Sonny Boy – 05 – The Creator

If you thought Sonny Boy was going to pick up right where it left off with the Bond Girl-like arrival of a teacher (like ahem me) well…you haven’t been paying proper attention. Sonny Boy, you see, picks up where and when it feels like it: in this case, a 2D Pac-Man-like world that Nagara, Nozomi, Asakaze and Mizuho manipulate in order to “liberate” all of the digital mice.

Their “reward” for “conquering” (i.e. clearing) this world is a corded desktop mouse with the power to unravel things, from computer code to sweaters. Turns out each time a world is conquered, a new power is “unlocked”. Back at Rajdhani’s lab on the beach, he’s recording and cataloguing all of the team’s successes and failures, gradually narrowing down what can and can’t be done…slowly unraveling the big tangle that is their predicament.

The rest of the class probably would have tolerated this as long as they were kept fed and busy, but along came that Aki-sensei, who claims to have been sent by “God” and only seems to be their to stir up some shit. She immediately plays favorites with Asakaze, and encourages him to take up the mantle of the class’s savior. With him, she’s less Swiss Family Robinson and more Mrs. Robinson.

She also insists that no matter what they do, none of the students will ever be able to return home. She also assigns a scapegoat in Nagara, cultivating the idea that the only one of them with the power to teleport was trying to escape the world they came from, and happened to drag them all along with him. The StuCo brings Nagara before the class, but due to his social anxiety and ineloquence, his answers only make them more suspicious and angry, and even Hoshi can’t sway them to take it easy.

Happily, Nagara at least gets a small respite from all the finger-pointing when he joins Nozomi for some nighttime fishing. When she spots “guardian angels” in the otherwise inky black water, she dives in without hesitation, and pulls Nagara in with her. Under the water they soon become surrounded by a shimmering silver school of minnows, a wondrous and beautiful moment in an episode full of bleak cynicism. Nagara is glad he jumped in. He’s also glad he met Nozomi.

Things go south when Nagara is again confronted by the class, with Aki-sensei apparently trying to get everyone to turn against him as the one villain on whom they can pin all their blames. One student even shoves Nagara to the ground, causing him to run away once again. As she pulls Nagara down she builds Asakaze up, as he demonstrates he can cut through the world Nagara teleported them to and return to the island.

But that’s the first clue that Nagara’s power isn’t actually teleportation. He ends up escaping to a burned version of the island from before they set up a barter system that obeyed the world’s rules of fair exchange. Nozomi, Mizuho, and Rajdhani end up being able to travel to this burned island where they find Nagara. Mizuho in particular masks her genuine concern for him by being super prickly with him upon their reunion.

But the fact that the burned island wasn’t healed, but a second island created, seals one of the many theories Rajdhani’s simmering in his head: Nagara isn’t a teleporter…he’s a creator. Each and every one of the worlds they’ve visited was made from his power.

With Aki-sensei grooming Asakaze into Nagara’s nemesis, destroyer of those worlds, and savior of the class, all while painting Nagara as the devil, it seems like it’s only a matter of time before things boil over into something ugly.

Rating: 4/5 Stars

Zero kara Hajimeru Mahou no Sho – 03

This week the party of Mercenary, Zero and Albus arrive in the bustling trading town of Formicum. Zero reports to the guards at the gate that she and Albus are Merc’s sex slaves, and they’re allowed to pass at half cost…though it could be argued you can’t put a price on Merc’s reputation.

Once there, Zero shows Merc some gems, and he tells her she only needs one small one to buy a fine set of new threads, which she does. I like the look, even if the clothes are a bit baggy on her. Zero also shows off her utter lack of modesty by trying to change in front of men and women alike. That’s so Zero!

Once they’re settled in…at an inn, Merc tries to sneak out but Zero spots him and they go out drinking, only to re-encounter another Beastfallen who has three captive girls who Zero knows are not witches. So Merc enters and wins a duel with the wolf-man and the girls are freed.

The sprightly dialogue between Merc and Zero continues to entertain, and it’s always fun to watch Merc take down a baddie. But as Merc’s defeat is never remotely in doubt, the whole episode lacks any kind of serious stakes. Still, it’s a pleasant enough watch for an overcast Monday afternoon.

Zero kara Hajimeru Mahou no Sho – 02

Wenias is a world where inaccurate assumptions abound while forgiveness is in short supply. It’s in a state where most witches hate humans, most humans hate witches. And it’s one assumption—that Mercenary is a witch-hunter rather than a present witch-harborer—that leads to an episode of trouble for Merc, Zero, and their third member Albus.

Merc & Co. are welcomed to the village with open arms, because they appreciate his service as a beastfallen witch-hunter. But when an old woman reports a ring stolen and Albus produces that very ring (which he found in the spring outside of town), the villagers, wracked with grief and pain from witch raids, turn on a dime and demand justice.

The villagers have been through too much, and suspect outsiders so much, that it doesn’t matter if Albus is in fact innocent, and they’re immune to calm discussions, only taking it as further proof of guilt. So Merc has to scoop up Zero and Albus and skedaddle while they still can. But the villagers, desperate to blame and punish someone for their ills, pursue them deep into the forest.

Only one villager—the old woman who lost the ring—has the trio’s side, and shows them a safe escape route. She does this to thank Albus for finding her ring—which was given to her by none other than the great witch Sorena—but also because she to is a witch, albeit one in hiding.

The older generation seems more open to negotiation, cooperation, and forgiveness regarding “the other side”, while the younger people on both sides want blood and fire to satisfy their thirst for justice. And yet just like this little incident with the ring in the village, Sorena herself fell victim to a misunderstanding, having been performing magic when a plague broke out.

She was blamed and burned to death, leading to the violent witch rebellion that rages on. But the witch-in-hiding with the ring believes there’s still hope that witches and humans can—and must—coexist peacefully, someday. The developing Merc-Zero-Albus trio is small-scale but important proof that she’s right.