his unit and wounded comrade for that second thing.

It dawns on Vasily it wasn’t respect that kept him from shooting Kiroranke, but the lack of agency: a sniper kills at a time of their choosing, not when the target says so. Similarly, when Vasily’s men fall for a simple gunpowder trap set by Kiroranke, they start screaming in pain, but Ogata isn’t surprised his opponent doesn’t react—a good sniper can listen to his comrade’s screams all night and not be fazed.

When Kiroranke, Asirpa and Shiraishi double back to the wounded Russian Ilya, he presents the wanted poster featuring a sketch of a young Kiroranke, shocking Asirpa and Shiraishi. But Ogata and Vasily are in their own little Sniper World, waiting for one another to make the first move. Vasily thinks he has the cloaked foe in his sights, but it looks for all the world like a decoy.

The episode ends leaving us in that suspenseful moment before Ogata presumably emerges from an angle Vasily didn’t expect and does him in, clearing their path to the prison where Kiroranke’s comrades are imprisoned. But how will Ogata, Asirpa and Shiraishi react to that wanted poster? And will this incident at the border slow their group down enough for Sugimoto & Co. to gain a little ground?

Tiger & Bunny 20

Last week devious covert über-villain Albert Maverick successfully purged any inconvenient memories from Barnaby, but turns out he wasn’t done yet; not by a long shot. Two people either still knew the truth about Barnaby’s parents, or could potentially learn the truth if they kept digging – namely Tiger and Samantha. They would be Mav’s next victims.

But the ol’ poison coffee trick doesn’t work, as Kotetsu just never puts the cup to his lips before he’s called away. No matter, Mav hatches a dastardly plan that totally turns the climate of the series upside down: having failed to alter Kotetsu’s memory, he instead alters the memories of all the other heroes, and Hero TV staff. The result of this is, no one remembers who Tiger is. Even his security clearence is revoked.

Maverick then sets Tiger up for the murder of Samantha (who he earlier imprisoned). All heroes are now his enemy, and he is a wanted man. Barnaby in particular has the same rage and thirst for justice he had when pursuing his parents’ killers; it’s not unrealistic to assume he’d kill Tiger to avenge his auntie maid. And as usual, Tiger has the worst luck imaginable…though entering Samantha’s house and getting his fingerprints everywhere wasn’t such a good idea.


Rating: 3.5